0% found this document useful (0 votes)
7 views7 pages

Mcoghlan55 151598917

The document details a character sheet for a Level 7 Warforged Artificer named Runeforge, highlighting their abilities, skills, equipment, and background. The character is a combat medic and engineer with a lawful good alignment, dedicated to protecting warforged from exploitation. Key features include a Steel Defender companion, various magical infusions, and a focus on logical reasoning and information gathering.

Uploaded by

Matt Coghlan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views7 pages

Mcoghlan55 151598917

The document details a character sheet for a Level 7 Warforged Artificer named Runeforge, highlighting their abilities, skills, equipment, and background. The character is a combat medic and engineer with a lawful good alignment, dedicated to protecting warforged from exploitation. Key features include a Steel Defender companion, various magical infusions, and a focus on logical reasoning and information gathering.

Uploaded by

Matt Coghlan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 7 mcoghlan55

CLASS & LEVEL PLAYER NAME


Runeforge
Warforged Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +2 23 64 --
10 • +8 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
+0 Charisma
Resistances - Poison Total 7d8 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical
DEXTERITY FAILURES
+1 Bonus on saves Sleep
14 Advantage against DEFENSES HIT DICE DEATH SAVES

being poisoned
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
16 P
+0

+7
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


+3 +0 Athletics STR Alchemist's Supplies, Drum, Glassblower's
ABILITY SAVE DC Tools, Leatherworker's Tools, Smith's Tools,
-1 Deception CHA
Thieves' Tools, Tinker's Tools
P +7 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic
18 -1 Intimidation CHA
P +7 Investigation INT
+4 +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING

WISDOM +0 Perception WIS


-1 Performance CHA === ACTIONS === • Armor Class: 15
10 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
• Speed: 40ft
• Saving Throws: DEX +4, CON +5
Hide, Ready, Search, Utilize, Opportunity Attack, • Damage Immunities. poison.
+4 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, • Condition Immunities. charmed, exhaustion,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence poisoned.
• Senses. darkvision 60 ft., passive Perception 16
+2 Stealth DEX Magical Tinkering • 4 / Other • Vigilant. The defender can’t be surprised.
CHARISMA Imbue a Tiny nonmagical object with a magical Actions
+0 Survival WIS
property of your choice: 5ft. radius light, up to 6 • Force-Empowered Rend. Melee Weapon Attack: +7
to hit, reach 5 ft., one target you can see. Hit: 1d8+3
8 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
force damage.
• Repair (3/Day). The magical mechanisms inside the
at a time. defender restore 2d8+3 hit points to itself or to one
-1 construct or object within 5 feet of it.
Steel Defender • 41 / Other Reaction
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE PERCEPTION
Battleaxe +8 1d8+5 Slashing Infusion: Radiant Weapon, 4/4 Charges, Martial, Versatile, Topple

Crossbow, Light +5 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)

13 PASSIVE INSIGHT

Longsword +3 1d8 Slashing Martial, Versatile, Sap


17 PASSIVE INVESTIGATION
Spear +3 1d6 Piercing Simple, Thrown, Versatile, Sap, Range (20/60)

Warhammer +3 1d8 Bludgeoning Martial, Versatile, Push

Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 7 mcoghlan55
CLASS & LEVEL PLAYER NAME
Runeforge
Warforged Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the commands. In combat, the steel defender shares your
type of item that can receive it and if the resulting initiative count, but it takes its turn immediately after
* Hit Points • TCoE 10 magic item requires attunement. yours.
Some infusions specify a minimum artificer level, and It can move and use its reaction on its own, but the
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you only action it takes on its turn is the Dodge action.
can’t learn it more than once. If you expend your bonus action, you can command it
* Magical Tinkering • TCoE 11 to take an action from its stat block, or some other
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 action.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | 41 / Other • 1 Action
sound, static visual effect including up to 25 words of | Battle Smith
text. You can affect a maximum of 4 objects at a time. * Ability Score Improvement • TCoE 13
* The Right Tool for the Job • TCoE 13
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can * Extra Attack • TCoE 20
magically create one set of artisan’s tools in an You can attack twice, rather than once, whenever you
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation take the Attack action on your turn.
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 15, Spell Attack coincide with a short or long rest. Though the product | Special
+7) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Tool Expertise • TCoE 13
specifically thieves’ tools or some kind of artisan’s tool Your proficiency bonus is doubled for any ability check
— in hand when you cast any spell with this feature. | 1 Hour you make that uses your proficiency with a tool.

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19 | Special


Whenever you finish a long rest, you can touch up to 3 You gain proficiency with smith’s tools. If you already
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one * Flash of Genius • TCoE 13
your artificer infusions, turning it into a magic item. You other type of artisan’s tools of your choice. When you or another creature you can see within 30
can attune yourself to the item the instant you infuse it, feet of you makes an ability check or a saving throw,
or you can forgo attunement so that someone else can * Battle Smith Spells • TCoE 19 you can use your reaction to add +4 to the roll.
attune to the item. You always have certain spells prepared after you You can use this feature 4 times, regaining uses on
reach particular levels in this class, as shown in the finishing a long rest.
Your infusion remains in an item indefinitely, but when Battle Smith Spells table.
you die, the infusion vanishes after 4 days. The | 4 / Long Rest • 1 Reaction
infusion also vanishes if you give up your knowledge of * Battle Ready • TCoE 19
the infusion or you exceed your maximum number of You gain proficiency with martial weapons and when
infusions. you attack with a magic weapon, you can use your === WARFORGED SPECIES TRAITS ===
Intelligence modifier, instead of Strength or Dexterity
| 3 / Other • Special modifier, for the attack and damage rolls. * Ability Score Increase • ERftLW 36
Your Constitution score increases by 2, and one other
* Artificer Infusions • TCoE 12 * Steel Defender • TCoE 19 ability score of your choice increases by 1.
You have invented numerous magical infusions that You have created a Steel Defender, that obeys your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Bolts 40 3 lb.

Potion of Healing 3 1.5 lb. Thieves' Tools 1 1 lb.

SP 0 Scale Mail 1 45 lb. Tinker's Tools 1 10 lb.

Shield 1 6 lb. Crowbar 1 5 lb.


EP 0 Longsword 1 3 lb. Caltrops 20 2 lb.

Spear 1 3 lb. Caltrops 20 2 lb.


GP 0 Spear 1 3 lb. Costume 1 4 lb.

Crossbow, Light 1 5 lb. Grappling Hook 1 4 lb.


PP 0 Battleaxe 1 4 lb. Rope 1 5 lb.

Warhammer 1 5 lb. Hooded Lantern 1 2 lb.


WEIGHT CARRIED

191.5 lb. Oil 10 10 lb. Waterskin 1 5 lb.

ENCUMBERED Alchemist's Supplies 1 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Backpack 1 5 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Ball Bearings 1,000 2 lb. Shield 1 6 lb.

0 lb. Crossbow Bolt Case 1 1 lb. Battleaxe 1 4 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 7 mcoghlan55
CLASS & LEVEL PLAYER NAME
Runeforge
Warforged Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Constructed Resilience • ERftLW 36


You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
magic can’t put you to sleep.

* Sentry’s Rest • ERftLW 36


When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.

* Integrated Protection • ERftLW 36


You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 7 mcoghlan55
CLASS & LEVEL PLAYER NAME
Runeforge
Warforged Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Alchemist's Fire 1 1 lb.

Glassblower's Tools 1 5 lb.

Drum 1 3 lb.

Acid 2 2 lb.

Bedroll 1 7 lb.

Blanket 1 3 lb.

Manacles 1 6 lb.

Rations 10 20 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 27 Medium 6'4" 300
GENDER AGE SIZE HEIGHT WEIGHT
Runeforge Lawful Good The Creed of the Brass
Shieldrimmed steel.
Sapphire
Dented,
Blue
heat scorched.
Bald
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


There’s nothing I like more than a
Ash good mystery.
I’m willing to listen to every side of
=== Organizations ===
an argument before I make my own
Sharn's Warforged Community, House Cannith, PERSONALITY TRAITS
Dragonmarked Houses

Logic. Emotions must not cloud our logical


thinking. (Lawful)

IDEALS

It is my duty to protect my
students.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You were a combat medic and engineer during the The Creed of the Shield - A soldier’s oath that your
Last War, tasked with maintaining warforged units life is the barrier between harm and the innocent.
and magical defenses.
After the war, you settled in Sharn and now work
to protect warforged from exploitation and
violence.
The recent murders in Blackbones hit close to
home - especially with your old friend Ash caught
in the middle.
You've reactivated your Steel Defender and are
ready to uncover the truth.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB-2024 297 V/S/M

O Mage Hand Artificer -- 1A 30 ft. V,S 1 minute PHB-2024 293 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB-2024 271 D: 1m, 20 ft. Cube, V

O Tasha's Caustic Brew Artificer DEX 15 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Heroism Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 15 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O False Life Artificer -- 1A Self V,S,M Instantaneous PHB-2024 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB-2024 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB-2024 310 5 ft. Sphere, V/S

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB-2024 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute PHB-2024 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB-2024 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB-2024 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB-2024 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB-2024 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB-2024 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB-2024 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours PHB-2024 239 D: 8h, 20 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB-2024 340 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Heat Metal Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB-2024 284 D: 1m, V/S/M

P Warding Bond Artificer (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Branding Smite Artificer (Always Prepared) -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Kinetic Jaunt Artificer -- 1BA Self S Concentration, up to 1 minute SACoC 37 D: 1m, S

O Vortex Warp Artificer CON 15 1A 90 ft. V,S Instantaneous SACoC 38 V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB-2024 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB-2024 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB-2024 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB-2024 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB-2024 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB-2024 312 D: 1h, V/S/M

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB-2024 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB-2024 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous PHB-2024 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB-2024 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour PHB-2024 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB-2024 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB-2024 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB-2024 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB-2024 289 D: 1h, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB-2024 268 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 268 D: 1m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like