Socket programming
Complement for the programming assignment
INFO-0010
Outline
Socket definition
Briefing on the Socket API
A simple example in Java
Multi-threading and Synchronization
Example : HTTP protocol
Debugging tools
Project overview
What are sockets?
• Interface to network protocol stack
– Typically to transport layer
Connectionless Connection-Oriented
(Datagram) Socket Socket
Transport (UDP and TCP)
Network
Data Link (MAC / LLC)
Physical (PHY)
What are sockets? (2)
• A socket is an end-point of communication which identifies a local
“process” at one end of a communication association
‒ A socket is a half association
‒ { protocol, local-address, local-port }
• A communication association is identified by two half associations
{
protocol,
local-address, local-port,
remote-address, remote-port
}
Communication models
• Datagrams (UDP)
‒ Message-oriented
‒ Connectionless
‒ Unreliable
‒ No congestion control
• Connections (TCP)
‒ Stream-oriented
‒ Requires a connection
‒ Reliable (no packet loss, no reordering)
‒ Congestion control
• Raw
‒ For trafic generation/capture
UDP vs TCP
• Conceptually:
Sent datagram = received datagram
1000 1000
Application Application
bytes bytes
Socket Network Socket
No congestion control
No reordering
Host1 Packet loss Host2
UDP
UDP vs TCP
• Conceptually: Stream oriented:
- May require multiple reads
- Order preserved
- No loss 512
1000 bytes
Application Application
bytes 488
Buffering bytes
flush()
Socket Network Socket
Waiting for more
setTcpNoDelay(true)
(Nagle’s algo)
Host1 Host2
TCP
Connections
Implemented by TCP
‒ Reliable stream transfer
• Chunks read may be different from chunks sent
But streams are identical
‒ Guarantees delivery and ordering provided
connection not broken
‒ Does congestion control
• What you have sent to the socket may not have left the box yet!
You can use out.flush() to force the writing to the socket
You can use socket.setTcpNoDelay(true) to disable Nagle’s algorithm
‒ Programmer must check how many bytes should
be read
• Convention or application protocol header
• InputStream can provide readFully()
Sockets' life cycle (syscalls)
Socket's life cycle (Java)
Simple example : client/server chat
• telnet towards a well-known server, from each client
• The server duplicates each incoming message to all the clients.
The Client Side – a bot
main() should always catch
import java.i o.*; exceptions.
import java.net.*; Would only make the code
harder to read in this example.
class Bot {
public static void main (String argv [ ] ) throws Exception {
Socket s = new Socket ( "localhost",8086) ;
Use explicit OutputStream out = s.getOutputStream () ;
variable InputStream in = s.getInputStream () ;
names. byte msg[ ] = new byte [64] ;
We mainly out.write ("ANnA joined the channel" .getBytes () ) ;
focus on the while ( true ) {
class names if (in.read(msg) <=0) break ;
in this if (new String(msg).startsWith("ANnA") )
example. out.write( "ANnA feels fine , thanks.\n". getBytes ( ) ) ;
}
s.close ( ) ;
}
}
The Server Side – Incoming Connection
class Server {
public static void main ( String argv [ ] ) throws Exception {
ServerSocket ss = new ServerSocket (8086) ;
while ( true ) {
Socket ts = ss.accept () ;
OutputStream out = ts.getOutputStream() ;
InputStream in = ts.getInputStream() ;
out.write("Hello, this is the echo server". getBytes()) ;
byte msg [ ] = new byte [64] ;
while ( true ) {
int len= in.read(msg); // get bytes (max 64)
if (len <=0) break ; // connection closed by peer ?
out.write(msg,0,len); // send them away .
out.flush(); // don’t wait for more .
}
ts .close ();
}
}
}
What if multiple clients connect simultaneously?
The Server Side – multithreading
class Server {
public static void main ( String argv [ ] ) throws Exception {
ServerSocket ss = new ServerSocket (8086) ;
while ( true ) {
Socket ts = ss.accept () ;
Worker w = new Worker(ts);
w.start(); //Worker extends Thread
}
}
}
• We spawn a thread every time a connection arrives
• That fresh-new thread will deal with the new client.
• And the main thread can return to the welcoming of
incoming clients.
The Server Side – defining a thread
class Worker extends Thread {
Socket s ;
Worker ( Socket _s ) { s = _s ; }
@Override
public void run ( ) {
try {
OutputStream out = s.getOutputStream() ;
InputStream in = s.getInputStream() ;
out.write("Hello, this is the echo server". getBytes()) ;
byte msg [ ] = new byte [64] ;
while ( true ) {
int len= in.read(msg); // get bytes (max 64)
if (len <=0) break ; // connection closed by peer ?
out.write(msg,0,len); // send them away .
out.flush(); // don’t wait for more .
}
s .close (); //acknowledge end of connection
} catch ( Exception any ) {
System.err.println("worker died " + any) ;
}
}
}
Extending the "Thread" class
• One way to create thread in Java
1. Define class that ‘extends’ class called java.lang.Thread
2. Create object of that class
• Must override the public void run ( ); method and state so by
adding @Override in the method signature to prevent a
warning
Implementing the “Runnable” interface
• Another way to create thread in Java
1. Define class that ‘implements’ interface called
java.lang.Runnable
2. Create object of class Thread, passing object of above class to
Thread constructor
• N.B. an interface is like a class with method signatures but no
method implementations
• “implementing” interface is like extending class
• But, in addition, must provide implementations of all method
signatures in specified interface
• In Runnable there’s only one signature
• public void run ( );
Shared objects
• What if some objects need to be manipulated by different threads?
• For instance, we could keep a list (e.g. ArrayList) of all the
OutputSteam and turn the "echo" server into a real chat server.
• Multiple threads will use elements of the list simultaneously
• Execution is concurrent and non-atomic
• Consistency is thus not ensured
• Solution: only one thread at a time can use the elements in the list
• Deem the sending phase a critical section
• Implement mutual exclusion over critical section – i.e. prevent multiple
threads from entering at once
The Server Side – shared objects
// all is just an ArrayList where each OutputStream is .add() ed
// out is the OutputStream corresponding to the Socket from which we are receiving
void send ( byte msg [ ] , int len ) throws Exception {
synchronized ( all ) {
for ( Enumeration e = all.elements ( ) ; e.hasMoreElements() ; ) {
OutputStream o = (OutputStream ) e.nextElement() ;
if ( o != out ) {
o.write(msg,0, len ) ; // send them away .
o.flush(); // don’t wait for more .
}
}
}
}
A few debugging tools
telnet
(for direct
connection)
Each bug has its proper catcher. So, use catch and
printStackTrace(…) wisely!
strace –enetwork –f java Server
Pid
4199
System calls
strace –enetwork –f java Server
Pid Socket N° 5 = new ServerSocket(8086)
Pid
4199 4211
# bytes to send
# bytes handled
by TCP
Some command lines
• (examples are better commented on the web).
• javac t1.java to compile
• java Server to launch
• telnet localhost 8086 to test
• strace -e trace=network -f java Server to track
system calls issued by your program
• netstat -tlp to list server sockets
• netstat -tcp to list running connections.
• curl -I http://www.perdu.com shows the headers for a
HEAD method
• curl http://www.perdu.com dumps URL content on
standard output.