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17 views8 pages

Entrep Notes

Uploaded by

blonesrheaaa
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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I.

Introduction to Design Thinking ●​ Problems you solve are not yours


but your users’.​
Design Thinking is a human-centered,
iterative, and collaborative process for ●​ Observing people’s behaviors
solving complex problems. It focuses on uncovers needs and pain points.​
understanding users’ needs and creating
innovative solutions through empathy, ●​ Engaging directly provides
creativity, and experimentation. unexpected insights.​

The process consists of five key modes:


How to Empathize
1.​ Empathize → Understand users
deeply.​ 1.​ Observe → Watch users’ behaviors
in real contexts.​
2.​ Define → Frame the right problem.​
○​ Look for mismatches
3.​ Ideate → Generate a wide range of between what people say
solutions.​ and do.​

4.​ Prototype → Build representations 2.​ Engage → Have open


of solutions.​ conversations (interviews).​

5.​ Test → Evaluate solutions and ○​ Focus on stories and keep


refine them.​ asking “Why?”​

3.​ Watch & Listen → Combine


observation + engagement.​
II. Empathize Mode

Goal: Gain a deep understanding of users, ○​ Let users show you how
their needs, values, and motivations. they do things.​

Key Concepts ○​ Contextual conversations


reveal hidden details.​
●​ Empathy is at the core of design
thinking.​
Transition to Define
●​ You design for people by
understanding their world.​ ●​ After empathizing, unpack findings:​

●​ It helps reveal hidden insights that ○​ Use photos, sticky notes,


drive innovative solutions.​ quotes, and maps.​

○​ Visualize and organize your


Why Empathize? insights.​
○​ Start synthesizing 4.​ Extract insights from observations.​
information to define the
problem.​ 5.​ Create your POV by combining:​

○​ User → Who you’re


designing for.​
III. Define Mode
○​ Need → What problem to
Goal: Synthesize findings and frame a solve.​
clear, actionable problem statement
called a Point of View (POV). ○​ Insight → Why the problem
exists.​
Key Concepts

●​ Makes sense of everything learned


Characteristics of a Good POV
during empathy.​
●​ Focused and clear.​
●​ Focuses the team on the right
problem to solve.​ ●​ Inspires the team.​

●​ A narrower POV leads to better ●​ Defines evaluation criteria for ideas.​


and more creative solutions.​
●​ Saves time by avoiding overly broad
solutions.​
Why Define?

●​ To clarify the challenge.​


Transition to Ideate
●​ To synthesize insights and identify ●​ Create “How Might We…?”
patterns.​ questions based on the POV.​

●​ To guide ideation and ensure ○​ Example: “How might we


solutions are meaningful.​ make online learning more
engaging?”​

How to Define
●​ These questions guide
brainstorming sessions.​
1.​ Identify patterns and recurring
themes from empathy work.​

2.​ Understand who your user is.​


IV. Ideate Mode

3.​ Select key needs worth addressing.​ Goal: Generate a broad range of creative
solutions without judgment.
Key Concepts Transition to Prototype

●​ A “go wide” phase — explore ●​ Vote on the top 2–3 ideas based on:​
many possibilities.​
○​ Most likely to delight.​
●​ Use collective creativity to push
beyond obvious solutions.​ ○​ Most rational or feasible.​

●​ Ideation fuels prototyping and ○​ Most unexpected or


testing.​ innovative.​

●​ Carry multiple concepts forward, not


Why Ideate? just one.​

●​ To transition from problem-finding


to solution generation.​
V. Prototype Mode
●​ Encourages diverse perspectives
and unexpected breakthroughs.​ Goal: Build tangible representations of
your ideas to test and refine them.
●​ Produces both quantity and variety
of ideas.​ Key Concepts

●​ Prototypes help you think, learn,


How to Ideate and communicate.​

1.​ Brainstorming → Build on each ●​ They don’t need to be perfect —


other’s ideas.​ start simple and cheap.​

2.​ Mind Mapping → Visualize related ●​ Encourages quick exploration of


concepts.​ what works and what doesn’t.​

3.​ Sketching & Storyboarding →


Draw quick ideas.​ Why Prototype?

4.​ Bodystorming → Act out scenarios.​ ●​ To visualize and test solutions early.​

5.​ Prototyping as Ideation → Create ●​ To fail fast and cheaply before


rough models to inspire more ideas.​ investing heavily.​

●​ To facilitate conversations with


Golden Rule:​ users.​
Defer judgment → Generate ideas first,
evaluate later.
●​ To discover hidden insights ●​ Focus on learning, not just
through interaction.​ validation.​

●​ Discover what works, what


How to Prototype doesn’t, and why.​

1.​ Start Building → Use simple


materials (e.g., paper, tape, sticky Why Test?
notes).​
●​ To refine solutions and improve
2.​ Keep It Low-Res → Focus on prototypes.​
learning, not perfection.​
●​ To uncover new user insights.​
3.​ Test One Variable at a Time →
Each prototype answers a specific ●​ To validate or reframe your
question.​ problem statement if needed.​

4.​ Design with Users in Mind → Build


around what you want to test and How to Test
learn.​
1.​ Show, Don’t Tell → Let users
interact with the prototype naturally.​
Transition to Test
2.​ Create Experiences → Make
●​ Prototyping and testing are testing feel real and contextual.​
intertwined.​
3.​ Ask for Comparisons → Provide
●​ Plan how you’ll test before creating multiple prototypes for better
prototypes.​ insights.​

●​ A good prototype leads to better 4.​ Always Ask “Why?” → Go deeper


user insights.​ into users’ behaviors and choices.​

Rule of Thumb:​
VI. Test Mode Prototype as if you know you’re right, but
test as if you know you’re wrong.
Goal: Get feedback from users to improve
solutions and deepen understanding.
VII. Iteration in Design Thinking
Key Concepts
Design Thinking is not linear — it’s
●​ Testing = another chance to iterative.
empathize with users.​
●​ You often revisit earlier stages as The 3-Stage Process That Makes
new insights emerge.​ Universities Prime Innovators
(Anne-Laure Fayard & Martina
●​ Testing might reveal the need to Mendola, 2024)
redefine the problem.​
Main Idea
●​ Prototyping might spark fresh
ideation.​ Universities play a central role in fostering
innovation by curating connections and
●​ The process evolves and adapts to relationships that transform ideas into
different contexts and challenges.​ impactful solutions. Their innovation role
unfolds in three overlapping stages:

VIII. Key Takeaways


Stage 1: Supporting Student Innovation
●​ Empathize → Understand users
deeply.​ ●​ Universities help students move
beyond coursework to experiential
●​ Define → Frame the right problem.​ innovation.​

●​ Ideate → Generate many possible ●​ Support includes:​


solutions.​
○​ Prototyping funds and
●​ Prototype → Build quick and small grants.​
cheap models.​
○​ Mentorship & coaching
●​ Test → Get feedback, learn, and (entrepreneurs, investors,
refine.​ faculty).​

○​ Access to networks (gov’t,


Design Thinking Mindset:​ businesses, investors).​
Stay curious, empathetic,
and experimental. Always be ○​ Accelerator programs
willing to learn, adapt, and (training, customer discovery,
iterate. funding).​

●​ Example:​

○​ We Are the New Farmers


(NYU startup using
microalgae for sustainable
food).​
■​ Progressed from idea ●​ Some universities move from
→ prototype → supporting & engaging → to
hydroponic farm → orchestrating innovation
accelerator → ecosystems.​
external funding.​
●​ Example: Technical University of
●​ Outcome: Even if ideas don’t scale, Denmark (DTU)​
students acquire core
entrepreneurial skills.​ ○​ 1,600 corporate
collaborations/year.​

○​ In 2021: 81 inventions
Stage 2: Engaging with the Broader commercialized, 74 startups
Community launched.​

●​ Universities extend beyond students


○​ Ecosystem includes DTU
to collaborate with local
SkyLab, Science Park,
governments, businesses, and
Danish Tech Challenge,
communities.​
PreSeed Ventures.​

●​ Example: NYU Tandon Future Labs


○​ Mission: align research with
(incubators created after 2008
sustainability & industrial
financial crisis).​
needs.​

○​ Support startups in
○​ Innovation seen as iterative,
cleantech, AI, smart cities,
networked exchanges, not
veterans’ businesses.​
linear.​

○​ Partnerships with NYC & NY


●​ Key: Universities act as neutral
State agencies.​
conveners, bridging government,
corporations, startups, and society.​
○​ Results: >380 companies
graduated, >3,200 jobs
created (as of 2023).​

●​ Universities become anchors of Conclusion


local innovation ecosystems.​
●​ Universities succeed in innovation
by:​

○​ Leveraging knowledge
Stage 3: Orchestrating an Inclusive creation and community
Ecosystem trust.​
○​ Acting as intermediaries to
connect diverse actors.​
Principle: Value + Willingness to Pay
○​ Fostering open innovation,
experimentation, iteration.​ ●​ Success depends on providing real
value that justifies even small
●​ Their role is vital in tackling complex payments.​
societal challenges like
sustainability.​ ●​ Paying customers = feedback loop
for improvements + financial
sustainability.​

2. To Really Help the Global Poor, Create ●​ Free services without value worsen
Technology They’ll Pay For (Alex Deng, the digital divide.​
2015)

Main Idea

Development technologies often fail Examples of Success


because they rely on donor funding and lack
sustainability. To create real impact, 1.​ Bridge International Academies
technology for the poor must be (Uganda & Kenya)​
something they value and are willing to
pay for. ○​ For-profit low-cost schools
(~100,000 students).​

○​ ICT systems standardize


Problems with Traditional ICT4D Projects school operations &
teaching.​
●​ Many projects end after pilot stage
once donor funding stops.​ ○​ Payments only via mobile
money (no cash).​
●​ Some countries (e.g., Uganda)
banned new pilot projects due to ○​ Expands rapidly (1 new
unsustainable results.​ school every 2.5 days).​

●​ Common issues:​ 2.​ M-KOPA (Solar Energy in East


Africa)​
○​ No revenue model.​
○​ Solar home system (~$200).​
○​ “Free” services often
undervalued.​ ○​ Affordable via daily
micropayments (~46 cents)
○​ Lack of feedback from users.​ over 1 year.​
○​ Customers save money vs and building ecosystems.​
kerosene.​
●​ Tech for the Poor: Must be
○​ Company employs ~500 staff designed with customer value +
& 1,000 sales reps.​ affordability in mind, not as free aid.​

3.​ Vodafone Farmer’s Club (Turkey, ●​ Both emphasize: Sustainability,


expanding to Africa/Asia)​ scalability, and ecosystem
thinking are critical for long-term
○​ Provides weather alerts, crop impact.​
advice, commodity prices.​

○​ Flexible payment: monthly or


annual at harvest time.​

○​ 1.2M Turkish farmers


subscribed; improved
productivity by €190M in one
year.​

Conclusion

●​ Giving away tech is not


enough—sustainability requires
business models.​

●​ Projects must be valuable,


revenue-generating, and scalable.​

●​ Otherwise, non-adopters fall further


behind, deepening inequality.​

✨ Key Takeaways Across Both Articles


●​ Universities: Best positioned as
innovation orchestrators by guiding
students, engaging communities,

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