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Example of A Game Development Project Proposal

This proposal suggests the development of an action-adventure game with a medieval theme. The goal is to provide entertainment while training the players' strategies. The game will have 3 levels on different islands, with the main enemy being a treacherous minister on each island. Players will control a character to reclaim the kingdom's land by defeating enemy troops and the minister on each island.
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0% found this document useful (0 votes)
21 views5 pages

Example of A Game Development Project Proposal

This proposal suggests the development of an action-adventure game with a medieval theme. The goal is to provide entertainment while training the players' strategies. The game will have 3 levels on different islands, with the main enemy being a treacherous minister on each island. Players will control a character to reclaim the kingdom's land by defeating enemy troops and the minister on each island.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GAME PROJECT PROPOSAL

TheOffspring
Hades Tim
Sidik Suhendar6706160073
Zikrullah Aliwainda6706161013
The Guidance of Guidance6706161103706160073

Zikrullah Aliwainda
D3IF-40-01

THE OFFSPRING
GAME
PROJECT

GAME PROJECT PROPOSAL PROPOSAL


pr
1. GAME DESCRIPTION
a. Game Genre Sidik Suhendar
In this project, we chose the Action Adventure genre.
With the single fighting player game mode based on the story line. 6706160073
continuing, characters in the game can explore further
game map. Remembrance of Allah

b. Game Theme & Setting Prevent


The theme we are using for this project is Medieval.
as a backdrop for the game environment, music, sound and skin
character to create a medieval atmosphere for 6706161013
game.
Guidance of guidance

c. Story
Once upon a time, there was a very prosperous region, 6706161103

the region is known as Earthland. Earthland is led by


a King in the kingdom of Avada, namely King Elmet. King Elmet has 2
descendants named Alastor Elmet and Helen Elmet for
continuing the throne. However, in the midst of King Elmet's reign, 3
the king's trusted minister betrayed. They intend to
divide the Earthland into small parts Avada.
The three ministers declared war against the kingdom.
until Earthland is destroyed and the kingdom of Avada is divided into 3
part of the island. Avada I was taken over and controlled by Minister Rhodri
Black, Avada II by Hedwig Kim, and Avada III by Viktor Wood.
The journey of Elmet's descendants to reclaim the land
the kingdom and realize a prosperous Earthland again by fighting
Each minister on each island continues.
d. Game Objective
The purpose of developing this game is to provide entertaining training.
the strategic ability against the player.

e. Game Analysis
Launch Game

Main Menu

Pla
y

Check For Key W Key A


Input Run Left

Mouse Click Fire Bullet Key D


Left Atack Right

Check For Key S


Colleition Back
Kena
Attack

Tidak Kena
Attack the enemy

Next Level
2. GAME PLAY
a. Game Play
The main characters, Alastor Elmet and Helen Elmet, fight against the ministers in each of their ...
each island to reclaim the royal land. As the character approaches the Minister's location,
Small teams will try to stop the character by fighting.

b.Game Levels
As the first development, this game has 3 levels. Each level takes place in
islands that are different and with different main enemies on each island. Namely Rhodri
Black on the first island for level 1, Hedwig Kim on the second island for level 2 and Viktor Wood on the island
third for level 3.

c.Player Rules
The character embarks on a journey and battle to reclaim the king's land.
On each island, the characters will fight different main enemies.
The main enemy on every island is the Minister who has forces to obstruct.
character
Every character that successfully fights and kills the forces will receive a score.
Characters can update their skills with a certain score.
When the character is attacked, lives will decrease.
When lives run out, it's game over.

d.Variables
Several variables are considered in the development of this game.
is:
Score initial score 200
Lives Full : 100%
1 Attack of the troops: - 5%
1 Attack Minister: -10%
e.Game Elements
The elements present in this game are:
Running
Walking
Idle
Attack
Defeat

f. Game Atmosphere
The atmosphere we want to develop in this game is tense, yet addictive.
to be played again. We hope

3. KEY FEATURES
a. Victory Conditions
How to Win complete all levels by defeating all enemies on 3 islands
How to Lose not updating skills will result in the character not having
the strength to fight against a strong enemy, so the character will be easily defeated.

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