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Java Two

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0% found this document useful (0 votes)
5 views9 pages

Java Two

Uploaded by

kramesh6590
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

 String Tokenizer : provide parsing process in which it identifies the delimiters provided

by the user, by default delimiters are spaces, tab, new line etc., and separates them from
the tokens. Tokens are those which are separated by delimiters.

 Observable Class: Objects that subclass the Observable class maintain a list of
observers. When an Observable object is updated it invokes the update( ) method of each
of its observers to notify the observers that it has changed state.
 Observer interface : is implemented by objects that observe Observable objects.

 Instanceof( ) :is used to check to see if an object can be cast into a specified type with
out throwing a cast class exception.

 IsInstanceof( ) : determines if the specified Object is assignment-compatible with the


object represented by this class. This method is dynamic equivalent of the Java language
instanceof operator. The method returns true if the specified Object argument is non-null
and can be cast to the reference type represented by this Class object without raising a
ClassCastException. It returns false otherwise.

 Garbage Collection : When an object is no longer referred to by any variable, java


automatically reclaims memory used by that object. This is known as garbage collection.
System.gc() method may be used to call it explicitly and does not force the garbage
collection but only suggests that the JVM may make an effort to do the Garbage
Collection.

 this() : can be used to invoke a constructor of the same class.


 super() :can be used to invoke a super class constructor.

 Inner class : classes defined in other classes, including those defined in methods are
called inner classes. An inner class can have any accessibility including private.

 Anonymous class : Anonymous class is a class defined inside a method without a name
and is instantiated and declared in the same place and cannot have explicit constructors.
 What is reflection API? How are they implemented

Reflection package is used mainlyfor the purpose of getting the class name.
by useing the getName method we can get name of the class for particular
application. Reflection is a feature of the Java programming language. It allows an
executing Java program to examine or "introspect" upon itself, and manipulate internal
properties of the program.

 What is heap in Java


JAVA is fully Object oriented language. It has two phases first one is Compilation
phase and second one is interpratation phase. The Compilation phase convert the java
file to class file (byte code is only readable format of JVM) than Intepratation phase
interorate the class file line by line and give the proper result.

main( ) : is the method where Java application Begins.


String args[ ] : receives any command line argument during runtime.
System : is a predefined Class that provides access to the System.
Out : is output stream connected to console.
Println :displays the output.

Downcasting : is the casting from a general to a more specific type, i.e casting down
the hierarchy. Doing a cast from a base class to more specific Class, the cast does;t
convert the Object, just asserts it actually is a more specific extended Object.

Upcasting : byte can take Integer values.


Exception
Exception handling
Exception can be generated by Java-runtime system or they can be manually
generated by code.

Error-Handling becomes a necessary while developing an application to account for


exceptional
situations
that may occur during the program execution, such as
 Run out of memory
 Resource allocation Error
 Inability to find a file
 Problems in Network connectivity.
If the Resource file is not present in the disk, you can use the Exception handling
mechanisim to handle such abrupt termination of program.

 Exception class : is used for the exceptional conditions that are trapped by the
program.
An exception is an abnormal condition or error that occur during the execution of the
program.
 Error : the error class defines the conditions that do not occur under normal conditions.
Eg: Run out of memory, Stack overflow error.

Java.lang.Object
+….Java.Lang.Throwable Throwable
+…. Java.lang.Error
| +…. A whole bunch of errors
| Exception Error
+….Java.Lang.Exception (Unchecked, Checked)
+….Java.Lang.RuntimeException
| +…. Various Unchecked Exception
|
+…. Various checked Exceptions.

Two types of exceptions:


1. Checked Exceptions : must be declare in the method declaration or caught in a catch
block.
Checked exception must be handled at Compile Time. Environmental error that cannot
necessarly be detected by Testing, Eg: disk full, brocken Socket, Database unavailable etc.

2. Un-checked Exceptions: Run-time Exceptions and Error, does’t have to be declare.(but


can be caught).
Run-time Exceptions : programming errors that should be detectd in Testing ,
Arithmetic, Null pointer, ArrayIndexOutofBounds, ArrayStore, FilenotFound, NumberFormate,
IO, OutofMemory.
Errors: Virtual mechine error – class not found , out of memory, no such method , illegal
access to private field , etc.

Java Exception handling can be managed by five keywords:


 Try : The try block governs the statements that are enclosed within it and defines the
scope of exception handler associated with it. Try block follows catch or finally or both.

 Catch: This is a default exception handler. since the exception class is the base class for
all the exception class, this handler id capable of catching any type of exception.
The catch statement takes an Object of exception class as a parameter, if an exception is
thrown the statement in the catch block is executed. The catch block is restricted to the
statements in the proceeding try block only.
Try {
// statements that may cause exception
}
catch(Exception obj)
{

}
 Finally : when an exception is raised, the statement in the try block is ignored, some
times it is necessary to process certain statements irrespective of wheather an exception is
raised or not, the finally block is used for this purpose.
 Throw : The throw class is used to call exception explicitly. You may want to throw an
exception when the user enters a wrong login ID and pass word, you can use throw
statement to do so.
The throw statement takes an single argument, which is an Object of exception class.

Throw<throwable Instance>
If the Object does not belong to a valid exception class the compiler gives error.

 Throws :The throws statement species the list of exception that has thrown by a
method.
If a method is capable of raising an exception that is does not handle, it must
specify the exception has to be handle by the calling method, this is done by using the
throw statement.
[<access specifier>] [<access modifier>] <return type> <method name>
<arg-list> [<exception-list>]

Eg: public void accept password( ) throws illegalException


{
System.out.println(“Intruder”);
Throw new illegalAccesException;
}

Multi Programming

A multithreaded program contains two or more parts that can run concurrently,
Each part a program is called thread and each part that defines a separate path of
excution. Thus multithreading is a specified from of multitasking .There are two distinct
types of multitasking .
Process: A Process is , in essence , a program that is executing.
 Process-based :is heavy weight- allows you run two or more programs
concurrently.
Eg: you can use JAVA compiler at the same time you are using text editor.
Here a program is a small unit of code that can be dispatched by scheduler .

Thread-based: is Light weight- A Program can perform two or more tasks


simultaneously.
Creating a thread:
Eg: A text editor can formate at the same time you can print, as long as these two tasks
are being perform separate treads.

Thread: can be defined as single sequential flow of control with in a program.


Single Thread : Application can perform only one task at a time.
Multithreaded : A process having more than one thread is said to be multithreaded.
The multiple threads in the process run at the same time, perform different task and
interact with each other.
 Daemon Thread : Is a low priority thread which runs immedeatly on the back
ground doing the Garbage Collection operation for the Java Run time System.
SetDaemon( ) – is used to create DaemonThread.
 Creating a Thread :
1. By implementing the Runnable Interface.
2. By extending the thread Class.
 Thread Class : Java.lang.Threadclass is used to construct and access the
individual threads in a multithreaded application.
Syntax: Public Class <class name> extends Thread { }
The Thread class define several methods .
o Getname() – obtain a thread name.
o Getname() – obtain thread priority.
o Start( ) - start a thread by calling a Run( ).
o Run( ) - Entry point for the thread.
o Sleep( ) - suspend a thread for a period of time.
o IsAlive( ) - Determine if a thread is still running.
o Join( ) - wait for a thread to terminate.
 Runable Interface : The Runnable interface consist of a Single method Run( ),
which is executed when the thread is activated.
When a program need ti inherit from another class besides the thread Class, you need
to implement the Runnable interface.
Syntax: public void <Class-name> extends <SuperClass-name> implements Runnable

Eg: public Class myapplet extends Japplet implements Runnable


{
// Implement the Class
}
* Runnable interface is the most advantageous method to create threads because we
need not extend thread Class here.

 Life Cycle of Thread :

New Thread -- ---- Not Runnable


Runnable ----

Dead The Run( ) terminates .

New Thread : When an instance of a thread class is created, a thread enters the new
thread state. Thread newThread = new Thread(this);
You have to invoke the Start( ) to start the thread. ie, newThread.Start( );

Runnable : when the Start( ) of the thread is invoked the thread enters into the
Runnable State.

Not Runnable : A thread is said to be not runnable state if it


 Is Slleping
 Is Waiting
 Is being blocked by another thread.

sleep(long t); where t= no: of milliseconds for which the thread is inactive.
The sleep( ) is a static method because it operates on the current thread.

Dead : A thread can either die natuarally or be killed.


- A thread dies a natural death when the loop in the Run( ) is complete.
- Assigning null to the thread Object kills the thread.
- If th loop in the Run( ) has a hundread iterations , the life of the thread is a hundread
iterators of the loop.
IsAlive( ) : of the thread class is used to determine wheather a thread has been started
or stopped. If isAlive( ) returns true the thread is still running otherwise running
completed.
Thread Priorities : are used by the thread scheduler to decide when each thread should
ne allowed to run.To set a thread priority, use te setpriority( ), which is a member of a
thread.
final void setpriority(int level) - here level specifies the new priority seting for the
calling thread.
The value level must be with in the range :-
MIN_PRIORITY = 1

NORM_PRIORITY = 5
MAX_PRIORITY = 10
You can obtain the current priority setting by calling getpriority( ) of thread.
final int getpriority( )
 Synchronization :
Two ro more threads trying to access the same method at the same
point of time leads to synchronization. If that method is declared as Synchronized , only
one thread can access it at a time. Another thread can access that method only if the
first thread’s task is completed.

 Synchronized statement : Synchronized statements are similar to Synchronized


method.
A Synchronized statements can only be executed after a thread has acquired a lock for the
object or Class reffered in the Synchronized statements.
The general form is - Synchronized(object) {
// statements to be Synchronized
}
 Inter Thread Communication : To Avoid pooling , Java includes an elegant
interprocess communication mechanisim.
Wait( ) - tells the calling thread to give up the monitor and go to sleep until some other
thread enters the same monitor & call notify( ).
notify( ) - wake up the first thread that called wait( ) on the same Object.
notifyall( ) – wake up all the threads that called wait( ) on the same Object.
The highest priority thread will run fast.
 Serialization : The process of writing the state of Object to a byte stream to
transfer over the network is known as Serialization.
 Deserialization : and restored these Objects by deserialization.
 Externalizable : is an interface that extends Serializable interface and sends data
into strems in compressed format. It has two methods
WriteExternal(Objectoutput out)
ReadExternal(objectInput in)

I/O Package Java.io.*;

There are two classifications.


 ByteStream - console input
 CharacterStream – File

1. ByteStream : Console Input


Read( ) - one character
Readline( ) – one String
BufferReader br = new BufferReader(new InputStreamReader(System.in));

2. CharacterStream : File
FileInputStream - Store the contents to the File.
FileOutStream - Get the contents from File.
PrintWrite pw = new printwriter(System.out.true);
Pw.println(“ “);
Eg :-
Class myadd
{
public static void main(String args[ ])
{
BufferReader br = new BufferReader(new InputStreamReader(System.in));
System.out.println(“Enter A no : “);
int a = Integer.parseInt(br.Read( ));
System.out.println(“Enter B no : “);
int b = Integer.parseInt(br.Read( ));
System.out.println(“The Addition is : “ (a+b));
}
}
Collections

Collections : A collection allows a group of objects to be treated as a single unit.


collection define a set of core Interfaces as follows.

Collection Map Hash Map class


Hash Table class

Set Hash set List


Array List
Sorted set Tree set Vector List
Linked List Sorted map Tree Map class
 Collection Interface :
 The CI is the root of collection hierarchy and is used for common functionality across all
collections. There is no direct implementation of Collection Interface.

 Set Interface: extends Collection Interface. The Class Hash set implements Set Interface.
 Is used to represent the group of unique elements.
 Set stores elements in an unordered way but does not contain duplicate elements.

 Sorted set : extends Set Interface. The class Tree Set implements Sorted set Interface.
 It provides the extra functionality of keeping the elements sorted.
 It represents the collection consisting of Unique, sorted elements in ascending order.

 List : extends Collection Interface. The classes Array List, Vector List & Linked List
implements List Interface.
 Represents the sequence of numbers in a fixed order.
 But may contain duplicate elements.
 Elements can be inserted or retrieved by their position in the List using Zero based
index.
 List stores elements in an ordered way.

 Map Interface:basic Interface.The classesHash Map & Hash Table implements Map
interface.
 Used to represent the mapping of unique keys to values.
 By using the key value we can retrive the values. Two basic operations are get( ) &
put( ) .

 Sorted Map : extends Map Interface. The Class Tree Map implements Sorted Map
Interface.
 Maintain the values of key order.
 The entries are maintained in ascending order.

 Collection classes:
Abstract Collection

Abstract List Abstract Set Abstract Map


Abstract Array List Hash Set Tree Set Hash Map Tree
Map
Sequential
List

Linked List
List Map
| |

Abstract List Dictonary


| |
Vector HashTable
| |
Stack Properities
 HashSet : Implements Set Interface. HashSet hs=new HashSet( );
 The elements are not stored in sorted order. hs.add(“m”);

 TreeSet : Implements Sorted set Interface. TreeSet ts=new TreeSet( );


 The elements are stored in sorted ascending order. ts.add(“H”);
 Access and retrieval times are quit fast, when storing a large amount of data.

 Vector : Implements List Interface.


 Vector implements dynamic array. Vector v = new vector( );
 Vector is a growable object. V1.addElement(new Integer(1));
 Vector is Synchronized, it can’t allow special characters and null values.
 All vector starts with intial capacity, after it is reached next time if we want to store object
in vector, the vector automatically allocates space for that Object plus extra room for
additional Objects.

 ArrayList : Implements List Interface.


 Array can dynamically increase or decrease size. ArrayList a1=new ArrayList( );
 Array List are ment for Random ascessing. A1.add(“a”);
 Array List are created with intial size, when the size is increased, the collection is
automatically enlarged. When an Objects are removed, the array may be shrunk.

 Linked List : Implements List Interface.


 Inserting or removing elements in the middle of the array. LinkedList l1=new LinkedList( );
 Linked list are meant for Sequential accessing. L1.add(“R”);
 Stores Objects in a separate link.

Map Classes: Abstract Map; Hash Map ; Tree Map


 Hash Map : Implements Map Interface. Hashmap() , Hashmap(Map m), Hashmap(int capacity)
 The Elements may not in Order.
 Hash Map is not synchronized and permits null values
 Hash Map is not serialized. Hashmap hm = new HashMap( );
 Hash Map supports Iterators. hm.put(“Hari”,new Double(11.9));

 Hash Table : Implements Map Interface.


 Hash Table is synchronized and does not permit null values.
 Hash Table is Serialized. Hashtable ht = new Hashtable( );
 Stores key/value pairs in Hash Table. ht.put(“Prasadi”,new Double(74.6));
A Hash Table stores information by using a mechanism called hashing. In hashing the
informational content of a key is used to determine a unique value, called its Hash Code.
The Hash Code is then used as the index at which the data associated with the key is
stored. The Transformation of the key into its Hash Code is performed automatically- we
never see the Hash Code. Also the code can’t directly index into h c.

 Tree Map : Implements Sorted Set Interface. TreeMap tm=new TreeMap( );


 The elements are stored in sorted ascending order. tm.put( “Prasad”,new Double(74.6));
 Using key value we can retrieve the data.
 Provides an efficient means of storing key/value pairs in sorted order and allows rapid
retrivals.

 Iterator: Each of collection class provided an iterator( ).


By using this iterator Object, we can access each element in the collection – one at a time.
We can remove() ; Hashnext( ) – go next; if it returns false –end of list.

Iterarator Enumerator
Iterator itr = a1.iterator( ); Enumerator vEnum = v.element( );
While(itr.hashNext( )) System.out.println(“Elements in Vector :”);
{ while(vEnum.hasMoreElements( ) )
Object element = itr.next( ); System.out.println(vEnum.nextElement( ) + “ “);
System.out.println(element + “ “);
}
Collections
1.Introduction
2.Legacy Collections
1. The Enumeration Interface
2. Vector
3. Stack
4. Hashtable
5. Properties
3.Java 2 Collections
1. The Interfaces of the collections framework
2. Classes in the collections framework
3. ArrayList & HashSet
4. TreeSet & Maps
Introduction :
•Does your class need a way to easily search through thousands of items quickly?
• Does it need an ordered sequence of elements and the ability to rapidly insert and
remove elements in the middle of the sequence?• Does it need an array like structure
with random-access ability that can grow at runtime?

List Map
| |

Abstract List Dictonary


| |
Vector HashTable
| |

Stack Properities

The Enumeration Interface :


•enumerate (obtain one at a time) the elements in a collection of objects.
specifies two methods :
boolean hasMoreElements() : Returns true when there are still more elements to
extract, and false when all of the elements have been enumerated.
Object nextElement() : Returns the next object in the enumeration as a generic
Object reference.

VECTOR :
 Vector implements dynamic array. Vector v = new vector( );
 Vector is a growable object. V1.addElement(new Integer(1));
 Vector is Synchronized, it can’t allow special characters and null values.
 Vector is a variable-length array of object references.
 Vectors are created with an initial size.
 When this size is exceeded, the vector is automatically enlarged.
 When objects are removed, the vector may be shrunk.

Constructors : Vector() : Default constructor with initial size 10.


Vector(int size) : Vector whose initial capacity is specified by size.
Vector(int size,int incr) :Vector whose initialize capacity is specified by size and
whose increment is specified by incr.
Methods :
final void addElement(Object element) : The object specified by element is added to
the vector.
final Object elementAt(int index) : Returns the element at the location specified by
index.
final boolean removeElement(Object element) : Removes element from the vector
final boolean isEmpty() : Returns true if the vector is empty, false otherwise.
final int size() : Returns the number of elements currently in the vector.
final boolean contains(Object element) : Returns true if element is contained by the
vector and false if it is not.
STACK :
•Stack is a subclass of Vector that implements a standard last-in, first-out stack
Constructor : Stack() Creates an empty stack.

Methods :
Object push(Object item) : Pushes an item onto the top of this stack.
Object pop() : Removes the object at the top of this stack and returns that object as the
value of this function. An EmptyStackException is thrown if it is called on empty stack.
boolean empty() : Tests if this stack is empty.
Object peek() : Looks at the object at the top of this stack without removing it from the
stack.
int search(Object o) : Determine if an object exists on the stack and returns the number
of pops that would be required to bring it to the top of the stack.

HashTable :
 Hash Table is synchronized and does not permit null values.
 Hash Table is Serialized. Hashtable ht = new Hashtable( );
 Stores key/value pairs in Hash Table. ht.put(“Prasadi”,new Double(74.6));
 Hashtable is a concrete implementation of a Dictionary.
 Dictionary is an abstract class that represents a key/value storage repository.
 A Hashtable instance can be used store arbitrary objects which are indexed by any
other arbitrary object.
 A Hashtable stores information using a mechanism called hashing.

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