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Core

The document is a script for a game that involves loading a model and managing objects attached to a player's car. It includes conditions for creating and destroying objects based on the player's actions and the car's state. The script continuously checks for specific conditions and executes corresponding actions in a loop.

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cavadovkenan510
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0% found this document useful (0 votes)
19 views3 pages

Core

The document is a script for a game that involves loading a model and managing objects attached to a player's car. It includes conditions for creating and destroying objects based on the player's actions and the car's state. The script continuously checks for specific conditions and executes corresponding actions in a loop.

Uploaded by

cavadovkenan510
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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{$CLEO .

csa}

03A4: script_name 'CORE'


0006: 2@ = -1
0247: load_model 18639

:CORE_17
0001: wait 10 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @CORE_17
00D6: if or
00DD: actor $PLAYER_ACTOR driving_car_with_model 541
00DD: actor $PLAYER_ACTOR driving_car_with_model 469
004D: jump_if_false @CORE_17
03C0: 0@ = actor $PLAYER_ACTOR car
0AB4: 30@ = cleo_shared_var 13
0AB4: 31@ = cleo_shared_var 1
00D6: if and
8119: not car 0@ wrecked
0039: 30@ == 0
0039: 31@ == 1
004D: jump_if_false @CORE_7BE
02E3: 1@ = car 0@ speed
00D6: if
0021: 1@ > 36.5
004D: jump_if_false @CORE_7BE
00D6: if
0039: 2@ == -1
004D: jump_if_false @CORE_2EF
0006: 2@ = 0
0107: 4@ = create_object 18639 at 0.0 0.0 0.0
0107: 5@ = create_object 18639 at 0.0 0.0 0.0
0107: 6@ = create_object 18639 at 0.0 0.0 0.0
0107: 7@ = create_object 18639 at 0.0 0.0 0.0
0107: 8@ = create_object 18639 at 0.0 0.0 0.0
0107: 9@ = create_object 18639 at 0.0 0.0 0.0
0107: 10@ = create_object 18639 at 0.0 0.0 0.0
0107: 11@ = create_object 18639 at 0.0 0.0 0.0
0107: 12@ = create_object 18639 at 0.0 0.0 0.0
0107: 13@ = create_object 18639 at 0.0 0.0 0.0
0107: 14@ = create_object 18639 at 0.0 0.0 0.0
0107: 15@ = create_object 18639 at 0.0 0.0 0.0
0107: 16@ = create_object 18639 at 0.0 0.0 0.0
0107: 17@ = create_object 18639 at 0.0 0.0 0.0
0107: 18@ = create_object 18639 at 0.0 0.0 0.0
0107: 19@ = create_object 18639 at 0.0 0.0 0.0
0107: 20@ = create_object 18639 at 0.0 0.0 0.0
0107: 21@ = create_object 18639 at 0.0 0.0 0.0
0107: 22@ = create_object 18639 at 0.0 0.0 0.0
0107: 23@ = create_object 18639 at 0.0 0.0 0.0
0107: 24@ = create_object 18639 at 0.0 0.0 0.0
0107: 25@ = create_object 18639 at 0.0 0.0 0.0
0107: 26@ = create_object 18639 at 0.0 0.0 0.0
0107: 27@ = create_object 18639 at 0.0 0.0 0.0
0107: 28@ = create_object 18639 at 0.0 0.0 0.0

:CORE_2EF
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 4@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 5@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 6@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 7@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 8@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 9@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 10@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 12@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 13@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 14@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 15@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 16@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 17@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 18@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 19@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 20@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 21@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 22@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 23@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 24@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 25@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 26@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 27@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0208: 3@ = random_float_in_ranges 0.0 360.0
0681: attach_object 28@ to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 3@ 0.0
0002: jump @CORE_17

:CORE_7BE
00D6: if
0039: 2@ == 0
004D: jump_if_false @CORE_17
0108: destroy_object 4@
0108: destroy_object 5@
0108: destroy_object 6@
0108: destroy_object 7@
0108: destroy_object 8@
0108: destroy_object 9@
0108: destroy_object 10@
0108: destroy_object 11@
0108: destroy_object 12@
0108: destroy_object 13@
0108: destroy_object 14@
0108: destroy_object 15@
0108: destroy_object 16@
0108: destroy_object 17@
0108: destroy_object 18@
0108: destroy_object 19@
0108: destroy_object 20@
0108: destroy_object 21@
0108: destroy_object 22@
0108: destroy_object 23@
0108: destroy_object 24@
0108: destroy_object 25@
0108: destroy_object 26@
0108: destroy_object 27@
0108: destroy_object 28@
0006: 2@ = -1
0002: jump @CORE_17

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