Got it 👍 You want notes on Object-Oriented Programming (OOP).
I’ll prepare clear, structured notes covering the core concepts, principles, and examples.
📝 Object-Oriented Programming (OOP) Notes
1. Introduction
Programming Paradigm: Organizes code around objects instead of functions.
Object: Instance of a class, represents real-world entities with attributes (data) and behaviors
(methods).
Class: Blueprint/template for creating objects.
2. Key Concepts of OOP
2.1 Class
Blueprint for objects.
Defines attributes (variables) and methods (functions).
java
class Car {
String color;
void drive() { [Link]("Car is driving"); }
}
2.2 Object
Instance of a class.
java
Car myCar = new Car(); // object creation
[Link] = "Red";
[Link]();
2.3 Encapsulation
Wrapping data (variables) and methods (functions) together.
Data hiding using private, and accessing via getters & setters.
java
class Student {
private String name;
public void setName(String n) { name = n; }
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public String getName() { return name; }
}
2.4 Abstraction
Showing essential features while hiding implementation details.
Achieved via abstract classes and interfaces.
java
abstract class Shape {
abstract void draw();
}
2.5 Inheritance
Mechanism of acquiring properties from another class.
Promotes code reusability.
java
class Vehicle { void start() {} }
class Bike extends Vehicle { }
2.6 Polymorphism
Many forms → same method name, different behaviors.
Compile-time (Overloading): Same method, different parameters.
Run-time (Overriding): Child class redefines parent method.
java
class Shape {
void draw() { [Link]("Drawing shape"); }
}
class Circle extends Shape {
void draw() { [Link]("Drawing circle"); }
}
3. Principles of OOP
1. DRY (Don’t Repeat Yourself) – Avoid duplication.
2. Modularity – Code divided into independent objects.
3. Reusability – Inheritance and polymorphism allow reuse.
4. Maintainability – Encapsulation makes changes easier.
5. Security – Data hiding prevents unauthorized access.
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4. Advantages of OOP
Easier to understand and maintain.
Supports modular design.
Promotes code reusability.
Makes large projects manageable.
5. Real-world Examples
Car: Class → Properties (color, speed), Methods (drive, brake).
Bank Account: Encapsulation (private balance), Methods (deposit, withdraw).
Shapes: Abstraction (Shape → Circle, Rectangle).
✅ This is a concise OOP notes set suitable for revision and exams.
Do you want me to also make a one-page condensed version (cheat sheet) with diagrams (like class-
object relation, inheritance tree)?
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