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Nymphs

The document describes the oread, a medium fey creature characterized by chaotic evil alignment, with a high armor class and hit points. Oreads possess innate spellcasting abilities and are known for their connection to fire and volcanic environments, often causing destruction while respecting the homes of other nymphs. They have specific abilities such as being invisible in fire and magic resistance, and they can perform various fire-related attacks.

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yami edward
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0% found this document useful (0 votes)
52 views1 page

Nymphs

The document describes the oread, a medium fey creature characterized by chaotic evil alignment, with a high armor class and hit points. Oreads possess innate spellcasting abilities and are known for their connection to fire and volcanic environments, often causing destruction while respecting the homes of other nymphs. They have specific abilities such as being invisible in fire and magic resistance, and they can perform various fire-related attacks.

Uploaded by

yami edward
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Medium fey, chaotic evil

Armor Class 16 (natural armor)


Hit Points 49 (9d8 + 9)
Speed 30 ft.

STR DEX CON I NT WIS CHA


14 (+2) 1 4 (+2) 12 (+l ) 1 1 (+0) 13 (+l ) 1 8 (+4)

Skills Athletics +4, Acrobatics +4, Performance +6


Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 1 1
Languages Common, Sylvan
0READ Challenge 4 (l , 1 00 XP)

Aggressive oreads number among the most danger-


Innate Spellcasting. The oread's spellcasting abil ity is Charisma
ous nymphs, as they embody the wild might of flames, (spell save DC 14, +6 to hit with spell attacks). It can i n nately
volcanism, and the hidden forces of the earth. These cast the fol lowing spel ls, requiring no material components:
creatures typically dwell in remote mountain crags and
near volcanoes, where they caper among the forces of At will: fire bolt (see "Actions" below)
dissolution and rebirth. During avalanches and volcanic 3/day: burning hands
l /day each: hellish rebuke (see " Reactions" below) , scorching ray
eruptions, groups of oreads might race ahead of the de­
struction, dancing, singing, and doing what they can to Invisible in Fire. The oread is i nvisible while fully
maximize the impending devastation. immersed i n fi re.
Honor Among Fey. Hearkening back to some ages-old
Magic Resistance. The oread has advantage on saving th rows
conflict, oreads refuse to knowingly destroy any land against spells and other magical effects.
inhabited by another nymph. While they won't work to
alter the natural course of destruction, neither will they ACTIONS
make another nymph's home part of any calamity they
Multiattack. The oread attacks twice with its fiery touch or
encourage. As a result, part of what makes an alseid's fire bolt.
field or a dryad's grove seem so blessed is that oreads go
out of their way to leave such sites alone. Fiery Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one tar­
Tales ofFire. The followers of Purphoros regard ore­ get. Hit: 9 ( l d l O + 4) fi re damage.
ads with special reverence, as myths tell of cagey smiths Fire Bolt (Cantrip). Ranged Spell Attack: +6 to h it, range 1 20 ft. ,
befriending these nymphs and convincing them to aid in one target. Hit: 5 ( l d l O) fi re damage.
creating phenomenal works. In some tales, a smith finds
an oread and allows it to relish in the destruction of a REACTIONS
novel or remarkable item. In recompense, the oread pro­ Hellish Rebuke (2nd-Level Spell; 1/Day). When the oread is
vides the smith with materials drawn from the burning damaged by a creature within 60 feet of the oread that it can
heart of the world, allowing the smith to create an even see, the creature that damaged the oread must make a DC 14
greater wonder. In more tales, though, a smith pursues Dexterity savi ng throw, taking 16 (3d l 0) fi re damage on a failed
an oread, then later the mortal's associates find familiar save, or half as much damage on a successful one. ,,. '
tools and a heap of ashes.

C HAPTER 6 I FRI E N D S A N D FOES


23 7

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