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Loadstring

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0% found this document useful (0 votes)
82 views2 pages

Loadstring

Uploaded by

lungs58092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

loadstring(game:HttpGet(" local repo =

'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/' local
Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager
= loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local
SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
-- Create the main window local Window = Library:CreateWindow({ Title =
'UNITED', Center = true, AutoShow = true, TabPadding = 8,
MenuFadeTime = 0.2 }) -- Create a tab local MainTab =
Window:AddTab('Main') -- Create group boxes local LeftGroupBox =
MainTab:AddLeftGroupbox('Features') local RightGroupBox =
MainTab:AddRightGroupbox('Settings') LeftGroupBox:AddToggle('MyToggle', {
Text = 'This is a toggle', Default = false, -- Default value (true / false)
Tooltip = 'This is a tooltip', -- Information shown when you hover over the toggle
Callback = function(Value) print('[cb] MyToggle changed to:', Value)
-- Made by Blissful#4992 local Player = game:GetService("Players").LocalPlayer
local Camera = game:GetService("Workspace").CurrentCamera local Mouse =
Player:GetMouse() local function DrawESP(plr) local Box = Drawing.new("Quad")
Box.Visible = false Box.PointA = Vector2.new(0, 0) Box.PointB =
Vector2.new(0, 0) Box.PointC = Vector2.new(0, 0) Box.PointD =
Vector2.new(0, 0) Box.Color = Color3.fromRGB(255, 255, 255) Box.Thickness =
1 Box.Transparency = 1 local function Update() local c c =
game:GetService("RunService").RenderStepped:Connect(function() if
plr.Character ~= nil and plr.Character:FindFirstChildOfClass("Humanoid") ~= nil and
plr.Character.PrimaryPart ~= nil and
plr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
local pos, vis = Camera:WorldToViewportPoint(plr.Character.PrimaryPart.Position)
if vis then local points = {} local c = 0
for _,v in pairs(plr.Character:GetChildren()) do if
v:IsA("BasePart") then c = c + 1
local p, vis = Camera:WorldToViewportPoint(v.Position)
if v == plr.Character.PrimaryPart then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(0, 0, -v.Size.Z)).p)
elseif v.Name == "Head" then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(0, v.Size.Y/2,
v.Size.Z/1.25)).p) elseif string.match(v.Name, "Left")
then p, vis = Camera:WorldToViewportPoint((v.CFrame
* CFrame.new(-v.Size.X/2, 0, 0)).p) elseif
string.match(v.Name, "Right") then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(v.Size.X/2, 0, 0)).p)
end points[c] = {p, vis} end
end local TopY = math.huge local DownY = -
math.huge local LeftX = math.huge local
RightX = -math.huge local Left local Right
local Top local Bottom local closest = nil
for _,v in pairs(points) do if v[2] == true then
local p = v[1] if p.Y < TopY then
Top = p TopY = p.Y end
if p.Y > DownY then Bottom = p
DownY = p.Y end if p.X >
RightX then Right = p
RightX = p.X end if p.X <
LeftX then Left = p
LeftX = p.X end end
end if Left ~= nil and Right ~= nil and Top ~= nil and Bottom
~= nil then Box.PointA = Vector2.new(Right.X, Top.Y)
Box.PointB = Vector2.new(Left.X, Top.Y) Box.PointC =
Vector2.new(Left.X, Bottom.Y) Box.PointD =
Vector2.new(Right.X, Bottom.Y) Box.Visible = true
else Box.Visible = false end
else Box.Visible = false end else
Box.Visible = false if game.Players:FindFirstChild(plr.Name) == nil
then c:Disconnect() end end
end) end coroutine.wrap(Update)() end for _,v in
pairs(game:GetService("Players"):GetChildren()) do if v.Name ~= Player.Name
then DrawESP(v) end end
game:GetService("Players").PlayerAdded:Connect(function(v) DrawESP(v) end)
end }) -- Setup theme/save managers
ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MyToggle' })
-- Optional: prevent saving toggle state
SaveManager:SetFolder('UNITED_Config') SaveManager:BuildConfigSection(MainTab)
ThemeManager:ApplyToTab(MainTab) ",true))()

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