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Skill-Lab Report 5

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0% found this document useful (0 votes)
17 views4 pages

Skill-Lab Report 5

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Face Filter AR App using

Unity ARFoundation
1. Introduction
This project demonstrates a simple Augmented Reality (AR) application
using Unity’s AR Foundation and ARCore/ARKit that tracks the user’s
face and overlays face filters (materials). The app enables users to
swap between di�erent filters by tapping a UI button.

2. Project Setup

2.1 Unity Environment

● Unity Version: (your version here, e.g., 2022.3.x LTS)


● Packages Used:
○ AR Foundation
○ ARKit XR Plugin (for iOS)
○ ARCore XR Plugin (for Android)

2.2 Scene Setup

1. Go to GameObject > XR > AR Session to add the session


manager.
2. Go to GameObject > XR > XR Origin (Mobile AR) to add tracking
support.
3. From GameObject > XR, add:
○ AR Default Face (for prefab)

○ AR Face Manager (component added to XR Origin)


4. Ensure the AR Camera Manager is configured:
○ Set Facing Direction to User (front-facing camera)

○ Enable Auto Focus

3. Implementation

3.1 Creating the Face Filter Script

Create a new C# script named SwapFace.cs and attach it to the XR


Origin or any GameObject holding the ARFaceManager.

public class SwapFace : MonoBehaviour


{
public Material[] faceMats;
int index = 0;
ARFaceManager faceManager;
void start()
{
faceManager = GetComponent<ARFaceManager>();
}
public void SwapFaceBtn()
{
foreach (ARFace face in faceManager.trackables)
{
face.GetComponent<Render>().material = faceMats[index];
}
index++;
if(index==faceMats.Length)
{
index=0;
}
}
}

3.2 Assigning Materials

1. Create or import various face materials (e.g., masks, e�ects).


2. In Unity, assign them to the faceMats array in the Inspector.
3. Assign AR Default Face prefab to the ARFaceManager’s Face
Prefab field.

3.3 Adding UI Button

1. Create a UI Button:
Go to GameObject → UI → Button
2. Set its OnClick event to trigger SwapFaceBtn() from the attached
script.

4. Build Settings
1. Go to File → Build Settings → Android/iOS
2. Click Switch Platform
3. Under Player Settings:
○ Enable ARCore/ARKit Support.
○ Set Minimum API Level to 24+ (Android) or iOS 13+
○ Set Camera Usage Description (iOS only)
4. Connect device and click Build and Run

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