UNIT 5 Java Swing
UNIT 5 Java Swing
The javax.swing package provides classes for java swing API such as JButton, JTextField,
JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc.
3) AWT doesn't support pluggable look and Swing supports pluggable look
feel. and feel.
What is JFC
The Java Foundation Classes (JFC) are a set of GUI components which simplify the
development of desktop applications.
Method Description
public void setLayout(LayoutManager sets the layout manager for the component.
m)
We can write the code of swing inside the main(), constructor or any other method.
File: FirstSwingExample.java
1. import javax.swing.*;
2. public class FirstSwingExample {
3. public static void main(String[] args) {
4. JFrame f=new JFrame();//creating instance of JFrame
5.
6. JButton b=new JButton("click");//creating instance of JButton
7. b.setBounds(130,100,100, 40);//x axis, y axis, width, height
8.
9. f.add(b);//adding button in JFrame
10.
11. f.setSize(400,500);//400 width and 500 height
12. f.setLayout(null);//using no layout managers
13. f.setVisible(true);//making the frame visible
14. }
15. }
File: Simple.java
1. import javax.swing.*;
2. public class Simple {
3. JFrame f;
4. Simple(){
5. f=new JFrame();//creating instance of JFrame
6.
7. JButton b=new JButton("click");//creating instance of JButton
8. b.setBounds(130,100,100, 40);
9.
10. f.add(b);//adding button in JFrame
11.
12. f.setSize(400,500);//400 width and 500 height
13. f.setLayout(null);//using no layout managers
14. f.setVisible(true);//making the frame visible
15. }
16.
17. public static void main(String[] args) {
18. new Simple();
19. }
20. }
Next →← Prev
Java JComponent
The JComponent class is the base class of all Swing components except top-level containers.
Swing components whose names begin with "J" are descendants of the JComponent class. For
example, JButton, JScrollPane, JPanel, JTable etc. But, JFrame and JDialog don't inherit
JComponent class because they are the child of top-level containers.
The JComponent class extends the Container class which itself extends Component. The
Container class has support for adding components to the container.
Fields
Constructor
Constructor Description
Useful Methods
protected void setUI(ComponentUI newUI) It sets the look and feel delegate
for this component.
Output:
Container
The Container is a component in AWT that can contain another components like buttons,
textfields, labels etc. The classes that extends Container class are known as container such as
Frame, Dialog and Panel.
Java LayoutManagers
The LayoutManagers are used to arrange components in a particular manner. LayoutManager
is an interface that is implemented by all the classes of layout managers. There are following
classes that represents the layout managers:
1. java.awt.BorderLayout
2. java.awt.FlowLayout
3. java.awt.GridLayout
4. java.awt.CardLayout
5. java.awt.GridBagLayout
6. javax.swing.BoxLayout
7. javax.swing.GroupLayout
8. javax.swing.ScrollPaneLayout
9. javax.swing.SpringLayout etc.
Java BorderLayout
The BorderLayout is used to arrange the components in five regions: north, south, east, west
and center. Each region (area) may contain one component only. It is the default layout of
frame or window. The BorderLayout provides five constants for each region:
o BorderLayout(): creates a border layout but with no gaps between the components.
o JBorderLayout(int hgap, int vgap): creates a border layout with the given horizontal
and vertical gaps between the components.
1. import java.awt.*;
2. import javax.swing.*;
3.
4. public class Border {
5. JFrame f;
6. Border(){
7. f=new JFrame();
8.
9. JButton b1=new JButton("NORTH");;
10. JButton b2=new JButton("SOUTH");;
11. JButton b3=new JButton("EAST");;
12. JButton b4=new JButton("WEST");;
13. JButton b5=new JButton("CENTER");;
14.
15. f.add(b1,BorderLayout.NORTH);
16. f.add(b2,BorderLayout.SOUTH);
17. f.add(b3,BorderLayout.EAST);
18. f.add(b4,BorderLayout.WEST);
19. f.add(b5,BorderLayout.CENTER);
20.
21. f.setSize(300,300);
22. f.setVisible(true);
23. }
24. public static void main(String[] args) {
25. new Border();
26. }
27. }
Java GridLayout
The GridLayout is used to arrange the components in rectangular grid. One component is
displayed in each rectangle.
1. GridLayout(): creates a grid layout with one column per component in a row.
2. GridLayout(int rows, int columns): creates a grid layout with the given rows and
columns but no gaps between the components.
3. GridLayout(int rows, int columns, int hgap, int vgap): creates a grid layout with the
given rows and columns alongwith given horizontal and vertical gaps.
1. import java.awt.*;
2. import javax.swing.*;
3.
4. public class MyGridLayout{
5. JFrame f;
6. MyGridLayout(){
7. f=new JFrame();
8.
9. JButton b1=new JButton("1");
10. JButton b2=new JButton("2");
11. JButton b3=new JButton("3");
12. JButton b4=new JButton("4");
13. JButton b5=new JButton("5");
14. JButton b6=new JButton("6");
15. JButton b7=new JButton("7");
16. JButton b8=new JButton("8");
17. JButton b9=new JButton("9");
18.
19. f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);
20. f.add(b6);f.add(b7);f.add(b8);f.add(b9);
21.
22. f.setLayout(new GridLayout(3,3));
23. //setting grid layout of 3 rows and 3 columns
24.
25. f.setSize(300,300);
26. f.setVisible(true);
27. }
28. public static void main(String[] args) {
29. new MyGridLayout();
30. }
31. }
Java FlowLayout
The FlowLayout is used to arrange the components in a line, one after another (in a flow). It is
the default layout of applet or panel.
1. FlowLayout(): creates a flow layout with centered alignment and a default 5 unit
horizontal and vertical gap.
2. FlowLayout(int align): creates a flow layout with the given alignment and a default 5
unit horizontal and vertical gap.
3. FlowLayout(int align, int hgap, int vgap): creates a flow layout with the given
alignment and the given horizontal and vertical gap.
1. import java.awt.*;
2. import javax.swing.*;
3.
4. public class MyFlowLayout{
5. JFrame f;
6. MyFlowLayout(){
7. f=new JFrame();
8.
9. JButton b1=new JButton("1");
10. JButton b2=new JButton("2");
11. JButton b3=new JButton("3");
12. JButton b4=new JButton("4");
13. JButton b5=new JButton("5");
14.
15. f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);
16.
17. f.setLayout(new FlowLayout(FlowLayout.RIGHT));
18. //setting flow layout of right alignment
19.
20. f.setSize(300,300);
21. f.setVisible(true);
22. }
23. public static void main(String[] args) {
24. new MyFlowLayout();
25. }
26. }
Java CardLayout
The CardLayout class manages the components in such a manner that only one component is
visible at a time. It treats each component as a card that is why it is known as CardLayout.
1. CardLayout(): creates a card layout with zero horizontal and vertical gap.
2. CardLayout(int hgap, int vgap): creates a card layout with the given horizontal and vertical
gap.
o public void next(Container parent): is used to flip to the next card of the given container.
o public void previous(Container parent): is used to flip to the previous card of the given
container.
o public void first(Container parent): is used to flip to the first card of the given container.
o public void last(Container parent): is used to flip to the last card of the given container.
o public void show(Container parent, String name): is used to flip to the specified card with
the given name.
1. import java.awt.*;
2. import java.awt.event.*;
3.
4. import javax.swing.*;
5.
6. public class CardLayoutExample extends JFrame implements ActionListener{
7. CardLayout card;
8. JButton b1,b2,b3;
9. Container c;
10. CardLayoutExample(){
11.
12. c=getContentPane();
13. card=new CardLayout(40,30);
14. //create CardLayout object with 40 hor space and 30 ver space
15. c.setLayout(card);
16.
17. b1=new JButton("Apple");
18. b2=new JButton("Boy");
19. b3=new JButton("Cat");
20. b1.addActionListener(this);
21. b2.addActionListener(this);
22. b3.addActionListener(this);
23.
24. c.add("a",b1);c.add("b",b2);c.add("c",b3);
25.
26. }
27. public void actionPerformed(ActionEvent e) {
28. card.next(c);
29. }
30.
31. public static void main(String[] args) {
32. CardLayoutExample cl=new CardLayoutExample();
33. cl.setSize(400,400);
34. cl.setVisible(true);
35. cl.setDefaultCloseOperation(EXIT_ON_CLOSE);
36. }
37. }
Java GridBagLayout
The Java GridBagLayout class is used to align components vertically, horizontally or along their
baseline.
The components may not be of same size. Each GridBagLayout object maintains a dynamic,
rectangular grid of cells. Each component occupies one or more cells known as its display
area. Each component associates an instance of GridBagConstraints. With the help of
constraints object we arrange component's display area on the grid. The GridBagLayout
manages each component's minimum and preferred sizes in order to determine component's
size.
Fields
Useful Methods
Example
1. import java.awt.Button;
2. import java.awt.GridBagConstraints;
3. import java.awt.GridBagLayout;
4.
5. import javax.swing.*;
6. public class GridBagLayoutExample extends JFrame{
7. public static void main(String[] args) {
8. GridBagLayoutExample a = new GridBagLayoutExample();
9. }
10. public GridBagLayoutExample() {
11. GridBagLayoutgrid = new GridBagLayout();
12. GridBagConstraints gbc = new GridBagConstraints();
13. setLayout(grid);
14. setTitle("GridBag Layout Example");
15. GridBagLayout layout = new GridBagLayout();
16. this.setLayout(layout);
17. gbc.fill = GridBagConstraints.HORIZONTAL;
18. gbc.gridx = 0;
19. gbc.gridy = 0;
20. this.add(new Button("Button One"), gbc);
21. gbc.gridx = 1;
22. gbc.gridy = 0;
23. this.add(new Button("Button two"), gbc);
24. gbc.fill = GridBagConstraints.HORIZONTAL;
25. gbc.ipady = 20;
26. gbc.gridx = 0;
27. gbc.gridy = 1;
28. this.add(new Button("Button Three"), gbc);
29. gbc.gridx = 1;
30. gbc.gridy = 1;
31. this.add(new Button("Button Four"), gbc);
32. gbc.gridx = 0;
33. gbc.gridy = 2;
34. gbc.fill = GridBagConstraints.HORIZONTAL;
35. gbc.gridwidth = 2;
36. this.add(new Button("Button Five"), gbc);
37. setSize(300, 300);
38. setPreferredSize(getSize());
39. setVisible(true);
40. setDefaultCloseOperation(EXIT_ON_CLOSE);
41.
42. }
43.
44. }
Java JButton
The JButton class is used to create a labeled button that has platform independent
implementation. The application result in some action when the button is pushed. It inherits
AbstractButton class.
Constructor Description
Methods Description
Java JLabel
The object of JLabel class is a component for placing text in a container. It is used to display a
single line of read only text. The text can be changed by an application but a user cannot edit
it directly. It inherits JComponent class.
Constructor Description
JLabel(String s, Icon i, int Creates a JLabel instance with the specified text,
horizontalAlignment) image, and horizontal alignment.
Methods Description
void setText(String text) It defines the single line of text this component
will display.
12. b.setBounds(50,150,95,30);
13. b.addActionListener(this);
14. add(b);add(tf);add(l);
15. setSize(400,400);
16. setLayout(null);
17. setVisible(true);
18. }
19. public void actionPerformed(ActionEvent e) {
20. try{
21. String host=tf.getText();
22. String ip=java.net.InetAddress.getByName(host).getHostAddress();
23. l.setText("IP of "+host+" is: "+ip);
24. }catch(Exception ex){System.out.println(ex);}
25. }
26. public static void main(String[] args) {
27. new LabelExample();
28. }}
Java JTextField
The object of a JTextField class is a text component that allows the editing of a single line text.
It inherits JTextComponent class.
Constructor Description
JTextField(String text, int Creates a new TextField initialized with the specified
columns) text and columns.
Methods Description
Java JCheckBox
The JCheckBox class is used to create a checkbox. It is used to turn an option on (true) or off
(false). Clicking on a CheckBox changes its state from "on" to "off" or from "off" to "on ".It
inherits JToggleButton class.
Constructor Description
JCheckBox(String text, boolean Creates a check box with text and specifies whether or not
selected) it is initially selected.
JCheckBox(Action a) Creates a check box where properties are taken from the
Action supplied.
Methods Description
Output:
Java JRadioButton
The JRadioButton class is used to create a radio button. It is used to choose one option from
multiple options. It is widely used in exam systems or quiz.
Constructor Description
JRadioButton(String s, boolean Creates a radio button with the specified text and
selected) selected status.
Methods Description
Java JComboBox
The object of Choice class is used to show popup menu of choices. Choice selected by user is
shown on the top of a menu. It inherits JComponent class.
Constructor Description
Methods Description
void removeAllItems() It is used to remove all the items from the list.
Output:
Java JTabbedPane
The JTabbedPane class is used to switch between a group of components by clicking on a tab
with a given title or icon. It inherits JComponent class.
Constructor Description
Output:
Java JScrollPane
A JscrollPane is used to make scrollable view of a component. When screen size is limited, we
use a scroll pane to display a large component or a component whose size can change
dynamically.
Constructors
Constructor Purpose
JScrollPane(Component,
int, int)
Useful Methods
JScrollPane Example
1. import java.awt.FlowLayout;
2. import javax.swing.JFrame;
3. import javax.swing.JScrollPane;
4. import javax.swing.JtextArea;
5.
6. public class JScrollPaneExample {
7. private static final long serialVersionUID = 1L;
8.
9. private static void createAndShowGUI() {
10.
11. // Create and set up the window.
12. final JFrame frame = new JFrame("Scroll Pane Example");
13.
14. // Display the window.
15. frame.setSize(500, 500);
16. frame.setVisible(true);
17. frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
18.
19. // set flow layout for the frame
20. frame.getContentPane().setLayout(new FlowLayout());
21.
22. JTextArea textArea = new JTextArea(20, 20);
23. JScrollPane scrollableTextArea = new JScrollPane(textArea);
24.
25. scrollableTextArea.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROL
LBAR_ALWAYS);
26. scrollableTextArea.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_A
LWAYS);
27.
28. frame.getContentPane().add(scrollableTextArea);
29. }
30. public static void main(String[] args) {
31.
32.
33. javax.swing.SwingUtilities.invokeLater(new Runnable() {
34.
35. public void run() {
36. createAndShowGUI();
37. }
38. });
39. }
40. }
Output:
Java JToggleButton
Nested Classes
Constructors
Constructor Description
JToggleButton(String text, boolean It creates a toggle button with the specified text
selected) and selection state.
JToggleButton(String text, Icon It creates a toggle button that has the specified
icon) text and image, and that is initially unselected.
JToggleButton(String text, Icon icon, It creates a toggle button with the specified text,
boolean selected) image, and selection state.
Methods
JToggleButton Example
1. import java.awt.FlowLayout;
2. import java.awt.event.ItemEvent;
3. import java.awt.event.ItemListener;
4. import javax.swing.JFrame;
5. import javax.swing.JToggleButton;
6.
7. public class JToggleButtonExample extends JFrame implements ItemListener {
8. public static void main(String[] args) {
9. new JToggleButtonExample();
10. }
11. private JToggleButton button;
12. JToggleButtonExample() {
13. setTitle("JToggleButton with ItemListener Example");
14. setLayout(new FlowLayout());
15. setJToggleButton();
16. setAction();
17. setSize(200, 200);
18. setVisible(true);
19. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
20. }
Output
The object of JMenu class is a pull down menu component which is displayed from the menu
bar. It inherits the JMenuItem class.
The object of JMenuItem class adds a simple labeled menu item. The items used in a menu
must belong to the JMenuItem or any of its subclass.
Output:
Output:
Java JDialog
The JDialog control represents a top level window with a border and a title used to take some
form of input from the user. It inherits the Dialog class.
Constructor Description
JDialog(Frame owner, String It is used to create a dialog with the specified title,
title, boolean modal) owner Frame and modality.
Output:
The GUI programming is inherently event-driven; whenever a user initiates an activity such as
a mouse activity, clicks, scrolling, etc., each is known as an event that is mapped to a code to
respond to functionality to the user. This is known as event handling.
In this section, we will discuss event processing and how to implement the delegation event
model in Java. We will also discuss the different components of an Event Model.
But, the modern approach for event processing is based on the Delegation Model. It defines
a standard and compatible mechanism to generate and process events. In this model, a source
generates an event and forwards it to one or more listeners. The listener waits until it receives
an event. Once it receives the event, it is processed by the listener and returns it. The UI
elements are able to delegate the processing of an event to a separate function.
The key advantage of the Delegation Event Model is that the application logic is completely
separated from the interface logic.
In this model, the listener must be connected with a source to receive the event notifications.
Thus, the events will only be received by the listeners who wish to receive them. So, this
approach is more convenient than the inheritance-based event model (in Java 1.0).
In the older model, an event was propagated up the containment until a component was
handled. This needed components to receive events that were not processed, and it took lots
of time. The Delegation Event model overcame this issue.
o Events
o Events Sources
o Events Listeners
Events
The Events are the objects that define state change in a source. An event can be generated as
a reaction of a user while interacting with GUI elements. Some of the event generation
activities are moving the mouse pointer, clicking on a button, pressing the keyboard key,
selecting an item from the list, and so on. We can also consider many other user operations
as events.
The Events may also occur that may be not related to user interaction, such as a timer expires,
counter exceeded, system failures, or a task is completed, etc. We can define events for any of
the applied actions.
Event Sources
A source is an object that causes and generates an event. It generates an event when the
internal state of the object is changed. The sources are allowed to generate several different
types of events.
A source must register a listener to receive notifications for a specific event. Each event
contains its registration method. Below is an example:
From the above syntax, the Type is the name of the event, and e2 is the event listener's
reference. When the specified event occurs, it will be notified to the registered listener. This
process is known as unicasting events.
A source should contain a method that unregisters a specific type of event from the listener if
not needed. Below is an example of the method that will remove the event from the listener.
From the above syntax, the Type is an event name, and e2 is the reference of the listener. For
example, to remove the keyboard listener, the removeKeyListener() method will be called.
The source provides the methods to add or remove listeners that generate the events. For
example, the Component class contains the methods to operate on the different types of
events, such as adding or removing them from the listener.
Event Listeners
An event listener is an object that is invoked when an event triggers. The listeners require two
things; first, it must be registered with a source; however, it can be registered with several
resources to receive notification about the events. Second, it must implement the methods to
receive and process the received notifications.
The methods that deal with the events are defined in a set of interfaces. These interfaces can
be found in the java.awt.event package.
For example, the MouseMotionListener interface provides two methods when the mouse is
dragged and moved. Any object can receive and process these events if it implements the
MouseMotionListener interface.
Types of Events
The events are categories into the following two categories:
The foreground events are those events that require direct interaction of the user. These types
of events are generated as a result of user interaction with the GUI component. For example,
clicking on a button, mouse movement, pressing a keyboard key, selecting an option from the
list, etc.
The Background events are those events that result from the interaction of the end-user. For
example, an Operating system interrupts system failure (Hardware or Software).
To handle these events, we need an event handling mechanism that provides control over the
events and responses.
Design Goals
The design goals of the event delegation model are as following:
TestApp.java:
1. import java.awt.*;
2. import java.awt.event.*;
3.
4. public class TestApp {
5. public void search() {
6. // For searching
7. System.out.println("Searching...");
8. }
9. public void sort() {
10. // for sorting
11. System.out.println("Sorting....");
12. }
13.
14. static public void main(String args[]) {
15. TestApp app = new TestApp();
16. GUI gui = new GUI(app);
17. }
18. }
19.
20. class Command implements ActionListener {
21. static final int SEARCH = 0;
22. static final int SORT = 1;
23. int id;
24. TestApp app;
25.
26. public Command(int id, TestApp app) {
27. this.id = id;
28. this.app = app;
29. }
30.
31. public void actionPerformed(ActionEvent e) {
32. switch(id) {
33. case SEARCH:
34. app.search();
35. break;
36. case SORT:
37. app.sort();
38. break;
39. }
40. }
41. }
42.
43. class GUI {
44.
45. public GUI(TestApp app) {
46. Frame f = new Frame();
47. f.setLayout(new FlowLayout());
48. Command searchCmd = new Command(Command.SEARCH, app);
49. Command sortCmd = new Command(Command.SORT, app);
50. Button b;
51. f.add(b = new Button("Search"));
52. b.addActionListener(searchCmd);
53. f.add(b = new Button("Sort"));
54. b.addActionListener(sortCmd);
55. List l;
56. f.add(l = new List());
57. l.add("Alphabetical");
58. l.add("Chronological");
59. l.addActionListener(sortCmd);
60. f.pack();
61.
62. f.show();
63. }
64. }
Output:
Output:
Output:
WindowAdapter WindowListener
KeyAdapter KeyListener
MouseAdapter MouseListener
MouseMotionAdapter MouseMotionListener
FocusAdapter FocusListener
ComponentAdapter ComponentListener
ContainerAdapter ContainerListener
HierarchyBoundsAdapter HierarchyBoundsListener
DragSourceAdapter DragSourceListener
DragTargetAdapter DragTargetListener
MouseInputAdapter MouseInputListener
InternalFrameAdapter InternalFrameListener
Output:
10. f.setLayout(null);
11. f.setVisible(true);
12. }
13. public void mouseClicked(MouseEvent e) {
14. Graphics g=f.getGraphics();
15. g.setColor(Color.BLUE);
16. g.fillOval(e.getX(),e.getY(),30,30);
17. }
18.
19. public static void main(String[] args) {
20. new MouseAdapterExample();
21. }
22. }
Output:
Output:
15. f.add(l);f.add(area);
16. f.setSize(400,400);
17. f.setLayout(null);
18. f.setVisible(true);
19. }
20. public void keyReleased(KeyEvent e) {
21. String text=area.getText();
22. String words[]=text.split("\\s");
23. l.setText("Words: "+words.length+" Characters:"+text.length());
24. }
25.
26. public static void main(String[] args) {
27. new KeyAdapterExample();
28. }
29. }
Output:
Java inner class or nested class is a class which is declared inside the class or interface.
We use inner classes to logically group classes and interfaces in one place so that it can be
more readable and maintainable.
Additionally, it can access all the members of outer class including private data members and
methods.
1) Nested classes represent a special type of relationship that is it can access all the members
(data members and methods) of outer class including private.
2) Nested classes are used to develop more readable and maintainable code because it
logically group classes and interfaces in one place only.
There are two types of nested classes non-static and static nested classes.The non-static
nested classes are also known as inner classes.
Type Description
Anonymous Inner A class created for implementing interface or extending class. Its name is
Class decided by the java compiler.
Output:
nice fruits
1. import java.io.PrintStream;
2. static class TestAnonymousInner$1 extends Person
3. {
4. TestAnonymousInner$1(){}
5. void eat()
6. {
7. System.out.println("nice fruits");
8. }
9. }
1. interface Eatable{
2. void eat();
3. }
4. class TestAnnonymousInner1{
5. public static void main(String args[]){
6. Eatable e=new Eatable(){
7. public void eat(){System.out.println("nice fruits");}
8. };
9. e.eat();
10. }
11. }
Java Applet
Applet is a special type of program that is embedded in the webpage to generate the dynamic
content. It runs inside the browser and works at client side.
Advantage of Applet
There are many advantages of applet. They are as follows:
Drawback of Applet
Hierarchy of Applet
As displayed in the above diagram, Applet class extends Panel. Panel class extends Container
which is the subclass of Component.
1. Applet is initialized.
2. Applet is started.
3. Applet is painted.
4. Applet is stopped.
5. Applet is destroyed.
java.applet.Applet class
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle
methods of applet.
1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It is used to
start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop or browser is
minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.
java.awt.Component class
The Component class provides 1 life cycle method of applet.
1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics class object
that can be used for drawing oval, rectangle, arc etc.
1. By html file.
2. By appletViewer tool (for testing purpose).
1. //First.java
2. import java.applet.Applet;
3. import java.awt.Graphics;
4. public class First extends Applet{
5.
6. public void paint(Graphics g){
7. g.drawString("welcome",150,150);
8. }
9.
10. }
Note: class must be public because its object is created by Java Plugin software that
resides on the browser.
myapplet.html
1. <html>
2. <body>
3. <applet code="First.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. //First.java
2. import java.applet.Applet;
3. import java.awt.Graphics;
4. public class First extends Applet{
5.
c:\>javac First.java
c:\>appletviewer First.java
8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used draw a circular or elliptical arc.
9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used to fill a circular or elliptical arc.
10. public abstract void setColor(Color c): is used to set the graphics current color to the
specified color.
11. public abstract void setFont(Font font): is used to set the graphics current font to the
specified font.
1. import java.applet.Applet;
2. import java.awt.*;
3.
4. public class GraphicsDemo extends Applet{
5.
6. public void paint(Graphics g){
7. g.setColor(Color.red);
8. g.drawString("Welcome",50, 50);
9. g.drawLine(20,30,20,300);
10. g.drawRect(70,100,30,30);
11. g.fillRect(170,100,30,30);
12. g.drawOval(70,200,30,30);
13.
14. g.setColor(Color.pink);
15. g.fillOval(170,200,30,30);
16. g.drawArc(90,150,30,30,30,270);
17. g.fillArc(270,150,30,30,0,180);
18.
19. }
20. }
myapplet.html
1. <html>
2. <body>
3. <applet code="GraphicsDemo.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
Applications are just like a Java Applets are small Java programs that are
programs that can be execute designed to be included with the HTML web
independently without using the web document. They require a Java-enabled web
browser. browser for execution.
Application program requires a main Applet does not require a main function for its
function for its execution. execution.
Applications can executes the programs Applets cannot execute programs from the local
from the local system. machine.
Parameter in Applet
We can get any information from the HTML file as a parameter. For this purpose, Applet class
provides a method named getParameter(). Syntax:
1. import java.applet.Applet;
2. import java.awt.Graphics;
3.
4. public class UseParam extends Applet{
5.
6. public void paint(Graphics g){
7. String str=getParameter("msg");
8. g.drawString(str,50, 50);
9. }
10.
11. }
myapplet.html
1. <html>
2. <body>
3. <applet code="UseParam.class" width="300" height="300">
4. <param name="msg" value="Welcome to applet">
5. </applet>
6. </body>
7. </html>
Example 2:
Import java.awt.*;
import java.applet.*;
public class MyApplet extends Applet
{
String n;
String a;
public void init()
{
n = getParameter("name");
a = getParameter("age");
}
public void paint(Graphics g)
{
g.drawString("Name is: " + n, 20, 20);
g.drawString("Age is: " + a, 20, 40);
}
}
/*
<applet code="MyApplet" height="300" width="500">
<param name="name" value="Ramesh" />
<param name="age" value="25" />
</applet>
*/
1. import java.applet.*;
2. import javax.swing.*;
3. import java.awt.event.*;
4. public class EventJApplet extends JApplet implements ActionListener{
5. JButton b;
6. JTextField tf;
7. public void init(){
8.
9. tf=new JTextField();
10. tf.setBounds(30,40,150,20);
11.
12. b=new JButton("Click");
13. b.setBounds(80,150,70,40);
14.
15. add(b);add(tf);
16. b.addActionListener(this);
17.
18. setLayout(null);
19. }
20.
21. public void actionPerformed(ActionEvent e){
22. tf.setText("Welcome");
23. }
24. }
In the above example, we have created all the controls in init() method because it is invoked only
once.
myapplet.html
1. <html>
2. <body>
3. <applet code="EventJApplet.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
Painting in Applet
We can perform painting operation in applet by the mouseDragged() method of
MouseMotionListener.
1. import java.awt.*;
2. import java.awt.event.*;
3. import java.applet.*;
4. public class MouseDrag extends Applet implements MouseMotionListener{
5.
6. public void init(){
7. addMouseMotionListener(this);
8. setBackground(Color.red);
9. }
10.
11. public void mouseDragged(MouseEvent me){
12. Graphics g=getGraphics();
13. g.setColor(Color.white);
14. g.fillOval(me.getX(),me.getY(),5,5);
15. }
16. public void mouseMoved(MouseEvent me){}
17.
18. }
In the above example, getX() and getY() method of MouseEvent is used to get the current x-axis
and y-axis. The getGraphics() method of Component class returns the object of Graphics.
myapplet.html
1. <html>
2. <body>
3. <applet code="MouseDrag.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. import java.applet.*;
2. import java.awt.*;
3. import java.util.*;
4. import java.text.*;
5.
6. public class DigitalClock extends Applet implements Runnable {
7.
8. Thread t = null;
9. int hours=0, minutes=0, seconds=0;
10. String timeString = "";
11.
12. public void init() {
13. setBackground( Color.green);
14. }
15.
16. public void start() {
myapplet.html
1. <html>
2. <body>
3. <applet code="DigitalClock.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. import java.applet.*;
2. import java.awt.*;
3. import java.util.*;
4. import java.text.*;
5.
6. public class MyClock extends Applet implements Runnable {
7.
8. int width, height;
9. Thread t = null;
10. boolean threadSuspended;
11. int hours=0, minutes=0, seconds=0;
12. String timeString = "";
13.
14. public void init() {
15. width = getSize().width;
16. height = getSize().height;
17. setBackground( Color.black );
18. }
19.
20. public void start() {
21. if ( t == null ) {
22. t = new Thread( this );
23. t.setPriority( Thread.MIN_PRIORITY );
24. threadSuspended = false;
25. t.start();
26. }
27. else {
28. if ( threadSuspended ) {
29. threadSuspended = false;
30. synchronized( this ) {
31. notify();
32. }
33. }
34. }
35. }
36.
37. public void stop() {
38. threadSuspended = true;
39. }
40.
41. public void run() {
42. try {
43. while (true) {
44.
45. Calendar cal = Calendar.getInstance();
46. hours = cal.get( Calendar.HOUR_OF_DAY );
47. if ( hours > 12 ) hours -= 12;
48. minutes = cal.get( Calendar.MINUTE );
49. seconds = cal.get( Calendar.SECOND );
50.
51. SimpleDateFormat formatter
52. = new SimpleDateFormat( "hh:mm:ss", Locale.getDefault() );
53. Date date = cal.getTime();
54. timeString = formatter.format( date );
55.
56. // Now the thread checks to see if it should suspend itself
57. if ( threadSuspended ) {
58. synchronized( this ) {
59. while ( threadSuspended ) {
60. wait();
61. }
62. }
63. }
64. repaint();
65. t.sleep( 1000 ); // interval specified in milliseconds
66. }
67. }
68. catch (Exception e) { }
69. }
70.
71. void drawHand( double angle, int radius, Graphics g ) {
72. angle -= 0.5 * Math.PI;
73. int x = (int)( radius*Math.cos(angle) );
74. int y = (int)( radius*Math.sin(angle) );
75. g.drawLine( width/2, height/2, width/2 + x, height/2 + y );
76. }
77.
78. void drawWedge( double angle, int radius, Graphics g ) {
79. angle -= 0.5 * Math.PI;
80. int x = (int)( radius*Math.cos(angle) );
81. int y = (int)( radius*Math.sin(angle) );
82. angle += 2*Math.PI/3;
83. int x2 = (int)( 5*Math.cos(angle) );
84. int y2 = (int)( 5*Math.sin(angle) );
85. angle += 2*Math.PI/3;
86. int x3 = (int)( 5*Math.cos(angle) );
87. int y3 = (int)( 5*Math.sin(angle) );
88. g.drawLine( width/2+x2, height/2+y2, width/2 + x, height/2 + y );
89. g.drawLine( width/2+x3, height/2+y3, width/2 + x, height/2 + y );
90. g.drawLine( width/2+x2, height/2+y2, width/2 + x3, height/2 + y3 );
91. }
92.
myapplet.html
1. <html>
2. <body>
3. <applet code="MyClock.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>