361 375
361 375
A Dryad 230
Electric Eels 222
Pirate Raiders 216
Pirate Tough 216
Faerie 57
Faun 58
Abandoned Grove 243 Elemental Spark 230 Red Ooze 216 Firbolg 59
Acid Burrower 210 Elite Soldier 222 Rotted Zombie 219 Fungril 60
Action Roll 92–97 Failed Experiment 223 Royal Advisor 225 Galapa 61
Attack Roll 96 Fallen Shock Troop 234 Secret-Keeper 226 Giant 62
Calling for 148 Fallen Sorcerer 234 Sellsword 217 Goblin 63
Group Action Roll 97 Fallen Warlord: Realm-Breaker Shambling Zombie 219 Halfling 64
Spellcast Roll 96 235 Shark 226 Human 65
Tag Team Roll 97 Fallen Warlord: Undefeated Siren 226 Infernis 66
Trait Roll 96 Champion 235 Skeleton Archer 217 Katari 67
Unarmed Attack Roll 96 Forest Druid 207 Skeleton Dredge 217 Orc 68
Activate a Hope Feature 90 Giant Beastmaster 223 Skeleton Knight 217 Ribbet 69
Adapting Environments 242 Giant Brawler 223 Skeleton Warrior 217 Simiah 70
Additional Player Guidance 82 Giant Eagle 223 Spectral Archer 226 Ammunition 113
Advancements 110 Giant Mosquitos 211 Spectral Captain 226 Arcana 24
Advantage 100, 160 Giant Rat 211 Spectral Guardian 226 Archer Guard 212
NPC 160 Giant Recruit 223 Spellblade 217 Armor 114
Adversary 193 Giant Scorpion 211 Spy 227 Base Score 114
Actions 195 Glass Snake 212 Stag Knight 231 Base Thresholds 114
Battling 100 Glitterwyrm 203 Stonewraith 227 Features 114
Breakdown 193 Gorgon 224 Swarm of Rats 218 Reflavoring 114
Choosing Adversaries 197 Greater Earth Elemental 230 Sylvan Soldier 218 Slots 114
Defeated Adversaries 208 Greater Water Elemental 230 Tangle Bramble Swarm 218 Switching 112
Experience 193 Green Ooze 215 Tangle Bramble 218 Unarmored 114
Features 193 Hallowed Archer 236 Tiny Green Ooze 215 Armor Tables 126–127
Improvising Adversaries 208 Hallowed Soldier 236 Tiny Red Ooze 216 Attack Roll 96
Passives 195 Harrier 212 Treant Sapling 232
Reactions 195
Stat Blocks 209
Head Guard 212
Head Vampire 232
Vampire 232
Vault Guardian Gaoler 232 B
Tier 1 210–219 High Seraph 236 Vault Guardian Sentinel 232 Background Questions 19
Tier 2 220–227 Huge Green Ooze 231 Vault Guardian Turret 233 Backstory 19
Tier 3 228–233 Hydra 231 Village Elder 204 Incorporating 187
Tier 4 234–239 Icewaste Hunter 202 Volcanic Dragon: Ashen Tyrant Tying Together 188
Adversary Stat Blocks 209 Idolizing Imp 201 239 Bard 28
Acid Burrower 210 Ikeri 319 Volcanic Dragon: Molten Battle 174, 175, 179, 180
Adult Flickerfly 228 Jagged Knife Bandit 193, 213 Scourge 238 Guide 197
Apprentice Assassin 220 Jagged Knife Hexer 213 Volcanic Dragon: Obsidian Points 197
Archer Guard 212 Jagged Knife Kneebreaker 213 Predator 238 Battle Box 221
Archer Squadron 220 Jagged Knife Lackey 213 War Wizard 202 Bear 210
Arch-Necromancer 234 Jagged Knife Lieutenant 213 Weaponmaster 218 Beast Feast 270
Assassin Poisoner 220 Jagged Knife Shadow 214 Young Dryad 218 Making a Beast Feast 277
Battle Box 221 Jagged Knife Sniper 214 Young Ice Dragon 233 Map 359
Bear 210 Juvenile Flickerfly 224 Zombie Legion 239 Beastform Options 30, 32–35,
Bladedance Jester 206 Kelir 326–327 Zombie Pack 219 350–351
Bladed Guard 212 Knight of the Realm 224 Adversary Rolls 160 Beats 173
Brawny Zombie 219 Kraken 236 Attack 160 Best Practices
Briarwhip 200 Malefacted Giant 205 Multiple Targets 161 GM 144
Cave Ogre 210 Masked Thief 225 Reaction 161 Player 108
Chaos Skull 221 Master Assassin 220 Adversary Type 197 Blade 24
Conscript 221 Merchant 204 Bruiser 198 Domain Card References 329
Construct 210 Merchant Baron 225 Horde 199 Classes Including 36, 48
Courtesan 221 Minor Chaos Elemental 214 Leader 200 Bladedance Jester 206
Courtier 211 Minor Demon 215 Minion 201 Bladed Guard 212
Covetous Miners 199 Minor Fire Elemental 214 Ranged 202 Blind Characters 84
Cult Adept 222 Minor Treant 215 Skulk 203 Bone 24
Cult Fang 222 Minotaur Wrecker 225 Social 204 Domain Card References 331
Cult Initiate 222 Monarch 231 Solo 205 Classes Including 38, 48
Daktadae 322–323 Mortal Hunter 225 Standard 206 Bonuses and Penalties 93, 94
Deeproot Defender 211 Oak Treant 232 Support 207 Briarwhip 200
Demonic Hound Pack 222 Oracle of Doom 237 Age of Umbra, The 280 Bruiser (Adversary) 198
Demon of Avarice 228 Outer Realms Abomination 237 Map 360 Burden 113
Demon of Despair 228 Outer Realms Corruptor 237 Ambushed 243 Burning Heart of the Wood 248
Demon of Hubris 229 Outer Realms Thrall 237 Ambushers 243 Bustling Marketplace 243
Demon of Jealousy 229 Patchwork Zombie Hulk 219 Ancestry 52
Demon of Wrath 229 Perfected Zombie 239 Clank 53
Dire Bat 230 Petty Noble 216 Drakona 54
Dire Wight 198 Poy 324–325 Dwarf 55
Dire Wolf 211 Pirate Captain 216 Elf 56
G Ikonis 301
Immunity 99
Classes Including 42, 46
Domain Card References 336
Raiders 216
Tough 216
Galapa 61 Imperial Court 251 Minion (Adversary) 201 Pitched Battle 249
Game Dice 8 Infernis 66 Minor Pitfalls to Avoid 146
Game Master (GM) 8 Inventory 19 Chaos Elemental 214 Player Character (PC) 4, 8
Best Practices 144 Weapons 112 Demon 215 Poy 324–325
Core Guidance 140 Items 129 Fire Elemental 214 Primary Weapon 112, 115–123
Core Mechanics 148 Treant 215 Tables 115–123
J
Pitfalls to Avoid 146 Minotaur 59 Principles
Moves 149 Wrecker 225 GM 142
Principles 142 Jagged Knife Mixed Ancestry 71 Player 9
Rolls 148 Bandit 193, 213 Mobility Aids 83 Proficiency 98, 109, 110, 113
Giant Hexer 213 Modifiers 93, 98 Projects 105, 181
Ancestry 62 Kneebreaker 213 Monarch 231
R
Beastmaster 223 Lackey 213 Mortal Hunter 225
Brawler 223 Lieutenant 213 Mortal Realm, The 11
Eagle 223 Shadow 214 Motherboard 290 Raging River 245
Mosquitos 211 Sniper 214 Ikonis 301 Range 103
Rat 211 Juvenile Flickerfly 224 Kohd 304 Close 103, 104
Recruit 223 Map 361 Defined 103
K
Scorpion 211 Scrap 298, 302 Far 103, 104
Snake 212 Mountain Pass 247 Melee 103
Glitterwyrm 203 Mounts, Colossus of the Drylands Out of Range 103
Katari 67
Goblin 63 313 Very Close 103
Kelir 326–327
Gods 11 Movement 104 Very Far 103
Knight of the Realm 224
Forgotten 11 Adversary 104 Ranged (Adversary) 202
Kohd 304
New 11 As Your Primary Action 104 Ranger 38–41
Kraken 236
Gold 104 During Actions, Close 104 Companion 40–41
L
Distributing 165 Moving Far 104 Reaction Rolls 99
Handfuls, Bags, Chests 104 Underwater 168 Realms Beyond, The 11
Golden Rule, The 7 Moves Recall Cost 26, 101
Languages 16 GM Example Moves 152–153
Gorgon 224 Refreshing Features 105
Leader (Adversary) 200 Making Moves, GM 149
Grace 24 Rerolling Dice 107
Level Achievements 109 Making Moves, Player 89
Classes Including 28, 42 Resistance 99
Leveling Up 109 Multiclassing 111
Domain Card References 334 Resources 107
Player Characters 109 Multiple Targets 104, 161
Greater Earth Elemental 230 Rest 105
Ranger Companion 40 Mystic Form 56
Greater Water Elemental 230 Restrained 102
Line of Sight 104
Group 104 Resurrection 106
N
Loadout 101
Group Action Roll 97 Rewards 176
Local Tavern 244
Guardian 36–37 Ribbet 69
Long-Form Play 191
Necromancer’s Ossuary 251 Ridgeborne 76
H
Long Rest 105
New Characters 183 Rogue 42–43
Clear All Stress 105
Non-Player Character (NPC) 4 Roleplaying 4
Prepare 105
Halfling 64 Choosing Statistics 166 Rolls
Repair All Armor 105
Hallowed Features 167 Action 92–97
Tend to All Wounds 105
Archer 236 Using Allies 166 Adversary Rolls 160
Work on a Project 105
Soldier 236 Damage 98
O
Loot 129
Temple 246 Consumables 132 Fate 168
Hallows Above, The 11 Distributing 165 GM Rolls 148
Hard Move 181 Items 129 Oak Treant 232 Reaction 99
Harrier 212 Loreborne 74 One-handed 113 Rerolling 107
Haunted City 247 One-Shot 184 Rounding 107
M
Head Guard 212 Ooze Royal Advisor 225
Head Vampire 232 Green 215
Help an Ally 90 Huge Green 231
Magic 12
Heritage 16 Red 216
Damage Type 99, 113
Hidden 102 Tiny Green 215
Weapons 18
Highborne 73 Tiny Red 216
Malefacted Giant 205
High Seraph 236 Oracle of Doom 237
Maps 354
Hit Points 18, 91 Orc 68
Age of Umbra, The 360
Clearing 91 Orderborne 75
Beast Feast 359
Marking 91 Outer Realms
Blank Maps 354–356
Hope Abomination 237
Building a Map 186
Rolling with 90 Corruptor 237
Colossus of the Drylands 362
W
Stag Knight 231
Standard (Adversary) 206
Starting 18, 348 War Wizard 202
Armor 126, 348 Wanderborne 80
Weapons 115, 124, 348 Warrior 48–49
Stonewraith 227 Weaponmaster 218
Story Arc, Planning a 189 Weapons 113
Stress 92 Burden 113
Subclasses 27 Combat Wheelchair 122
Foundation 27 Damage Dice & Type 113
hp
FEATURE
STRESS
hope
secondary
Spend a Hope to use an experience or help an ally.
experience
active armor
FEATURE
INVENTORY
gold
class feature
RALLY
Once per session, describe how you rally the party and give
yourself and each of your allies a Rally Die. At level 1, your Rally Die inventory weapon PRIMARY SECONDARY
is a d6. A PC can spend their Rally Die to roll it, adding the result
to their action roll, reaction roll, damage roll, or to clear a number
of Stress equal to the result. At the end of each session, clear all NAME TRAIT & RANGE DAMAGE DICE & TYPE
unspent Rally Dice.
FEATURE
You were in love once. Who did you adore, and how did they hurt you? What do I do that annoys you?
You’ve always looked up to another bard. Why do you grab my hand at night?
Who are they, and why do you idolize them?
Then work with the GM to generate two starting Experiences for your character.
Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.
Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns
hp
FEATURE
STRESS
hope
secondary
Spend a Hope to use an experience or help an ally.
experience
active armor
FEATURE
INVENTORY
gold
class feature
BEASTFORM
Mark a Stress to magically transform into a creature of your tier or
lower from the Beastform list. You can drop out of this form at any
time. While transformed, you can’t use weapons or cast spells from
domain cards, but you can still use other features or abilities you inventory weapon PRIMARY SECONDARY
have access to. Spells you cast before you transform stay active and
last for their normal duration, and you can talk and communicate as
NAME TRAIT & RANGE DAMAGE DICE & TYPE
normal. Additionally, you gain the Beastform’s features, add their
Evasion bonus to your Evasion, and use the trait specified in their
statistics for your attack. While you’re in a Beastform, your armor FEATURE
becomes part of your body and you mark Armor Slots as usual; when
you drop out of a Beastform, those marked Armor Slots remain
marked. If you mark your last Hit Point, you automatically drop out of
this form. inventory weapon PRIMARY SECONDARY
WILDTOUCH
You can perform harmless, subtle effects that involve nature—such as NAME TRAIT & RANGE DAMAGE DICE & TYPE
causing a flower to rapidly grow, summoning a slight gust of wind, or
starting a campfire—at will.
FEATURE
Who was the first wild animal you bonded with? Why did your bond end? What animal do I say you remind me of?
Who has been trying to hunt you down? What do they want from you? What affectionate nickname have you given me?
Then work with the GM to generate two starting Experiences for your character.
Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.
Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns
hp
FEATURE
STRESS
hope
secondary
Spend a Hope to use an experience or help an ally.
experience
active armor
FEATURE
INVENTORY
gold
class feature
UNSTOPPABLE
Once per long rest, you can become Unstoppable.
You gain an Unstoppable Die. At level 1, your
Unstoppable Die is a d4. Place it on this sheet
in the space provided, starting with the 1 value inventory weapon PRIMARY SECONDARY
FEATURE
You’ve been tasked with protecting something important and delivering What small gift did you give me that you notice I always
it somewhere dangerous. What is it, and where does it need to go? carry with me?
You consider an aspect of yourself to be a weakness. What lie have you told me about yourself that I absolutely believe?
What is it, and how has it affected you?
Then work with the GM to generate two starting Experiences for your character.
Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.
Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns
hp
FEATURE
STRESS
hope
secondary
Spend a Hope to use an experience or help an ally.
experience
active armor
FEATURE
INVENTORY
gold
class feature
RANGER’S FOCUS
Spend a Hope and make an attack against a target. On a
success, deal your attack’s normal damage and temporarily
make the attack’s target your Focus. Until this feature ends or inventory weapon PRIMARY SECONDARY
you make a different creature your Focus, you gain the following
benefits against your Focus:
NAME TRAIT & RANGE DAMAGE DICE & TYPE
• You know precisely what direction they are in.
• When you deal damage to them, they must mark a Stress.
• When you fail an attack against them, you can end your FEATURE
Ranger’s Focus feature to reroll your Duality Dice.
FEATURE
Your first kill almost killed you, too. What was it, and what Why do you act differently when we’re alone than
part of you was never the same after that event? when others are around?
You’ve traveled many dangerous lands, but what What threat have you asked me to watch for, and
is the one place you refuse to go? why are you worried about it?
Then work with the GM to generate two starting Experiences for your character.
Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.
Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025