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Structured Programming Concepts Notes

The document provides an overview of structured programming concepts, emphasizing the importance of clear code structures such as sequence, selection, and repetition. It includes examples of control structures, algorithms, and flowcharts, as well as various types of loops and their applications. Additionally, it discusses data representation in computer memory, including integers, real numbers, and character formats.

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0% found this document useful (0 votes)
36 views7 pages

Structured Programming Concepts Notes

The document provides an overview of structured programming concepts, emphasizing the importance of clear code structures such as sequence, selection, and repetition. It includes examples of control structures, algorithms, and flowcharts, as well as various types of loops and their applications. Additionally, it discusses data representation in computer memory, including integers, real numbers, and character formats.

Uploaded by

alankingsley2001
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT 2

STRUCTURED PROGRAMMING CONCEPTS

1. Introduction to Structured Programming

Structured programming is a programming paradigm that improves clarity, quality, and


development time by using clear, logical structures for code execution. It emphasizes dividing
a program into smaller blocks known as modules or functions. These blocks are connected
using control structures such as sequence, selection, and repetition.

Key Points: - Encourages top-down program design. - Avoids the


got statements. -
use of debugging and testing simpler. - Enhances readability and o Makes
maintainability.

2. Sequence Structure (Input/Output/Assignment)

A sequence structure executes statements one after another in a linear


order.

Example:

int a = 10, b = 20,


sum; sum = a + b;
printf("Sum = %d", sum);

Explanation: Each statement executes sequentially — first variable declaration, then calculation,
and finally output.

Flowchart:

[Start]
|
[Read a, b]
|
[sum = a + b]
|
[Display
sum]
|
[En
d]

3. Selection Structure (Decision Making)

Used to execute different statements based on a condition.

1
Example (if):

if (x > 0)
printf("Positive");

Example (if-else):

if (x % 2 == 0)
printf("Even");
else
printf("Odd");

Explanation: The program checks the condition and executes the block that meets the requirement.

Flowchart:

[Start] → [Input x]

[x % 2 == 0?]
/
Yes No
| |
[Print Even][Print Odd]
\ /
[End]

4. Repetition Structures (Looping Statements)

Repetition structures allow executing a set of statements multiple times.

a) For Loop (Entry Controlled)

Used when the number of iterations is known.

for (int i = 1; i <= 5; i+


+) { printf("%d ", i);
}

Explanation: The loop


i , checks the condition, executes, and increments until the
initializes fails. condition

2
b) While Loop (Entry Controlled)

Executes while the condition is true.

int i = 1;
while (i <= 5) {
printf("%d ",
i); i++;
}

c) Do-While Loop (Exit Controlled)

Executes at least once, even if the condition is false.

int i =
1; do {
printf("%d ",
i); i++;
} while (i <= 5);

5. Control Structure Stacking and Nesting

Stacking: Sequential use of multiple structures. Nesting: One control structure inside another.

Example (Nested Loop):

for (int i = 1; i <= 3; i++) {


for (int j = 1; j <= i;
j++) { printf("*");
}
printf("\n");
}

Output:

*
**
**
*

Explanation: The outer loop controls rows, and the inner loop prints stars in each row.

3
6. Different Kinds of Repetitions

•Entry Controlled: Condition tested first for


( , while )
•Exit Controlled: Condition tested after execution ( do-while )
•Counter Controlled: Runs a fixed number of times.
•Definite Loops: Known limit of iterations.
•Indefinite Loops: Number of iterations unknown.
•Sentinel Controlled: Stops when a specific value (sentinel) is input.

Example (Sentinel Controlled):

int n, sum = 0;
while (1) {
scanf("%d", &n);
if (n == -1)
break; sum +=
n;
}
printf("Sum = %d", sum);

7. Procedure and Flowcharts

A procedure defines a set of steps or instructions to solve a problem.

Flowchart Symbols: | Symbol | Meaning | |---------|--------| | Oval | Start/Stop | | Rectangle |


Process | |
Parallelogram | Input/Output | | Diamond | Decision |

Example Flowchart (Sum of Two Numbers):

[Start] → [Input A, B] → [Sum = A + B] → [Print Sum] → [End]

8. Algorithms

An algorithm is a finite set of well-defined instructions to perform a task or solve a problem.

Characteristics: - Input and output clearly defined - Finiteness and effectiveness - Unambiguous
steps - Generality and correctness

Standard Algorithm Format: 1. Start 2. Input values 3. Process (computation) 4. Output results 5.
Stop

Example (Finding Factorial):

4
Start
Read n
fact =
1
for i = 1 to n
do fact =
fact * i
Print fact
Stop

9. Problems Involving Iteration and Nesting

•Simple Loops: Printing numbers, squares, or sums.


•Nested Loops: Patterns and tables.

Example – Print Multiplication Table:

for (int i = 1; i <= 5; i++) {


for (int j = 1; j <= 10;
j++) { printf("%d\
t", i * j);
}
printf("\n");
}

10.Displaying Patterns and Shapes

Example – Triangle Pattern:

for (int i = 1; i <= 4;


i++) { for (int j =
1; j <= i; j++)
printf("* ");
printf("\n");
}

Output:

*
* *
* * *
* * * *

Explanation: Nested loops are used to print stars in an increasing pattern.

5
11.Arithmetic and Geometric Progression

AP Example:

int a = 2, d = 3;
for (int i = 0; i < 5; i++)
printf("%d ", a + i * d);

GP Example:

int a = 3, r = 2;
for (int i = 0; i < 5; i+
+) printf("%d ", a *
pow(r, i));

12.Fibonacci and Other Sequences

Example:

int n1 = 0, n2 = 1, n3;
printf("%d %d ", n1, n2);
for (int i = 2; i < 8;
i++) { n3 = n1 +
n2;
printf("%d ",
n3); n1 = n2;
n2 = n3;
}

Output: 0 1 1 2 3 5 8 13

13.Approximation Problems (π, sin(x), cos(x))

Used in scientific calculations using series expansions.

Example (Approximation of π):

double pi =
0; int sign =
1;
for (int i = 1; i <= 1000; i
+= 2) { pi += sign *
(4.0 / i);

6
sign = -sign;
}
printf("Approx value of pi = %lf", pi);

14.Representation of Data in Computer Memory

Data is represented using binary digits (0 and 1). Each type of data (integer, real number,
character) has a specific format.

a) Representation of Integers

•Signed Magnitude: MSB represents sign (0 = +, 1 = –)


•1’s Complement: Invert all bits.
•2’s Complement: Invert bits and add 1.

b) Representation of Real Numbers (IEEE 754)

Represented as: - Sign bit (1 bit) - Exponent (8 bits) - Mantissa (23 bits)

Example:

(+1.101)₂ × 2³ = 13.0

c) Character Representation

•ASCII: 7-bit (A = 65, a = 97)


•UNICODE: 16-bit supports multiple languages.

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