0% found this document useful (0 votes)
14 views2 pages

ICSE Class10 Java Theory Notes

The document provides detailed notes on Java concepts for ICSE Class 10, covering functions/methods, method overloading, constructors, arrays, and library classes. It explains the definitions, characteristics, and real-life examples of each concept to illustrate their applications. Key topics include the modularity of methods, the purpose of constructors, the fixed size of arrays, and the utility of predefined library classes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views2 pages

ICSE Class10 Java Theory Notes

The document provides detailed notes on Java concepts for ICSE Class 10, covering functions/methods, method overloading, constructors, arrays, and library classes. It explains the definitions, characteristics, and real-life examples of each concept to illustrate their applications. Key topics include the modularity of methods, the purpose of constructors, the fixed size of arrays, and the utility of predefined library classes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

ICSE Class 10 Java - Detailed Theory Notes

Functions / Methods
A method is a block of code designed to perform a specific task. It is defined within a class and
promotes modularity, reusability, and clarity. Syntax: returnType methodName(parameterList) { //
method body return value; // if returnType is not void } Types of methods: 1. Pure methods – always
return the same result for the same input, do not modify object state. Example: [Link](). 2.
Impure methods – may change class or object variables. Example: deposit() in a bank account.
Categories of user-defined methods: - With return & with parameters - With return & without
parameters - Without return & with parameters - Without return & without parameters Real-life
example: A washing machine has different modes (methods) like wash(), rinse(), dry(). Each
performs a defined task.

Method Overloading
Definition: When two or more methods in the same class have the same name but different
parameter lists. It enables compile-time polymorphism. Rules: - Same method name. - Different
number, type, or order of parameters. - Return type alone cannot decide overloading. Real-life
example: A printer can print documents in different formats: print(text), print(image), print(pdf).
Same name 'print', but different inputs.

Constructors
A constructor is a special method used to initialize objects. It has the same name as the class and
is automatically called when an object is created. Characteristics: - No return type (not even void). -
Can be overloaded with different parameter lists. - If no constructor is defined, Java provides a
default constructor. Types: 1. Default constructor – assigns default values. 2. Parameterized
constructor – accepts arguments to set initial values. 3. Copy constructor – creates an object by
copying another. Real-life example: When you open a bank account (object), the system
automatically assigns an account number and default balance (default constructor). If you provide
details (name, deposit), the parameterized constructor is used.

Arrays
An array is a collection of elements of the same data type stored in contiguous memory locations.
Arrays allow efficient storage and access of multiple values using indices. Declaration: int[] arr =
new int[5]; // array of 5 integers Initialization: int[] nums = {10, 20, 30}; Important point: The size of
an array is fixed and given by [Link]. Real-life example: A classroom attendance register: each
student roll number is mapped to a fixed entry slot (array index).

Library Classes
Java provides predefined classes in packages such as [Link] and [Link]. They contain
methods that can be directly used to simplify programming. Examples: - Math class: contains
mathematical functions (sqrt, pow, abs). - Wrapper classes: convert primitives into objects (Integer,
Double, etc.). - Character class: provides utilities to test and convert characters (isDigit,
toUpperCase). - String class: supports operations on text (length, substring, equals). Real-life
example: Instead of calculating square roots manually, a calculator app uses a built-in Math
function. Library classes are like ready-made tools in a toolbox that save effort and time.

You might also like