Artificial Intelligence
Introduction
Prof. Mohamed K. Hussein
Faculty of Computers & Informatics, Suez Canal
University
[email protected] Textbook
Not required, but for students who want to
read more we recommend
Russell & Norvig, AI: A Modern Approach, 3rd Ed.
Warning: Not a course textbook, so our
presentation does not necessarily follow the
presentation in the book.
Today
What is artificial intelligence?
What can AI do?
What is this course?
Sci-Fi AI?
What is AI?
The science of making machines that:
Think like people Think rationally
Act like people Act rationally
Think like humans
Here, how the computer performs tasks does matter
The reasoning steps are important
Ability to create and manipulate symbolic knowledge
(definitions, concepts, theorems, …)
cognitive science, neuroscience
Act like humans
The goal of AI is to create computer systems that
perform tasks regarded as requiring intelligence when
done by humans
AI Methodology: Take a task at which people are
better, e.g.:
• Prove a theorem
• Play chess
• Plan a surgical operation
• Diagnose a disease
• Navigate in a building
and build a computer system that does it automatically
Act rationally - Think rationally
Now, the goal is to build agents that always make the
“best” decision given what is available (knowledge, time,
resources)
“Best” means maximizing the expected value of a utility
function
Connections to economics and control theory
Rational Decisions
We’ll use the term rational in a very specific, technical way:
Rational: maximally achieving pre-defined goals
Rationality only concerns what decisions are made
(not the thought process behind them)
Goals are expressed in terms of the utility of outcomes
Being rational means maximizing your expected utility
A better title for this course would be:
Computational Rationality
Maximize Your
Expected Utility
Can Machines Act/Think Intelligently?
Turing Test:
Test proposed by Alan Turing in 1950
The computer is asked questions by a human
interrogator. It passes the test if the
interrogator cannot tell whether the
responses come from a person
Required capabilities: natural language
processing, knowledge representation,
automated reasoning, learning,...
No physical interaction
A (Short) History of AI
1940-1950: Early days
1943: McCulloch & Pitts: Boolean circuit model of brain
1950: Turing's “Computing Machinery and Intelligence”
1950—70: Excitement: Look, Ma, no hands!
1950s: Early AI programs, including Samuel's checkers program,
Newell & Simon's Logic Theorist, Gelernter's Geometry Engine
1956: Dartmouth meeting: “Artificial Intelligence” adopted
1965: Robinson's complete algorithm for logical reasoning
1970—90: Knowledge-based approaches
1969—79: Early development of knowledge-based systems
1980—88: Expert systems industry booms
1988—93: Expert systems industry busts: “AI Winter”
1990—: Statistical approaches
Resurgence of probability, focus on uncertainty
General increase in technical depth
Agents and learning systems… “AI Spring”?
2000—: Where are we now?
A (Short) History of AI
1956: The name “Artificial Intelligence” is coined
60’s: Search and games, formal logic and theorem proving
70’s: Robotics, perception, knowledge representation,
expert systems
80’s: More expert systems, AI becomes an industry
90’s: Rational agents, probabilistic reasoning, machine
learning
00’s: Systems integrating many AI methods, machine
learning, reasoning under uncertainty, robotics again
What Can AI Do?
Quiz: Which of the following can be done at present?
Play a decent game of table tennis?
Drive safely along a curving mountain road?
Buy a week's worth of groceries on the web?
Discover and prove a new mathematical theorem?
Perform a surgical operation?
Put away the dishes and fold the laundry?
Translate spoken Chinese into spoken English in real time?
Natural Language
Speech technologies (e.g. Siri)
Automatic speech recognition (ASR)
Text-to-speech synthesis (TTS)
Dialog systems
Natural Language
Speech technologies (e.g. Siri)
Automatic speech recognition (ASR)
Text-to-speech synthesis (TTS)
Dialog systems
Language processing technologies
Question answering
Machine translation
Web search
Text classification, spam filtering, etc…
Vision (Perception)
Object and face recognition
Scene segmentation
Image classification
Images from Erik Sudderth (left), wikipedia (right)
Robotics
Robotics
Part mech. eng.
Part AI
Reality much
harder than
simulations!
Technologies
Vehicles
Rescue
Soccer!
Lots of automation…
In this class:
We ignore mechanical aspects
Methods for planning
Methods for control
Images from UC Berkeley, Boston Dynamics, RoboCup, Google
Logic
Logical systems
Theorem provers
NASA fault diagnosis
Question answering
Methods:
Deduction systems
Constraint satisfaction
Satisfiability solvers (huge advances!)
Image from Bart Selman
Game Playing
Classic Moment: May, '97: Deep Blue vs. Kasparov
First match won against world champion
“Intelligent creative” play
200 million board positions per second
Humans understood 99.9 of Deep Blue's moves
Can do about the same now with a PC cluster
Open question:
How does human cognition deal with the
search space explosion of chess?
Or: how can humans compete with computers at all??
1996: Kasparov Beats Deep Blue
“I could feel --- I could smell --- a new kind of intelligence across the table.”
1997: Deep Blue Beats Kasparov
“Deep Blue hasn't proven anything.”
Huge game-playing advances recently, e.g. in Go!
Text from Bart Selman, image from IBM’s Deep Blue pages
Decision Making
Applied AI involves many kinds of automation
Scheduling, e.g. airline routing, military
Route planning, e.g. Google maps
Medical diagnosis
Web search engines
Spam classifiers
Automated help desks
Fraud detection
Product recommendations
… Lots more!
Designing Rational Agents
An agent is an entity that perceives and acts.
A rational agent selects actions that maximize its
(expected) utility.
Characteristics of the percepts, environment, and
action space dictate techniques for selecting
rational actions
This course is about:
General AI techniques for a variety of problem
Environment
types Sensors
Agent
Percepts
Learning to recognize when and how a new
problem can be solved with an existing ?
technique
Actuators
Actions
Pac-Man as an Agent
Agent Environment
Sensors
Percepts
?
Actuators Actions
Pac-Man is a registered trademark of Namco-Bandai Games, used here for educational purposes
Course Topics
Agent Perception
Part I: Making Decisions Robotics
Fast search / planning
Constraint satisfaction Reasoning
Adversarial and uncertain search
Search
Learning
Part II: Reasoning under Uncertainty
Bayes’ nets Knowledge Constraint
Decision theory
Planning rep. satisfaction
Machine learning
Throughout: Applications
Natural language, vision, robotics, games, …
Natural
... Expert
language
Systems
2