Blitz-Logs 20250812202610
Blitz-Logs 20250812202610
Resubscribing with
old handler.
18:26:13 [info] 20:26:13 +2 [base] Max graphics options according to our runtime
hardware clamping:
18:26:13 [info] 20:26:13 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
18:26:13 [info] 20:26:13 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
18:26:13 [info] 20:26:13 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
18:26:13 [info] 20:26:13 +2 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 12.2.0.10_313343 release/12.2.0 Win7_LGC ,
currentBuildVersion = 12.2.0.10_313343
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
12.2.0_ruby , versionStr = 12.2.0_ruby
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
12.2.0.10_313343 release/12.2.0 Win7_LGC , currentBuildInfoStr = 12.2.0.10_313343
release/12.2.0 Win7_LGC
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
18:26:13 [info] 20:26:13 +2 [base] BattleControlsLayout::LoadLayout touch took 118
ms
18:26:13 [info] 20:26:13 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:26:13 [info] 20:26:13 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:26:13 [info] 20:26:13 +2 [base] Options do not need to be migrated (already max
migration version).
18:26:13 [info] 20:26:13 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true
18:26:26 [info] 20:26:26 +2 [story] received server data for event: bp_season_25_08
18:26:26 [info] 20:26:26 +2 [story] received server data for event: 2025-TOP-UP-
AUGUST
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/df defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/df defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/skyobject-
materials defines: FLOWMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, |||||
Presets: FlowMap,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/skyobject-
materials defines: FLOWMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, |||||
Presets: FlowMap,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME
= 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME
= 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER
= 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER
= 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
FLATALBEDO = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
FLATALBEDO = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
TEXTURE0_ANIMATION_SHIFT = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, |||||
Presets: Additive, AlphaBlendAdditive,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
TEXTURE0_ANIMATION_SHIFT = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, |||||
Presets: Additive, AlphaBlendAdditive,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE
= 1, HARD_SKINNING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE
= 1, HARD_SKINNING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: HARD_SKINNING = 1, PASS_NAME = 3, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: HARD_SKINNING = 1, PASS_NAME = 3, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: HARD_SKINNING = 1, PASS_NAME = 4, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: HARD_SKINNING = 1, PASS_NAME = 4, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE
= 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE
= 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: Additive,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: Additive,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, ENVIRONMENT_MAPPING = 1,
ENVIRONMENT_MAPPING_NORMALMAP = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, ENVIRONMENT_MAPPING = 1,
ENVIRONMENT_MAPPING_NORMALMAP = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] 20:26:28 +2 [base] [HangarSceneLoadAgent::OnHangarSceneLoad] Hangar
scene loading time
Z:/Games/Blitz/Tanks_Blitz/Data/3d/Maps/hangar_main_2024/hv_main_24.sc2 1.94498 s
18:26:28 [info] 20:26:28 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> GarageScreen:42 339
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::Constructor
18:26:28 [info] 20:26:28 +2 [base] SyncObject::WaitForSync state is not
synchronized 0
18:26:28 [warning] 20:26:28 +2 [ads] IronSource application key is not configured!
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] GarageScreen::LoadResources begin
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Water = LOW
18:26:28 [info] 20:26:28 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Static object = MEDIUM
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Landscape = HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Decoration Objects =
ON
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Pbr = OFF
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Reflections = HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Tank = MEDIUM
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Grass = OFF
18:26:28 [info] 20:26:28 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Static Decal = ON
18:26:28 [info] 20:26:28 +2 [base] Controller activated: HangarLoadingController
18:26:28 [info] 20:26:28 +2 [base] HangarLoadingController: Loading start
18:26:28 [info] 20:26:28 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:28 [info] 20:26:28 +2 [base] Preloaded hangar scene is used
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 8,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 8,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, HIGHLIGHT_COLOR = 1, HIGHLIGHT_WAVE_ANIM = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: Additive,
AlphaBlendAdditive, HighlightAnimation,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, HIGHLIGHT_COLOR = 1, HIGHLIGHT_WAVE_ANIM = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: Additive,
AlphaBlendAdditive, HighlightAnimation,
18:26:28 [info] 20:26:28 +2 [base] Component CameraRotationComponent not found for
scene hv_main_24.sc2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 4
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::StartRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:29 [info] 20:26:29 +2 [render] RTTEX "dbuffer" created 4096x2048
18:26:29 [info] 20:26:29 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [0]
(prev size 0x0)
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 0
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 1
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 1
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:29 [info] 20:26:29 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:29 [warning] HeavyResourceValidationChecker: No CRC file
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:29 [info] 20:26:29 +2 [chat] XmppClientPrivate::connect
18:26:29 [info] 20:26:29 +2 [chat] XmppClientPrivate::disconnect
18:26:29 [info] 20:26:29 +2 [chat] XChatInstance::onClientCreated
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask::ConnectionTask
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: try to start
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: start
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: complete
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask::~ConnectionTask
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: Cancel connection thread
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 4
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 4
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SOFT_SKINNING = 4, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SOFT_SKINNING = 4, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
SOFT_SKINNING = 4, ||||| Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
SOFT_SKINNING = 4, ||||| Presets: AlphaTest,
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 4,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 4,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:30 [warning] 20:26:30 +2 [shop] No prices fetched, clearing! Store: gc
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 18241
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54289
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 20305
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27681
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27393
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11057
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19281
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54545
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 17729
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 24577
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 26113
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12161
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 14721
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 4417
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12545
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 21841
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19777
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27665
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 53585
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 51457
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 33
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 57105
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11809
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 9217
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 2849
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54289
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 18241
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 20305
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27681
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27393
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11057
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19281
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 17729
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54545
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 24577
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 26113
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12161
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 14721
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 4417
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12545
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 21841
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19777
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27665
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 53585
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 51457
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 33
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 57105
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11809
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 9217
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 2849
18:26:37 [warning] 20:26:37 +2 [shop] No prices fetched, clearing! Store: gc
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:26:38 [info] 20:26:38 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:38 [warning] 20:26:38 +2 [BW] W ServerConnection::processInput(24323832):
There were 8353 ms between packets
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::DispatchEvent: 6
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::FinishRequest: 4
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::StartRequest: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:38 [warning] 20:26:38 +2 [chat] XmppClientPrivate::onConnect
18:26:38 [info] 20:26:38 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::DispatchEvent: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::FinishRequest: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::StartRequest: 6
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:40 [info] 20:26:40 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:40 [info] 20:26:40 +2 [chat] XChatInstance::onConnect()
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::DispatchEvent: 9
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::FinishRequest: 6
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::StartRequest: 7
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController: Loading end, duration
11958 ms
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController::Deactivate start
18:26:40 [info] 20:26:40 +2 [base] Controller deactivated: HangarLoadingController
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController::Deactivate end,
duration 1 ms
18:26:40 [info] 20:26:40 +2 [base] LobbyBaseController destroyed:
HangarLoadingController
18:26:40 [info] 20:26:40 +2 [base] Controller activated: WelcomeController
18:26:40 [info] 20:26:40 +2 [chat] block list size 2
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:40 [info] 20:26:40 +2 [render] Creating PostEffect-RT, size = 2560x1440
18:26:40 [info] 20:26:40 +2 [render] RTTEX "dbuffer" created 2560x1440
18:26:40 [info] 20:26:40 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, ||||| Presets:
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::DispatchEvent: 10
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::FinishRequest: 7
18:26:42 [info] 20:26:42 +2 [base] Controller deactivated: WelcomeController
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate start
18:26:42 [info] 20:26:42 +2 [base] Controller activated: HangarController
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 1 end, duration
56 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 4 end, duration
3 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate end, duration 413 ms
18:26:42 [info] 20:26:42 +2 [base] LobbyBaseController destroyed: WelcomeController
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials.custom/shaders/hsv defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials.custom/shaders/hsv defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [warning] 20:26:45 +2 [BW] W ServerConnection::processInput(24323832):
There were 3646 ms between packets
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials.custom/shaders/saturation
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials.custom/shaders/saturation
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials.custom/shaders/upscale-clamp
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials.custom/shaders/upscale-clamp
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [warning] 20:26:46 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] 20:26:46 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2139897137.webp" in atlas
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: ACCENT_CLICKED , control: ButtonPositive
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ACCENT_CLICKED ,
control: FullscreenNotificationContent -> event: ACCENT_CLICKED , control:
TankBirthdayNotificationContent
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ACCENT_CLICKED ,
control: TankBirthdayNotificationContent -> event: CLOSE_NOTIFICATION , control:
TankBirthdayNotification
18:26:47 [warning] 20:26:47 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:26:48 [warning] 20:26:48 +2 [ui] Animation AvatarImageLoaded has stopped due to
the same animation has started recently
18:26:48 [warning] 20:26:48 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:49 [warning] 20:26:49 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverStart ' occured after ' OnHoverEnd '
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: ShopButton -> event: GO_TO_SHOP , control: BaseHeader
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: BaseHeader -> event: GO_TO_SHOP , control: HangarHeader
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: HangarHeader -> event: GO_TO_SHOP , control: Header
18:26:50 [info] 20:26:50 +2 [base] HangarController::Deactivate start
18:26:50 [warning] 20:26:50 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:26:50 [info] 20:26:50 +2 [base] Controller deactivated: HangarController
18:26:50 [info] 20:26:50 +2 [base] HangarController::Deactivate end, duration 19 ms
18:26:50 [info] 20:26:50 +2 [base] Controller activated: ShopWrapperController
18:26:50 [info] 20:26:50 +2 [base] Controller activated: ShopController
18:26:50 [error] 20:26:50 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Lobby/backgrounds/bg_shop_product_panel" not found
18:26:50 [error] 20:26:50 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Lobby/backgrounds/bg_shop_product_panel". Pink
placeholder is used
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem0 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem1 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem2 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem3 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem4 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem5 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem6 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem7 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event:
ON_SECTION_SELECTED , control: SideBarItem9 -> event: ON_SECTION_SELECTED ,
control: list
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event:
ON_SECTION_SELECTED , control: SideBar -> event: SelectSection , control:
SideBar
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:53 [info] Successfully rebuilt shaders from source-code:
18:26:53 [info] Vertex : vSource: ~res:/Materials.custom/shaders/alpha-grad
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:53 [info] Fragment : fSource: ~res:/Materials.custom/shaders/alpha-grad
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:53 [info] 20:26:53 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:53 [info] 20:26:53 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] Successfully rebuilt shaders from source-code:
18:26:54 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, |||||
Presets:
18:26:54 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, |||||
Presets:
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: DailyChestSlot -> event: ON_CHEST_CLICKED , control:
StandartSectionItem
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem0 -> event: ON_SELECT_PRODUCT , control: DefaultChildren
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem0 -> event: ON_CHEST_CLICKED , control: DefaultChildren
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_SELECT_PRODUCT ,
control: ShopSection9 -> event: SELECT_PRODUCT , control: SectionsHolder
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSection9 -> event: ON_CHEST_CLICKED , control: SectionsHolder
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1,
PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1,
PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/water
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1,
WATER_RENDER_OBJECT = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/water
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1,
WATER_RENDER_OBJECT = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, HARD_SKINNING = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, HARD_SKINNING = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ENABLE_FOG = 1, FOG_LINEAR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ENABLE_FOG = 1, FOG_LINEAR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest,
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest,
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] 20:26:55 +2 [base] Controller deactivated: ShopController
18:26:55 [info] 20:26:55 +2 [base] Controller deactivated: ShopWrapperController
18:26:55 [info] 20:26:55 +2 [base] Controller activated: ChestUsageController
18:26:55 [error] 20:26:55 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank" not found
18:26:55 [error] 20:26:55 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank". Pink
placeholder is used
18:26:55 [info] 20:26:55 +2 [render] RTTEX "dbuffer" created 4096x2048
18:26:55 [info] 20:26:55 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [1]
(prev size 2560x1440)
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:56 [info] 20:26:56 +2 [base] Processing Back event. Controller:
ChestUsageController
18:26:56 [info] 20:26:56 +2 [base] Controller deactivated: ChestUsageController
18:26:56 [info] 20:26:56 +2 [base] Controller activated: ShopWrapperController
18:26:56 [info] 20:26:56 +2 [base] Controller activated: ShopController
18:26:56 [info] 20:26:56 +2 [base] LobbyBaseController destroyed:
ChestUsageController
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: DailyChestSlot -> event: ON_CHEST_CLICKED , control:
StandartSectionItem
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem1 -> event: ON_SELECT_PRODUCT , control: DefaultChildren
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem1 -> event: ON_CHEST_CLICKED , control: DefaultChildren
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_SELECT_PRODUCT ,
control: ShopSection9 -> event: SELECT_PRODUCT , control: SectionsHolder
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSection9 -> event: ON_CHEST_CLICKED , control: SectionsHolder
18:26:57 [info] 20:26:57 +2 [base] Controller deactivated: ShopController
18:26:57 [info] 20:26:57 +2 [base] Controller deactivated: ShopWrapperController
18:26:57 [info] 20:26:57 +2 [base] Controller activated: ChestUsageController
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:58 [info] 20:26:58 +2 [base] Processing Back event. Controller:
ChestUsageController
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ChestUsageController
18:26:58 [info] 20:26:58 +2 [base] Controller activated: ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] Controller activated: ShopController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ChestUsageController
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ShopController
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate start
18:26:58 [info] 20:26:58 +2 [base] Controller activated: HangarController
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 3 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate end, duration 6 ms
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed: ShopController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ConversionController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
GoldCreditsConversionTabController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
XpConversionTabController
18:26:58 [info] 20:26:58 +2 [render] RTTEX "dbuffer" created 2560x1440
18:26:58 [info] 20:26:58 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:59 [warning] 20:26:59 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: ON_TANK_PRESS ,
control: TankCell:germany:JagdPz_E100 -> event: SELECT_PLAYER_TANK , control:
PlayerTanks
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: SELECT_PLAYER_TANK ,
control: TanksPanel -> event: OnTankSelected , control: TanksPanelHolder
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: SELECT_PLAYER_TANK ,
control: TanksPanel -> event: SELECT_PLAYER_TANK , control: TanksPanelHolder
18:26:59 [info] Successfully rebuilt shaders from source-code:
18:26:59 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:59 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:59 [warning] 20:26:59 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:27:00 [info] 20:27:00 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:00 [info] 20:27:00 +2 [base] HangarController::Deactivate start
18:27:00 [info] 20:27:00 +2 [base] Controller deactivated: HangarController
18:27:00 [info] 20:27:00 +2 [base] HangarController::Deactivate end, duration 19 ms
18:27:00 [info] 20:27:00 +2 [base] Controller activated: GameModeSelectorController
18:27:01 [warning] 20:27:01 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: BackButton -> event: BACK_EVENT , control: Back
18:27:08 [info] 20:27:08 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate start
18:27:08 [info] 20:27:08 +2 [base] Controller activated: HangarController
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 1 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 3 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 4 end, duration
3 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 5 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate end, duration 14 ms
18:27:08 [info] 20:27:08 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:09 [info] 20:27:09 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:10 [warning] 20:27:10 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:27:11 [info] 20:27:11 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:11 [info] 20:27:11 +2 [base] HangarController::Deactivate start
18:27:11 [info] 20:27:11 +2 [base] Controller deactivated: HangarController
18:27:11 [info] 20:27:11 +2 [base] HangarController::Deactivate end, duration 19 ms
18:27:11 [info] 20:27:11 +2 [base] Controller activated: GameModeSelectorController
18:27:11 [warning] 20:27:11 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:11 [warning] 20:27:11 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:13 [warning] 20:27:13 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:13 [warning] 20:27:13 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverStart ' occured after ' HoverEnd '
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
LobbyController
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate start
18:27:14 [info] 20:27:14 +2 [base] Controller activated: HangarController
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 5 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate end, duration 6 ms
18:27:14 [info] 20:27:14 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:16 [info] 20:27:16 +2 [base] HangarController::Deactivate start
18:27:16 [info] 20:27:16 +2 [base] Controller deactivated: HangarController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Deactivate end, duration 20 ms
18:27:16 [info] 20:27:16 +2 [base] Controller activated: GameModeSelectorController
18:27:16 [warning] 20:27:16 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
LobbyController
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate start
18:27:16 [info] 20:27:16 +2 [base] Controller activated: HangarController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 3 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 5 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate end, duration 8 ms
18:27:16 [info] 20:27:16 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:17 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:17 [info] 20:27:17 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:19 [info] 20:27:19 +2 [ui] UIDataParams redirect event:
BATTLE_BUTTON_PRESSED , control: BattleButton -> event: BATTLE_BUTTON_PRESSED ,
control: BattleButtonContainer
18:27:19 [info] 20:27:19 +2 [engine] Resize Canvas CacheImage HangarBlur
18:27:19 [info] 20:27:19 +2 [base] HangarController::Deactivate start
18:27:19 [info] 20:27:19 +2 [base] Controller deactivated: HangarController
18:27:19 [info] 20:27:19 +2 [base] HangarController::Deactivate end, duration 18 ms
18:27:19 [info] 20:27:19 +2 [base] Controller activated: RandomPrebattleController
18:27:20 [info] AccountGameLogic::onBecomeNonPlayer() 4079
18:27:20 [info] 20:27:20 +2 [base] Controller deactivated:
RandomPrebattleController
18:27:20 [info] 20:27:20 +2 [prebattle] PrebattleRequester::SetRequestsProvider
000001C868DC5028
18:27:20 [info] 20:27:20 +2 [prebattle] SquadController::~SquadController
000001C853816ED0
18:27:20 [info] 20:27:20 +2 [base] LobbyBaseController destroyed: HangarController
18:27:20 [info] 20:27:20 +2 [base] LobbyBaseController destroyed:
RandomPrebattleController
18:27:20 [info] 20:27:20 +2 [clan] ClanInfoManager::Destructor
18:27:20 [info] 20:27:20 +2 [prebattle] PrebattleRequester::SetClientPrebattle
18:27:20 [info] 20:27:20 +2 [prebattle] RemoveEvent
ClientPrebattle::EVENT_SQUAD_FORMED
18:27:20 [info] 20:27:20 +2 [battle] AvatarGameLogic::onBecomePlayer in Frame: 4079
18:27:20 [info] 20:27:20 +2 [battle] Game mode: regular
18:27:20 [info] SetBattleState CREATED
18:27:20 [info] 20:27:20 +2 [battle] Battle started on map: desert_train
18:27:20 [info] 20:27:20 +2 [net] Traceroute: Successfuly initialized
18:27:20 [info] 20:27:20 +2 [base] ScreensFlow::RequestToShowScreen GarageScreen:42
-> BattleScreen:721077 4079
18:27:20 [info] 20:27:20 +2 [replay] ReplayRecorder::StartRecording
18:27:20 [info] Successfully rebuilt shaders from source-code:
18:27:20 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, COLOR_OP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:20 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, COLOR_OP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:20 [info] 20:27:20 +2 [base] Controller activated: BattleLoadingController
18:27:20 [info] 20:27:20 +2 [battle] ClientArena::ClearVehicleMap size: 0
18:27:20 [info] 20:27:20 +2 [battle] BattlePlayerInfo::SetVehicleId
18:27:20 [info] 20:27:20 +2 [battle] vehicleId: 0 -> 14996295
18:27:20 [info] 20:27:20 +2 [battle] vehicleInstance: 000001C801F140E0
18:27:20 [info] 20:27:20 +2 [battle] observerMode: 0 -> 0
18:27:20 [info] 20:27:20 +2 [battle] teamId: 0 -> 1
18:27:21 [info] 20:27:21 +2 [battle] BattlePlayerInfo::SetVehicle
18:27:21 [info] 20:27:21 +2 [battle] vehicle: 0000000000000000 ->
000001C8010B2CD0
18:27:21 [info] SetBattleState LOADING
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2444433371.webp" in atlas
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Water = LOW
18:27:21 [info] 20:27:21 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Static object = MEDIUM
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Landscape = HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Decoration Objects =
ON
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Pbr = OFF
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Reflections = HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Tank = MEDIUM
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Grass = OFF
18:27:21 [info] 20:27:21 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Static Decal = ON
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [battle] BattleController::LoadGameScene begins
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, FLATCOLOR = 1, GBUFFER_PASS_ENABLED = 1,
IGNORE_GLOBAL_FLAT_COLOR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, FLATCOLOR = 1, GBUFFER_PASS_ENABLED = 1,
IGNORE_GLOBAL_FLAT_COLOR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/3747929593.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 3, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 3, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2139897137.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1,
LANDSCAPE_HEIGHT_BLEND = 1, LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1,
LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP = 1, LANDSCAPE_SCALED_TILES_NON_PBR
= 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1, LANDSCAPE_USE_INSTANCING = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1,
LANDSCAPE_HEIGHT_BLEND = 1, LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1,
LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP = 1, LANDSCAPE_SCALED_TILES_NON_PBR
= 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1, LANDSCAPE_USE_INSTANCING = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
PASS_NAME = 1, VERTEX_COLOR = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
PASS_NAME = 1, VERTEX_COLOR = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1230793790.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1795424106.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets:
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, |||||
Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, |||||
Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER =
1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER =
1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1,
SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1,
SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, DisableShadowTransition,
LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, DisableShadowTransition,
LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: HARD_SKINNING = 1, PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: HARD_SKINNING = 1, PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: INSTANCED_CHAIN = 1, PASS_NAME = 3, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: INSTANCED_CHAIN = 1, PASS_NAME = 3, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED =
1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED =
1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: Armor,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: Armor,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:25 [info] Cant purge lods: no render object
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlendAdditive,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlendAdditive,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG =
1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets: BlendWithConstAlpha,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG =
1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets: BlendWithConstAlpha,
18:27:26 [info] [Vertex Shader Error][Z:\Games\Blitz\Tanks_Blitz\vprog(46,18-35):
warning X3578: Output value 'vp_main' is not completely initialized
]
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:26 [error] 20:27:26 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/test/Noise/Noise_38" not found
18:27:26 [error] 20:27:26 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/test/Noise/Noise_38". Pink placeholder is
used
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:26 [warning] Shadow data source has indefinite normals. Fix triangles with
identical vertices.
18:27:26 [warning] Shadow data source has indefinite normals. Fix triangles with
identical vertices.
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1,
UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1,
UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, |||||
Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, |||||
Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2,
||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2,
||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, UV_SCROLL_OFF
= 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, UV_SCROLL_OFF
= 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG
= 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG
= 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10,
SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10,
SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME
= 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1,
||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME
= 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1,
||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF =
1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF =
1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:28 [info] 20:27:28 +2 [battle] BattleController::LoadGameScene ends
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1,
POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1,
POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] 20:27:28 +2 [base] BattleControlsLayout::LoadLayout keyboard/mouse
took 16 ms
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, IGNORE_GLOBAL_FLAT_COLOR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, IGNORE_GLOBAL_FLAT_COLOR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, PUSH_TO_NEAR_PLANE_HACK = 1, |||||
Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, PUSH_TO_NEAR_PLANE_HACK = 1, |||||
Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 3, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 3, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHA_MASK = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHA_MASK = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, ALPHA_MASK = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, TEXTURE0_ANIMATION_SHIFT = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, ALPHA_MASK = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, TEXTURE0_ANIMATION_SHIFT = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1,
VERTEX_VERTICAL_OFFSET = 1, ||||| Presets: AlphaBlend,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1,
VERTEX_VERTICAL_OFFSET = 1, ||||| Presets: AlphaBlend,
18:27:29 [info] 20:27:29 +2 [base] Controller deactivated: BattleLoadingController
18:27:29 [info] SetBattleState LOADED
18:27:29 [info] 20:27:29 +2 [net] Traceroute::BackgroundWorker: Main thread started
18:27:30 [info] 20:27:30 +2 [battle]
PlayerDamageStatisticsController::OnGameLogicComes
18:27:30 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:30 [info] Successfully rebuilt shaders from source-code:
18:27:30 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, BLENDING = 5, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA
= 2, DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
Multiplicative,
18:27:30 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, BLENDING = 5, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA
= 2, DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
Multiplicative,
18:27:30 [info] Successfully rebuilt shaders from source-code:
18:27:30 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets: Multiplicative,
18:27:30 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets: Multiplicative,
18:27:30 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Water = LOW
18:27:30 [info] 20:27:30 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Static object = MEDIUM
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Landscape = HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Decoration Objects =
ON
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Pbr = OFF
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Reflections = HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Tank = MEDIUM
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Grass = OFF
18:27:30 [info] 20:27:30 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Static Decal = ON
18:27:32 [info] 20:27:32 +2 [base] Controller activated: BattleDialogController
18:27:32 [info] 20:27:32 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:27:32 [info] 20:27:32 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:27:32 [info] 20:27:32 +2 [base] Options do not need to be migrated (already max
migration version).
18:27:32 [info] 20:27:32 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true