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Roadmap

The document outlines a roadmap for developing a game with a four-person team, detailing core roles such as Game Designer, Programmer, Artist, and Sound Designer. It emphasizes a structured workflow through pre-production, production, testing, and post-production phases, while also highlighting the importance of effective communication and project management tools. The document advises keeping the project scope manageable to ensure a high-quality gaming experience.

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Rahul Shinde
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0% found this document useful (0 votes)
9 views3 pages

Roadmap

The document outlines a roadmap for developing a game with a four-person team, detailing core roles such as Game Designer, Programmer, Artist, and Sound Designer. It emphasizes a structured workflow through pre-production, production, testing, and post-production phases, while also highlighting the importance of effective communication and project management tools. The document advises keeping the project scope manageable to ensure a high-quality gaming experience.

Uploaded by

Rahul Shinde
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

RoadMap

1. Define Core Roles and Responsibilities

Each member of your team should focus on a specific aspect of the game. Depending
on the strengths and skills of the members, here's a potential breakdown:

Game Designer / Project Manager (You or another team member)


o Oversees the overall game design, story direction, and character development.
o Creates a development roadmap and milestones for the team.
o Coordinates with other team members to ensure deadlines are met and work is
integrated smoothly.

Programmer / Technical Lead

o Focuses on coding gameplay mechanics, AI behaviors, combat systems, and user


interface.
o Manages the game engine (Unity, Unreal, etc.) and implements features designed
by the team.
o Coordinates with the designer to bring narrative elements and mechanics to life.

Artist / Animator

o Creates character models, environments, and visual effects.


o Handles both 2D concept art and 3D modeling/animation (depending on your
game's art style).
o Works closely with the programmer to integrate assets into the game engine.

Sound Designer / Composer

o Composes music and sound effects that align with the game's mythology and
emotional tone.
o Ensures the game has a rich audio experience with ambient sounds, battle effects,
and theme music.
o May also handle voiceovers or coordinate with external actors if needed.
RoadMap
If you're missing a key skill within your team, consider outsourcing specific tasks or
using pre-made assets for areas like sound or 3D models.

2. Game Development Workflow

Pre-Production

 Finalize the Story and Design Document: Solidify your core story, character arcs, and
mythology-based gameplay elements. Outline the game's world, key moments, and side
quests.
 Concept Art & Prototypes: Begin with concept art of characters, environments, and UI
designs. Create gameplay prototypes to test mechanics like combat, movement, and
interaction.

Production

 Agile Development: Work in short development cycles (sprints) of 1-2 weeks. Set clear goals
for each sprint (e.g., completing a level, adding a new feature, etc.).
 Parallel Development: Allow team members to work on different parts of the game
simultaneously. For example, while the artist creates assets for a particular level, the
programmer can develop the game’s combat system.
 Asset Integration: Regularly integrate new assets into the game engine to test how they
look, perform, and interact with other elements.

Testing and Iteration

 Internal Playtesting: Continuously test mechanics and the overall game flow as you develop.
Catch bugs early and adjust gameplay based on feedback.
 External Feedback: Once you have a playable build, share it with a small group of testers or
early adopters for feedback on mechanics, story immersion, and difficulty balancing.

Polishing and Post-Production

 Refine Visuals and Audio: Once gameplay mechanics are finalized, polish the visuals,
animation, and sound design.
 Optimization: Focus on optimizing the game’s performance to ensure smooth gameplay on
target platforms.
 Marketing and Launch Plan: Start preparing your marketing strategy, including teasers,
gameplay trailers, and promotional material to build hype ahead of the release.

3. Tools and Communication

 Game Engine: Use a game engine that suits your team’s skillset (e.g., Unity or Unreal Engine).
 Project Management: Use tools like Trello, Asana, or Jira to organize tasks, assign roles, and
track progress.
 Version Control: Use Git or another version control system for managing your code and
assets.
 Communication: Use Slack, Discord, or any other tool for continuous communication and
coordination.
RoadMap
4. Stay Focused on Scope

With a small team, it’s essential to keep the project scope manageable. Focus on
creating a tight, high-quality experience that showcases the unique elements of your
game rather than trying to build a large, overly ambitious game that could be
difficult to finish with a limited team. Prioritize key gameplay mechanics and
narrative beats that make your game stand out.

With clear roles, efficient project management, and a focus on core features, your
four-person team can successfully develop Vengeance of the Lost into a polished
game!

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