init 978 python:
# Actions such as cleaning the kitchen are no longer locked until the next
(time of the) day after completing them
def LockActionToday(action_name):
pass
def LockActionTime(action_name):
pass
def CanDonationSemenToday():
return True
# Characters (or actors, as the dev likes to call them) are no longer disabled
after one interaction (Note that some interactions that raise love may still only
do so once)
# def LockActorToday(actor_name):
# pass
# def LockActorTime(actor_name):
# pass
# Disables the time skip cooldown
def TimeSkipCool():
TimeSkip()
# Mission resources are no longer removed but you do have to max them out once
(Note that the dev mispelt "Resource")
def SubMissionResorce(fist,hack,action):
return True
# Love is no longer removed but you do have to max it out once
def SubLove(actorKey, love, notice = True):
pass
# Items are no longer removed but you do have to buy the max amount once
def SubItemNotice(pKey, count, notice):
if notice:
renpy.hide_screen("sub_item_screen")
renpy.show_screen("sub_item_screen" , pKey = pKey)
return True
def SubItemAllCount(pKey):
pass
# Books are no longer removed but you do have to buy them once
def SubBookNotice(pKey, notice):
if notice:
renpy.hide_screen("sub_book_screen")
renpy.show_screen("sub_book_screen" , pKey = pKey)
# Grants infinite gold
def PutGold(gold, massage):
global g_gold
renpy.hide_screen("put_gold_screen")
renpy.show_screen("put_gold_screen", add_gold = gold)
renpy.sound.play("audio/effect/getitem.wav")
if gold > 0:
g_gold = g_gold + gold
SetEncryption(g_gold)
Log( "PutGold", str(gold) , massage)
return True
def SubGold(gold):
return ForceSubGold(gold)
def ForceSubGold(gold):
renpy.hide_screen("put_gold_screen")
renpy.show_screen("put_gold_screen", add_gold = -gold)
renpy.sound.play("audio/effect/buy.wav")
return True
def CheckGold(gold):
return True