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Foundational Coding Education

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5 views1 page

Foundational Coding Education

Uploaded by

j.hernandez.co
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Foundational Coding Education

Title: The Efficacy of Gamified Learning Platforms in Developing Computational Thinking in


Novice Programmers: A Longitudinal Study

Abstract: The demand for programming skills has surged, leading to the proliferation of
gamified learning platforms (GLPs) like Codecademy and FreeCodeCamp. This research
proposes a longitudinal, mixed-methods study to evaluate the efficacy of these platforms in
fostering robust computational thinking skills, as opposed to mere syntactic knowledge, in
adult novice programmers. Over 12 months, we will track two cohorts: one using a structured
GLP curriculum and another following a traditional textbook-based approach. Metrics will
include code comprehension, problem-solving efficiency, project completion rates, and
learner motivation. We hypothesize that while GLPs excel at initial engagement and syntax
acquisition, they may fall short in developing deep, transferable problem-solving abilities
without supplemental pedagogical structures.

Introduction: Computational thinking—the ability to logically decompose problems and


design algorithmic solutions—is the cornerstone of programming. Traditional education often
struggles with high dropout rates due to frustration and abstract concepts. GLPs address this
with immediate feedback, badges, and progressive challenges. However, critics argue this
creates "tutorial purgatory," where users can complete tasks without truly understanding the
underlying principles. This research aims to move beyond anecdotal evidence to provide
empirical data on the long-term outcomes of GLP-based education, identifying which
gamification elements truly contribute to mastery.

Proposed Methodology:

1. Participants: 200 adult beginners with no prior coding experience.

2. Design: Randomized control trial (RCT). Group A uses a prescribed GLP path. Group B
uses a curated list of textbook chapters and exercises.

3. Data Collection:

o Quantitative: Pre- and post-assessment tests on algorithm design, code


debugging, and project building.

o Qualitative: Semi-structured interviews at 3, 6, and 12 months to gauge


confidence, motivation, and conceptual understanding.

o Behavioral: Platform analytics (time on task, error rates, use of hints).

4. Analysis: Statistical comparison (t-tests, ANOVA) of assessment scores and thematic


analysis of interview transcripts.

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