Okay. Everything
Okay. Everything
112 letters
Objective
Be the player who scores the least points when the game ends.
Preparation
Choose one of the players to flip the deck of cards, shuffle and deal 7 cards to each player (from 2 to 4 players).
Form a draw pile with the remaining cards, face down.
Flip the top card of the draw pile, thereby forming a discard pile. If it is a special card, players must already follow its function.
(see "special letters").
How to Play
The player to the left of the dealer is the one who starts the game. They must discard a card that has: the same color, the same number, or the same...
symbol (special cards) of the card that is in the discard pile. For example: if the card is a blue 3, the player can discard any blue card,
any 3 or a key card (see 'special cards'). If the player does not have a card to discard, they must draw a card from the draw pile.
If he/she buys the card he/she needed, he/she can discard. Otherwise, he/she must pass the turn to the player on his/her left.
Penalty
If a player suggests to another which card to discard, that player will have to draw 4 cards immediately (even if it's not their turn to play).
Special Letters
Card +1: When a player discards a card +1, the previous player must draw a card, but the turn does not return to the same player.
Card +2: When a player discards a +2 card, the next player must draw 2 cards and skip their turn, without making any discard. However, the only
The way to not buy cards is if the next player has a +2 card, in which case they can discard it and accumulate the effect of both for the next player.
You must buy 4 quarters (and so on).
Investment: When a player discards an investment card, the direction of the game is immediately altered.
If the game was turning to the left, it starts turning to the right and vice versa.
Special Letters
No Playing Allowed: When a player discards a no playing allowed card, the next player loses their turn, continuing the game with the player who follows.
Key Card: The key card can be discarded on any type of card. In addition, the player discarding it has the right to choose any color.
To continue the game. The key card can be discarded at any time, even if the player has other card options to discard.
Superkey: The superkey card has the same function as the key, but with the advantage of forcing the next player to draw 4 cards and lose their turn.
but it can only be discarded when the player has no other card options in hand. However, the only way to not draw cards is
If the next player has a super key card, they can discard it and combine the effect of both for the next player (and so on).
The player who must buy 4 or more cards because the previous one discarded a Super Key may question the opponent whether they really did not have cards of that color.
in play. In this case, the harmed player must say "I doubt!" and the one who discarded the key card must show all their cards to the one who challenged them.
In case more than one superkey card has been accumulated, the challenge will be for the first one who discarded one of these.
If the irregularity is confirmed, they must collect the Superkey, discard another card and as a penalty buy 2 more cards.
in addition to the 4 or more carats required by the Superkey (in case more than one accumulates, it will take the ones corresponding to be 4, 8 or more).
Attention: If this card is opened at the start of the game, it must be returned to the purchase pile and replaced with another card.
Score
After the end of the game, everyone adds up the points of the cards they have in their hands and records them. The value of the cards is as follows:
The numbered cards from 1 to 9 have the value of their number.
Cards +1: 20 points
Cards +2: 20 points
Investment Cards: 20 points
Prohibited Cards to Play: 20 points
Key Cards: 20 points
Superkey Cards: 50 points
Game Closure
When a player gets rid of all the cards in their hand, they complete their game, and they continue until it's their turn to play again. If it still continues
without cards in hand, and must not buy cards from the draw pile based on the discard of the previous player, will not have what to discard and the game will proceed
for completed. The points are recorded (see Scoring), the cards are shuffled again and the player who started the game becomes the new dealer.
It is worth noting that, depending on the discarded card, the game can extend considerably after the players finish their games.
For example, the end of the game can be postponed using the 'investment' or 'forbidden to play' cards. With these, it is possible to prevent the turn of the player from coming.
he completed his game, or even, make him feel compelled to buy a card, unable to be the winner. If the draw pile runs out before the end
From the discard pile, the cards (except for the top card) must be shuffled and a new draw pile must be started.
Winner
Before starting the game, a maximum score is set for each match (for example: 500 points).
The first to reach it is out of the game, and so on until only one player remains, who will be the winner.
Variant for punctuation
Another interesting way to score points, which keeps the number of players the same from the beginning to the end of the game, is to make
the player who closes their hand sums, for themselves, the points of the cards that all their opponents have in their hands.
A target score is set in advance, and when it is reached, the player who achieves it is considered the winner.
Good luck!