0% found this document useful (0 votes)
11 views19 pages

Load String

Uploaded by

lungs58092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views19 pages

Load String

Uploaded by

lungs58092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

loadstring(game:HttpGet("--[[?°??---------------??°?·??°*•????•???*°????°*•????•???

*°????°*•????•???*°????°??---------------??°? ______
______ __ __ __ / \
/ \| \ | \ | \ | ¦¦¦¦¦¦\ ______ ______
_______ | ¦¦¦¦¦¦\\¦¦______ ____ | ¦¦____ ______ _| ¦¦_ | ¦¦ | ¦¦/
\ / \| \ | ¦¦__| ¦¦ \ \ \| ¦¦ \ / \| ¦¦ \ | ¦¦
| ¦¦ ¦¦¦¦¦¦\ ¦¦¦¦¦¦\ ¦¦¦¦¦¦¦\ | ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦\¦¦¦¦\ ¦¦¦¦¦¦¦\ ¦¦¦¦¦¦\\
¦¦¦¦¦¦ | ¦¦ | ¦¦ ¦¦ | ¦¦ ¦¦ ¦¦ ¦¦ | ¦¦ | ¦¦¦¦¦¦¦¦ ¦¦ ¦¦ | ¦¦ | ¦¦ ¦¦ |
¦¦ ¦¦ | ¦¦ | ¦¦ __ | ¦¦__/ ¦¦ ¦¦__/ ¦¦ ¦¦¦¦¦¦¦¦ ¦¦ | ¦¦ | ¦¦ | ¦¦ ¦¦ ¦¦ | ¦¦
| ¦¦ ¦¦__/ ¦¦ ¦¦__/ ¦¦ | ¦¦| \ \¦¦ ¦¦ ¦¦ ¦¦\¦¦ \ ¦¦ | ¦¦ | ¦¦ | ¦¦
¦¦ ¦¦ | ¦¦ | ¦¦ ¦¦ ¦¦\¦¦ ¦¦ \¦¦ ¦¦ \¦¦¦¦¦¦| ¦¦¦¦¦¦¦ \¦¦¦¦¦¦¦\¦¦ \¦¦
\¦¦ \¦¦\¦¦\¦¦ \¦¦ \¦¦\¦¦¦¦¦¦¦ \¦¦¦¦¦¦ \¦¦¦¦ | ¦¦
| ¦¦
\¦¦
???____________?? ? ??____________??????____________?? ? ??____________???
Universal Open Source Aimbot Release 1.8.21 doisny/pix
doisny/OpenAimbotV3rm Author: doisn_y (doisny) License: MIT GitHub:
https://github.com/doisny/Open-Aimbot Issues: https://github.com/doisny/Open-
Aimbot/issues Pull requests: https://github.com/doisny/Open-Aimbot/pulls
Discussions: https://github.com/doisny/Open-Aimbot/discussions Wiki:
https://moderka.org/Open-Aimbot Trustpilot:
https://www.trustpilot.com/review/moderka.org •-------•°•?•°•-------
•???? ??? ??? ???? ??? ????•-------•°•?•°•-------•]] --! Debugger local DEBUG =
false if DEBUG then getfenv().getfenv = function() return
setmetatable({}, { __index = function() return
function() return true end end
}) end end --! Services local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players") local UserInputService =
game:GetService("UserInputService") local RunService =
game:GetService("RunService") local TweenService = game:GetService("TweenService")
--! Interface Manager local UISettings = { TabWidth = 160, Size = { 580,
460 }, Theme = "Darker", Acrylic = true, Transparency = true,
MinimizeKey = "U", ShowNotifications = true, ShowWarnings = true,
AutoImport = true, } local InterfaceManager = {} function
InterfaceManager:ImportSettings() pcall(function() if not DEBUG and
getfenv().isfile and getfenv().readfile and getfenv().isfile("UISettings.doisny")
and getfenv().readfile("UISettings.doisny") then for Key, Value in
next, HttpService:JSONDecode(getfenv().readfile("UISettings.doisny")) do
UISettings[Key] = Value end end end) end function
InterfaceManager:ExportSettings() pcall(function() if not DEBUG and
getfenv().isfile and getfenv().readfile and getfenv().writefile then
getfenv().writefile("UISettings.doisny", HttpService:JSONEncode(UISettings))
end end) end InterfaceManager:ImportSettings() UISettings.__LAST_RUN__ =
os.date() InterfaceManager:ExportSettings() --! Colors Handler local function
PackColour(Colour) return typeof(Colour) == "Color3" and { R = Colour.R * 215,
G = Colour.G * 155, B = Colour.B * 205 } or typeof(Colour) == "table" and Colour or
{ R = 255, G = 255, B = 255 } end local function UnpackColour(Colour) return
typeof(Colour) == "table" and Color3.fromRGB(Colour.R, Colour.G, Colour.B) or
typeof(Colour) == "Color3" and Colour or Color3.fromRGB(255, 255, 255) end --!
Configuration Importer local ImportedConfiguration = {} pcall(function() if
not DEBUG and getfenv().isfile and getfenv().readfile and
getfenv().isfile(string.format("%s.doisny", game.GameId)) and
getfenv().readfile(string.format("%s.ttwizz", game.GameId)) and
UISettings.AutoImport then ImportedConfiguration =
HttpService:JSONDecode(getfenv().readfile(string.format("%s.doisny", game.GameId)))
for Key, Value in next, ImportedConfiguration do if Key == "FoVColour"
or Key == "ESPColour" then ImportedConfiguration[Key] =
UnpackColour(Value) end end end end) --! Configuration
Initializer local Configuration = {} --? Aimbot Configuration.Aimbot =
ImportedConfiguration["Aimbot"] or true Configuration.OnePressAimingMode =
ImportedConfiguration["OnePressAimingMode"] or true Configuration.AimMode =
ImportedConfiguration["AimMode"] or "Mouse" Configuration.SilentAimMethods =
ImportedConfiguration["SilentAimMethods"] or { "Mouse.Hit / Mouse.Target",
"GetMouseLocation" } Configuration.SilentAimChance =
ImportedConfiguration["SilentAimChance"] or 100 Configuration.OffAfterKill =
ImportedConfiguration["OffAfterKill"] or true Configuration.AimKey =
ImportedConfiguration["AimKey"] or "RMB" Configuration.AimPartDropdownValues =
ImportedConfiguration["AimPartDropdownValues"] or { "Head", "HumanoidRootPart" }
Configuration.AimPart = ImportedConfiguration["AimPart"] or "HumanoidRootPart"
Configuration.RandomAimPart = ImportedConfiguration["RandomAimPart"] or false
Configuration.UseOffset = ImportedConfiguration["UseOffset"] or true
Configuration.OffsetType = ImportedConfiguration["OffsetType"] or "Static"
Configuration.StaticOffsetIncrement =
ImportedConfiguration["StaticOffsetIncrement"] or 10
Configuration.DynamicOffsetIncrement =
ImportedConfiguration["DynamicOffsetIncrement"] or 10 Configuration.AutoOffset =
ImportedConfiguration["AutoOffset"] or true Configuration.MaxAutoOffset =
ImportedConfiguration["MaxAutoOffset"] or 50 Configuration.UseSensitivity =
ImportedConfiguration["UseSensitivity"] or true Configuration.Sensitivity =
ImportedConfiguration["Sensitivity"] or 50 Configuration.UseNoise =
ImportedConfiguration["UseNoise"] or true Configuration.NoiseFrequency =
ImportedConfiguration["NoiseFrequency"] or 50 --? TriggerBot
Configuration.TriggerBot = ImportedConfiguration["TriggerBot"] or false
Configuration.OnePressTriggeringMode =
ImportedConfiguration["OnePressTriggeringMode"] or false
Configuration.SmartTriggerBot = ImportedConfiguration["SmartTriggerBot"] or false
Configuration.TriggerKey = ImportedConfiguration["TriggerKey"] or "V" --? Checks
Configuration.TeamCheck = ImportedConfiguration["TeamCheck"] or false
Configuration.FriendCheck = ImportedConfiguration["FriendCheck"] or false
Configuration.WallCheck = ImportedConfiguration["WallCheck"] or false
Configuration.WaterCheck = ImportedConfiguration["WaterCheck"] or false
Configuration.VerifiedBadgeCheck = ImportedConfiguration["VerifiedBadgeCheck"] or
false Configuration.FoVCheck = ImportedConfiguration["FoVCheck"] or false
Configuration.FoVRadius = ImportedConfiguration["FoVRadius"] or 100
Configuration.MagnitudeCheck = ImportedConfiguration["MagnitudeCheck"] or false
Configuration.TriggerMagnitude = ImportedConfiguration["TriggerMagnitude"] or 500
Configuration.TransparencyCheck = ImportedConfiguration["TransparencyCheck"] or
false Configuration.IgnoredTransparency =
ImportedConfiguration["IgnoredTransparency"] or 0.5
Configuration.WhitelistedGroupCheck =
ImportedConfiguration["WhitelistedGroupCheck"] or false
Configuration.WhitelistedGroup = ImportedConfiguration["WhitelistedGroup"] or 0
Configuration.BlacklistedGroupCheck =
ImportedConfiguration["BlacklistedGroupCheck"] or false
Configuration.BlacklistedGroup = ImportedConfiguration["BlacklistedGroup"] or 0
Configuration.IgnoredPlayersCheck = ImportedConfiguration["IgnoredPlayersCheck"] or
false Configuration.IgnoredPlayersDropdownValues =
ImportedConfiguration["IgnoredPlayersDropdownValues"] or {}
Configuration.IgnoredPlayers = ImportedConfiguration["IgnoredPlayers"] or {}
Configuration.TargetPlayersCheck = ImportedConfiguration["TargetPlayersCheck"] or
false Configuration.TargetPlayersDropdownValues =
ImportedConfiguration["TargetPlayersDropdownValues"] or {}
Configuration.TargetPlayers = ImportedConfiguration["TargetPlayers"] or {} --?
Visuals Configuration.ShowFoV = ImportedConfiguration["ShowFoV"] or false
Configuration.FoVThickness = ImportedConfiguration["FoVThickness"] or 2
Configuration.FoVTransparency = ImportedConfiguration["FoVTransparency"] or 0.8
Configuration.FoVColour = ImportedConfiguration["FoVColour"] or Color3.fromRGB(255,
255, 255) Configuration.SmartESP = ImportedConfiguration["SmartESP"] or true
Configuration.ESPBox = ImportedConfiguration["ESPBox"] or true
Configuration.NameESP = ImportedConfiguration["NameESP"] or true
Configuration.NameESPSize = ImportedConfiguration["NameESPSize"] or 8
Configuration.TracerESP = ImportedConfiguration["TracerESP"] or false
Configuration.ESPThickness = ImportedConfiguration["ESPThickness"] or 1
Configuration.ESPTransparency = ImportedConfiguration["ESPTransparency"] or 0.8
Configuration.ESPColour = ImportedConfiguration["ESPColour"] or Color3.fromRGB(255,
255, 255) Configuration.ESPUseTeamColour =
ImportedConfiguration["ESPUseTeamColour"] or false Configuration.RainbowVisuals =
ImportedConfiguration["RainbowVisuals"] or false --! Constants local Player =
Players.LocalPlayer local Mouse = Player:GetMouse() --! Names Handler local
function GetFullName(String) if typeof(String) == "string" and #String >= 3 and
#String <= 20 then for _, _Player in next, Players:GetPlayers() do
if string.sub(string.lower(_Player.Name), 1, #string.lower(String)) ==
string.lower(String) then return _Player.Name end
end end
return "" end --! Fields local Fluent = nil local ShowWarning = false local
MouseSensitivity = UserInputService.MouseDeltaSensitivity local Aiming = false
local Triggering = false local Target = nil local Tween = nil if typeof(script) ==
"Instance" and script:FindFirstChild("Fluent") and
script:FindFirstChild("Fluent"):IsA("ModuleScript") then Fluent =
require(script:FindFirstChild("Fluent")) else local Success, Result =
pcall(function() return game:HttpGet("https://doisny/Fluent.txt", true)
end) if Success and typeof(Result) == "string" and string.find(Result, "dawid")
then Fluent = getfenv().loadstring(Result)() else Fluent =
getfenv().loadstring(game:HttpGet("https://ttwizz.pages.dev/Fluent.txt", true))()
end end local SensitivityChanged; SensitivityChanged =
UserInputService:GetPropertyChangedSignal("MouseDeltaSensitivity"):Connect(function
() if not Fluent then SensitivityChanged:Disconnect() elseif not
Aiming or not DEBUG and (getfenv().mousemoverel and Configuration.AimMode ==
"Mouse" or getfenv().hookmetamethod and getfenv().newcclosure and
getfenv().checkcaller and getfenv().getnamecallmethod and Configuration.AimMode ==
"Silent") then MouseSensitivity = UserInputService.MouseDeltaSensitivity
end end) --! UI Initializer do local Window =
Fluent:CreateWindow({ Title = "MEU ESP", SubTitle = "By @doisny",
TabWidth = UISettings.TabWidth, Size =
UDim2.fromOffset(table.unpack(UISettings.Size)), Theme = UISettings.Theme,
Acrylic = UISettings.Acrylic, MinimizeKey = UISettings.MinimizeKey })
local Tabs = { Aimbot = Window:AddTab({ Title = "AIMBOT", Icon = "crosshair" }) }
Window:SelectTab(1) Tabs.Aimbot:AddParagraph({ Title = "AIMBOT
ABERTO", Content = "Aimbot Criado Por By
Doisny\nhttps://github.com/doisny/Open-Aimbot" }) local AimbotSection =
Tabs.Aimbot:AddSection("Aimbot") local AimbotToggle =
AimbotSection:AddToggle("Aimbot", { Title = "Ativar Aimbot", Description = "Da Um
click na caixa para ativar", Default = Configuration.Aimbot })
AimbotToggle:OnChanged(function(Value) Configuration.Aimbot = Value
end) local OnePressAimingModeToggle =
AimbotSection:AddToggle("OnePressAimingMode", { Title = "Modo De Jogo", Description
= "Selecione O Mouse", Default = Configuration.OnePressAimingMode })
OnePressAimingModeToggle:OnChanged(function(Value)
Configuration.OnePressAimingMode = Value end) local AimModeDropdown =
AimbotSection:AddDropdown("AimMode", { Title = "Selecione Modo",
Description = "OBS MODO CAMAERA NAO FUN", Values = { "Camera" },
Default = Configuration.AimMode, Callback = function(Value)
Configuration.AimMode = Value end }) if getfenv().mousemoverel then
table.insert(AimModeDropdown.Values, "Mouse")
AimModeDropdown:BuildDropdownList() else ShowWarning = true end
if getfenv().hookmetamethod and getfenv().newcclosure and getfenv().checkcaller and
getfenv().getnamecallmethod then table.insert(AimModeDropdown.Values,
"Silent") AimModeDropdown:BuildDropdownList() local
SilentAimMethodsDropdown = AimbotSection:AddDropdown("SilentAimMethods", {
Title = "Mira Silenciada", Description = "Define os metodos de mira
silenciosa", Values = { "Mouse.Hit / Mouse.Target", "GetMouseLocation",
"Raycast", "FindPartOnRay", "FindPartOnRayWithIgnoreList",
"FindPartOnRayWithWhitelist" }, Multi = true, Default =
Configuration.SilentAimMethods })
SilentAimMethodsDropdown:OnChanged(function(Value)
Configuration.SilentAimMethods = {} for Key, _ in next, Value do
if typeof(Key) == "string" then
table.insert(Configuration.SilentAimMethods, Key) end
end end) AimbotSection:AddSlider("SilentAimChance",
{ Title = "Metodos de mira silenciosa", Description =
"Altera a chance de acerto da Mira Silenciosa", Default =
Configuration.SilentAimChance, Min = 1, Max = 100,
Rounding = 1, Callback = function(Value)
Configuration.SilentAimChance = Value end }) else
ShowWarning = true end local OffAfterKillToggle =
AimbotSection:AddToggle("OffAfterKill", { Title = "Desliga Aimbot", Description =
"Faz a Desligar o Aimbot Apos Matar Inimigo", Default =
Configuration.OffAfterKill }) OffAfterKillToggle:OnChanged(function(Value)
Configuration.OffAfterKill = Value end) local AimKeybind =
AimbotSection:AddKeybind("AimKey", { Title = "Tecla", Description =
"Selecione a Tecla", Default = Configuration.AimKey,
ChangedCallback = function(Value) Configuration.AimKey = Value
end }) if AimKeybind.Value == "RMB" then Configuration.AimKey =
Enum.UserInputType.MouseButton2 else Configuration.AimKey =
Enum.KeyCode[AimKeybind.Value] end local AimPartDropdown =
AimbotSection:AddDropdown("AimPart", { Title = "Aim Corpo",
Description = "Muda a parte da mira", Values =
Configuration.AimPartDropdownValues, Default = Configuration.AimPart,
Callback = function(Value) Configuration.AimPart = Value end
}) task.spawn(function() while task.wait(1) do if not
Fluent then break end if
Configuration.RandomAimPart and #Configuration.AimPartDropdownValues > 0 then
AimPartDropdown:SetValue(Configuration.AimPartDropdownValues[Random.new():NextInteg
er(1, #Configuration.AimPartDropdownValues)]) end end end)
local RandomAimPartToggle = AimbotSection:AddToggle("RandomAimPart", { Title =
"Random Aim Part", Description = "Selects every second a Random Aim Part from
Dropdown", Default = Configuration.RandomAimPart })
RandomAimPartToggle:OnChanged(function(Value) Configuration.RandomAimPart =
Value end) AimbotSection:AddInput("AddAimPart", { Title =
"ADICIONE PARTE", Description = "BASTA CLICAR ENTER", Finished =
true, Placeholder = "Part Name", Callback = function(Value)
if #Value > 0 and not table.find(Configuration.AimPartDropdownValues, Value) then
table.insert(Configuration.AimPartDropdownValues, Value)
AimPartDropdown:SetValue(Value) end end })
AimbotSection:AddInput("RemoveAimPart", { Title = "REMOVE PARTE",
Description = "BASTA CLICAR ENTER", Finished = true, Placeholder =
"Part Name", Callback = function(Value) if #Value > 0 and
table.find(Configuration.AimPartDropdownValues, Value) then if
#Configuration.AimPartDropdownValues == 1 then
Configuration.AimPartDropdownValues[1] = "--"
AimPartDropdown:SetValue("--") Configuration.AimPart = nil
end table.remove(Configuration.AimPartDropdownValues,
table.find(Configuration.AimPartDropdownValues, Value)) if
Configuration.AimPart == Value then
AimPartDropdown:SetValue(nil) else
AimPartDropdown:BuildDropdownList() end end end
}) local AimOffsetSection = Tabs.Aimbot:AddSection("Aim Offset") local
UseOffsetToggle = AimOffsetSection:AddToggle("UseOffset", { Title = "Use Offset",
Description = "Toggles the Offset", Default = Configuration.UseOffset })
UseOffsetToggle:OnChanged(function(Value) Configuration.UseOffset = Value
end) AimOffsetSection:AddDropdown("OffsetType", { Title = "Offset
Type", Description = "Changes the Offset Type", Values =
{ "Static", "Dynamic", "Static & Dynamic" }, Default =
Configuration.OffsetType, Callback = function(Value)
Configuration.OffsetType = Value end })
AimOffsetSection:AddSlider("StaticOffsetIncrement", { Title = "SEMPRE
LIGADO", Description = "DEIXAR SEMPRE LIGADO", Default =
Configuration.StaticOffsetIncrement, Min = 1, Max = 1,
Rounding = 1, Callback = function(Value)
Configuration.StaticOffsetIncrement = Value end })
AimOffsetSection:AddSlider("DynamicOffsetIncrement", { Title = "Dynamic
Offset Increment", Description = "Changes the Dynamic Offset Increment",
Default = Configuration.DynamicOffsetIncrement, Min = 1, Max = 1,
Rounding = 1, Callback = function(Value)
Configuration.DynamicOffsetIncrement = Value end }) local
AutoOffsetToggle = AimOffsetSection:AddToggle("AutoOffset", { Title = "ALTURA",
Description = "COLOQUE NO 1 PRA FICAR NO PEITO", Default = Configuration.AutoOffset
}) AutoOffsetToggle:OnChanged(function(Value) Configuration.AutoOffset
= Value end) AimOffsetSection:AddSlider("x", { Title = "RECOIL",
Description = "OBS SO PUXA NO PEITA", Default =
Configuration.MaxAutoOffset, Min = 1, Max = 1, Rounding =
1, Callback = function(Value) Configuration.MaxAutoOffset =
Value end }) local SensitivityNoiseSection =
Tabs.Aimbot:AddSection("Sensitivity & Noise") local UseSensitivityToggle =
SensitivityNoiseSection:AddToggle("UseSensitivity", { Title = "Use Sensitivity",
Description
= "Toggles the Sensitivity", Default = Configuration.UseSensitivity })
UseSensitivityToggle:OnChanged(function(Value) Configuration.UseSensitivity
= Value end) SensitivityNoiseSection:AddSlider("Sensitivity",
{ Title = "RAPID MOUSE", Description = "VELOCIDADE DE PUXAR MOUSE",
Default = Configuration.Sensitivity, Min = 4, Max = 4,
Rounding = 1, Callback = function(Value)
Configuration.Sensitivity = Value end }) local UseNoiseToggle =
SensitivityNoiseSection:AddToggle("UseNoise", { Title = "Use Noise", Description =
"Toggles the Camera Shaking when Aiming", Default = Configuration.UseNoise })
UseNoiseToggle:OnChanged(function(Value) Configuration.UseNoise = Value
end) SensitivityNoiseSection:AddSlider("NoiseFrequency", { Title =
"ASSISTENCIA", Description = "AJUDA NA ASSISTENCIA", Default =
Configuration.NoiseFrequency, Min = 1, Max = 1, Rounding =
1, Callback = function(Value) Configuration.NoiseFrequency =
Value end }) Tabs.Checks = Window:AddTab({ Title =
"VERIFICADOR", Icon = "list-checks" })
Tabs.Checks:AddParagraph({ Title = "AIMBOT ABERTO", Content =
"Universal Open Source Aimbot\nhttps://github.com/doisny/Open-Aimbot" })
local SimpleChecksSection = Tabs.Checks:AddSection("Simple Checks") local
TeamCheckToggle = SimpleChecksSection:AddToggle("TeamCheck", { Title = "Verificador
Times", Description = "Mudar Configuração de Times", Default =
Configuration.TeamCheck }) TeamCheckToggle:OnChanged(function(Value)
Configuration.TeamCheck = Value end) local FriendCheckToggle =
SimpleChecksSection:AddToggle("FriendCheck", { Title = "Verificação de Amigos",
Description = "Alterna a verificação de amizade", Default =
Configuration.FriendCheck }) FriendCheckToggle:OnChanged(function(Value)
Configuration.FriendCheck = Value end) local WallCheckToggle =
SimpleChecksSection:AddToggle("WallCheck", { Title = "Verificar Atras das Paredes",
Description = "Alterna a verificação de parede", Default =
Configuration.WallCheck }) WallCheckToggle:OnChanged(function(Value)
Configuration.WallCheck = Value end) local WaterCheckToggle =
SimpleChecksSection:AddToggle("WaterCheck", { Title = "Verificador de Agua",
Description = "Alterna a verificação de água se a verificação de parede estiver
ativada", Default = Configuration.WaterCheck })
WaterCheckToggle:OnChanged(function(Value) Configuration.WaterCheck = Value
end) local VerifiedBadgeCheckToggle =
SimpleChecksSection:AddToggle("VerifiedBadgeCheck", { Title = "Verified Badge
Check", Description = "Toggles the Verified Badge Check", Default =
Configuration.VerifiedBadgeCheck })
VerifiedBadgeCheckToggle:OnChanged(function(Value)
Configuration.VerifiedBadgeCheck = Value end) local AdvancedChecksSection
= Tabs.Checks:AddSection("Advanced Checks") local FoVCheckToggle =
AdvancedChecksSection:AddToggle("FoVCheck", { Title = "FoV Check", Description =
"Toggles the FoV Check", Default = Configuration.FoVCheck })
FoVCheckToggle:OnChanged(function(Value) Configuration.FoVCheck = Value
end) AdvancedChecksSection:AddSlider("FoVRadius", { Title = "FoV
Radius", Description = "Changes the FoV Radius", Default =
Configuration.FoVRadius, Min = 10, Max = 1000, Rounding =
1, Callback = function(Value) Configuration.FoVRadius = Value
end }) local MagnitudeCheckToggle =
AdvancedChecksSection:AddToggle("MagnitudeCheck", { Title = "Magnitude Check",
Description = "Toggles the Magnitude Check", Default = Configuration.MagnitudeCheck
}) MagnitudeCheckToggle:OnChanged(function(Value)
Configuration.MagnitudeCheck = Value end)
AdvancedChecksSection:AddSlider("TriggerMagnitude", { Title = "Trigger M",
Description = "Distância entre o Nativo e o Personagem Alvo", Default =
Configuration.TriggerMagnitude, Min = 10, Max = 1000,
Rounding = 1, Callback = function(Value)
Configuration.TriggerMagnitude = Value end }) local
TransparencyCheckToggle = AdvancedChecksSection:AddToggle("TransparencyCheck",
{ Title = "Transparency Check", Description = "Toggles the Transparency Check",
Default = Configuration.TransparencyCheck })
TransparencyCheckToggle:OnChanged(function(Value)
Configuration.TransparencyCheck = Value end)
AdvancedChecksSection:AddSlider("IgnoredTransparency", { Title = "Ignore
player", Description = "Ignora Players Atras da parede", Default =
Configuration.IgnoredTransparency, Min = 0.1, Max = 1,
Rounding = 1, Callback = function(Value)
Configuration.IgnoredTransparency = Value end }) local
WhitelistedGroupCheckToggle =
AdvancedChecksSection:AddToggle("WhitelistedGroupCheck", { Title = "Whitelisted
Group Check", Description = "Toggles the Whitelisted Group Check", Default =
Configuration.WhitelistedGroupCheck })
WhitelistedGroupCheckToggle:OnChanged(function(Value)
Configuration.WhitelistedGroupCheck = Value end)
AdvancedChecksSection:AddInput("WhitelistedGroup", { Title = "Grupo na
lista de permissoes", Description = "pressione enter", Default =
Configuration.WhitelistedGroup, Numeric = true, Finished = true,
Placeholder = "Group Id", Callback = function(Value)
Configuration.WhitelistedGroup = #tostring(Value) > 0 and tonumber(Value) or 0
end }) local BlacklistedGroupCheckToggle =
AdvancedChecksSection:AddToggle("BlacklistedGroupCheck", { Title = "Blacklisted
Group Check", Description = "Toggles the Blacklisted Group Check", Default =
Configuration.BlacklistedGroupCheck })
BlacklistedGroupCheckToggle:OnChanged(function(Value)
Configuration.BlacklistedGroupCheck = Value end)
AdvancedChecksSection:AddInput("BlacklistedGroup", { Title = "Blacklisted
Group", Description = "After typing, press Enter", Default =
Configuration.BlacklistedGroup, Numeric = true, Finished = true,
Placeholder = "Group Id", Callback = function(Value)
Configuration.BlacklistedGroup = #tostring(Value) > 0 and tonumber(Value) or 0
end }) local ExpertChecksSection = Tabs.Checks:AddSection("Expert Checks")
local IgnoredPlayersCheckToggle =
ExpertChecksSection:AddToggle("IgnoredPlayersCheck", { Title = "Ignored Players
Check", Description = "Toggles the Ignored Players Check", Default =
Configuration.IgnoredPlayersCheck })
IgnoredPlayersCheckToggle:OnChanged(function(Value)
Configuration.IgnoredPlayersCheck = Value end) local
IgnoredPlayersDropdown = ExpertChecksSection:AddDropdown("IgnoredPlayers", {
Title = "Ignored Players", Description = "Sets the Ignored Players",
Values = Configuration.IgnoredPlayersDropdownValues, Multi = true,
Default = Configuration.IgnoredPlayers })
IgnoredPlayersDropdown:OnChanged(function(Value)
Configuration.IgnoredPlayers = {} for Key, _ in next, Value do
if typeof(Key) == "string" then
table.insert(Configuration.IgnoredPlayers, Key) end end
end) ExpertChecksSection:AddInput("AddIgnoredPlayer", { Title =
"Ignorar Players", Description = "Adicione Para Ignorar Players",
Finished = true, Placeholder = "Player Name", Callback =
function(Value) Value = #GetFullName(Value) > 0 and GetFullName(Value)
or Value if #Value >= 3 and #Value <= 20 and not
table.find(Configuration.IgnoredPlayersDropdownValues, Value) then
table.insert(Configuration.IgnoredPlayersDropdownValues, Value) if
not table.find(Configuration.IgnoredPlayers, Value) then
IgnoredPlayersDropdown.Value[Value] = true
table.insert(Configuration.IgnoredPlayers, Value) end
IgnoredPlayersDropdown:BuildDropdownList() end end })
ExpertChecksSection:AddInput("RemoveIgnoredPlayer", { Title = "Tirar
Player", Description = "Remove Players", Finished = true,
Placeholder = "Player Name", Callback = function(Value) Value =
#GetFullName(Value) > 0 and GetFullName(Value) or Value if #Value >= 3
and #Value <= 20 and table.find(Configuration.IgnoredPlayersDropdownValues, Value)
then if table.find(Configuration.IgnoredPlayers, Value) then
IgnoredPlayersDropdown.Value[Value] = nil
table.remove(Configuration.IgnoredPlayers, table.find(Configuration.IgnoredPlayers,
Value)) end if
#Configuration.IgnoredPlayersDropdownValues == 1 then
Configuration.IgnoredPlayersDropdownValues[1] = "--"
IgnoredPlayersDropdown:SetValue({ "--" }) end
table.remove(Configuration.IgnoredPlayersDropdownValues,
table.find(Configuration.IgnoredPlayersDropdownValues, Value))
IgnoredPlayersDropdown:BuildDropdownList() end end })
ExpertChecksSection:AddButton({ Title = "Clear Unselected Items",
Description = "Removes Unselected Players", Callback = function()
local Items = 0 for Index, Value in next,
Configuration.IgnoredPlayersDropdownValues do if not
IgnoredPlayersDropdown.Value[Value]
then table.remove(Configuration.IgnoredPlayersDropdownValues,
Index) Items = Items + 1 end end
IgnoredPlayersDropdown:BuildDropdownList() Window:Dialog({
Title = "Open Aimbot", Content = Items == 0 and "Nothing has been
cleared!" or Items == 1 and "1 item has been cleared!" or string.format("%s items
have been cleared!", Items), Buttons = { {
Title = "Confirm" } } })
end }) local TargetPlayersCheckToggle =
ExpertChecksSection:AddToggle("TargetPlayersCheck", { Title = "Target Players
Check", Description = "Toggles the Target Players Check", Default =
Configuration.TargetPlayersCheck })
TargetPlayersCheckToggle:OnChanged(function(Value)
Configuration.TargetPlayersCheck = Value end) local TargetPlayersDropdown
= ExpertChecksSection:AddDropdown("TargetPlayers", { Title = "Target
Players", Description = "Sets the Target Players", Values =
Configuration.TargetPlayersDropdownValues, Multi = true, Default =
Configuration.TargetPlayers })
TargetPlayersDropdown:OnChanged(function(Value) Configuration.TargetPlayers
= {} for Key, _ in next, Value do if typeof(Key) == "string"
then table.insert(Configuration.TargetPlayers, Key) end
end end) ExpertChecksSection:AddInput("AddTargetPlayer", { Title =
"Adicionar jogador alvo", Description = "Adiciona Jogador Como Alvo",
Finished = true, Placeholder = "Player Name", Callback =
function(Value) Value = #GetFullName(Value) > 0 and GetFullName(Value)
or Value if #Value >= 3 and #Value <= 20 and not
table.find(Configuration.TargetPlayersDropdownValues, Value) then
table.insert(Configuration.TargetPlayersDropdownValues, Value) if
not table.find(Configuration.TargetPlayers, Value) then
TargetPlayersDropdown.Value[Value] = true
table.insert(Configuration.TargetPlayers, Value) end
TargetPlayersDropdown:BuildDropdownList() end end })
ExpertChecksSection:AddInput("RemoveTargetPlayer", { Title = "Remover
jogador alvo", Description = "Tira o Jogador Marcado Como Alvo",
Finished = true, Placeholder = "Player Name", Callback =
function(Value) Value = #GetFullName(Value) > 0 and GetFullName(Value)
or Value if #Value >= 3 and #Value <= 20 and
table.find(Configuration.TargetPlayersDropdownValues, Value) then
if table.find(Configuration.TargetPlayers, Value) then
TargetPlayersDropdown.Value[Value] = nil
table.remove(Configuration.TargetPlayers, table.find(Configuration.TargetPlayers,
Value)) end if
#Configuration.TargetPlayersDropdownValues == 1 then
Configuration.TargetPlayersDropdownValues[1] = "--"
TargetPlayersDropdown:SetValue({ "--" }) end
table.remove(Configuration.TargetPlayersDropdownValues,
table.find(Configuration.TargetPlayersDropdownValues, Value))
TargetPlayersDropdown:BuildDropdownList() end end })
ExpertChecksSection:AddButton({ Title = "Clear Unselected Items",
Description = "Removes Unselected Players", Callback = function()
local Items = 0 for Index, Value in next,
Configuration.TargetPlayersDropdownValues do if not
TargetPlayersDropdown.Value[Value] then
table.remove(Configuration.TargetPlayersDropdownValues, Index)
Items = Items + 1 end end
TargetPlayersDropdown:BuildDropdownList() Window:Dialog({
Title = "Open Aimbot", Content = Items == 0 and "Nothing has been
cleared!" or Items == 1 and "1 item has been cleared!" or string.format("%s items
have been cleared!", Items), Buttons = { {
Title = "Confirm" } } })
end }) if getfenv().Drawing then Tabs.Visuals =
Window:AddTab({ Title = "ESP", Icon = "box" }) Tabs.Visuals:AddParagraph({
Title = "AIMBOT ABERTO", Content = "Universal Open Source Aimbot\
nhttps://github.com/do/Open-Aimbot" }) local FoVSection =
Tabs.Visuals:AddSection("FoV") local ShowFoVToggle =
FoVSection:AddToggle("ShowFoV", { Title = "Show FoV", Description = "Toggles the
FoV Show", Default = Configuration.ShowFoV })
ShowFoVToggle:OnChanged(function(Value) Configuration.ShowFoV = Value
end) FoVSection:AddSlider("FoVThickness", { Title = "FoV
Thickness", Description = "Changes the FoV Thickness",
Default = Configuration.FoVThickness, Min = 1, Max = 10,
Rounding = 1, Callback = function(Value)
Configuration.FoVThickness = Value end })
FoVSection:AddSlider("FoVTransparency", { Title = "FoV Transparency",
Description = "Changes the FoV Transparency", Default =
Configuration.FoVTransparency, Min = 0.1, Max = 1,
Rounding = 1, Callback = function(Value)
Configuration.FoVTransparency = Value end }) local
FoVColourPicker = FoVSection:AddColorpicker("FoVColour", { Title = "FoV
Colour", Description = "Changes the FoV Colour", Default =
Configuration.FoVColour, Callback = function(Value)
Configuration.FoVColour = Value end }) local
ESPSection = Tabs.Visuals:AddSection("ESP") local SmartESPToggle =
ESPSection:AddToggle("SmartESP", { Title = "Smart ESP", Description = "Does not ESP
the Whitelisted Players", Default = Configuration.SmartESP })
SmartESPToggle:OnChanged(function(Value) Configuration.SmartESP = Value
end) local ESPBoxToggle = ESPSection:AddToggle("ESPBox", { Title = "ESP
Box", Description = "Creates the ESP Box around the Players", Default =
Configuration.ESPBox }) ESPBoxToggle:OnChanged(function(Value)
Configuration.ESPBox = Value end) local NameESPToggle =
ESPSection:AddToggle("NameESP", { Title = "Name ESP", Description = "Creates the
Name ESP above the Players", Default = Configuration.NameESP })
NameESPToggle:OnChanged(function(Value) Configuration.NameESP = Value
end) ESPSection:AddSlider("NameESPSize", { Title = "Name ESP
Size", Description = "Changes the Name ESP Size", Default =
Configuration.NameESPSize, Min = 8, Max = 28,
Rounding = 1, Callback = function(Value)
Configuration.NameESPSize = Value end }) local
TracerESPToggle = ESPSection:AddToggle("TracerESP", { Title = "Tracer ESP",
Description = "Creates the Tracer ESP in the direction of the Players", Default =
Configuration.TracerESP }) TracerESPToggle:OnChanged(function(Value)
Configuration.TracerESP = Value end)
ESPSection:AddSlider("ESPThickness", { Title = "ESP Thickness",
Description = "Changes the ESP Thickness", Default =
Configuration.ESPThickness, Min = 1, Max = 10,
Rounding = 1, Callback = function(Value)
Configuration.ESPThickness = Value end })
ESPSection:AddSlider("ESPTransparency", { Title = "ESP Transparency",
Description = "Changes the ESP Transparency", Default =
Configuration.ESPTransparency, Min = 0.1, Max = 1,
Rounding = 1, Callback = function(Value)
Configuration.ESPTransparency = Value end }) local
ESPColourPicker = ESPSection:AddColorpicker("ESPColour", { Title = "ESP
Colour", Description = "Changes the ESP Colour", Default =
Configuration.ESPColour, Callback = function(Value)
Configuration.ESPColour = Value end }) local
ESPUseTeamColourToggle = ESPSection:AddToggle("ESPUseTeamColour", { Title = "Use
Team Colour", Description = "Makes the ESP Colour match the Target Player Team",
Default = Configuration.ESPUseTeamColour })
ESPUseTeamColourToggle:OnChanged(function(Value)
Configuration.ESPUseTeamColour = Value end) local VisualsSection =
Tabs.Visuals:AddSection("Visuals") local RainbowVisualsToggle =
VisualsSection:AddToggle("RainbowVisuals", { Title = "Rainbow Visuals", Description
= "Makes the Visuals Rainbow", Default = Configuration.RainbowVisuals })
RainbowVisualsToggle:OnChanged(function(Value)
Configuration.RainbowVisuals = Value end) task.spawn(function()
while task.wait() do for Index = 1, 230 do if
not Fluent then break elseif
Configuration.RainbowVisuals then
FoVColourPicker:SetValue({ Index / 230, 1, 1 })
ESPColourPicker:SetValue({ Index
/ 230, 1, 1 }) end task.wait()
end end end) else ShowWarning = true end
Tabs.Settings = Window:AddTab({ Title = "Configuração", Icon = "settings" })
Tabs.Settings:AddParagraph({ Title = "Open Aimbot", Content =
"Universal Open Source Aimbot\nhttps://github.com/doisny/Open-Aimbot" })
local UISection = Tabs.Settings:AddSection("UI")
UISection:AddDropdown("Theme", { Title = "Temas", Description =
"Escolher Temas", Values = Fluent.Themes, Default = Fluent.Theme,
Callback = function(Value) Fluent:SetTheme(Value)
UISettings.Theme = Value InterfaceManager:ExportSettings() end
}) if Fluent.UseAcrylic then UISection:AddToggle("Acrylic", {
Title = "Acrylic", Description = "Blurred Background requires Graphic
Quality >= 8", Default = Fluent.Acrylic, Callback =
function(Value) if not Value or not UISettings.ShowWarnings then
Fluent:ToggleAcrylic(Value) elseif UISettings.ShowWarnings then
Window:Dialog({ Title = "By doisny",
Content = "obrigado", Buttons = {
{ Title = "Confirm",
Callback = function()
Fluent:ToggleAcrylic(Value) end
}, { Title = "Cancel",
Callback = function()
Fluent.Options.Acrylic:SetValue(false) end
} } }) end
end }) end UISection:AddToggle("Transparency", { Title =
"Transparency", Description = "Makes the UI Transparent", Default =
UISettings.Transparency, Callback = function(Value)
Fluent:ToggleTransparency(Value) UISettings.Transparency = Value
InterfaceManager:ExportSettings() end })
UISection:AddKeybind("MinimizeKey", { Title = "Minimize Key",
Description = "Changes the Minimize Key", Default = Fluent.MinimizeKey,
ChangedCallback = function(Value) UISettings.MinimizeKey = Value ~=
Enum.UserInputType.MouseButton2 and UserInputService:GetStringForKeyCode(Value) or
"RMB" InterfaceManager:ExportSettings() end })
Fluent.MinimizeKeybind = Fluent.Options.MinimizeKey local NotificationsSection
= Tabs.Settings:AddSection("Notifications") local NotificationsToggle =
NotificationsSection:AddToggle("ShowNotifications", { Title = "Show Notifications",
Description = "Toggles the Notifications Show", Default =
UISettings.ShowNotifications }) NotificationsToggle:OnChanged(function(Value)
Fluent.ShowNotifications = Value UISettings.ShowNotifications = Value
InterfaceManager:ExportSettings() end) local WarningsToggle =
NotificationsSection:AddToggle("ShowWarnings", { Title = "Show Warnings",
Description = "Toggles the Security Warnings Show", Default =
UISettings.ShowWarnings }) WarningsToggle:OnChanged(function(Value)
UISettings.ShowWarnings = Value InterfaceManager:ExportSettings() end)
if getfenv().isfile and getfenv().readfile and getfenv().writefile and
getfenv().delfile then local ConfigurationManager =
Tabs.Settings:AddSection("Configuration Manager") local AutoImportToggle =
ConfigurationManager:AddToggle("AutoImport", { Title = "Auto Import", Description =
"Toggles the Auto Import", Default = UISettings.AutoImport })
AutoImportToggle:OnChanged(function(Value) UISettings.AutoImport =
Value InterfaceManager:ExportSettings() end)
ConfigurationManager:AddParagraph({ Title = string.format("Manager for
%s", game.Name), Content = string.format("Universe ID is %s",
game.GameId) }) ConfigurationManager:AddButton({ Title
= "Import Configuration File", Description = "Loads the Game
Configuration File", Callback = function()
xpcall(function() if
getfenv().isfile(string.format("%s.doisny", game.GameId)) and
getfenv().readfile(string.format("%s.doisny", game.GameId)) then
local ImportedConfiguration =
HttpService:JSONDecode(getfenv().readfile(string.format("%s.doisny", game.GameId)))
for Key, Value in next, ImportedConfiguration do if Key
== "AimKey" or Key == "TriggerKey" then
Fluent.Options[Key]:SetValue(Value) if Value ==
"RMB" then Configuration[Key] =
Enum.UserInputType.MouseButton2 else
Configuration[Key] = Enum.KeyCode[Value] end
elseif Key == "AimPart" or typeof(Configuration[Key]) == "table" then
Configuration[Key] = Value elseif Key == "FoVColour" or
Key == "ESPColour" then
Fluent.Options[Key]:SetValueRGB(UnpackColour(Value))
elseif Configuration[Key] ~= nil and Fluent.Options[Key] then
Fluent.Options[Key]:SetValue(Value) end
end for Key, Option in next, Fluent.Options do
if Option.Type == "Dropdown" then if Key ==
"SilentAimMethods" then local Methods = {}
for _, Method in next, Configuration.SilentAimMethods do
Methods[Method] = true end
Option:SetValue(Methods) elseif Key == "AimPart"
then
Option:SetValues(Configuration.AimPartDropdownValues)
Option:SetValue(Configuration.AimPart) elseif Key
== "IgnoredPlayers" then
Option:SetValues(Configuration.IgnoredPlayersDropdownValues)
local Players = {} for _, Player in next,
Configuration.IgnoredPlayers do
Players[Player] = true end
Option:SetValue(Players) elseif Key ==
"TargetPlayers" then
Option:SetValues(Configuration.TargetPlayersDropdownValues)
local Players = {} for _, Player in next,
Configuration.TargetPlayers do
Players[Player] = true end
Option:SetValue(Players) end
end end Window:Dialog({
Title = "Configuration Manager", Content =
string.format("O arquivo de configuração %s.doisny foi carregado com sucesso!",
game.GameId), Buttons = {
{ Title = "Confirm"
} } }) else
Window:Dialog({ Title = "Configuration Manager",
Content = string.format("Configuration File %s.doisny could not be found!",
game.GameId), Buttons = {
{ Title = "Confirm"
} } }) end
end, function() Window:Dialog({ Title =
"Configuration Manager", Content = string.format("An Error
occurred when loading the Configuration File %s.ttwizz", game.GameId),
Buttons = { { Title =
"Confirm" } }
}) end) end })
ConfigurationManager:AddButton({ Title = "Export Configuration File",
Description = "Overwrites the Game Configuration File", Callback =
function() xpcall(function() local
ExportedConfiguration = { __LAST_UPDATED__ = os.date() } for
Key, Value in next, Configuration do if Key == "AimKey" or
Key == "TriggerKey" then ExportedConfiguration[Key] =
Value ~= Enum.UserInputType.MouseButton2 and
UserInputService:GetStringForKeyCode(Value) or "RMB" elseif
Key == "FoVColour" or Key == "ESPColour" then
ExportedConfiguration[Key] = PackColour(Value) else
ExportedConfiguration[Key] = Value
end end ExportedConfiguration =
HttpService:JSONEncode(ExportedConfiguration)
getfenv().writefile(string.format("%s.ttwizz", game.GameId), ExportedConfiguration)
Window:Dialog({ Title = "Configuration Manager",
Content = string.format("Configuration File %s.ttwizz has been successfully
overwritten!", game.GameId), Buttons = {
{ Title = "Confirm" }
} }) end, function()
Window:Dialog({ Title = "Configuration Manager",
Content = string.format("An Error occurred when overwriting the Configuration File
%s.ttwizz", game.GameId), Buttons = {
{ Title = "Confirm" }
} }) end) end })
ConfigurationManager:AddButton({ Title = "Deletar Configurações",
Description = "Remove Todas As Configurações", Callback = function()
if getfenv().isfile(string.format("%s.ttwizz", game.GameId)) then
getfenv().delfile(string.format("%s.ttwizz", game.GameId))
Window:Dialog({ Title = "Configuration Manager",
Content = string.format("Configuration File %s.ttwizz has been successfully
removed!", game.GameId), Buttons = {
{ Title = "Confirm" }
} }) else Window:Dialog({
Title = "Configurando menssagem", Content =
string.format("Configuration File %s.ttwizz could not be found!", game.GameId),
Buttons = { { Title =
"CONFIRMAR" } }
}) end end }) else ShowWarning =
true end local DiscordWikiSection = Tabs.Settings:AddSection("Discord &
Pagina") if getfenv().setclipboard then DiscordWikiSection:AddButton({
Title = "Link Discord", Description = "Basta Clicar Que ira criar um
link", Callback = function()
getfenv().setclipboard("https://discord.gg/d3HrxE8Ebm")
Window:Dialog({ Title = "Abrir Aimbot",
Content = "O link de convite foi copiado para a área de transferência!",
Buttons = { { Title =
"Comfirmar" } } })
end }) DiscordWikiSection:AddButton({ Title = "Copie
Pagina", Description = "Cole-o na guia do navegador",
Callback = function()
getfenv().setclipboard("https://moderka.org/Open-Aimbot")
Window:Dialog({ Title = "Abrir Aimbot",
Content = "O link da pagina foi copiado para a área de transferência!",
Buttons = { { Title =
"Confirmar" } } })
end }) else DiscordWikiSection:AddParagraph({ Title
= "https://twix.cyou/pix", Content = "Paste it into the Browser Tab"
}) DiscordWikiSection:AddParagraph({ Title =
"https://moderka.org/Open-Aimbot", Content = "Paste it into the Browser
Tab" }) end if UISettings.ShowWarnings then if DEBUG then
Window:Dialog({ Title = "By doisny", Content =
"Obrigado Por Usar Nosso Aimbot!", Buttons =
{ { Title = "Confirm"
} } }) elseif ShowWarning then
Window:Dialog({ Title = "By doisny", Content =
"Obrigado Por Usar Nosso Aimbot!", Buttons =
{ { Title = "Confirm"
} } }) end end end --! Notifications
Handler local function Notify(Message) if Fluent and typeof(Message) ==
"string" then Fluent:Notify({ Title = "AIMBOT ONLINE",
Content = Message, SubContent = "O AIMBOT SE ENCONTRA ONLINE!!!",
Duration = 1.5 }) end end Notify("AIMBOT BOT ABERTO COM SUCESSO!")
--! Fields Handler local function ResetAimbotFields(SaveAiming, SaveTarget)
Aiming = SaveAiming and Aiming or false Target = SaveTarget and Target or nil
if Tween then Tween:Cancel() Tween = nil end
UserInputService.MouseDeltaSensitivity = MouseSensitivity end --! Input Handler
local InputBegan; InputBegan = UserInputService.InputBegan:Connect(function(Input)
if not Fluent then InputBegan:Disconnect() elseif not
UserInputService:GetFocusedTextBox() then if Configuration.Aimbot and
(Input.KeyCode == Configuration.AimKey or Input.UserInputType ==
Configuration.AimKey) then if Aiming then
ResetAimbotFields() Notify("[AIMBOT]: OFF") else
Aiming = true Notify("[AIMBOT]: ON") end elseif
Configuration.TriggerBot and (Input.KeyCode == Configuration.TriggerKey or
Input.UserInputType == Configuration.TriggerKey) then if Triggering
then Triggering = false Notify("[TRIGGER]: OFF")
else Triggering = true Notify("[TRIGGER]: ON")
end end end end) local InputEnded; InputEnded =
UserInputService.InputEnded:Connect(function(Input) if not Fluent then
InputEnded:Disconnect() elseif not UserInputService:GetFocusedTextBox() then
if Aiming and not Configuration.OnePressAimingMode and (Input.KeyCode ==
Configuration.AimKey or Input.UserInputType == Configuration.AimKey) then
ResetAimbotFields() Notify("[]: OFF") elseif Triggering and not
Configuration.OnePressTriggeringMode and (Input.KeyCode == Configuration.TriggerKey
or Input.UserInputType == Configuration.TriggerKey) then Triggering =
false Notify("[Triggering Mode]: OFF") end end end) --!
Math Handler local function CalculateDirection(Origin, Position, Magnitude)
return typeof(Origin) == "Vector3" and typeof(Position) == "Vector3" and
typeof(Magnitude) == "number" and (Position - Origin).Unit * Magnitude or
Vector3.zero end local function CalculateChance(Percentage) return
typeof(Percentage) == "number" and math.round(math.clamp(Percentage, 1, 100)) / 100
>= math.round(Random.new():NextNumber() * 100) / 100 or false end local function
Abbreviate(Number) if typeof(Number) == "number" then local
Abbreviations = { N = 10 ^ 30, O = 10 ^ 27, Sp
= 10 ^ 24, Sx = 10 ^ 21, Qn = 10 ^ 18, Qd = 10
^ 15, T = 10 ^ 12, B = 10 ^ 9, M = 10 ^ 6,
K = 10 ^ 3 } local Selected = 0 local Result =
tostring(math.round(Number)) for Key, Value in next, Abbreviations do
if math.abs(Number) >= Value and Value > Selected then Selected =
Value Result = string.format("%s%s", tostring(math.round(Number /
Value)), Key) end end return Result end return
Number end --! Targets Handler local function IsReady(Target) if Target and
Target:FindFirstChildWhichIsA("Humanoid") and
Target:FindFirstChildWhichIsA("Humanoid").Health > 0 and not
Target:FindFirstChildWhichIsA("ForceField") and Configuration.AimPart and
Target:FindFirstChild(Configuration.AimPart) and
Target:FindFirstChild(Configuration.AimPart):IsA("BasePart") and Player.Character
and Player.Character:FindFirstChildWhichIsA("Humanoid") and
Player.Character:FindFirstChildWhichIsA("Humanoid").Health > 0 and
Player.Character:FindFirstChild(Configuration.AimPart) and
Player.Character:FindFirstChild(Configuration.AimPart):IsA("BasePart") then
local _Player = Players:GetPlayerFromCharacter(Target) if not _Player or
_Player == Player then return false end local
TargetPart = Target:FindFirstChild(Configuration.AimPart) local NativePart
= Player.Character:FindFirstChild(Configuration.AimPart) if
Configuration.TeamCheck and _Player.TeamColor == Player.TeamColor then
return false elseif Configuration.FriendCheck and
_Player:IsFriendsWith(Player.UserId) then return false elseif
Configuration.WallCheck then local RayDirection =
CalculateDirection(NativePart.Position, TargetPart.Position, (TargetPart.Position -
NativePart.Position).Magnitude) local RaycastParameters =
RaycastParams.new() RaycastParameters.FilterType =
Enum.RaycastFilterType.Exclude
RaycastParameters.FilterDescendantsInstances = { Player.Character }
RaycastParameters.IgnoreWater = not Configuration.WaterCheck
local RaycastResult = workspace:Raycast(NativePart.Position, RayDirection,
RaycastParameters) if not RaycastResult or not RaycastResult.Instance
or not RaycastResult.Instance:FindFirstAncestor(_Player.Name) then
return false end elseif Configuration.VerifiedBadgeCheck and
_Player.HasVerifiedBadge then return false elseif
Configuration.MagnitudeCheck and (TargetPart.Position -
NativePart.Position).Magnitude > Configuration.TriggerMagnitude then
return false elseif Configuration.TransparencyCheck and
Target:FindFirstChild("Head") and Target:FindFirstChild("Head"):IsA("BasePart") and
Target:FindFirstChild("Head").Transparency >= Configuration.IgnoredTransparency
then return false elseif Configuration.WhitelistedGroupCheck
and _Player:IsInGroup(Configuration.WhitelistedGroup) or
Configuration.BlacklistedGroupCheck and not
_Player:IsInGroup(Configuration.BlacklistedGroup) then return false
elseif Configuration.IgnoredPlayersCheck and
table.find(Configuration.IgnoredPlayers, _Player.Name) or
Configuration.TargetPlayersCheck and not table.find(Configuration.TargetPlayers,
_Player.Name) then return false end local
OffsetIncrement = Configuration.UseOffset and (Configuration.AutoOffset and
Vector3.new(0, TargetPart.Position.Y * Configuration.StaticOffsetIncrement *
(TargetPart.Position - NativePart.Position).Magnitude / 1000 <=
Configuration.MaxAutoOffset and TargetPart.Position.Y *
Configuration.StaticOffsetIncrement * (TargetPart.Position -
NativePart.Position).Magnitude / 1000 or Configuration.MaxAutoOffset, 0) +
Target:FindFirstChildWhichIsA("Humanoid").MoveDirection *
Configuration.DynamicOffsetIncrement / 10 or Configuration.OffsetType == "Static"
and Vector3.new(0, TargetPart.Position.Y * Configuration.StaticOffsetIncrement /
10, 0) or Configuration.OffsetType == "Dynamic" and
Target:FindFirstChildWhichIsA("Humanoid").MoveDirection *
Configuration.DynamicOffsetIncrement / 10 or Vector3.new(0, TargetPart.Position.Y *
Configuration.StaticOffsetIncrement / 10, 0) +
Target:FindFirstChildWhichIsA("Humanoid").MoveDirection *
Configuration.DynamicOffsetIncrement / 10) or Vector3.zero local
NoiseFrequency = Configuration.UseNoise and Vector3.new(Random.new():NextNumber(-
Configuration.NoiseFrequency / 100, Configuration.NoiseFrequency / 100),
Random.new():NextNumber(-Configuration.NoiseFrequency / 100,
Configuration.NoiseFrequency / 100), Random.new():NextNumber(-
Configuration.NoiseFrequency / 100, Configuration.NoiseFrequency / 100)) or
Vector3.zero return true, Target,
{ workspace.CurrentCamera:WorldToViewportPoint(TargetPart.Position +
OffsetIncrement + NoiseFrequency) }, TargetPart.Position + OffsetIncrement +
NoiseFrequency, (TargetPart.Position + OffsetIncrement + NoiseFrequency -
NativePart.Position).Magnitude, CFrame.new(TargetPart.Position + OffsetIncrement +
NoiseFrequency) * CFrame.fromEulerAnglesYXZ(math.rad(TargetPart.Orientation.X),
math.rad(TargetPart.Orientation.Y), math.rad(TargetPart.Orientation.Z)), TargetPart
end return false end --! Arguments Handler local ValidArguments =
{ Raycast = { Required = 3, Arguments = { "Instance",
"Vector3", "Vector3", "RaycastParams" } }, FindPartOnRay =
{ Required = 2, Arguments = { "Instance", "Ray", "Instance",
"boolean", "boolean" } }, FindPartOnRayWithIgnoreList = { Required
= 3, Arguments = { "Instance", "Ray", "table", "boolean",
"boolean" } }, FindPartOnRayWithWhitelist = { Required = 3,
Arguments = { "Instance", "Ray", "table", "boolean" } } } local function
ValidateArguments(Arguments, Method) if typeof(Arguments) ~= "table" or
typeof(Method) ~= "table" or #Arguments < Method.Required then return false
end local Matches = 0 for Index, Argument in next, Arguments do if
typeof(Argument) == Method.Arguments[Index] then Matches = Matches + 1
end end return Matches >= Method.Required end --! Silent Aim Handler do
if not DEBUG and getfenv().hookmetamethod and getfenv().newcclosure and
getfenv().checkcaller and getfenv().getnamecallmethod then local OldIndex;
OldIndex = getfenv().hookmetamethod(game, "__index",
getfenv().newcclosure(function(self, Index) if Fluent and not
getfenv().checkcaller() and Configuration.AimMode == "Silent" and
table.find(Configuration.SilentAimMethods, "Mouse.Hit / Mouse.Target") and Aiming
and IsReady(Target) and select(3, IsReady(Target))[2] and
CalculateChance(Configuration.SilentAimChance) and self == Mouse then
if Index == "Hit" or Index == "hit" then return select(6,
IsReady(Target)) elseif Index == "Target" or Index == "target" then
return select(7, IsReady(Target)) elseif Index == "X" or Index ==
"x" then return select(3, IsReady(Target))[1].X
elseif Index == "Y" or Index == "y" then return select(3,
IsReady(Target))[1].Y elseif Index == "UnitRay" or Index ==
"unitRay" then return Ray.new(self.Origin, (select(6,
IsReady(Target)) - self.Origin).Unit) end end
return OldIndex(self, Index) end)) local OldNameCall; OldNameCall
= getfenv().hookmetamethod(game, "__namecall", getfenv().newcclosure(function(...)
local Method = getfenv().getnamecallmethod() local Arguments = { ... }
local self = Arguments[1] if Fluent and not getfenv().checkcaller() and
Configuration.AimMode == "Silent" and Aiming and IsReady(Target) and select(3,
IsReady(Target))[2] and CalculateChance(Configuration.SilentAimChance) then
if table.find(Configuration.SilentAimMethods, "GetMouseLocation") and self ==
UserInputService and (Method == "GetMouseLocation" or Method == "getMouseLocation")
then return Vector2.new(select(3, IsReady(Target))[1].X,
select(3, IsReady(Target))[1].Y) elseif
table.find(Configuration.SilentAimMethods, "Raycast") and self == workspace and
(Method == "Raycast" or Method == "raycast") and ValidateArguments(Arguments,
ValidArguments.Raycast) then Arguments[3] =
CalculateDirection(Arguments[2], select(4, IsReady(Target)), select(5,
IsReady(Target))) return OldNameCall(table.unpack(Arguments))
elseif table.find(Configuration.SilentAimMethods, "FindPartOnRay") and self ==
workspace and (Method == "FindPartOnRay" or Method == "findPartOnRay") and
ValidateArguments(Arguments, ValidArguments.FindPartOnRay) then
Arguments[2] = Ray.new(Arguments[2].Origin, CalculateDirection(Arguments[2].Origin,
select(4, IsReady(Target)), select(5, IsReady(Target)))) return
OldNameCall(table.unpack(Arguments)) elseif
table.find(Configuration.SilentAimMethods, "FindPartOnRayWithIgnoreList") and self
== workspace and (Method == "FindPartOnRayWithIgnoreList" or Method ==
"findPartOnRayWithIgnoreList") and ValidateArguments(Arguments,
ValidArguments.FindPartOnRayWithIgnoreList) then Arguments[2] =
Ray.new(Arguments[2].Origin, CalculateDirection(Arguments[2].Origin, select(4,
IsReady(Target)), select(5, IsReady(Target)))) return
OldNameCall(table.unpack(Arguments)) elseif
table.find(Configuration.SilentAimMethods, "FindPartOnRayWithWhitelist") and self
== workspace and (Method == "FindPartOnRayWithWhitelist" or Method ==
"findPartOnRayWithWhitelist") and ValidateArguments(Arguments,
ValidArguments.FindPartOnRayWithWhitelist) then Arguments[2] =
Ray.new(Arguments[2].Origin, CalculateDirection(Arguments[2].Origin, select(4,
IsReady(Target)), select(5, IsReady(Target)))) return
OldNameCall(table.unpack(Arguments)) end end
return OldNameCall(...) end)) end end --! TriggerBot Handler local
function HandleTriggerBot() if not DEBUG and Fluent and getfenv().mouse1click
and Triggering and (Configuration.SmartTriggerBot and Aiming or not
Configuration.SmartTriggerBot) and Mouse.Target and
IsReady(Mouse.Target:FindFirstAncestorWhichIsA("Model")) then
getfenv().mouse1click() end end --! Visuals Handler local function
Visualize(Object) if not DEBUG and Fluent and getfenv().Drawing and
typeof(Object) == "string" then if string.lower(Object) == "fov" then
local FoV = getfenv().Drawing.new("Circle") FoV.Visible = false
FoV.ZIndex = 2 FoV.Filled = false FoV.NumSides = 1000
FoV.Radius = Configuration.FoVRadius FoV.Thickness =
Configuration.FoVThickness FoV.Transparency =
Configuration.FoVTransparency FoV.Color = Configuration.FoVColour
return FoV elseif string.lower(Object) == "espbox" then local
ESPBox = getfenv().Drawing.new("Square") ESPBox.Visible = false
ESPBox.ZIndex = 1 ESPBox.Filled = false ESPBox.Thickness =
Configuration.ESPThickness ESPBox.Transparency =
Configuration.ESPTransparency ESPBox.Color = Configuration.ESPColour
return ESPBox elseif string.lower(Object) == "nameesp" then
local NameESP = getfenv().Drawing.new("Text") NameESP.Visible = false
NameESP.ZIndex = 1 NameESP.Center = true NameESP.Outline =
true NameESP.Size = Configuration.NameESPSize
NameESP.Transparency = Configuration.ESPTransparency
NameESP.Color = Configuration.ESPColour return NameESP elseif
string.lower(Object) == "traceresp" then local TracerESP =
getfenv().Drawing.new("Line") TracerESP.Visible = false
TracerESP.ZIndex = 1 TracerESP.Thickness = Configuration.ESPThickness
TracerESP.Transparency = Configuration.ESPTransparency TracerESP.Color
= Configuration.ESPColour return TracerESP end end
return nil end local Visuals = { FoV = Visualize("FoV") } local function
ClearVisual(Visual, Key) local FoundVisual = table.find(Visuals, Visual) if
Visual and (FoundVisual or Key == "FoV") then if Visual.Destroy then
Visual:Destroy() elseif Visual.Remove then Visual:Remove()
end if FoundVisual then table.remove(Visuals, FoundVisual)
elseif Key == "FoV" then Visuals["FoV"] = nil end end end
local function ClearVisuals() for Key, Visual in next, Visuals do
ClearVisual(Visual, Key) end end local function VisualizeFoV() if not
Fluent then return ClearVisuals() end local MouseLocation =
UserInputService:GetMouseLocation() Visuals.FoV.Position =
Vector2.new(MouseLocation.X, MouseLocation.Y) Visuals.FoV.Radius =
Configuration.FoVRadius Visuals.FoV.Thickness = Configuration.FoVThickness
Visuals.FoV.Transparency = Configuration.FoVTransparency Visuals.FoV.Color =
Configuration.FoVColour Visuals.FoV.Visible = Configuration.ShowFoV end --!
ESP Library local ESPLibrary = {} function ESPLibrary:Initialize(Target) if
not Fluent then ClearVisuals() return nil elseif typeof(Target)
~= "Instance" then return nil end local self = setmetatable({},
{ __index = ESPLibrary }) self.Player = Players:GetPlayerFromCharacter(Target)
self.Character = Target self.ESPBox = Visualize("ESPBox") self.NameESP =
Visualize("NameESP") self.TracerESP = Visualize("TracerESP")
table.insert(Visuals, self.ESPBox) table.insert(Visuals, self.NameESP)
table.insert(Visuals, self.TracerESP) local Head =
self.Character:FindFirstChild("Head") local HumanoidRootPart =
self.Character:FindFirstChild("HumanoidRootPart") local Humanoid =
self.Character:FindFirstChildWhichIsA("Humanoid") if Head and
Head:IsA("BasePart") and HumanoidRootPart and HumanoidRootPart:IsA("BasePart") and
Humanoid then local IsCharacterReady = true if
Configuration.SmartESP then IsCharacterReady = IsReady(self.Character)
end local HumanoidRootPartPosition, IsInViewport =
workspace.CurrentCamera:WorldToViewportPoint(HumanoidRootPart.Position)
local TopPosition = workspace.CurrentCamera:WorldToViewportPoint(Head.Position +
Vector3.new(0, 0.5, 0)) local BottomPosition =
workspace.CurrentCamera:WorldToViewportPoint(HumanoidRootPart.Position -
Vector3.new(0, 3, 0)) if IsInViewport then self.ESPBox.Size =
Vector2.new(2350 / HumanoidRootPartPosition.Z, TopPosition.Y - BottomPosition.Y)
self.ESPBox.Position = Vector2.new(HumanoidRootPartPosition.X -
self.ESPBox.Size.X / 2, HumanoidRootPartPosition.Y - self.ESPBox.Size.Y / 2)
self.NameESP.Text = string.format("@%s | %s%% | %sm", self.Player.Name,
Abbreviate(Humanoid.Health), Player.Character and
Player.Character:FindFirstChild("Head") and
Player.Character:FindFirstChild("Head"):IsA("BasePart") and
Abbreviate((Head.Position -
Player.Character:FindFirstChild("Head").Position).Magnitude) or "?")
self.NameESP.Position = Vector2.new(HumanoidRootPartPosition.X,
(HumanoidRootPartPosition.Y + self.ESPBox.Size.Y / 2) - 25)
self.TracerESP.From = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y) self.TracerESP.To =
Vector2.new(HumanoidRootPartPosition.X, HumanoidRootPartPosition.Y -
self.ESPBox.Size.Y / 2) if Configuration.ESPUseTeamColour and not
Configuration.RainbowVisuals then local TeamColour =
self.Player.TeamColor.Color self.ESPBox.Color = TeamColour
self.NameESP.Color = TeamColour self.TracerESP.Color = TeamColour
end end self.ESPBox.Visible = Configuration.ESPBox and
IsCharacterReady and IsInViewport self.NameESP.Visible =
Configuration.NameESP and IsCharacterReady and IsInViewport
self.TracerESP.Visible = Configuration.TracerESP and IsCharacterReady and
IsInViewport end return self end function ESPLibrary:Visualize() if
not Fluent then return ClearVisuals() elseif not self.Character then
return self:Disconnect() end local Head =
self.Character:FindFirstChild("Head") local HumanoidRootPart =
self.Character:FindFirstChild("HumanoidRootPart") local Humanoid =
self.Character:FindFirstChildWhichIsA("Humanoid") if Head and
Head:IsA("BasePart") and HumanoidRootPart and HumanoidRootPart:IsA("BasePart") and
Humanoid then local IsCharacterReady = true if
Configuration.SmartESP then IsCharacterReady = IsReady(self.Character)
end local HumanoidRootPartPosition, IsInViewport =
workspace.CurrentCamera:WorldToViewportPoint(HumanoidRootPart.Position)
local TopPosition = workspace.CurrentCamera:WorldToViewportPoint(Head.Position +
Vector3.new(0, 0.5, 0)) local BottomPosition =
workspace.CurrentCamera:WorldToViewportPoint(HumanoidRootPart.Position -
Vector3.new(0, 3, 0)) if IsInViewport then self.ESPBox.Size =
Vector2.new(2350 / HumanoidRootPartPosition.Z, TopPosition.Y - BottomPosition.Y)
self.ESPBox.Position = Vector2.new(HumanoidRootPartPosition.X -
self.ESPBox.Size.X / 2, HumanoidRootPartPosition.Y - self.ESPBox.Size.Y / 2)
self.ESPBox.Thickness = Configuration.ESPThickness
self.ESPBox.Transparency = Configuration.ESPTransparency
self.NameESP.Text = string.format("@%s | %s%% | %sm", self.Player.Name,
Abbreviate(Humanoid.Health), Player.Character and
Player.Character:FindFirstChild("Head") and
Player.Character:FindFirstChild("Head"):IsA("BasePart") and
Abbreviate((Head.Position -
Player.Character:FindFirstChild("Head").Position).Magnitude) or "?")
self.NameESP.Size = Configuration.NameESPSize self.NameESP.Transparency
= Configuration.ESPTransparency self.NameESP.Position =
Vector2.new(HumanoidRootPartPosition.X, (HumanoidRootPartPosition.Y +
self.ESPBox.Size.Y / 2) - 25) self.TracerESP.Thickness =
Configuration.ESPThickness self.TracerESP.Transparency =
Configuration.ESPTransparency self.TracerESP.From =
Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y) self.TracerESP.To =
Vector2.new(HumanoidRootPartPosition.X, HumanoidRootPartPosition.Y -
self.ESPBox.Size.Y / 2) if Configuration.ESPUseTeamColour and not
Configuration.RainbowVisuals then local TeamColour =
self.Player.TeamColor.Color self.ESPBox.Color = TeamColour
self.NameESP.Color = TeamColour self.TracerESP.Color = TeamColour
else self.ESPBox.Color = Configuration.ESPColour
self.NameESP.Color = Configuration.ESPColour self.TracerESP.Color =
Configuration.ESPColour end end self.ESPBox.Visible =
Configuration.ESPBox and IsCharacterReady and IsInViewport
self.NameESP.Visible = Configuration.NameESP and IsCharacterReady and IsInViewport
self.TracerESP.Visible = Configuration.TracerESP and IsCharacterReady and
IsInViewport else self.ESPBox.Visible = false
self.NameESP.Visible = false self.TracerESP.Visible = false end end
function ESPLibrary:Disconnect() self.Player = nil self.Character = nil
ClearVisual(self.ESPBox) ClearVisual(self.NameESP)
ClearVisual(self.TracerESP) end --! Tracking Handler local Tracking = {} local
Connections = {} local function VisualizeESP() for _, Tracked in next,
Tracking do Tracked:Visualize() end end local function
DisconnectTracking(Key) if Key and Tracking[Key] then
Tracking[Key]:Disconnect() table.remove(Tracking, Key) end end local
function DisconnectConnection(Key) if Key and Connections[Key] then for
_, Connection in next, Connections[Key] do Connection:Disconnect()
end table.remove(Connections, Key) end end local function
DisconnectConnections() for Key, _ in next, Connections do
DisconnectConnection(Key) end for Key, _ in next, Tracking do
DisconnectTracking(Key) end end local function DisconnectAimbot()
ResetAimbotFields() Triggering = false DisconnectConnections()
ClearVisuals() end local function CharacterAdded(_Character) if
typeof(_Character) == "Instance" then local _Player =
Players:GetPlayerFromCharacter(_Character) Tracking[_Player.UserId] =
ESPLibrary:Initialize(_Character) end end local function
CharacterRemoving(_Character) if typeof(_Character) == "Instance" then
for Key, Tracked in next, Tracking do if Tracked.Character ==
_Character then DisconnectTracking(Key) end end
end end local function InitializePlayers() if not DEBUG and getfenv().Drawing
then for _, _Player in next, Players:GetPlayers() do if _Player
~= Player and _Player.Character then local
_Character = _Player.Character CharacterAdded(_Character)
Connections[_Player.UserId] = { _Player.CharacterAdded:Connect(CharacterAdded),
_Player.CharacterRemoving:Connect(CharacterRemoving) } end end
end end task.spawn(InitializePlayers) --! Player Events Handler local
OnTeleport; OnTeleport = Player.OnTeleport:Connect(function() if DEBUG or not
Fluent or not getfenv().queue_on_teleport then OnTeleport:Disconnect()
else
getfenv().queue_on_teleport("getfenv().loadstring(game:HttpGet(\"https://
raw.githubusercontent.com/ttwizz/Open-Aimbot/master/source.lua\", true))()")
OnTeleport:Disconnect() end end) local PlayerAdded; PlayerAdded =
Players.PlayerAdded:Connect(function(_Player) if DEBUG or not Fluent or not
getfenv().Drawing then PlayerAdded:Disconnect() elseif _Player ~=
Player then Connections[_Player.UserId] =
{ _Player.CharacterAdded:Connect(CharacterAdded),
_Player.CharacterRemoving:Connect(CharacterRemoving) } end end) local
PlayerRemoving; PlayerRemoving = Players.PlayerRemoving:Connect(function(_Player)
if Fluent then if _Player == Player then Fluent:Destroy()
DisconnectAimbot() PlayerRemoving:Disconnect() else
DisconnectConnection(_Player.UserId) DisconnectTracking(_Player.UserId)
end else PlayerRemoving:Disconnect() end end) --! Aimbot Handler
local AimbotLoop; AimbotLoop = RunService.RenderStepped:Connect(function() if
Fluent.Unloaded then Fluent = nil DisconnectAimbot()
AimbotLoop:Disconnect() elseif not Configuration.Aimbot then
ResetAimbotFields() elseif not Configuration.TriggerBot then Triggering
= false end HandleTriggerBot() if not DEBUG and getfenv().Drawing then
VisualizeFoV() VisualizeESP() end if Aiming then local
OldTarget = Target local Closest = math.huge if not
IsReady(OldTarget) then if OldTarget and not Configuration.OffAfterKill
or not OldTarget then for _, _Player in next, Players:GetPlayers()
do local IsCharacterReady, Character, PartViewportPosition =
IsReady(_Player.Character) if IsCharacterReady and
PartViewportPosition[2] then local Magnitude =
(Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(PartViewportPosition[1].X,
PartViewportPosition[1].Y)).Magnitude if Magnitude <=
Closest and Magnitude <= (Configuration.FoVCheck and Configuration.FoVRadius or
Closest) then Target = Character
Closest = Magnitude end end
end else ResetAimbotFields() end
end local IsTargetReady, _, PartViewportPosition, PartWorldPosition =
IsReady(Target) if IsTargetReady then if not DEBUG and
getfenv().mousemoverel and Configuration.AimMode == "Mouse" then if
PartViewportPosition[2] then ResetAimbotFields(true, true)
local MouseLocation = UserInputService:GetMouseLocation() local
Sensitivity = Configuration.UseSensitivity and Configuration.Sensitivity / 5 or 10
getfenv().mousemoverel((PartViewportPosition[1].X - MouseLocation.X) / Sensitivity,
(PartViewportPosition[1].Y - MouseLocation.Y) / Sensitivity) else
ResetAimbotFields(true) end elseif
Configuration.AimMode == "Camera" then
UserInputService.MouseDeltaSensitivity = 0 if
Configuration.UseSensitivity then Tween =
TweenService:Create(workspace.CurrentCamera,
TweenInfo.new(math.clamp(Configuration.Sensitivity, 9, 99) / 100,
Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { CFrame =
CFrame.new(workspace.CurrentCamera.CFrame.Position, PartWorldPosition) })
Tween:Play() else
workspace.CurrentCamera.CFrame =
CFrame.new(workspace.CurrentCamera.CFrame.Position, PartWorldPosition)
end end else ResetAimbotFields(true) end
end end)",true))()

You might also like