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Java LLD CS Fundamentals Roadmap

The document outlines a comprehensive roadmap for mastering Advanced Java, Low Level Design (LLD), and Computer Science fundamentals. It covers essential topics such as collections, multithreading, design patterns in Java, operating systems, database management, and computer networks. Each section includes key concepts, principles, and hands-on problems to enhance understanding and practical skills.

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0% found this document useful (0 votes)
6 views3 pages

Java LLD CS Fundamentals Roadmap

The document outlines a comprehensive roadmap for mastering Advanced Java, Low Level Design (LLD), and Computer Science fundamentals. It covers essential topics such as collections, multithreading, design patterns in Java, operating systems, database management, and computer networks. Each section includes key concepts, principles, and hands-on problems to enhance understanding and practical skills.

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vs493599
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Advanced Java, LLD, and CS Fundamentals Roadmap

Advanced Java
1. Collections & Generics
- ArrayList, LinkedList, HashMap, HashSet, TreeMap, PriorityQueue
- HashMap internals (hashing, collisions, resizing)
- Iterators (fail-fast vs fail-safe)
- Concurrent collections (ConcurrentHashMap, CopyOnWriteArrayList)
- Generics basics, bounded wildcards
2. Functional Features
- Lambda expressions, method references
- Functional interfaces (Predicate, Consumer, Supplier, Function)
- Streams API (map, filter, reduce, collect)
- Parallel streams & performance
3. Multithreading & Concurrency
- Threads, Runnables, Callables
- Executors, thread pools, scheduled executor
- Synchronization, locks, volatile, atomic classes
- Deadlock, starvation, race conditions
- ForkJoinPool & parallelism
4. Exception Handling & I/O
- Checked vs unchecked exceptions, custom exceptions
- Try-with-resources
- Java I/O (streams, readers, writers, buffers)
- NIO (channels, selectors, buffers)
- Serialization / Deserialization
5. JVM Internals
- JVM architecture, ClassLoader, heap, stack
- Garbage collection (G1, CMS)
- JIT compilation
- Memory leaks, OutOfMemoryError scenarios
6. Design Patterns in Java
- Singleton, Factory, Builder, Prototype
- Adapter, Proxy, Decorator, Observer, Strategy

Low Level Design (LLD)


1. Principles & Basics
- OOP deep dive, SOLID principles
- DRY, KISS, YAGNI principles
- Composition vs inheritance
2. UML & Class Design
- UML diagrams (class, sequence, use case, activity)
- Translating requirements into classes/relationships
3. Design Patterns
- Singleton, Factory, Builder, Observer, Strategy, Proxy
- Repository, DAO patterns
4. Hands-on LLD Problems
- Parking Lot, Splitwise, BookMyShow, Elevator System
- Cache (LRU, LFU), Rate Limiter
- Logger System, Food Delivery, Chess/Tic Tac Toe
5. Clean Code Practices
- Interfaces vs abstract classes, dependency injection
- Exception handling in design
- Testing strategies (unit tests, mocks, stubs)

CS Fundamentals
1. Operating Systems
- Process vs Thread, PCB, context switching
- Scheduling algorithms (FCFS, SJF, RR, Priority)
- Deadlock, Semaphores, Monitors, Synchronization
- Memory management (paging, segmentation, virtual memory)
- File systems (inode, allocation methods)
2. Database Management Systems
- ER model, normalization (1NF, 2NF, 3NF, BCNF)
- SQL queries (joins, subqueries, group by)
- Indexing (B+ Trees, hash indexing)
- Transactions (ACID, isolation levels)
- Concurrency control (locks, 2PL, MVCC)
- CAP theorem
3. Computer Networks
- OSI vs TCP/IP layers
- TCP vs UDP, 3-way handshake
- IP addressing, subnetting, routing basics
- DNS, DHCP, ARP
- HTTP vs HTTPS, SSL/TLS, REST vs gRPC
- Sockets, client-server communication
- Congestion control (TCP Reno, slow start)
4. Miscellaneous
- Compiler basics: interpretation, linking, JIT
- Memory hierarchy (cache, RAM, disk)
- Basics of distributed systems (consistency vs availability)

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