Arduino UNO Board
Arduino UNO Board
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Unit: 1
The Arduino UNO is a standard board of Arduino. Arduino UNO is based on
an ATmega328P Microcontroller. It is easy to use compared to other boards, such as the
Arduino Mega board, etc. The components on the Arduino board are ATmega328P
Microcontroller, ICSP pin, power LED indicator, Digital I/O pins, Analog pins, AREF pin, 16
MHz crystal oscillator, GND pins, Vin pin, voltage regulator, Tx and Rx LED, USB, and a
reset button.
Breadboard
Unit: 1
LED stands for Light Emitting Diode, which is defined as a semiconductor light source. The bright white
LED produces the white light, while other white lights produce a yellow hue.
When electrons combine with holes in the semiconductor, energy is released in the form of photons, which
produces light.
Green LED
Unit: 8
The Green LED (Light Emitting Diode) produces the green light when electricity is passed through its
terminals. The process is called electroluminescence.
Red LED
Unit: 8
The Red LED produces the red light when electricity is passed through its terminals.
Yellow LED
Unit: 8
The Yellow LED produces the yellow light when electricity is passed through its terminals.
Blue LED
Unit: 3
The Blue LED produces blue light when electricity is passed through its terminals.
RGB LED
Unit: 1
The RGB LED uses the combination of three colors (Red, Green, and Blue) to produce the light. The millions
of hue of lights can be created from the combination of these three universal colors.
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The colors are generated by adjusting the brightness of each of the three colors by using the PWM pin.
LCD Alphanumeric
Unit: 1
The LCD (Liquid Crystal Display) is a digital display, which gives information in the form of letters or
numbers. It is the basic component in a kit.
Unit: 1
The wooden base is a compatible base that is used to assemble the Arduino board and Breadboard on its base.
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Unit: 1
The stranded jump wires have solid tips.
Unit: 1
The BLACK color stranded jump wire is shown below:
9V Battery
Unit: 1
It is a standard-sized battery used for different purposes. A polarized snap is connected at the top of the
rectangle-shaped battery.
The function of the resistor is to manage the current flow. It controls the current flowing to the other
components. The other functions are dividing voltages, adjusting the signal levels, etc.
Unit: 1
It is a small motor whose voltage ranges from 6V to 9V.
Unit: 1
The standard pitch for the 40 x 1 connector pin is 2.54mm. It is a single row male pin consisting of 40 pin
headers connected to it.
It is shown below:
Unit: 3
The colored gels act as a filter for the sensors, which allows the specific colored light to pass through that gel.
Diodes (1N4007)
Unit: 5
A diode conducts the current in one direction. The diode is an electronic component that has two terminals.
The diodes can be used as the signal modulators, and demodulators, switches, voltage regulators, etc.
Unit: 5
The capacitor is a device that stores electrical energy. The energy is stored between the plates of the capacitor
in the form of an electrostatic field.
Optocouplers
Unit: 1
The noise from the electrical signals is removed by the Optocouplers. It is also used to separate the low power
circuits from the high-power circuits and transfers the electrical signals between these separated circuits.
Unit: 1
The servo motor is used to control the position, liner speed, and rotational speed. The advantageous features of
servo motor are high efficiency, high precision, low heat generation, etc.
Piezo Capsule
Unit: 1
The piezo in Arduino is defined as an electronic device, which produces a voltage when deformed by some
mechanical strain, sound wave, or a vibration.
Push Buttons
Unit: 10
The push buttons are used as a switch. We can power ON the board supply or the connection by pressing the
push button.
Tilt Sensor
Unit: 1
The tilt sensor is used to measure the tilt with respect to the reference plain. It is also used to detect the
inclination of the plane.
Potentiometer (10kOhms)
Unit: 3
The potentiometer acts as a knob, which is used to provide variable resistance. It can also be used to alter its
resistance. The amount of resistance is measured as an analog value.
Phototransistor
Unit: 6
The phototransistor uses the NPN transistors to sense the light level and convert it into the current.
Temperature Sensor
Unit: 1
The temperature sensors are used to record the surrounding temperature. It converts the input data to the
electronic data.
Mosfet Transistors
Unit: 2
We can control the high voltage Arduino projects using the Mosfet Transistors. One terminal is used as a
power source, and the other two terminals are used onboard.
USB Cable
Unit: 1
The Universal Serial Bus (USB) is a cable that is used to connect the Arduino board with the computer. We
can further program the Arduino board through the Arduino IDE on our computer.
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Arduino Boards
Arduino is an easy-to-use open platform to create electronics projects. Arduino boards play
a vital role in creating different projects. It makes electronics accessible to non-engineers,
hobbyists, etc.
The various components present on the Arduino boards are Microcontroller, Digital
Input/output pins, USB Interface and Connector, Analog Pins, Reset Button, Power
button, LED's, Crystal Oscillator, and Voltage Regulator. Some components may differ
depending on the type of board.
The most standard and popular board used over time is Arduino UNO. The ATmega328
Microcontroller present on the UNO board makes it rather powerful than other boards.
There are various types of Arduino boards used for different purposes and projects.
The Arduino Boards are organized using the Arduino (IDE), which can run on various
platforms. Here, IDE stands for Integrated Development Environment.
It is the most used and of standard form from the list of all available Arduino Boards. It is
also recommended for beginners as it is easy to use.
o Arduino Nano
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The Nano board is defined as a sustainable, small, consistent, and flexible microcontroller
board. It is small in size compared to the UNO board. The devices required to start our
projects using the Arduino Nano board are Arduino IDE and mini USB.
The Arduino Nano includes an I/O pin set of 14 digital pins and 8 analog pins. It also
includes 6 Power pins and 2 Reset pins.
o Arduino Mega
The Arduino Mega is based on ATmega2560 Microcontroller. The ATmega2560 is an 8-bit
microcontroller. We need a simple USB cable to connect to the computer and the AC to DC
adapter or battery to get started with it. It has the advantage of working with more memory
space.
The Arduino Mega includes 54 I/O digital pins and 16 Analog Input/Output (I/O), ICSP
header, a reset button, 4 UART (Universal Asynchronous Reciever/Transmitter) ports, USB
connection, and a power jack.
o Arduino Micro
The Arduino Micro is based on the ATmega32U4 Microcontroller. It consists of 20 sets of
pins. The 7 pins from the set are PWM (Pulse Width Modulation) pins, while 12 pins are
analog input pins. The other components on board are reset button, 16MHz crystal
oscillator, ICSP header, and a micro USB connection.
o Arduino Leonardo
The basic specification of the Arduino Leonardo is the same as the Arduino Micro. It is also
based on ATmega32U4 Microcontroller. The components present on the board are 20
analog and digital pins, reset button, 16MHz crystal oscillator, ICSP header, and a micro
USB connection.
o Arduino Due
The Arduino Due is based on the 32- bit ARM core. It is the first Arduino board that has
developed based on the ARM Microcontroller. It consists of 54 Digital Input/Output pins and
12 Analog pins. The Microcontroller present on the board is the Atmel SAM3X8E ARM
Cortex-M3 CPU.
It has two ports, namely, native USB port and Programming port. The micro side of the USB
cable should be attached to the programming port.
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o Arduino Shields
The Arduino shields are the boards, which can be plugged on the top of the PCB. The
shields further extend the potential of the PCB's. The production of shields is cheap. It is
also easy to use. There are various types of Arduino shields that can be used for different
purposes. For example, the Xbee shield.
The Xbee shield can be used for wireless communication between multiple Arduino boards
over distances upto 300 feet using the Zigbee Module.
o Arduino Lilypad
The Arduino LilyPad was initially created for wearable projects and e-textiles. It is based on
the ATmega168 Microcontroller. The functionality of Lilypad is the same as other Arduino
Boards. It is a round, light-weight board with a minimal number of components to keep the
size of board small.
The Arduino Lilypad board was designed by Sparkfun and Leah. It was developed by Leah
Buechley. It has 9 digital I/O pins.
o Arduino Bluetooth
The Arduino Bluetooth board is based on ATmega168 Microcontroller. It is also named
as Arduino BT board. The components present on the board are 16 digital pins, 6 analog
pins, reset button, 16MHz crystal oscillator, ICSP header, and screw terminals. The screw
terminals are used for power.
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The Arduino Bluetooth Microcontroller board can be programmed over the Bluetooth as a
wireless connection.
o Arduino Diecimila
The Arduino Diecimila is also based on ATmeg628 Microcontroller. The board consists of 6
analog pin inputs, 14 digital Input/Output pins, a USB connector, a power jack, an ICSP (In-
Circuit Serial Programming) header, and a reset button.
We can connect the board to the computer using the USB, and can power-on the board with
the help of AC to DC adapter. The Diecimila was initially developed to mark the 10000
delivered boards of Arduino. Here, Diecimila means 10,000 in Italian.
o Arduino Robot
The Arduino Robot is called as the tiny computer. It is widely used in robotics. The board
comprises of the speaker, five-button, color screen, two motors, an SD card reader, a digital
compass, two potentiometers, and five floor sensors.
The Robot Library can be used to control the actuators and the sensors.
o Arduino Ethernet
The Arduino Ethernet is based on the ATmega328 Microcontroller. The board consists of 6
analog pins, 14 digital I/O pins, crystal oscillator, reset button, ICSP header, a power jack,
and an RJ45 connection.
With the help of the Ethernet shield, we can connect our Arduino board to the internet.
o Arduino Zero
The Arduino Zero is generally called as the 32-bit extension of the Arduino UNO. It is based
on ATmel's SAM21 MCU. The board consists of 6 analog pin inputs, 14 digital Input/Output
pins, a USB connector, a power jack, and an ICSP (In-Circuit Serial Programming) header,
UART port pins, a power header, and AREF button.
The Embedded debugger of Atmel is also supported by the Arduino Zero. The function of
Debugger is to provide a full debug interface, which does not require additional hardware.
o Arduino Esplora
The Arduino Esplora boards allow easy interfacing of sensors and actuators. The outputs
and inputs connected on the Esplora board make it unique from other types of Arduino
boards. The board includes outputs, inputs, a small microcontroller, a microphone, a
sensor, a joystick, an accelerometer, a temperature sensor, four buttons, and a slider.
Arduino UNO
The Arduino UNO is a standard board of Arduino. Here UNO means 'one' in Italian. It was
named as UNO to label the first release of Arduino Software. It was also the first USB board
released by Arduino. It is considered as the powerful board used in various projects.
Arduino.cc developed the Arduino UNO board.
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Memory
The memory structure is shown in the below image:
The preinstalled flash has a bootloader, which takes the memory of 0.5 Kb.
Here, SRAM stands for Static Random Access Memory, and EEPROM stands for
Electrically Erasable Programmable Read-Only Memory.
o There are 20 Input/Output pins present on the Arduino UNO board. These 20 pis include
6 PWM pins, 6 analog pins, and 8 digital I/O pins.
o The PWM pins are Pulse Width Modulation capable pins.
o The crystal oscillator present in Arduino UNO comes with a frequency of 16MHz.
o It also has a Arduino integrated WiFi module. Such Arduino UNO board is based on the
Integrated WiFi ESP8266 Module and ATmega328P microcontroller.
o The input voltage of the UNO board varies from 7V to 20V.
o Arduino UNO automatically draws power from the external power supply. It can also
draw power from the USB.
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We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The USB connection is essential to connect the computer with the board. After the
connection, the PWR pins will light in green. It is a green power LED.
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The steps to get started with Arduino UNO are listed below:
But, if you have expanded or downloaded the zip package, follow the below steps:
o
o
o
o Select the port. Click on the Tools -> Port (select the port). The port likely will
be COM3 or higher. For example, COM6, etc. The COM1 and COM2 ports will not
appear, because these two ports are reserved for the hardware serial ports.
o Now, upload and run the written code or sketch.
To upload and run, click on the button present on the top panel of the Arduino display, as
shown below:
Within the few seconds after the compile and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
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The 'Done Uploading' message will appear after the code is successfully uploaded. The
message will be visible in the status bar.
The Arduino UNO Board, with the specification of pins, is shown below:
Let's discuss each pin in detail.
o GND - Ground pins. The ground pins are used to ground the circuit.
o TXD and RXD
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TXD and RXD pins are used for serial communication. The TXD is used for transmitting the
data, and RXD is used for receiving the data. It also represents the successful flow of data.
o USB Interface
The USB Interface is used to plug-in the USB cable. It allows the board to connect to the
computer. It is essential for the programming of the Arduino UNO board.
o RESET
It is used to add a Reset button to the connection.
o SCK
It stands for Serial Clock. These are the clock pulses, which are used to synchronize the
transmission of data.
o MISO
It stands for Master Input/ Slave Output. The save line in the MISO pin is used to send the
data to the master.
o VCC
It is the modulated DC supply voltage, which is used to regulate the IC's used in the
connection. It is also called as the primary voltage for IC's present on the Arduino board.
The Vcc voltage value can be negative or positive with respect to the GND pin.
o Crystal Oscillator- The Crystal oscillator has a frequency of 16MHz, which makes the
Arduino UNO a powerful board.
o ICSP
It stands for In-Circuit Serial Programming. The users can program the Arduino board's
firmware using the ICSP pins.
o SDA
It stands for Serial Data. It is a line used by the slave and master to send and receive data.
It is called as a data line, while SCL is called as a clock line.
o SCL
It stands for Serial Clock. It is defined as the line that carries the clock data. It is used to
synchronize the transfer of data between the two devices. The Serial Clock is generated by
the device and it is called as master.
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o SPI
It stands for Serial Peripheral Interface. It is popularly used by the microcontrollers to
communicate with one or more peripheral devices quickly. It uses conductors for data
receiving, data sending, synchronization, and device selection (for communication).
o MOSI
It stands for Master Output/ Slave Input.
o SS
It stands for Slave Select. It is the Slave Select line, which is used by the master. It acts as
the enable line.
o I2C
It is the two-wire serial communication protocol. It stands for Inter Integrated Circuits. The
I2C is a serial communication protocol that uses SCL (Serial Clock) and SDA (Serial Data)
to receive and send data between two devices.
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Arduino Simulator
The Arduino simulator is a virtual portrayal of the circuits of Arduino in the real world.
We can create many projects using a simulator without the need for any hardware.
The Simulator helps beginner and professional designers to learn, program, and create their
projects without wasting time on collecting hardware equipments.
Types of Simulator
There are various simulators available. Some are available for free, while some require a
license to access the simulators.
o Autodesk Tinkercad
o Emulator Arduino Simulator
o Autodesk Eagle
o Proteus Simulator
o Virtronics Arduino Simulator
o ArduinoSim
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2. Click on the three horizontal lines present on the upper right corner.
3. Click on the 'Sign in' option, if you have an account in Autodesk. Otherwise, click on
the 'JOIN NOW' option if you don't have an account, as shown below:
The SIGN IN window will appear as:
We can select any sign-in method. Specify the username and password.
We already have an account in Autodesk, so we will sign-in directly with the username and
password.
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The 'Circuits' option will also show the previous circuits created by user. The design option
is used for creating the 3D design, which is of no use in Arduino.
6. We are now ready to start with the Autodesk Tinkercad. We can start creating our
projects.
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Features of Tinkercad
o Glow and move circuit assembly. It means we can use the components of a circuit
according to the project requirement. Glow here signifies the glowing of LED.
o Integrated product design. It means the electronic components used in the circuitry
are real.
o Arduino Programming. We can directly write the program or code in the editor of the
simulator.
o We can also consider some ready-made examples provided by the tinkercad for better
understanding.
o Realtime simulation. We can prototype our designs within the browser before
implementing them in real-time.
o A window will appear. We need to drag and drop the desired components in the project
screen. It is shown below:
o Click on the drop list of components and select the 'All' option.
The drop list will appear as:
The selected option 'All' will display all the components and starter examples when we
scroll down a little, as shown below:
o Search UNO R3 and drag-drop the board on the project screen. We can select any
board according to the requirements.
o Search a LED, and 1 resistor of 220 ohms and drag-drop them on the project screen.
After selecting the resistor, a box to set the resistance will appear, as shown below:
Here, we have selected the red color for LED. We can also choose other colors.
After selecting the LED, a box to set the color will appear, as shown below:
o Now, connect the wires. For wiring, just select the point on the board to the terminal of
the component. We are not required to search for wires in the search box.
o The circuit will now appear as:
o Select the 'Text' instead of block view, as shown below:
Serial Monitor
The initial step to start with Arduino is the IDE download and installation.
Brackets
There are two types of brackets used in the Arduino coding, which are listed below:
o Parentheses ( )
o Curly Brackets { }
Parentheses ( )
The parentheses brackets are the group of the arguments, such as method, function, or a
code statement. These are also used to group the math equations.
Curly Brackets { }
The statements in the code are enclosed in the curly brackets. We always require closed
curly brackets to match the open curly bracket in the code or sketch.
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Line Comment
There are two types of line comments, which are listed below:
The text that is written after the two forward slashes are considered as a single line
comment. The compiler ignores the code written after the two forward slashes. The
comment will not be displayed in the output. Such text is specified for a better
understanding of the code or for the explanation of any code statement.
The // (two forward slashes) are also used to ignore some extra lines of code without
deleting it.
The Multi-line comment is written to group the information for clear understanding. It starts
with the single forward slash and an asterisk symbol (/ *). It also ends with the / *. It is
commonly used to write the larger text. It is a comment, which is also ignored by the
compiler.
Coding Screen
The coding screen is divided into two blocks. The setup is considered as the preparation
block, while the loop is considered as the execution block. It is shown below:
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The set of statements in the setup and loop blocks are enclosed with the curly brackets. We
can write multiple statements depending on the coding requirements for a particular project.
For example:
1. void setup ( )
2. {
3. Coding statement 1;
4. Coding statement 2;
5. .
6. .
7. .
8. Coding statement n;
9. }
10. void loop ( )
11. {
12. Coding statement 1;
13. Coding statement 2;
14. .
15. .
16. .
17. Coding statement n;
18. }
What is Setup? What type of code is written in the setup block?
It contains an initial part of the code to be executed. The pin modes, libraries, variables,
etc., are initialized in the setup section. It is executed only once during the uploading of the
program and after reset or power up of the Arduino board.
Zero setup () resides at the top of each sketch. As soon as the program starts running, the
code inside the curly bracket is executed in the setup and it executes only once.
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The loop contains statements that are executed repeatedly. The section of code inside the
curly brackets is repeated depending on the value of variables.
Time in Arduino
The time in Arduino programming is measured in a millisecond.
For example, for a 5-second delay, the time displayed will be 5000 milliseconds.
Example:
pinMode ( )
The specific pin number is set as the INPUT or OUTPUT in the pinMode () function.
Where,
pin: It is the pin number. We can select the pin number according to the requirements.
Mode: We can set the mode as INPUT or OUTPUT according to the corresponding pin
number.
Code:
The OUTPUT mode of a specific pin number provides a considerable amount of current to
other circuits, which is enough to run a sensor or to light the LED brightly. The output state
of a pin is considered as the low-impedance state.
The high current and short circuit of a pin can damage the ATmel chip. So, it is
recommended to set the mode as OUTPUT.
Can we set the pinMode as INPUT?
The digitalWrite () will disable the LOW during the INPUT mode. The output pin will be
considered as HIGH.
We can use the INPUT mode to use the external pull-down resistor. We are required to set
the pinMode as INPUT_PULLUP. It is used to reverse the nature of the INPUT mode.
The sufficient amount of current is provided by the pull-up mode to dimly light an LED,
which is connected to the pin in the INPUT mode. If the LED is working dimly, it means this
condition is working out.
o The void loop () would include digitalWrite( ) and delay ( ) as the main function.
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digitalWrite( )
The digitalWrite ( ) function is used to set the value of a pin as HIGH or LOW.
Where,
HIGH: It sets the value of the voltage. For the 5V board, it will set the value of 5V, while for
3.3V, it will set the value of 3.3V.
If we do not set the pinMode as OUTPUT, the LED may light dim.
Example:
The digitalRead () function will read the HIGH/LOW value from the digital pin, and the
digitalWrite () function is used to set the HIGH/LOW value of the digital pin.
delay ( )
The delay () function is a blocking function to pause a program from doing a task during the
specified duration in milliseconds.
Code:
Example: To light the LED connected to pin number 13. We want to ON the LED for 4
seconds and OFF the LED for 1.5 seconds.
Code:
1. void setup ()
2. {
3. pinMode ( 13, OUTPUT); // to set the OUTPUT mode of pin number 13.
4. }
5. void loop ()
6. {
7. digitalWrite (13, HIGH);
8. delay (4000); // 4 seconds = 4 x 1000 milliseconds
9. digitalWrite (13, LOW);
10. delay (1500); // 1.5 seconds = 1.5 x 1000 milliseconds
11. }
Arduino Syntax and Program Flow
Syntax
Syntax in Arduino signifies the rules need to be followed for the successful uploading of the
Arduino program to the board. The syntax of Arduino is similar to the grammar in English. It
means that the rules must be followed in order to compile and run our code successfully. If
we break those rules, our computer program may compile and run, but with some bugs.
As we open the Arduino IDE, the display will look like the below image:
The two functions that encapsulate the pieces of code in the Arduino program are shown
below:
1. void setup ( )
2. void loop ( )
Functions
o The functions in Arduino combine many pieces of lines of code into one.
o The functions usually return a value after finishing execution. But here, the function does
not return any value due to the presence of void.
o The setup and loop function have void keyword present in front of their function name.
o The multiple lines of code that a function encapsulates are written inside curly brackets.
o Every closing curly bracket ' } ' must match the opening curly bracket '{ ' in the code.
o We can also write our own functions, which will be discussed later in this tutorial.
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Spaces
o Arduino ignores the white spaces and tabs before the coding statements.
o The coding statements in the code are intent (empty spacing at the starting) for the easy
reading.
o In the function definition, loop, and conditional statements, 1 intent = 2 spaces.
o The compiler of Arduino also ignores the spaces in the parentheses, commas, blank
lines, etc.
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Tools Tab
o The verify icon present on the tool tab only compiles the code. It is a quick method to
check that whether the syntax of our program is correct or not.
o To compile, run, and upload the code to the board, we need to click on the Upload
button.
Uses of Parentheses ( )
o It denotes the function like void setup ( ) and void loop ( ).
o The parameter's inputs to the function are enclosed within the parentheses.
o It is also used to change the order of operations in mathematical operations.
Semicolon ;
o It is the statement terminator in the C as well as C++.
o A statement is a command given to the Arduino, which instructs it to take some kind of
action. Hence, the terminator is essential to signify the end of a statement.
o We can write one or more statements in a single line, but with semicolon indicating the
end of each statement.
o The compiler will indicate an error if a semicolon is absent in any of the statements.
o It is recommended to write each statement with semicolon in a different line, which
makes the code easier to read.
o We are not required to place a semicolon after the curly braces of the setup and loop
function.
Arduino processes each statement sequentially. It executes one statement at a time before
moving to the next statement.
Program Flow
The program flow in Arduino is similar to the flowcharts. It represents the execution of a
program in order.
We recommend to draw the flowchart before writing the code. It helps us to understand the
concept of code, which makes it the coding simpler and easier.
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Flow Charts
A flowchart uses shapes and arrows to represent the information or sequence of actions.
An oval ellipse shows the Start of the sequence, and a square shows the action or
processes that need to be performed.
The Arduino coding process in the form of the flowchart is shown below:
Here, the processor enters our code, and the execution of code begins. After the setup, the
execution of the statement in the loop begins.
Every message sent on the UART is in the form of 8 bits or 1 byte, where 1 byte = 8 bits.
The messages sent to the computer from Arduino are sent from PIN 1 of the Arduino
board, called Tx (Transmitter). The messages being sent to the Arduino from the
computer are received on PIN 0, called Rx (Receiver).
These two pins on the Arduino UNO board look like the below image:
When we initialize the pins for serial communication in our code, we cannot use these two
pins (Rx and Tx) for any purpose. The Tx and Rx pins are also connected directly to the
computer.
The pins are connected to the serial Tx and Rx chip, which acts as a serial
to USB translator. It acts as a medium for the computer to talk to the Microcontroller.
The chip on the board looks like the below image:
The object can include any number of data members (information) and member functions
(to call actions).
The Serial.begin( ) is a part of the serial object in the Arduino. It tells the serial object to
perform initialization steps to send and receive data on the Rx and Tx (pins 1 and 0).
Arduino Mega has four serial ports. The Tx pins on the Mega board are listed below:
o 1 (TX)
o 18 (TX)
o 16 (TX)
o 14 (TX)
The Rx pins on the Mega port are listed below:
o 0 (RX)
o 19 (RX)
o 17 (RX)
o 15 (RX)
The communication with the Tx and Rx pins would cause interference and failed uploads to
the particular board.
If we require a serial port for communication, we need to use a USB-to serial adapter. It is
a mini USB connector, which converts the USB connection to the Serial RX and TX. We can
directly connect the adapter to the board.
There are five pins present on the USB-to serial adapter, including RX, TX, reset button,
and GND (Ground).
Serial.begin ( )
The serial.begin( ) sets the baud rate for serial data communication. The baud rate signifies
the data rate in bits per second.
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The default baud rate in Arduino is 9600 bps (bits per second). We can specify other baud
rates as well, such as 4800, 14400, 38400, 28800, etc.
o begin( speed )
o begin( speed, config)
Where,
speed: It signifies the baud rate or bps (bits per second) rate. It allows long data types.
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Example 1:
1. void setup ( )
2. {
3. Serial.begin(4800);
4. }
5. void loop ( )
6. {
7. }
The serial.begin (4800 ) open the serial port and set the bits per rate to 4800. The
messages in Arduino are interchanged with the serial monitor at a rate of 4800 bits per
second.
Example 2:
It is shown below:
Arduino Serial.print ( )
The serial.print ( ) in Arduino prints the data to the serial port. The printed data is stored in
the ASCII (American Standard Code for Information Interchange) format, which is a human-
readable text.
The printed data will be visible in the serial monitor, which is present on the right corner on
the toolbar.
o print( value )
o print( value, format)
Note: In Serial.print( ), S must be written in uppercase.
Where,
value: It signifies the value to print, which includes any data type value.
format: It consists of number base, such as OCT (Octal), BIN (Binary), HEX (Hexadecimal),
etc. for the integral data types. It also specifies the number of decimal places.
Serial.print( value )
The serial.print ( ) accepts the number using the ASCII character per digit and value upto
two decimal places for floating point numbers.
Example 1:
1. Serial.print(15.452732)
Output:
15.45
It sends bytes to the printer as a single character. In Arduino, the strings and characters
using the Serial.print( ) are sent as it is.
Example 2:
1. Serial.print("Hello Arduino")
Output:
"Hello Arduino"
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Example 1:
1. Serial.print(25, BIN)
Output:
11001
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Example 2:
1. Serial.print(58, HEX)
Output:
3A
Example 3:
1. Serial.print(58, OCT)
Output:
72
Example 4:
1. Serial.print(25, DEC)
Output:
25
The conversion is from decimal to decimal. So, the output will be the same.
If we want to pass the flash memory in Serial.print ( ) based on string, we need to wrap the
function statement with F.
For example,
1. void setup ( )
2. {
3. Serial.begin ( 4800);
4. }
5. void loop ( )
6. {
7. Serial.print(" Hello Arduino" );
8. Serial.print(" \ t '');
9. }
Here, Serial.print(" \ t '') is used to print the tab in the output program.
Serial.println ( )
The Serial.println ( ) means print line, which sends the string followed by the carriage return
('\r' or ASCII 13) and newline ('\n' or ASCII 10) characters. It has a similar effect as pressing
the Enter or Return key on the keyboard when typing with the Text Editor.
The Serial.println( ) is also declared in two formats, which are shown below:
o println( value )
o println( value, format)
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The text written inside the open and closed parentheses in the Serial.println( ) moves in a
new line. With the help of Serial.print( ) and Serial.println( ), we can figure the order and
execution of certain things in our code.
1. void setup ( )
2. {
3. Serial.begin ( 4800);
4. }
5. void loop ( )
6. {
7. Serial.print(" Hello");
8. delay(1000);
9. Serial.println("Arduino"); // It will print Arduino followed by a new line.
10. delay ( 1500); // delay of 1.5 seconds between each printed line.
11. }
Click on the Upload button-> Serial monitor for the output.
In the output, the word Hello will appear followed by the word Arduino 1 second later. After
1.5 second, another line will be printed.
Output
1. Hello Arduino
2. Hello Arduino // The next line will be printed after the specified duration.
3. .
4. .
5. .
6. .
7. The output will be printed repeatedly.
Arduino Mega
The Arduino Mega board (type of Arduino board) has four serial ports. While programming
the Mega, we need to declare all the four serial ports. The baud rates of all the four serial
ports should be different.
It is shown below:
1. void setup() {
2. Serial.begin(4800);
3. Serial1.begin(28800);
4. Serial2.begin(38400);
5. Serial3.begin(9600);
6.
7. Serial.println("Serial port");
8. Serial1.println("Serial port 1");
9. Serial2.println("Serial port 2");
10. Serial3.println("Serial port 3");
11. }
12. void loop()
13. {
14. }
Serial.available( )
The Serial.available( ) function in Arduino gets the stored bytes from the serial port that are
available for reading. It is the data, which is already stored and arrived in the serial buffer.
The serial buffer in Arduino holds the 64 bytes.
Serial.available( ) function inherits from the utility class called stream. The stream is only
invoked when the function relying on it is called. The stream class is considered as the base
class for binary and character-based streams.
Serial1.available( )
Serial2.available( )
Serial3.available( )
In this example, the data will be read and sent from one port to another.
It will read data from port 0 and will then send the data to port 1.
1. void setup( )
2. {
3. Serial.begin(4800);
4. Serial1.begin(4800);
5. }
6. // two if conditions will be used.
7. //In first, if the data is available in the port 0, it will send to the port 1. In second, if the data is ava
ilable in the port 1, it will send to the port 0.
8. void loop( )
9. {
10. // Now,the data will be read from port 0 and will be sent to the port 1.
11. if( Serial.available( ) )
12. {
13. int incomingdatabyte = Serial.read( );
14. Serial1.print('incomingdatabyte, byte');
15. }
16. // Now,the data will be read from port 1 and will be sent to the port 0.
17. if( Serial1.available( ) )
18. {
19. int incomingdatabyte = Serial1.read( );
20. Serial.print('incomingdatabyte, byte');
21. }
22. }
We can also check the errors in our code by compiling. For that, click on the Verify button.
Note: With the help of the Arduino board, we cannot connect the serial device to
our computer.
Where,
1. int arrivingdatabyte;
2. void setup( )
3. {
4. Serial.begin(9600);
5. }
6. void loop( )
7. {
8. if(Serial.available( ) > 0)
9. {
10. arrivingdatabyte = Serial.read( ); // It will read the incoming or arriving data byte
11. Serial.print("data byte received:");
12. Serial.println(arrivingdatabyte);
13. }
14. }
The above code clearly explains that the Serial.available( ) is used to get the available
number of bytes if it is greater than 0. The Serial.read( ) function will read the data from the
data byte and print a message if the data is received. The data is sent from the serial
monitor to the Arduino.
Serial.readString( )
It reads the incoming serial data from the serial buffer in the string. The String data type is
used here.
Let's understand with an example.
1. String b;
2. void setup( )
3. {
4. Serial.begin(4800);
5. }
6. void loop( )
7. {
8. while( Serial.available( ) )
9. {
10. b = Serial.readString( );
11. Serial.println(b);
12. }
13. }
The above code clearly explains that the Serial.readString( ) is used to read the serial data
into the string. The string specified here is b.
The data in the Serial function is read as a string in the above code.
The Serial.read( ) function reads the data in terms of bytes, while the Serial.readString( )
reads the data in the term of string.
Serial.write( )
It sends the binary data to the serial port in Arduino. The data through Serial.write is sent as
a series of bytes or a single byte. The data type is size_t.
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If we want to send the digits of numbers represented by the characters, we need to use the
Serial.print( ) function instead of Serial.write( ).
The Serial.write( ) is declared in three formats, which are shown below:
o write( str )
o write( value )
o write( buffer, len)
Where,
str: The str means string, which sends the data as a series of bytes.
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len: It signifies the number of bytes, which can be sent from the array.
1. void setup( )
2. {
3. Serial.begin(14400);
4. }
5. void loop( )
6. {
7. Serial.write(55); // the specified value is 55.
8. // Serial.write( ) send the data as a byte with this value (55).
9. int Bytestosend = Serial.write( " Arduino" );
10. // It sends the Arduino string.
11. //The length of the string is a return parameter in this function.
12. }
Arduino analogRead ( )
The analogRead( ) function reads the value from the specified analog pin present on the
particular Arduino board.
The ADC (Analog to Digital Converter) on the Arduino board is a multichannel converter. It
maps the input voltage and the operating voltage between the values 0 and 1023. The
operating voltage can be 5V or 3.3V.
The values from 0 to 1023 are the integer values. It can also be written as 0 to (2^10) -1.
The time duration to read an analog input signal on the boards (UNO, Mega, Mini, and
Nano) is about 100 microseconds or 0.0001 seconds.
Hence, the maximum reading rate of analog input is about 10000 times per second.
o The Operating voltage of Arduino UNO, Mini, Mega, Nano, Leonardo, and Micro
is 5V, and resolution is 10 bits.
o The Operating voltage of MKR family boards, Arduino Due, and Zero is 3 V, and
resolution is 12 bits.
analogReference( )
The reference voltage used for the analog input is configured by the analogReference( ).
1. analogReference (type)
Note: The external reference voltage on the AREF pin should not exceed greater
than 5V or less than 0V. We need to set the analog Reference as External while
working on the AREF pin.
Otherwise, it can damage the microcontroller present on the Arduino board.
o We can change the resolution only for the MKR Family, Zero, and Due board using the
analogReadResolution( ) function.
analogReadResolution( )
The MKR Family, Zero, and Due have the ADC resolution of 12 bits.
The analogReadResolution( ) will return the integer values between 0 and 4095 from the
analogRead( ) function.
1. analogReadResolution (bits)
where,
bits: It signifies the resolution bits returned by the analogRead( ) function. We can set the
value of bits between 1 and 32.
Note: If the resolution bits higher than the board capabilities are specified, the
Arduino will pad the extra bits with zeroes.
For example, analogReadResolution (14)
The above function will give a 14-bit approximated number with the first two 12
bits (that includes ADC reading) and the last two padded bits.
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Syntax of analogRead ( )
The syntax is:
1. analogRead(pin)
where,
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pin: It includes the name of the particular analog pin to read from.
Code Example
Let's understand the concept of analogRead with an example.
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Arduino Functions
The functions allow a programmer to divide a specific code into various sections, and each
section performs a particular task. The functions are created to perform a task multiple
times in a program.
The function is a type of procedure that returns the area of code from which it is called.
For example, to repeat a task multiple times in code, we can use the same set of
statements every time the task is performed.
void setup() - It includes the initial part of the code, which is executed only once. It is called
as the preparation block.
void loop() - It includes the statements, which are executed repeatedly. It is called
the execution block.
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Function Declaration
The method to declare a function is listed below:
We need a return type for a function. For example, we can store the return value of a
function in a variable.
We can use any data type as a return type, such as float, char, etc.
o Function name
It consists of a name specified to the function. It represents the real body of the function.
o Function parameter
It includes the parameters passed to the function. The parameters are defined as the
special variables, which are used to pass data to a function.
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Example 1:
Consider the below image:
1. void setup()
2. {
3. Serial.begin(9600);
4. }
5. void loop() {
6. int a = 5; // initialization of values to the variables a and b
7. int b = 4;
8. int c;
9. c = myAddfunction(a, b); // c will now contains the value 9
10. Serial.println(c); // to print the resulted value
11. delay(1000); // time delay of 1 second or 1000 milliseconds
12. }
13. int myAddfunction(int i, int j)
14. {
15. int sum;
16. sum = i + j;
17. return sum;
18. }
Similarly, we can perform arithmetic operations using the above concept.
Example 3:
Here, we will create a function that determines if a number is even or odd.
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1. int a= 0;
2. int b;
3. void setup()
4. {
5. Serial.begin(9600);
6. }
7. void loop()
8. {
9. b = Evenfunction(a); // we can store the function return value in variable b
10. Serial.print(a);
11. Serial.print(" : "); // to separate even or odd text
12. if (b==1)
13. {
14. Serial.println( " Number is even");
15. }
16. else
17. {
18. Serial.println("Number is odd");
19. }
20.
21. a++; // the function will increment and will again run
22. delay(1000);
23. }
24.
25. int Evenfunction(int d)
26. {
27. if (d% 2==0)
28. {
29. return 1;
30. }
31. else
32. {
33. return 0;
34. }
35. }
Output:
The data types that we will use in the Arduino are listed below:
1. int a = 3;
2. void setup( )
3. {
4. . //
5. }
6. void loop ( )
7. {
8. .
9. .
10. }
In the ATmega and Arduino UNO boards, the int data types store the value of 2 bytes.
On the boards like Arduino Zero and MKR1000 (SAMD boards), and Arduino Due, the int
data type stores the value of 4 bytes or 32 bits. The Minimal range in such case would be -
(2^ 31) to ((2 ^ 31) - 1) or -2,147,483,648 to 2,147,483,647.
The negative numbers are stored in the form of 2's complement, where the sign bit or the
highest bit is flagged as the negative number.
var= variable
For example,
1. int a;
2. int b = 3;
Any variable or identifier becomes an integer variable and can hold only integer values.
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1. int Sum = 0;
2. void setup( )
3. {
4. Serial.begin(9600);
5. }
6. void loop ( )
7. {
8. Sum++; // on every loop, it adds 1 to the Sum int
9. Serial.println ( Sum); // it prints the current state of the Sum variable
10. delay(1500); // delay of 1.5 seconds
11. }
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The char type is often said to be an integer type. It is because, symbols, letters, etc., are
represented in memory by associated number codes and that are only integers.
The size of character data type is minimum of 8 bits. We can use the byte data type for an
unsigned char data type of 8 bits or 1 byte.
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For example, character ' A ' has the ASCII value of 65.
var= variable
Floating point numbers can also be written in the exponent form. The numbers can be as
large as 3.4028235E+38 and as small as -3.4028235E+38. The size of float data types is 4
bytes or 32 bits.
var= variable
1. int a ;
2. int b ;
3. float c ;
4. void setup ( )
5. {
6. Serial.begin (9600);
7. }
8. void loop ( )
9. {
10. a = 3 ;
11. b = a/2 ; // b is an integer. It cannot hold fractions. The output will be 1.
12. c = (float) a / 2.0 ; // c now contains 1.5.
13. // Here, we have to use 2.0 instead of 2.
14. }
1. float a = 3.6 ;
2. int b = a + 0.6 ; // output = 4
It occupies 4 bytes in ATmega and UNO boards, while 8 bytes on Arduino Due.
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The difference between Unsigned and signed data type is the sign bit. The int type in
Arduino is the signed int. In a 16-bit number, 15 bits are interpreted with the 2's
complement, while the high bit is interpreted as the positive or negative number. If the high
bit is '1', it is considered as a negative number.
var= variable
For example,
The range of short data types is from -32768 to 32767 or - (2^ 15) to ((2 ^ 15) - 1). The ARM
and ATmega based Arduino's usually stores the data value of 2 bytes.
var= variable
For example,
1. short pinofLED = 8 ;
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While using integer numbers, at least one of the numbers should be followed by L, which
forces the number to be a long data type.
var= variable
For example,
var= variable
For example
byte
1 byte = 8 bits.
var= variable
For example,
1. byte c = 20;
word
It is considered as an unsigned number of 16 bits or 2 bytes, which stores values from 0 to
65535.
var= variable
For example,
1. word c = 2000;
Arduino Variables
The variables are defined as the place to store the data and values. It consists of a name,
value, and type.
The variables can belong to any data type such as int, float, char, etc. Consider the url -
Arduino data types for detailed information.
1. int pin = 8;
Here, the int data type is used to create a variable named pin that stores the value 8. It also
means that value 8 is initialized to the variable pin.
We can modify the name of the variable according to our choice. For example,
1. int LEDpin = 8;
Here, the variable name is LEDpin.
For example,
1. pinMode(LEDpin, OUTPUT);
Here, the value stored (8) in the declared variable (LEDpin) will be passed to the pinMode()
function.
If we have not declared the variable, the value can also be directly passed to the function.
For example:
1. pinMode( 8, OUTPUT);
Advantages of Variables
The advantages of the variables are listed below:
1. pin = 7;
We will get an error that pin has not declared.
We can easily change the variables by copying its value to another variable.
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For example,
1. int LEDpin = 7;
2. int pin1 = LEDpin;
3. LEDpin = 13;
The LEDpin now contains the value 13 instead of 7. But, value of pin1 is still 7.
1. void setup()
2. {
3. Serial.begin(9600);
4. int pinLED = 7;
5. Serial.println(pinLED); // value 7 will be printed
6. int pin1 = pinLED;
7. pinLED = 13;
8. Serial.println(pinLED); // value is now changed
9. // now, value 13 will be printed
10. }
11. void loop()
12. {
13. }
Output:
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We can notice in the output that the value of LEDpin is changed from 7 to 13. Similarly, we
can change the values of variables.
Variables Scope
It means that in how many ways the variables can be declared.
The variables can be declared in two ways in Arduino, which are listed below:
o Local variables
o Global variables
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Local Variables
The local variables are declared within the function. The variables have scope only within
the function. These variables can be used only by the statements that lie within that
function.
For example,
1. void setup()
2. {
3. Serial.begin(9600);
4. }
5. void loop()
6. {
7. int x = 3;
8. int b = 4;
9. int sum = 0;
10. sum = x + b;
11. Serial.println(sum);
12. }
Global Variables
The global variables can be accessed anywhere in the program. The global variable is
declared outside the setup() and loop() function.
For example,
1. int LEDpin = 8;
2. void setup()
3. {
4. pinMode(LEDpin, OUTPUT);
5. }
6. void loop()
7. {
8. digitalWrite(LEDpin, HIGH);
9. }
We can notice that the LEDpin is used both in the loop() and setup() functions.
The value is used in both functions, so, changing the value in one function will reflect in the
other. For example,
1. int LEDpin = 8;
2. void setup()
3. {
4. LEDpin = 13;
5. pinMode(LEDpin, OUTPUT);
6. }
7. void loop()
8. {
9. digitalWrite(LEDpin, HIGH);
10. }
Here, the value 13 will be passed to the digitalWrite() function.
The value of true and false are defined as 1 and 0. Any non-zero integer is determined as
true in terms of Boolean language. The true and false constants are type in lowercase
rather than uppercase (such as HIGH, LOW, etc.).
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In Arduino, the pin is configured as INPUT or OUTPUT using the pinMode() function. The
pin is further made HIGH or LOW using the digitalWrite() function.
HIGH
The board includes two types of voltage pins to provide HIGH value, which are listed below:
o 5V
o 3V
Some boards include only 5V pins, while some include 3.3V.
Some boards consist of both 5V and 3.3V pins. For example, Arduino UNO R3.
LOW
The pin configured as LOW is set at 0 Volts.
LED_BUILTIN Constant
The Arduino boards have built-in LED connected in series with the resistor. The particular
pin number is defined with the constant name called LED_BUILTIN.
Most Arduino boards have the LED_BUILTIN connected to Pin number 13.
Constant Keyword
The name const represents the constant keyword. It modifies the behavior of the variables
in our program. It further makes the variable as 'read-only'.
The variable will remain the same as other variables, but its value cannot be changed.
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For example,
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Note: We can either use const or #define in the case of strings and numeric
constants. But we can only use const for arrays.
#define
The #define in Arduino is used to give a name to the constant value. It does not take any
memory space on the chip.
At the compile time, the compiler will replace the predefined value in the program to the
constants with the defined value.
For example,
1. #define LEDpin 12
2. // It is the correct representation of #define
Note: The #define does not require any semicolon. Hence, we do not need to
specify any semicolon after the #define. Otherwise, the compiler will show errors.
The incorrect declarations of #define can be:
1. #define LEDpin = 12
2. #define LEDpin 12;
3. // both of the above statements are incorrect
Arduino Operators
The operators are widely used in Arduino programming from basics to advanced levels. It
plays a crucial role in every programming concept like C, C++, Java, etc.
The operators are used to solve logical and mathematical problems. For example, to
calculate the temperature given by the sensor based on some analog voltage.
1. Arithmetic Operators
2. Compound Operators
3. Boolean Operators
4. Comparison Operators
5. Bitwise Operators
Arithmetic Operators
There are six basic operators responsible for performing mathematical operations in
Arduino, which are listed below:
o Assignment Operator ( = )
The Assignment operator in Arduino is used to set the variable's value. It is quite different
from the equal symbol (=) normally used in mathematics.
o Addition ( + )
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The addition operator is used for the addition of two numbers. For example, P + Q.
o Subtraction ( - )
Subtraction is used to subtract one value from the another. For example, P - Q.
o Multiplication ( * )
The multiplication is used to multiply two numbers. For example, P * Q.
o Division ( / )
The division is used to determine the result of one number divided with another. For
example, P/Q.
o Modulo ( % )
The Modulo operator is used to calculate the remainder after the division of one number by
another number.
Most of the operators are similar to the usual operator used in mathematics.
Example 1:
1. int b;
2. void setup ( )
3. {
4. Serial.begin( 9600 );
5. }
6. void loop ( )
7. {
8. b = 5 + 2;
9. Serial.println(b);
10. }
In the above code, we have assigned the result of the addition of two numbers to b before
printing it to the console.
For output, click on the Upload and Serial Monitor button present on the toolbar.
Output: 7
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Example 2:
1. int d;
2. void setup ( )
3. {
4. Serial.begin( 9600 );
5. }
6. void loop ( )
7. {
8. d = 5 - 2;
9. Serial.println(d);
10. d = d + 3;
11. Serial.println(d);
12. }
Here, d= d +3 is not operated as a usual mathematical operation. It is the assignment
operator where right of the function is evaluated first and is assigned to the left of the equal
sign.
Output:
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3
6
Similarly, we can perform multiplication, modulo, and division. The int variable will store the
integer values. For example, 20/3 = 6.
If we want decimal values to be printed, we need to use the float instead of int.
For example,
1. int b;
2. void setup ( )
3. {
4. Serial.begin( 9600 );
5. }
6. void loop ( )
7. {
8. b = 20.0 / 3; // decimal value is used to force the compiler to print decimal value.
9. Serial.println(b);
10. }
Output: 6.66
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1. Parentheses ( )
2. Multiplication, division, and modulo
3. Addition and subtraction
If there are multiple operations next to each other, they will be computed from left to right.
1. int c;
2. void setup ( )
3. {
4. Serial.begin( 9600 );
5. }
6. void loop ( )
7. {
8. c = 2 * 3 / (2 + 1) + 4;
9. Serial.println(c);
10. }
Output:
6
Let's understand how the above output occurred. Consider the below image:
Compound Operators
The compound operators perform two or more calculations at once.
The result of the right operand is assigned to the left operand, as already discussed above.
The same condition will apply to all the compound operators, which are listed below:
o b++
Here, b = b + 1. It is called the increment operator.
o b+=
For example, b + = 4. It means, b = b+ 4.
o b--
Here, b = b - 1. It is called as the decrement operator.
o b-=
For example, b - = 3. It means, b = b - 3.
o b*=
For example, b * = 6. It means, b = b * 6.
o b/=
For example, b / = 5. It means, b = b / 5.
o b%=
For example, b % = 2. It means, b = b % 2.
Now, let's use the above operators with two variables, b and c.
o b + = c ( b = b + c)
o b - = c ( b = b - c)
o b * = c ( b = b * c)
o b / = c ( b = b / c)
o b % = c ( b = b % c)
We can specify any variable instead of b and c.
Boolean Operators
The Boolean Operators are NOT ( ! ), Logical AND ( & & ), and Logical OR ( | | ).
1. if ( a = = b & & b = = c )
Above statement is true if both conditions are true. If any of the conditions is false, the
statement will be false.
o Logical OR ( | | )
The result of the condition is true, if either of the variables in the condition is true.
1. if ( a > 0 | | b > 0 )
The above statement is true, if either of the above condition ( a> 0 or b > 0 ) is true.
o NOT ( ! )
It is used to reverse the logical state of the operand.
For example, a ! = 2.
The NOT operator returns the value 1 or TRUE when the specified operand is FALSE. It
also reverses the value of the specified expression.
Comparison Operators
The comparison operators are used to compare the value of one variable with the other.
1. int b;
2. int c ;
3. void setup ( )
4. {
5. Serial.begin( 9600 );
6. }
7. void loop ( )
8. {
9. b = 3;
10. c = 5;
11. if ( b < 4 )
12. Serial.println(b);
13. if ( c < 4)
14. Serial.println( c);
15. }
Output: 3
In the above code, if any of the two statement is correct, the corresponding value of the
variable will be printed. Here, only first condition is correct. Hence, the value of b will be
printed.
o equal to ( = = )
It checks the value of two operands. If the values are equal, the condition is satisfied.
For example, a = = b.
For example, a ! = b.
It checks the value of a is greater or equal than b. If either of the condition satisfies, the
statement is true.
Bitwise Operators
The Bitwise operators operate at the binary level. These operators are quite easy to use.
There are various bitwise operators. Some of the popular operators are listed below:
o bitwise NOT ( ~ )
The bitwise NOT operator acts as a complement for reversing the bits.
o bitwise XOR ( ^ )
The output is 0 if both the inputs are same, and it is 1 if the two input bits are different.
For example,
For example,
1. 1 0 0 1 // input 1 or operand 1
2. 0 1 0 1 // input 2
3. 1 1 0 0 // Output ( resultant - XOR)
o bitwise OR ( | )
The output is 0 if both of the inputs in the OR operation are 0. Otherwise, the output is 1.
The two input patterns are of 4 bits.
For example,
1. 1 1 0 0 // input 1 or operand 1
2. 0 0 0 1 // input 2
3. 1 1 0 1 // Output ( resultant - OR)
For example,
1. 1 1 0 0 // input 1 or operand 1
2. 0 1 0 1 // input 2
3. 0 1 0 0 // Output ( resultant - AND)
Arduino Array
What are Arrays?
The arrays are defined as the data structures that allow multiple values to be grouped
together in a simple way. This is an easily access method.
The array is normally built from the data types like integer, reals, characters, and
boolean. It refers to a named list of finite number (n) of similar data elements.
The set of consecutive numbers usually represent the elements in the array, which are 0, 1,
2, 3, 4, 5, 6,.......n.
For example, if the name of an array of 5 elements is AR, the elements will be referenced
as shown below:
Arrays in Arduino
The array in Arduino is declared with the integer data type.
It is also defined as the collection of variables, which is acquired with an index number.
We can specify any name according to our choice. The array name is the individual name of
an element.
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Array Declaration
There are different methods to declare an array in Arduino, which are listed below:
1. int myarray[ ] = { 1, 4, 6, 7 } ;
For example,
o The size of the array should not be less than the number of elements. For example,
int myarray[5 ] = { 1, 4, 6, 7 } ; can be written as int myarray[8 ] = { 1, 4, 6, 7 } ;
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1. myvalue[0] = = 1, myvalue[1] = = 2, . . . .
Example 1:
Let's take an array (ARarduino) of 6 elements. The elements of the array are shown below:
and ARarduino[5].
The last element of the array will be n-1, where n is the declared size of an array.
Example 1: Sum
Let's consider an array (AR) with 4 elements. The elements are: AR[0], AR[1],
AR[2], and AR[3].
Example 2: Division
We will divide the value assigned to the element AR[4] with 2. The resulting value will be
assigned to the variable 'z.' Consider the below code:
1. z = AR[4] / 2;
2. Serial.println ( x );
The result will be printed.
We need to be careful while assigning value to the array. The index number greater than
the size of the array may yield invalid data. Such data is saved to random memory
locations, which can cause the program malfunction or a difficult bug to find.
Note: C++ does not check the legally bound size of the declared array, while
JAVA and BASIC do check.
The syntax to assign a value to an array is specified as:
1. myArray[0] = 5;
2. // we can assign any value depending on the requirements.
The syntax to retrieve a value from an array is specified as:
Example of project: We will also discuss a project to light LED using arrays in the Basic
projects -> Blinking various LEDs using Arrays.
Loop Arrays
We can also use arrays inside the loop. For each element of an array, the loop counter acts
as an index element for that array.
In this example, the element over the serial port will be printed.
Code Examples
Let's understand arrays with some examples.
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delay( ) function
The delay( ) function pauses the program or task for a specified duration of time. The time is
specified inside the open and closed parentheses in milliseconds.
Where,
Example 1:
delay(500)
It is shown below:
The program waits for a specified duration before proceeding onto the next line of the code.
The delay( ) function allows the unsigned long data type in the code.
We can create many sketches using the short and long delays depending on the
requirements in the project. It does not disable any interrupts. But, the delay( ) function has
some drawbacks.
Let's understand the delay() function with the help of two examples.
Example 1:
1. void setup ( )
2. {
3. Serial.begin ( 4800); //opens the serial port and set the bits per rate to 4800
4. }
5. void loop ( )
6. {
7. Serial.print(" Welcome");
8. delay(1000);
9. Serial.println("to delay"); // It will print 'to delay' followed by a new line.
10. delay ( 500); // delay of 0.5 seconds between each printed line.
11. }
In the output, the word Welcome will appear followed by the word to delay 1 second later.
After 0.5 seconds, another line will be printed.
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Output:
Welcome to delay
Welcome to delay
Arduino If statement
The if ( ) statement is the conditional statement, which is the basis for all types of
programming languages.
If the condition in the code is true, the corresponding task or function is performed
accordingly. It returns one value if the condition in a program is true. It further returns
another value if the condition is false.
It means that if ( ) statement checks for the condition and then executes a statement or a
set of statements.
1. if ( condition)
2. {
3. // include statements
4. // if the condition is true
5. // then performs the function or task specified inside the curly braces
6. }
Here,
The comparison operators that can be used as a condition inside the parentheses are listed
below:
o a ! = b ( a not equal to b )
o a < b ( a less than b )
o a > b ( a greater than b )
o a = = b ( a equal to b )
o a < = b ( a less than or equal to b )
o a > = b ( a greater than or equal to b )
where,
a and b are the variables.
Code Examples
Let's understand with the help of two coding examples.
Example 1:
The code shows the initialization of values to the two variables a and b. In this example, the
first condition is True. Hence the corresponding information is printed.
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Example 2:
In the above example, we have initialized the value of x. Since the value of x is less than
100, the second condition is true. Hence, LED2 will light up.
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If else
The if-else condition includes if ( ) statement and else ( ) statement. The condition in the
else statement is executed if the result of the If ( ) statement is false.
1. if (condition)
2. {
3. // statements
4. }
5. else
6. {
7. //statements
8. }
The else( ) statement can also include other if statements. Due to this, we can run multiple
statements in a single program.
Code Example
Let's understand if else statement with the help of two examples.
Example 1:
1. int a = 5;
2. int b= 6;
3. void setup ( )
4. {
5. Serial.begin ( 9600 );
6. }
7. void loop ( )
8. {
9. if ( a > b )
10. {
11. Serial.println ( " a is greater " );
12. }
13. else
14. {
15. Serial.println ( " a is smaller " );
16. }
17. }
In the above example, the values are initialized to the variables a and b. The message
concerning the satisfied condition will be printed.
Example 2:
If the initialized value of x is less than 100, the message ' LED1 will not light ' will be printed
in the output.
Else if
The else if statement can be used with or without the else ( ) statement. We can include
multiple else if statements in a program.
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1. if (condition)
2. {
3. // statements
4. }
5. else if ( condition)
6. {
7. // statements
8. // only if the first condition is false and the second is true
9. }
10. else
11. {
12. //statements
13. }
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Code Example
Let's understand else-if statement with the help of an example.
Example 1:
1. int i = 2;
2. int j = 3;
3. void setup ( )
4. {
5. Serial.begin(9600);
6. }
7. void loop ( )
8. {
9. if ( i > j )
10. {
11. Serial.println( " I is greater ");
12. }
13. else if ( i < j )
14. {
15. Serial.println( " J is greater " );
16. }
17. else
18. {
19. Serial.println( " Both are equal " );
20. }
21. }
Output: J is greater
The else if ( ) statement will stop the flow once its execution is true.
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The for statement is commonly used for repetitive task or operation or to operate on the
group of data/pins in combination with arrays.
1. for ( i = 0 ; i < 5 ; i + +)
The above statement will execute the loop for five times. The values of i will be from 0 to 4.
Note: If we do not want to execute the for loop again and again. Then, we can
insert the for loop in the void setup( ) function.
Example 1:
To print a message 'Arduino' 15 times.
To print a message 15 times or more is quite complicated using Serial.println ( ), as the
code will become too lengthy.
To overcome this, programmers prefer to use for loop to execute a task multiple times,
while using a single statement.
1. int i;
2. void setup ( )
3. {
4. Serial.begin(9600);
5. for ( i = 0 ; i < 15 ; i ++ )
6. {
7. Serial.println( "Arduino");
8. }
9. }
10. void loop ( ) {
11. }
Output:
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Example 2:
To use a multiplication increment
The multiplication increment in the for loop will generate a logarithmic progression.
1. int x;
2. void setup ( )
3. {
4. Serial.begin(9600);
5. for (x = 2; x < 100; x = x * 2)
6. {
7. Serial.println(x);
8. }
9. }
10. void loop ( ) {
11. }
Output:
We can also declare the int data type directly in the for loop.
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For example,
1. const int pinPWM = 11; // here, we have initialized the PWM pin.
2. void setup ( )
3. {
4. Serial.begin(9600);
5. }
6. void loop ( )
7. {
8. int x = 1;
9. for (int i = 0; i > -1; i = i + x)
10. {
11. analogWrite(pinPWM, i);
12. if (i == 255)
13. {
14. x = -1; // It will switch the direction at peak
15. }
16. delay(10); // It is delay time of 10 milliseconds
17. // the lesser the time, the more fading effect can be seen clearly
18. }
19. }
For the connection, we will connect the positive terminal of the LED in series with the
resistor to PIN 11 (PWM pin), and the negative terminal of the LED to GND.
Note: The for loops in C++ programming language is much more flexible than
other types of programming languages.
Example 4:
Consider the below code:
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1. void setup ( )
2. {
3. int i;
4. Serial.begin(9600);
5. for (i = 0; i < 4; i = i + 1)
6. {
7. Serial.println( "Hello Arduino" );
8. }
9. Serial.println( " DONE");
10. }
11. void loop ( )
12. {
13. }
The above code will print 'Hello Arduino' four times. After that the condition becomes false,
control comes out of the loop, and 'DONE' is printed.
Output:
Similarly, we can create any program using for loop accordingly.
The while loop will never exit until the tested condition is changed or made to stop. The
common use of a while loop in Arduino includes sensor testing, calibration (calibrating
the input of sensor), variable increment, etc.
1. while (condition)
2. {
3. // code or set of statements
4. }
where,
condition: It specifies the boolean expression, which determines the condition to be true or
false.
For example,
1. variable = 0;
2. while (variable < 100) {
3. // performs the specified task 100 times repeatedly
4. variable++ ; // increments after every execution
5. }
The above code inside the curly braces in while loop will execute continuously and
repeatedly as long as the variable is less than 100.
Flowchart
The flowchart is shown below:
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Code Example
In order to change the flow of the program, we need to change the specified condition inside
the parentheses of while loop. The process is much like the if statement.
Example 1:
1. int a = 0;
2. void setup()
3. {
4. Serial.begin(9600);
5. while( a < 5)
6. {
7. Serial.println("Welcome to Arduino");
8. a = a + 1;
9. }
10. }
11. void loop()
12. {
13. }
Output:
The message inside the loop will be printed five times, as shown below:
Explanation: At first, we have defined the variable a as 0, and initialized the serial monitor
as usual (means Serial.begin()). The loop first checks the condition specified within the
parentheses. At first, a =0. The condition is true (0 < 5). The code inside the curly braces
will execute, and the message is printed.
Now, the value of a is incremented (added 1 to a), and the loop executes again.
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Similarly, five times the condition remains true. When a =5, the condition becomes false,
and the loop exits and drops. The code outside the loop is executed.
Example 2:
The code is similar to the above example. We will only add some statements outside the
loop.
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1. int a = 0;
2. void setup()
3. {
4. Serial.begin(9600);
5. while( a < 5)
6. {
7. Serial.println("Welcome to Arduino");
8. a = a + 1;
9. }
10. Serial.println("DONE");
11. Serial.println("Welcome to the code outside the loop");
12. }
13. void loop()
14. {
15. }
Output:
We can notice that as soon as the condition in the loop becomes false, the message
specified outside the loop is printed.
do...while
The working of the do-while loop is similar to the while loop. The condition inside the do-
while will execute at least once. It is because the condition is tested at the end of the loop
instead of the beginning.
1. do
2. {
3. // code or set of statements
4. } while (condition);
where,
condition: It specifies the boolean expression, which determines the condition to be true or
false.
For example,
1. int b = 0;
2. do {
3. delay(100); // wait for stabilization of the sensors
4. b = readSensors(); // It checks the sensors
5. } while (x < 100); // specified condition
Flowchart
The flowchart is shown below:
Code Example
Let's understand the concept of the do-while loop with an example.
Example 1:
1. int a = 0;
2. void setup()
3. {
4. Serial.begin(9600);
5. do
6. {
7. Serial.println("Welcome to the do while loop");
8. a = a + 1;
9. } while( a < 3);
10. }
11. void loop()
12. {
13. }
Output:
Arduino switch case
The switch case controls the flow of the program by executing the code in various cases. A
switch statement compares a particular value of a variable with statements in other cases.
When the statements in a case matches the value of a variable, the code associated with
that case executes.
The break keyword is used at the end of each case. For example, if there are five cases,
the break statements will also be five. The break statement exits the switch case.
The switch statement without a break will continue to execute all the cases until the end.
Hence, it is essential to include a break statement at the end of each case.
1. switch(variable)
2. {
3. case 1:
4. // statements related to case1
5. break;
6. case 2:
7. // statements related to case2
8. break;
9. .
10. .
11. case n:
12. // statements related to case n
13. break;
14. default:
15. // it contains the optional code
16. //if nothing matches in the above cases, the default statement runs
17. break;
18. }
where,
variable: It includes the variables whose value will be compared with the multiple cases
value: It consists of a value to compare. These values are constants. The allowed data
types are int and char.
Flowchart of the switch case
Consider the below flowchart:
Yes.
But for some cases, implementing a switch case is somewhat easier than if statements.
The if statement allows us to choose between the two options, TRUE or FALSE. We can
also use multiple if statements for more than two cases. The switch case allows us to
choose between various discrete options.
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Code Example
We will include the switch case in the setup() function, as we do not require the repeated
execution.
o char StrA[10];
o char StringA[8] = {'w', 'e', 'l', 'c', 'o', 'm', 'e'};
We can also add an explicit null character
o char StringB[8] = {'w', 'e', 'l', 'c', 'o', 'm', 'e', '\0'};
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We can also declare an array with extra space for a string constant StrA.
The null character has the value 0 in the ASCII table. It is defined using two characters ( \
and \0). The backslash (\) represents the special character when used in conjunction with
other characters. The backslash is also known as an escape character. The null character
is added by the compiler to terminate the string.
Note: Strings are always declared inside the double quotes, while characters are
declared inside single quotes.
Let's start.
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Array of Strings
We can specify the array of strings while working with large projects, such as LCD display,
etc.
The array names are also considered as pointers. The data type marked with an asterisk is
defined as pointers.
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For example, char*. To define an array of arrays, we actually need pointers.
1. char *StrAB[] = {"Welcome to string A to G in Arduino", "Here is string A", "Here is string B", "H
ere is string C", "Here is string D", "Here is string E",
2. "Here is string F", "Here is string G" };
3. void setup() {
4. Serial.begin(9600);
5. }
6. void loop() {
7. for (int i = 0; i < 8; i++)
8. {
9. Serial.println(StrAB[i]);
10. delay(1000);
11. }
12. }
Output:
For example,
The begin(), print(), and println() are the functions that are declared using the serial
object. The period after the Serial (print(), etc.) specifies that we are accessing some
members within the serial object. The members can be either a function or a variable.
The parentheses after the print() and println() function determines the function being called
in the serial. These functions cannot be declared alone in the global scope in the code.
Thus, they are declared with the serial object as Serial.print() and Serial.println().
String Object
The String object allows us to store and perform actions on an array of characters. The
String object takes more memory than the regular String.
The String object is always displayed with the uppercase 'S'. It produces an instance of the
String class.
It can be constructed from different data types, which are listed below:
To specify a number with base other than 10, the String can be created as:
1. String(value)
2. String(value, base)
3. String(value, PlacesofaDecimal)
where,
The data types are byte, unsigned int, char, float, double, unsigned long, long, int, and
string.
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base: It signifies the base, which is required to format the integer value. For example, HEX,
BIN, etc.
PlacesofaDecimal: It specifies the desired decimal places, which is only needed if the
value is double or float.
o charAT()
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1. thisString.charAT(n)
where,
n is also a variable
The above syntax will return the nth character of the specified string.
o compareTo()
It is used to compare the two Strings. The specified Strings are compared using the ASCII
values of the characters.
1. thisString.compareTo(myString)
where,
The above syntax will return a negative number if thisString comes before myString.
1. thisString.endsWith(myString)
where,
It will return true if thisString ends with the characters of myString. Otherwise, it will
return false.
o startsWith()
It tests that if a String starts with the characters of other String or not.
1. thisString.startsWith(myString)
where,
It will return true if thisString starts with the characters of myString. Otherwise, it will
return false.
o toLowerCase()
It gets a lowercase version of the specified String.
1. thisString.toLowerCase()
where,
o toUpperCase()
It gets an uppercase version of the specified String.
1. thisString.toUpperCase()
where,
1. thisString.equals(myString)
where,
It will return true if thisString equals to myString. Otherwise, it will return false.
o getBytes()
It copies the characters of the String to the supplied buffer.
1. thisString.getBytes(buffer, length)
where,
buffer: The characters are copied into the buffer. The required data type is the byte.
length: It signifies the size of the buffer. The required data type is unsigned int.
o lastIndexOf()
It locates a String or character within the other String.
1. thisString.lastIndexOf(value)
2. thisString.lastIndexOf(value, from)
where,
value: It includes the particular value to search for. The required data types
are String and char.
o substring()
It is declared to get the substring of a specific String.
The syntax is:
1. thisString.substring(from)
2. thisString.substring(from, to)
where,
from: It is defined as the index, from where the substring will start
o toInt()
It converts a valid String in Arduino to the integer type.
1. thisString.toInt()
where,
The required data type is long. It returns zero if the conversation is invalid or a String does
not start with an integer number.
o toFloat()
It converts a valid String in Arduino to the float.
1. thisString.toFloat()
where,
The required data type is float. It returns zero if the conversation is invalid or a String does
not start with a digit.
o trim()
It modifies the String by removing the extra whitespaces.
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Code Example
Let's understand the String Object with two examples.
Example 1:
1. void setup()
2. {
3. Serial.begin(9600);
4. String thisString = "Welcome to Arduino";
5. Serial.println(thisString.charAt(8));
6. }
7. void loop()
8. {
9. }
Output: t
Example 2:
1. void setup()
2. {
3. Serial.begin(9600);
4. String thisString = "Welcome to Arduino";
5.
6. thisString.concat("String Object");
7.
8. Serial.println(thisString);
9. }
10. void loop()
11. {
12. }
Output
Blinking an LED
It is the simple basic project created using Arduino. LED (Light Emitting Diode) is an
electronic device, which emits light when the current passes through its terminals. LED's
are used in various applications. It is also used as an ON/OFF indicator in different
electronic devices.
In this project, we will connect the LED to the digital pin on the Arduino board. The LED will
work as a simple light that can be turned ON and OFF for a specified duration.
Structure of LED
An LED is a two-terminal device. The two terminals are called as Cathode and Anode.
It is shown below:
The long terminal is called Anode, and the shorter terminal is called Cathode. Here, cathode
is the negative terminal and anode is the positive terminal.
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We can use a resistor of any value upto 470 Ohms. We can use other value of resistors as
well, depending on our circuit requirements. Usually, the value should not exceed the
allowable forward current.
It is shown below:
Sketch
We need to install the Arduino IDE, to begin with the coding, which is already discussed.
Open the IDE and start with the coding, which is given below:
1. void setup ()
2. {
3. pinMode ( 8, OUTPUT); // to set the OUTPUT mode of pin number 8.
4. }
5. void loop ()
6. {
7. digitalWrite (8, HIGH);
8. delay(1000); // 1 second = 1 x 1000 milliseconds
9. digitalWrite (8, LOW);
10. delay(500); // 0.5 second = 0.5 x 1000 milliseconds
11. }
We can modify the delay duration according to our choice or as per the requirements.
Every statement of coding is explained in Arduino coding basics. You can open the URL for
clear understanding.
The RX and TX LED on the board will light up after the successful uploading of the code.
Procedure
The procedure to join the components of the project is shown below:
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o Attach an LED on the breadboard. We need to plug-in the two terminals of an LED into
the holes of the breadboard.
We can plug-in the LED anywhere on the breadboard.
o Connect the left leg of the resistor (connected in series with red LED) to the digital output
pin of the UNO board, i.e., PIN 8.
o Connect the negative/shorter terminal (Cathode) of the LED to the GND pin of the UNO
board using the wire, as shown below:
Here, the orange wire is connected to the PIN 8, and the blue wire is connected to the GND.
The shorter terminal indicates the negative. So, we will connect the shorter terminal to the
Ground (GND).
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o We can use any pin as the OUTPUT pin. For example, 8, 13, 7, 4, and 3. The other pins
are PWM and analog pins.
o One terminal of the LED is connected to the Ground while the other terminal is
connected to the digital pin. The digital pin has only two values 0 or 1.
o HIGH = 1
o LOW = 0
o Arduino UNO board is recommended for all basic projects because it is easy to
understand and implement. It is also the standard Arduino board from all types of boards
used. It supplies power and also acts as a serial port.
The concept of blinking two LED's is similar to the blinking of a single LED. As we know, we
can use the resistance of any value, so let's take the resistors of 470 Ohms. The resistors
reduce the amount of current reaching the LED, which saves the LED from being burnt.
We can also use other resistors depending on the circuit limit and requirements.
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Components
The components used in the project are listed below:
Similarly, the positive terminal (cathode) of the green LED is connected to PIN 7 and the
negative terminal is connected to the ground.
As mentioned, two resistors each of 470 Ohms, will be connected in series to the two LEDs
in the project.
The structure will represent the pinout diagram of the project. It is shown below:
Sketch
Open the Arduino IDE (Integrated Development Environment) and start with the coding,
which is given below:
1. void setup ()
2. {
3. pinMode ( 13, OUTPUT); // to set the OUTPUT mode of pin number 13.
4. pinMode ( 7, OUTPUT); // to set the OUTPUT mode of pin number 7.
5. }
6. void loop ()
7. {
8. digitalWrite (13, HIGH);
9. digitalWrite (7, LOW);
10. delay(1500); // 1.5 second = 1.5 x 1000 milliseconds
11. digitalWrite (13, LOW);
12. digitalWrite (7, HIGH);
13. delay(1000); // 1 second = 1 x 1000 milliseconds
14. }
We can modify the delay duration according to our choice or as per the requirements.
The sketch will be uploaded to the board after the correct compiling, as shown below:
Click on the Verify button present on the toolbar to compile the code.
The RX and TX LED on the board will light up after the successful uploading of the code.
Procedure
The procedure to join the components of the project is shown below:
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o Connect the left leg of the resistor (connected in series with red LED) to the digital
output pin of the UNO board, i.e., PIN 13.
o Connect the left leg of the resistor (connected in series with green LED) to the digital
output pin of the UNO board, i.e., PIN 7.
o Connect the negative/shorter terminal (Cathode) of the red and green LED to
the GND pin of the UNO board using the wire, as shown below:
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Here, the red wire is connected to the PIN 13, and the blue wire is connected to the GND.
Similarly, the green wire is connected to the PIN 7, and the orange wire is connected to the
GND.
Note: The different colors of wire are used only for a better understanding.
The shorter terminal indicates the ground. So, we will connect the shorter terminal to the
Ground (GND).
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Here, we will discuss a project to blink five LEDs using array. All the five LEDs will light one
after the other.
Hardware Required
The components required for the project are listed below:
o 5 x red LED
o 5 x 220 Ohm Resistors
o Arduino UNO R3 board
o Jump wires
We can use any color LED as per our choice.
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Principle
We will connect the five LEDs to pins 13, 12, 8, 4, and 2 of the Arduino board. The required
resistance of the resistors is enough to light up an LED without damaging the board and
other components.
The LED arranged one after another will light up. We can also change or rearrange the
LEDs connected to the specified pin number on the board.
It is shown below:
Connection
The connection of the above project is discussed below:
o Connect the resistor of 220 Ohm in series with the five LEDs. Now connect it to the pin
number 13, 12, 8, 4, and 2 of the Arduino board.
o Connect the negative terminal of the five LEDs to the GND (Ground).
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Sketch
The code to light the five LEDs is given below:
Connection Diagram
We will show the connection using the Simulator because the connections become clearer
and more precise.
In this project, we will discuss the process to blink three LEDs using for loop. The three
LEDs will light up one after the other.
Hardware Required
The components required for the project are listed below:
o 3 x red LED
o 3 x 220 Ohm Resistors
o Arduino UNO R3 board
o Jump wires
We can use any color LED as per our choice.
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Principle
We will connect the three LEDs to pins 13, 8, and 4 of the Arduino board. The limiting value
of resistance should be between 220 and 330 ohms to set the optimal current through the
LEDs.
The required resistance is enough to light up an LED without damaging the board and
the LED. We will turn the LED ON/OFF individually.
It is shown below:
Procedure
The connection of the above project is discussed below:
o Connect the resistor of 220 Ohm in series with the three LEDs. Now connect it to the pin
number 13, 8, and 4 of the Arduino board.
o Connect the negative terminal of the three LEDs to the GND (Ground).
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Sketch
Open the Arduino IDE and start with the coding, which is given below:
1. /*
2. This program blinks LED connection to the pin number 13, 8, and 4
3. */
4. void setup()
5. {
6. pinMode(13, OUTPUT);
7. pinMode(8, OUTPUT);
8. pinMode(4, OUTPUT);
9. }
10. void loop()
11. {
12. // the first LED is made to blink one time
13. digitalWrite(13, HIGH);
14. delay(1000); // delay time in milliseconds
15. digitalWrite(13, LOW);
16. delay(1000);
17. // the second LED will blink two times
18. digitalWrite(8, HIGH);
19. delay(500); // the duration is 0.5 seconds
20. digitalWrite(8, LOW);
21. delay(500);
22. digitalWrite(8, HIGH);
23. delay(500);
24. digitalWrite(8, LOW);
25. delay(500);
26. // the third LED will blink three times
27. for( int i = 0; i < 3; i = i +1 )
28. {
29. digitalWrite(4, HIGH);
30. delay(500);
31. digitalWrite(4, LOW);
32. delay(500);
33. // We can adjust the delay time accordingly
34. }
35. }
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Connection Diagram
We will show the connection using the Simulator because the connections become clearer
and more precise.
Hardware Required
The components required for the project are listed below:
o 4 x red LED
o 4 x 220 Ohm Resistors
o Arduino UNO R3 board
o Jump wires
We can use any color LED as per our choice.
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Principle
We will connect the four LEDs to pins 12, 11, 8, and 6 of the Arduino board. The resistors of
220 Ohm are connected in series with the LEDs.
The switch statement will compare the declared value of a variable with statements in other
cases. The code associated with the matching case will run.
We will also change or rearrange the LEDs connected to the specified pin number on the
board.
It is shown below:
Connection
The connection of the above project is discussed below:
o Connect the resistor of 220 Ohm in series with the four LEDs. Now connect it to the pin
number 12, 11, 8, and 6 of the Arduino board.
o Connect the negative terminal of the five LEDs to the GND (Ground).
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Sketch
Consider the below code:
1. void setup()
2. {
3. // initialize serial communication:
4. Serial.begin(9600);
5. // initializing the LED pins:
6. for (int LEDpin = 6; LEDpin <13 ; LEDpin++) {
7. pinMode(LEDpin, OUTPUT);
8. // here, we have used for loop for initialization
9. }
10. }
11. void loop()
12. {
13. int a = 3; // we can specify any variable name
14. switch (a)
15. {
16. case 1:
17. digitalWrite(6, HIGH);
18. break;
19. case 2:
20. digitalWrite(8, HIGH);
21. break;
22. case 3:
23. digitalWrite(11, HIGH);
24. break;
25. case 4:
26. digitalWrite(12, HIGH);
27. break;
28. default:
29. // turn all the LEDs off if all the above cases does not matches:
30. for (int LEDpin = 6; LEDpin <13; LEDpin++)
31. {
32. digitalWrite(LEDpin, LOW);
33. }
34. }
35. }
In the above code, the specified value of variable matches with case 3. Hence, the LED
connected to pin number 11 will light up.
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Connection Diagram
We will show the connection using the Simulator because the connections become clearer
and more precise.
Output
The LED connected to the PIN 11 will light up, as shown below:
Arduino Switch
Switches are used to turn ON/OFF devices and to connect different parts of a circuit. The
slide-switch in Arduino moves the slider of the switch from the open position (ON) to the
closed position (OFF).
It allows the flow of current in the circuit without the need for splice wire. The slide switches
are widely used in small circuits applications.
o Closed circuits
The closed circuits have closed loop. Electrons can easily flow in a closed circuit and light
up an LED.
o Open circuits
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The open circuits have open ends, due to which electrons cannot flow through the circuit.
We can use an electronic component switch, to open and close circuits without the need to
disconnect the wires by hand again and again.
Types of Switches
There are major four types of switches in Arduino, which are listed below:
Throw: It signifies the number of positions in which each pole of the switch can connect to
it.
Code Example
Let's discuss an example to light an LED using a Switch. Here, we will use the SPDT
(Single Pole Double Throw) Switch.
If we leave one side of the switch, it can work as SPST (Single Pole Single Throw) switch.
Components Required
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5. Connect the positive terminal of LED in series with the resistor to PIN 8.
6. Connect the common terminal or the middle terminal to pin number 3. It is because the
middle terminal is the input terminal.
7. Connect one end of slide switch to Ground and another end to 5V.
Arduino button
The buttons are similar to switches that create and break electrical connections in the
circuits. The button plays a transition between ON and OFF state. A single press turns the
state ON, while another press turns the state OFF. It means that the button connects the
two points in a circuit when we press them.
o NO (Normally Open)
We mostly use NO types of buttons. In such type, the state of the button is in rest. It means
that a terminal in such a condition is not connected.
It is shown below:
o NC (Normally Closed)
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It is defined as the working state of the button. It connects the terminals of the circuit and
allows current to flow through the load.
It is shown below:
NC and NO are also defined as the momentary type of switches.
Due to the open ends of the circuit, the current cannot flow through it. The state of the
circuit is in rest.
Another type of button is pushbutton, which is widely used in projects and circuits.
Structure of pushbutton
Let's understand the structure of pushbutton.
The pushbutton is a square shape button with four terminals, as shown below:
The two pins are next to each other on one side and another two pins on the other side. The
pins across to each other are connected. The pins next to each other can only be
connected, when we press the button.
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We can also connect two opposite terminals of the pushbutton, as shown below:
Let's understand buttons with an example.
Code Example
Here, we will light an LED by pressing the pushbutton. When we press the push button, it
turns ON the LED connected to the PIN 13 on the Arduino UNO board.
Components Required
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Code
The code for the upper circuit is shown below:
When we continuously press the button, LED will light. The message 'LED is ON' will print
on the Serial Monitor after every 500 milliseconds.
The libraries in Arduino are written in C or C++ (.cpp). These libraries allow us to
manipulate data and work with the hardware.
To implement any Library in the Arduino IDE, go to the Sketch -> Import Library.
There are several libraries available for download. We can also create our own library.
Standard Libraries
The standard libraries are listed below:
EEPROM
It stands for Electronic Erasable Programmable Read Only Memory. The EEPROM is
associated with the microcontroller present on the AVR or Arduino Boards. The EEPROM
library allows us to read the bytes stored in the memory when the power of the board is off.
The size of EEPROM varies in different boards, such as 1KB or 1024 bytes on the
ATmega328P. It can also be of 4KB or 4096 bytes on the Microcontroller ATmega2560, etc.
1. #include <EEPROM.h>
For example, EEPROM Read, EEPROM Clear, EEPROM Write, EEPROM Get, EEPROM
Update, EEPROM Put, EEPROM Iteration, etc.
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Ethernet Library
The Ethernet library works with the Arduino Ethernet shield and other related devices. The
Ethernet library allows us to connect the Arduino board to the Internet.
The SPI bus acts as an intermediate between the board and the shield.
1. #include <Ethernet.h>
2. #include <SPI.h>
For example, TelnetClient, WebServer, WebClientRepeating, WebClient, ChatServer,
DnsWebClient, UdpNtpClient, UdpSendReceiveString, etc.
Firmata Library
For the programming environment, we can create custom firmware without producing our
own objects and protocols.
It is used to implement the firmware protocol, which communicates with the software on the
host computer.
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1. #include <Firmata.h>
GSM Library
The GSM library exists on the IDE version 1.0.4 and up.
The GSM library allows us to perform the operations on the Arduino board similar to the
GSM phone, such as internet connection, send and receive messages, and to place voice
calls.
1. #include <GSM.h>
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1. #include <LiquidCrystal.h>
The examples are Hello World, Cursor, Blink, etc.
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SD Library
It allows writing to or reading from SD cards. For example, Arduino Ethernet Shield. The file
names include the paths separated by the forward slashes, which are passed to the SD
Library. But, SPI is used for the communication between the SD card and the Arduino.
1. #include <SPI.h>
2. #include <SD.h>
The examples are Dump files, List Files, Read Write, etc.
Servo Library
The Servo library permits Arduino to work with servo motors. It allows controlling the
integrated shaft and gears. We can also position shaft at different angles between 0 and
180 degrees. The servo library on Arduino boards can support upto 12 motors, while
on Arduino Mega board, it can support upto 48 motors.
1. #include <Servo.h>
SPI Library
The SPI (Serial Peripheral Interface) is a serial data protocol. The microcontrollers use the
serial protocol to communicate over short distances with one or more peripheral devices
quickly.
The required connection of SPI is a full-duplex that allows devices to simultaneously sent
and receive data.
1. #include <SPI.h>
The examples are Dump files, List Files, Read Write, etc.
Stepper Library
The Stepper library in Arduino permits to control of bipolar or unipolar stepper motors.
1. #include <Stepper.h>
The Stepper includes stepper speed control, stepper one revolution, etc.
1. #include <SoftwareSerial.h>
The SD card slot present on the onboard screen can be used by implementing the SD
library.
The TFT library for communication depends on the SPI library with the SD card and screen.
1. #include <SPI.h>
2. #include <TFT.h>
WiFi Library
The WiFi library permits Arduino to establish a connection with the internet. It can either be
a server to receive the incoming connections or a client to perform outgoing connections.
The personal encryptions supported by the WiFi library are WPA2 and WEP except for
WPA2 Enterprise. Arduino uses the SPI bus to communicate with the WiFi shield.
1. #include <WiFi.h>
The examples include WiFiWebClient, WiFiWebServer, etc.
Audio Library
The Audio library is compatible with the Arduino Due board only. It enables the board to
playback .wav files from the specific storage devices, such as the SD card.
Arduino Zero and MKR1000 board play sound by using the DAC0 pin.
1. #include <AudioZero.h>
The example is the Simple Audio Player Zero.
1. #include <AudioSound.h>
The examples include WavePlayBack, ClapDetector, WhistleDetector, etc.
We need to wait for the library to download. The downloading will depend on the connection
speed.
The 'INSTALLED' tag will appear in front of the library that is already installed on our
computer.
It is shown below:
We can also recheck from the option Sketch -> Include library to see that the added
libraries are present or not on the list.
We are not required to unzip the downloaded library. The file will remain in the .zip format.
We can download the 3rd party libraries starting with the Arduino IDE version 1.0.5.
Here, we will accept the serial input from the computer and upload the sketch to
the Arduino. The characters will be displayed on the LCD.
The library that allows us to control the LCD display is called Liquid Crystal Library, which
is discussed below:
1. #include <LiquidCrystal.h>
The library is based on a compatible chipset called Hitachi HD44780. It is found on most of
the LCDs that are based on text. It works with either an 8-bit mode or 4-bit mode. Here, the
bit mode signifies the data lines in addition to the enable, rs, and rw control lines (optional).
LCD Structure
The LCD display has a 16-pin interface.
The Liquid Crystal Display has a parallel interface. It means that the microcontroller
operates several pins at once to control the LCD display.
o RS
The Register Select (RS) pin controls the memory of the LCD in which we write the data.
We can select either the data register or the instruction register. The LCD looks for the
upcoming instruction, which is present in the instruction register.
o R/W
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o E
The Enable (E) mode is used to enable the writing to the registers. It sends the data to the
data pins when the mode is HIGH.
o D0 to D7
These are eight data pins numbered as D0, D1, D3, D3, D4, D5, D6, and D7. We can set
the state of the data pin either HIGH or LOW.
Pin 1 of the LCD is the Ground pin, and pin 2 is the Vcc or the voltage source pin.
The pin 3 of the LCD is the VEE or the contrast pin. For example, we can connect the
potentiometer's output to the VEE and can adjust the contrast of the LCD.
The A and K pins are also called as Backlight pins (Bklt+ and Bklt-).
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Principle of LCD
The process includes putting the data (to be displayed on the LCD screen) into the data
registers. The instructions in the Register Select are kept in the instruction register. The
liquid crystal library has simplified process to display the characters on the LCD.
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The LCDs can be controlled in 4-bit or 8-bit modes, which requires 7 and 11 Input/Output
pins from the particular Arduino board.
Hardware Required
The components required for the project are listed below:
Procedure
The connection is explained below:
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We need to first connect the data pins of LCD to the digital pins.
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
The message 'Hello Arduino' will be printed on the LCD display, as shown below:
Arduino Interrupt
The interrupts() in Arduino allows to certain essential tasks to be executed in the
background, and these are enabled by default.
The disabling of the interrupts() can interfere with the Arduino functions and may impact
communication. It means that some functions in Arduino will not work if the interrupts() is
disabled.
Interrupts can sometimes disturb the code timings. To prevent such disturbances, interrupts
can be disabled for a critical section of the code.
1. interrupts()
Let's understand with an example.
1. void setup()
2. {
3. }
4. void loop()
5. {
6. interrupts();
7. // code is written here
8. nointerrupts();
9. // it includes sensitive code
10. // critical section of code
11. }
Features of Interrupts()
The features of interrupts() are listed below:
o attachInterrupt()
o detachInterrupt()
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attachInterrupt()
The first function to set the interrupt is: attachInterrupt( )
We are required to use the digitalPinToInterrupt(pin) to translate the real digital pin to the
interrupt number (a specified number).
For example,
1. digitalPinToInterrupt(5)
It is the first parameter that is passed to the attachInterrupt().
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The pin number will be similar for all the boards based on 328 Microcontroller.
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o Arduino Zero
It includes all digital pins except the pin number 4.
o Arduino Due
It includes all digital pins that can be used as interrupts.
Note: The variables modified within the attached function should be declared as
volatile.
Here, the delay( ) function will not work inside the attached function. It needs an
interrupt to work.
The syntax is:
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ISR: It stands for Interrupt Service Routine. It is called when the interrupts arise. It does
not include any parameters.
o LOW
It is used to trigger the interrupt when the specified pin is low.
o FALLING
It is used to trigger the interrupt when the specified pin goes from high to low.
o CHANGE
It is used to trigger the interrupt when the specified pin changes the value.
o RISING
It is used to trigger the interrupt when the specified pin goes from low to high.
Code Example
Let's understand with an example.
detachInterrupt()
The detachInterrupt( ) is used to turn off the given or current interrupt.
1. detachInterrupt(digitalPinToInterrupt(pin))
The above syntax is probably recommended.
1. detachInterrupt(interrupt)
The syntax that is suitable for Due, Uno WiFi Rev2, Arduino SAMD Boards, and 101 is:
1. detachInterrupt(pin)
where,
pin: It is the pin number of the Arduino board, which is used for the interrupt to disable.
Arduino SPI
The SPI (Serial Peripheral Interface) is a serial data protocol. The microcontrollers use
the serial protocol to communicate over short distances with one or more peripheral devices
quickly.
The required connection of SPI is a full-duplex that allows devices to simultaneously sent
and receive data. It uses four conductors for data receiving, data sending,
synchronization, and device selection for communication.
The SPI uses a master-slave architecture, where one Master device controls the peripheral
devices.
o MISO
It stands for Master Input/ Slave Output. The slave line in the MISO pin is used to send
the data to the master.
o MOSI
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o SCK
It stands for Serial Clock. These are the clock pulses, which are used to synchronize the
transmission of data.
In slave, it works as the input of the clock generator. In master, it works as the output clock.
The data generated by the master is synchronized by the SCK.
o SS
It stands for Slave Select. It is the Slave Select line, which is used by the master. It acts as
the enable line.
When,
SS = LOW
SS = HIGH
The device does not notice the master. It allows us to share the same MISO, CLK, and
MOSI with the multiples SPI devices.
The SPI is a synchronous interface that has a structure of one master and multiple slave
communication.
Working of SPI
The SPI uses four lines for communication that are listed above (MISO, MOSI, CLK, and
SS). A master in the connection is popularly a microcontroller, and the slave can be a
sensor, ADC (Analog to Digital Converter), LCD (Liquid Crystal Display), DAC (Digital to
Analog Converter), etc.
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The arrow sign of MISO is in the opposite direction because it is a slave line that sends data
to the master.
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SPI Pins
Let's discuss the SPI Master and Slave pins on the Arduino board.
MOSI -4
MISO -1
SCK - 3
The SPI pins on different Arduino boards are listed below:
Arduino UNO
MOSI - 11
MISO - 12
SCK - 13
Arduino Due
MOSI -4
MISO -1
SCK - 3
Arduino Zero
MOSI -4
MISO -1
SCK - 3
MOSI - 51
MISO - 50
SCK - 52
SPI Library
The library of SPI is:
1. # include <SPI.h>
The SPI library allows us to communicate as a master device with the Arduino and the SPI
devices.
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SPI Modes
There are four modes of SPI, which combine the clock phase (CPHA), and clock polarity
(CPOL). These modes are called the four modes of transmission in SPI.
The clock phase is determined as the data clock signal and clock polarity determines the
idle state of the high or low signal.
The SPI modes control the shifted in and out state. The state lies on the rising and falling
edge of the clock polarity and clock phase.
Mode 1- Here, the clock polarity is 0 (CPOL = 0), while the clock phase is 1 (CPHA = 1).
The data is captured at the Falling edge, and the output edge is Rising.
Mode 2- Here, the clock polarity is 1 (CPOL = 1), while clock phase is 0 (CPHA = 0). The
data is captured at the Falling edge, and the output edge is Rising.
Mode 3- Here, the clock polarity is 1 (CPOL = 1), while clock phase is 1 (CPHA = 1). The
data is captured at the Rising edge, and the output edge is Falling.
SPI Programming
We have to declare the SPI library before beginning with the SPI programming in Arduino.
SPI Speed
The SPI automatically uses the best speed, which is less or equal than the specified speed
number in the SPISettings. If we are using a chip rate of 15MHz, we can use the data speed
of 15000000.
If we are using a chip rate of 20MHz, we can use the data speed of 20000000.
Functions
The functions used for SPI programming are given below:
o begin()
The SPI.begin() function is used to initialize the bus by setting the SS, SCK, and MOSI pins
to the outputs.
SS = High
1. SPI.begin()
o SPISettings
It is the object that is used to configure the SPI port for the particular SPI device. It includes
three parameters, which are combined with this object.
The syntax is:
dataOrder= LSBFIRST (Least Significant Bit First) or MSBFIRST (Most Significant Bit
First).
o beginTransaction()
The beginTransaction() function is used to initialize the SPI bus by using the defined
SPISettings.
1. SPI.beginTransaction(mysettings);
o end()
The end() function is used to disable the SPI bus without changing the pin modes.
1. SPI.end()
o transfer()
The transfer() function is used to transfer the data. We can call the function number of
times.
o endTransaction()
The endTransaction() function is used to stop the bus.
o setClockDivider()
The setClockDivider() function is used to set the clock divider with respect to the system
clock.
The clock in AVR boards can be divided with the available divider value of 2, 4, 8, 16, 32,
64, and 128. The default value is 4, which is represented as SPI_CLOCK_DIV4 (for
example, 5MHz for the board at 20MHz). Similarly, other value will be represented.
The clock in Arduino due can be divided with the available divider values from 1 to 255,
where 21 is the default value.
1. SPI.setClockDivider(divider value)
o setDataMode()
The setDataMode() function is used to set the data mode in the SPISettings.
1. SPI.setDataMode()
o setBitOrder()
The setBitOrder() function is used to set the order of the bits. These bits are shifted in and
out of the Serial Peripheral Interface Bus.
The order of bits is set either as LSBFirst (Least Significant Bit First) or MSBFirst (Most
Significant Bit First).
1. SPI.setBitOrder(order)
A sensor and electronic devices always work together. The output signal is easily readable
by humans.
Nowadays, Sensors are used in daily lives. For example, controlling the brightness of the
lamp by touching its base, etc. The use of sensors is expanding with new technologies.
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An example of sensors is Fire Alarm, a detector present on the fire alarm detects the smoke
or heat. The signal generated from the detector is sent to the alarming system, which
produces an alert in the form of alarm.
The types of detectors are smoke detectors, heat detectors, carbon monoxide detectors,
multi-sensors detectors, etc.
o Light sensor
The light sensor is used to control the light. It is used with LDR (Light Dependent Resistor)
in Arduino.
o Ultrasonic sensor
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The ultrasonic sensor is used to determine the distance of the object using SONAR.
o Temperature sensor
The temperature sensor is used to detect the temperature around it.
o Knock Sensor
The knock sensor is used to pick the vibrations of the knocking. It is a common category of
a vibration sensor.
o Tracking Sensor
It allows the robots to follow a particular path specified by sensing the marking or lines on
the surface.
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o Vibration Sensor
The vibration sensor is used to measure the vibrations.
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o Microphone sensor
The microphone sensor in Arduino is used to detect the sound. The analog and digital are
the two outputs of this module. The digital output sends the high signal when the intensity of
sound reaches a certain threshold. We can adjust the sensitivity of a module with the help
of a potentiometer.
o humidity sensor
The humidity sensor is used to monitor weather conditions.
o Motion sensor
The motion sensor detects the movement and occupancy from the human body with the
help of Infrared radiation.
o Vibration sensor
The vibration sensor is used to detect the vibrations.
o Sound sensor
The sound sensor is suitable to detect the sound of the environment.
o Pressure Sensor
The pressure sensor is used to measure the pressure. The sensor in Arduino measures the
pressure and displays it on the small LCD screen.
rduino LDR
Arduino LDR (Light Dependent Resistor) project uses the photoresistor to light an LED. The
LED will light up whenever there is dark or no light over the sensor.
What is photoresistor?
Hardware Required
The components required for the project are listed below:
o 1 x red LED
o 1 x 220 Ohm Resistor
o 1 x 10K Ohm Resistor
o Arduino UNO R3 board
o Jump wires
o 1 x photoresistor
We can use any color LED as per our choice.
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Vin = 5V
Here, R2 is the resistance connected in series with the photoresistor = 10K Ohm.
Note: The resistance decreases with increasing light. Hence, the output voltage
will increase. It means that the output voltage calculated at the light will be
higher than the output voltage calculated at dark.
Here, dark and light specify the light falling on the sensor.
Connection
The connection of the above project is discussed below:
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o Connect the positive leg of the LED in series with the resistor to the pin number 12 of the
Arduino board.
o Connect the negative leg of the LED to the Ground.
o Connect one edge of the photoresistor to the 5V pin on the Arduino board.
o Attach a 10K ohm resistance in series with another edge of the photoresistor and
connect it to the GND.
o Connect the edge of the photoresistor to the analog pin A0.
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Note: We have connected the LED only to enhance the project. We can also
create the project without using the LED. It will not impact the output.
Sketch
Consider the below code:
Connection Diagram
The connection diagram is shown below:
Output
The output on the serial monitor will appear as:
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Arduino Accelerometer
In this topic, we will discuss a project based on an accelerometer. The value will be read
from the series of accelerometer and received in the Arduino IDE's serial monitor. It means
the data will be read and received over the serial port.
We will use a three-axis accelerometer that gives acceleration for each Axis as an analog
voltage for separate pins.
We would be using the ADXL3xx accelerometer series. For example, ADXL320, ADXL322,
ADXL321, ADXL335, etc.
What is accelerometer?
The accelerometer is the device capable of detecting changes in motion in the form of
acceleration. It can also measure the vibration of a structure.
The acceleration (change in motion) or the vibration generates the force that causes the
piezoelectric material to be stressed. The microscopic crystals structure present in it creates
the voltage from the stress. The accelerometer interprets this voltage. The voltage is further
used to determine the orientation and velocity.
Usage of Accelerometer
ADXL335 Accelerometer
The structure of ADXL335 is shown below:
The position of the three axis (X-axis, Y-axis, and Z-axis) will change according to the
ADXL335 accelerometer's position.
If we hold the board in a different position, the direction of the three-axis will also change.
Moving the board in a particular direction will cause a change in the voltage of the
respective axis. We can measure the changed voltage on the Arduino.
When we hold the board up and flat, the measured acceleration of 9.8m/s^2 will appear on
the Z-axis.
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1.0G = of 9.8m/s^2
where,
s = 0.33V/G.
Gravity force per ADC (Analog to Digital Converter) unit is:
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The accelerometer at rest will read half of its maximum analog voltage.
Hardware Required
The components required for the project are listed below:
o 1 x ADXL335 accelerometer
o 1 x Arduino UNO R3
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Principle
We can directly plugged-in the accelerometer onto the Arduino. It is because the
accelerometer operates on minimal current.
The Arduino UNO has six analog pins. The three analog pins will be connected to the Vcc,
Self-Test, and the Ground pin. The other three analog pins will be used to read the analog
output of the accelerometer.
Structure
The structure of the project is shown below:
Connection
The connection for the above project is explained below:
Sketch
We will upload the code on the Arduino connected with the accelerometer. The output can
be clearly seen on the Serial Monitor in the Arduino IDE.
It emits the Ultrasound at a frequency of 40KHZ or 40000 Hz. The frequency travels
through the air and strikes the object on its path. The rays bounce back from the object and
reach back to the module.
The four terminals of HC-SRO4 are VCC, TRIG, ECHO, and GND. The voltage supply or
VCC is +5V. We can connect the ECHO and TRIG terminal to any of the digital I/O pin on
the specific Arduino board.
The medium ranges of the sensor are 10cm to 3m. It works best at this duration.
o When samples strike the object, it bounces back from the object.
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o The distance sensor reports the time it takes between the sending and receiving of the
samples.
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Example
Let's consider an example.
An object is 40cm away from the Ultrasonic sensor. The speed of sound in air is
340m/s. We need to calculate the time (in Microseconds).
Solution:
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Hardware Required
The components required to create the project are listed below:
o Arduino UNO R3 board (We can also use any Arduino board)
o Jump wires
o Ultrasonic sensor HC-SRO4
o Breadboard
Principle
We need to first set the TRIG (triggered) pin at HIGH. It will send out the burst of 8 cycles
called the sonic burst, which will travel at the sound speed. It will be further received by the
ECHO pin. The time traveled by the sound wave is considered the ECHO pin's output time
in microseconds.
We will use the PulseIn() function to read the time from the output of the ECHO pin. It will
wait for the specified pin to go HIGH and LOW. The function would return the timing at the
end.
The TRIG pin is set LOW for 4 microseconds and then HIGH for 15 microseconds.
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Procedure
The steps to connect the Ultrasonic sensor to the board are listed below:
Sketch
Consider the below code:
1. #define ECHOpin 5 // it defines the ECHO pin of the sensor to pin 5 of Arduino
2. #define TRIGpin 6
3. // we have defined the variable
4. long duration; // variable for the duration of sound wave travel
5. int distance; // variable for the distance measurement
6. void setup()
7. {
8. pinMode(TRIGpin, OUTPUT); // It sets the ECHO pin as OUTPUT
9. pinMode(ECHOpin, INPUT); // It sets the TRIG pin as INPUT
10. Serial.begin(9600); // // Serial Communication at the rate of 9600 bps
11. Serial.println("Test of the Ultrasonic Sensor HC-SR04"); // It will appear on Serial Monitor
12. Serial.println("with the Arduino UNO R3 board");
13. }
14. void loop()
15. {
16. // It first sets the TRIG pin at LOW for 2 microseconds
17. digitalWrite(TRIGpin, LOW);
18. delayMicroseconds(4);
19. // It now sets TRIG pin at HIGH for 15 microseconds
20. digitalWrite(TRIGpin, HIGH);
21. delayMicroseconds(15);
22. digitalWrite(TRIGpin, LOW);
23. // It will read the ECHO pin and will return the time
24. duration = pulseIn(ECHOpin, HIGH);
25. // distance formula
26. distance = duration*(0.034/2); // (speed in microseconds)
27. // Speed of sound wave (340 m/s)divided by 2 (forward and backward bounce)
28. // To display the distance on Serial Monitor
29. Serial.print("Distance: ");
30. Serial.print(distance);
31. Serial.println(" cm"); //specified unit of distance
32. }
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Connection Diagram
The connection diagram is shown below:
Output
The frequency waves travel through the air and strike the object on its path. The waves
bounce back from the object and reach back to the module.
The Ultrasonic Range sensor pings the obstacles or objects with the ultrasound.
SEN136B5B
It is a sensor from SeedStudio. We need to switch the state between HIGH and LOW to
notice the output.
Hardware Required
The components required to create the project are listed below:
o Arduino UNO R3 board (We can also use any Arduino board)
o Jump wires
o Ultrasonic sensor
o Breadboard
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Sketch
Consider the below code:
Output
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We will use a temperature sensor (TMP 36) of low voltage. Such sensors are also stable
while dealing with large capacitive loads. It is also suitable for automotive applications.
The temperature sensors TMP 35, TMP 36, and TMP 37 are the sensors with the same
features.
The operating voltage of the TMP 36 sensor ranges from 2.7V to 5.5V.
o Pin 1: DC voltage
Here, we will connect the DC voltage pin to 5V on the Arduino UNO board.
o Pin 3: GND
We will connect the GND pin to Ground on the Arduino UNO board.
Hardware Required
The components required for the project are listed below:
Principle
We will connect the LCD Display and TMP 36 temperature sensor with the Arduino UNO R3
board. The sensor detects the surrounding temperature and converts it into volts, to Celsius
to Fahrenheit, and displays Fahrenheit temperature on the LCD screen.
We need to open the URL: Arduino LCD display for details about LCD display.
Connection
The steps to set up the connection are listed below:
1. #include <LiquidCrystal.h>
2. // initialize the library with the pins on the Arduino board
3. LiquidCrystal lcd(13, 12, 6, 4, 3, 2);
4. const int temperature = A0; //A0 is the analog pin
5. const int D = 8; // Vo of LCD is connected to pin 8 of the Arduino
6. void setup()
7. {
8. lcd.begin(16, 2);
9. Serial.begin(9600);
10. pinMode(D, OUTPUT);
11. }
12. void loop()
13. {
14. digitalWrite(D,LOW);
15. int Temp = analogRead(temperature);
16. float volts = (Temp / 965.0) * 5;
17. float celcius = (volts - 0.5) * 100;
18. float fahrenheit = (celcius * 9 / 5 + 32);
19. Serial.println(fahrenheit);
20. lcd.setCursor(5, 0);
21. lcd.print(fahrenheit);
22. delay(2000);
23. // time delay of 2000 microseconds or 2 seconds
24. }
We will show the connection using the Simulator because the connections become clearer
and more precise.
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Output
For better understanding, let's consider the output on the Serial Monitor.
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Arduino Motion Sensor
We will use a PIR motion sensor in this project. All objects (having temperature higher than
absolute zero) emit radiations from the generated heat. These radiations cannot be
detected by a human eye. Hence, electronic devices such as motion sensors, etc. are used
for the detection of these radiations.
o Inexpensive
o Adjustable module
o Efficient
o Small in size
o Less power consumption
o It can detect motion in the dark as well as light.
The PIR sensor is shown below:
The PIR sensor has three terminals, which are listed below:
o VCC
o Digital Output
o GND (Ground)
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We will connect the Vcc terminal of the sensor to the 5V on the Arduino board. The PIR's
sensor output can be connected to any of the digital pins on the Arduino board.
The applications of the PIR sensor are automation, security systems, etc. Such sensors
work great in detecting the entrance of a person in an area and leaving it.
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The infrared radiations are detected by the crystalline material present at the center of the
sensor.
Consider a person passing in front of the background like a wall, etc. The temperature
changes from room to body temperature and vice-versa within the sensor field. Changes
arising in the arrival infrared radiations are converted by the sensor to the output voltage. It
later detects the human body or object.
A ball like a lens present on some sensors helps in enhancing the viewing angle.
The bottom part of the sensor contains many circuits mounted on it, which is shown below:
Let's start with the project.
Hardware Required
The components required for the project are listed below:
Principle
The movement of jumper present on the sensor on the L side will cause a change in the
state of the sensor whenever the motion is detected. Such a condition is defined as a single
trigger mode.
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When the sensor resets the timer after every detection of motion, it is defined as repeated
trigger mode.
The two potentiometers present on the sensor are called as Sensitivity Potentiometer
and Time Potentiometer. We can adjust both the parameters (time and sensitivity)
accordingly.
It should be restricted for atleast 15 seconds in front of the PIR sensor for proper calibration
in the output. After 15 seconds, the sensor can easily detect movements.
If any movement is detected, the LED will be HIGH. If there is no such movement, the
output will be LOW.
Connection
The steps to set up the connection are listed below:
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o Connect the Vcc terminal of the PIR sensor to the 5V pin of the Arduino board.
o Connect the Output terminal of the PIR sensor to pin 8 of the Arduino board.
o Connect the GND terminal of the PIR sensor to the Ground pin of the Arduino board.
o Connect the positive leg of the LED in series with 220 Ohm resistor to pin 13 of the
Arduino board.
o Connect the negative terminal of the LED to the Ground pin of the Arduino board.
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Sketch
Consider the below code:
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
The series of magnets mounted on the shaft of the stepper motor are controlled by the
electromagnetic coils. These coils are negatively and positively charged in a sequence,
which makes the shaft to move in forward and backward in little steps.
We can also hold the position of the motor at any step during rotation. It has a simple,
accurate open-loop system.
The Stepper is categorized into two types, which are listed below:
o Unipolar
o Bipolar
Each type possesses a different circuit, but the coding is similar.
Unipolar
The Unipolar stepper motor consists of one winding that operates with a center tap per
phase. There are three leads per phase in the motor. For the regular two-phase stepper
motor, there are six leads per phase.
The Unipolar stepper motor has five leads when both the phases are joined internally.
Bipolar
The bipolar stepper motor consists of a single winding per phase. There are two leads per
phase in the motor.
The bipolar stepper motors do not have any center tape connections. Such devices are
used when we require high torque popularly at low speeds.
For example,
Consider a motor with six stator teeth and a rotor. It is shown below:
A stepper motor with six stator teeth can be triggered with three different DC power
sources. The rotor in the stepper motor is made up of a stack of steel laminations. It has
different teeth compared to the rotor, which is four.
It is done so that one pair of rotor teeth at a time can be aligned easily with the stator.
If we trigger or energize the coil A and B, the rotor would rotate. The above figure signifies
the step size is 30 degrees. We will energize coil B and C. After that, the coil A will energize
again. It means that the rotor moves to the position with the least reluctance.
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The position of the rotor (moves 30 degrees), when coil B is energized is shown below:
When both the coils are excited, the position of the rotor (in between) is shown below:
The energizing of both the coils change the accuracy of the rotor from 30 degrees to 15
degrees.
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In this project, we will use the hybrid motor type. It looks like the image shown below:
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Hardware Required
The required components are listed below:
Connection diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
Sketch
Consider the below code:
Procedure
The steps to establish the above connection are listed below:
o Connect the negative and positive terminal of the battery to the GND and 5V pin of the
Arduino board.
o One outer pin of the potentiometer is connected to ground (GND), and the other external
pin is connected to 5V of the Arduino board.
o The middle pin of the potentiometer is connected to the analog input pin A1 of the board.
o Connect the 8 to 11 digital pins of the Arduino board to the U2004 Darlington Array,
which is further connected to the motor.
o Connect other pins of the U2004 Darlington Array to the stepper motor, as shown in the
connection diagram.
The construction of the servo motor is similar to a DC motor. It means that it has a rotor,
stator, and control assemblies. It has closed-loop feedback for controlling the torque and
speed.
o High efficiency
o High output power
o Small size
o Good power
o High precision
o rapid acceleration of loads
The applications of servo motors are machinery, automated manufacturing, robotics, radio
controller airplanes, etc. The controller is considered as an essential part of the servo
motor.
The movement in a servo motor is determined by an electric signal that can be either digital
or analog.
The Servo library is the library that permits the Arduino to work with servo motors.
It is because servos do not interfere with the functionality of PWM pins on the Arduino Mega
board. On other Arduino boards, the servo library disables the PWM pin 9 and 10 even if
the servo is connected to these pins.
The use of motors on Mega is also limited. It means we can use 12 motors on Arduino
Mega. But, using 12 to 23 motors on the Mega board can disable the PWM functionality on
the pin number 11 and 12.
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o The output shaft of the servo motor can be moved to a specific velocity, position, and
angle while regular motors cannot.
o The feedback from the motor is used by the servo motor control loop, which helps the
motor to reach the desired velocity and position.
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o The servo motor requires a control loop feedback. The control loop is used to monitor
the current distance and velocity. Due to this, it is more reliable than the stepper motor.
o Servo motors usually have a low pole count while the stepper motors have high.
o The speed curve of the servo motor is more flexible compared to the stepper motor.
o The stepper motor has low speed and accuracy than the servo motor.
Project
Let's start the project with Arduino.
Hardware Required
The components required for the project are listed below:
We can also use any servo motor. The connection and procedure would be the same.
Principle
The project allows us to control the shaft at angles between 0 and 180 degrees. We can
also set the rotation of the shaft at different speeds.
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Servo motor has three terminals signal, power, and ground. The signal terminal is usually
connected to the 5V pin of the Arduino board with the help of a wire.
The ground, power, and signal wire are represented by black, green, and red colors.
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o Connect the signal terminal of the servo motor to the 5V pin of the Arduino board.
o Connect the power terminal of the servo motor to pin 5 of the Arduino board. We can
connect the power terminal of the motor to any digital PWM pin on the Arduino board.
o Connect the ground terminal of the servo motor to the GND pin of the Arduino board.
Sketch
Consider the below code:
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1. #include <Servo.h>
2. int POSservo = 0;
3. Servo servo_5;
4. void setup()
5. {
6. servo_5.attach(5); // power pin connected to pin 5 of Arduino board
7. // Here, the pin of the Arduino board connected to the servo should be a PWM pin
8. }
9. void loop()
10. {
11. // It will sweep the servo from 0 to 180 degrees
12. for (POSservo = 0; POSservo <= 180; POSservo=POSservo+1)
13. {
14. // tell servo to go to position in variable 'POSservo'
15. servo_5.write(POSservo);
16. // It will wait for the specified duration (20 milliseconds) to reach the position
17. delay(20); // delay of 15 millisecond(s)
18. }
19. for (POSservo = 180; POSservo >= 0;POSservo= POSservo-1)
20. {
21. // It will tell servo to go to position in the declared variable 'POSservo'
22. servo_5.write(POSservo);
23. delay(20);
24. // we can modify the duration as per the requirements
25. }
26. }
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
The shaft will rotate 90 degree in each direction i.e. approx. 180 degrees
Hardware Required
The components required for the project are listed below:
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Principle
The project allows us to control the shaft at angles between 0 and 180 degrees. We can
also set the rotation of the shaft at different speeds.
Sketch
Consider the below code:
1. #include <Servo.h>
2.
3. Servo myservo;
4. // It creates a servo object, which is used to control the servo
5.
6. int potentioPIN = A0; // specified analog pin used to connect the potentiometer
7. int value; // value initialized to the variable to read the value from the analog pin
8.
9. void setup()
10. {
11. myservo.attach(9); // servo connected to pin 9 of the Arduino board to the servo object
12. }
13.
14. void loop()
15. {
16. value = analogRead(potentioPIN);
17. // reads the value of the potentiometer (value between 0 and 1023)
18. value = map(value, 0, 1023, 0, 180);
19. // scale it to use it with the servo (value between 0 and 180)
20. myservo.write(value);
21. delay(1000); // it will wait for 1 second for the
22. // It will set the position of the motor according to the scaled value
23. value = map(value, 1023, 0, 180, 0);
24. // reads the value of the potentiometer (value between 1023 and 0)
25. myservo.write(value);
26. // scale it to use it with the servo (value between 180 and 0)
27. // the motor will rotate in reverse direction
28. delay(1000);
29. // delay time in milliseconds
30. //after 1500 millisecond it will again rotate from 0 to 180 degree
31. }
We can also modify the code to modify the performance of the servo motor accordingly.
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Connection
The steps to set up the connection are listed below:
o Connect the signal terminal of the servo motor to the 5V pin of the Arduino board.
o Connect the power terminal of the servo motor to pin 9 of the Arduino board. We can
connect the power terminal of the motor to any digital PWM pin on the Arduino board.
o Connect the ground terminal of the servo motor to the GND pin of the Arduino board.
o One outer pin of the Potentiometer is connected to the ground (GND), and other external
pin is connected to 5V of the Arduino board.
o The middle terminal of the Potentiometer is connected to the analog input pin A0 of the
board.
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
Output
The shaft will rotate at angles between 0 and 180 degrees and again in the reverse
direction.
We can also modify the code by specifying it only in one direction from 0 to 180 degrees.
Hence, we can make changes according to the requirements.
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Arduino DC motor
The DC motor is considered as the simplest motor, which has various applications ranging
from households to industries. Example includes an electric window in cars, electric
vehicles, elevators, etc.
The principle of the DC motors is based on Electromagnetic Induction. It means that the
rotation of the motor depends on the force generated by the magnetic fields. It converts
electrical energy into mechanical energy. Such motors can be powered from the direct
current.
Working of DC Motor
The DC motor consists of a stator, rotor, armature, and a commutator. The commutator
comes with brushes. There are two stationary magnets in the stator that are responsible for
producing the magnetic field.
The armature present in the DC motor carries the alternating current. Electrical energy is
converted into mechanical energy in the form of torque by the armature. It further transfers
this mechanical energy via shaft.
The commutator is defined as the electrical switch. It can also reverse the direction of the
current between the external circuit and the motor. The brushes act as an intermediate
between the external power supply and the rotating coils.
The iron core at the center is wrapped with insulated wires concentrating on the magnetic
field when current passes through the wires. The windings of insulated wire have many
turns around the core of the motor.
The wire ends are connected to the commutator. The commutator further energizes the
armature coils and connects the power supply and the rotating coils through brushes.
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Advantages of DC motors
The advantages of using DC motors are listed below:
o Low cost
o Easy motor speed control
o High reliability
o Minimal Maintenance
o High starting torque
o Quick starting
o Variable speeds
o Harmonics free
The DC motor looks like the image shown below:
Project 1:
Here, we will discuss the simple connection of a DC motor with the Arduino board using
diode, transistor, and resistor.
Hardware Required
The components required in the project are listed below:
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Connection
The steps to set up the connection are listed below:
o Connect one end of the resistor to pin 10 (PWM) of the Arduino board.
o Connect the other end of the resistor to the middle pin of the transistor.
o Connect one end terminal of the transistor to the GND pin of the Arduino and another
end terminal to the diode.
o Connect the band facing terminal of the diode to the 5V pin of the Arduino board.
o Connect one end terminal of the DC motor to band facing terminal of the diode.
o Connect another end terminal of the DC motor to the other end of the diode.
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
Project 2:
Here, we will discuss the connection of a DC Gear motor with the Arduino board using the
L293D H-Bridge motor driver.
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Let's discuss the need to use the L293D H-Bridge motor driver with the DC motor.
L293 is defined as the motor driver IC that permits the DC motor to drive in any direction. It
can also simultaneously control two DC motors. It is a 16-pin Integrated Circuit (IC).
It receives signals from the microprocessor present on the Arduino board and transmits this
signal to the motor. It has two VCC or voltage pins, where one pin draws current for its
working and another is used to provide voltage to the DC motor.
The motor usually requires high current for its operation. We can use
the microcontroller present on the Arduino, but high current might damage the
microcontroller. To overcome this, the motor driver is used.
L293D is one of the most popular motor drivers used to drive the DC motors. It can run DC
motors up to 1 Ampere current load.
The four outputs present on the L293D driver makes it suitable for driving the 4-wire stepper
motor as well. We can also drive servo motors using the L293D driver.
L293D Pinout
The pinout of L293D is shown below:
Hardware Required
The components required in the project are listed below:
Sketch
Consider the below code:
1. #define MOTOR_1 11
2. // PWM pin 11
3. #define MOTOR_A 10
4. // PWM pin 10
5. // we can also connect it to the other PWM pins of the Arduino
6. #define MOTOR_B 8
7. // digital I/O pin
8.
9. #define slow 64
10. #define normal 128
11. #define fast 255
12.
13. int Speed; // initialization of speed variable
14.
15. // created functions
16. void Forward_Rev(void)
17. {
18. analogWrite(MOTOR_1, Speed);
19. digitalWrite(MOTOR_A, HIGH);
20. digitalWrite(MOTOR_B, LOW);
21. }
22. void Backward_Rev(void)
23. {
24. analogWrite(MOTOR_1, Speed);
25. digitalWrite(MOTOR_A, LOW);
26. digitalWrite(MOTOR_B, HIGH);
27. }
28.
29. void Forward_ramp_up(void)
30. {
31. digitalWrite(MOTOR_A, HIGH);
32. digitalWrite(MOTOR_B, LOW);
33. for (int i=0; i<255; i++) // loop started
34. //value set from 0 to 255
35. {
36. analogWrite(MOTOR_A, i);
37. delay(15); // delay time in milliseconds
38. }
39. }
40. void Forward_ramp_down(void)
41. {
42. digitalWrite(MOTOR_A, HIGH);
43. digitalWrite(MOTOR_B, LOW);
44.
45. for (int i=255; i>=0; i--) // loop set in reverse direction
46. // value set from 255 to 0 (reverse)
47. {
48. analogWrite(MOTOR_A, i);
49. delay(15);
50. }
51. }
52. // same statement but within different function
53. void Backward_ramp_up(void)
54. {
55. digitalWrite(MOTOR_A, LOW);
56. digitalWrite(MOTOR_B, HIGH);
57. for (int i=0; i<255; i++)
58. { analogWrite(MOTOR_A, i);
59. delay(15);
60. // we can modify the delay time as per the requirements
61. }
62. }
63. void Backward_ramp_down(void)
64. {
65. digitalWrite(MOTOR_A, LOW);
66. digitalWrite(MOTOR_B, HIGH);
67.
68. for (int i=255; i>=0; i--)
69. {
70. analogWrite(MOTOR_A, i);
71. delay(15);
72. }
73. }
74.
75. void Brake(void)
76. {
77. digitalWrite(MOTOR_A, HIGH);
78. digitalWrite(MOTOR_B, HIGH);
79. }
80.
81. void setup()
82. {
83.
84. Serial.begin(9600); // bps rate of 9600
85. Serial.println("DC motor test using L293D");
86.
87. pinMode(MOTOR_1, OUTPUT);
88. pinMode(MOTOR_A, OUTPUT);
89. pinMode(MOTOR_B, OUTPUT);
90. }
91.
92. void loop()
93. {
94.
95. Speed=slow; // Slow Speed
96. // we can modify the value as fast, slow, and normal depending on the required speed
97. //the motor will revolve according to the specified speed
98. // for example, fast will cause it to move at fast speed
99. // we can also add more parameters using #define
100.
101. Forward_Rev();
102. delay(1000);
103. Brake();
104. delay(500);
105. Backward_Rev();
106. delay(1000);
107. Brake();
108. delay(500);
109. Forward_ramp_up();
110. Forward_ramp_down();
111. Backward_ramp_up();
112. Backward_ramp_down();
113. // the statement inside the functions will run again and again
114. // the motor will revolve in forward and backward direction
115. }
Connection
The steps to set up the connection are listed below:
o Connect the red terminal of the power supply to the VCC of L293D.
o Connect the black terminal of the power supply to the GND of the L293D.
o Connect both terminals of the motor to Output pin 1 and 2 of the L293D driver.
o Connect input pin 2 of L293D to the digital pin 8 of the Arduino board.
o Connect the enable pin 1 and input 1 to the PWM pin 10 and 11 of the Arduino board.
o Connect VCC of the L293D driver to the 5V pin of the Arduino board.
o Connect GND of the L293D driver to the GND pin of the Arduino board.
Connection Diagram
We will show the connection using the Simulator so that the connections become clearer
and more precise.
We can also add more speed parameters to the code as per our requirements.
Arduino Nano
The Arduino Nano is a small Arduino board based on ATmega328P or ATmega628
Microcontroller. The connectivity is the same as the Arduino UNO board.
The devices required to start our projects using the Arduino Nano board are Arduino
IDE and mini USB. The Arduino IDE software must be installed on our respected laptop or
desktop. The mini USB transfers the code from the computer to the Arduino Nano board.
Drawback: The DC power jack is absent in Nano. Thus, we cannot use a battery to apply
any external power supply.
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The preinstalled flash has a boot loader, which takes the memory of 2Kb.
Technical Specifications
The technical specifications of the Arduino Nano board are:
We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The steps to get started with Arduino Nano are listed below:
To upload and run, click on the button present on the top panel of the Arduino display, as
shown below:
Within the few seconds after the compile and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
The 'Done Uploading' message will appear after the code is successfully uploaded. The
message will be visible in the status bar.
The board comes in different variants. If we want to use the operating voltage of 3.3V, we
need to use the Arduino Pro Mini 3.3V board. For 5V, we are required to use the Arduino
Pro Mini 5V board.
The Arduino Pro Mini is organized using the Arduino (IDE), which can run on various
platforms. Here, IDE stands for Integrated Development Environment.
The Pro Mini comes without the header. We need to solder the headers while implementing
the board in our projects.
Drawback: The Built-in programmer, shield, and USB port are absent in Arduino Pro Mini.
o Arduino Pro Mini operates at the voltage of 3.3V, while Arduino UNO operates at the
voltage of both 3.3 and 5V.
o The oscillator frequency of Arduino Pro Mini is 8MHz, while the oscillator frequency of
Arduino UNO is 16MHz.
o The size of the Arduino Pro Mini is very small compared to the Arduino UNO.
o The Arduino UNO includes 6 analog pin inputs, 14 digital pins, a USB connector, a
power jack, and an ICSP (In-Circuit Serial Programming) header. The Arduino Pro Mini
includes 8 analog pins, 14 digital Input/Output pins from which 6 are PWM pins.
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What is the main difference between Arduino Nano and Arduino Pro
Mini?
The differences between Arduino Nano and Pro mini are listed below:
o The size of the Nano board is slightly larger than the Pro Mini board.
o The USB port is absent on the Pro Mini board, while Arduino Nano consists of a mini
USB port on the board.
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Memory
The Memory structure of the Pro Mini is similar to Arduino UNO. The memory structure is
shown below:
The preinstalled flash has a bootloader, which takes the memory of 0.5 Kb.
o The crystal oscillator present in Arduino Nano comes with a frequency of 8 MHz.
o It has only one regulator of 3.3V.
o It comes with a built-in LED. The LED will blink only when we will run the program.
o There are 8 analog pins.
o There are 14 digital I/O pins, which comprise of 6 PWM (Pulse Width Modulation) pins.
o The input voltage varies from 5V to 12V.
Pinout
The Pinout of Arduino Pro Mini is shown in the below image:
The description of pins is listed below:
o GND
There are three GND (Ground) pins present on the Pro Mini board.
o Tx0
Tx0 and RX1 pins are used for serial communication. These two pins can also be used as
the digital I/O pins. The Tx0 pin is used for transmission of the data.
o RX1
RX1 is the communication pin, which is used for receiving the data.
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o RST
It is used to add a Reset button to the connection.
o Vcc
It is the regulated voltage of 3.3V. We can also regulate the voltage of 5V depending on the
versions of the board.
o Vin
The Vin is the input voltage pin, which is applied while using the external power source.
o A0 - A7
A0, A1, A2, A3, A4, A5, A6, and A7 are the analog pins. The resolution of the analog pins is
10 bits. The above 8 analog pins are used as the analog inputs in the Arduino Pro Mini
board.
o 2 - 13
The PIN from 2 to 13 are the digital I/O pins.
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We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The steps to get started with Arduino Pro Mini are listed below:
To upload and run, click on the button present on the top panel of the Arduino display, as
shown below:
Within the few seconds after the compilation and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
The 'Done Uploading' message will appear after the code is successfully uploaded. The
message will be visible in the status bar.
Arduino Mega
The Arduino Mega is based on ATmega2560 Microcontroller. The ATmega2560 is an 8-bit
microcontroller. We need a simple USB cable to connect to the computer and the AC to DC
adapter or battery to get started with it.
The Arduino Mega is organized using the Arduino (IDE), which can run on various
platforms. Here, IDE stands for Integrated Development Environment.
The functioning of the Arduino Mega is similar to other Arduino Boards. We need not
require extra components for its working.
The ATmega2560 Microcontroller is consistent with most of the shields of Arduino UNO.
It has higher processing power, which can help us to work with the number of sensors at a
time.
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Memory
The memory structure is shown in the below image:
The preinstalled flash has a bootloader, which takes the memory of 8Kb.
Here, SRAM stands for Static Random Access Memory, and EEPROM stands
for Electrically Erasable Programmable Read-Only Memory.
o There are 54 Input/Output digital pins and 16 Analog Input/Output (I/O) present on the
Mega board.
o The 15 pins from the 54 digital I/O pins are PWM output pins. The PWM pins are Pulse
Width Modulation capable pins.
o The input voltage of the Mega board varies from 7V to 12V.
o The crystal oscillator present in Arduino Mega comes with a frequency of 16MHz.
o The functionality of Mega is similar to the Arduino UNO.
o The operating voltage of the Arduino Mega is 5 V.
o The Mega board is considered superior in terms of SRAM memory space.
o It is well-suited for most of the Arduino shields.
o The bootloader is used to eliminate the exterior burner utilization.
o It is generally used to create complex projects due to its structure.
o The projects that use Arduino Mega board are IOT Applications, 3D Printers,
temperature sensing, monitoring of real-time applications, etc.
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We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The USB cable is crucial for the connection between the board and the computer. The
green LED will light, which indicates the successful connection between the computer and
the board.
The steps to get started with Arduino Mega are listed below:
o Select the port. Click on the Tools -> Port (select the port). The port likely will
be COM3 or higher. For example, COM6, etc. The COM1 and COM2 ports will not
appear, because these two ports are reserved for the hardware serial ports.
o Now, upload and run the written code or sketch.
To upload and run, click on the button present on the top panel of the Arduino display, as
shown below:
Within the few seconds after the compile and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
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The 'Done Uploading' message will appear after the code is successfully uploaded. The
message will be visible in the status bar.
Arduino Micro
The Arduino Micro (a type of Arduino board) is based on the ATmega32U4 Microcontroller.
It comes with the inbuilt USB. The Micro can also perform as a mouse or keyboard when
connected to the computer. It uses Micro USB cable.
We need to use the micro USB cable to establish the connection between the Micro board
and the computer to get started with the programming. The USB port is inbuilt in the
ATmega32U4 Microcontroller, which eliminates the use of a secondary processor.
What is the main difference between Arduino Micro and Arduino Pro
Mini?
o The oscillator frequency of Arduino Pro Mini is 8MHz, while the oscillator frequency of
Arduino Micro is 16 MHz.
o The size of the Arduino Pro Mini is small as compared to the Arduino Micro.
o Arduino Micro is based on the ATmega32U4 Microcontroller, while Arduino Pro Mini is
based on ATmega328P
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We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The steps to get started with Arduino Micro are listed below:
Within the few seconds after the compile and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
The 'Done Uploading' message will appear after the code is successfully uploaded. The
message will be visible in the status bar.
Arduino Due
The Arduino Due is based on the 32- bit ARM core. It is the first Arduino board that is
developed based on the ARM Microcontroller. It has two ports, which are named as Native
USB port and Programming port.
It consists of 54 Digital Input/Output pins and 12 Analog pins. The Microcontroller present
on the board is the Atmel SAM3X8E ARM Cortex-M3 CPU. The Arduino Due is also
organized using the Arduino (IDE), which can run on various platforms. Here, IDE stands for
Integrated Development Environment.
Serial Ports: The Native USB port and the programming USB port are the two ports on the
Arduino Due board.
Native USB port: The Native port is directly connected to the SAM3X MCU. It uses the
serial USB object to support the CDC (Communication Device Class) serial communication.
Programming USB port: The programming port is connected to the high-performance 8-bit
Microcontroller (ATMEL 16U2), which also acts as a USB to serial converter.
Reset Button: It is used to add a Reset button to the connection. To reset the
Microcontroller, we need to press and hold the Reset button.
Power Jack: The adapter can be plugged-in into the power jack to connect it to
the Arduino Due board.
Analog pins: The pins numbered as Ao, A1, A2, A3, A4, A5, A6, A7, A8, A9,
A10, and A11 are the analog pins. The function of Analog pins is to read the analog sensor
used in the connection. These pins can also act as GPIO (General Purpose Input Output)
pins.
Digital I/O pins: There are 54 digital Input/Output pins. The digital pins have the value
HIGH or LOW.
o Arduino Due consists of 54 Digital Input/Output pins and 12 Analog pins, while Arduino
UNO consists of 6 analog pin inputs and 14 digital pins.
o Arduino Due is based on the ARM Microcontroller, while Arduino UNO is based on the
ATmega328 Microcontroller.
o Arduino Due uses system voltage of 3.3V, while Arduino UNO uses a system voltage of
5V.
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o Arduino Due has more memory and better processing power than Arduino Mega.
o Arduino Due is based on the ARM Microcontroller, while Arduino Mega is based on the
ATmega2560 Microcontroller.
o The library and shields are more compatible with ATmega2560 Microcontroller
compared to Arduino Due.
o Arduino Due consists of 54 Digital Input/Output pins and 12 Analog pins, while Arduino
Mega consists of 14 analog pin inputs and 54 digital pins.
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We can also use Arduino Web Editor, which allows us to upload sketches and write the
code from our web browser (Google Chrome recommended) to any Arduino Board. It is an
online platform.
The steps to get started with Arduino Due are listed below:
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1. Download the Arduino software -> Unzip the file -> connect the board to our computer
using USB via Programming port only -> Driver Installation will be initiated.
2. Click on Start -> Control Panel -> System and Security.
3. Click on System -> Device Manager -> Ports (COM &LPT) -> Open port "Arduino Due
Prog. Port."
4. Right-click "Arduino Due Prog. Port" -> Update Driver Software -> Browse my computer
for driver software.
5. Navigate to the Arduino downloaded folder.
6. In the main Arduino folder, select and locate the 'Drivers.'
7. To proceed, click on OK -> Next.
8. Click on the button 'Continue Anyway.'
9. Installation finished. We can now see our port in the Device Manager.
We are required to follow some steps to upload our sketch through the Programming port,
which are listed below:
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Within the few seconds after the compile and run of code or sketch, the RX and TX light
present on the Arduino board will flash.
The 'Done Uploading' message will appear once the code is successfully uploaded. The
message will be displayed in the status bar.
Arduino
o The Arduino is defined as a simple microcontroller motherboard.
o The Arduino helps us to make the projects simpler.
o It was developed to create microcontroller kits, which was used to build electronic
devices.
o Most Arduinos come with an 8-bit Microcontroller.
o It has 32K bytes and 2K bytes of flash memory and SRAM. The flash memory consists
of a stored sketch of Arduino, while SRAM manipulates the processing variables.
o It promotes C++ as the primary programming language.
o It has no Operating system. The software platform requires Windows, Linux, and macOS
operating system to run the program.
o The types of Arduino are Started kits (for beginners), Arduino shields (printed circuit
expansion boards), Standard Arduino boards, and boards with advanced features.
o The Arduino runs a single piece of code over and over again. Due to this, it starts quickly
as soon as we ON the power.
o It is based on IDE (Integrated Development Environment), which is limited to the
programming interface.
o The connection to the Internet is quite complicated.
o The Arduino project was started in Italy.
o The design of the Arduino board consists of different controllers and microprocessors.
Some board also includes USB (Universal Serial Bus), models, and serial
communication interfaces.
o The processor speed in Arduino ranges from 8MHz to 400MHz. The average speed of
most of the types of Arduino is 16MHz.
o The projects of Arduino are connected to a computer using the USB port.
o The Analog to Digital converter is inbuilt in the Arduino.
o The Arduino UNO has 14 digital Input/Output pins, 6 analog pins, and power pins.
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Raspberry Pi
o The Raspberry Pi is defined as the mini computer.
o It is considered superior at software applications.
o It was developed to encourage basic learning for computer science students and other
growing countries.
o It consists of a 64-bit quad-core processor or microprocessor.
o The Raspberry Pi has about 1GiB of RAM. Here, 1 GiB = 1024 x 1024 x 1024 bytes =
(1024)^3 bytes.
o It promotes Scratch and Python as the chief programming language.
o The foundation of Raspberry Pi provides an operating system such as Linux. It also
provides a non-Linux operating system, such as OpenBSD, NetBSD, HelenOS, etc.
o The types of Raspberry Pi are Raspberry Pi Alternatives, Raspberry Pi Zero W, and
Raspberry Pi 3 Model B+.
o We can run all types of applications in Raspberry Pi, including Microsoft Office, emails,
or specific code for an electronics project.
o We can run a single or different piece of code in Raspberry Pi.
o The Operating system in all the files is saved in the SD card. For one Raspberry Pi, we
can have multiple SD cards for the different operating system or file system.
o It is consistent in many programming languages.
o It can be easily connected to the Internet.
o The Raspberry Pi Foundation developed the Raspberry Pi in the United Kingdom.
o The design of Raspberry Pi board consists of CPU (Central Processing Unit), GPU
(Graphics Processing Unit), the graphics chip, RAM, Xbee port, Ethernet port, power
source connector, UART (Universal Asynchronous Reciever/Transmitter), and GPIO
(General-Purpose Input/Output) pins.
o The processor speed in Raspberry Pi ranges from 700MHz to 1.5GHz.
o The hard drive for the Raspberry Pi is the slot on the board, in which the SD card is
inserted.
o The Analog to Digital converter is attached externally to the Raspberry Pi.
o The Raspberry Pi3 has 40 Input/Output pins on board.
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Arduino Potentiometer
The potentiometer is a device that is used to measure the voltage or electric potential. It
provides a variable resistance when the shaft of the device is turned.
Here, we will measure the amount of resistance as an analog value produced by the
potentiometer. We will connect the potentiometer to the Arduino UNO board and will
measure the state of the potentiometer. The required code will be uploaded from our
computer to the Arduino board.
The variable resistance measured by the potentiometer can be easily read as an analog
value into the Arduino board.
What is Potentiometer?
The potentiometer is a three-terminal device. It has a rotating contact that acts as an
adjustable voltage divider.
The potentiometer structure consists of a sliding contact (called wiper), a resistive element,
electrical terminals, and a housing.
The sliding contact moves along the resistive element, while the housing consists of the
wiper and the element.
Working: The fixed input voltage is applied across the two ends terminal of a
potentiometer, which further produces the adjustable output voltage at the wiper or slider.
As the slider moves from one end to another, the divider can vary the output voltage from
maximum to Ground.
The connection of potentiometer with Arduino board is shown below:
The middle terminal of potentiometer is connected to the analog pin to read the analog data.
Hardware Required
o 1 x red LED
o Arduino UNO R3 board
o 10K Ohm Potentiometer
o Jump wires
o 220 Ohm resistor
Connection
o One outer pin of the potentiometer is connected to ground (GND), and other external pin
is connected to 5V of the Arduino board.
o The middle pin of the potentiometer is connected to the analog input pin A2 of the board.
o The positive terminal of the LED is connected in series with 220 Ohm resistor to pin
number 13 of the board, and the negative terminal is connected to the GND.
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Procedure
The analog input will turn the LED ON and OFF, which is connected to the pin number 13 of
the Arduino UNO board. The time (delay time) at which LED is ON/OFF depends on the
value acquired by the analogread( ).
We have connected the potentiometer to the analog pin number 2 of the Arduino UNO
board.
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When the shaft is turned, the amount of resistance on either side of the potentiometer
changes. The distance between the pin connected to 5V and GND gives the analog input.
We read input 0 when the shaft is turned in one direction, while we read input 1023 when
the shaft is turned in another direction.
In between the turning input between 0 and 1023, we get the desired value returned by the
analogRead( ). It is proportional to the voltage being applied to the pin.
Code
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1. int potentiometerPIN = 2;
2. // It select the input pin connected to the middle terminal of the potentiometer
3. int LEDpin = 13; // It selects the LED pin
4. int value = 0; // value initialized to store the coming value from the sensor
5. void setup()
6. {
7. pinMode(LEDpin, OUTPUT); // The LED pin is declared as the output pin
8. }
9. void loop()
10. {
11. value = analogRead(potentiometerPIN); // It reads the value from the sensor
12. digitalWrite(LEDpin, HIGH); // turn the LEDpin ON
13. delay(value); // delay time in milliseconds
14. digitalWrite(LEDpin, LOW); // turn the LEDpin OFF
15. delay(value);
16. // the delay time depends on the value stored from the sensor
17. }
Connection diagram
The board includes the mini USB jack to connect computer and the Nano board. The DC
power jack is absent in Arduino Nano board.
o Atmega328P Microcontroller
The Atmega328P is a high performance and low powered 8-bit microcontroller, which is
based on AVR RISC Architecture. Here, AVR stands for Audio Video Recorder and RISC
stands for Reduced Instruction Set Computing. It is also considered as the most popular
AVR controller.
TXD and RXD pins are used for serial communication. The TXD is used for transmitting the
data, and RXD is used for receiving the data. It also represents the successful flow of data
from computer to the board.
o Mini USB
The Mini USB is smaller than the standard USB but thick than the micro USB. It allows the
board to connect to the computer. It is essential for the programming of the Arduino Nano
board.
We usually plug the USB cable in the Mini-USB jack to load the sketch to the board.
o SMD Crystal
The Surface Mount crystals have better stability than other crystals. The device can be
easily soldered on any board. The SMD crystal used in the Arduino Nano is of 16MHz.
o RST
It is used to add a Reset button to the connection.
o Power Indicator
It indicates the status of the battery. It can also show the voltage of the battery on the LCD
display connected to the Arduino board.
o Digital Pins
There are 14 digital I/O pins. The six pins from the set of digital pins are PWM (Pulse Width
Modulation) pins numbered D3, D5, D6, D9, D10, and D11. The digital pins have the value
either HIGH or LOW.
o Analog Pins
There are eight analog pins numbered from A0 to A7. The function of Analog pins is to read
the value of analog sensor used in the connection. It can also act as GPIO (General
Purpose Input Output) pins.
o Vin
It is defined as the input voltage, which is applied to the Arduino Board when it is using an
external power source.
o 3V3
The 3V3 pin works as the output regulated voltage of 3.3V.
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o 5V
The 5V pin works as the output regulated voltage of 5V. The power source of 5V for the
Arduino Nano board are USB connector, DC power jack, and the Vin. The power can be
supplied to the board from either of the above specified sources.
The description of pins present on the Arduino board are listed below:
o GND - Ground Pins. The ground pins are used to ground the circuit.
o USB Port
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It allows the board to connect to the computer. It is essential for the programming of
the Arduino Mega board.
We usually plug the USB cable in the USB port to load the sketch to the board.
o UART-
It stands for Universal Asynchronous Receiver and Transmitter. It permits the Arduino to
communicate with serial devices.
o Power Jack
The power jack is used to supply the power to the board. The adapter is plugged-in to the
power jack of the Arduino Mega board.
o ICSP Header
The program or firmware with the advanced functionalities is received by microcontroller
with the help of the ICSP (In-Circuit Serial Programming) header.
o I2C
It is the two-wire serial communication protocol. It stands for Inter-Integrated Circuits. The
I2C is a serial communication protocol that uses SCL (Serial Clock) and SDA (Serial Data)
to receive and send data between two devices. The SCL is a clock line, while SDA is a data
line.
o Analog pins
There are total of 16 Analog pins from A0 - A15. The function of Analog pins is to read the
analog sensor used in the connection. It can also act as GPIO (General Purpose Input
Output) pins.
o Digital Pins
There are 54 digital Input/Output pins from pin numbered from 0 to 53. The 15 pins from the
digital I/O are PWM (Pulse Width Modulation) pins numbered from D2 - D13 and D44 - D46.
The digital pins have the value either HIGH or LOW.
o SPI-SCK
It stands for Serial Peripheral Interface. It is popularly used by the microcontrollers to
communicate with one or more peripheral devices quickly. The SCK stands for serial clock.
In slave, it works as the input of the clock generator. In master, it works as the output clock.
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o MISO
It stands for Master In/ Slave Output. The slave line in MISO is used to send data to the
master.
o MOSI
It stands for Master Output/ Slave Input. The MOSI line Arduino carries the data from
Arduino to the control devices of SPI. The slave line in MOSI is used to send data to its
peripherals.
SS
It stands for Slave Select. It is the Slave Select line, which is used by the master. It acts as
the enable line.
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The multiple SPI devices in Arduino are able to share the same SS, MOSI, and MISO lines.
o IOREF
It stands for Input Output voltage REFerence. It allows the shields to check the operating
voltage (3.3V or 5V) of the board. The shields are connected to the Arduino Board.
The Microcontroller operates with the reference voltage provided by the IOREF.
o Atmega32U4 Microcontroller
It is the low power 8-bit Microcontroller with the 2.5KB SRAM, 32KB Flash memory, and
1KB EEPROM. The operating voltage lies between 2.7 and 5.5V. It is a 12 channel 10-bit
Analog to Digital converter. The 16Mhz clock oscillator is used by the microcontroller to
achieve the 16 MIPS (Millions Instructions Per Second) throughput.
o SS
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It stands for Slave Select. It is the Slave Select line, which is used by the master. It acts as
the enable line.
o SDA
The pin numbered as 2 is the SDA pin. It is the data line. We need to use a pull-up resistor
while connecting the SDA pin.
o AREF
The Analog Reference (AREF) pin is used to feed a reference voltage to the Arduino Micro
board from the external power supply.
o SCL
The pin numbered as 3 is the SCL pin. It is the clock line. We need to use a pull-up resistor
while connecting the SCL pin.
o MISO
It stands for Master In/ Slave Output. The slave line in MISO is used to send data to the
master.
o MOSI
It stands for Master Output/ Slave Input. The slave line in MOSI is used to send data to its
peripherals.
o SCK
The SCK stands for serial clock. In slave, it works as the input of the clock generator. In
master, it works as the output clock. The data generated by the master is synchronized by
the SCK.
o PWM pins
The PWM (Pulse Width Modulation) pins are used to convert the digital signal into the
analog signal. It is commonly used when the built-in DAC (Digital to Analog Converter) is
absent on the Arduino board.
The pins numbered as 3, 6, 9, 10, 11, and 13 are the PWM pins.
o USB Port
It allows the board to connect to the computer. It is essential for the programming of the
Arduino Micro board.
o ICSP Header
The program or firmware with the advanced functionalities is received by microcontroller
with the help of the ICSP (In-Circuit Serial Programming) header.
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o Analog Pins
The function of Analog pins is to read the analog sensor used in the connection. It can also
act as GPIO (General Purpose Input Output) pins.
There are 12 analog pins labeled as Ao, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11.
o Digital Pins
The pins numbered as 4, 6, 8, 9, 10, and 12 are the digital Input/Output pins. The digital
pins have the value HIGH or LOW.
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o RESET
It is used to add a Reset button to the connection. To reset the Microcontroller, we need to
press and hold the Reset button.
o TX and RX
The successful flow of data is represented by the lighting of the TX and RX LED. The Serial
1 (TX) and Serial 0 (RX) is used to transmit and receive the TTL serial data using the serial
capability of the Arduino ATmega32U4 hardware.
o Vin
The Input Voltage (Vin) is applied as the input voltage to the Arduino board from an external
power source. We can also access the power jack voltage through this pin.
o Vcc
The Vcc is the voltage supplied to the ATmega32U4 on board. It also depends on the
version of the board used.
RX and TX
The successful flow of data is represented by the lighting of the TX and RX LED. Power
Pins
The power pins consist of GND (Ground), 5V, 3V3, Vin, and IOREF pins.
GND: These are the ground pins, which are used to ground our circuit.
5V: The 5V pin works as the output regulated voltage of 5V. The power source of 5V for
the Arduino Due board are USB connector, DC power jack, and the Vin. The power can be
supplied to the board from either of the above-specified sources.
3V3: The 3V3 pin works as the output regulated voltage of 3.3V. It can provide power to the
SAM3X Microcontroller.
Vin: It is defined as the input voltage, which is applied to the Arduino Board when it is using
an external power source.
IOREF: It stands for Input-Output voltage REFerence. It allows the shields to check the
operating voltage (3.3V or 5V) of the board. The shields are connected to
the Arduino Board.
The Microcontroller operates with the reference voltage provided by the IOREF.
Analog Pins
The pins numbered as Ao, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, and A11 are the
analog pins. The function of Analog pins is to read the analog sensor used in the
connection. It can also act as GPIO (General Purpose Input Output) pins.
Digital pins
There are 54 digital Input/Output pins. The digital pins have the value HIGH or LOW. The
pins labeled from 0 to 53 are the digital pins.
SPI Communication
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SPI stands for Serial Peripheral Interface, which is considered as a system for serial
communication. It uses conductors for data receiving, data sending, synchronization, and
device selection (for communication).
It can communicate quickly over short distances. It is also used to communicate between
the two Microcontrollers.
I2C Communication
The I2C (Inter-Integrated Circuits) is a serial communication protocol that uses SCL (Serial
Clock) and SDA (Serial Data) to receive and send data between two devices.
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The ADC (Analog to Digital Converter) is used to map the voltage value to the integer value.
The voltage from 0 to 5 is mapped into the integer value from 0 to 1023. ADC in Arduino
Due is a 6-channel converter of 10-bit.
Erase Button
The on-board Erase button allows to erase the Flash Memory of the SAM3X. To erase, we
need to on the power of the board and press and hold the Erase button for a few seconds.
Reset Button
It is used to add a Reset button to the connection. To reset the Microcontroller, we need to
press and hold the Reset button.
USB Port
It allows the board to connect to the computer. It is essential for the programming of the
Arduino Due board.
We usually plug the USB cable in the Programming port to load the sketch to the board.
The Native port is directly connected to the SAM3X MCU. It uses the serial USB object to
support the CDC (Communication Device Class) serial communication.
Power Jack
The adapter can be plugged-in into the power jack to connect it to the Arduino Due board.
The use of a 32-bit ARM Controller makes the board useful for large scale projects. The AC
to DC adapter is mounted on it, which acts as a power source for the board. It is only
consistent with the shields that are working at the voltage of 3.3V. It is based on the Atmel
SAM3X8E ARM Cortex-M3 CPU.
PWM Output
The PWM (Pulse Width Modulation) pins are used to convert the digital signal into the
analog signal. The pin labeled from 2 to 13 can be used as the PWM output pins.
Serial Communication
The serial port is also known as the UART port. It uses the USB port to communicate with
the computer. It is also used to communicate on the transmitting LED called TX and RX.