LunarCell
Flaming Pear Software
What it does What it does
How to install LunarCell is a plug-in for paint programs. It draws moons and planets.
Quick start
Planet
Climate
Air
Clouds
Synth clouds
Cities
Other controls
Memory dots
Mapmaking
Hints
FAQ How to install
Versions Illustrated installation instructions are online at www.flamingpear.com/faq.html .
To use this software, you need a paint program which accepts standard
How to purchase
Photoshop 3.02 plugins.
Questions Just put the plug-in filter into the folder where your paint program expects to
find it. If you have Photoshop, the folder is Photoshop:Plugins:Filters or
Photoshop:Plug-ins. You must restart Photoshop before it will notice the new
plug-in. It will appear in the menus as Filters->Flaming Pear->LunarCell.
Most other paint programs follow a similar scheme.
If you have Paint Shop Pro: you have to create a new folder, put the plug-in filter
into it, and then tell PSP to look there.
PSP 7:
Choose the menu File-> Preferences-> File Locations... and choose the Plug-in
Filters tab. Use one of the “Browse” buttons to choose the folder that contains
the plug-in.
The plug-in is now installed. To use it, open any image and select an area. From
the menus, choose Effects->Plug-in Filters->Flaming Pear->LunarCell.
PSP 8, 9, X, XI, and X2:
Choose the menu File-> Preferences-> File Locations... In the dialog box that
appears, choose Plug-ins from the list. Click “Add.” If you are using PSP 8 or 9,
click “Browse”. Now choose the folder that contains the plug-in.
The plug-in is now installed. To use it, open any image and select an area. From
the menus, choose Effects->Plugins->Flaming Pear->LunarCell.
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Quick start
When you invoke LunarCell, a dialog box will appear.
If you just want to make a planet quickly, click the dice button until you see a
planet you like; then click OK.
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To design your own planets, you’ll need to
familiarize yourself with the controls for each of the
elements in a planet: dice
Planet
Climate
Air
Clouds
Synth clouds
Cities
...and a few other controls that affect the whole image.
Planet
These controls set the shape of the planet.
Size lets you choose planets from point-sized up to
the breadth of the starting image.
Complexity specifies whether the landmasses have
simple or complicated shapes.
Land texture sets the height of the mountains and the
depth of the oceans, if you have oceans. A setting of simple land
zero will give a smooth planet.
complex land
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Crater count Besides the fractal landscape, LunarCell
can produce craters. This isn’t the number of individual
craters -- it’s groups of craters.
Crater size is the average size of a crater group.
When the count is high and the size is large too,
LunarCell may overlap crater groups.
Crater texture is the roughness of the craters. It works craters
just like Land texture.
If Land texture and Crater texture are both zero, you’ll
get a smooth planet.
The Color button sets the main color of the planet.
Real Luna, when checked, gives you the shape of the color button
Earth’s moon instead of the fractal terrain. When you
use this, you may want to reduce the Land texture
setting. It’s possible to add extra craters to the moon.
Climate
These controls let you add color to the landscape.
Ice sets the size of the planet’s polar ice caps. You can
choose the color of the ice by clicking the color button.
Desert produces deserts near the equator. Use the
color button to pick a color.
Sea level makes oceans. Set it to zero for no oceans, or
to 100 for a drowned world. Dark blue water works green planet color, pale
best. orange desert, blue
water, blue-white ice
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Lunar Climate, when checked, gives you the coloration
of Earth’s moon. The Ice, Desert, and Sea colors are
disregarded, and the hue comes entirely from the
planet color button.
Real Luna and Lunar
climate used together
Air
Your planet can have an atmosphere.
Color button sets the color of the air. Pale, muted blue
is the most realistic.
Depth sets how far the atmosphere extends into space.
Brightness changes the brightness of the air.
Sunset influences the reddening of the light near the
a planet with air
terminator (the line that separates night from day). Its
effect is clearest when you put the light directly behind
the planet.
Clouds
LunarCell gives you the choice of synthetic clouds or,
with an Internet connection, real clouds from weather
satellites. The controls in this section apply to both
kinds of clouds.
Color button sets the clouds’ color. Off-white is the
most realistic.
real clouds
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Coverage changes the amount of clouds. (When you
use real clouds, you can’t go up to 100% coverage —
because the satellite pictures are not 100% cloudy.)
load clouds
Edges gives the clouds a soft-edged or hard-edged
look.
Height sets the altitude of the clouds.
Shadows sets the darkness of the clouds’ shadows.
Texture sets the amount of the clouds’ surface texture. It’s similar to Land
texture and Crater texture.
Real Clouds checkbox will make LunarCell use weather satellite photos for the
clouds. First you need to download these photos using the Load Clouds button.
Load Clouds button lets you download weather satellite images from the
internet to use as clouds. This is explained below.
Synthetic clouds
There are extra controls to describe synthetic clouds.
Coriolis produces the appearance of shearing winds
between the equator and the poles.
Viscosity sets the “soupiness” of the air. Air with
higher viscosity has fewer small cloud details.
Storm count sets the number of hurricane-like storms.
synthetic clouds
Storm size is the size of the storms. LunarCell will not
overlap storms. If you ask for more and larger storms
than will fit on the planet’s face, you’ll get fewer
storms than you asked for.
Storm spin sets the twirliness of the storms.
Coriolis winds
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Cities
You can add cities on the night side of the planet.
The Cities slider sets the density of the cities. Cities are
placed mainly in coastal areas, so you may not see any
cities at all if your planet has no oceans.
Color button sets the color of the cities. Dim, muted
yellow works well.
cities near the terminator
How to download clouds
Click the Load Clouds button. This shows a window
with a list of available cloud images.
Choose the image you want to use, and click OK. load clouds
Clouds will be downloaded and then applied to the
image.
If no clouds are visible, try increasing the cloud
Coverage and Edges sliders.
The cloud chooser screen has some other buttons:
Try cache first will look to see whether the the clouds
you’ve asked for are already on your hard disk. If so,
LunarCell will just use those. If not, LunarCell will
cloud chooser screen
download the clouds.
Update this list will check Flaming Pear’s website to see if there is a newer list
of clouds available. The current version number appears in the top-right corner.
Occasionally we update the list when the images it points to move or change.
Cancel quits without changing any clouds.
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Other controls
Light control sets the light direction.
Backlighting, when checked, makes the light shine
from behind.
light control
Pole control moves the North Pole, influencing
weather, climate, and city placement.
pole control
Dice: This randomizes the settings. Click it as much as
you want to see different effects.
dice
Reset: Gives you the factory settings.
reset
Random seed: This changes the arrangement of all the
random elements like land, craters, and synthetic
clouds.
random seed
Position of planet Reposition the planet by clicking
anywhere in the preview area.
Map mode Chooses how to draw the planet. Normal
draws it on a black background. Composite makes the
planet opaque, and the underlying image shows
through the air. Other modes make flat maps and are
explained in the Mapmaking section.
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Glue: Lets you combine the result image with the
original, instead of replacing it. The next-glue button next glue
advances to the next glue mode.
Send to photo manager: Sends the result to iPhoto (on
Macintosh).
send to photo manager
Export to PSD: Saves a ten-layered Photoshop file,
with each layer containing a different map of the
planet. This is useful if you want to use the maps as
export to PSD
textures in a 3D application.
Make Gallery: Builds a web page showing all the
presets in a folder that you choose. make gallery
Plus, % and minus buttons: If the selected image area
is bigger than the preview, these buttons let you zoom
in and out. Drag the preview to move it.
Load preset: LunarCell comes with some presets,
which are files containing settings. To load one, click
this button and browse for a preset file. load preset
Save preset: When you make an effect you like, click
this button to save the settings in a file.
save preset
Undo backs up one step.
undo
Info: briefly explains the controls.
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Three more buttons:
OK: Applies the effect to your image.
Cancel: Dismisses the plug-in, and leaves the image
unchanged.
Register: Allows you to type in a registration code and
remove the time limit from the demo.
Memory dots
Although you can save your settings permanently to
files, you can also stash settings in memory dots.
Click an empty dot to stash the current settings in it.
Click a full dot to retrieve its settings.
Hover the mouse over a dot to see what it contains.
Option-click to erase a dot on Macintosh.
memory dots
Right-click to erase a dot on Windows.
If a dot is orange, LunarCell’s currently using that dot’s
settings. empty
Dots remember their contents until you erase them. If full
you’d rather make a temporary dot that forgets when
you exit LunarCell, control-click it. Temporary dots are current
square.
temporary
When you start LunarCell, it puts the starting settings
in a temporary dot. That way it’s easy to start over
without exiting the plug-in.
On Mac, you can drag-and-drop settings files from the
central memory well.
You can build a web page showing how the current
image would look with every memdot setting. Just
option-click (Mac) or right-click (Windows) on the big
memdot image.
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Mapmaking
LunarCell can create flat maps that you can use as
texture maps in a 3D animation program.
The maps are drawn in a cylindrical equirectangular
projection, also known as cylindrical equidistant or
plate carrée: meridians are vertical, parallels are
horizontal, and all are uniformly spaced. The map will
fill the entire selection rectangle, permitting super-
high resolution. For proper results you should start
with a selection exactly twice as wide as it is tall.
mode view remarks
normal globe black
background
composite globe transparent
background
lit map map complete
planet, lit
map color map land and sea,
unlit
land color map land color
land bump map bump map; if
clipping occurs,
reduce “land
texture” slider,
or use 16-bit
output.
ocean mask map antialiased
ocean
boundaries
air color map color of lit air;
does not
include the
thickened haze
near the
planet’s edge.
cloud mask map opacity of cloud
layer
cloud bump map bump map for
clouds
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mode view remarks
cities map just the cities,
on both day and
night sides
mural map complete planet
with uniform-
looking lighting
hypsometric map color-coded
altitude with
contour lines
If you need a complete assortment of texture maps for
a single world, you can generate them all at once by
using the Send to PSD button.
The “real luna” and “real clouds”” options can be used
with maps, but since the images they use only show
one hemisphere, they will appear duplicated on the far
side of the planet.
If you want to build an actual physical globe of your
LunarCell world, you can do that with Flexify. You can
make patterns for polyhedra, gores for a traditional
globe, and an origami balloon.
A hint
Use the “Composite” item in the map mode popup
menu to draw the planet without the black
background.
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Frequently Asked Questions
Can it draw gas planets like Jupiter?
No.
How do I composite the planet on top of another
image?
Click the “map mode” popup menu and choose the
“composite” item. Now when you use LunarCell the
planet will be…
— merged into in the background layer, or
— drawn into a transparent region in any other layer.
Sometimes when I try to increase the number of
storms, no new storms appear.
LunarCell tries to keep storms from overlapping;
sometimes there’s not enough room for the number of
storms you’ve asked for. Try using smaller storms.
What does the wavy-line button do?
Think of it as the “same-but-different” button. It
reshuffles the deck of random numbers used to build
the planet. When you click it, your planet design
remains materially the same, but the specific
placement of landmasses, craters, cities, and storms
changes.
What does the axis control do?
It says where the planet’s north pole is. It influences
the placement of the ice cap, the deserts, the cities,
the storms, and Coriolis winds.
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It’s awfully slow.
Yes.
The sunset control doesn’t do anything.
Its effect is subtle: it reddens the edge of the sunlit
part of the planet. To get a good look at what it does,
put the light directly behind the planet and then try
different sunset settings.
I turned the cities slider up to 100, but still no cities
appear.
Cities only appear near coastlines, so try changing the
sea level.
I can’t download satellite clouds.
You need a working Internet connection. If your
connection is fine but you still can’t get the clouds to
download, it may be that the server that sends the files
is not working. Try again later.
I downloaded some satellite clouds and the image
is corrupted.
Sometimes the supplied pictures contain errors like
bright horizontal lines or blank areas. LunarCell isn’t
smart enough to fix this.
I loaded a preset that calls for real clouds, but I get
the synthetic ones instead.
If LunarCell can’t find any clouds images on your
computer, it will fall back to synthetic clouds. To get
real ones again, use the cloud-downloader button.
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How often are the clouds updated?
Typically once per day.
When I’m using real clouds I can’t make the
coverage go above 50%.
LunarCell can remove clouds from a satellite cloud
image, but it can’t add new ones, so the control maxes
out at 50%. If you use synthetic clouds, you can use the
whole range of the coverage slider.
I can’t see any clouds.
Try increasing the “coverage” and “edges” sliders.
In the cloud-chooser dialog box, I clicked the
“update this list” button, but the list didn’t change.
Why?
The cloud list rarely changes. We only renew the list
when one of its items stops working.
Where do the satellite clouds come from?
At the time of this writing, LunarCell is configured to
get its cloud images from The Space Science and
Engineering Center at the University of Wisconsin-
Madison and the Dundee Satellite Receiving Station.
I just want to make a plain picture of Earth’s moon.
How?
Set the air depth, sunset, sea level, and crater count to
zero. Check the “Real Luna” and “Lunar climate”
checkboxes. Set the Land color to bright gray and set
planet texture to about 15.
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How do I make a terraformed moon?
Start with the above recipe for a plain moon. Then
adjust the sea-level, air depth, and clouds. If you want,
turn off the “Lunar climate” control to get a green and
verdant moon.
What is terraforming?
It’s the speculative technology of turning lifeless
worlds into habitable Earth-like ones.
Does the moon have a name?
The moon’s name is Luna. It’s useful to know when
you need to distinguish it from the several dozen other
moons in the solar system. The sun’s name is Sol, and
sometimes the earth is called Terra.
Where can I get more spacy pictures?
Earth & weather
NASA’s Blue Marble imagery
Live Weather Images * www.weatherimages.org
Geostationary satellite server
GOES-8/10 Full Disk and Composite Images
SSEC - NOAA GOES-8 Satellite Images
SSEC - NOAA GOES-10 Satellite Images
NOAA Home Page Main Page
EarthKAM: Main Menu
Satellite Weather Information - Weather - Net Links
PSC Weather Center
GOES-10 Current full disk visible image Colorado State
University Cooperative Institute for Research in the
Atmosphere
GOES-10 Current full disk visible image Colorado State
University Cooperative Institute for Research in the
Atmosphere
GOES GMS METEOSAT Realtime Data
GOES Full Earth
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Luna
Earth View
Lunar Outreach Services
The Galileo Moon Images
Almost a Full Moon
1st Quarter Moon
JSC Digital Image Collection - AS11-44-6667
Moon Image Index
Moon Picture List
USGS CLEMENTINE
Browser for Earth Observations from Shuttle
NASA - JSC Digital Image Collection Home
Clementine
The Living Earth
Maps of the Solar System
Craters
cass.jsc.nasa...c/cchome.html
Teacher Page: Impact Craters
MWO Museum Exhibit: Close-Up of Some of the
Moon’s Craters
Impact Craters
Lunar Impact Crater Geology and Structure
NSSDC Photo Gallery: Moon
Lunar Features
Apollo 17 Metric and Panoramic Photography
Lunar and Planetary Science, winter 1998-1999, Lunar
Mapping Lab
Solar Physics Holdings on NDADS
Encyclopedia Images
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Version history
Version 1.80 January 2010
64-bit version for Windows.
Version 1.76 October 2008
Fixes a bug in the Mac version where some sliders would not respond.
Version 1.75 June 2008
Adds convenience features to the interface. The Mac version is resizable. The
Glue menu is now called Map Mode, but still works the same way.
Version 1.7 November 2007
Universal binary for Macintosh. The planet’s size is now relative to the breadth of
the starting image. New downloadable clouds have higher resolution.
Version 1.53 July 2006
Fixes a problem where exported layers won’t open in Photoshop.
Version 1.52 July 2006
Fixes a problem where craters may not appear properly.
Version 1.5 May 2004
Works with 16-bit-per-component color.
Version 1.45 December 2003
Recordable as a Photoshop action.
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Version 1.41 February 2003
Fixes a crash that could happen when using the menus under Windows XP.
Version 1.41 December 2002
Fixes the appearance of text in the interface when running under Mac OS X
10.2.3 .
Version 1.4 February 2002
Now exports multi-layered maps to Photoshop files, and has a hypsometric map
mode. The ocean mask mode now subtracts ice cover from the oceans, so that
it’s more useful as a specularity mask.
Version 1.3 December 2001
The satellite cloud reader can now handle JPEG images, so there are six new live
cloud sources. These replace GIFs that are no longer updated.
Version 1.2 December 2000
The glue menu has been replaced with the map menu, which lets you export
unwrapped planet elements for use in 3D animation. The storms have moved,
because now they react correctly to the position of the planet’s pole.
Version 1.02 November 28 2000
In newly created presets, LunarCell now pays more attention to the planet color
setting, producing richer color variation. Presets from older versions of LunarCell
will produce the same image as before, unless the user chooses a new planet
color.
Version 1.0 September 22 2000
The first public release.
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How to purchase
You can place an order online here. A secure server for transactions is available.
Questions
The software, documentation, and supporting materials are made by Flaming
Pear Software. Answers to common technical questions appear on our support
page, and free updates appear periodically on the download page.
Trouble with your order? Orders are handled by Kagi; please contact them at
[email protected] .
For bug reports and technical questions about the software, please write to
[email protected] .
©2010 Flaming Pear Software
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