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88 views15 pages

361 375

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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INDEX

A Dryad 230
Electric Eels 222
Pirate Raiders 216
Pirate Tough 216
Faerie 57
Faun 58
Abandoned Grove 243 Elemental Spark 230 Red Ooze 216 Firbolg 59
Acid Burrower 210 Elite Soldier 222 Rotted Zombie 219 Fungril 60
Action Roll 92–97 Failed Experiment 223 Royal Advisor 225 Galapa 61
Attack Roll 96 Fallen Shock Troop 234 Secret-Keeper 226 Giant 62
Calling for 148 Fallen Sorcerer 234 Sellsword 217 Goblin 63
Group Action Roll 97 Fallen Warlord: Realm-Breaker Shambling Zombie 219 Halfling 64
Spellcast Roll 96 235 Shark 226 Human 65
Tag Team Roll 97 Fallen Warlord: Undefeated Siren 226 Infernis 66
Trait Roll 96 Champion 235 Skeleton Archer 217 Katari 67
Unarmed Attack Roll 96 Forest Druid 207 Skeleton Dredge 217 Orc 68
Activate a Hope Feature 90 Giant Beastmaster 223 Skeleton Knight 217 Ribbet 69
Adapting Environments 242 Giant Brawler 223 Skeleton Warrior 217 Simiah 70
Additional Player Guidance 82 Giant Eagle 223 Spectral Archer 226 Ammunition 113
Advancements 110 Giant Mosquitos 211 Spectral Captain 226 Arcana 24
Advantage 100, 160 Giant Rat 211 Spectral Guardian 226 Archer Guard 212
NPC 160 Giant Recruit 223 Spellblade 217 Armor 114
Adversary 193 Giant Scorpion 211 Spy 227 Base Score 114
Actions 195 Glass Snake 212 Stag Knight 231 Base Thresholds 114
Battling 100 Glitterwyrm 203 Stonewraith 227 Features 114
Breakdown 193 Gorgon 224 Swarm of Rats 218 Reflavoring 114
Choosing Adversaries 197 Greater Earth Elemental 230 Sylvan Soldier 218 Slots 114
Defeated Adversaries 208 Greater Water Elemental 230 Tangle Bramble Swarm 218 Switching 112
Experience 193 Green Ooze 215 Tangle Bramble 218 Unarmored 114
Features 193 Hallowed Archer 236 Tiny Green Ooze 215 Armor Tables 126–127
Improvising Adversaries 208 Hallowed Soldier 236 Tiny Red Ooze 216 Attack Roll 96
Passives 195 Harrier 212 Treant Sapling 232
Reactions 195
Stat Blocks 209
Head Guard 212
Head Vampire 232
Vampire 232
Vault Guardian Gaoler 232 B
Tier 1 210–219 High Seraph 236 Vault Guardian Sentinel 232 Background Questions 19
Tier 2 220–227 Huge Green Ooze 231 Vault Guardian Turret 233 Backstory 19
Tier 3 228–233 Hydra 231 Village Elder 204 Incorporating 187
Tier 4 234–239 Icewaste Hunter 202 Volcanic Dragon: Ashen Tyrant Tying Together 188
Adversary Stat Blocks 209 Idolizing Imp 201 239 Bard 28
Acid Burrower 210 Ikeri 319 Volcanic Dragon: Molten Battle 174, 175, 179, 180
Adult Flickerfly 228 Jagged Knife Bandit 193, 213 Scourge 238 Guide 197
Apprentice Assassin 220 Jagged Knife Hexer 213 Volcanic Dragon: Obsidian Points 197
Archer Guard 212 Jagged Knife Kneebreaker 213 Predator 238 Battle Box 221
Archer Squadron 220 Jagged Knife Lackey 213 War Wizard 202 Bear 210
Arch-Necromancer 234 Jagged Knife Lieutenant 213 Weaponmaster 218 Beast Feast 270
Assassin Poisoner 220 Jagged Knife Shadow 214 Young Dryad 218 Making a Beast Feast 277
Battle Box 221 Jagged Knife Sniper 214 Young Ice Dragon 233 Map 359
Bear 210 Juvenile Flickerfly 224 Zombie Legion 239 Beastform Options 30, 32–35,
Bladedance Jester 206 Kelir 326–327 Zombie Pack 219 350–351
Bladed Guard 212 Knight of the Realm 224 Adversary Rolls 160 Beats 173
Brawny Zombie 219 Kraken 236 Attack 160 Best Practices
Briarwhip 200 Malefacted Giant 205 Multiple Targets 161 GM 144
Cave Ogre 210 Masked Thief 225 Reaction 161 Player 108
Chaos Skull 221 Master Assassin 220 Adversary Type 197 Blade 24
Conscript 221 Merchant 204 Bruiser 198 Domain Card References 329
Construct 210 Merchant Baron 225 Horde 199 Classes Including 36, 48
Courtesan 221 Minor Chaos Elemental 214 Leader 200 Bladedance Jester 206
Courtier 211 Minor Demon 215 Minion 201 Bladed Guard 212
Covetous Miners 199 Minor Fire Elemental 214 Ranged 202 Blind Characters 84
Cult Adept 222 Minor Treant 215 Skulk 203 Bone 24
Cult Fang 222 Minotaur Wrecker 225 Social 204 Domain Card References 331
Cult Initiate 222 Monarch 231 Solo 205 Classes Including 38, 48
Daktadae 322–323 Mortal Hunter 225 Standard 206 Bonuses and Penalties 93, 94
Deeproot Defender 211 Oak Treant 232 Support 207 Briarwhip 200
Demonic Hound Pack 222 Oracle of Doom 237 Age of Umbra, The 280 Bruiser (Adversary) 198
Demon of Avarice 228 Outer Realms Abomination 237 Map 360 Burden 113
Demon of Despair 228 Outer Realms Corruptor 237 Ambushed 243 Burning Heart of the Wood 248
Demon of Hubris 229 Outer Realms Thrall 237 Ambushers 243 Bustling Marketplace 243
Demon of Jealousy 229 Patchwork Zombie Hulk 219 Ancestry 52
Demon of Wrath 229 Perfected Zombie 239 Clank 53
Dire Bat 230 Petty Noble 216 Drakona 54
Dire Wight 198 Poy 324–325 Dwarf 55
Dire Wolf 211 Pirate Captain 216 Elf 56

Appendix: Index 363


C
Connections 21 Hubris 229 Electric Eels 222
Conscript 221 Jealousy 229 Elemental Spark 230
Campaign Frames 253 Construct 210 Wrath 229 Elf 56
Age of Umbra, The 280 Consumables 132–133 Dice Types Elite Soldier 222
Beast Feast 270 Core Mechanics Class Feature 93 Environments 240
Colossus of the Drylands 308 GM 148 Duality 90 Abandoned Grove 243
Five Banners Burning 262 Players 89 Fear 90 Adapting Environments 242
Motherboard 290 Core Realms 11 Hope 90 Ambushed 243
Witherwild, The 254 Circles Below, The 11 Difficulty 93 Ambushers 243
Campaign, Running a 185 Hallows Above, The 11 Examples 158–159 Burning Heart of the Wood 248
Castle Siege 249 Mortal Realm, The 11 Setting the 157 Bustling Marketplace 243
Cave Ogre 210 Realms Beyond, The 11 Dire Castle Siege 249
Chaos Realm 250 Countdown 162 Bat 230 Chaos Realm 250
Chaos Skull 221 Activation 162 Wight 198 Cliffside Ascent 244
Character Advanced Features 163 Wolf 211 Cult Ritual 246
Creation 13, 246 Advancement 162 Direct Damage 99 Divine Usurpation 250
Description 16 Chase 163 Disability Fear Features 241
Tokens 8, 93 Consequences 162 Adjusting Abilities and Spells 82 Hallowed Temple 246
Character Guide 16 Decreasing 163 Blind/Visually Impaired Haunted City 247
Character Sheet 8, 16 Die 162 Characters 84 Imperial Court 251
Example 22 Dynamic 162 Combat Wheelchair 122 Local Tavern 244
Reference 243 Effect 162 Deaf Characters 84 Mountain Pass 247
Character Traits 17 Increasing 163 Mobility Aids 83 Necromancer’s Ossuary 251
Agility 17 Long-Term 164 Disadvantage 100 Outpost Town 245
Finesse 17 Loop 163 Giving 160 Pitched Battle 249
Instinct 17 Progress 162 NPC 160 Raging River 245
Knowledge 17 Randomized 163 Rolling with 100 Stat Blocks 242
Presence 17 Standard 162 Divine Usurpation 250 Tier 1 243–245
Strength 17 Track 164 Domain 24 Tier 2 246–247
Circles Below, The 11 Courtesan 221 Arcana 24 Tier 3 248–249
Clank 53 Courtier 211 Blade 24 Tier 4 250–251
Classes 27 Cover 104 Bone 24 Environment Type 241
Bard 28–29 Covetous Miners 199 Codex 24 Event 241
Druid 30–35 Critical Success 90, 98, 148 Grace 24 Exploration 241
Guardian 36–37 Cult Midnight 24 Social 241
Ranger 38–41 Adept 222 Sage 24 Traversal 241
Rogue 42–43 Fang 222 Splendor 24 Equipment 112
Seraph 44–45 Initiate 222 Valor 24 Distributing 165
Sorcerer 46–47 Ritual 246 Domain Cards 328 Inventory Weapons 112
Warrior 48–49 Abilities 26 Switching Armor 112
Wizard 50–51
Class Features 16
D Adding Tokens 101
Effect 26
Switching Weapons 112
Evasion 91
Cliffside Ascent 244 Daktadae 322–323 Grimoires 26 Experience
Close 103, 104 Damage 98 Level 26 Changing 20
Codex 24 Critical Success 98 Loadout 101 Create Your 20
Domain Card References 332 Dice 98 Reading 26 Using 20
Classes Including 28, 50 Direct 99 Recall Costs 26 Utilizing an 90
Collision Damage 168 Falling & Collision 168 Shared 21
Colossus of the Drylands 308
Colossal Adversaries 318
Immunity 99
Multiple Sources 98
Spells 26
Swapping Cards 101 F
Map 362 Proficiency 98 Taking Domain Cards 111 Faerie 57
Combat Encounters 174 Resistance 99 Type 26 Failed Experiment 223
Combat Wheelchair 122 Roll 98 Usage Limits 101 Failure 95
Community 72 Type 99 Vault 101 With Hope 95
Highborne 73 Damage Thresholds 91 Downtime 105, 181 With Fear 95
Loreborne 74 Major 91 Consequences 105 Faint Divinities 11
Orderborne 75 Massive 91 Extended 181 Fallen
Ridgeborne 76 Minor Major 91 GM 181 Shock Troop 234
Seaborne 77 Raising Damage Thresholds 111 Long Rest 105 Sorcerer 234
Slyborne 78 Severe Major 91 Projects 105, 181 Warlord: Realm-Breaker 235
Underborne 79 Darkness 104 Refreshing Features 105 Warlord: Undefeated Champion
Wanderborne 80 Deaf Characters 84 Short Rest 105 235
Wildborne 81 Death 106, 182 Drakona 54 Falling Damage 168
Conditions 102 GM Guidance 182 Druid 30–35 Far 103, 104
Clearing Conditions 102 Moves 106 Dryad 230 Fate Rolls 168
Ending Effects 102 Avoid Death 106 Duality Dice 90 Faun 58
Hidden 102 Blaze of Glory 106 Dwarf 55 Fear 154–156, 179, 194
Restrained 102 Risk It All 106 Gaining 154
Standard 102
Temporary 102
Resurrection 106
Scars 106 E Tracking 154
Spending 154
Vulnerable 102 Deeproot Defender 211 Economy 165 Rolling with 90, 91
Conflict 177 Demonic Hound Pack 222 Effects Features 154, 196
Armed 179 Demon of Ongoing 107 Improvising Moves 156
Between PCs 168 Avarice 228 Simultaneous 107 Features
Social 178 Despair 228 Stacking 107 Once Per Long Rest 105

364 Appendix: Index


Once Per Rest 105 Features 90, 161 Five Banners Burning 358 Thrall 237
Once Per Session 105 Using Hope 90 Motherboard 361 Outpost Town 245
Fighting Underwater 168 Horde (Adversary) 199 Witherwild, The 357
Firbolg 59
Five Banners Burning 262
Human 65
Hydra 231
Masked Thief 225
Massive Damage 91 P
Map 358 Master Assassin 220 Petty Noble 216
Flavor 12
Forest Druid 207 I Mastery Feature 27
Melee 103
Physical
Damage Type 99, 113
Foundation Feature 27 Icewaste Hunter 202 Merchant 204 Weapons 18
Fungril 60 Idolizing Imp 201 Baron 225 Pirate
Ikeri 319 Midnight 24 Captain 216

G Ikonis 301
Immunity 99
Classes Including 42, 46
Domain Card References 336
Raiders 216
Tough 216
Galapa 61 Imperial Court 251 Minion (Adversary) 201 Pitched Battle 249
Game Dice 8 Infernis 66 Minor Pitfalls to Avoid 146
Game Master (GM) 8 Inventory 19 Chaos Elemental 214 Player Character (PC) 4, 8
Best Practices 144 Weapons 112 Demon 215 Poy 324–325
Core Guidance 140 Items 129 Fire Elemental 214 Primary Weapon 112, 115–123
Core Mechanics 148 Treant 215 Tables 115–123

J
Pitfalls to Avoid 146 Minotaur 59 Principles
Moves 149 Wrecker 225 GM 142
Principles 142 Jagged Knife Mixed Ancestry 71 Player 9
Rolls 148 Bandit 193, 213 Mobility Aids 83 Proficiency 98, 109, 110, 113
Giant Hexer 213 Modifiers 93, 98 Projects 105, 181
Ancestry 62 Kneebreaker 213 Monarch 231

R
Beastmaster 223 Lackey 213 Mortal Hunter 225
Brawler 223 Lieutenant 213 Mortal Realm, The 11
Eagle 223 Shadow 214 Motherboard 290 Raging River 245
Mosquitos 211 Sniper 214 Ikonis 301 Range 103
Rat 211 Juvenile Flickerfly 224 Kohd 304 Close 103, 104
Recruit 223 Map 361 Defined 103

K
Scorpion 211 Scrap 298, 302 Far 103, 104
Snake 212 Mountain Pass 247 Melee 103
Glitterwyrm 203 Mounts, Colossus of the Drylands Out of Range 103
Katari 67
Goblin 63 313 Very Close 103
Kelir 326–327
Gods 11 Movement 104 Very Far 103
Knight of the Realm 224
Forgotten 11 Adversary 104 Ranged (Adversary) 202
Kohd 304
New 11 As Your Primary Action 104 Ranger 38–41
Kraken 236
Gold 104 During Actions, Close 104 Companion 40–41

L
Distributing 165 Moving Far 104 Reaction Rolls 99
Handfuls, Bags, Chests 104 Underwater 168 Realms Beyond, The 11
Golden Rule, The 7 Moves Recall Cost 26, 101
Languages 16 GM Example Moves 152–153
Gorgon 224 Refreshing Features 105
Leader (Adversary) 200 Making Moves, GM 149
Grace 24 Rerolling Dice 107
Level Achievements 109 Making Moves, Player 89
Classes Including 28, 42 Resistance 99
Leveling Up 109 Multiclassing 111
Domain Card References 334 Resources 107
Player Characters 109 Multiple Targets 104, 161
Greater Earth Elemental 230 Rest 105
Ranger Companion 40 Mystic Form 56
Greater Water Elemental 230 Restrained 102
Line of Sight 104
Group 104 Resurrection 106
N
Loadout 101
Group Action Roll 97 Rewards 176
Local Tavern 244
Guardian 36–37 Ribbet 69
Long-Form Play 191
Necromancer’s Ossuary 251 Ridgeborne 76

H
Long Rest 105
New Characters 183 Rogue 42–43
Clear All Stress 105
Non-Player Character (NPC) 4 Roleplaying 4
Prepare 105
Halfling 64 Choosing Statistics 166 Rolls
Repair All Armor 105
Hallowed Features 167 Action 92–97
Tend to All Wounds 105
Archer 236 Using Allies 166 Adversary Rolls 160
Work on a Project 105
Soldier 236 Damage 98

O
Loot 129
Temple 246 Consumables 132 Fate 168
Hallows Above, The 11 Distributing 165 GM Rolls 148
Hard Move 181 Items 129 Oak Treant 232 Reaction 99
Harrier 212 Loreborne 74 One-handed 113 Rerolling 107
Haunted City 247 One-Shot 184 Rounding 107

M
Head Guard 212 Ooze Royal Advisor 225
Head Vampire 232 Green 215
Help an Ally 90 Huge Green 231
Magic 12
Heritage 16 Red 216
Damage Type 99, 113
Hidden 102 Tiny Green 215
Weapons 18
Highborne 73 Tiny Red 216
Malefacted Giant 205
High Seraph 236 Oracle of Doom 237
Maps 354
Hit Points 18, 91 Orc 68
Age of Umbra, The 360
Clearing 91 Orderborne 75
Beast Feast 359
Marking 91 Outer Realms
Blank Maps 354–356
Hope Abomination 237
Building a Map 186
Rolling with 90 Corruptor 237
Colossus of the Drylands 362

Appendix: Index 365


S
Specialization 27 Features 113
Mastery 27 Motherboard 301
Safety Tools 169 Success Primary 112
CATS 169 With Hope 94, 150 Throwing weapons 112
Lines and Veils 170 With Fear 94, 150 Trait & Range 113
X-Card 170 Critical 94, 150 Secondary 112
Sage 24 Summoning Features 196 Switching 112
Classes Including 30, 38 Support (Adversary) 207 Statistics 113
Domain Card References 337 Swapping Cards 101 Weapon Tables 115–125
Scars 106 Swarm of Rats 218 Beast Feast 275
Seaborne 77 Sylvan Soldier 218 Colossus of the Drylands 317
Secondary Weapon 112, 124–125 Primary 115–123
Tables 124–125
Secret-Keeper 226
T Secondary 124–125
Wheelchair, Combat 122
Sellsword 217 Tabletop Roleplaying Game 4 Wildborne 81
Seraph 44–45 Tag Team Roll 97 Witherwild, The 254
Session 6, 173 Initiate 90 Map 357
Session Zero 13, 169 Tangle Wizard 50–51
Shark 226 Bramble 218
Sheets 343–353
Beastform 350–351
Bramble Swarm 218
Target 104 Y
Character 343 Throwing a Weapon 112 Young
Character Creation 346 Tiers Dryad 218
Equipment 348 of Adversaries 209 Ice Dragon 233
GM Guide 349 of Environments 242
Motherboard Module 353
Multiclass 345
of Play 109
Tokens 8, 101 Z
Play Guide 347 Character Tokens 93 Zombie
Ranger Companion 352 Trait Brawny 219
Sidecar 344 Modifiers 17 Legion 239
Short Rest 105 Roll 96 Pack 219
Tend to Wounds 105 Treant Sapling 232 Patchwork Hulk 219
Clear Stress 105 Two-handed 113 Perfected 239
Repair Armor 105 Rotted 219
Prepare 105
Simiah 70 U Shambling 219

Siren 226 Unarmed Attack 96


Skeleton Unarmored 114
Archer 217 Underborne 79
Dredge 217 Underwater 168
Knight 217 Usage Limits 101
Warrior 217 Utilize an Experience 90
Skulk (Adversary) 203
Slyborne 78
Social (Adversary) 204 V
Soft Move 181 Valor 24
Solo (Adversary) 205 Classes Including 36, 44
Sorcerer 46–47 Domain Card References 341
Specialization Feature 27 Vampire 232
Spectral Vault 101
Archer 226 Vault Guardian
Captain 226 Gaoler 232
Guardian 226 Sentinel 232
Spellblade 217 Turret 233
Spellcast Very
Roll 96 Close 103
Traits 27 Far 103
Spells 26 Village Elder 204
Spending Resources 107 Visually Impaired Characters 84
Splendor 24 Volcanic Dragon 238–239
Classes Including 44, 50 Ashen Tyrant 239
Domain Card References 339 Molten Scourge 238
Spotlighting Features 196 Obsidian Predator 238
Spotlight Tracker 89 Vulnerable 102
Spy 227

W
Stag Knight 231
Standard (Adversary) 206
Starting 18, 348 War Wizard 202
Armor 126, 348 Wanderborne 80
Weapons 115, 124, 348 Warrior 48–49
Stonewraith 227 Weaponmaster 218
Story Arc, Planning a 189 Weapons 113
Stress 92 Burden 113
Subclasses 27 Combat Wheelchair 122
Foundation 27 Damage Dice & Type 113

366 Appendix: Index


name pronouns

BARD heritage Subclass


grace & CODEX
level

agility strength FINESSE Instinct presence knowledge

evasion armor Sprint Lift Control Perceive Charm Recall


Leap Smash Hide Sense Perform Analyze
Start at 10 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.

NAME TRAIT & RANGE DAMAGE DICE & TYPE

Make a Scene: Spend 3 Hope to temporarily Distract a target within FEATURE


Close range, giving them a −2 penalty to their Difficulty.

experience
active armor

NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

RALLY
Once per session, describe how you rally the party and give
yourself and each of your allies a Rally Die. At level 1, your Rally Die inventory weapon PRIMARY SECONDARY
is a d6. A PC can spend their Rally Die to roll it, adding the result
to their action roll, reaction roll, damage roll, or to clear a number
of Stress equal to the result. At the end of each session, clear all NAME TRAIT & RANGE DAMAGE DICE & TYPE
unspent Rally Dice.

At level 5, your Rally Die increases to a d8. FEATURE

inventory weapon PRIMARY SECONDARY

NAME TRAIT & RANGE DAMAGE DICE & TYPE

FEATURE

Daggerheart © Darrington Press 2025


BARD As a bard, you know how to get people to talk, bring attention to yourself,
and use words or music to influence the world around you.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


0 Agility, −1 Strength, +1 Finesse,
TAKE: Choose one (or more) from each line,
0 Instinct, +2 Presence, +1 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: extravagant, fancy, loud,
Rapier - Presence Melee - d8 phy - One-Handed THEN CHOOSE BETWEEN: oversized, ragged, sleek, wild
Quick: When you make an attack, you can mark a Stress to a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
target another creature within range. a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
SUGGESTED SECONDARY WEAPON AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
Small Dagger - Finesse Melee - d8 phy - One-Handed a romance novel OR short, stocky, tall, thin, tiny, toned
Paired: +2 to primary weapon damage to targets within a letter never opened Skin the color of: ashes, clover, falling snow, fine
Melee range sand, obsidian, rose, sapphire, wisteria
THEN DECIDE WHAT YOU CARRY
SUGGESTED ARMOR YOUR SPELLS IN: Attitude like: a barkeep, a magician,
Gambeson Armor - Thresholds 5/11 - Score 3 songbook, journal, etc. a ringmaster, a rock star, a swashbuckler
Flexible: +1 to Evasion

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
Who from your community taught you to have such What made you realize we were going to be such good friends?
confidence in yourself?

You were in love once. Who did you adore, and how did they hurt you? What do I do that annoys you?

You’ve always looked up to another bard. Why do you grab my hand at night?
Who are they, and why do you idolize them?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns

DRUID heritage Subclass


sage & ARCANA
level

agility strength FINESSE Instinct presence knowledge

evasion armor Sprint Lift Control Perceive Charm Recall


Leap Smash Hide Sense Perform Analyze
Start at 10 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.

NAME TRAIT & RANGE DAMAGE DICE & TYPE

Evolution: Spend 3 Hope to transform into Beastform without


marking a Stress. When you do, choose one trait to raise by +1 until FEATURE
you drop out of that Beastform.

experience
active armor

NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

BEASTFORM
Mark a Stress to magically transform into a creature of your tier or
lower from the Beastform list. You can drop out of this form at any
time. While transformed, you can’t use weapons or cast spells from
domain cards, but you can still use other features or abilities you inventory weapon PRIMARY SECONDARY

have access to. Spells you cast before you transform stay active and
last for their normal duration, and you can talk and communicate as
NAME TRAIT & RANGE DAMAGE DICE & TYPE
normal. Additionally, you gain the Beastform’s features, add their
Evasion bonus to your Evasion, and use the trait specified in their
statistics for your attack. While you’re in a Beastform, your armor FEATURE
becomes part of your body and you mark Armor Slots as usual; when
you drop out of a Beastform, those marked Armor Slots remain
marked. If you mark your last Hit Point, you automatically drop out of
this form. inventory weapon PRIMARY SECONDARY

WILDTOUCH
You can perform harmless, subtle effects that involve nature—such as NAME TRAIT & RANGE DAMAGE DICE & TYPE
causing a flower to rapidly grow, summoning a slight gust of wind, or
starting a campfire—at will.
FEATURE

Daggerheart © Darrington Press 2025


DRUID As a druid, you are a force of nature, preserving the balance of life and
death by channeling the wilds themselves through you.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+1 Agility, 0 Strength, +1 Finesse,
TAKE: Choose one (or more) from each line,
+2 Instinct, −1 Presence, 0 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: camouflaged, grown, loose,
Shortstaff - Instinct Close - d8+1 mag - One-Handed THEN CHOOSE BETWEEN: natural, patchwork, regal, scraps
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED SECONDARY WEAPON
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Round Shield - Strength Melee - d4 phy - One-Handed
Protective: +1 to Armor Score AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
a small bag of rocks and bones OR short, stocky, tall, thin, tiny, toned
SUGGESTED ARMOR a strange pendant found in the dirt Skin the color of: ashes, clover, falling snow, fine
Leather Armor - Thresholds 6/13 - Score 3
sand, obsidian, rose, sapphire, wisteria
Attitude like: a firecracker, a fox, a guide,
a hippie, a witch

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
Why was the community you grew up in so reliant on What did you confide in me that makes me leap into
nature and its creatures? danger for you every time?

Who was the first wild animal you bonded with? Why did your bond end? What animal do I say you remind me of?

Who has been trying to hunt you down? What do they want from you? What affectionate nickname have you given me?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns

GUARDIAN heritage Subclass


valor & blade
level

agility strength FINESSE Instinct presence knowledge

evasion armor Sprint Lift Control Perceive Charm Recall


Leap Smash Hide Sense Perform Analyze
Start at 9 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.

NAME TRAIT & RANGE DAMAGE DICE & TYPE

Frontline Tank: Spend 3 Hope to clear 2 Armor Slots. FEATURE

experience
active armor

NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

UNSTOPPABLE
Once per long rest, you can become Unstoppable.
You gain an Unstoppable Die. At level 1, your
Unstoppable Die is a d4. Place it on this sheet
in the space provided, starting with the 1 value inventory weapon PRIMARY SECONDARY

facing up. After you make a damage roll that


deals 1 or more Hit Points to a target, increase the
NAME TRAIT & RANGE DAMAGE DICE & TYPE
Unstoppable Die value by one. When the die’s value
would exceed its maximum value or when the scene
ends, remove the die and drop out of Unstoppable. At FEATURE
level 5, your Unstoppable Die increases to a d6.
While Unstoppable, you gain the following benefits:
• You reduce the severity of physical damage by one threshold inventory weapon PRIMARY SECONDARY
(Severe to Major, Major to Minor, Minor to None).
• You add the current value of the Unstoppable Die to your
damage roll. NAME TRAIT & RANGE DAMAGE DICE & TYPE
• You can’t be Restrained or Vulnerable.

FEATURE

Daggerheart © Darrington Press 2025


GUARDIAN As a guardian, you run into danger to protect your party,
keeping watch over those who might not survive without you there.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+1 Agility, +2 Strength, −1 Finesse,
TAKE: Choose one (or more) from each line,
0 Instinct, +1 Presence, 0 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: casual, intricate, loose,
Battleaxe - Strength Melee - d10+3 phy - Two-Handed THEN CHOOSE BETWEEN: padded, royal, tactical, weathered
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED ARMOR
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Chainmail Armor - Thresholds 7/15 - Score 4
Heavy: −1 to Evasion AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
a totem from your mentor OR short, stocky, tall, thin, tiny, toned
a secret key Skin the color of: ashes, clover, falling snow, fine
sand, obsidian, rose, sapphire, wisteria
Attitude like: a captain, a caretaker,
an elephant, a general, a wrestler

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
Who from your community did you fail to protect, How did I save your life the first time we met?
and why do you still think of them?

You’ve been tasked with protecting something important and delivering What small gift did you give me that you notice I always
it somewhere dangerous. What is it, and where does it need to go? carry with me?

You consider an aspect of yourself to be a weakness. What lie have you told me about yourself that I absolutely believe?
What is it, and how has it affected you?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025
name pronouns

RANGER heritage Subclass


bone & sage
level

agility strength FINESSE Instinct presence knowledge

evasion armor Sprint Lift Control Perceive Charm Recall


Leap Smash Hide Sense Perform Analyze
Start at 12 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage Damage Damage
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.

NAME TRAIT & RANGE DAMAGE DICE & TYPE

Hold Them Off: Spend 3 Hope when you succeed on an attack


with a weapon to use that same roll against two additional FEATURE
adversaries within range of the attack.

experience
active armor

NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

RANGER’S FOCUS
Spend a Hope and make an attack against a target. On a
success, deal your attack’s normal damage and temporarily
make the attack’s target your Focus. Until this feature ends or inventory weapon PRIMARY SECONDARY
you make a different creature your Focus, you gain the following
benefits against your Focus:
NAME TRAIT & RANGE DAMAGE DICE & TYPE
• You know precisely what direction they are in.
• When you deal damage to them, they must mark a Stress.
• When you fail an attack against them, you can end your FEATURE
Ranger’s Focus feature to reroll your Duality Dice.

inventory weapon PRIMARY SECONDARY

NAME TRAIT & RANGE DAMAGE DICE & TYPE

FEATURE

Daggerheart © Darrington Press 2025


RANGER As a ranger, your keen eyes and graceful haste make you
indespensible when tracking down enemies and navigating the wilds.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+2 Agility, 0 Strength, +1 Finesse,
TAKE: Choose one (or more) from each line,
+1 Instinct, −1 Presence, 0 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: flowing, muted, natural,
Shortbow - Agility Far - d6+3 phy - Two-Handed THEN CHOOSE BETWEEN: stained, tactical, tight, woven
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED ARMOR
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Leather Armor - Thresholds 6/13 - Score 3
AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
a trophy from your first kill OR short, stocky, tall, thin, tiny, toned
a seemingly broken compass Skin the color of: ashes, clover, falling snow, fine
sand, obsidian, rose, sapphire, wisteria
Attitude like: a child, a ghost, a survivalist,
a teacher, a watchdog

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
A terrible creature hurt your community, and you’ve vowed to What friendly competition do we have?
hunt them down. What are they, and what unique trail or sign do
they leave behind?

Your first kill almost killed you, too. What was it, and what Why do you act differently when we’re alone than
part of you was never the same after that event? when others are around?

You’ve traveled many dangerous lands, but what What threat have you asked me to watch for, and
is the one place you refuse to go? why are you worried about it?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025

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