04 - Motion in A Plane - I
04 - Motion in A Plane - I
Vectors Vectors p
⃗⃗⃗⃗⃗,
1 p ⃗⃗⃗⃗⃗2 and ⃗⃗⃗⃗⃗
p3 are collinear vectors.
Physical quantities which are described ⃗⃗
F1 and F2 are collinear vectors.
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completely by their magnitude and direction and
Parallel vectors
follow vector addition are known as vectors.
Two vectors of same type or different types are
Eg: Displacement, Velocity, Acceleration etc
called as parallel vectors if the angle between them
Scalars is 00.
Physical quantities which are described
𝒑𝟏
⃗⃗⃗⃗⃗ 𝒑𝟑
⃗⃗⃗⃗⃗
completely by their magnitude alone and follow
algebraic addition are known as scalars. ⃗⃗⃗⃗⃗𝟏
𝑭
𝒑𝟑
⃗⃗⃗⃗⃗ If a vector is divided by its magnitude, then we get its unit
⃗⃗⃗⃗⃗𝟏
𝑭 vector.
⃗𝑭⃗ ⃗⃗
𝑭
⃗⃗⃗⃗⃗𝟐
𝑭 ̂=
𝑭 or 𝑭̂=
𝐹 ⃗⃗|
|𝑭
Where |𝑭 ⃗⃗| is the magnitude of ⃗𝑭⃗
Orthogonal triad of unit vectors Zero vector is a vector with zero magnitude and
𝑌 arbitrary direction.
𝒋̂
𝒗𝟏 = −𝟓 𝒎/𝒔 𝒗𝟐 = 𝟓 𝒎/𝒔
𝒊̂
̂
𝒌 𝑋
𝑍
In the above diagram sum of 𝒗𝟏 and 𝒗𝟐 is a null
vector.
Unit vectors 𝒊̂, 𝒋̂ and ̂
𝒌 along 𝑋, 𝑌 and 𝑍 axes
Sum of negative vectors is zero vector
respectively are known as orthogonal unit vectors.
Position vector of origin of a frame of
Unit vector does not have any unit.
reference is zero vector.
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Net force acting on an object in uniform
Equal vectors
motion is zero vector.
Two vectors are said to be equal if they are of same
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type and have same magnitude and same direction.
Multiplication of a vector with real number
𝒗𝟏 = 𝟓 𝒎/𝒔 𝒗𝟐 = 𝟓 𝒎/𝒔
When a vector is multiplied with a real number
𝝀, we get a collinear vector of same type with a
⃗⃗1 = 𝒗
𝐼𝑓 𝒗 ⃗⃗2, 𝑡ℎ𝑒𝑛
magnitude 𝝀 times the magnitude of the given
they have same direction , 𝑖𝑒. 𝑣̂1 = 𝑣̂2
vector.
and same magnitude, 𝑖. 𝑒. |𝒗
⃗⃗1| = | 𝒗
⃗⃗2|
(a) When a vector is multiplied by a positive
Equal vectors are collinear vectors
number, we get a parallel vector of same type.
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⃗𝑭⃗𝟏 = 𝟓 𝑵
Negative vectors
A vector is said to be negative of a given vector, if ⃗𝑭⃗𝟐 = 𝟏𝟎 𝑵
⃗𝑭⃗𝟐 = 2 × ⃗𝑭⃗𝟏 ⟹
its magnitude is the same as that of the given ⃗𝑭⃗𝟏 = 𝟓 𝑵
vector but direction is reversed. ̂ 𝟏 is a unit vector in the direction of 𝑭
Since 𝑭 ⃗⃗ 𝟏,
we can write
𝒗𝟏 = −𝟓 𝒎/𝒔 𝒗𝟐 = 𝟓 𝒎/𝒔 ̂ )
⃗𝑭⃗𝟐 = 10𝑁 (𝑭
𝟏
(b) When a vector is multiplied by a negative
⃗⃗1 is negative vector of 𝒗
𝐼𝑓 𝒗 ⃗⃗2, 𝑡ℎ𝑒𝑛 number we get an anti parallel vector of same
⃗𝒗⃗1 = − 𝒗
⃗⃗2, type.
they have opposite direction , 𝑖𝑒. 𝑣̂1 = −𝑣̂2 ⃗𝑭⃗𝟏 = 𝟓 𝑵
𝑏𝑢𝑡 they have same magnitude, 𝑖. 𝑒. |𝒗
⃗⃗1| = | ⃗𝒗⃗2|
⃗𝑭⃗𝟐 = −𝟏𝟎 𝑵
Negative vectors are collinear vectors ⃗𝑭⃗𝟐 = −2 × ⃗𝑭⃗𝟏 ⟹
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Zero vector or Null vector
̂ )
⃗𝑭⃗𝟐 = −10𝑁 (𝑭 ⃗⃗
𝒓
𝟏
When a vector is multiplied by a −1 we get
negative vector of the given vector. 𝑂
m/s along +ve X axis Position vector gives the displacement of the object
𝐷 ⃗⃗⃗
𝑸 ⃗𝑹
⃗⃗
𝑦 𝐣̂ 𝑃( 𝑥, 𝑦, 𝑧) ⃗𝑸
⃗⃗
⃗⃗⃗
𝑷 ⃗⃗⃗
𝑷
𝑥𝒊̂ 𝐵
𝑂
̂
𝑧𝐤 ⃗⃗⃗ and 𝑸
Resultant of 𝑷 ⃗⃗⃗ is 𝑹
⃗⃗⃗
𝐴 ⃗⃗⃗
𝑹=𝑷 ⃗⃗⃗ + 𝑹
⃗⃗⃗
𝐶
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Magnitude of Resultant Vector
In the figure,
⃗⃗⃗⃗⃗⃗ = 𝑥𝒊̂ , 𝑂𝐷
⃗⃗⃗⃗⃗⃗⃗ = 𝑦 𝐣̂ = 𝐶𝑃
⃗⃗⃗⃗⃗⃗ , 𝑂𝐴 ̂ = ⃗⃗⃗⃗⃗⃗⃗
⃗⃗⃗⃗⃗⃗ = 𝑧𝐤 𝐶
𝑂𝐵 𝐵𝐶
⃗⃗⃗
𝑹 𝛽
𝑂𝐶 = √𝑂𝐵 2 + 𝐵𝐶 2 = √𝑥 2 + 𝑧 2
𝑀
⃗⃗⃗
𝑸
𝑂𝑃 = √𝑂𝐶 2 + 𝑃𝐶 2 = √𝑥 2 + 𝑦 2 + 𝑧 2
---------------------------------------------------------------------- 𝜃
𝛼
Vector Addition 𝐴 ⃗⃗⃗
𝑷 𝐵 𝑁
Resultant of vector of two or more vectors is a
Angle between the vectors ⃗P⃗ and Q
⃗⃗ = θ
single vector which produces the same effect as
⃗⃗| = AB, |Q
|P ⃗⃗| = BC and |R
⃗⃗| = AC ---------(1)
the individual vectors together produce.
--------------------------------------------------------------- Draw a perpendicular CN on the line of action of
There are three laws of vector addition In the right-angled triangle ∆ANC,
𝑸 𝐬𝐢𝐧 𝜽
𝜶 = 𝐭𝐚𝐧−𝟏 ( )
𝑷 + 𝑸 𝐜𝐨𝐬 𝜽
⃗𝑺⃗ ⃗𝑼
⃗⃗ 𝐶
⃗𝑸
⃗⃗
𝐴 ⃗⃗⃗ 𝐵
⃗⃗⃗
𝑷 𝑷
⃗⃗⃗
𝑹
⃗⃗⃗
𝑸 ⃗⃗⃗ ⃗⃗⃗ + 𝑹
𝑷 + 𝑸 ⃗⃗⃗ + 𝑺
⃗⃗ = −𝑼
⃗⃗⃗
⃗⃗⃗ + ⃗𝑼
−𝑼 ⃗⃗ = 𝟎
These forces are arranged as sides of a polygon in
order as shown in the following vector diagram, ⃗⃗⃗ ⃗⃗⃗ + 𝑹
𝑷 + 𝑸 ⃗⃗⃗ + 𝑺
⃗⃗ + 𝑼
⃗⃗⃗ = 𝟎
⃗⃗⃗ + ⃗⃗⃗
𝑷 ⃗⃗⃗ + 𝑺
𝑸 + 𝑹 ⃗⃗ + ⃗⃗⃗ ⃗⃗⃗
𝑼 = 𝟐𝑷 𝐶
⃗𝑺⃗
------------------------------------------------------------
Properties of Vector Addition ⃗𝑸
⃗⃗
All vector quantities must satisfy the following
properties. 𝐴 ⃗𝑷
⃗⃗ 𝐵
⃗𝑹
⃗⃗ Using triangle law in ΔBCD,
⃗𝑸
⃗⃗
⃗𝑸
⃗⃗ ⃗⃗⃗⃗⃗⃗⃗ = ⃗⃗⃗⃗⃗⃗
𝐵𝐷 𝐵𝐶 + ⃗⃗⃗⃗⃗⃗
𝐶𝐷
⃗⃗⃗⃗⃗⃗⃗ = ⃗⃗⃗⃗
𝐵𝐷 𝑄 + ⃗⃗⃗⃗
𝑅 − − − (4)
𝐴 ⃗𝑷
⃗⃗ 𝐵
Using triangle law in ΔABD,
Using triangle law in ΔABC, ⃗⃗⃗⃗⃗⃗ = ⃗⃗⃗⃗⃗⃗
𝐴𝐷 𝐴𝐵 + ⃗⃗⃗⃗⃗⃗⃗
𝐵𝐷 − − − (5)
⃗⃗⃗⃗⃗⃗⃗ = 𝐴𝐵
𝐴𝐶 ⃗⃗⃗⃗⃗⃗⃗ + ⃗⃗⃗⃗⃗⃗
𝐵𝐶 Using equ (4) in (5), we get
⃗⃗⃗⃗⃗⃗ = ⃗⃗⃗⃗
𝐴𝐶 𝑃 + ⃗⃗⃗⃗
𝑄 ⃗⃗⃗⃗⃗⃗ = 𝑃
𝐴𝐷 ⃗⃗⃗⃗ + ( ⃗⃗⃗⃗
𝑄 + 𝑅⃗⃗⃗⃗ )
⃗⃗⃗⃗ = 𝑃
𝑅 ⃗⃗⃗⃗ + 𝑄
⃗⃗⃗⃗ − − − (1)
𝑆⃗⃗⃗⃗ = 𝑃
⃗⃗⃗⃗ + ( ⃗⃗⃗⃗
𝑄 + ⃗⃗⃗⃗
𝑅 ) − − − (6)
Using triangle law in ΔADC, Using equ (3) and (6), we get
⃗⃗⃗⃗⃗⃗
𝐴𝐶 = 𝐴𝐷⃗⃗⃗⃗⃗⃗ + ⃗⃗⃗⃗⃗⃗
𝐷𝐶 ( ⃗⃗⃗⃗
𝑃 + ⃗⃗⃗⃗
𝑄 ) + ⃗⃗⃗⃗
𝑅 = ⃗⃗⃗⃗ ⃗⃗⃗⃗ + ⃗⃗⃗⃗
𝑃 + (𝑄 𝑅)
⃗⃗⃗⃗⃗⃗ = ⃗⃗⃗⃗
𝐴𝐶 𝑄 + ⃗⃗⃗⃗
𝑃 ---------------------------------------------------------------
⃗⃗⃗⃗ = 𝑄
𝑅 ⃗⃗⃗⃗ + 𝑃
⃗⃗⃗⃗ − − − (2)
⃗⃗⃗
𝑷 ⃗⃗⃗ − ⃗𝑸
⃗⃗ ⃗𝑨⃗
⃗⃗⃗
−𝑸 𝑷
⃗⃗⃗
−𝑸
⃗⃗⃗
−𝑩 ⃗⃗⃗
𝑨 − ⃗⃗⃗
𝑩
⃗⃗⃗
𝑷
⃗⃗⃗ ⃗⃗⃗
𝑷 ⃗⃗⃗ + ⃗⃗⃗
𝑨 𝑩
𝑷
⃗⃗⃗
𝑩
⃗⃗⃗
−𝑷 ⃗⃗⃗ − ⃗𝑸
⃗⃗
⃗⃗⃗
−𝑸 𝑷 ⃗⃗
𝑨
⃗⃗⃗
−𝑸
⃗⃗⃗
𝑨 − ⃗⃗⃗
𝑩
⃗⃗⃗
𝑷 ⃗⃗⃗
−𝑩
----------------------------------------------------------------
⃗⃗⃗ − 𝑩
𝑨 ⃗⃗⃗ = −( ⃗⃗⃗
𝑩−𝑨 ⃗⃗⃗ )
⃗⃗⃗ − 𝑩
|𝑨 ⃗⃗⃗| = | ⃗𝑩
⃗⃗ − 𝑨
⃗⃗⃗ |
⃗⃗⃗
𝑹
⃗𝑸
⃗⃗ 𝑷 (𝑥, 𝑦)
⃗⃗⃗⃗⃗⃗⃗ = 𝑥𝒊̂
𝑶𝑩
⃗⃗⃗
𝑷 ⃗⃗
𝒓 𝑩𝑷 = 𝑦𝒊̂
⃗⃗⃗⃗⃗⃗⃗
𝑦 𝐣̂
⃗⃗⃗ can be expressed as the
In the above diagram, 𝑹
𝜽
sum of two vectors in the direction of ⃗𝑷
⃗⃗ and 𝑸
⃗⃗⃗ as 𝑶 𝑩
𝑥𝒊̂
shown below.
Position vector of an object which is at a point
(x, y) in x-y plane can be written as
⃗𝑹
⃗⃗
⃗⃗ = 𝑥𝒊̂ + 𝑦 𝐣̂ − − − (𝟏)
𝒓
⃗⃗⃗
𝑚𝑸 ⃗⃗⃗
𝑸
In ∆𝑂𝐵𝑃
𝑂𝐵
⃗⃗⃗
𝑛𝑷
cos 𝜃 =
𝑂𝑃
𝑂𝐵 = 𝑂𝑃 cos 𝜃
⃗⃗⃗
𝑷
𝑥 = 𝑟 cos 𝜃
According to triangle law of vector addition,
𝑥𝒊̂ = 𝑟 cos 𝜃 𝒊̂ − − − (2)
⃗⃗⃗ = 𝑛𝑷
𝑹 ⃗⃗⃗ + 𝑚𝑸
⃗⃗⃗
𝐵𝑃
Here 𝑛 and 𝑚 are any real numbers. sin 𝜃 =
𝑂𝑃
⃗⃗⃗ and 𝑚𝑸
𝑛𝑷 ⃗⃗⃗ are known as components of 𝑹
⃗⃗⃗ . 𝐵𝑃 = 𝑂𝑃 sin 𝜃
𝑌 ⃗⃗⃗ = 𝐵𝑥 𝒊̂ + 𝐵𝑦 𝒋̂
𝑩
𝐶
⃗⃗ = 𝐶𝑥 𝒊̂ + 𝐶𝑦𝒋̂
𝑪
⃗𝑭⃗
𝐹𝑦𝐣̂ Therefore (1) becomes
𝜃
𝐶𝑥 𝒊̂ + 𝐶𝑦𝒋̂ = 𝐴𝑥 𝒊̂ + 𝐴𝑦 𝒋̂ + 𝐵𝑥 𝒊̂ + 𝐵𝑦 𝒋̂
𝐴 𝐵
𝐹𝑥 𝒊̂
𝐶𝑥 𝒊̂ + 𝐶𝑦𝒋̂ = (𝐴𝑥 + 𝐵𝑥 )𝒊̂ + (𝐴𝑦 + 𝐵𝑦 )𝒋̂
𝑋
Comparing both sides, we get
𝐵𝐶 𝐶𝑥 = 𝐴𝑥 + 𝐵𝑥
sin 𝜃 =
𝐴𝐶 𝐶𝑦 = 𝐴𝑦 + 𝐵𝑦
𝐵𝐶 = 𝐴𝐶 sin 𝜃
-----------------------------------------------------------------
𝐹𝑦 = 𝐹 sin 𝜃
Displacement vector
𝐹𝑦 𝐣̂ = 𝐹 sin 𝜃 𝐣̂ − − − (3)
Consider that an object is displaced from point
Using (3) and (2) in (1), we get
𝑃(𝑥1 , 𝑦1 ) to point 𝑄(𝑥2, 𝑦2 ) as shown in the figure.
⃗⃗ = 𝐹 cos 𝜃 𝒊̂ + 𝐹 sin 𝜃 𝐣̂
𝑭
𝑄
𝐹 = √𝐹𝑥 2 + 𝐹𝑦 2
⃗⃗⃗⃗⃗⃗ = 𝑦2 ̂𝒋 − 𝑦1 𝒋̂
𝐹 = √(𝐹 cos 𝜃)2 + (𝐹 sin 𝜃)2
2 ⃗⃗⃗⃗⃗
𝐹 = √𝐹 2 ( cos2 𝜃 + sin 𝜃) 𝑦2 𝒋̂ ∆𝒓
𝒓𝟐
⃗⃗⃗⃗⃗
∆𝒚
𝐹=𝐹 𝑃
---------------------------------------------------------------- 𝑦1 𝒋̂
𝒓𝟏
⃗⃗⃗⃗⃗ ⃗⃗⃗⃗⃗⃗ = 𝑥2 𝒊̂ − 𝑥1 𝒊̂
∆𝒙
Vector Addition using rectangular components
𝑂 𝑥1 𝒊̂
𝑥2 𝒊̂
𝐵𝑦 𝐣̂ ⃗⃗1 = 𝑥1 𝒊̂ + 𝑦1 𝐣̂
Position vector of point P = 𝒓
𝐶𝑦𝐣̂ ⃗𝑩
⃗⃗
⃗𝑪⃗
Position vector of point Q = 𝒓
⃗⃗2 = 𝑥 2𝒊̂ + 𝑦2 𝐣̂
𝐵𝑥 𝒊̂
⃗𝑨⃗ Using triangle law of vector addition
𝐴𝑦 𝐣̂
𝒓
⃗⃗ 2 = 𝒓 ⃗⃗⃗⃗⃗
⃗⃗1 + ∆𝒓
𝐴𝑥 𝒊̂
𝐶𝑥 𝒊̂ ⃗⃗⃗⃗⃗
∆𝒓 = 𝒓⃗⃗2 − 𝒓
⃗⃗1
⃗⃗⃗⃗⃗
∆𝒓 = (𝑥 2 𝒊̂ + 𝑦2 𝐣̂) − (𝑥1 𝒊̂ + 𝑦1 𝐣̂ )
⃗⃗⃗⃗⃗ = (𝑥 2 𝒊̂ − 𝑥1𝒊̂ ) + (𝑦2 𝐣̂ − 𝑦1 𝐣̂ )
∆𝒓
According to triangle law of vector addition,
⃗⃗⃗⃗⃗
∆𝒓 = ∆𝑥𝒊̂ + ∆𝑦 𝐣̂
⃗⃗ = 𝑨
𝑪 ⃗⃗⃗ + 𝑩
⃗⃗⃗ − − − −(1)
⃗⃗⃗ , 𝑩
⃗⃗⃗ and ⃗𝑪⃗ Δ𝑟 = √(𝑥2 − 𝑥1 )2 + (𝑦2 − 𝑦1 )2
We can write 𝑨 in terms of their
-----------------------------------------------------------------
components as follows
⃗⃗⃗
𝑨 = 𝐴𝑥 𝒊̂ + 𝐴𝑦 𝒋̂
Jojesh- Physics Page 11 of 14
MOTION IN A PLANE
⃗⃗⃗⃗⃗
∆𝒓 ∆𝑥𝒊̂ + ∆𝑦 𝐣̂
⃗⃗𝑎𝑣 =
𝒗 =
∆𝑡 ∆𝑡 𝑣𝑦 𝑡
∆𝑥 ∆𝑦 𝑦 𝒋̂ 𝒗
⃗⃗𝑡
𝒗
⃗⃗𝑎𝑣 = 𝒊̂ + 𝐣̂ ⃗⃗⃗
𝒓
∆𝑡 ∆𝑡 𝑃
⃗𝒗⃗𝑎𝑣 = 𝑣𝑥 𝒊̂ + 𝑣𝑦 𝐣̂
𝑦0 𝒋̂
𝑣𝑥 and 𝑣𝑦 are average velocity along X – axis and 𝒓𝟎
⃗⃗⃗⃗⃗ 𝑣𝑥 𝑡
Y – axis respectively.
𝑂 𝑥0 𝒊̂
Direction of average velocity is in the
𝑥 𝒊̂
⃗⃗⃗⃗⃗ .
direction of ∆𝒓
If Δ𝑡 → 0, then 𝒗
⃗⃗𝑎𝑣 becomes instantaneous velocity If the object is in uniform motion, then
𝒗
⃗⃗ ⃗⃗⃗⃗⃗
∆𝒓 ⃗⃗ − 𝒓
𝒓 ⃗⃗0
⃗⃗ =
𝒗 =
⃗⃗⃗⃗⃗ ∆𝑡 𝑡−0
∆𝒓
⃗⃗ = lim
𝒗 Where ⃗𝒓⃗ is the final position vector at time ‘t’, and
Δ𝑡→0 ∆𝑡
∆𝑥 ∆𝑦 𝒓
⃗⃗0 is the initial position vector .
𝒗
⃗⃗ = lim ( 𝒊̂ + 𝐣̂)
Δ𝑡→0 ∆𝑡 ∆𝑡
∆𝑥 ∆𝑦 ⃗𝒓⃗ = ⃗𝒓⃗0 + 𝒗
⃗⃗𝑡 − − − (1)
⃗𝒗⃗ = lim ( 𝒊̂) + lim ( 𝐣̂)
Δ𝑡→0 ∆𝑡 Δ𝑡→0 ∆𝑡
We know that
𝑑𝑥 𝑑𝑦
𝒗
⃗⃗ = 𝒊̂ + 𝐣̂ ⃗𝒓⃗ = 𝑥𝒊̂ + 𝑦 𝐣̂
𝑑𝑡 𝑑𝑡
⃗𝒓⃗0 = 𝑥0 𝒊̂ + 𝑦0 𝐣̂
⃗⃗ = 𝑣𝑥𝒊̂ + 𝑣𝑦𝐣̂
𝒗
𝒗
⃗⃗ = 𝑣𝑥 𝒊̂ + 𝑣𝑦 𝐣̂
Magnitude of instantaneous velocity = 𝑣
Therefore (1) becomes
𝑣 = √𝑣𝑥2 + 𝑣𝑦2
𝑥𝒊̂ + 𝑦 𝐣̂ = 𝑥0 𝒊̂ + 𝑦0 𝐣̂ + (𝑣𝑥 𝒊̂ + 𝑣𝑦 𝐣̂ )𝑡
Angle made by velocity with X- axis is = 𝜃
𝑥𝒊̂ + 𝑦 𝐣̂ = (𝑥0 + 𝑣𝑥 𝑡) 𝒊̂ + (𝑦0 + 𝑣𝑦𝑡) 𝐣̂
𝑣𝑦
tan 𝜃 = Comparing both sides, we get
𝑣𝑥
𝑣𝑦 𝑥 = 𝑥0 + 𝑣𝑥 𝑡
𝜃 = tan−1 ( ) 𝑦 = 𝑦0 + 𝑣𝑦 𝑡
𝑣𝑥
---------------------------------------------------------------- i.e. Uniform two dimensional motion can be treated as
two separate simultaneous one dimensional motions
along two perpendicular axes.
----------------------------------------------------------------------
Acceleration 𝑑𝑣 𝑑𝑣
𝒂
⃗⃗ = 𝒊̂ + 𝐣̂
Velocity of an object changes from 𝒗
⃗⃗1 to 𝒗
⃗⃗2during 𝑑𝑡 𝑑𝑡
𝒂
⃗⃗ = 𝑎𝑥 𝒊̂ + 𝑎𝑦 𝐣̂
time interval Δ𝑡 .
Magnitude of instantaneous acceleration = 𝑎
𝑄 𝑎 = √𝑎𝑥2 + 𝑎𝑦2
Angle made by the acceleration with X- axis is = 𝜃
𝑎𝑦
Δ𝑣𝑦 tan 𝜃 =
𝑣2𝑦 𝒋̂ ⃗⃗⃗⃗⃗⃗
𝚫𝒗 𝑎𝑥
𝒗𝟐
⃗⃗⃗⃗⃗ 𝑎𝑦
𝑃 𝜃 = tan −1 ( )
𝑎𝑥
𝑣1𝑦 𝒋̂ ----------------------------------------------------------------
𝒗𝟏
⃗⃗⃗⃗⃗ Δ𝑣𝑥
Velocity –time relation in 2D
𝑂 𝒗𝟏𝒙 𝒊̂ If the object is in uniformly accelerated motion,
𝑣2𝑥 𝒊̂ then
⃗⃗⃗⃗⃗⃗
∆𝒗 ⃗𝒗⃗ − 𝒗
⃗⃗0
⃗⃗1 = 𝑣1𝑥 𝒊̂ + 𝑣1𝑦 𝐣̂
𝒗 ⃗𝒂⃗ = =
∆𝑡 𝑡−0
𝒗
⃗⃗2 = 𝑣2𝑥 𝒊̂ + 𝑣2𝑦 𝐣̂
Where 𝒗
⃗⃗ is the final velocity at time ‘t’, and ⃗𝒗⃗0 is
Using triangle law of vector addition
the initial velocity .
⃗𝒗⃗2 = 𝒗 ⃗⃗⃗⃗⃗⃗
⃗⃗1 + ∆𝒗
⃗⃗⃗⃗⃗⃗
∆𝒗 = 𝒗 ⃗⃗2 − 𝒗
⃗⃗1 𝒗
⃗⃗ = 𝒗
⃗⃗0 + 𝒂
⃗⃗𝑡 − − − (1)
⃗⃗⃗⃗⃗⃗
∆𝒗 = (𝑣2𝑥 𝒊̂ + 𝑣2𝑦 𝐣̂) − (𝑣1𝑥 𝒊̂ + 𝑣1𝑦 𝐣̂) We know that
⃗⃗⃗⃗⃗⃗ = (𝑣2𝑥 𝒊̂ − 𝑣1𝑥 𝒊̂) + (𝑣2𝑦 𝐣̂ − 𝑣1𝑦 𝐣̂ )
∆𝒗 ⃗𝒗⃗ = 𝑣𝑥𝒊̂ + 𝑣𝑦 𝐣̂
⃗⃗⃗⃗⃗⃗
∆𝒗 = ∆𝑣𝑥𝒊̂ + ∆𝒗𝑦 𝐣̂ ⃗𝒗⃗0 = 𝑣𝑥0𝒊̂ + 𝑣𝑦0𝐣̂
𝑣
⃗⃗⃗ + 𝑣⃗0 𝑣0𝑦𝑡 1
⃗𝒗⃗𝑎𝑣 = − − − (1) 𝒗𝟎
⃗⃗⃗⃗⃗ a 𝑡2
2 2 𝑥
We know that
𝑂 𝑣0𝑥 𝑡̂
𝒓
⃗⃗ − ⃗𝒓⃗0
⃗𝒗⃗𝑎𝑣 = 1 𝑣𝑥 𝑡
𝑡−0 a 𝑡2
2 𝑥
⃗⃗0 = 𝒗
⃗𝒓⃗ − 𝒓 ⃗⃗𝑎𝑣 𝑡 i.e. Uniformly accelerated two-dimensional motion can
Using (1) in the above equation, we get be treated as two separate simultaneous one-
𝑣
⃗⃗⃗⃗ + 𝑣
⃗⃗0 dimensional motions along two perpendicular axes.
⃗𝒓⃗ − ⃗𝒓⃗0 = ( ) 𝑡 − − − (2)
2 -----------------------------------------------------------------
But we know that, ***************************************************
𝑣
⃗⃗⃗ = 𝒗
⃗⃗0 + 𝒂
⃗⃗𝑡
Using this equation in equ(2), we get
𝒗 ⃗⃗⃗𝑡 + 𝑣
⃗⃗0 + 𝒂 ⃗⃗0
⃗𝒓⃗ − ⃗𝒓⃗0 = ( )𝑡
2
1 2
⃗⃗0 = 𝒗
⃗𝒓⃗ − 𝒓 ⃗⃗0 𝑡 + 𝒂
⃗⃗⃗𝑡
2
If initial position is at origin, 𝒓⃗⃗0 = 0 , then
1
⃗⃗ = 𝒗
𝒓 ⃗⃗⃗𝑡2 − − − (3)
⃗⃗0 𝑡 + 𝒂
2
We know that
⃗𝒓⃗ = 𝑥𝒊̂ + 𝑦 𝐣̂
⃗𝒗⃗0 = 𝑣𝑥0𝒊̂ + 𝑣𝑦0𝐣̂
𝒂
⃗⃗ = 𝑎𝑥 𝒊̂ + 𝑎𝑦 𝐣̂
∴ (3) ⇒
1
𝑥𝒊̂ + 𝑦 𝐣̂ = (𝑣𝑥0 𝒊̂ + 𝑣𝑦0 𝐣̂ )𝑡 + (𝑎𝑥 𝒊̂ + 𝑎𝑦 𝐣̂)t 2
2
1
𝑥 = 𝑣𝑥0 𝑡 + 𝑎𝑥 𝑡2
2
1
𝑦 = 𝑣𝑦0 𝑡 + 𝑎𝑦 𝑡2
2