other object connected to the target.
Possession of such
an item allows it to sense the creature's location from as
far as a mile away.
A banderhobb fulfills its duties until its existence ends.
When it expires, usually several days after its birth, it
leaves behind only tarry goo and wisps of shadow. Leg-
ends tell of a dark tower in the Shadowfell where the
shadows sometimes reform, and banderhobbs roam.
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BANDERHOBB
[Link] monstrosity, neutral evil
Armor Class lS (natural armbr}
Hit Points 84 (&d10 + 40)
Speed 30 ft.
STR DEX CON INT WIS CHA
20 (+5) 12 {+1) 20 (+5) 11 {+O) 14 {+2) 8 (-1)
Skills Athletics +8, Stealth +7
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 12
Languages understands Common and the languages of its
creator, but can't speak
Challenge 5 {1,800 XP)
Resonant Connection. If the banderhobb has even a tiny piece
of a creature or an object in its possession, such as a lock of
hair or a splinter of wood, it knows the most direct route to that
creature or object if it is within 1 mile of the banderhobb.
BANDERHOBB Shadow Stealth. While in dim light or darkness, the bander-
hobb can take the Hide action as a bonus action.
A banderhobb is a hybrid of shadow and flesh. Through
dark magic, these components take on an enormous and ACTIONS
vile humanoid shape, resembling a bipedal toad. In this
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
form, a banderhobb temporarily serves its creator as a
Hit: 22 (5d6 + 5) piercing damage, and the target is grappled
thug, a thief, and a kidnapper. (escape DC 15) if it is a Large or smaller creature. Until this
Birthed by Hags. In the earliest days of the world, a grapple ends, the target is restrained, and the banderhobb
coven of night hags devised a ritual that led to the cre- can't use its bite attack or tongue attack on another target.
ation of the first banderhobb. A hag that knows the ritual
might be willing to teach it for the right price. Some Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one crea-
other dark fey and powerful fiends also know of the pro- ture. Hit: 10 (3d6) necrotic damage, and the target must make
cess, as do a few mortal mages. Instructions might also a DC 15 Strength saving throw. On a failed save, the target is
be found in a tome devoted to debased wizardry. pulled to a space within 5 feet of the banderhobb, which can
Silent and Deadly. When the ritual to create a bander- use a bonus action to make a bite attack against the target.
hobb is complete, flesh, spirit, and shadow combine to Swallow. The banderhobb makes a bite attack against a Me-
produce a creature as big as an ogre. The newly formed dium or smaller creature it is grappling. If the attack hits, the
monstrosity has spindly limbs that belie great strength. creature is swallowed, and the grapple ends. The swallowed
Its broad maw holds a long tongue and rows of fangs, creature is blinded and restrained, it has total cover against at-
both of which it uses to grab and swallow a creature or tacks and other effects outside the banderhobb, and it takes 10
perhaps an object the banderhobb intends to steal. De- (3d6) necrotic damage at the start of each of the banderhobb's
spite its size, a banderhobb makes little noise, moving as turns. A creature reduced to O hit points in this way stops tak-
silently as the shadows that infuse it. A banderhobb isn't ing the necrotic damage and becomes stable.
capable of speech, but it can understand orders given to The banderhobb can have only one creature swallowed at a
it by its creator and communicates with nearby bander- time. While the banderhobb isn't incapacitated, it can regur-
hobbs in a psychic manner. gitate the creature at any time {no action required) in a space
Asents ofEvil. During its brief existence, a bander- within 5 feet of it. The creature exits prone. If the banderhobb
dies, it likewise regurgitates a swallowed creature.
hobb attempts to carry out the bidding of the one who
birthed it. It accomplishes its mission with no concern Shadow Step. The banderhobb magically teleports up to 30
for the harm it suffers or creates. Its only desire is to feet to an unoccupied space of dim light or darkness that
serve and succeed. A banderhobb that is assigned to it can see. Before or after teleporting, it can make a bite or
track down a target is particularly dangerous when it tongue attack.
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