System Design Introduction - LLD & HLD
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System design is the process of designing the architecture and components of
a software system to meet specific business requirements.
• Involves translating user requirements into a detailed blueprint that
guides the implementation phase.
• The goal is to create a well-organized and efficient structure that
meets the intended purpose while considering factors
like scalability, maintainability, and performance.
System Design in SDLC
• In SDLC (Software development Life Cycle), without the designing
phase, one cannot jump to the implementation or the testing part.
• System Design is a vital step and also provides the backbone to
handle exceptional scenarios because it represents the business
logic of the software.
System Design can be divided into two complementary parts
High-Level Design (HLD)
It lays out the overall architecture of the system — how major components
interact, what services or modules will exist, and how data flows among them.
• Gives you the big picture: how the system fits together, its core
structure, and major decisions.
• Done by architects, stakeholders and managers
Prerequisite Technical Knowledge for HLD
• Basic Coding Skills (Data Structures and Algorithms)
• Compared to Low Level Design, High Level Design is typically done
by more senior people who have hands-on experience on software
projects.
• Knowing the roles of components like databases (SQL and NoSQL),
caches (Redis, Memcached, CDNs), and APIs.
• Low Level Design (Object Oriented Programming and Design
Patterns)
• In-depth understanding of Functional Requirements (What the
system must do e.g., user registration, streaming) and Non-
Functional Requirements (How the system should perform—
scalability, latency, availability, security, etc)
• Networking and Security Fundamentals like DNS, protocols
(TCP/UDP, HTTP, WebSockets), OAuth, JWT, TLS/SSL, rate-limiting,
API security, and basic DDOS protection
• Message queues and streaming tools like Kafka or RabbitMQ.
• Knowledge of Microservices vs. Monoliths (When to split services
and how to manage dependencies), fault tolerance, fallback
strategies, redundancy, Load Balancer Types & Algorithms.
• Observability tools like Prometheus, Grafana, ELK Stack
(Elasticsearch, Logstash, Kibana) and Alerting systems (e.g.,
PagerDuty)
Topics Covered in HLD:
• System architecture overview: Defines the major components,
modules, and how they interact (e.g., services, queues, databases)
• Data flow and component interaction: Illustrates how data moves
between modules, along with key integrations and interfaces
• Technology stack and infrastructure: High-level decisions on
frameworks, platforms, hardware, databases, and hosting setups
• Module responsibilities: Describes what each module does and
how they relate to one another
• Performance & trade-offs: Includes design trade-offs, performance
considerations, scalability, security, cost, and other non-functional
factors
• Artifacts: Commonly includes architecture diagrams, component
and deployment diagrams, data flow diagrams, and possibly ER/DB
schematic overviews.
Real World Examples of HLD Decisions
• Netflix transitioned their entire backend from a monolith to
microservices (starting with encoding and UI services), completing
the migration by 2011 to scale rapidly during high-load events like
holiday seasons.
• Uber adopted an event-driven architecture where ride requests,
location updates, and fare changes emit events that trigger real-time
systems like driver matching, billing, and dynamic pricing.
• Twitter deployed a load-balanced architecture with caching of
trending topics and tweets to quickly serve millions of users and
handle real-time data flows efficiently.
Low-Level Design (LLD)
It covers how each part works & is implemented internally
• Gives developers a clear, actionable blueprint to build each
component.
• Once a High Level Design is built by stakeholders, it is the job of
senior developers and designers to create a low level design.
Prerequisites / What You Should Know First:
• Basic Coding Skills (Data Structures and Algorithms)
• Strong grasp of OOP concepts (Encapsulation, inheritance,
polymorphism & abstraction)
Topics Covered:
• Component/module breakdown: Detailed internal logic for each
module—with class responsibilities, methods, attributes,
interactions
• Database schema & structure: Designing tables, keys, indexes,
relationships with SQL/NoSQL refinements
• API & interface definitions: Precise request/response formats,
error codes, methods, endpoints, and internal interfacing
• Error handling & validation logic: Define how each module
manages invalid inputs, failures, edge cases, and logging
• Design patterns & SOLID: Implement design patterns and solid
principles to ensure clean, extensible, maintainable code
• UML and pseudocode artifacts: Class diagrams, sequence
diagrams, pseudocode or flowcharts to clarify logic paths and
method calls
Steps for getting started with System Design
Here are some steps to get started with system design:
1. Understand the requirements:
o Before you begin designing the system, you need to
understand the requirements. This involves talking to
stakeholders and users, reviewing existing documentation,
and analyzing the business processes that the system will
support.
2. Define the system architecture:
o Once you have a clear understanding of the requirements,
you can begin defining the system architecture. This
involves identifying the major components of the system
and the interfaces between them.
3. Choose the technology stack:
o Based on the requirements and the system architecture,
you can select the technology stack. This includes choosing
the programming language, database, frameworks, and
libraries that will be used to implement the system.
4. Design the modules:
o Next, you need to design the modules that will make up the
system. This involves defining the functions that each
module will perform and the data that it will manipulate.
5. Plan for scalability:
o As you design the system, you need to consider how it will
scale. This involves identifying potential bottlenecks and
designing the system to handle increased loads.
6. Consider security and privacy:
o Security and privacy should be a key consideration in
system design. This involves identifying potential security
threats and designing the system to mitigate them.
7. Test and validate:
o Once the system design is complete, you need to test and
validate it. This involves creating test cases and scenarios
that simulate real-world usage and verifying that the
system meets the requirements.
Overall, system design is a complex process that requires careful planning and
attention to detail. By following these steps, you can create a system design
that meets the needs of your users and your business.
Tips and Tricks to solve System Design Problem
• When you are given a System Design Problem, you should approach
it in a planned manner.
• Initially, the Problem may look huge, and one can easily get confused
about how to start solving it.
• And moreover, there is no fixed solution while you are designing a
system.
• There is more than one way to reach the Solution.
So let’s discuss how one should start with solving a Design Problem given in
an Interview.
Approaching a Design Problem
1. Breaking Down the Problem
When you are given a Design Problem start breaking it down into small
components. These components can be Services or Features which you need
to implement in the System.
• Initially, a System given to be designed can have a large number of
features and you are not expected to design everything if it’s an
Interview.
• Ask your interviewer about the Features you are planning to put in
your system. Is there anything else you should be putting there? Any
Feature? Any Service? … Ask!
2. Communicating your Ideas
Communicate well with the Interviewer:
• While designing the system keep him in the loop.
• Discuss your process out loud.
• Try to demonstrate your design clearly on the whiteboard with
flowcharts and diagrams.
• Describe your ideas to your interviewer, how you have planned to
tackle the problem of scalability, how you will be designing your
database, and many others.
3. Assumptions that make sense
Make some reasonable assumptions while you are designing the System.
Suppose you have to assume the number of requests the system will be processed
per day, the number of database calls made in a month, or the efficiency rate of
your Caching System. These are some of the numbers you need to assume while
designing. Try to keep these numbers as reasonable as possible. Back up your
assumption with some solid facts and figures.
Important points to consider when designing a
software system:
1. Scalability: The system should be designed to handle increased
loads and be able to scale horizontally or vertically as needed.
2. Performance: The system should be designed to perform efficiently
and effectively, with minimal latency and response time.
3. Reliability: The system should be reliable and available, with
minimal downtime or system failures.
4. Security: The system should be designed with security in mind,
including measures to prevent unauthorized access and protect
sensitive data.
5. Maintainability: The system should be designed to be easy to
maintain and update, with clear documentation and well-organized
code.
6. Interoperability: The system should be designed to work
seamlessly with other systems and components, with clear and well-
defined interfaces.
7. Usability: The system should be designed to be user-friendly and
intuitive, with a clear and consistent user interface.
8. Cost-effectiveness: The system should be designed to be cost-
effective, with a focus on minimizing development and operational
costs while still meeting the requirements.