FiveM Scripting Fundamentals – Developer’s Guide
Author: Jack AI | Published: 2025
Table of Contents
1 1. Introduction to FiveM and Resource Structure
2 2. Lua and JavaScript Scripting Overview
3 3. Server vs. Client Logic
4 4. Using Events, Exports, and Natives
5 5. Example Resource Setup
6 6. Debugging and Optimization
7 7. References
1. Introduction to FiveM and Resource Structure
FiveM is a powerful multiplayer modification framework for Grand Theft Auto V that allows
developers to create custom multiplayer servers with unique gameplay features. Every custom
function or script exists as a *resource*, defined by an `[Link]` file that outlines metadata
such as scripts, author, and dependencies.
2. Lua and JavaScript Scripting Overview
FiveM supports both Lua and JavaScript ([Link]) for scripting. Lua is simpler and ideal for
beginners, while JS is used in larger, modular frameworks. Lua syntax is lightweight and integrates
tightly with FiveM’s API.
3. Server vs. Client Logic
Server-side scripts manage data persistence, player states, and economy systems. Client-side
scripts control rendering, interfaces, and local effects. They communicate through events such as
`TriggerClientEvent` and `TriggerServerEvent`.
4. Using Events, Exports, and Natives
FiveM exposes thousands of GTA natives, enabling advanced control over vehicles, AI, and the
environment. Custom events can synchronize logic between scripts. Exports allow
resource-to-resource communication.
5. Example Resource Setup
**[Link]** ```lua fx_version 'cerulean' game 'gta5' client_script '[Link]' server_script
'[Link]' ``` **[Link]** ```lua RegisterCommand('hello', function() print('Hello from client!') end)
``` **[Link]** ```lua RegisterCommand('announce', function(source, args)
TriggerClientEvent('chat:addMessage', -1, { args = {'Server', [Link](args, ' ')} }) end) ```
6. Debugging and Optimization
Developers can debug using F8 console, server logs, or external tools like Visual Studio Code. Use
efficient loops, avoid blocking threads, and profile performance regularly. Modularization and
descriptive event names are key.
7. References
• FiveM Documentation – [Link]
• FiveM Forums – [Link]
• Lua Official Docs – [Link]
• [Link] – [Link]