Introduction To Computer Science For Kids
Introduction To Computer Science For Kids
Introduction to
Informatics
Introduction to Computer Science
INDEX
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Introduction to computer science
The Compukids Course - Introduction to Computing is a course where children will learn how it is.
computer and what its parts are, you will also learn what software is and what its purpose is, and,
You will see what the Internet is and how it works.
This course was developed to be applied with children aged 7 to 11 years.
having nine classes with an average duration of 1 hour each class. The Introduction to is presented to the student
Computer science and familiarization with the keyboard through typing.
All Compukids courses feature games, which is why the child will learn Computing.
"playing" or "having fun". They are educational games and always related to the subject that the student
learned during the class. The content learned is also tested through questions and exercises, which the
the child responds through consultations and research, including printing their report at the end of the course, which
the child will take home. This way, parents can closely monitor what their child is learning.
Multimedia resources, animation, and a consistent pedagogical structure form the basis of the course,
that must be applied by the instructors.
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Introduction to computer science
Class 1
This class is directed towards a historical overview of the evolution of the computer and its usefulness in
world.
The primary role of the instructor at this moment is to reassure the child and provide the necessary support in
possible difficulties. It is essential for the instructor to know the program; it is necessary to study it some
times before attending a class, as its content is dense.
Class 2
In this class, the student will truly learn what a computer is, what its parts are.
main ones and how they work. You will also see what the components of the computer that stay
inside the cabinet.
Class 3
In this lesson, the student will learn what peripherals are. They will see how to categorize peripherals into
input and output peripherals.
Class 4
This is a very important class, as the student will learn how to store their files and what
they are the data storage devices. In this lesson, the student will learn about the hard disk, floppy disk.
the cd.
It is necessary for the instructor to pay special attention to the student during this class, as the student will have
contact with these equipment during other courses. It is necessary for him to truly understand how a
the document is kept.
Class 5
This is also another very important lesson, as the student will learn how the computer works.
He will learn what the path of a typed data looks like until it reaches the monitor. He will learn how it is done.
data processing and how the computer communicates with people.
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Introduction to Informatics
Class 6
In this lesson, the student will learn what precautions are necessary before buying a computer.
You will see how to find a suitable place to install the computer and you will also learn some tips.
important ways to use it.
You will also see how to turn on the computer for the first time. Here the student will learn what the
components that need to be connected and what is the use of the computer.
Class 7
In this lesson, the student will learn what software is and how it is divided. They will see what it is used for.
an operating system and also the applications. You will also see what the internet is and how it works.
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Introduction to computing
- The computer
- Cabinet
- Cabinet components
Class 03 – Peripherals
- Storage equipment.
- Watching data
- What is software
- What is the Internet
- Operation of the Internet
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Introduction to Information Technology
Lesson 1 Test
What has man sought since the beginning of time to make his daily work easier?
• Ways to perform mathematical calculations.
Test of Lesson 2
What really is a computer?
• A bunch of interconnected equipment.
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Introduction to Computing
Does the peripheral cable below not stay on the front part of the cabinet?
• Memory.
What are the main components for the operation of a computer that are inside the case?
• Motherboard, memory, and CPU.
Test of Lesson 3
What peripherals are used to send data to the computer?
• Keyboard and mouse.
Test of Lesson 4
Which component below does not store information?
• CPU.
Among the storage devices, click on the one with the lowest capacity?
• Floppy disk.
You saved your document as Carta.doc, and you are going to save another letter. Which of the names below you will not be able to use?
• Letter.doc.
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Introduction to Computer Science
Lesson 5 Test
What are the three steps for the operation of a computer?
• Hardware, software and peopleware.
What is hardware?
• Everything we can touch on the computer.
Test of Class 6
After buying a computer, what is the first thing to be done?
• Find a place for him to stay.
Test of Lesson 7
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Introduction to computing
What do we call the network of computers connected to each other?
• Internet.
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Introduction to computer science
c) – What are the main components for the operation of the computer that are inside the case?
Motherboard, CPU, and memory.
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Introduction to computer science
CLASS 3 – Peripherals
1 - Answer the questions below:
b) What are the main peripherals connected to the case via cables?
Monitor, keyboard and mouse.
e) Where are the files placed so that the computer can find them more easily?
In folders.
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Introduction to Computer Science
What are the three stages for the operation of the computer?
Hardware, software, and peopleware.
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Introduction to computer science
b) Name two pieces of furniture necessary for the room where the computer will be.
Desk suitable for computers and a chair that can be adjusted.
d) What is one of the components most affected if the case is shaking during operation?
Hard disk.
a) What is software?
They are programs made by humans to control the components of the computer and enable you to
do various activities.
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Introduction to Computer Science
c) What is a Provider?
The Provider is where you will acquire an address with a name and password so that you can access the internet.
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Introduction to computer science
It is important that the COMPUKIDS instructors know the program and the booklet that it
follows. In addition to being educational and entertaining, it uses interactivity to develop the
creativity of the students.
We call the instructor the professional who guides the student in their navigation through the world of
computer science.
It is the instructor who presents the context of the lesson to the student. This professional has the role of assisting the
interaction between student, micro, course, didactic material and the practice of computerization.
It is important for the instructor to read this material alongside the interactive classes, read
carefully the text related to each class before and again right after finishing a class
Compukids on the microcomputer, so that you are prepared to teach the course to the students.
Unsupervised Procedure
Start in the classroom with students before having completed the entire course along with the reading of this.
manual.
Lesson Sequence
The student starts the class watching the Interactive CompuKids course – Introduction to Computer Science.
During this moment of the class, the instructor accompanies the student, providing the necessary support. This course
provides the student in all classes, interaction with computing through transmission of
information, audiovisual resources, multimedia, and animations. Following this, the student plays a game about the
content covered and responds to the screen exercises.
After the student finishes the lesson on the screen, the instructor should direct the student to the exercises of the
handbook. The step-by-step exercises from the Compukids teaching material should be done in the environment itself.
Windows. During the exercises, the student will be able to consult the material and receive guidance from the instructor.
The highlight of the lesson is the Castle game, where the student will develop the exercises of the
typing.
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Introduction to Computer Science
Supporting Material
It is important to work with other Educational Software that can be interspersed with the course.
Q.I - Interactive Comics is an example of Educational Software to be worked on by interspersing it during
the classes. You will also find in this manual suggestions for other software to be worked on such as
Support material and detailed description of how to work with the Q.I. – Interactive Comics.
One example is direct access to typing sequences, which can be used, for example, to
a student who has difficulties in a certain sequence, the instructor works on this sequence
outside the course avoiding imposing on the student a characteristic of repetition due to error and rather an opportunity for
train and increase the ease of typing.
In this software, the child learns Portuguese by creating stories in a multimedia environment, the student
build the story by adding characters. Manufactured by Sonopress Rimo Industry and Trade of Phonographic Records
Ltd. Dr. Edgar Teotônio Santana Street, 351 – São Paulo, on behalf of CareWare Multimídia Ltda, tel:
011 8167551.
Supercranium, Publifolha
In Software Supercrâneo, there are games where the child will complete a sequence of numbers or
domino pieces, indicate the odd one in a set of identical elements and arrange blocks. This CD is of great
utility for the child to develop reasoning (forming hypotheses), attention (to stay focused on
task) and the playful attitude (to find energy).
Activities: Sequence and Shapes (complete the missing sequence), Tower of Cubes
(discover the number of cubes in each tower), The Different, Domino (give the exact sequence to the domino)
Numerical Sequence (discover what the sequence is and complete the correct number). Games: Cannon Game,
Mosaic, Puzzle, Rodeo of Numbers, Hit the Target.
Publications Division of Grupo Folha, address: Al. Barão de Limeira, 401/5 5th floor - SP, phone: 011
2244324, fax: 011 2244453, e-mail:[email protected]
Spelling
This software was created to meet the needs of children and adolescents in the area of Reading and
Writing. The games cover reading, spelling, accentuation, vocabulary, the relationship with history and the
the stress of the words, in addition to typing agility and mouse skills. The child will learn
in a playful way, based on the theories of Constructivism.
Colordic is an interactive dictionary for children starting from preschool age. It is a game that comes
with 20 different situations such as: forest, professions, transportation, circus, sports, etc. These
situations can be painted on the computer, printed in color or in black and white and even
assemble the puzzle.
The child will be able to record their own voice directly in the program to compare pronunciation.
immediate translation of objects from English to Portuguese and vice versa, with an animation in each situation
surprise.
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Introduction to computer science
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