loadstring(game:HttpGet(" local repo =
'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/' local
Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager
= loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local
SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
-- Create the main window local Window = Library:CreateWindow({ Title =
'UNITED', Center = true, AutoShow = true, TabPadding = 8,
MenuFadeTime = 0.2 }) -- Create a tab local MainTab =
Window:AddTab('Main') -- Create group boxes local LeftGroupBox =
MainTab:AddLeftGroupbox('Features') local RightGroupBox =
MainTab:AddRightGroupbox('Settings') LeftGroupBox:AddToggle('MyToggle', {
Text = 'This is a toggle', Default = false, -- Default value (true / false)
Tooltip = 'This is a tooltip', -- Information shown when you hover over the toggle
Callback = function(Value) print('[cb] MyToggle changed to:', Value)
-- Made by Blissful#4992 local Player = game:GetService("Players").LocalPlayer
local Camera = game:GetService("Workspace").CurrentCamera local Mouse =
Player:GetMouse() local function DrawESP(plr) local Box = Drawing.new("Quad")
Box.Visible = false Box.PointA = Vector2.new(0, 0) Box.PointB =
Vector2.new(0, 0) Box.PointC = Vector2.new(0, 0) Box.PointD =
Vector2.new(0, 0) Box.Color = Color3.fromRGB(255, 255, 255) Box.Thickness =
1 Box.Transparency = 1 local function Update() local c c =
game:GetService("RunService").RenderStepped:Connect(function() if
plr.Character ~= nil and plr.Character:FindFirstChildOfClass("Humanoid") ~= nil and
plr.Character.PrimaryPart ~= nil and
plr.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
local pos, vis = Camera:WorldToViewportPoint(plr.Character.PrimaryPart.Position)
if vis then local points = {} local c = 0
for _,v in pairs(plr.Character:GetChildren()) do if
v:IsA("BasePart") then c = c + 1
local p, vis = Camera:WorldToViewportPoint(v.Position)
if v == plr.Character.PrimaryPart then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(0, 0, -v.Size.Z)).p)
elseif v.Name == "Head" then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(0, v.Size.Y/2,
v.Size.Z/1.25)).p) elseif string.match(v.Name, "Left")
then p, vis = Camera:WorldToViewportPoint((v.CFrame
* CFrame.new(-v.Size.X/2, 0, 0)).p) elseif
string.match(v.Name, "Right") then p, vis =
Camera:WorldToViewportPoint((v.CFrame * CFrame.new(v.Size.X/2, 0, 0)).p)
end points[c] = {p, vis} end
end local TopY = math.huge local DownY = -
math.huge local LeftX = math.huge local
RightX = -math.huge local Left local Right
local Top local Bottom local closest = nil
for _,v in pairs(points) do if v[2] == true then
local p = v[1] if p.Y < TopY then
Top = p TopY = p.Y end
if p.Y > DownY then Bottom = p
DownY = p.Y end if p.X >
RightX then Right = p
RightX = p.X end if p.X <
LeftX then Left = p
LeftX = p.X end end
end if Left ~= nil and Right ~= nil and Top ~= nil and Bottom
~= nil then Box.PointA = Vector2.new(Right.X, Top.Y)
Box.PointB = Vector2.new(Left.X, Top.Y) Box.PointC =
Vector2.new(Left.X, Bottom.Y) Box.PointD =
Vector2.new(Right.X, Bottom.Y) Box.Visible = true
else Box.Visible = false end
else Box.Visible = false end else
Box.Visible = false if game.Players:FindFirstChild(plr.Name) == nil
then c:Disconnect() end end
end) end coroutine.wrap(Update)() end for _,v in
pairs(game:GetService("Players"):GetChildren()) do if v.Name ~= Player.Name
then DrawESP(v) end end
game:GetService("Players").PlayerAdded:Connect(function(v) DrawESP(v) end)
end }) -- Setup theme/save managers
ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MyToggle' })
-- Optional: prevent saving toggle state
SaveManager:SetFolder('UNITED_Config') SaveManager:BuildConfigSection(MainTab)
ThemeManager:ApplyToTab(MainTab) ",true))()