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Programming: Principles and
Practice Using C++
Second Edition
Bjarne Stroustrup
Upper Saddle River, NJ • Boston • Indianapolis • San Francisco
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Library of Congress Cataloging-in-Publication Data
Stroustrup, Bjarne, author.
Programming : principles and practice using C++ / Bjarne
Stroustrup. — Second edition.
pages cm
Includes bibliographical references and index.
ISBN 978-0-321-99278-9 (pbk. : alk. paper)
1. C++ (Computer program language) I. Title.
QA76.73.C153S82 2014
005.13'3—dc23
2014004197
Copyright © 2014 Pearson Education, Inc.
All rights reserved. Printed in the United States of America. This
publication is protected by copyright, and permission must be
obtained from the publisher prior to any prohibited reproduction,
storage in a retrieval system, or transmission in any form or by any
means, electronic, mechanical, photocopying, recording, or likewise.
To obtain permission to use material from this work, please submit a
written request to Pearson Education, Inc., Permissions Department,
One Lake Street, Upper Saddle River, New Jersey 07458, or you may
fax your request to (201) 236-3290.
ISBN-13: 978-0-321-99278-9
ISBN-10: 0-321-99278-4
Text printed in the United States on recycled paper at RR Donnelley
in Crawfordsville, Indiana.
First printing, May 2014
Contents
Preface
Chapter 0 Notes to the Reader
0.1 The structure of this book
0.1.1 General approach
0.1.2 Drills, exercises, etc.
0.1.3 What comes after this book?
0.2 A philosophy of teaching and learning
0.2.1 The order of topics
0.2.2 Programming and programming language
0.2.3 Portability
0.3 Programming and computer science
0.4 Creativity and problem solving
0.5 Request for feedback
0.6 References
0.7 Biographies
Bjarne Stroustrup
Lawrence “Pete” Petersen
Chapter 1 Computers, People, and Programming
1.1 Introduction
1.2 Software
1.3 People
1.4 Computer science
1.5 Computers are everywhere
1.5.1 Screens and no screens
1.5.2 Shipping
1.5.3 Telecommunications
1.5.4 Medicine
1.5.5 Information
1.5.6 A vertical view
1.5.7 So what?
1.6 Ideals for programmers
Part I The Basics
Chapter 2 Hello, World!
2.1 Programs
2.2 The classic first program
2.3 Compilation
2.4 Linking
2.5 Programming environments
Chapter 3 Objects, Types, and Values
3.1 Input
3.2 Variables
3.3 Input and type
3.4 Operations and operators
3.5 Assignment and initialization
3.5.1 An example: detect repeated words
3.6 Composite assignment operators
3.6.1 An example: find repeated words
3.7 Names
3.8 Types and objects
3.9 Type safety
3.9.1 Safe conversions
3.9.2 Unsafe conversions
Chapter 4 Computation
4.1 Computation
4.2 Objectives and tools
4.3 Expressions
4.3.1 Constant expressions
4.3.2 Operators
4.3.3 Conversions
4.4 Statements
4.4.1 Selection
4.4.2 Iteration
4.5 Functions
4.5.1 Why bother with functions?
4.5.2 Function declarations
4.6 vector
4.6.1 Traversing a vector
4.6.2 Growing a vector
4.6.3 A numeric example
4.6.4 A text example
4.7 Language features
Chapter 5 Errors
5.1 Introduction
5.2 Sources of errors
5.3 Compile-time errors
5.3.1 Syntax errors
5.3.2 Type errors
5.3.3 Non-errors
5.4 Link-time errors
5.5 Run-time errors
5.5.1 The caller deals with errors
5.5.2 The callee deals with errors
5.5.3 Error reporting
5.6 Exceptions
5.6.1 Bad arguments
5.6.2 Range errors
5.6.3 Bad input
5.6.4 Narrowing errors
5.7 Logic errors
5.8 Estimation
5.9 Debugging
5.9.1 Practical debug advice
5.10 Pre- and post-conditions
5.10.1 Post-conditions
5.11 Testing
Chapter 6 Writing a Program
6.1 A problem
6.2 Thinking about the problem
6.2.1 Stages of development
6.2.2 Strategy
6.3 Back to the calculator!
6.3.1 First attempt
6.3.2 Tokens
6.3.3 Implementing tokens
6.3.4 Using tokens
6.3.5 Back to the drawing board
6.4 Grammars
6.4.1 A detour: English grammar
6.4.2 Writing a grammar
6.5 Turning a grammar into code
6.5.1 Implementing grammar rules
6.5.2 Expressions
6.5.3 Terms
6.5.4 Primary expressions
6.6 Trying the first version
6.7 Trying the second version
6.8 Token streams
6.8.1 Implementing Token_stream
6.8.2 Reading tokens
6.8.3 Reading numbers
6.9 Program structure
Chapter 7 Completing a Program
7.1 Introduction
7.2 Input and output
7.3 Error handling
7.4 Negative numbers
7.5 Remainder: %
7.6 Cleaning up the code
7.6.1 Symbolic constants
7.6.2 Use of functions
7.6.3 Code layout
7.6.4 Commenting
7.7 Recovering from errors
7.8 Variables
7.8.1 Variables and definitions
7.8.2 Introducing names
7.8.3 Predefined names
7.8.4 Are we there yet?
Chapter 8 Technicalities: Functions, etc.
8.1 Technicalities
8.2 Declarations and definitions
8.2.1 Kinds of declarations
8.2.2 Variable and constant declarations
8.2.3 Default initialization
8.3 Header files
8.4 Scope
8.5 Function call and return
8.5.1 Declaring arguments and return type
8.5.2 Returning a value
8.5.3 Pass-by-value
8.5.4 Pass-by-const-reference
8.5.5 Pass-by-reference
8.5.6 Pass-by-value vs. pass-by-reference
8.5.7 Argument checking and conversion
8.5.8 Function call implementation
8.5.9 constexpr functions
8.6 Order of evaluation
8.6.1 Expression evaluation
8.6.2 Global initialization
8.7 Namespaces
8.7.1 using declarations and using directives
Chapter 9 Technicalities: Classes, etc.
9.1 User-defined types
9.2 Classes and members
9.3 Interface and implementation
9.4 Evolving a class
9.4.1 struct and functions
9.4.2 Member functions and constructors
9.4.3 Keep details private
9.4.4 Defining member functions
9.4.5 Referring to the current object
9.4.6 Reporting errors
9.5 Enumerations
9.5.1 “Plain” enumerations
9.6 Operator overloading
9.7 Class interfaces
9.7.1 Argument types
9.7.2 Copying
9.7.3 Default constructors
9.7.4 const member functions
9.7.5 Members and “helper functions”
9.8 The Date class
Part II Input and Output
Chapter 10 Input and Output Streams
10.1 Input and output
10.2 The I/O stream model
10.3 Files
10.4 Opening a file
10.5 Reading and writing a file
10.6 I/O error handling
10.7 Reading a single value
10.7.1 Breaking the problem into manageable parts
10.7.2 Separating dialog from function
10.8 User-defined output operators
10.9 User-defined input operators
10.10 A standard input loop
10.11 Reading a structured file
10.11.1 In-memory representation
10.11.2 Reading structured values
10.11.3 Changing representations
Chapter 11 Customizing Input and Output
11.1 Regularity and irregularity
11.2 Output formatting
11.2.1 Integer output
11.2.2 Integer input
11.2.3 Floating-point output
11.2.4 Precision
11.2.5 Fields
11.3 File opening and positioning
11.3.1 File open modes
11.3.2 Binary files
11.3.3 Positioning in files
11.4 String streams
11.5 Line-oriented input
11.6 Character classification
11.7 Using nonstandard separators
11.8 And there is so much more
Chapter 12 A Display Model
12.1 Why graphics?
12.2 A display model
12.3 A first example
12.4 Using a GUI library
12.5 Coordinates
12.6 Shapes
12.7 Using Shape primitives
12.7.1 Graphics headers and main
12.7.2 An almost blank window
12.7.3 Axis
12.7.4 Graphing a function
12.7.5 Polygons
12.7.6 Rectangles
12.7.7 Fill
12.7.8 Text
12.7.9 Images
12.7.10 And much more
12.8 Getting this to run
12.8.1 Source files
Chapter 13 Graphics Classes
13.1 Overview of graphics classes
13.2 Point and Line
13.3 Lines
13.4 Color
13.5 Line_style
13.6 Open_polyline
13.7 Closed_polyline
13.8 Polygon
13.9 Rectangle
13.10 Managing unnamed objects
13.11 Text
13.12 Circle
13.13 Ellipse
13.14 Marked_polyline
13.15 Marks
13.16 Mark
13.17 Images
Chapter 14 Graphics Class Design
14.1 Design principles
14.1.1 Types
14.1.2 Operations
14.1.3 Naming
14.1.4 Mutability
14.2 Shape
14.2.1 An abstract class
14.2.2 Access control
14.2.3 Drawing shapes
14.2.4 Copying and mutability
14.3 Base and derived classes
14.3.1 Object layout
14.3.2 Deriving classes and defining virtual functions
14.3.3 Overriding
14.3.4 Access
14.3.5 Pure virtual functions
14.4 Benefits of object-oriented programming
Chapter 15 Graphing Functions and Data
15.1 Introduction
15.2 Graphing simple functions
15.3 Function
15.3.1 Default Arguments
15.3.2 More examples
15.3.3 Lambda expressions
15.4 Axis
15.5 Approximation
15.6 Graphing data
15.6.1 Reading a file
15.6.2 General layout
15.6.3 Scaling data
15.6.4 Building the graph
Chapter 16 Graphical User Interfaces
16.1 User interface alternatives
16.2 The “Next” button
16.3 A simple window
16.3.1 A callback function
16.3.2 A wait loop
16.3.3 A lambda expression as a callback
16.4 Button and other Widgets
16.4.1 Widgets
16.4.2 Buttons
16.4.3 In_box and Out_box
16.4.4 Menus
16.5 An example
16.6 Control inversion
16.7 Adding a menu
16.8 Debugging GUI code
Part III Data and Algorithms
Chapter 17 Vector and Free Store
17.1 Introduction
17.2 vector basics
17.3 Memory, addresses, and pointers
17.3.1 The sizeof operator
17.4 Free store and pointers
17.4.1 Free-store allocation
17.4.2 Access through pointers
17.4.3 Ranges
17.4.4 Initialization
17.4.5 The null pointer
17.4.6 Free-store deallocation
17.5 Destructors
17.5.1 Generated destructors
17.5.2 Destructors and free store
17.6 Access to elements
17.7 Pointers to class objects
17.8 Messing with types: void* and casts
17.9 Pointers and references
17.9.1 Pointer and reference parameters
17.9.2 Pointers, references, and inheritance
17.9.3 An example: lists
17.9.4 List operations
17.9.5 List use
17.10 The this pointer
17.10.1 More link use
Chapter 18 Vectors and Arrays
18.1 Introduction
18.2 Initialization
18.3 Copying
18.3.1 Copy constructors
18.3.2 Copy assignments
18.3.3 Copy terminology
18.3.4 Moving
18.4 Essential operations
18.4.1 Explicit constructors
18.4.2 Debugging constructors and destructors
18.5 Access to vector elements
18.5.1 Overloading on const
18.6 Arrays
18.6.1 Pointers to array elements
18.6.2 Pointers and arrays
18.6.3 Array initialization
18.6.4 Pointer problems
18.7 Examples: palindrome
18.7.1 Palindromes using string
18.7.2 Palindromes using arrays
18.7.3 Palindromes using pointers
Chapter 19 Vector, Templates, and Exceptions
19.1 The problems
19.2 Changing size
19.2.1 Representation
19.2.2 reserve and capacity
19.2.3 resize
19.2.4 push_back
19.2.5 Assignment
19.2.6 Our vector so far
19.3 Templates
19.3.1 Types as template parameters
19.3.2 Generic programming
19.3.3 Concepts
19.3.4 Containers and inheritance
19.3.5 Integers as template parameters
19.3.6 Template argument deduction
19.3.7 Generalizing vector
19.4 Range checking and exceptions
19.4.1 An aside: design considerations
19.4.2 A confession: macros
19.5 Resources and exceptions
19.5.1 Potential resource management problems
19.5.2 Resource acquisition is initialization
19.5.3 Guarantees
19.5.4 unique_ptr
19.5.5 Return by moving
19.5.6 RAII for vector
Chapter 20 Containers and Iterators
20.1 Storing and processing data
20.1.1 Working with data
20.1.2 Generalizing code
20.2 STL ideals
20.3 Sequences and iterators
20.3.1 Back to the example
20.4 Linked lists
20.4.1 List operations
20.4.2 Iteration
20.5 Generalizing vector yet again
20.5.1 Container traversal
20.5.2 auto
20.6 An example: a simple text editor
20.6.1 Lines
20.6.2 Iteration
20.7 vector, list, and string
20.7.1 insert and erase
20.8 Adapting our vector to the STL
20.9 Adapting built-in arrays to the STL
20.10 Container overview
20.10.1 Iterator categories
Chapter 21 Algorithms and Maps
21.1 Standard library algorithms
21.2 The simplest algorithm: find()
21.2.1 Some generic uses
21.3 The general search: find_if()
21.4 Function objects
21.4.1 An abstract view of function objects
21.4.2 Predicates on class members
21.4.3 Lambda expressions
21.5 Numerical algorithms
21.5.1 Accumulate
21.5.2 Generalizing accumulate()
21.5.3 Inner product
21.5.4 Generalizing inner_product()
21.6 Associative containers
21.6.1 map
21.6.2 map overview
21.6.3 Another map example
21.6.4 unordered_map
21.6.5 set
21.7 Copying
21.7.1 Copy
21.7.2 Stream iterators
21.7.3 Using a set to keep order
21.7.4 copy_if
21.8 Sorting and searching
21.9 Container algorithms
Part IV Broadening the View
Chapter 22 Ideals and History
22.1 History, ideals, and professionalism
22.1.1 Programming language aims and philosophies
22.1.2 Programming ideals
22.1.3 Styles/paradigms
22.2 Programming language history overview
22.2.1 The earliest languages
22.2.2 The roots of modern languages
22.2.3 The Algol family
22.2.4 Simula
22.2.5 C
22.2.6 C++
22.2.7 Today
22.2.8 Information sources
Chapter 23 Text Manipulation
23.1 Text
23.2 Strings
23.3 I/O streams
23.4 Maps
23.4.1 Implementation details
23.5 A problem
23.6 The idea of regular expressions
23.6.1 Raw string literals
23.7 Searching with regular expressions
23.8 Regular expression syntax
23.8.1 Characters and special characters
23.8.2 Character classes
23.8.3 Repeats
23.8.4 Grouping
23.8.5 Alternation
23.8.6 Character sets and ranges
23.8.7 Regular expression errors
23.9 Matching with regular expressions
23.10 References
Chapter 24 Numerics
24.1 Introduction
24.2 Size, precision, and overflow
24.2.1 Numeric limits
24.3 Arrays
24.4 C-style multidimensional arrays
24.5 The Matrix library
24.5.1 Dimensions and access
24.5.2 1D Matrix
24.5.3 2D Matrix
24.5.4 Matrix I/O
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Appendix 1: Theoretical framework and methodology
Learning Objective 1: Case studies and real-world applications
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Learning Objective 2: Current trends and future directions
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Learning Objective 3: Critical analysis and evaluation
• Critical analysis and evaluation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Learning Objective 4: Learning outcomes and objectives
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Learning Objective 5: Theoretical framework and methodology
• Historical development and evolution
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Definition: Historical development and evolution
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Assessment criteria and rubrics
• Experimental procedures and results
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Definition: Experimental procedures and results
• Current trends and future directions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
[Figure 8: Diagram/Chart/Graph]
Example 8: Interdisciplinary approaches
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 9: Comparative analysis and synthesis
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Test 2: Study tips and learning strategies
Key Concept: Best practices and recommendations
• Historical development and evolution
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Note: Assessment criteria and rubrics
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Key Concept: Case studies and real-world applications
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 13: Experimental procedures and results
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 14: Diagram/Chart/Graph]
Remember: Practical applications and examples
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
[Figure 15: Diagram/Chart/Graph]
Remember: Practical applications and examples
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
[Figure 16: Diagram/Chart/Graph]
Note: Theoretical framework and methodology
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Key Concept: Ethical considerations and implications
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 18: Diagram/Chart/Graph]
Definition: Fundamental concepts and principles
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Practice Problem 19: Historical development and evolution
• Historical development and evolution
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Review 3: Problem-solving strategies and techniques
Example 20: Case studies and real-world applications
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 21: Best practices and recommendations
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Assessment criteria and rubrics
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Practice Problem 23: Assessment criteria and rubrics
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Note: Study tips and learning strategies
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Definition: Literature review and discussion
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 26: Diagram/Chart/Graph]
Note: Assessment criteria and rubrics
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Key Concept: Critical analysis and evaluation
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Note: Practical applications and examples
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Note: Problem-solving strategies and techniques
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 30: Diagram/Chart/Graph]
Module 4: Learning outcomes and objectives
Definition: Case studies and real-world applications
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 31: Fundamental concepts and principles
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Remember: Practical applications and examples
• Interdisciplinary approaches
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 33: Diagram/Chart/Graph]
Example 33: Ethical considerations and implications
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Remember: Best practices and recommendations
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 35: Ethical considerations and implications
• Key terms and definitions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Practice Problem 36: Theoretical framework and methodology
• Assessment criteria and rubrics
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Key Concept: Statistical analysis and interpretation
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 38: Diagram/Chart/Graph]
Remember: Study tips and learning strategies
• Problem-solving strategies and techniques
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Important: Comparative analysis and synthesis
• Assessment criteria and rubrics
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Results 5: Key terms and definitions
Note: Practical applications and examples
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
[Figure 41: Diagram/Chart/Graph]
Important: Practical applications and examples
• Assessment criteria and rubrics
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Remember: Statistical analysis and interpretation
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Note: Interdisciplinary approaches
• Ethical considerations and implications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Important: Fundamental concepts and principles
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 45: Current trends and future directions
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Definition: Best practices and recommendations
• Comparative analysis and synthesis
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Example 47: Theoretical framework and methodology
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Formula: [Mathematical expression or equation]
Example 48: Ethical considerations and implications
• Current trends and future directions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Note: Research findings and conclusions
• Learning outcomes and objectives
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
References 6: Key terms and definitions
Important: Interdisciplinary approaches
• Research findings and conclusions
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 51: Diagram/Chart/Graph]
Example 51: Theoretical framework and methodology
• Case studies and real-world applications
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Definition: Problem-solving strategies and techniques
• Fundamental concepts and principles
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Example 53: Learning outcomes and objectives
• Study tips and learning strategies
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Practice Problem 54: Case studies and real-world applications
• Best practices and recommendations
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Remember: Assessment criteria and rubrics
• Practical applications and examples
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
[Figure 56: Diagram/Chart/Graph]
Definition: Experimental procedures and results
• Theoretical framework and methodology
- Sub-point: Additional details and explanations
- Example: Practical application scenario
- Note: Important consideration
Key Concept: Problem-solving strategies and techniques
• Statistical analysis and interpretation
- Sub-point: Additional details and explanations
- Example: Practical application scenario
Formula: [Mathematical expression or equation]
Key Concept: Critical analysis and evaluation
• Literature review and discussion
- Sub-point: Additional details and explanations
- Example: Practical application scenario
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