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Carrion Crawler

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0% found this document useful (0 votes)
102 views1 page

Carrion Crawler

Uploaded by

yami edward
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CARRION CRAWLER

Carrion crawlers scour putrid flesh from carcasses and


gobble the slimy bQnes that remain. They aggressively
attack any creature that trespasses on their territory or '
Armor Class 13 {natural armor)
disturbs their feasting. Hit Points 51 (6d10 + 18)
Carrion Eaters. A carrion crawler follows the · Speed 30ft., climb 30ft.
scent of death to its food, but it prefers not to compete
with other scavengers. These foul creatures thus STR DEX CON INT WIS CHA
hunker down in territories where death is plentiful 14 (+2) 13 (+1) 16 (+3) 1 (- 5) 12 (+1) 5 (- 3)
and other carrion eaters have limited mobility. Caves,
sewers, dungeons, and forested marshes are their Skills Perception +3
favored lairs, but carrion crawlers are also drawn to Senses darkvision 60ft., passive Perception 13
Languages -
battlefields and cemeteries.
Challenge 2 (450 XP)
A carrion crawler roams on the hunt, its tentacles
probing the a ir for the scent of blood or decay. In tunnels
or ruins, carrion crawlers scurry across the ceiling as Keen Smell. The carrion crawler has advantage on Wisdom
they move toward food. In this way, they avoid contact (Perce ption) checks that rely on smell.
with oozes, otyughs, and other dangerous inhabitants Spider Climb. The carrio n crawle r can cl imb difficult surfaces,
of the darkness, even as they surprise potential meals including upside down on ceilings, without needing to make an
that don't think to look up. ability check.
Patient Predators. Whether in s ubterranean
darkness or while hunting at night, light signals a ACTIONS
potential meal. A carrion crawler might follow a light Multiattack. The ca rrion crawle r makes two attacks: one with
source from a distance for hours, hoping to pick up the its te ntacles and one with its bite.
scent of blood. Despite their great size, carrion crawlers
can also easily set up ambushes by waiting around blind Tentacles. Melee Weapon Attack: +8 to hit, reach 10ft., one
corners for prey to come to them. creature. Hit: 4 (1d4 + 2) poison damage, and the target must
When facing potential prey or intruders, a carrion succeed on a DC 13 Constitution saving throw or be poisoned
crawler lets its poison do the work. Once a victim goes for 1 minute. Until this poiso n ends, the ta rget is paralyzed .
The target can repeat th e saving throw at the end of each of its
rigiq wit~ paralysis, the carrion crawler wraps it with
tu rns, endin g the poison on itself on a success.
its tentacles and drags it away to a high ledge or isolated
passageway, where it can be killed safely. The monster Bite. Melee Weapon Attack: +4 to hit, reach 5 ft ., one target.
then resumes patrolling its territory while waiting for its Hit: 7 (2d4 + 2) pierci ng damage.
meal to ripen~

37

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