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Blitz-Logs 20250812202610

The document contains log entries from a game engine initialization process, detailing various system configurations and events. It highlights the successful loading of graphics drivers, shader compilation, and the establishment of a rendering context using an NVIDIA GeForce GTX 1650 GPU. Additionally, it notes the successful creation of a window and the setup of audio systems, indicating that the game is preparing for execution.

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batsmem
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© © All Rights Reserved
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0% found this document useful (0 votes)
4 views99 pages

Blitz-Logs 20250812202610

The document contains log entries from a game engine initialization process, detailing various system configurations and events. It highlights the successful loading of graphics drivers, shader compilation, and the establishment of a rendering context using an NVIDIA GeForce GTX 1650 GPU. Additionally, it notes the successful creation of a window and the setup of audio systems, indicating that the game is preparing for execution.

Uploaded by

batsmem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

18:26:11 [warning] 20:26:11 +2 [] SIGABRT someone took signal.

Resubscribing with
old handler.

18:26:11 [info] 20:26:11 +2 [engine] PathResolveChain configType: Win7


links: [link: AssetInBuildWin32, type: kDefault]
18:26:11 [info] 20:26:11 +2 [dlc_engine] Create DLC Manager gen2.
18:26:11 [info] 20:26:11 +2 [engine] DeviceInfo::GetGPUModel(): NVIDIA GeForce GTX
1650
18:26:11 [info] 20:26:11 +2 [engine] Network type: WiFi
18:26:11 [info] EngineBackend::OnGameLoopStarted: enter
18:26:11 [info] GameCore::OnAppStarted begin
18:26:11 [info] 20:26:11 +2 [base] LgcBridgeImpl::Init success
18:26:12 [info] 20:26:12 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : Z:/Games/Blitz/Tanks_Blitz/Data/camoSort_configuration.yaml
18:26:12 [info] 20:26:12 +2 [wwise] loaded wwise metadata from
"Z:/Games/Blitz/Tanks_Blitz/Data/WwiseSound/SoundbanksInfo.json"
18:26:12 [info] 20:26:12 +2 [wwise] Wwise sound system was successfully
initialized.
18:26:12 [info] 20:26:12 +2 [wwise] wwise sound system initialized
18:26:12 [info] SetBattleState unknown
18:26:12 [info] 20:26:12 +2 [base] Vendor OS version: no
18:26:12 [info] 20:26:12 +2 [base] Platform: Win32 gc
18:26:12 [info] 20:26:12 +2 [base] RAM size in gb: 15.8496
18:26:12 [info] Device kind: Desktop
18:26:12 [info] Device display: 24.48" (21.33"x12.00")
18:26:12 [info] GameCore::OnAppStarted done
18:26:12 [info] EngineBackend::OnGameLoopStarted: leave
18:26:12 [info] 20:26:12 +2 [engine] SDL3 window created successfully.
18:26:12 [info] Window::HandleWindowCreated: enter
18:26:12 [info] 20:26:12 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
18:26:12 [info] 20:26:12 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 71 ms
18:26:12 [info] Rendering thread started
18:26:12 [info] [RHI-DX11] Creating device
18:26:12 [info] [RHI-DX11] available adapters:
18:26:12 [info] 0 : 'NVIDIA GeForce GTX 1650' (vendor: 0x10DE, subsystem:
0x145C10DE), feature level: 0xb000 (11.0), VMEM: 4126146560
18:26:12 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0), VMEM: 0
18:26:12 [info] [RHI-DX11] Using default adapter.
18:26:12 [info] [RHI-DX11] Creating device with adapter 'DEFAULT'
18:26:12 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
18:26:12 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce GTX 1650`
(vendor: 0x10DE, subsystem: 0x145C10DE)
18:26:12 [info] [RHI-DX11] Selected adapter has 3935 Mb of video memory
18:26:12 [info] [RHI-DX11] OS registry version: 6.3.26100, is running on Win10: 0
18:26:12 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
18:26:12 [info] [RHI-DX11] Reset targets and views
18:26:12 [info] [RHI-DX11] Clear context state
18:26:12 [info] [RHI-DX11] Flush context
18:26:12 [info] [RHI-DX11] Resize swapchain buffers to size {1280, 960}
18:26:12 [info] 20:26:12 +2 [render] DeviceTier: Ultra (found GPU in
Ultra::Windows)
18:26:12 [info] [RHI-DX11] hardware command buffers(command lists) support: 1
18:26:12 [info] [RHI-DX11] driver concurrent creates support: 1
18:26:12 [info] [RHI-DX11] hardware command buffers(command lists) enabled: 0
18:26:12 [info] [RHI-DX11] Typeless texture formats supported: 1
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT
= 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT
= 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, ||||| Presets:
18:26:13 [info] 20:26:13 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce GTX
1650
18:26:13 [info] 20:26:13 +2 [render] Default Framebuffer size: 1280 x 960
18:26:13 [info] 20:26:13 +2 [render] Default Framebuffer dpi x: 120 y: 120
18:26:13 [info] 20:26:13 +2 [render] Default Framebuffer Diagonal size in inches:
24.4767
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, CLAMP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, CLAMP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 7, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 7, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 2, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 2, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
ALPHA8 = 1, BLENDING = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets: Alpha8,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
ALPHA8 = 1, BLENDING = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets: Alpha8,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, GRAYSCALE = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
Grayscale,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, GRAYSCALE = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
Grayscale,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/alpha-fill
defines: PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/alpha-fill
defines: PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 2, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 2, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 3, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 3, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 4, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, GRADIENT_MODE = 4, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 1, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 1, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 2, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 2, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 3, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 3, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 4, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/composit defines:
BLENDING = 1, CLAMP = 1, GRADIENT_MODE = 4, PASS_NAME = 1, ||||| Presets: Clamp,
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, RED8_TO_ALPHA = 1, TEXTURED = 1, ||||| Presets:
Red8ToAlpha,
18:26:13 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, PASS_NAME = 1, RED8_TO_ALPHA = 1, TEXTURED = 1, ||||| Presets:
Red8ToAlpha,
18:26:13 [info] GameCore::OnWindowCreated begin
18:26:13 [info] Desirable resource suffix: ""
18:26:13 [info] 20:26:13 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-240, HiRes, windows-ultra-tier]
18:26:13 [info] 20:26:13 +2 [graphics_options_module] Detected preset:
WindowsUltraTier
18:26:13 [info] 20:26:13 +2 [base] Highest allowed options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
DynRes: Dynamic
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: true
TankSuspension: true

18:26:13 [info] 20:26:13 +2 [base] [GraphicsOptionsManager::SetupOptionsFromPreset]


Selected user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:26:13 [info] 20:26:13 +2 [base] Max graphics options according to our runtime
hardware clamping:
18:26:13 [info] 20:26:13 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
18:26:13 [info] 20:26:13 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
18:26:13 [info] 20:26:13 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
18:26:13 [info] 20:26:13 +2 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 12.2.0.10_313343 release/12.2.0 Win7_LGC ,
currentBuildVersion = 12.2.0.10_313343
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
12.2.0_ruby , versionStr = 12.2.0_ruby
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
12.2.0.10_313343 release/12.2.0 Win7_LGC , currentBuildInfoStr = 12.2.0.10_313343
release/12.2.0 Win7_LGC
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
18:26:13 [info] 20:26:13 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
18:26:13 [info] 20:26:13 +2 [base] BattleControlsLayout::LoadLayout touch took 118
ms
18:26:13 [info] 20:26:13 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:26:13 [info] 20:26:13 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:26:13 [info] 20:26:13 +2 [base] Options do not need to be migrated (already max
migration version).
18:26:13 [info] 20:26:13 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:26:13 [info] 20:26:13 +2 [base] AppGraphicsOptionsMigrationManager::Migrate


18:26:13 [info] 20:26:13 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:26:13 [info] 20:26:13 +2 [base] Options do not need to be migrated (already max
migration version).
18:26:13 [info] 20:26:13 +2 [base] PlayerOptionsMigrationManager::Migrate
18:26:13 [info] 20:26:13 +2 [base] currentVersion = 1 , isFirstRun = 0 ,
MinVersion = 1 , MaxVersion = 1 , loadedFromFile = 1
18:26:13 [info] 20:26:13 +2 [base] Options do not need to be migrated (already max
migration version).
18:26:13 [info] 20:26:13 +2 [base] Application version: 12.2.0_ruby
18:26:13 [info] 20:26:13 +2 [base] Build version: 12.2.0.10_313343
18:26:13 [info] GameCore::OnWindowCreated done
18:26:13 [info] 20:26:13 +2 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: false
ColorblindMode: false
TankSuspension: true

18:26:13 [info] Window::HandleWindowCreated: leave


18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials.custom/shaders/shadow-gauss
defines: PASS_NAME = 1, USE_RED_TEXTURE_CHANNEL = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials.custom/shaders/shadow-gauss
defines: PASS_NAME = 1, USE_RED_TEXTURE_CHANNEL = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials.custom/shaders/shadow-gauss
defines: PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials.custom/shaders/shadow-gauss
defines: PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:13 [info] Successfully rebuilt shaders from source-code:
18:26:13 [info] Vertex : vSource: ~res:/Materials.custom/shaders/shadow-box
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Fragment : fSource: ~res:/Materials.custom/shaders/shadow-box
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:13 [info] Window::HandleVisibilityChanged: become visible
18:26:13 [info] GameCore::OnForeground
18:26:13 [info] [RHI-DX11] ResetBlock, resizing swapchain.
18:26:13 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
18:26:13 [info] [RHI-DX11] Reset targets and views
18:26:13 [info] [RHI-DX11] Clear context state
18:26:13 [info] [RHI-DX11] Flush context
18:26:13 [info] [RHI-DX11] Resize swapchain buffers to size {2560, 1440}
18:26:13 [info] 20:26:13 +2 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:26:14 [info] AppContextImpl::InitializeLocalizations device locale: ru, locale:


ru, game locale: ru, sound locale: ru,
18:26:14 [info] 20:26:14 +2 [base] AppController::Activate,
IsFirstRunInMajorMinorUpdateVersion = 0
18:26:14 [info] 20:26:14 +2 [base] AppController::SyncDynamicResourcesVersion
dynCoVersionArchive:
{12.2.0: 1}
18:26:14 [info] 20:26:14 +2 [base] AppController::Activate, dynamicContentVersion =
1
18:26:14 [info] 20:26:14 +2 [net] [PredefinedHosts::RequestServerRegionsConfig]
Requesting server regions config
18:26:14 [info] 20:26:14 +2 [net]
PredefinedHosts::CreateServerRegionsConfigYamlRequest for url: http://cdn-ptl-
static-2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml
18:26:14 [info] 20:26:14 +2 [curl] UrlRequest::Reset request = 000001C855C0C690
18:26:14 [info] 20:26:14 +2 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml
18:26:14 [info] 20:26:14 +2 [curl] UrlRequest::Start request = 000001C855C0C690,
thread = 4680
18:26:14 [info] 20:26:14 +2 [base] Controller activated: ImageSplashController
18:26:14 [info] 20:26:14 +2 [BW] BWWrapper::SetupNetwork start
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Water = LOW
18:26:14 [info] 20:26:14 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:14 [info] 20:26:14 +2 [render] RenderOption Enable lod transition : 1
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Static object = MEDIUM
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Landscape = HIGH
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Decoration Objects =
ON
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Pbr = OFF
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Reflections = HIGH
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Tank = MEDIUM
18:26:14 [info] 20:26:14 +2 [render] RenderOption Vehicle Suspension : 1
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Grass = OFF
18:26:14 [info] 20:26:14 +2 [BW] BWWrapper::SetupNetwork end, duration 2 ms
18:26:14 [info] 20:26:14 +2 [render] Set render flow: Forward with GBuffer pass
18:26:14 [info] 20:26:14 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:14 [info] 20:26:14 +2 [render] RenderOption Draw Treads : 1
18:26:14 [info] 20:26:14 +2 [render] Material group quality: Static Decal = ON
18:26:14 [info] 20:26:14 +2 [render] RenderOption Draw Static Decals : 1
18:26:14 [info] 20:26:14 +2 [render] RenderOption Distortion FX Enabled : 1
18:26:14 [info] PreLoginFlowScreen::LoadResources begin
18:26:14 [info] 20:26:14 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C0C690, wasCancelled = 0
18:26:14 [info] 20:26:14 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C0C690, wasCancelled = 0
18:26:14 [info] 20:26:14 +2 [net] [AsyncRequester::OnRequestFinished] Request
finished:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml
18:26:14 [info] 20:26:14 +2 [net] [SPredefinedHosts::CheckRequestResult]
Successfully downloaded regions config from: "http://cdn-ptl-static-
2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml".
18:26:14 [info] 20:26:14 +2 [net] [PredefinedHosts::OnSuccessfullResponse]
Successfull response from url:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml
18:26:14 [info] 20:26:14 +2 [net] [PredefinedHosts::OnConfigChosen] Config chosen
18:26:14 [info] 20:26:14 +2 [net] Read server regions yaml.
18:26:14 [info] Timezone: Europe/Kiev, ru
18:26:14 [info] 20:26:14 +2 [net] [AsyncRequester::OnFirstSuccessfullRequestSync]
Successfull request:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/conf/regions_12.2.0_ruby.yaml
18:26:14 [info] 20:26:14 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
18:26:14 [info] 20:26:14 +2 [curl] UrlRequest::Cancel request = 000001C855C0C690
18:26:16 [info] 20:26:16 +2 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 62
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Water = LOW
18:26:16 [info] 20:26:16 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Static object = MEDIUM
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Landscape = HIGH
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Decoration Objects =
ON
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Pbr = OFF
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Reflections = HIGH
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Tank = MEDIUM
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Grass = OFF
18:26:16 [info] 20:26:16 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:16 [info] 20:26:16 +2 [render] Material group quality: Static Decal = ON
18:26:16 [info] Successfully rebuilt shaders from source-code:
18:26:16 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_NOISE = 1, PASS_NAME = 1, ||||| Presets:
18:26:16 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_NOISE = 1, PASS_NAME = 1, ||||| Presets:
18:26:16 [info] Successfully rebuilt shaders from source-code:
18:26:16 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:16 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:16 [info] Successfully rebuilt shaders from source-code:
18:26:16 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:16 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:17 [info] Timezone: Europe/Kiev, ru
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C08870,
thread = 10956
18:26:17 [info] 20:26:17 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 64
18:26:17 [info] 20:26:17 +2 [base] Controller deactivated: ImageSplashController
thread = 9520

18:26:17 [info] 20:26:17 +2 [base] Controller activated:


SmartDlcInitializationController
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization - dynamicContentVersion: 1
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization: loaded previouslySavedPath:
C:/Users/mpenk/Documents/TanksBlitz/packs/
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization: Set current storage path
from prev
18:26:17 [info] 20:26:17 +2 [smart_dlc]
Dlc::Storage::SaveSmartDlcStoragePathToOptions() path to packs folder:
C:/Users/mpenk/Documents/TanksBlitz/packs/
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDlcDynamicContentInitializer:
Initialization started
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDlcPinger::Setup : use new CDN
selection algorithm: 0
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDlcDynamicContentInitializer:RequestDynamicResourcesYaml http://cdn-ptl-
static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Reset request = 000001C855C0AA90
18:26:17 [info] 20:26:17 +2 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C0AA90,
thread = 23352
18:26:17 [info] 20:26:17 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Static object = MEDIUM
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Landscape = HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Decoration Objects =
ON
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Pbr = OFF
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Reflections = HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Tank = MEDIUM
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Grass = OFF
18:26:17 [info] 20:26:17 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Static Decal = ON
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C0AA90, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C08870, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C0AA90, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [net] [AsyncRequester::OnRequestFinished] Request
finished: http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:17 [info] 20:26:17 +2 [smart_dlc]
[SmartDlcDynamicContentInitializer:OnSuccessfullResponse] Succsessfull response
from http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDLCUtils::GetContentForCorrectTexturePackFromNode: found pack url
dc_12.2.0_1_319442_dx11_ruby_apple.dvpm
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDLCUtils::GetLocalizationsContentFromNode: found dir name
localizations/12.2.0_1_319444_ruby
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDlcPinger:TestCdnDownloadTime url:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/ping_blitz.next
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Reset request = 000001C855C09590
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C09590,
thread = 10244
18:26:17 [info] 20:26:17 +2 [net] [AsyncRequester::OnFirstSuccessfullRequestSync]
Successfull request:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:17 [info] 20:26:17 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Cancel request = 000001C855C0AA90
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C08870, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C09590, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C09590, wasCancelled = 0
18:26:17 [error] 20:26:17 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppErrSmartDlcV2
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDlcPinger:TestCdnDownloadTime url:
"http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/ping_blitz.next"
Response status: 200
Last CUrl result: 0
Time spent on request: 100 ms
Active test requests count: 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C093D0,
thread = 8704
finished. CDN Url: http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc
Time spent on request: 100
18:26:17 [info] 20:26:17 +2 [smart_dlc]
SmartDlcInitializationController::InititalizeSmartDlc: smartdlc superPackUrl = ,
result.lastUrl =
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml ,
result.superPackUrl =
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/dc_12.2.0_1_319442_dx11_ruby_ap
ple.dvpm , result.localizationsUrl = http://cdn-ptl-static-2.tanksblitz.ru/tb-
static/dlc/localizations/12.2.0_1_319444_ruby
18:26:17 [error] 20:26:17 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppErrSmartDlcV2
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C0A550,
thread = 4680
18:26:17 [info] 20:26:17 +2 [dlc_engine] Store dvpl cache: 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C855C0A710,
thread = 7616
18:26:17 [info] 20:26:17 +2 [dlc_engine] Finish scan files for: 0.012 sec, total
files: 4
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C09910, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C09910, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C0A2B0, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C0A2B0, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from GetRemoteMetaSize
to DownloadFooter
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDLC::OnResourcesAvailabilityUpdate.
isSuccess: 1
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from DownloadFooter to
SaveFooter
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from SaveFooter to
LoadLocalFileTable
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from LoadLocalFileTable
to ParseFileTable
18:26:17 [info] 20:26:17 +2 [dlc_engine] ParseFileTable summary: file table size -
40670 , file names string size - 2274455
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from ParseFileTable to
LoadLocalMeta
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C0A550, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from LoadLocalMeta to
ParseMeta
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C0A550, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C093D0, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from ParseMeta to
WaitScanThread
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C855C0A710, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C093D0, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C855C0A710, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [dlc_engine] Scan summary: local files - 4 , ready
files - 40670 , bad files - 0
18:26:17 [info] 20:26:17 +2 [dlc_engine] Switch init state from WaitScanThread to
Ready
18:26:17 [info] PackQueue::PrepareInternalStructures took [5]ms
18:26:17 [info] 20:26:17 +2 [dlc_engine] initDlcStatus: FinishedWithRemoteMeta
18:26:17 [info] 20:26:17 +2 [engine] PathResolveChain configType: Win7
links: [link: AssetInBuildWin32, type: kDlcPacksResources]->[link:
AssetInBuildWin32, type: kDefault]
18:26:17 [info] merge dlc meta took [6]ms
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDLC::OnPackManagerInitialized
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDLC: Initialization finished.
resources version: 3489443674 call listeners : 1
18:26:17 [info] 20:26:17 +2 [smart_dlc] Using DLCManager: SecondGen
18:26:17 [error] 20:26:17 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppSmartDlcV2
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::Start request = 000001C8510298B0,
thread = 23352
18:26:17 [info] 20:26:17 +2 [smart_dlc] SmartDlcInitializationController:
referenced dvpd files [ dc_12.2.0_1_319442_dx11_ruby_apple.dvpd ]
18:26:17 [info] 20:26:17 +2 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 80
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Water = LOW
18:26:17 [info] 20:26:17 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Static object = MEDIUM
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Landscape = HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Decoration Objects =
ON
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Pbr = OFF
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Reflections = HIGH
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Tank = MEDIUM
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Grass = OFF
18:26:17 [info] 20:26:17 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:17 [info] 20:26:17 +2 [render] Material group quality: Static Decal = ON
18:26:17 [info] PreLoginFlow::LoadSounds took 0 ms
18:26:17 [info] AppContextImpl::InitializeLocalizations device locale: ru, locale:
ru, game locale: ru, sound locale: ru,
18:26:17 [info] 20:26:17 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : Z:/Games/Blitz/Tanks_Blitz/Data/camoSort_configuration.yaml
18:26:17 [info] 20:26:17 +2 [base] [Items::ReadItemType] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/item_types.xml
18:26:17 [info] 20:26:17 +2 [base] [CamoDataProvider::Initialize] load file :
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/vehicles/common/camouflages.xml
18:26:17 [info] 20:26:17 +2 [base] [MaterialKinds::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/material_kinds.xml
18:26:17 [info] 20:26:17 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : Z:/Games/Blitz/Tanks_Blitz/Data/camouflages.yaml
18:26:17 [info] 20:26:17 +2 [base] [DestructiblesCache::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/destructibles.xml
18:26:17 [info] 20:26:17 +2 [analytics] isFirstRun: 0
18:26:17 [info] 20:26:17 +2 [analytics] version: 12.2.0.10_313343
18:26:17 [info] PreLoginFlow::StartAnalyticsTracking took 0 ms
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8510298B0, wasCancelled = 0
18:26:17 [info] 20:26:17 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8510298B0, wasCancelled = 0
18:26:18 [info] 20:26:18 +2 [base] [OptionalDevicesPresetsProvider::Load] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/vehicles/common/optional_device_slots
.xml
18:26:18 [warning] 20:26:18 +2 [base] Vehicles::OnReadExtras too many extras
18:26:18 [info] 20:26:18 +2 [base] [Nations::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/available_nations.yaml
18:26:18 [info] 20:26:18 +2 [base] LoginManager::Login request to show connecting
screen
18:26:19 [info] 20:26:19 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 134
18:26:19 [info] 20:26:19 +2 [base] Controller deactivated:
SmartDlcInitializationController
18:26:19 [info] 20:26:19 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Cancel request = 000001C855C0AA90
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Cancel request = 000001C855C09590
18:26:19 [info] 20:26:19 +2 [base] Controller activated:
SmartDlcInitializationController
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization - dynamicContentVersion: 1
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization: loaded previouslySavedPath:
C:/Users/mpenk/Documents/TanksBlitz/packs/
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDlcInitializationController::StartInitialization: Set current storage path
from prev
18:26:19 [info] 20:26:19 +2 [smart_dlc]
Dlc::Storage::SaveSmartDlcStoragePathToOptions() path to packs folder:
C:/Users/mpenk/Documents/TanksBlitz/packs/
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDlcDynamicContentInitializer:
Initialization started
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDlcPinger::Setup : use new CDN
selection algorithm: 0
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDlcDynamicContentInitializer:RequestDynamicResourcesYaml http://cdn-ptl-
static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Reset request = 000001C8567D5680
18:26:19 [info] 20:26:19 +2 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Water = LOW
18:26:19 [info] 20:26:19 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Static object = MEDIUM
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Start request = 000001C8567D5680,
thread = 9520
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Landscape = HIGH
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Decoration Objects =
ON
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Pbr = OFF
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Reflections = HIGH
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Tank = MEDIUM
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Grass = OFF
18:26:19 [info] 20:26:19 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:19 [info] 20:26:19 +2 [render] Material group quality: Static Decal = ON
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8567D5680, wasCancelled = 0
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8567D5680, wasCancelled = 0
18:26:19 [info] 20:26:19 +2 [net] [AsyncRequester::OnRequestFinished] Request
finished: http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:19 [info] 20:26:19 +2 [smart_dlc]
[SmartDlcDynamicContentInitializer:OnSuccessfullResponse] Succsessfull response
from http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDLCUtils::GetContentForCorrectTexturePackFromNode: found pack url
dc_12.2.0_1_319442_dx11_ruby_apple.dvpm
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDLCUtils::GetLocalizationsContentFromNode: found dir name
localizations/12.2.0_1_319444_ruby
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDlcPinger:TestCdnDownloadTime url:
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/ping_blitz.next
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Reset request = 000001C8567D76E0
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Start request = 000001C8567D76E0,
thread = 17012
quest: http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml
18:26:19 [info] 20:26:19 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Cancel request = 000001C8567D5680
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8567D76E0, wasCancelled = 0
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8567D76E0, wasCancelled = 0
18:26:19 [error] 20:26:19 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppErrSmartDlcV2
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDlcPinger:TestCdnDownloadTime url:
"http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/ping_blitz.next"
Response status: 200
Last CUrl result: 0
Time spent on request: 66 ms
Active test requests count: 0
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDlcPinger::OnCdnTestFinished : Cdn
test successful finished. CDN Url: http://cdn-ptl-static-2.tanksblitz.ru/tb-
static/dlc
Time spent on request: 66
18:26:19 [info] 20:26:19 +2 [smart_dlc]
SmartDlcInitializationController::InititalizeSmartDlc: smartdlc superPackUrl =
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/dc_12.2.0_1_319442_dx11_ruby_ap
ple.dvpm , result.lastUrl =
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/s12.2.0_1_ruby.yaml ,
result.superPackUrl =
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/dc_12.2.0_1_319442_dx11_ruby_ap
ple.dvpm , result.localizationsUrl = http://cdn-ptl-static-2.tanksblitz.ru/tb-
static/dlc/localizations/12.2.0_1_319444_ruby
18:26:19 [info] 20:26:19 +2 [dlc_engine] tb::ResourceDBImpl::UnsafeDelete
removedCount: 40670
18:26:19 [info] delete dlc info from ResourcesDB took [5]ms
18:26:19 [info] 20:26:19 +2 [dlc_engine] before downloadThread->Join() in
[ tb::dlc::DownloaderImpl::Deinitialize ]
18:26:19 [info] 20:26:19 +2 [engine] PathResolveChain configType: Win7
links: [link: AssetInBuildWin32, type: kDefault]
18:26:19 [error] 20:26:19 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppErrSmartDlcV2
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Start request = 000001C8567D4A40,
thread = 8704
18:26:19 [info] 20:26:19 +2 [curl] UrlRequest::Start request = 000001C8567D6480,
thread = 7616
18:26:19 [info] 20:26:19 +2 [dlc_engine] Store dvpl cache: 0
18:26:19 [info] 20:26:19 +2 [dlc_engine] Finish scan files for: 0.001 sec, total
files: 4
18:26:19 [info] 20:26:19 +2 [dlc_engine] Switch init state from GetRemoteMetaSize
to DownloadFooter
18:26:19 [info] 20:26:19 +2 [smart_dlc] SmartDLC::OnResourcesAvailabilityUpdate.
isSuccess: 1
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from DownloadFooter to
SaveFooter
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8567D5760, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8567D5760, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8567D4A40, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C8567D6480, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8567D4A40, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::OnRequestComplete request =
000001C8567D6480, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from SaveFooter to
LoadLocalFileTable
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from LoadLocalFileTable
to ParseFileTable
18:26:20 [info] 20:26:20 +2 [dlc_engine] ParseFileTable summary: file table size -
40670 , file names string size - 2274455
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from ParseFileTable to
LoadLocalMeta
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from LoadLocalMeta to
ParseMeta
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from ParseMeta to
WaitScanThread
18:26:20 [info] 20:26:20 +2 [dlc_engine] Scan summary: local files - 4 , ready
files - 40670 , bad files - 0
18:26:20 [info] 20:26:20 +2 [dlc_engine] Switch init state from WaitScanThread to
Ready
18:26:20 [info] PackQueue::PrepareInternalStructures took [5]ms
18:26:20 [info] 20:26:20 +2 [dlc_engine] initDlcStatus: FinishedWithRemoteMeta
18:26:20 [info] 20:26:20 +2 [engine] PathResolveChain configType: Win7
links: [link: AssetInBuildWin32, type: kDlcPacksResources]->[link:
AssetInBuildWin32, type: kDefault]
18:26:20 [info] merge dlc meta took [7]ms
18:26:20 [info] 20:26:20 +2 [smart_dlc] SmartDLC::OnPackManagerInitialized
18:26:20 [info] 20:26:20 +2 [smart_dlc] SmartDLC: Initialization finished.
resources version: 3489443674 call listeners : 1
18:26:20 [info] 20:26:20 +2 [smart_dlc] Using DLCManager: SecondGen
18:26:20 [error] 20:26:20 +2 [analytics] CloudAnalyticsEventsPbV2.SessionDataGroup
is empty, but we are trying to set data for event.
CloudAnalyticsEventsPbV2.AppSmartDlcV2
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::Start request = 000001C851026510,
thread = 10956
18:26:20 [info] 20:26:20 +2 [smart_dlc] SmartDlcInitializationController:
referenced dvpd files [ dc_12.2.0_1_319442_dx11_ruby_apple.dvpd ]
18:26:20 [info] 20:26:20 +2 [base] AppController::OnSmartDlcInitialized request to
show connecting screen
18:26:20 [info] 20:26:20 +2 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 153
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Water = LOW
18:26:20 [info] 20:26:20 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Static object = MEDIUM
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Landscape = HIGH
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Decoration Objects =
ON
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Pbr = OFF
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Reflections = HIGH
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Tank = MEDIUM
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Grass = OFF
18:26:20 [info] 20:26:20 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:20 [info] 20:26:20 +2 [render] Material group quality: Static Decal = ON
18:26:20 [info] 20:26:20 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : Z:/Games/Blitz/Tanks_Blitz/Data/camoSort_configuration.yaml
18:26:20 [info] 20:26:20 +2 [base] [CamoDataProvider::Initialize] load file :
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/vehicles/common/camouflages.xml
18:26:20 [info] 20:26:20 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : Z:/Games/Blitz/Tanks_Blitz/Data/camouflages.yaml
18:26:20 [info] 20:26:20 +2 [base] [DestructiblesCache::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/destructibles.xml
18:26:20 [info] 20:26:20 +2 [base] [Items::ReadItemType] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/item_types.xml
18:26:20 [info] 20:26:20 +2 [base] [Nations::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/available_nations.yaml
18:26:20 [info] 20:26:20 +2 [base] [OptionalDevicesPresetsProvider::Load] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/item_defs/vehicles/common/optional_device_slots
.xml
18:26:20 [warning] 20:26:20 +2 [base] Vehicles::OnReadExtras too many extras
18:26:20 [info] 20:26:20 +2 [base] [MaterialKinds::Init] load:
Z:/Games/Blitz/Tanks_Blitz/Data/XML/material_kinds.xml
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::StartInSeparateThread request =
000001C851026510, wasCancelled = 0
18:26:20 [info] 20:26:20 +2 [curl] UrlRequest::OnRequestComplete request =
000001C851026510, wasCancelled = 0
18:26:21 [info] 20:26:21 +2 [base] SfxSystem::ReloadSoundBanks took 23 ms
18:26:21 [info] AppContextImpl::InitializeLocalizations device locale: ru, locale:
ru, game locale: ru, sound locale: ru,
18:26:22 [info] 20:26:22 +2 [net] Server: login0.tanksblitz.ru:20016, Ip:
92.223.6.76:20016, Avg ping: 33.5ms, Loss: 0.0%
18:26:22 [info] 20:26:22 +2 [net] Server: login1.tanksblitz.ru:20016, Ip:
92.223.33.44:20016, Avg ping: 33.5ms, Loss: 0.0%
18:26:23 [info] 20:26:23 +2 [net] Server: login3.tanksblitz.ru:20016, Ip:
92.38.156.13:20016, Avg ping: 92.2ms, Loss: 0.0%
18:26:23 [info] 20:26:23 +2 [net] Server: login2.tanksblitz.ru:20016, Ip:
92.223.14.214:20016, Avg ping: 101.2ms, Loss: 0.0%
18:26:23 [warning] 20:26:23 +2 [net] ClusterHost::SelectAddress : name = RU_C0,
totalErrors = 0, positionInQueue = 0 - pingResult->address = 92.223.6.76:20016
push_back
18:26:23 [warning] 20:26:23 +2 [net] ClusterHost::SelectAddress : name = RU_C1,
totalErrors = 0, positionInQueue = 0 - pingResult->address = 92.223.33.44:20016
push_back
18:26:23 [warning] 20:26:23 +2 [net] ClusterHost::SelectAddress : name = RU_C2,
totalErrors = 0, positionInQueue = 0 - pingResult->address = 92.223.14.214:20016
push_back
18:26:23 [warning] 20:26:23 +2 [net] ClusterHost::SelectAddress : name = RU_C3,
totalErrors = 0, positionInQueue = 0 - pingResult->address = 92.38.156.13:20016
push_back
18:26:23 [warning] 20:26:23 +2 [BW] W ServerConnection::send(0): Time since last
send to server: 10784ms
18:26:23 [info] 20:26:23 +2 [net] ConnectionManager::onLoggedOn message:
{"dbid":164802902,"externals":
["email","newspa","google","twitch"],"name":"pybat","security_msg":"no_phone","stat
e":166854693,"token2":"164802902:6832854627967553833:233586287021304833544046507603
063648538"}
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Start request = 000001C8542C9BE0,
thread = 9520
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Start request = 000001C8542C9A20,
thread = 17012
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Start request = 000001C8542C9B00,
thread = 4680
18:26:23 [info] 20:26:23 +2 [base] Controller deactivated:
SmartDlcInitializationController
18:26:23 [info] 20:26:23 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Cancel request = 000001C8567D5680
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Cancel request = 000001C8567D76E0
18:26:23 [warning] 20:26:23 +2 [base] Unknown auth method newspa
18:26:23 [warning] 20:26:23 +2 [base] Unknown auth method twitch
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Start request = 000001C8539C0C10,
thread = 8704
18:26:23 [info] 20:26:23 +2 [curl] UrlRequest::Start request = 000001C8539C2730,
thread = 7616
18:26:23 [info] 20:26:23 +2 [base] Controller activated: SessionController
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::LoadLocalizations Try load
localizations from
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/localizations/
12.2.0_1_319444_ruby/ru.yaml
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::ProcessFinishedRequest
http://cdn-ptl-static-2.tanksblitz.ru/tb-static/dlc/localizations/
12.2.0_1_319444_ruby/ru.yaml finished with http status 304
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::ProcessFinishedRequest Try
apply localizations from local data
C:/Users/mpenk/Documents/TanksBlitz/cache/dynamicContentLocalizations/ru.yaml
18:26:23 [info] 20:26:23 +2 [base]
SLocalizationHelper::TryParseAndSetLocalizationFromData Localizations setup
completed.
18:26:23 [info] 20:26:23 +2 [base] SLocalizationHelper::TryLoadFromLocal
Localizations loaded from local file:
C:/Users/mpenk/Documents/TanksBlitz/cache/dynamicContentLocalizations/ru.yaml
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::LoadLocalizations Try load
localizations from https://cdn-stufficons.tanksblitz.ru/localizations/ru.yaml
18:26:23 [info] 20:26:23 +2 [base] TestSystem: Server does not confirm group, but
test disabled. Clear cached data.
18:26:23 [info] 20:26:23 +2 [base] TestSystem: Could not clean test cached data.
Maybe files does not exists?
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::ProcessFinishedRequest
https://cdn-stufficons.tanksblitz.ru/localizations/ru.yaml finished with http
status 200
18:26:23 [info] 20:26:23 +2 [base] LocalizationHelper::ProcessFinishedRequest
https://cdn-stufficons.tanksblitz.ru/localizations/ru.yaml Try apply localizations
from remote data.
18:26:24 [info] 20:26:24 +2 [base]
SLocalizationHelper::TryParseAndSetLocalizationFromData Localizations setup
completed.
18:26:24 [info] 20:26:24 +2 [base] SLocalizationHelper::TryWriteDataToFile file
C:/Users/mpenk/Documents/TanksBlitz/cache/localizations/ru.yaml saved.
18:26:24 [info] 20:26:24 +2 [base] SLocalizationHelper::TryWriteDataToFile file
C:/Users/mpenk/Documents/TanksBlitz/cache/localizations/ru.yaml.etag saved.
18:26:24 [info] 20:26:24 +2 [base] SLocalizationHelper::TryLoadFromRemote
Localizations loaded from remote data.
18:26:24 [info] AccountGameLogic::onBecomePlayer() 24323832 290
18:26:24 [info] 20:26:24 +2 [prebattle] PrebattleRequester::SetClientPrebattle
18:26:24 [info] 20:26:24 +2 [prebattle] AddEvent
ClientPrebattle::EVENT_SQUAD_FORMED
18:26:24 [info] 20:26:24 +2 [prebattle] PrebattleRequester::SetRequestsProvider
0000000000000000
18:26:24 [info] 20:26:24 +2 [base] AccountSyncController::Activate request to show
connecting screen
18:26:24 [info] 20:26:24 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:25 [info] 20:26:25 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:26:25 [info] 20:26:25 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:26:25 [info] 20:26:25 +2 [base] Options do not need to be migrated (already max
migration version).
18:26:25 [info] 20:26:25 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:26:26 [info] 20:26:26 +2 [story] received server data for event: bp_season_25_08
18:26:26 [info] 20:26:26 +2 [story] received server data for event: 2025-TOP-UP-
AUGUST
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: PASS_NAME = 1, VERTEX_COLOR = 1, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: PASS_NAME = 4, VERTEX_COLOR = 1, ||||| Presets: AlphaBlend, NoDepthTest,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/df defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/df defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/skyobject-
materials defines: FLOWMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, |||||
Presets: FlowMap,
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/skyobject-
materials defines: FLOWMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, |||||
Presets: FlowMap,
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Successfully rebuilt shaders from source-code:
18:26:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, VERTEX_DISPLACEMENT = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1,
||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, SOFT_SKINNING = 2, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME
= 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME
= 1, VERTEX_DISPLACEMENT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
VERTEX_DISPLACEMENT = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER
= 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER
= 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
FLATALBEDO = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
FLATALBEDO = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
TEXTURE0_ANIMATION_SHIFT = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, |||||
Presets: Additive, AlphaBlendAdditive,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
TEXTURE0_ANIMATION_SHIFT = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, |||||
Presets: Additive, AlphaBlendAdditive,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, ||||| Presets: AlphaBlend,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE
= 1, HARD_SKINNING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_COLOR = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE
= 1, HARD_SKINNING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: HARD_SKINNING = 1, PASS_NAME = 3, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: HARD_SKINNING = 1, PASS_NAME = 3, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: HARD_SKINNING = 1, PASS_NAME = 4, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: HARD_SKINNING = 1, PASS_NAME = 4, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE
= 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE
= 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: Additive,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: Additive,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Successfully rebuilt shaders from source-code:
18:26:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, ENVIRONMENT_MAPPING = 1,
ENVIRONMENT_MAPPING_NORMALMAP = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, ENVIRONMENT_MAPPING = 1,
ENVIRONMENT_MAPPING_NORMALMAP = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:28 [info] 20:26:28 +2 [base] [HangarSceneLoadAgent::OnHangarSceneLoad] Hangar
scene loading time
Z:/Games/Blitz/Tanks_Blitz/Data/3d/Maps/hangar_main_2024/hv_main_24.sc2 1.94498 s
18:26:28 [info] 20:26:28 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> GarageScreen:42 339
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::Constructor
18:26:28 [info] 20:26:28 +2 [base] SyncObject::WaitForSync state is not
synchronized 0
18:26:28 [warning] 20:26:28 +2 [ads] IronSource application key is not configured!
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED =
1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] GarageScreen::LoadResources begin
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Water = LOW
18:26:28 [info] 20:26:28 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Static object = MEDIUM
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Landscape = HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Decoration Objects =
ON
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Pbr = OFF
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Reflections = HIGH
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Tank = MEDIUM
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Grass = OFF
18:26:28 [info] 20:26:28 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:26:28 [info] 20:26:28 +2 [render] Material group quality: Static Decal = ON
18:26:28 [info] 20:26:28 +2 [base] Controller activated: HangarLoadingController
18:26:28 [info] 20:26:28 +2 [base] HangarLoadingController: Loading start
18:26:28 [info] 20:26:28 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:28 [info] 20:26:28 +2 [base] Preloaded hangar scene is used
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 2,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 8,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 8,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:28 [info] Successfully rebuilt shaders from source-code:
18:26:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, HIGHLIGHT_COLOR = 1, HIGHLIGHT_WAVE_ANIM = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: Additive,
AlphaBlendAdditive, HighlightAnimation,
18:26:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, HIGHLIGHT_COLOR = 1, HIGHLIGHT_WAVE_ANIM = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: Additive,
AlphaBlendAdditive, HighlightAnimation,
18:26:28 [info] 20:26:28 +2 [base] Component CameraRotationComponent not found for
scene hv_main_24.sc2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 4
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::StartRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 1
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:28 [info] 20:26:28 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:29 [info] 20:26:29 +2 [render] RTTEX "dbuffer" created 4096x2048
18:26:29 [info] 20:26:29 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [0]
(prev size 0x0)
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 0
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 1
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 1
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:29 [info] 20:26:29 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:29 [warning] HeavyResourceValidationChecker: No CRC file
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 2
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 3
18:26:29 [info] 20:26:29 +2 [chat] XmppClientPrivate::connect
18:26:29 [info] 20:26:29 +2 [chat] XmppClientPrivate::disconnect
18:26:29 [info] 20:26:29 +2 [chat] XChatInstance::onClientCreated
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask::ConnectionTask
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: try to start
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: start
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: complete
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask::~ConnectionTask
18:26:29 [info] 20:26:29 +2 [chat] ConnectionTask: Cancel connection thread
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::DispatchEvent: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::FinishRequest: 3
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::StartRequest: 4
18:26:29 [info] 20:26:29 +2 [clan] ClanInfoManager::CancelRequest: 4
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SOFT_SKINNING = 4, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SOFT_SKINNING = 4, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
SOFT_SKINNING = 4, ||||| Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
SOFT_SKINNING = 4, ||||| Presets: AlphaTest,
18:26:29 [info] Successfully rebuilt shaders from source-code:
18:26:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 4,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 4,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:30 [warning] 20:26:30 +2 [shop] No prices fetched, clearing! Store: gc
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:26:37 [info] 20:26:37 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 18241
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54289
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 20305
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27681
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27393
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11057
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19281
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54545
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 17729
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 24577
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 26113
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12161
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 14721
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 4417
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12545
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 21841
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19777
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27665
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 53585
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 51457
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 33
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 57105
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11809
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 9217
18:26:37 [info] 20:26:37 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 2849
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54289
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 18241
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 20305
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27681
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27393
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11057
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19281
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 17729
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54545
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 24577
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 26113
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12161
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 14721
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 4417
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12545
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 21841
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19777
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27665
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 53585
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 51457
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 33
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 57105
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11809
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 9217
18:26:37 [info] 20:26:37 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 2849
18:26:37 [warning] 20:26:37 +2 [shop] No prices fetched, clearing! Store: gc
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:26:38 [info] 20:26:38 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:26:38 [info] 20:26:38 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:38 [warning] 20:26:38 +2 [BW] W ServerConnection::processInput(24323832):
There were 8353 ms between packets
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::DispatchEvent: 6
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::FinishRequest: 4
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::StartRequest: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::CancelRequest: 5
18:26:38 [warning] 20:26:38 +2 [chat] XmppClientPrivate::onConnect
18:26:38 [info] 20:26:38 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::DispatchEvent: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::FinishRequest: 5
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::StartRequest: 6
18:26:38 [info] 20:26:38 +2 [clan] ClanInfoManager::CancelRequest: 6
18:26:40 [info] 20:26:40 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:26:40 [info] 20:26:40 +2 [chat] XChatInstance::onConnect()
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::DispatchEvent: 9
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::FinishRequest: 6
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::StartRequest: 7
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::CancelRequest: 7
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController: Loading end, duration
11958 ms
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController::Deactivate start
18:26:40 [info] 20:26:40 +2 [base] Controller deactivated: HangarLoadingController
18:26:40 [info] 20:26:40 +2 [base] HangarLoadingController::Deactivate end,
duration 1 ms
18:26:40 [info] 20:26:40 +2 [base] LobbyBaseController destroyed:
HangarLoadingController
18:26:40 [info] 20:26:40 +2 [base] Controller activated: WelcomeController
18:26:40 [info] 20:26:40 +2 [chat] block list size 2
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, VBLUR = 1, ||||| Presets:
18:26:40 [info] 20:26:40 +2 [render] Creating PostEffect-RT, size = 2560x1440
18:26:40 [info] 20:26:40 +2 [render] RTTEX "dbuffer" created 2560x1440
18:26:40 [info] 20:26:40 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, ||||| Presets:
18:26:40 [info] Successfully rebuilt shaders from source-code:
18:26:40 [info] Vertex : vSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:40 [info] Fragment : fSource: ~res:/Materials.custom/shaders/blur defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::DispatchEvent: 10
18:26:40 [info] 20:26:40 +2 [clan] ClanInfoManager::FinishRequest: 7
18:26:42 [info] 20:26:42 +2 [base] Controller deactivated: WelcomeController
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate start
18:26:42 [info] 20:26:42 +2 [base] Controller activated: HangarController
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 1 end, duration
56 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 4 end, duration
3 ms
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:42 [info] Successfully rebuilt shaders from source-code:
18:26:42 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:42 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:42 [info] 20:26:42 +2 [base] HangarController::Activate end, duration 413 ms
18:26:42 [info] 20:26:42 +2 [base] LobbyBaseController destroyed: WelcomeController
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, ||||| Presets: AlphaTest,
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials.custom/shaders/hsv defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials.custom/shaders/hsv defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Successfully rebuilt shaders from source-code:
18:26:45 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:45 [warning] 20:26:45 +2 [BW] W ServerConnection::processInput(24323832):
There were 3646 ms between packets
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:26:45 [info] 20:26:45 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials.custom/shaders/saturation
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials.custom/shaders/saturation
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials.custom/shaders/upscale-clamp
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials.custom/shaders/upscale-clamp
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [warning] 20:26:46 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:46 [info] 20:26:46 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:46 [info] 20:26:46 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2139897137.webp" in atlas
18:26:46 [info] Successfully rebuilt shaders from source-code:
18:26:46 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:46 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: ACCENT_CLICKED , control: ButtonPositive
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ACCENT_CLICKED ,
control: FullscreenNotificationContent -> event: ACCENT_CLICKED , control:
TankBirthdayNotificationContent
18:26:47 [info] 20:26:47 +2 [ui] UIDataParams redirect event: ACCENT_CLICKED ,
control: TankBirthdayNotificationContent -> event: CLOSE_NOTIFICATION , control:
TankBirthdayNotification
18:26:47 [warning] 20:26:47 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:26:48 [warning] 20:26:48 +2 [ui] Animation AvatarImageLoaded has stopped due to
the same animation has started recently
18:26:48 [warning] 20:26:48 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:48 [info] 20:26:48 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:49 [warning] 20:26:49 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverStart ' occured after ' OnHoverEnd '
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: ShopButton -> event: GO_TO_SHOP , control: BaseHeader
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: BaseHeader -> event: GO_TO_SHOP , control: HangarHeader
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event: GO_TO_SHOP ,
control: HangarHeader -> event: GO_TO_SHOP , control: Header
18:26:50 [info] 20:26:50 +2 [base] HangarController::Deactivate start
18:26:50 [warning] 20:26:50 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:26:50 [info] 20:26:50 +2 [base] Controller deactivated: HangarController
18:26:50 [info] 20:26:50 +2 [base] HangarController::Deactivate end, duration 19 ms
18:26:50 [info] 20:26:50 +2 [base] Controller activated: ShopWrapperController
18:26:50 [info] 20:26:50 +2 [base] Controller activated: ShopController
18:26:50 [error] 20:26:50 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Lobby/backgrounds/bg_shop_product_panel" not found
18:26:50 [error] 20:26:50 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Lobby/backgrounds/bg_shop_product_panel". Pink
placeholder is used
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:50 [info] 20:26:50 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_VISIBLE ,
control: Indicator0 -> event: OnNewItemShown , control: VisibilityIndicator
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopProduct -> event: ON_PRODUCT_SHOWN , control: StandartSectionItem
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem0 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem1 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem2 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem3 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem4 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem5 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem6 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSectionItem7 -> event: ON_PRODUCT_SHOWN , control: DefaultChildren
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:51 [info] 20:26:51 +2 [ui] UIDataParams redirect event: ON_PRODUCT_SHOWN ,
control: ShopSection0 -> event: ON_PRODUCT_SHOWN , control: SectionsHolder
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event:
ON_SECTION_SELECTED , control: SideBarItem9 -> event: ON_SECTION_SELECTED ,
control: list
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event:
ON_SECTION_SELECTED , control: SideBar -> event: SelectSection , control:
SideBar
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:52 [info] 20:26:52 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:53 [info] Successfully rebuilt shaders from source-code:
18:26:53 [info] Vertex : vSource: ~res:/Materials.custom/shaders/alpha-grad
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:53 [info] Fragment : fSource: ~res:/Materials.custom/shaders/alpha-grad
defines: BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:26:53 [info] 20:26:53 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:53 [info] 20:26:53 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] Successfully rebuilt shaders from source-code:
18:26:54 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, |||||
Presets:
18:26:54 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FORCE_2D_MODE = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, |||||
Presets:
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: DailyChestSlot -> event: ON_CHEST_CLICKED , control:
StandartSectionItem
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem0 -> event: ON_SELECT_PRODUCT , control: DefaultChildren
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem0 -> event: ON_CHEST_CLICKED , control: DefaultChildren
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_SELECT_PRODUCT ,
control: ShopSection9 -> event: SELECT_PRODUCT , control: SectionsHolder
18:26:54 [info] 20:26:54 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSection9 -> event: ON_CHEST_CLICKED , control: SectionsHolder
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1,
PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1,
PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 1,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALLOW_POINT_LIGHTS = 1, ALPHABLEND = 1, BLENDING = 3,
ENABLE_FOG = 1, FOG_LINEAR = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/water
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1,
WATER_RENDER_OBJECT = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/water
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_LINEAR = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1,
WATER_RENDER_OBJECT = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, HARD_SKINNING = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, HARD_SKINNING = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_LINEAR = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ENABLE_FOG = 1, FOG_LINEAR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ALPHATEST = 1, ENABLE_FOG = 1, FOG_LINEAR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest,
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest,
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest,
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, ENABLE_FOG = 1, FOG_LINEAR = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, SOFT_SKINNING = 2,
VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Successfully rebuilt shaders from source-code:
18:26:55 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALLOW_POINT_LIGHTS = 1, EMISSIVE_ALBEDO = 1, ENABLE_FOG = 1, FLATALBEDO =
1, FOG_LINEAR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:55 [info] 20:26:55 +2 [base] Controller deactivated: ShopController
18:26:55 [info] 20:26:55 +2 [base] Controller deactivated: ShopWrapperController
18:26:55 [info] 20:26:55 +2 [base] Controller activated: ChestUsageController
18:26:55 [error] 20:26:55 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank" not found
18:26:55 [error] 20:26:55 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank". Pink
placeholder is used
18:26:55 [info] 20:26:55 +2 [render] RTTEX "dbuffer" created 4096x2048
18:26:55 [info] 20:26:55 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [1]
(prev size 2560x1440)
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:56 [info] 20:26:56 +2 [base] Processing Back event. Controller:
ChestUsageController
18:26:56 [info] 20:26:56 +2 [base] Controller deactivated: ChestUsageController
18:26:56 [info] 20:26:56 +2 [base] Controller activated: ShopWrapperController
18:26:56 [info] 20:26:56 +2 [base] Controller activated: ShopController
18:26:56 [info] 20:26:56 +2 [base] LobbyBaseController destroyed:
ChestUsageController
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:56 [info] 20:26:56 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
DailyChestSlotContent -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: CONTENT_LOADED , control: Content
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: DailyChestSlot -> event: ON_CHEST_CLICKED , control:
StandartSectionItem
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem1 -> event: ON_SELECT_PRODUCT , control: DefaultChildren
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSectionItem1 -> event: ON_CHEST_CLICKED , control: DefaultChildren
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_SELECT_PRODUCT ,
control: ShopSection9 -> event: SELECT_PRODUCT , control: SectionsHolder
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: ON_CHEST_CLICKED ,
control: ShopSection9 -> event: ON_CHEST_CLICKED , control: SectionsHolder
18:26:57 [info] 20:26:57 +2 [base] Controller deactivated: ShopController
18:26:57 [info] 20:26:57 +2 [base] Controller deactivated: ShopWrapperController
18:26:57 [info] 20:26:57 +2 [base] Controller activated: ChestUsageController
18:26:57 [info] 20:26:57 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:26:58 [info] 20:26:58 +2 [base] Processing Back event. Controller:
ChestUsageController
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ChestUsageController
18:26:58 [info] 20:26:58 +2 [base] Controller activated: ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] Controller activated: ShopController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ChestUsageController
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection0 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection1 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection2 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection3 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection4 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection5 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection6 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection7 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection8 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection9 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection10 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
SECTION_POSITION_CHANGED , control: ShopSection11 -> event:
SECTION_POSITION_CHANGED , control: SectionsHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: LOADED , control:
Content -> event: FIRST_LOADED , control: ProductContent
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ShopController
18:26:58 [info] 20:26:58 +2 [base] Controller deactivated: ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate start
18:26:58 [info] 20:26:58 +2 [base] Controller activated: HangarController
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 3 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:26:58 [info] 20:26:58 +2 [base] HangarController::Activate end, duration 6 ms
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ShopWrapperController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed: ShopController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
ConversionController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
GoldCreditsConversionTabController
18:26:58 [info] 20:26:58 +2 [base] LobbyBaseController destroyed:
XpConversionTabController
18:26:58 [info] 20:26:58 +2 [render] RTTEX "dbuffer" created 2560x1440
18:26:58 [info] 20:26:58 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:26:58 [info] 20:26:58 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:uk:GB48_FV215b_183 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:59 [warning] 20:26:59 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: ON_TANK_PRESS ,
control: TankCell:germany:JagdPz_E100 -> event: SELECT_PLAYER_TANK , control:
PlayerTanks
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: SELECT_PLAYER_TANK ,
control: TanksPanel -> event: OnTankSelected , control: TanksPanelHolder
18:26:59 [info] 20:26:59 +2 [ui] UIDataParams redirect event: SELECT_PLAYER_TANK ,
control: TanksPanel -> event: SELECT_PLAYER_TANK , control: TanksPanelHolder
18:26:59 [info] Successfully rebuilt shaders from source-code:
18:26:59 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:59 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALLOW_POINT_LIGHTS = 1, DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:26:59 [warning] 20:26:59 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:27:00 [info] 20:27:00 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:00 [info] 20:27:00 +2 [base] HangarController::Deactivate start
18:27:00 [info] 20:27:00 +2 [base] Controller deactivated: HangarController
18:27:00 [info] 20:27:00 +2 [base] HangarController::Deactivate end, duration 19 ms
18:27:00 [info] 20:27:00 +2 [base] Controller activated: GameModeSelectorController
18:27:01 [warning] 20:27:01 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: BackButton -> event: BACK_EVENT , control: Back
18:27:08 [info] 20:27:08 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate start
18:27:08 [info] 20:27:08 +2 [base] Controller activated: HangarController
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 1 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 3 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 4 end, duration
3 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate phase 5 end, duration
2 ms
18:27:08 [info] 20:27:08 +2 [base] HangarController::Activate end, duration 14 ms
18:27:08 [info] 20:27:08 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:08 [info] 20:27:08 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:09 [info] 20:27:09 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:10 [warning] 20:27:10 +2 [ui] Animation HoverAnim has stopped due to the same
animation has started recently
18:27:11 [info] 20:27:11 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:11 [info] 20:27:11 +2 [base] HangarController::Deactivate start
18:27:11 [info] 20:27:11 +2 [base] Controller deactivated: HangarController
18:27:11 [info] 20:27:11 +2 [base] HangarController::Deactivate end, duration 19 ms
18:27:11 [info] 20:27:11 +2 [base] Controller activated: GameModeSelectorController
18:27:11 [warning] 20:27:11 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:11 [warning] 20:27:11 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:12 [warning] 20:27:12 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:13 [warning] 20:27:13 +2 [ui] [UIEventsSystem] More then one event on frame '
HoverStart ' occured after ' HoverEnd '
18:27:13 [warning] 20:27:13 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverStart ' occured after ' HoverEnd '
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
LobbyController
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate start
18:27:14 [info] 20:27:14 +2 [base] Controller activated: HangarController
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate phase 5 end, duration
1 ms
18:27:14 [info] 20:27:14 +2 [base] HangarController::Activate end, duration 6 ms
18:27:14 [info] 20:27:14 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:14 [info] 20:27:14 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
BATTLE_TYPE_PRESSED , control: BattleButton -> event: BATTLE_TYPE_PRESSED ,
control: BattleButtonContainer
18:27:16 [info] 20:27:16 +2 [base] HangarController::Deactivate start
18:27:16 [info] 20:27:16 +2 [base] Controller deactivated: HangarController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Deactivate end, duration 20 ms
18:27:16 [info] 20:27:16 +2 [base] Controller activated: GameModeSelectorController
18:27:16 [warning] 20:27:16 +2 [ui] message:Render pass limit exceeded 2 times
during frame
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
LobbyController
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] Processing Back event. Controller:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] Controller deactivated:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate start
18:27:16 [info] 20:27:16 +2 [base] Controller activated: HangarController
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 3 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate phase 5 end, duration
1 ms
18:27:16 [info] 20:27:16 +2 [base] HangarController::Activate end, duration 8 ms
18:27:16 [info] 20:27:16 +2 [base] LobbyBaseController destroyed:
GameModeSelectorController
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:16 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:27:17 [info] 20:27:16 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:27:17 [info] 20:27:17 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:27:19 [info] 20:27:19 +2 [ui] UIDataParams redirect event:
BATTLE_BUTTON_PRESSED , control: BattleButton -> event: BATTLE_BUTTON_PRESSED ,
control: BattleButtonContainer
18:27:19 [info] 20:27:19 +2 [engine] Resize Canvas CacheImage HangarBlur
18:27:19 [info] 20:27:19 +2 [base] HangarController::Deactivate start
18:27:19 [info] 20:27:19 +2 [base] Controller deactivated: HangarController
18:27:19 [info] 20:27:19 +2 [base] HangarController::Deactivate end, duration 18 ms
18:27:19 [info] 20:27:19 +2 [base] Controller activated: RandomPrebattleController
18:27:20 [info] AccountGameLogic::onBecomeNonPlayer() 4079
18:27:20 [info] 20:27:20 +2 [base] Controller deactivated:
RandomPrebattleController
18:27:20 [info] 20:27:20 +2 [prebattle] PrebattleRequester::SetRequestsProvider
000001C868DC5028
18:27:20 [info] 20:27:20 +2 [prebattle] SquadController::~SquadController
000001C853816ED0
18:27:20 [info] 20:27:20 +2 [base] LobbyBaseController destroyed: HangarController
18:27:20 [info] 20:27:20 +2 [base] LobbyBaseController destroyed:
RandomPrebattleController
18:27:20 [info] 20:27:20 +2 [clan] ClanInfoManager::Destructor
18:27:20 [info] 20:27:20 +2 [prebattle] PrebattleRequester::SetClientPrebattle
18:27:20 [info] 20:27:20 +2 [prebattle] RemoveEvent
ClientPrebattle::EVENT_SQUAD_FORMED
18:27:20 [info] 20:27:20 +2 [battle] AvatarGameLogic::onBecomePlayer in Frame: 4079
18:27:20 [info] 20:27:20 +2 [battle] Game mode: regular
18:27:20 [info] SetBattleState CREATED
18:27:20 [info] 20:27:20 +2 [battle] Battle started on map: desert_train
18:27:20 [info] 20:27:20 +2 [net] Traceroute: Successfuly initialized
18:27:20 [info] 20:27:20 +2 [base] ScreensFlow::RequestToShowScreen GarageScreen:42
-> BattleScreen:721077 4079
18:27:20 [info] 20:27:20 +2 [replay] ReplayRecorder::StartRecording
18:27:20 [info] Successfully rebuilt shaders from source-code:
18:27:20 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, COLOR_OP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:20 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 1, COLOR_OP = 1, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:20 [info] 20:27:20 +2 [base] Controller activated: BattleLoadingController
18:27:20 [info] 20:27:20 +2 [battle] ClientArena::ClearVehicleMap size: 0
18:27:20 [info] 20:27:20 +2 [battle] BattlePlayerInfo::SetVehicleId
18:27:20 [info] 20:27:20 +2 [battle] vehicleId: 0 -> 14996295
18:27:20 [info] 20:27:20 +2 [battle] vehicleInstance: 000001C801F140E0
18:27:20 [info] 20:27:20 +2 [battle] observerMode: 0 -> 0
18:27:20 [info] 20:27:20 +2 [battle] teamId: 0 -> 1
18:27:21 [info] 20:27:21 +2 [battle] BattlePlayerInfo::SetVehicle
18:27:21 [info] 20:27:21 +2 [battle] vehicle: 0000000000000000 ->
000001C8010B2CD0
18:27:21 [info] SetBattleState LOADING
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2444433371.webp" in atlas
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Water = LOW
18:27:21 [info] 20:27:21 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Static object = MEDIUM
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Landscape = HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Decoration Objects =
ON
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Pbr = OFF
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Reflections = HIGH
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Tank = MEDIUM
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Grass = OFF
18:27:21 [info] 20:27:21 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:27:21 [info] 20:27:21 +2 [render] Material group quality: Static Decal = ON
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [battle] BattleController::LoadGameScene begins
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, FLATCOLOR = 1, GBUFFER_PASS_ENABLED = 1,
IGNORE_GLOBAL_FLAT_COLOR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, FLATCOLOR = 1, GBUFFER_PASS_ENABLED = 1,
IGNORE_GLOBAL_FLAT_COLOR = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/3747929593.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 3, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: GBUFFER_PASS_ENABLED = 1, LANDSCAPE_HEIGHT_BLEND = 1,
LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1, LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP
= 1, LANDSCAPE_SCALED_TILES_NON_PBR = 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1,
LANDSCAPE_USE_INSTANCING = 1, PASS_NAME = 3, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2139897137.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1,
LANDSCAPE_HEIGHT_BLEND = 1, LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1,
LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP = 1, LANDSCAPE_SCALED_TILES_NON_PBR
= 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1, LANDSCAPE_USE_INSTANCING = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Landscape/tilemask
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1,
LANDSCAPE_HEIGHT_BLEND = 1, LANDSCAPE_HEIGHT_BLEND_ALLOWED = 1,
LANDSCAPE_LOD_MORPHING = 1, LANDSCAPE_RELAXMAP = 1, LANDSCAPE_SCALED_TILES_NON_PBR
= 1, LANDSCAPE_SEPARATE_LIGHTMAP_CHANNEL = 1, LANDSCAPE_USE_INSTANCING = 1,
PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
PASS_NAME = 1, VERTEX_COLOR = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
PASS_NAME = 1, VERTEX_COLOR = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1230793790.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend,
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend,
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend,
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1795424106.webp" in atlas
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] 20:27:21 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:21 [info] Successfully rebuilt shaders from source-code:
18:27:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets:
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] 20:27:22 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: AVATAR_IMAGE_LOADED ,
control: table-cell
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: LightMap,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: LightMap,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_LIGHTMAP = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, |||||
Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, |||||
Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1, ENABLE_FOG =
1, FOG_ATMOSPHERE = 1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1, MATERIAL_LIGHTMAP
= 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1, PBR_LIGHTMAP = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_DETAIL = 1,
MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, PBR_DETAIL = 1,
PBR_LIGHTMAP = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:22 [info] Successfully rebuilt shaders from source-code:
18:27:22 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:22 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER =
1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER =
1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHASTEPVALUE = 1, ALPHATEST = 1, ALPHATESTVALUE = 1,
FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest,
LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, ALPHATEST = 1,
ALPHATESTVALUE = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHASTEPVALUE = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME =
1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER = 1, |||||
Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1,
SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1,
SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1,
SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaBlend, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, DisableShadowTransition,
LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, DisableShadowTransition,
LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE =
1, LOD_TRANSITION = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 =
1, SPHERICAL_LIT = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4, SHADOW_RECEIVER =
1, ||||| Presets: AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1,
FLATCOLOR = 1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, SPHERICAL_HARMONICS_9 = 1, SPHERICAL_LIT = 1, VERTEX_FOG = 1,
||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/speedtree-
materials defines: ALPHABLEND = 1, ALPHATEST = 1, FLATCOLOR = 1, PASS_NAME = 4,
SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend, AlphaTest,
DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHATEST = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets: AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHATEST = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, LOD_TRANSITION = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaTest, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, |||||
Presets: AlphaBlend, AlphaTest, DisableShadowTransition, LodTransition,
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: HARD_SKINNING = 1, PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: HARD_SKINNING = 1, PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Silhouette/silhouette
defines: PASS_NAME = 1, ||||| Presets:
18:27:23 [info] Successfully rebuilt shaders from source-code:
18:27:23 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:23 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4,
TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG =
1, ||||| Presets: AlphaTest,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: INSTANCED_CHAIN = 1, PASS_NAME = 3, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: INSTANCED_CHAIN = 1, PASS_NAME = 3, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE =
1, PASS_NAME = 4, TEXTURE0_SHIFT_ENABLED = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, FRAME_BLEND = 1,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1,
SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, GBUFFER_PASS_ENABLED = 1,
PASS_NAME = 1, SOFT_PARTICLES = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, FRAME_BLEND = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, SOFT_PARTICLES = 1, VERTEX_FOG = 1,
||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
TILED_DECAL_TRANSFORM = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/GBuffer/draw-gbuffer
defines: PASS_NAME = 3, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-prepass
defines: PASS_NAME = 4, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Successfully rebuilt shaders from source-code:
18:27:24 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED =
1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:24 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED =
1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: Armor,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, PASS_NAME = 1, VERTEX_COLOR = 1, |||||
Presets: Armor,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets:
AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 3,
GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_FRESNEL_TO_ALPHA = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, ALPHA_EROSION = 1, BLENDING = 1,
GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, INSTANCED_CHAIN = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, ENABLE_FOG = 1, FLATALBEDO = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1,
||||| Presets: AlphaTest, ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1,
TEXTURE0_SHIFT_ENABLED = 1, VERTEX_FOG = 1, ||||| Presets: ForceDrawGBufferPass,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM
= 1, VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, VERTEX_FOG =
1, ||||| Presets:
18:27:25 [info] Cant purge lods: no render object
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, HARD_SKINNING
= 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT =
1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1,
TILED_DECAL_ANIM_MASK = 1, TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE =
1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME =
1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlendAdditive,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 3, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlendAdditive,
18:27:25 [info] Successfully rebuilt shaders from source-code:
18:27:25 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG =
1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets: BlendWithConstAlpha,
18:27:25 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG =
1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1,
TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets: BlendWithConstAlpha,
18:27:26 [info] [Vertex Shader Error][Z:\Games\Blitz\Tanks_Blitz\vprog(46,18-35):
warning X3578: Output value 'vp_main' is not completely initialized
]
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: BLENDING = 1, BLEND_WITH_CONST_ALPHA = 1, DECAL_TEXTURE_COUNT = 1,
ENABLE_FOG = 1, FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_MASK = 1, VERTEX_FOG = 1, ||||| Presets:
BlendWithConstAlpha,
18:27:26 [error] 20:27:26 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Particles/test/Noise/Noise_38" not found
18:27:26 [error] 20:27:26 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Particles/test/Noise/Noise_38". Pink placeholder is
used
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/mesh-
particle-materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, |||||
Presets:
18:27:26 [warning] Shadow data source has indefinite normals. Fix triangles with
identical vertices.
18:27:26 [warning] Shadow data source has indefinite normals. Fix triangles with
identical vertices.
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1, ENABLE_FOG
= 1, FOG_ATMOSPHERE = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, VERTEX_FOG = 1, ||||| Presets: AlphaTest,
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:26 [info] Successfully rebuilt shaders from source-code:
18:27:26 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:26 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, GBUFFER_PASS_ENABLED = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, ||||| Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1,
UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1,
UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, |||||
Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, |||||
Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2,
||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2,
||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, UV_SCROLL_OFF
= 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, UV_SCROLL_OFF
= 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG
= 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG
= 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10,
SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR = 1, FOG_ATMOSPHERE = 1,
GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10,
SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME
= 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1,
||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: BLENDING = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME
= 1, SHADOW_RECEIVER = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1,
||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF =
1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2, DECAL_IMG_RGBA = 1,
DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 1, DECAL_PARAMS_TRAPEZOID_CHAIN =
2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED =
1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 10, SHADOW_RECEIVER = 1, UV_SCROLL_OFF =
1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1,
VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Successfully rebuilt shaders from source-code:
18:27:27 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:27 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 3, ENABLE_FOG = 1, FOG_ATMOSPHERE =
1, GBUFFER_PASS_ENABLED = 1, PARTICLES_FRESNEL_TO_ALPHA = 1,
PARTICLES_PERSPECTIVE_MAPPING = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, BLEND_BY_ANGLE = 1, ENABLE_FOG = 1,
FLATALBEDO = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG
= 1, ||||| Presets: AlphaBlend,
18:27:28 [info] 20:27:28 +2 [battle] BattleController::LoadGameScene ends
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__SHARPEN = 1, POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Successfully rebuilt shaders from source-code:
18:27:28 [info] Vertex : vSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1,
POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] Fragment : fSource: ~res:/Materials/Shaders/post-effect defines:
PASS_NAME = 1, POSTEFFECT__DISTORTION = 1, POSTEFFECT__SHARPEN = 1,
POSTEFFECT__TONEMAP = 1, ||||| Presets:
18:27:28 [info] 20:27:28 +2 [base] BattleControlsLayout::LoadLayout keyboard/mouse
took 16 ms
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, IGNORE_GLOBAL_FLAT_COLOR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, IGNORE_GLOBAL_FLAT_COLOR = 1,
MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, PUSH_TO_NEAR_PLANE_HACK = 1, |||||
Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_TEXTURE = 1, PASS_NAME = 1, PUSH_TO_NEAR_PLANE_HACK = 1, |||||
Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 3, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/2d/2d defines:
BLENDING = 3, PASS_NAME = 1, TEXTURED = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ENABLE_FOG = 1, FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADER_ULTRA = 1, VERTEX_FOG = 1, ||||| Presets:
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHA_MASK = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, ALPHA_MASK = 1, BLENDING = 1, ENABLE_FOG = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, TEXTURE0_ANIMATION_SHIFT =
1, VERTEX_FOG = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, ALPHA_MASK = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, TEXTURE0_ANIMATION_SHIFT = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, ALPHATEST = 1, ALPHA_MASK = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 4, TEXTURE0_ANIMATION_SHIFT = 1, ||||| Presets: AlphaBlend, AlphaMask,
18:27:29 [info] Successfully rebuilt shaders from source-code:
18:27:29 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1,
VERTEX_VERTICAL_OFFSET = 1, ||||| Presets: AlphaBlend,
18:27:29 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, ENABLE_FOG = 1, FLATCOLOR = 1,
FOG_ATMOSPHERE = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, VERTEX_FOG = 1,
VERTEX_VERTICAL_OFFSET = 1, ||||| Presets: AlphaBlend,
18:27:29 [info] 20:27:29 +2 [base] Controller deactivated: BattleLoadingController
18:27:29 [info] SetBattleState LOADED
18:27:29 [info] 20:27:29 +2 [net] Traceroute::BackgroundWorker: Main thread started
18:27:30 [info] 20:27:30 +2 [battle]
PlayerDamageStatisticsController::OnGameLogicComes
18:27:30 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:30 [info] Successfully rebuilt shaders from source-code:
18:27:30 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, BLENDING = 5, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA
= 2, DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
Multiplicative,
18:27:30 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, BLENDING = 5, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA
= 2, DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, ||||| Presets:
Multiplicative,
18:27:30 [info] Successfully rebuilt shaders from source-code:
18:27:30 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets: Multiplicative,
18:27:30 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/deferred-
decal defines: ALPHATEST = 1, DECAL_IMAGE_LAYOUT = 1, DECAL_IMG_CHRA = 2,
DECAL_IMG_RGBA = 1, DECAL_PARAMS_DEFAULT = 1, DECAL_PARAMS_LAYOUT = 2,
DECAL_PARAMS_TRAPEZOID_CHAIN = 2, DECAL_UV_SCROLL = 1, ENABLE_FOG = 1, FLATCOLOR =
1, FOG_ATMOSPHERE = 1, GBUFFER_PASS_ENABLED = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 10, UV_SCROLL_OFF = 1, UV_SCROLL_ON = 2, VERTEX_FOG = 1, |||||
Presets: Multiplicative,
18:27:30 [warning] Quality not defined for template:
Z:/Games/Blitz/Tanks_Blitz/Data/Materials/DeferredDecal.material, using default
QualityDependentUniqueDefines.
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Water = LOW
18:27:30 [info] 20:27:30 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Static object = MEDIUM
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Landscape = HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Decoration Objects =
ON
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Pbr = OFF
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Reflections = HIGH
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Tank = MEDIUM
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Grass = OFF
18:27:30 [info] 20:27:30 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:27:30 [info] 20:27:30 +2 [render] Material group quality: Static Decal = ON
18:27:32 [info] 20:27:32 +2 [base] Controller activated: BattleDialogController
18:27:32 [info] 20:27:32 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:27:32 [info] 20:27:32 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:27:32 [info] 20:27:32 +2 [base] Options do not need to be migrated (already max
migration version).
18:27:32 [info] 20:27:32 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:28:08 [error] 20:28:08 +2 [battle] Can't find proper shell type:


IMPROVED_DETECTION
18:28:08 [error] 20:28:08 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:14 [error] 20:28:14 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:14 [error] 20:28:14 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:19 [error] 20:28:19 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:19 [error] 20:28:19 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:22 [info] 20:28:22 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996297
isPlayer: 0
18:28:26 [error] 20:28:26 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:26 [error] 20:28:26 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:33 [error] 20:28:33 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:33 [error] 20:28:33 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:38 [info] 20:28:38 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996288
isPlayer: 0
18:28:38 [error] 20:28:38 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:38 [error] 20:28:38 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:39 [info] 20:28:39 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996290
isPlayer: 0
18:28:53 [error] 20:28:53 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:53 [error] 20:28:53 +2 [battle] Can't find proper shell type:
IMPROVED_DETECTION
18:28:58 [warning] 20:28:58 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:29:26 [info] 20:29:26 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996297
isPlayer: 0
18:29:26 [info] 20:29:26 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996299
isPlayer: 0
18:29:28 [info] 20:29:28 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996298
isPlayer: 0
18:30:00 [info] 20:30:00 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996290
isPlayer: 0
18:30:01 [info] 20:30:01 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996299
isPlayer: 0
18:30:04 [warning] 20:30:04 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:05 [warning] 20:30:05 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:07 [warning] 20:30:07 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:07 [info] 20:30:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996297
isPlayer: 0
18:30:23 [info] 20:30:23 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996297
isPlayer: 0
18:30:23 [warning] 20:30:23 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:27 [warning] 20:30:27 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:28 [warning] 20:30:28 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:30:54 [info] 20:30:54 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996299
isPlayer: 0
18:31:00 [warning] 20:31:00 +2 [ui] Animation SelectCentralPart has stopped due to
the same animation has started recently
18:31:05 [info] 20:31:05 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:05 [info] 20:31:05 +2 [base] [Damaged] modules: right_track - 1
18:31:05 [info] 20:31:05 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:05 [info] 20:31:05 +2 [base] [Damaged] modules: gunner_1 - 1
18:31:05 [info] 20:31:05 +2 [base] [Damaged] modules: engine - 2
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996288
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996289
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996290
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996291
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996292
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996293
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996294
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] AvatarGameLogic::onLeaveWorld vehicle id:
14996295
18:31:07 [info] 20:31:07 +2 [battle] BattlePlayerInfo::SetVehicle
18:31:07 [info] 20:31:07 +2 [battle] vehicle: 000001C8010B2CD0 ->
0000000000000000
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996295
isPlayer: 1
18:31:07 [info] 20:31:07 +2 [battle] VehiclesInBattle: player's vehicle leave world
18:31:07 [info] 20:31:07 +2 [battle]
PlayerDamageStatisticsController::OnVehicleLeaveWorld
18:31:07 [info] 20:31:07 +2 [battle] BattlePlayerInfo::SetVehicle
18:31:07 [info] 20:31:07 +2 [battle] vehicle: 0000000000000000 ->
0000000000000000
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996296
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996297
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996298
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996299
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996300
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] VehicleGameLogic::onLeaveWorld id: 14996301
isPlayer: 0
18:31:07 [info] 20:31:07 +2 [battle] AvatarGameLogic::onBecomeNonPlayer in Frame:
29714
18:31:07 [info] 20:31:07 +2 [replay] ReplayRecorder::StopRecording
18:31:07 [info] SetBattleState LEAVE
18:31:07 [info] BattleController::OnLeaveBattle
18:31:07 [info] SetBattleState WAIT
18:31:07 [info] 20:31:07 +2 [battle]
PlayerDamageStatisticsController::OnGameLogicLeaves
18:31:07 [info] 20:31:07 +2 [base] Controller deactivated: BattleDialogController
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Water = LOW
18:31:07 [info] 20:31:07 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Static object = MEDIUM
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Landscape = HIGH
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Decoration Objects =
ON
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Pbr = OFF
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Reflections = HIGH
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Tank = MEDIUM
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Grass = OFF
18:31:07 [info] 20:31:07 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:31:07 [info] 20:31:07 +2 [render] Material group quality: Static Decal = ON
18:31:07 [info] 20:31:07 +2 [net] Traceroute::BackgroundWorker destroyed.
18:31:07 [info] SetBattleState UNLOAD
18:31:07 [info] 20:31:07 +2 [battle] ClientArena::ClearVehicleMap size: 14
18:31:07 [info] SetBattleState UNLOADED
18:31:07 [info] AccountGameLogic::onBecomePlayer() 24323832 29714
18:31:07 [info] 20:31:07 +2 [prebattle] PrebattleRequester::SetClientPrebattle
18:31:07 [info] 20:31:07 +2 [prebattle] AddEvent
ClientPrebattle::EVENT_SQUAD_FORMED
18:31:08 [info] 20:31:08 +2 [prebattle] PrebattleRequester::SetRequestsProvider
0000000000000000
18:31:08 [info] 20:31:08 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
18:31:08 [info] 20:31:08 +2 [base] currentVersion = 17 , isFirstRun = 0 ,
MinVersion = 15 , MaxVersion = 17 , loadedFromFile = 1
18:31:08 [info] 20:31:08 +2 [base] Options do not need to be migrated (already max
migration version).
18:31:08 [info] 20:31:08 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
GBufferRelatedFeatures: true
GBufferDrawDistanceScale: 10.000000
GpuPriority: Default
WaterQuality: Low
ObjectsQuality: Medium
VehiclesQuality: Low
EffectsQuality: Compatible
LevelOfDetail: High
FogQuality: Low
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Off
HitMarks: true
HDTextures: false
DynRes: Off
DynResScale: 50.000000
DistortionFX: true
DynResAggressiveness: 50.000000
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true

18:31:08 [info] 20:31:08 +2 [base] [HangarSceneLoadAgent::OnHangarSceneLoad] Hangar


scene loading time
Z:/Games/Blitz/Tanks_Blitz/Data/3d/Maps/hangar_main_2024/hv_main_24.sc2 0.407916 s
18:31:08 [info] 20:31:08 +2 [base] ScreensFlow::RequestToShowScreen
BattleScreen:721077 -> GarageScreen:42 29726
18:31:08 [info] 20:31:08 +2 [clan] ClanInfoManager::Constructor
18:31:08 [warning] 20:31:08 +2 [ads] IronSource application key is not configured!
18:31:08 [info] [BattleMetrics] Stats has been sent
18:31:08 [info] GarageScreen::LoadResources begin
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Water = LOW
18:31:08 [info] 20:31:08 +2 [render] Draw Water Reflection / Refraction: 0 / 0
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Static object = MEDIUM
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Landscape = HIGH
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Spherical Harmonics =
HIGH
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Decoration Objects =
ON
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Pbr = OFF
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Reflections = HIGH
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Tank = MEDIUM
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Grass = OFF
18:31:08 [info] 20:31:08 +2 [render] Set GBuffer properties: textureScale= 1 ,
drawDistance= 800 (m)
18:31:08 [info] 20:31:08 +2 [render] Material group quality: Static Decal = ON
18:31:08 [info] 20:31:08 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:08 [info] 20:31:08 +2 [base] [Damaged] modules: right_track - 1
18:31:08 [info] 20:31:08 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:08 [info] 20:31:08 +2 [base] [Damaged] modules: gunner_1 - 1
18:31:08 [info] 20:31:08 +2 [base] [Damaged] modules: engine - 2
18:31:08 [info] 20:31:08 +2 [base] Controller activated: HangarLoadingController
18:31:08 [info] 20:31:08 +2 [base] HangarLoadingController: Loading start
18:31:08 [info] 20:31:08 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:31:08 [info] 20:31:08 +2 [base] Preloaded hangar scene is used
18:31:08 [info] 20:31:08 +2 [base] Component CameraRotationComponent not found for
scene hv_main_24.sc2
18:31:08 [info] 20:31:08 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:31:09 [warning] 20:31:09 +2 [shop] No prices fetched, clearing! Store: gc
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27681
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54289
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27393
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19281
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 23313
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 20305
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 18241
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11057
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 17729
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 24577
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 26113
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12161
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 14721
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 4417
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 12545
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 21841
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 19777
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 27665
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 54545
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 53585
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 51457
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 33
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 57105
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 11809
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 9217
18:31:09 [info] 20:31:09 +2 [battle_results]
HangarOfferManagerImpl::RequestOfferTankPacks 2849
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54289
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27681
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19281
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27393
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 23313
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 20305
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 18241
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11057
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 17729
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 24577
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 26113
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12161
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 14721
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 4417
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 12545
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 21841
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 19777
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 27665
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 54545
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 53585
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 51457
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 33
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 57105
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 11809
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 9217
18:31:09 [info] 20:31:09 +2 [battle_results]
SHangarOfferManagerImpl::GetAdoptableOffers 2849
18:31:09 [warning] 20:31:09 +2 [shop] No prices fetched, clearing! Store: gc
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54289
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
23313
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27681
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27393
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
20305
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11057
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
18241
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19281
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
17729
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
24577
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
26113
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12161
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
14721
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
4417
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
12545
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
21841
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
19777
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
27665
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
54545
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
53585
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
51457
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
33
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
57105
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
11809
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
9217
18:31:09 [info] 20:31:09 +2 [battle_results] SHangarOfferHelpers::GetOfferVehicle
2849
18:31:09 [info] 20:31:09 +2 [base] SyncObject::WaitForSync state is not
synchronized 2
18:31:10 [info] 20:31:10 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:10 [info] 20:31:10 +2 [base] [Damaged] modules: right_track - 1
18:31:10 [info] 20:31:10 +2 [base] [Damaged] modules: fuel_tank - 1
18:31:10 [info] 20:31:10 +2 [base] [Damaged] modules: gunner_1 - 1
18:31:10 [info] 20:31:10 +2 [base] [Damaged] modules: engine - 2
18:31:10 [info] 20:31:10 +2 [base] HangarLoadingController: Loading end, duration
1434 ms
18:31:10 [info] 20:31:10 +2 [base] HangarLoadingController::Deactivate start
18:31:10 [info] 20:31:10 +2 [base] Controller deactivated: HangarLoadingController
18:31:10 [info] 20:31:10 +2 [base] HangarLoadingController::Deactivate end,
duration 1 ms
18:31:10 [info] 20:31:10 +2 [base] LobbyBaseController destroyed:
HangarLoadingController
18:31:10 [info] 20:31:10 +2 [base] Controller activated: BattleResultsController
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: FLATCOLOR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: FLATCOLOR = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1,
SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 1, ||||| Presets:
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/materials
defines: ALPHABLEND = 1, BLENDING = 1, MATERIAL_LIGHTMAP = 1, MATERIAL_TEXTURE = 1,
PASS_NAME = 1, SHADOW_RECEIVER = 1, ||||| Presets: AlphaBlend,
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaBlend,
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Depth/depth-alphatest
defines: ALPHABLEND = 1, MATERIAL_TEXTURE = 1, PASS_NAME = 4, ||||| Presets:
AlphaBlend,
18:31:10 [info] 20:31:10 +2 [battle_results] BattleResults vehicle item compact
descr: 12049
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, |||||
Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: HARD_SKINNING = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1,
PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, |||||
Presets:
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT
= 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT
= 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, ||||| Presets:
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: ALPHATEST = 1, ALPHATESTVALUE = 1, AMBIENT_ATTENUATION_BOX = 1,
MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1,
SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, ||||| Presets: AlphaTest,
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, |||||
Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: AMBIENT_ATTENUATION_BOX = 1, MATERIAL_TEXTURE = 1, NORMALIZED_BLINN_PHONG
= 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1, SHADOW_RECEIVER = 1, |||||
Presets:
18:31:10 [error] 20:31:10 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/Lobby/backgrounds/bg_r48" not found
18:31:10 [error] 20:31:10 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/Lobby/backgrounds/bg_r48". Pink placeholder is used
18:31:10 [info] 20:31:10 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2139897137.webp" in atlas
18:31:10 [info] Successfully rebuilt shaders from source-code:
18:31:10 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1,
TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, ||||| Presets:
18:31:10 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/lit-materials
defines: DECAL_TEXTURE_COUNT = 1, HARD_SKINNING = 1, MATERIAL_TEXTURE = 1,
NORMALIZED_BLINN_PHONG = 1, PASS_NAME = 1, PIXEL_LIT = 1, SHADER_ULTRA = 1,
SHADOW_RECEIVER = 1, TILED_DECAL_ANIMATED_EMISSION = 1, TILED_DECAL_ANIM_MASK = 1,
TILED_DECAL_MASK = 1, TILED_DECAL_TRANSFORM = 1, ||||| Presets:
18:31:10 [info] 20:31:10 +2 [render] RTTEX "dbuffer" created 4096x2048
18:31:10 [info] 20:31:10 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [1]
(prev size 2560x1440)
18:31:10 [info] 20:31:10 +2 [base] Controller activated:
BattleResultsPersonalPageController
18:31:11 [error] 20:31:11 +2 [at_disabled,internal_web] Error: Invalid response
HTTP Status: 409 Content: {"errors":{"__all__":["oauth_permission_denied"]}}
18:31:11 [info] 20:31:11 +2 [ui] UIDataParams redirect event: STOP_ANIMATION ,
control: Proto2 -> event: STOP_ANIMATION , control: BodySwiper
18:31:11 [warning] 20:31:11 +2 [ui] Animation SCREEN_TRANSITION_ANIMATION_START has
stopped due to the same animation has started recently
18:31:12 [warning] 20:31:12 +2 [ui] message:Render pass limit exceeded 1 times
during frame
18:31:12 [info] 20:31:12 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/2444433371.webp" in atlas
18:31:12 [info] 20:31:12 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1795313577.webp" in atlas
18:31:12 [info] 20:31:12 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/3747929593.webp" in atlas
18:31:13 [info] 20:31:13 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1230793790.webp" in atlas
18:31:13 [info] 20:31:13 +2 [engine] [ImageFileSpriteDataLoader] Pack image file
"C:/Users/mpenk/Documents/TanksBlitz/image_cache/1795424106.webp" in atlas
18:31:13 [info] 20:31:13 +2 [ui] UIDataParams redirect event:
END_STATS_ANIMATION , control: PersonalStat -> event: END_STATS_ANIMATION ,
control: VisibleParamSecond
18:31:15 [info] 20:31:15 +2 [base] Controller deactivated:
BattleResultsPersonalPageController
18:31:15 [info] 20:31:15 +2 [base] Controller activated: EconomicsPageController
18:31:15 [info] 20:31:15 +2 [ui] UIDataParams redirect event: STOP_ANIMATION ,
control: Proto2 -> event: STOP_ANIMATION , control: BodySwiper
18:31:15 [warning] 20:31:15 +2 [ui] Animation SCREEN_TRANSITION_ANIMATION_START has
stopped due to the same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [warning] 20:31:15 +2 [ui] Animation UpdateOpacity has stopped due to the
same animation has started recently
18:31:15 [info] 20:31:15 +2 [ui] UIDataParams redirect event:
EndRankProgressAnimation , control: TankRankProgressBar -> event:
EndRankProgressAnimation , control: ProgressHolder
18:31:15 [info] 20:31:15 +2 [ui] UIDataParams redirect event:
EndRankProgressAnimation , control: TankRankProgress -> event:
EndRankProgressAnimation , control: RankProgressHolder
18:31:18 [info] 20:31:18 +2 [base] Controller deactivated: EconomicsPageController
18:31:18 [info] 20:31:18 +2 [base] Controller deactivated: BattleResultsController
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate start
18:31:18 [info] 20:31:18 +2 [base] Controller activated: HangarController
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate phase 1 end, duration
8 ms
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate phase 3 end, duration
1 ms
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:31:18 [info] 20:31:18 +2 [analytics] VigoSdkProvider: is allowed to show user
dialog (popups & stuff) true
18:31:18 [info] 20:31:18 +2 [analytics] VigoSdkProvider: is allowed to show user
dialog (decision of VigoSdkProvider) false
18:31:18 [info] 20:31:18 +2 [base] HangarController::Activate end, duration 27 ms
18:31:18 [info] 20:31:18 +2 [base] LobbyBaseController destroyed:
BattleResultsController
18:31:18 [info] 20:31:18 +2 [render] RTTEX "dbuffer" created 2560x1440
18:31:18 [info] 20:31:18 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:31:18 [info] 20:31:18 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:18 [info] 20:31:18 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:31:18 [info] 20:31:18 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:19 [info] 20:31:19 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:31:19 [info] 20:31:19 +2 [ui] UIDataParams redirect event: HOVER , control:
ButtonDecorator -> event: HOVER , control: ContentHolder
18:31:19 [info] 20:31:19 +2 [ui] UIDataParams redirect event: CANCEL_HOVER ,
control: ButtonDecorator -> event: CANCEL_HOVER , control: ContentHolder
18:31:20 [info] 20:31:20 +2 [ui] UIDataParams redirect event: TASK_JOURNAL_PRESSED
, control: SideBar -> event: TASK_JOURNAL_PRESSED , control: SideBar
18:31:20 [info] 20:31:20 +2 [base] HangarController::Deactivate start
18:31:20 [info] 20:31:20 +2 [base] Controller deactivated: HangarController
18:31:20 [info] 20:31:20 +2 [base] HangarController::Deactivate end, duration 21 ms
18:31:20 [info] 20:31:20 +2 [base] Controller activated:
TaskJournalScreenController
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: APPLY_QUEST_PRESSED , control: ButtonHolder
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event:
APPLY_QUEST_PRESSED , control: task_slot_0 -> event: APPLY_QUEST_PRESSED ,
control: Tasks
18:31:21 [info] Successfully rebuilt shaders from source-code:
18:31:21 [info] Vertex : vSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:31:21 [info] Fragment : fSource: ~res:/Materials/Shaders/Default/particle-
materials defines: ALPHABLEND = 1, BLENDING = 2, FORCE_2D_MODE = 1, FRAME_BLEND =
1, GBUFFER_PASS_ENABLED = 1, PASS_NAME = 1, ||||| Presets:
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: APPLY_QUEST_PRESSED , control: ButtonHolder
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event:
APPLY_QUEST_PRESSED , control: task_slot_1 -> event: APPLY_QUEST_PRESSED ,
control: Tasks
18:31:21 [warning] 20:31:21 +2 [ui] Animation AnimateProgress has stopped due to
the same animation has started recently
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: APPLY_QUEST_PRESSED , control: ButtonHolder
18:31:21 [info] 20:31:21 +2 [ui] UIDataParams redirect event:
APPLY_QUEST_PRESSED , control: task_slot_6 -> event: APPLY_QUEST_PRESSED ,
control: Tasks
18:31:22 [warning] 20:31:22 +2 [ui] Animation AnimateProgress has stopped due to
the same animation has started recently
18:31:22 [info] 20:31:22 +2 [base] Controller deactivated:
TaskJournalScreenController
18:31:22 [info] 20:31:22 +2 [base] Controller activated: ChestUsageController
18:31:22 [error] 20:31:22 +2 [engine] [ConvertedFileSpriteDataLoader] File
"~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank" not found
18:31:22 [error] 20:31:22 +2 [engine] [AutoSpriteDataLoaderWrapper] Failed to
initialize sprite "~res:/Gfx/UI/BattleLoadingScreen/Tips/camouflage_tank". Pink
placeholder is used
18:31:22 [info] 20:31:22 +2 [render] RTTEX "dbuffer" created 4096x2048
18:31:22 [info] 20:31:22 +2 [render] RTTEX "dbuffer" resized to 4096x2048 [1]
(prev size 2560x1440)
18:31:23 [info] 20:31:23 +2 [ui] UIDataParams redirect event: CLOSE_NOTIFICATION ,
control: FullscreenPopupWithContentSlot -> event: OnNotificationCloseRequested ,
control: UI2DView
18:31:23 [info] 20:31:23 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: OnCloseRequested , control: Button
18:31:23 [info] 20:31:23 +2 [base] Processing Back event. Controller:
ChestUsageController
18:31:23 [warning] 20:31:23 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:31:23 [info] 20:31:23 +2 [base] Controller deactivated: ChestUsageController
18:31:23 [info] 20:31:23 +2 [base] Controller activated:
TaskJournalScreenController
18:31:23 [info] 20:31:23 +2 [base] LobbyBaseController destroyed:
ChestUsageController
18:31:24 [info] 20:31:24 +2 [base] Processing Back event. Controller:
TaskJournalScreenController
18:31:24 [info] 20:31:24 +2 [base] Controller deactivated:
TaskJournalScreenController
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate start
18:31:24 [info] 20:31:24 +2 [base] Controller activated: HangarController
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate phase 4 end, duration
1 ms
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate phase 5 end, duration
1 ms
18:31:24 [info] 20:31:24 +2 [base] HangarController::Activate end, duration 6 ms
18:31:24 [info] 20:31:24 +2 [base] LobbyBaseController destroyed:
TaskJournalScreenController
18:31:24 [info] 20:31:24 +2 [render] RTTEX "dbuffer" created 2560x1440
18:31:24 [info] 20:31:24 +2 [render] RTTEX "dbuffer" resized to 2560x1440 [1]
(prev size 4096x2048)
18:31:24 [info] 20:31:24 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:24 [info] 20:31:24 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:31:24 [info] 20:31:24 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:24 [info] 20:31:24 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:31:27 [warning] 20:31:27 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:31:28 [warning] 20:31:28 +2 [ui] Animation START_SLIDE_SHOW has stopped due to
the same animation has started recently
18:31:28 [info] 20:31:28 +2 [ui] UIDataParams redirect event: ON_PROMOTION_CLICKED
, control: PromotionsWidget0 -> event: SHOW_PROMOTION , control: Promotions
18:31:28 [info] 20:31:28 +2 [base] HangarController::Deactivate start
18:31:28 [info] 20:31:28 +2 [base] Controller deactivated: HangarController
18:31:28 [info] 20:31:28 +2 [base] HangarController::Deactivate end, duration 21 ms
18:31:28 [info] 20:31:28 +2 [base] Controller activated: PrmpOffersListController
18:31:28 [info] 20:31:28 +2 [base] Controller activated: ShopProductController
18:31:28 [info] 20:31:28 +2 [base] Overlay activated: ShopProductController
18:31:29 [info] 20:31:29 +2 [ui] UIDataParams redirect event:
OVERLAY_CONTENT_HEIGHT_CHANGED , control: OverlayBasic -> event:
OVERLAY_CONTENT_HEIGHT_CHANGED , control: Overlay
18:31:29 [info] 20:31:29 +2 [ui] UIDataParams redirect event:
OVERLAY_OPEN_FINISH , control: OverlayBasic -> event: OVERLAY_OPEN_FINISH ,
control: Overlay
18:31:31 [info] 20:31:31 +2 [ui] UIDataParams redirect event:
KEY_CLOSE_REQUESTED , control: OverlayBasic -> event: KEY_CLOSE_REQUESTED ,
control: Overlay
18:31:31 [info] 20:31:31 +2 [base] Controller deactivated: ShopProductController
18:31:31 [info] 20:31:31 +2 [base] Overlay deactivated: ShopProductController
18:31:31 [info] 20:31:31 +2 [base] Controller deactivated: PrmpOffersListController
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate start
18:31:31 [info] 20:31:31 +2 [base] Controller activated: HangarController
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate phase 2 end, duration
0 ms
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate phase 4 end, duration
2 ms
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:31:31 [info] 20:31:31 +2 [base] HangarController::Activate end, duration 5 ms
18:31:31 [info] 20:31:31 +2 [base] LobbyBaseController destroyed:
PrmpOffersListController
18:31:31 [info] 20:31:31 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:31 [info] 20:31:31 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:31:31 [info] 20:31:31 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:31 [info] 20:31:31 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:31:32 [info] 20:31:32 +2 [ui] UIDataParams redirect event: HOVER , control:
ButtonDecorator -> event: HOVER , control: ContentHolder
18:31:32 [info] 20:31:32 +2 [ui] UIDataParams redirect event: CANCEL_HOVER ,
control: ButtonDecorator -> event: CANCEL_HOVER , control: ContentHolder
18:31:32 [info] 20:31:32 +2 [ui] UIDataParams redirect event: TASK_JOURNAL_PRESSED
, control: SideBar -> event: TASK_JOURNAL_PRESSED , control: SideBar
18:31:32 [info] 20:31:32 +2 [base] HangarController::Deactivate start
18:31:32 [info] 20:31:32 +2 [base] Controller deactivated: HangarController
18:31:32 [info] 20:31:32 +2 [base] HangarController::Deactivate end, duration 17 ms
18:31:32 [info] 20:31:32 +2 [base] Controller activated:
TaskJournalScreenController
18:31:32 [info] 20:31:32 +2 [base] Controller activated:
TaskJournalBattlePassTabController
18:31:35 [info] 20:31:35 +2 [ui] UIDataParams redirect event: ON_COLLECT_SHOWN ,
control: BattlePassTabHeader -> event: ON_COLLECT_SHOWN , control:
CurrentStateHeader
18:31:35 [info] 20:31:35 +2 [ui] UIDataParams redirect event: ON_COLLECT_SHOWN ,
control: BattlePassTabPage_1 -> event: ON_COLLECT_SHOWN , control: TabsSwiper
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: ON_COLLECT_ALL , control: CollectLevelsButton
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: ON_COLLECT_ALL ,
control: BattlePassTabHeader -> event: ON_COLLECT_ALL , control:
CurrentStateHeader
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: ON_COLLECT_ALL ,
control: BattlePassTabPage_1 -> event: ON_COLLECT_ALL , control: TabsSwiper
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: HOVER , control:
ButtonDecorator -> event: HOVER , control: ContentHolder
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: PUSH , control:
ButtonDecorator -> event: PUSH , control: ContentHolder
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: PULL , control:
ButtonDecorator -> event: PULL , control: ContentHolder
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: ON_TOUCH , control:
ButtonDecorator -> event: ON_TOUCH , control: ContentHolder
18:31:36 [info] 20:31:36 +2 [ui] UIDataParams redirect event: ON_TOUCH , control:
StoryButton -> event: ON_BATTLEPASS_BTN_CLICKED , control: StoryBoxHolder
18:31:36 [info] 20:31:36 +2 [base] Controller deactivated:
TaskJournalBattlePassTabController
18:31:36 [warning] 20:31:36 +2 [ui] [UIEventsSystem] More then one event on frame '
ON_HOVER_END ' occured after ' ON_TOUCH_UP_INSIDE '
18:31:36 [info] 20:31:36 +2 [base] Controller deactivated:
TaskJournalScreenController
18:31:36 [info] 20:31:36 +2 [base] Controller activated: BattlePassController
18:31:37 [info] Successfully rebuilt shaders from source-code:
18:31:37 [info] Vertex : vSource: ~res:/Materials.custom/shaders/mask defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:31:37 [info] Fragment : fSource: ~res:/Materials.custom/shaders/mask defines:
BLENDING = 1, PASS_NAME = 1, ||||| Presets:
18:31:37 [info] 20:31:37 +2 [ui] UIDataParams redirect event: ON_SCROLL_ENDED ,
control: BattlePassBasicScreen -> event: ON_SCROLL_ENDED , control:
BattlePassMainScreen
18:31:37 [info] 20:31:37 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:37 [info] 20:31:37 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:37 [info] 20:31:37 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:38 [info] 20:31:38 +2 [ui] UIDataParams redirect event: ON_REWARD_CLICKED ,
control: freeReward_0 -> event: ON_REWARD_CLICKED , control: FreeRewards
18:31:38 [info] 20:31:38 +2 [ui] UIDataParams redirect event: ON_REWARD_CLICKED ,
control: levelRewardWithEffect10 -> event: ON_REWARD_CLICKED , control:
RewardsBig
18:31:38 [info] 20:31:38 +2 [ui] UIDataParams redirect event: ON_REWARD_CLICKED ,
control: BattlePassBasicScreen -> event: ON_REWARD_CLICKED , control:
BattlePassMainScreen
18:31:38 [info] 20:31:38 +2 [base] Controller deactivated: BattlePassController
18:31:38 [info] 20:31:38 +2 [base] Controller activated:
BattlePassRewardsController
18:31:38 [info] 20:31:38 +2 [ui] UIDataParams redirect event: ON_CLICK_BUTTON ,
control: Button -> event: CLOSE , control: OkButton
18:31:38 [info] 20:31:38 +2 [base] Processing Back event. Controller:
BattlePassRewardsController
18:31:38 [warning] 20:31:38 +2 [ui] [UIEventsSystem] More then one event on frame '
OnHoverEnd ' occured after ' OnTouchUpInside '
18:31:38 [info] 20:31:38 +2 [base] Controller deactivated:
BattlePassRewardsController
18:31:38 [info] 20:31:38 +2 [base] Controller activated: BattlePassController
18:31:38 [info] 20:31:38 +2 [base] LobbyBaseController destroyed:
BattlePassRewardsController
18:31:38 [info] 20:31:38 +2 [ui] UIDataParams redirect event: ON_SCROLL_ENDED ,
control: BattlePassBasicScreen -> event: ON_SCROLL_ENDED , control:
BattlePassMainScreen
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
AVATAR_IMAGE_LOADED , control: PlayerAvatar -> event: STUFF_ICON_LOADED ,
control: AvatarHolder
18:31:39 [info] 20:31:39 +2 [base] Processing Back event. Controller:
BattlePassController
18:31:39 [info] 20:31:39 +2 [base] Controller deactivated: BattlePassController
18:31:39 [info] 20:31:39 +2 [base] Controller activated:
TaskJournalScreenController
18:31:39 [info] 20:31:39 +2 [base] Controller activated:
TaskJournalBattlePassTabController
18:31:39 [info] 20:31:39 +2 [base] LobbyBaseController destroyed:
BattlePassController
18:31:39 [info] 20:31:39 +2 [base] Processing Back event. Controller:
TaskJournalScreenController
18:31:39 [info] 20:31:39 +2 [base] Controller deactivated:
TaskJournalBattlePassTabController
18:31:39 [info] 20:31:39 +2 [base] Controller deactivated:
TaskJournalScreenController
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate start
18:31:39 [info] 20:31:39 +2 [base] Controller activated: HangarController
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate phase 1 end, duration
1 ms
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate phase 2 end, duration
1 ms
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate phase 3 end, duration
0 ms
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate phase 4 end, duration
3 ms
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate phase 5 end, duration
0 ms
18:31:39 [info] 20:31:39 +2 [base] HangarController::Activate end, duration 7 ms
18:31:39 [info] 20:31:39 +2 [base] LobbyBaseController destroyed:
TaskJournalScreenController
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
FILTER_ANIMATION_FINISHED , control: TanksPanel -> event:
FILTER_ANIMATION_FINISHED , control: TanksPanelHolder
18:31:39 [info] 20:31:39 +2 [ui] UIDataParams redirect event:
STOP_FULL_PIGGY_EFFECTS , control: Promotion0 -> event: StopFullPiggyEffects ,
control: PromotionsMedium
18:31:40 [info] 20:31:40 +2 [ui] UIDataParams redirect event: INIT_STARTED_INDEX ,
control: TankCell:germany:JagdPz_E100 -> event: INIT_STARTED_INDEX_LOCAL ,
control: PlayerTanks
18:31:40 [info] Window::HandleWindowDestroyed: enter
18:31:40 [info] EngineBackend::OnWindowDestroyed: enter
18:31:41 [info] GameCore::OnWindowDestroyed
18:31:41 [info] AccountGameLogic::onBecomeNonPlayer() 32736
18:31:41 [info] 20:31:41 +2 [base] HangarController::Deactivate start
18:31:41 [info] 20:31:41 +2 [base] Controller deactivated: HangarController
18:31:41 [info] 20:31:41 +2 [base] HangarController::Deactivate end, duration 1 ms
18:31:41 [info] 20:31:41 +2 [prebattle] PrebattleRequester::SetRequestsProvider
000001C853AD4B58
18:31:41 [info] 20:31:41 +2 [prebattle] SquadController::~SquadController
000001C8003EF180
18:31:41 [info] 20:31:41 +2 [base] LobbyBaseController destroyed: HangarController
18:31:41 [info] 20:31:41 +2 [clan] ClanInfoManager::Destructor
18:31:41 [info] 20:31:41 +2 [prebattle] PrebattleRequester::SetClientPrebattle
18:31:41 [info] 20:31:41 +2 [prebattle] RemoveEvent
ClientPrebattle::EVENT_SQUAD_FORMED
18:31:41 [info] 20:31:41 +2 [chat] XmppClientPrivate::disconnect
18:31:41 [error] 20:31:41 +2 [chat] XMPP disconnected by user request
18:31:41 [info] 20:31:41 +2 [chat] XChatInstance::ReleaseGlooxResources
18:31:41 [info] 20:31:41 +2 [chat] XmppConnector::Disconnect
18:31:41 [info] 20:31:41 +2 [base] Controller deactivated: SessionController
18:31:41 [info] 20:31:41 +2 [chat] XChatInstance::ReleaseGlooxResources
18:31:41 [info] 20:31:41 +2 [chat] XmppClientPrivate::disconnect
18:31:41 [info] 20:31:41 +2 [chat] XmppClientPrivate::disconnect
18:31:41 [info] HeavyResourceValidationChecker: CANCELLED

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