Human Censor
Draw Steel
VICTORIES:LEVEL
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Character Name
Human Censor
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Ancestry Class
WEALTH RENOWN XP
Watch Officer
________________________________________________ Paragon
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1 0
Career Subclass
STAMINA RECOVERIES HEROIC SURGES
MIGHT AGILITY REASON INTUITION PRESENCE RESOURCE
2 -1 1 1 2 Winded Dying
Current ≤ 15 / 19 / 24 0 to
1M 5 1 2 30 / 39 / 48 10 / 13 / 16 14 Wrath 1 Surge = Damage ___
Size Speed Stability Disengage Temporary Max: Stamina: Max Name 2 Surges = Potency +1
Lvl 1 / 2 / 3 Lvl 1 / 2 / 3
Culture: Urban, Communal, Labor Skills: Climb, Endurance, Intimidate, Jump, Lift, Read Person, Religion, Search
Languages: Caelian, Szetch, Vaslorian, Zaliac
1st Level, First Encounter
Additionally, you can spend 1 wrath to take one of the following free
Wrath triggered actions:
At the start of a combat encounter or some other stressful situation tracked in
combat rounds (as determined by the Director), you gain wrath equal to your When an adjacent creature judged by you starts to shift, you make a
melee free strike against them and their speed becomes 0 until the end
Victories. At the start of each of your turns during combat, you gain 2 wrath.
of the current turn, preventing them from shifting.
Additionally, the first time each combat round that a creature judged by you When a creature judged by you within 10 squares makes a power roll,
(see Judgment below) deals damage to you, you gain 1 wrath. The first time you cause them to take a bane on the roll.
each combat round that you deal damage to a creature judged by you, you gain When a creature judged by you within 10 squares uses an ability with a
1 wrath. potency that targets only one creature, the potency is reduced by 1 for
You lose any remaining wrath at the end of the encounter. that creature.
If you damage a creature judged by you with a melee ability, the crea-
Staying Power ture is taunted by you until the end of their turn.
Your human physiology allows you to fight, run, and stay awake longer than
Pain for Pain (Signature Ability)
others. You increase your number of Recoveries by 2 (already included).
An enemy who tagged you will pay for that.
Saint: Gwenllian the Fell-Handed
Melee, Strike, Weapon Main action
You venerate Gwenllian the Fell-Handed. Gwenllian is the saint of those who e Melee 1 x One creature
stand watch, of all those who must carry a burden ceaselessly. Gwenllian teaches
2d10 + 2:
that vigilance is its own reward. Gwenllian is a saint of the god, Cavall. Cavall
believes that mortals cannot live where injustice thrives. To followers of Cavall,
á 5 damage
the unjust society is the Wasted Land, where people live false lives. The concepts
é 7 damage
of civil law and just punishment are his.
í 15 damage
Effect: If the target dealt damage to you since the end of your last
Mountain Kit turn, this strike deals an additional 2 damage.
You wear heavy armor, such as plate armor, and wield heavy weapons, such as a
maul or greatsword. Your Allies Cannot Save You! (Signature Ability)
Your magic strike turns your foe’s guilt into a burst of holy power.
Judgement
Melee, Strike, Weapon Main action
You utter a prayer that outlines your foe in holy energy.
e Melee 1 x One creature or object
Magic, Ranged Maneuver
2d10 + 2:
e Ranged 10 x One enemy
á 5 holy damage
Effect: The target is judged by you until the end of the encounter,
é 7 holy damage
you use this ability again, you willingly end this effect (no action re-
í 14 holy damage
quired), or another censor judges the target. If another censor judges
Effect: Each enemy adjacent to the target is pushed up to 2 squares
the target, then your judgment on the target ends.
away from the target.
Whenever a creature judged by you uses a main action and is within
your line of effect, you can use a free triggered action to deal 4 holy
damage to them.
When a creature judged by you is reduced to 0 Stamina, you can use
a free triggered action to use this ability against a new target.
(continued on next page)
Human Censor
1st Level, First Encounter (Continued)
Free Strikes
Melee Weapon Free Strike Ranged Weapon Free Strike
Melee, Strike, Weapon Main action Ranged, Strike, Weapon Main action
e Melee 1 x One creature or object e Ranged 5 x One creature or object
2d10 + 2: 2d10 + 2:
á 4 damage á 4 damage
é 7 damage é 6 damage
í 13 damage í 8 damage
Second Encounter Third Encounter
You gain the following feature and abilities. You gain the following feature and ability.
Disengage Bonus Resist the Unnatural
When you take the Disengage move action, you can shift 2 squares instead Your instinctive resilience protects you from injuries beyond the routine.
of 1. Whenever you take damage that isn’t untyped, you can use a triggered action
to take half the damage.
My Life for Yours
You channel some of your vitality into more resilience for you or an ally. Arrest (5 Wrath)
Magic, Ranged Triggered “I got you, you son of a bitch.”
e Ranged 10 x Self or one ally Magic, Melee, Strike, Weapon Main action
Trigger: The target starts their turn or takes damage. e Melee 1 x One creature
Effect: You spend a Recovery and the target regains Stamina equal 2d10 + 2:
to your recovery value. á 8 holy damage; grabbed
Spend 1 Wrath: You can end one condition or effect on the target é 11 holy damage; grabbed
that is ended by a saving throw or that ends at the end of their í 19 holy damage; grabbed
turn, or a prone target can stand up. Effect: If the target makes a strike against a creature while grabbed
this way, you can spend 3 wrath to deal holy damage to them
The Gods Punish and Defend (3 Wrath) equal to your Presence score, then change the target of the strike
You channel holy energy to smite a foe and heal an ally. to another target within the strike’s distance.
Magic, Melee, Strike, Weapon Main action
e Melee 1 x One creature or object
2d10 + 2: Fourth Encounter
á 7 holy damage You gain the following feature.
é 10 holy damage
í 17 holy damage Judgment Paragon Benefit
The first time on a turn that you judge any creature, you can pull that creature
Effect: You can spend a Recovery to allow yourself or one ally
up to 4 squares.
within 10 squares to regain Stamina equal to your recovery value.
End of Part 1
You gain the following features.
Detect the Supernatural Sanctified Weapon
As a maneuver, you open your awareness to detect supernatural creatures and As a respite activity, you can bless a weapon. Any creature who wields the
phenomena. Until the end of your next turn, you know the location of any weapon gains a +1 bonus to rolled damage with abilities that use the weapon.
supernatural object, or any undead, construct, or creature from another world This benefit lasts until you finish another respite.
within 5 squares, even if you don’t have line of effect to that object or creature.
You know if you’re detecting an item or a creature, and you know the nature of Team Leader
any creature you detect. At the start of a group test or montage test, you can spend a hero token. If you
do, all participants make tests as if they also had any skill you have from the
exploration group.
Human Censor
2nd Level
You gain the following features and ability at 2nd level when you have 16 XP.
Stamina Increase Stalwart Icon
Your Stamina increases by 9 to 39. This makes your winded value 19 and your You exhibit a small spark of your deity’s power, causing creatures to trust or fear
recovery value 13. you, depending on what you need. You gain an edge on tests made to intimidate
or persuade others.
Lead by Example
Your devotion to your deity allows you to take command of the battlefield, Blessing of the Faithful (5 Wrath)
letting your allies benefit from your wisdom. While you are adjacent to The gods reward your faith.
a creature, your allies gain the benefits of flanking against that creature. Area, Magic Maneuver
Additionally, your allies gain an edge on tests made to aid other creatures with e 3 aura x Self and each ally in the area
their tests. Effect: Until the end of the encounter or until you are dying, each
target gains 1 surge at the end of each of your turns
Lie Detector
In response to another creature communicating information to you, you can
spend a hero token to determine whether that information contained any
knowing lies. If so, you know what the lies are, but not what the truth is.
3rd Level
You gain the following features and ability at 3rd level when you have 32 XP.
Stamina Increase Edict of Disruptive Isolation (7 Wrath)
Your Stamina increases by 9 to 48. This makes your winded value 24 and your The evil within your foes detonates with holy fire that burns only the guilty.
recovery value 16. Area, Magic Maneuver
e 2 aura x Each enemy in the area
Look on My Work and Despair
Your judgment has grown in divine power, instilling fear in those you condemn. Effect: Until the end of the encounter or until you are dying, each
Whenever you use your Judgment ability, you can spend 1 wrath, and if the target takes holy damage equal to your Presence score at the end of
target has p < 1] they are frightened of you (save ends). Additionally, whenever each of your turns. A target takes an extra 2d6 holy damage if they
are judged by you or if they are adjacent to any enemy.
a creature judged by you is reduced to 0 Stamina and you use Judgment as a
free triggered action, if the new target has p < 2], they are frightened of you (save
ends). If the target is already frightened of you, they instead take 4 holy damage.
Human Censor