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Skill Swap

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0% found this document useful (0 votes)
203 views19 pages

Skill Swap

Uploaded by

Neha Kolambe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Skill Swap

Guide : Prof.Sareen Shankar Deore


Team members: Janhavi Kore
Tanishka Jadhav
Pragati Desai
Rudra Burbadkar
Outline

•Introduction

•Literature Review

•Proposed System

•Methodology

•Results

•Conclusion

•References
Introduction
SkillSwap is a platform where students can share and learn skills

Users can create profiles, show what skills they can teach, and choose what skills they want to learn. This makes
the platform friendly, collaborative, and community-driven.

The system connects learners with suitable partners, helps them fix learning sessions, and allows feedback after
each exchange. With these features, SkillSwap supports mutual growth, peer learning, and creates a useful space
for students to improve their skills and connect with others.
OBJECTIVES
User Management – Users can sign up, log in, and update their profiles with skills they want to learn or share.
Skill Matching – The system helps connect learners with the right teachers based on their skills.
Session Scheduling – Users can fix a suitable time for learning and teaching sessions.
Communication – Provides a way for connected users to talk and plan their sessions.
Feedback & Rating – Learners can give feedback and ratings to improve trust and quality.
Admin Panel – Admin can watch over users, sessions, and handle any issues to keep the platform safe.
SCOPE OF PROJECT
Accessibility – Students can learn or share skills anytime, anywhere, without limits of place or time.

Flexibility – Users can freely choose which skills to learn or teach and fix sessions according to their schedule.

Reliability – Ensures secure login, safe data handling, and proper matching between learners and teachers.

Usability – The platform is simple and user-friendly so even first-time users can navigate easily.
Engagement – Features like profiles, reviews, and feedback keep users active and motivated to learn.
Literature Survey
Name/Author/ Technology Advantages Limitations Relevance to our work
Year used

Simbi (2016– ) Web platform ; user Proven non-cash marketplace; Credit inflation/hoarding risk; Model for credit wallet, listings,
Profiles; internal credit high service variety; simple quality control relies on and reputation loops we can
Ledger ; ratings discovery & requests community moderation adapt to a smaller/closed
community.

2. Time-Banking Systems Databases for time credits; Strong community bonding; Hard to scale; specialist skills If we use "hours" or credits, we
(1970s— present community governance; clear unit of account (hours); undervalued; needs must add incentives, tiered
ledgers inclusivity oversight/funding skills, and governance policies.

Peer-to-Peer Skills & Web stack; user auth; skill Structured matching by Early-stage prototypes; limited Direct blueprint for skill tagging,
Knowledge Exchange taxonomy; matching algorithm; proficiency; clear learning security/perf data; small user level badges, and session
(2024–2025 prototypes) planned RTC/video focus; portable skill profiles trials booking in our app.
Proposed System
1. Client Layer (Frontend)
Lets users sign up, log in, and update profiles.
Shows skills, search options, and session booking.
Provides a simple and interactive experience.
2. Authentication Service

Handles login and registration.


Keeps user data safe and secure.
Allows different roles like admin and normal user.
3. Matching & Session Service
Matches learners with suitable teachers.
Helps schedule sessions and gives reminders.
Makes skill exchange smooth and fair.

4. Database Layer
Stores user details, skills, sessions, and feedback.
Keeps data correct and well-organized.
Supports quick search of skills.
Methodology
The methodology is divided into approach, methods, and materials as described below:

Approach
Build the project step by step (frontend, backend, and database).
Work in small parts (design, login system, testing).
Focus on making the system easy to use, safe, and able to grow.

Methods
Requirement Analysis – Find out what users need (profiles, search, scheduling).
System Design – Plan how the database and modules will work.
Implementation – Create the frontend, backend, and database.
Testing – Check each part and the whole system together.
Deployment – Run the project on a server so others can use it.
ACTIVITY DIAGRAM
IMPLEMENTATION PLAN FOR NEXT
PRESENTATION
Results
REFERENCES

IJRTE, Peer-to-Peer Learning Platforms in Higher Education, Sharma & Gupta, 2020.
IJERT, Collaborative Skill-Sharing Systems for Students, Kumar et al., 2021.
IJRISS, Enhancing Student Engagement through Peer Learning Applications,
Duman & Gokoz, 2019.
IJRPR, Full-Stack Development for Educational Platforms, Patil & Joshi, 2022.
RITVET, Community-Driven Learning Models for Universities, Zakaria et al., 2021.
CONCLUSION

The proposed SkillSwap platform helps students share and learn skills from each other. It allows smooth interaction between
learners and teachers through profiles, reviews, and other features. The system supports knowledge exchange, peer
learning, and makes it easier for students to connect and grow.
In conclusion, SkillSwap can become a useful learning space where students improve their skills, make connections, and use
their time effectively. With future improvements, it can grow further and support learning beyond academics.

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