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DOS Traits

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DOS Traits

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Traits | Divinity Original Sin Wiki ✏ Edit 3  20 …

Character Information Updated: 08 Jul 2022 05:24

Traits in Divinity: Original Sin Enhanced Edition track the personality of a character to determine certain statistical bonuses that are given to you.

How Traits Works

These are accessible in your character menu. They are displayed in pairs of 2, and a sliding meter shows towards which side is your character is progressing. The bonuses are
applied when one side of the trait has higher points than the other.

For example, "Pragmatic" increases your Crafting score by 1 point, whereas "Romantic" (on the opposite side of that scale) increases your Luck score by 1 point. You can never
receive a bonus from Pragmatic and Romantic at the same time. If you (for example) make a dozen Pragmatic choices and never choose a Romantic choice, you will only have a
+1 in Crafting gained from being Pragmatic a dozen times (and not +12 as you might expect). In order to ever be considered Romantic (and earn a +1 in Luck), you'd have to
make 13 Romantic choices (and no further Pragmatic choices).

Bonuses

Chat 
Left Bonus Left Right Right Bonus   ⇈ Back to top ⇈

+1 Willpower Independent Obedient +1 Willpower when an ally with Leadership is in sight (+2 Willpower if ally has Leadership 5 or higher)

+3% Critical Chance Compassionate Heartless +20% chance to hit when backstabbing

+2 Reputation Altruistic Egotistical +1 Bartering

+1 Leadership Righteous Renegade +1 Pickpocketing

Immune to Charmed Blunt Considerate +1 Charisma

+1 Initiative Bold Cautious +1 Sneaking

+1 Crafting Pragmatic Romantic +1 Lucky Charm

Immune to Cursed Forgiving Vindictive +20% chance to hit on attacks of opportunity

Immune to Fear Spiritual Materialistic +1 Loremaster

List of Trait events


Throughout the game the player characters will partake in events where they may need to make a choice. In these events each of the two main player characters can make
differing choices, which will decide which trait each character gets, and ultimately how the event is resolved. In the case where the two main characters disagree with how to
solve an event the ultimate choice is decided via the game's Persuasion Rock-Paper-Scissors mechanic.

Some events are optional in which the main characters are responding to an event which has recently taken place. This is symbolized by the main characters having a yellow
exclamation mark above their heads. In this case the player may initiate a conversation between the main characters by making their currrently controlled character talk to the
other.

The following is a comprehensive list2 of events found throughout the game which influence the characters' personality traits (Note: They may appear out of order due to the non-
linear nature of the game):

# Event Choice of trait

1. Journal on found on corpse on the Beach Pragmatic vs Romantic

2. Investigate the Tomb Independent vs Obedient

3. Drunk Guards Independent vs Obedient

4. Follow-Up Question if player decided to fight the Drunk Guards Heartless vs Compassionate

5. Ishmashel Altruistic vs Egotistical

6.1 The Fish Thief in Cyseal Market Righteous vs Renegade

6.2 Follow-Up if player let him steal the fish Considerate vs Blunt

7. Mendius Outside the Inn Bold vs Cautious

8. Mendius Outside the Inn Altruistic vs Egotistical

9. Mendius Outside the Inn Independent vs Obedient

10. Mendius Outside the Inn Bold vs Cautious

11. Chicken Chef Compassionate vs Heartless

12. Sailors Egotistical vs Altruistic

13. Orc Romance - Decide the fate of the Charmed Orc Pragmatic vs Romantic

14. Grave Behind Clinic Heartless vs Compassionate

15. Evelyn at the Clinic Pragmatic vs Romantic

16. Weaver and Zixzax Pragmatic vs Romantic

17. Eglander the Elf (1st time at the inn) Forgiving vs Vindictive

18. Aureus about Eglander Righteous vs Renegade

19. Sheroth Upstairs at the Inn Pragmatic vs Obedient

20. “Another innocent fallen…” choice Heartless vs Compassionate

21. Wulfrum Escort Compassionate vs Heartless

22. Framing Evelyn Righteous vs Renegade

23. Samson the Ghost Forgiving vs Vindictive

24. Legionaries by Lighthouse Egotistical vs Altruistic

25. Selenia about Lighthouse Legionaries Blunt vs Considerate

26. Burned House Hobo Spiritual vs Materialistic

27. Blossius’ Will Heartless vs Compassionate

28. Aureus about Grave Guy Righteous vs Renegade

29. Aureus about Esmerelda Righteous vs Renegade

30. Helping Alfie Altruistic vs Egotistical

31. Crying Orc on the Cyseal Beach Materialistic vs Spiritual

32. Zombie Nick after Attaching Head Renegade vs Righteous

33. Samson and Desmonia in Lighthouse Heartless vs Compassionate

34. Exploskeleton in Silverglen Inn Cautious vs Bold

35. Brandon the Tenebrium Guy Bold vs Cautious

36. Hooker Blunt vs Considerate

36. Bellegar in the Cave Romantic vs Pragmatic

37. Crab on the Beach at Watcher Statues Bold vs Cautious

38. Sorcerer Sunbathing on Beach Blunt vs Considerate

39. Guy in Mines that Recognizes Madora Bold vs Cautious

40. Guy in Mines that Recognizes Madora Blunt vs Considerate

41. Skeletons in Mines Romantic vs Pragmatic

42. Teleporting in Minds Bold vs Cautious

43. Sam and Maxine Pragmatic vs Romantic

44. Staff of Permagnon Materialistic vs Spiritual

45. Ebenezer by the Church Spiritual vs Materialistic

46. Thelyron before Braccus Forgiving vs Vindictive

47. Arhu Conversation Cautious vs Bold

48. Spider Cult Righteous vs Renegade

49. Cows in Silverglen Bold vs Cautious

50. Hiberheim Elemental Earth Prison Righteous vs Renegade

51. Yox Independent vs Obedient

52. Turning in SS Spiritual vs Materialistic

53. Haizea Altruistic vs Egotistical

54. Leandra Stones Spiritual vs Materialistic

55. Free Icara Pragmatic vs Romantic

56. Troll in Forest Altruistic vs Materialistic

57. Skeleton by Fountain in Hunter’s Edge Pragmatic vs Romantic

1. Larian Studios Forum Post - Post #480704:


2. [Link]

JOIN THE PAGE DISCUSSION TIRED OF ANON POSTING? REGISTER!

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09 Jul 2023 01:14 

show ne boobs
Anonymous
1 6 Replies (0) Reply

14 Sep 2021 19:21 

For new players, have at least one main character set to have no AI (default personality) you thank me later.
Anonymous
13 1 Replies (1) Reply

L OAD M OR E

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