Wizard 5 Irelandblue
CLASS & LEVEL PLAYER NAME
Jeremiah's Character
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+0 Constitution +5 15 22 --
17 • +4 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
+3
+3 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
20 DEFENSES HIT DICE DEATH SAVES
+5 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Simple Weapons
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
11 P
+5
+4
Animal Handling WIS
Arcana INT
Dice Set
=== LANGUAGES ===
+0 +3 Athletics STR Common, Elvish, Goblin, Primordial
ABILITY SAVE DC
+3 Deception CHA
P +4 History INT
INTELLIGENCE
+5 Insight WIS
30 ft. (Walking)
13 +3 Intimidation CHA
+1 Investigation INT
+1 +5 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & TRAINING
WISDOM +5 Perception WIS
+3 Performance CHA === ACTIONS ===
20 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+5 Grapple, Shove, Improvise, Two-Weapon Fighting,
+5 Sleight of Hand DEX Interact with an Object, Study, Influence
P +8 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
E +11 Survival WIS
Once per Long Rest, whenever you finish a Short
16 Rest, you can choose expended spell slots to recover.
The spell slots can have a combined level up to 3.
+3
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE PERCEPTION
Ray of Frost +8 2d8 Cold V/S
Unarmed Strike +6 4 Bludgeoning
15 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 5 Irelandblue
CLASS & LEVEL PLAYER NAME
Jeremiah's Character
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === * Ability Score Improvement • free-rules 167
* Core Wizard Traits • free-rules 165 * Memorize Spell • free-rules 167 === FEATS ===
Whenever you finish a Short Rest, you can study your
* Spellcasting • free-rules 165 spellbook and replace one of the level 1+ Wizard * Savage Attacker • free-rules 201
spells with another level 1+ spell. Once per turn when you hit a target with a weapon,
* Ritual Adept • free-rules 166 you can roll the weapon’s damage dice twice and use
either roll against the target.
* Arcane Recovery • free-rules 166 === HUMAN SPECIES TRAITS ===
When you finish a Short Rest, you can choose * Magic Initiate (Wizard) • free-rules 201
expended spell slots to recover. The spell slots can * Size • free-rules 194 Two Cantrips. You learn two cantrips of your choice
have a combined level equal to 3, but none of the slots Your Size is Medium or Small, chosen when you select from the Wizard spell list. Int., Wis., or Cha. is your
can be level 6 or higher. this species. spellcasting ability for this feat's spells.
You can use this feature once per Long Rest. * Speed • free-rules 194 Level 1 Spell. Choose a level 1 spell from the Wizard
Your Speed is 30 ft. spell list. You always have that spell prepared. You
| 1 / Long Rest • Special can cast it once without a spell slot, and you regain the
* Resourceful • free-rules 194 ability to cast it in that way when you finish a Long
* Scholar • free-rules 166 You gain Heroic Inspiration whenever you finish a Rest. You can also cast the spell using any spell slots
You can choose one of the skills in which you’re Long Rest. you have.
proficient and gain Expertise in it.
* Skillful • free-rules 193 Spell Change. Whenever you gain a new level, you
* Wizard Subclass • free-rules 167 You gain proficiency in one skill of your choice. can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
| Evoker * Versatile • free-rules 194 spell list.
You gain an Origin feat of your choice.
* Evocation Savant • free-rules 174 Repeatable. You can take this feat more than once,
Choose two Evocation spells, each of which must not * Languages • free-rules 37 but you must choose a different spell list each time.
be higher than level 2, and add them to your spellbook Your character knows at least three languages:
for free. Common plus two languages you roll or choose from | Wisdom •
the Standard Languages table. Knowledge of a
Whenever you gain access to a new level of spell slots language means your character can communicate in it,
in this class, you can add one Wizard spell from the read it, and write it.
Evocation school to your spellbook for free.
* Ability Score Increases • free-rules
* Potent Cantrip • free-rules 174 When determining your character’s ability scores,
When you cast a cantrip at a creature and you miss increase one score by 2 and a different one by 1, or
with the attack roll or the target succeeds on the increase three scores by 1.
saving throw, the target takes half the damage (if any)
but suffers no additional effect. | Increase three scores (+1 / +1 / +1) •
Increase three different scores by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.
Dagger 1 1 lb. Torch 10 10 lb.
SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.
Shortbow 1 2 lb.
EP 0 Shortsword 1 2 lb.
Arrows 20 1 lb.
GP 15 Backpack 1 5 lb.
Clothes, Common 1 3 lb.
PP 0 Crowbar 1 5 lb.
Thieves' Tools 1 1 lb.
WEIGHT CARRIED
87.5 lb. Crowbar 1 5 lb.
ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Piton 10 2.5 lb.
PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.
510 lb. Rope, Hempen (50 feet) 1 10 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jeremiah's Character Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I am always calm, no matter what
the situation. I never raise my voice
or let my emotions control me.
I blow up at the slightest insult.
PERSONALITY TRAITS
Charity. I steal from the wealthy so that I can help people in
need. (Good)
Honor. I don’t steal from others in the trade. (Lawful)
IDEALS
Something important was taken from
me, and I aim to steal it back.
Someone I loved died because of a
BONDS
I turn tail and run when things look bad.
I have a “tell” that reveals when I’m
lying.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Message Wizard -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Frostbite Wizard CON 12 1A 60 ft. V,S Instantaneous EE 156 V/S
O Message Magic Initiate (Wizard) -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M
O Ray of Frost Magic Initiate (Wizard) +8 1A 60 ft. V,S Instantaneous free-rules 311 V/S
=== 1st LEVEL === 4 Slots OOOO
O Earth Tremor Wizard DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours free-rules 293 D: 8h, V/S/M
O Charm Person Wizard WIS 12 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S
O Disguise Self Wizard -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
O False Life Magic Initiate (Wizard) -- 1A Self V,S,M Instantaneous free-rules 271 1/LR, V/S/M
O Magic Missile Evocation Savant -- 1A 120 ft. V,S Instantaneous free-rules 295 V/S
=== 2nd LEVEL === 3 Slots OOO
O Dragon's Breath Wizard DEX 12 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute free-rules 266 D: 1m, 15 ft. Cone, V/S/M
O Scorching Ray Wizard +4 1A 120 ft. V,S Instantaneous free-rules 314 V/S
O Mirror Image Wizard -- 1A Self V,S 1 minute free-rules 299 D: 1m, V/S
O Darkness Evocation Savant -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes free-rules 260 D: 10m, 15 ft. Sphere, V/M
=== 3rd LEVEL === 2 Slots OO
O Lightning Bolt Wizard DEX 12 1A Self/100 ft. Line V,S,M Instantaneous free-rules 292 100 ft. Line, V/S/M
O Speak with Dead Wizard -- 1A 10 ft. V,S,M 10 minutes free-rules 318 D: 10m, V/S/M
O Flame Arrows Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S
SPELLS
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