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Powersuit Fabula Ultima Character Sheet

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Ren Jikan
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0% found this document useful (0 votes)
64 views3 pages

Powersuit Fabula Ultima Character Sheet

Uploaded by

Ren Jikan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ATTRIBUTES & STATUS EFFECTS

NAME PRONOUNS
BASE CURRENT

DEXTERITY O 8 K SLOW
IDENTITY K ENRAGED
TRAITS

INSIGHT O 8 K DAZED
THEME ORIGIN
MIGHT O 10 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O 6 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS

2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 75
(MIG x 5) + LEVEL + OTHER
37
CRISIS
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 45
(WLP x 5) + LEVEL + OTHER

3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 8
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Tinkerer (Pg. 211) FREE BENEFITS IP +2, projects
15
At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. 1 Emergency Item
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 11 2 Gadgets (Infusion: Basic, Advanced)
0 Potion Rain
+1
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level. 0 Secret Formula
MAGIC DEFENSE:
0 Visionary
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons


EQUIPPED ITEM DESCRIPTION

ACCESSORY
Gloves, Silky 500z - You are immune to slow. CLASS / LEVEL Fury (Pg. 195) FREE BENEFITS HP +5, martial melee / armor
SKILL INFORMATION

ARMOR
Runic Plate 250z - No Quality 1 Frenzy
5 Adrenaline
2 Indomitable Spirit
1 Provoke
MAIN HAND
Iron Knuckle 1 150z - Two-handed - Melee - Brawling - No Quality 1 Withstand
HEROIC SKILL: Powerful Strike

OFF-HAND
Iron Knuckle 2 150z -DEX + MIG-HR + 6 physical
BACKPACK & NOTES CLASS / LEVEL Weaponmaster (Pg. 219) FREE BENEFITS HP +5, martial melee / armor
SKILL INFORMATION
1 Bladestorm
0 Bone Crusher
0 Breach
1 Counterattack
ZENIT 0 Melee Weapon Mastery

450
CHARACTER NAME

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism

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