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Introduction To Computer Science For Kids

This document presents the manual for the course "Introduction to Computer Science" aimed at children aged 7-11 years. The course consists of 7 classes and covers topics such as the history of computers, hardware, software, the internet, and computer care. The manual describes the content and objectives of each class, as well as providing tests and exercises for assessment.
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0% found this document useful (0 votes)
118 views18 pages

Introduction To Computer Science For Kids

This document presents the manual for the course "Introduction to Computer Science" aimed at children aged 7-11 years. The course consists of 7 classes and covers topics such as the history of computers, hardware, software, the internet, and computer care. The manual describes the content and objectives of each class, as well as providing tests and exercises for assessment.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Course Manual

Introduction to
Informatics
Introduction to Computer Science

INDEX

Operation of the CompuKids Course - Introduction to Computer Science ............................................ 3


CompuKids Course Program – Introduction to Computer Science ............................................ 4
Course Material Description CompuKids - Introduction to Computer Science ................. 6
Answer Key for the CompuKids Course Tests – Introduction to Computing............................ 7
Answer Key for Exercises from the CompuKids Course Workbook – Introduction to Computer Science.. 11
QI – Interactive Comics - Instructions ........................................................................ 16
Supporting Material............................................................................................................ 17
List of Additional Educational Software............................................................. 17
List of suggested interactive games........................................................................ 17

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Introduction to computer science

CompuKids Course Operation - Introduction to Computer Science

The Compukids Course - Introduction to Computing is a course where children will learn how it is.
computer and what its parts are, you will also learn what software is and what its purpose is, and,
You will see what the Internet is and how it works.
This course was developed to be applied with children aged 7 to 11 years.
having nine classes with an average duration of 1 hour each class. The Introduction to is presented to the student
Computer science and familiarization with the keyboard through typing.

The typing is presented as a game, as if the child were outside of a


castle. With each correct letter you type, the castle will be hit with a cannonball and with each letter
The castle crew will return a cannonball, and the student still loses one of the shields.
protection.
The typing sequences are included after the student has completed the Test of the Lesson for each class, which
the aim is to properly familiarize the student with the keyboard.
This course teaches about the emergence of the first machines, about the hardware (part
computer physics), software (programs), and Internet. This progressive environment is important in
formation of the culture about computer science of the student.

All Compukids courses feature games, which is why the child will learn Computing.
"playing" or "having fun". They are educational games and always related to the subject that the student
learned during the class. The content learned is also tested through questions and exercises, which the
the child responds through consultations and research, including printing their report at the end of the course, which
the child will take home. This way, parents can closely monitor what their child is learning.
Multimedia resources, animation, and a consistent pedagogical structure form the basis of the course,
that must be applied by the instructors.

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Introduction to computer science

Compukids Course Program - Introduction to Computer Science

Class 1

This class is directed towards a historical overview of the evolution of the computer and its usefulness in
world.

There is a concern in transmitting this knowledge due to a gradual approach of the


child with the technological world, believing that this way there can be a solid foundation for everything
that the child will learn from now until adulthood. To prepare a good foundation for a
Construction means extending the life of this work, just as knowledge does, especially in the stage.
childish. Without a good foundation, he will be forgotten quickly, therefore he will not be efficient.

The primary role of the instructor at this moment is to reassure the child and provide the necessary support in
possible difficulties. It is essential for the instructor to know the program; it is necessary to study it some
times before attending a class, as its content is dense.

Class 2

In this class, the student will truly learn what a computer is, what its parts are.
main ones and how they work. You will also see what the components of the computer that stay
inside the cabinet.

Class 3

In this lesson, the student will learn what peripherals are. They will see how to categorize peripherals into
input and output peripherals.

Suggested supporting material - Software


Super Geniuses, Number Friends – Have Fun – From 8 years old
Playing in Grandma's attic – Fun – Ages 6 to 8
Invention Workshop - Globe - From 9 years old
The New Arithmetic of Emília - Improvements - From 5 to 12 years
Monker's Factory and Mathematics - Modern - 7 to 10 years

Class 4

This is a very important class, as the student will learn how to store their files and what
they are the data storage devices. In this lesson, the student will learn about the hard disk, floppy disk.
the cd.

It is necessary for the instructor to pay special attention to the student during this class, as the student will have
contact with these equipment during other courses. It is necessary for him to truly understand how a
the document is kept.

Class 5

This is also another very important lesson, as the student will learn how the computer works.
He will learn what the path of a typed data looks like until it reaches the monitor. He will learn how it is done.
data processing and how the computer communicates with people.

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Introduction to Informatics

Class 6

In this lesson, the student will learn what precautions are necessary before buying a computer.
You will see how to find a suitable place to install the computer and you will also learn some tips.
important ways to use it.

You will also see how to turn on the computer for the first time. Here the student will learn what the
components that need to be connected and what is the use of the computer.

Suggested support material – Software


How things work - Globe - From 7 years old
Playroom - Modern - From 6 years old
Science Workshop - Modern - 7 to 10 years
The Little Dragon - Modern - 7 to 10 years

Class 7

In this lesson, the student will learn what software is and how it is divided. They will see what it is used for.
an operating system and also the applications. You will also see what the internet is and how it works.

Suggested support material


Q.I – Interactive Comics

Estimated Course Duration: 10 hours


Número de Aulas:07
Course Folder: \Introkids2008
Espaço Requerido:200 MB

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Introduction to computing

Course Material Description CompuKids - Introduction to Computer Science

Class 01 - The first computers

- The history of computers


- The usefulness of computers

Lesson 02 - The parts of the computer

- The computer
- Cabinet
- Cabinet components

Class 03 – Peripherals

- Getting to know the peripherals


- Input Peripherals
- Output Peripherals

Class 04 - Storing your files

- Storage equipment.
- Watching data

Lesson 05 - The functioning of the computer

- How does the computer work


- Communication between the computer and people

Class 06 - Care and Maintenance

- Care for your computer


- Turning on the computer

Class 07 - Getting to Know the Programs

- What is software
- What is the Internet
- Operation of the Internet

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Introduction to Information Technology

Answer key for CompuKids Course tests - (Introduction


to Computer Science

Lesson 1 Test
What has man sought since the beginning of time to make his daily work easier?
• Ways to perform mathematical calculations.

What is the name of the system used to do calculations?


• Decimal System.

What was the first tool used for doing calculations?


• The hands.

What were the calculations made by the Pascaline?


• Addition and subtraction.

What did Babbage's machine allow?


• Save instructions for future reference.

Test of Lesson 2
What really is a computer?
• A bunch of interconnected equipment.

What component can we say is the computer itself?


• The cabinet.

Which of the components below is considered a brain-computer interface?


• A CPU.

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Introduction to Computing
Does the peripheral cable below not stay on the front part of the cabinet?
• Memory.

What are the main components for the operation of a computer that are inside the case?
• Motherboard, memory, and CPU.

Test of Lesson 3
What peripherals are used to send data to the computer?
• Keyboard and mouse.

Which part of the keyboard is made up of keys from 0 to 9?


• Numeric keypad.

Is the peripheral quoted below not an exit?


• Microphone.

Which of the models below produce good quality prints?


• Deskjet and Laser.

Test of Lesson 4
Which component below does not store information?
• CPU.

What is the safest equipment for storing data?


• Hard drive.

Among the storage devices, click on the one with the lowest capacity?
• Floppy disk.

What do we need to record data onto a CD?


• From a record label.

You saved your document as Carta.doc, and you are going to save another letter. Which of the names below you will not be able to use?
• Letter.doc.

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Introduction to Computer Science

Lesson 5 Test
What are the three steps for the operation of a computer?
• Hardware, software and peopleware.

What is hardware?
• Everything we can touch on the computer.

What are the main computer programs?


• The Operating Systems.

What does the computer need to do something?


• That someone sends orders to him.

What is the calculation system used by the computer?


• Binary system.

Test of Class 6
After buying a computer, what is the first thing to be done?
• Find a place for him to stay.

What would hardware problems be?


• Problems related to computer parts.

If the computer stops, which of the options below cannot be done?


• Beat on the computer.

Where should your back be supported while typing?


• Supported on the back of the chair.

How should the feet remain while typing?


• In contact with the ground.

Test of Lesson 7

Into how many categories are software divided?


• Two.

Which of the options below is not an application?


• Windows.

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Introduction to computing
What do we call the network of computers connected to each other?
• Internet.

Which program will you use to access internet pages?


• Internet Explorer.

What should you type first to access a webpage?


• www.

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Introduction to computer science

Answer key for the exercises from the workbook of


CompuKids Course - Introduction to Informatics

LESSON 1 – The first computers


1 - Answer the questions below:

a) What is the name of the first calculating instrument made by man?


Abacus.

b) What is the system we use to do calculations?


Decimal system.

c) Which machine added and subtracted quickly and without mistakes?


Pascalina.

2 - Identify the figures below:

LESSON 2 - The parts of the computer


1 - Answer the questions below:

a) - What is a computer really?


A lot of equipment interconnected through cables.

b) – What is the name given to the parts of the computer?


Peripherals.

c) – What are the main components for the operation of the computer that are inside the case?
Motherboard, CPU, and memory.

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Introduction to computer science

d) – Which component must operate all the time on the CPU?


A small fan (Cooler).

2 – Can you help me get to the floppy disk?


Letter E.

CLASS 3 – Peripherals
1 - Answer the questions below:

a) Descreva 2 periféricos de entrada e 2 periféricos de saída de dados.


Periféricos de Entrada: Teclado e mouse. Periféricos de saída: Monitor e impressora.

b) What are the main peripherals connected to the case via cables?
Monitor, keyboard and mouse.

c) What are the three main types of printers?


Dot matrix, deskjet and laser.

2 - Connect the Hardware to its function:

LESSON 4 – Storing Your Files


1 - Answer the questions below:

What is the major problem with RAM?


It loses the data stored in it when the computer is turned off.

b) What are the most well-known equipment for storing data?


Hard disk, floppy disk, and CD-ROM.

c) What is the main component for storing your data?


Hard disk.

d) What should a file contain?


A unique name and an extension.

e) Where are the files placed so that the computer can find them more easily?
In folders.

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Introduction to Computer Science

2 - Relate the figures below:

CLASS 5 - The functioning of the computer


1 - Answer the questions below:

What are the three stages for the operation of the computer?
Hardware, software, and peopleware.

b) What do you understand by hardware?


The hardware is everything on the computer that you can touch.

c) What are software?


Set of instructions (commands) that are defined and make the computer function.

d) What is the calculation system used by the computer?


Binary system.

e) How many numbers does the binary system work with?


With two numbers, 0 (zero) and 1 (one).

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Introduction to computer science

LESSON 6 – Care and Maintenance


1 - Answer the questions below:

a) Name two places where you cannot leave your computer.


Hot places and places with excessive dust.

b) Name two pieces of furniture necessary for the room where the computer will be.
Desk suitable for computers and a chair that can be adjusted.

c) What are the two problems faced by the computer?


Hardware and software problem.

d) What is one of the components most affected if the case is shaking during operation?
Hard disk.

e) What are computer viruses?


They are malicious programs that cause problems mainly on Windows.

Which pencil below is bigger?


Letter E.

2 - Answer the questions below:

a) Where is it advisable to connect all the computer peripherals?


No stabilizer.

What is the purpose of the stabilizer?


Improve the quality of the electrical energy used by the computer.

d) What does LER mean?


Repetitive strain injury.

e) During computer work, how should your back be positioned?


Totally supported against the back of the chair.

LESSON 7 – Getting to know the programs

1 - Answer the questions below:

a) What is software?
They are programs made by humans to control the components of the computer and enable you to
do various activities.

b) What are the categories of software?


Programming languages, Operating systems and Application programs.

c) What is an Operating System?


They are the main programs of the computer, they are responsible for organizing and executing all tasks.
of the computer. Without operating systems, the computer will not function.

d) Give three examples of applications?


Word, Excel and PowerPoint.

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Introduction to Computer Science

2 - Answer the questions below:

a) What is the Internet?


The internet is a network of computers that are connected to each other. Through the internet, you will be able to do
schoolwork, listening to music, participating in games, etc.

b) What will you need to access the internet?


To use the internet, you must have a registered address, with a username and a password for you.
to gain access to the internet. This registration is done at a place called the provider.

c) What is a Provider?
The Provider is where you will acquire an address with a name and password so that you can access the internet.

d) What is the application used to access Internet pages?


Internet Explorer.

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Introduction to computer science

QI - Interactive Comics - Instructions:


The Q.I – Interactive Comics program is licensed for use by COMPUWAY and its units.
associated.

It is an educational program with an estimated duration of 08 hours, which aims to


complement the work with children developed in the CompuKids course - Windows XP.

It is important that the COMPUKIDS instructors know the program and the booklet that it
follows. In addition to being educational and entertaining, it uses interactivity to develop the
creativity of the students.

Who is the Instructor?

We call the instructor the professional who guides the student in their navigation through the world of
computer science.

It is the instructor who presents the context of the lesson to the student. This professional has the role of assisting the
interaction between student, micro, course, didactic material and the practice of computerization.

It is important for the instructor to read this material alongside the interactive classes, read
carefully the text related to each class before and again right after finishing a class
Compukids on the microcomputer, so that you are prepared to teach the course to the students.

Unsupervised Procedure
Start in the classroom with students before having completed the entire course along with the reading of this.
manual.

Lesson Sequence
The student starts the class watching the Interactive CompuKids course – Introduction to Computer Science.
During this moment of the class, the instructor accompanies the student, providing the necessary support. This course
provides the student in all classes, interaction with computing through transmission of
information, audiovisual resources, multimedia, and animations. Following this, the student plays a game about the
content covered and responds to the screen exercises.
After the student finishes the lesson on the screen, the instructor should direct the student to the exercises of the
handbook. The step-by-step exercises from the Compukids teaching material should be done in the environment itself.
Windows. During the exercises, the student will be able to consult the material and receive guidance from the instructor.

The highlight of the lesson is the Castle game, where the student will develop the exercises of the
typing.

Steps of the following lesson:


1) Screen Course
2) Screen Games
3) Exercícios Apostila (Praticar)
4) Test Screen
Castle Game (Typing)

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Introduction to Computer Science

Supporting Material

It is important to work with other Educational Software that can be interspersed with the course.
Q.I - Interactive Comics is an example of Educational Software to be worked on by interspersing it during
the classes. You will also find in this manual suggestions for other software to be worked on such as
Support material and detailed description of how to work with the Q.I. – Interactive Comics.

One example is direct access to typing sequences, which can be used, for example, to
a student who has difficulties in a certain sequence, the instructor works on this sequence
outside the course avoiding imposing on the student a characteristic of repetition due to error and rather an opportunity for
train and increase the ease of typing.

List of Additional Educational Software - (suggested)


Story Office, Objective

In this software, the child learns Portuguese by creating stories in a multimedia environment, the student
build the story by adding characters. Manufactured by Sonopress Rimo Industry and Trade of Phonographic Records
Ltd. Dr. Edgar Teotônio Santana Street, 351 – São Paulo, on behalf of CareWare Multimídia Ltda, tel:
011 8167551.

Supercranium, Publifolha

In Software Supercrâneo, there are games where the child will complete a sequence of numbers or
domino pieces, indicate the odd one in a set of identical elements and arrange blocks. This CD is of great
utility for the child to develop reasoning (forming hypotheses), attention (to stay focused on
task) and the playful attitude (to find energy).
Activities: Sequence and Shapes (complete the missing sequence), Tower of Cubes
(discover the number of cubes in each tower), The Different, Domino (give the exact sequence to the domino)
Numerical Sequence (discover what the sequence is and complete the correct number). Games: Cannon Game,
Mosaic, Puzzle, Rodeo of Numbers, Hit the Target.
Publications Division of Grupo Folha, address: Al. Barão de Limeira, 401/5 5th floor - SP, phone: 011
2244324, fax: 011 2244453, e-mail:[email protected]

Spelling

This software was created to meet the needs of children and adolescents in the area of Reading and
Writing. The games cover reading, spelling, accentuation, vocabulary, the relationship with history and the
the stress of the words, in addition to typing agility and mouse skills. The child will learn
in a playful way, based on the theories of Constructivism.

List of Educational Games - (suggested)


Colordic 2

Magic Media productions, contact phone: 011 816-3384.

Colordic is an interactive dictionary for children starting from preschool age. It is a game that comes
with 20 different situations such as: forest, professions, transportation, circus, sports, etc. These
situations can be painted on the computer, printed in color or in black and white and even
assemble the puzzle.

The child will be able to record their own voice directly in the program to compare pronunciation.
immediate translation of objects from English to Portuguese and vice versa, with an animation in each situation
surprise.

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Introduction to computer science

Faces & Mouths


It is a software that allows you to create more than a billion different faces, in addition to painting (assembling)
characters, painting them and printing), dubbing, drawing, composite sketch (assembling characters according to
the description), professions (set up the suggested profession), memory game, drawing workshop (videos with
tips from Daniel Azulay) and crazy schedule. Recommendation: age from 4 years. User service and
Technical Support, phone: 021 226-4065, email:[email protected]

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