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Aptis B2 Worksheet Monopoly Prosperity

The document is a worksheet focused on the topic of Monopoly and its origins, including vocabulary exercises, grammar practice, and reading comprehension questions. It highlights Elizabeth Magie's intention to educate about wealth distribution through her game, *The Landlord's Game*, which inspired *Monopoly*. The worksheet also includes writing and speaking tasks related to board games and their social messages.

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0% found this document useful (0 votes)
5 views6 pages

Aptis B2 Worksheet Monopoly Prosperity

The document is a worksheet focused on the topic of Monopoly and its origins, including vocabulary exercises, grammar practice, and reading comprehension questions. It highlights Elizabeth Magie's intention to educate about wealth distribution through her game, *The Landlord's Game*, which inspired *Monopoly*. The worksheet also includes writing and speaking tasks related to board games and their social messages.

Uploaded by

DAGLOP
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

■ APTIS GENERAL PRACTICE WORKSHEET

Topic: The Creation of Monopoly and Prosperity


Level: B2 | Time: 60–75 minutes

PART 1. Vocabulary: Collocations and Word Formation


A. Match the words to form natural collocations.
1. board
2. financial
3. real
4. economic
5. global

a. market
b. estate
c. crisis
d. game
e. success
B. Complete the sentences using the correct form of the word in brackets.
1. Monopoly was originally created as an _______ (EDUCATE) tool about wealth distribution.
2. The game's _______ (CREATE) believed players should learn about fairness and greed.
3. The board game industry has become incredibly _______ (PROFIT).
4. The original version of Monopoly was _______ (DIFFER) from the one we play today.
5. The message of the game was about the dangers of _______ (OWN) and monopolies.
PART 2. Grammar: Reported Speech and Passive Voice
1. The designer said, “I want people to understand how unfair monopolies can be.” → The designer
said she _______ people to understand how unfair monopolies could be.

2. Monopoly _______ (create) in the early 1900s by Elizabeth Magie.

3. If the game _______ (not modify), it might have remained an educational tool rather than
entertainment.

4. The message of Prosperity was that wealth _______ (should/share) equally among people.

5. Hasbro said that the game _______ (sell) in more than 100 countries.
PART 3. Reading: Multiple Choice
Read the text below and answer the questions (1–5).
At the beginning of the 20th century, a woman named Elizabeth Magie designed a board game
called *The Landlord’s Game*. Her purpose was not just entertainment—it was education. She
wanted to show how unfair the concentration of wealth and land ownership could be. Later, her
ideas inspired the creation of *Monopoly*, a game that ironically became a celebration of wealth
and competition rather than a warning against them. Few people know that Magie also designed
another game called *Prosperity*, which focused on cooperation and shared success. While
Monopoly rewarded greed, Prosperity encouraged teamwork and fair wealth distribution.
Unfortunately, Prosperity never gained the same popularity. Over time, Monopoly became a global
symbol of success and business skills, while Magie’s original message was almost forgotten.
Today, Monopoly is one of the most sold games in history, owned by Hasbro. Yet, its origins remind
us that even games about money can have powerful social messages about fairness and equality.
1. What was the original purpose of The Landlord’s Game?
A) To make people rich
B) To educate about wealth inequality
C) To entertain children

2. What does the text suggest about Prosperity?


A) It was more competitive than Monopoly
B) It focused on cooperation
C) It replaced Monopoly

3. Why did Monopoly become more popular than Prosperity?


A) People preferred competition
B) It was easier to understand
C) It was created first

4. What happened to Magie’s original message?


A) It became even stronger
B) It was mostly forgotten
C) It was used by Hasbro in new games

5. What is the tone of the text?


A) Informative but reflective
B) Angry and critical
C) Humorous and casual
PART 4. Writing
Task 1 (Short text, 30–40 words):
You’ve just played Monopoly with friends. Write a short message to a friend describing who won,
what happened, and how you felt.
Example starter: 'You won’t believe how our Monopoly game ended yesterday…'

Task 2 (Long text, 120–150 words):


Your local museum is creating an exhibition about the history of board games. Write an email
suggesting why Monopoly should be included, what lessons it teaches about success, and how it
connects to modern life.
PART 5. Speaking
Part 1: Personal Questions
- Do you enjoy playing board games?
- What can we learn from competitive games like Monopoly?
- Do you think games can teach moral lessons?

Part 2: Describe a photo


Describe a photo of people playing a board game. Say what they are doing, what they might be
feeling, and what the atmosphere is like.
Useful expressions: “It looks as if…”, “They might be…”, “It seems that…”

Part 3: Comparative Questions


- Are cooperative games better than competitive ones?
- What’s more important: winning or having fun?
- Do you think success depends more on luck or effort?

Part 4: Discussion
“Board games like Monopoly teach people how to be successful in life.” Discuss whether you agree
or disagree, giving reasons and examples.
PART 6. Extension / Homework
Research Elizabeth Magie and write a 150-word article summarizing:
- Her life and work
- The message behind her games
- How Monopoly changed her original ideas
- What we can learn from her today

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