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API General

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0% found this document useful (0 votes)
5 views2 pages

API General

Uploaded by

sdrekulty1888
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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=======================================

Background Tasks
=======================================

Details:RegisterBackgroundTask (name, func, priority, ...)


register a function to be called while the player isn't in: combat, group, raid
instances.
priority determines the interval time and support "LOW", "MEDIUM", "HIGH" values.

Details:UnregisterBackgroundTask (name)
unregister a background task.

=======================================
Item Level
=======================================

Details.ilevel:IsTrackerEnabled()
return if the item level tracker is enabled.

Details.ilevel:TrackItemLevel (bool)
enable or disable the tracker, item level tracker only work when inside a raid
instance and out of combat.

Details.ilevel:GetPool()
return a table containing all tracked players:
{[GUID] = {["name"] = name-realm, ["ilvl"] = item level, ["time"] = time()}}

Details.ilevel:GetIlvl (guid)
return the item level table for the requested guid.

Details.ilevel:GetInOrder()
return a new numeric table with sorted in decreasing order:
{{name-realm, item level, time()}, {name-realm, item level, time()}}

=======================================
Raid History
=======================================

Details.storage:OpenRaidStorage()
get the table containing all stored data.

Details.storage:ListDiffs()
return a indexed table with dificulty numbers.

Details.storage:ListEncounters (diff)
return a indexed table with all encounters stored for the dificulty.

Details.storage:GetEncounterData (diff, encounterId, guildname)


return a indexed table with encounter tables playd by the guild.

Details.storage:GetPlayerData (diff, encounterId, playername)


return a indexed table with player tables for the player.

Details.storage:GetBestFromPlayer (diff, encounterId, role, playername)


return the best result from the player.

Structure:
DB = hash{
[difficulty index] = hash{
[encounter id] = indexed{
{
--encounter table
damage = hash{
[playername] = indexed{} --player table
}
...
}--[1]
}
}
}

encounter table = hash {["time"] = time(), ["guild"] = guild name, ["date"] =


formated date, ["healing"] = {[playername] = playertable}, ["elapsed"] = combat
time, ["damage"] = {[playername] = playertable}}
player table = indexed {total done, item level, class index}

=======================================
Parser
=======================================

/dump Details.parser.original_functions
will tell all internal tokens used by the parser.

Details.parser:SetParserFunction (token, func)


replaces a original parser function with a customized one.
If no function passed, it uses the default function.

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