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Dyslectic Charactersheet

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0% found this document useful (0 votes)
17 views57 pages

Dyslectic Charactersheet

Uploaded by

Kreo D15
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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DYSLEXIC CHARACTER SHEETS

Permission to Print
This document may be freely printed, copied, reproduced and distributed.

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Copyright © Marcus Downing

This document is released under the Artistic License 2.0


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5. You may Distribute Compiled forms of the Standard Version without the Source, provided that you include
complete instructions on how to get the Source of the Standard Version. Such instructions must be valid at the
time of your distribution. If these instructions, at any time while you are carrying out such distribution, become
invalid, you must provide new instructions on demand or cease further distribution. If you provide valid instruc-
tions or cease distribution within thirty days after you become aware that the instructions are invalid, then you do
not forfeit any of your rights under this license.

This document uses properties covered by the Open Game License v1.0a
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This document uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's
Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This document is not published, endorsed, or specifically approved by Paizo Publishing.
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© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER
Name
Gender

LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability RAGE! Fatigue Temp 4 d Character
Score Bonus Modifier Modifier Modifier Modifier Level
5 d
STR + - STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX - DEX SKILLS
Class Racial, Forbidden Armour
CON + CON Skill Skills Ranks Feats, Misc During Check
Untrained Bonus +3 Synergy RAGE! Penalty
INT INT Acrobatics DEX -
WIS WIS Appraise INT X
Autohypnosis WIS
CHA CHA
Bluff CHA +Mesmerist
Level ÷ 2 X
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Climb STR -
FEATS & SPECIAL ABILITIES
Concentration CHA + SacredLevel Servant
Bold SchemerDaredevil Dread
Level Level X
Level
Medium Mesmerist S
Level Level
Concentration INT + Magus Level
Occultist Cryptic
Level Level
Wizard Tactician Arcanist
X
Level Level Level
Concentration WIS + Hunter Level
Undead Lord Trapper Warpriest Druid
Level Level X
Level Level
Shaman Ma
Level
Diplomacy CHA X
Wild Empathy + Druid Level
Trapper
Level X
Disable Device DEX X -
Disarm Traps + Level Level ÷ 2
Trapsmith Trapper

Disguise CHA X
Escape Artist DEX X -
Fly DEX -
Handle Animal CHA X
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/

Linguistics INT X
Perception WIS
Locate Traps + Trapsmith
Level Level ÷ 2
Trapper

Ride DEX -
Sense Motive WIS
Sleight of Hand DEX X -
Spellcraft INT X
Stealth DEX X -
Survival WIS
Track + Trapper Level Level ÷ 2
Hunter
X
Swim STR -
Use Magic Device CHA X
Craft (alchemy) INT X
Knowledge (arcana) INT X
Knowledge (dungeoneering) INT X
Knowledge (engineering) INT X
Knowledge (geography) INT X
Knowledge (history) INT X
Knowledge (local) INT X
Knowledge - INT
Profession - WIS

Knowledge (martial) INT X


Knowledge (nature) INT X
Knowledge (nobility) INT X
LANGUAGES

Knowledge (planes) INT X


Perform - CHA

INT
Craft - INT

Knowledge (psionics) X
Knowledge (religion) INT X
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ Perform
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are usedCHA
(comedy) Xyou to use or access
under Paizo's Community Use Policy. We are expressly prohibited from charging
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Profession (engineer) WIS X
INITIATIVE ATTACKS
Make unarmed strikes with any free limb
INITIATIVE BONUS Feats Training Misc Unarmed Strike Flurry of blows uses full STR bonus, even with off hand
INIT = DEX + + + Flurry of Blows Attack Bonus Attack Bonus Damage Critical

SPEED d ×
SPEED Speed with Armour Temp Speed

ft sq ft sq ft sq Attack Bonus Damage Critical


Range Type
Swim Speed Fly Speed Climb Speed
ft sq d ×
ft sq ft sq ft sq

BASE ATTACK
Range Type Attack Bonus Damage Critical
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
ft sq d ×

FLURRY OF BLOWS Attack Bonus Damage Critical


BASE ATTACK BONUS Range Type
Misc
ft sq d ×
+ STR +
Temp Attack Morale Power
Bonus Bonus Buffs Nerfs Attack
Range Type Attack Bonus Damage Critical
+ = + - - ft sq d ×
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack

+ = + - + Range Type Attack Bonus Damage Critical

ft sq d ×
COMBAT MANOEUVRES
COMBAT Ammo Special Ammo
Base
MANOEUVRE Attack Bonus / Size # #
BONUS Monk Level Modifier Misc
Ammo Special Ammo
CMB = STR + - + # #
COMBAT MANOEUVRE Dodge Deflection Monk Level Base Size SAVES
DEFENCE Modifier Modifier ÷4 Attack Bonus Modifier Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + WIS + + BAB - FORT = CON + + + +
FLAT-FOOTED Deflection Monk Level Base Size REFLEX SAVE
CMD Modifier ÷4 Attack Bonus Modifier
REF = DEX + + + +
CMD = 10 + STR / / + + WIS + + BAB - WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Level Level
2 Evasion 5 Purity of Body
4 Still Mind 9 Improved Evasion
HEALTH
Conditional Modifiers
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Monk Level Natural Size
ARMOUR CLASS Modifier Modifier ÷4 Armour Modifier

AC = 10 + DEX + + + WIS + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + WIS + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + + WIS + / +
Temp AC Spell Resistance Monk bonus applies when
unarmoured and unencumbered
+ AC Conditional Modifiers
Damage Reduction

/
Notes

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp

Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PRESTIGE CLASS FORCE OF WILL

LA
OD

W
imperial

GO

FU
Level Continue fighting Current

L
3 = 15 +
man-at-arms

CH
Will save DC negative hp

IL
AO

EV
TI
C
Staggered rather than disabled when hp drops below 0.
Man-at-Arms
Level

MAN-AT-ARMS UNDYING LOYALTY


Bonus Level Continue fighting Current Man-at-arms
Level Combat 5 Will save DC = 20 + negative hp DURATION Level
1 { Armored Stealth
Imperial Battle Training
Feat
Avoid death when hp reaches your negative constitution score. rds =
You die after the effect of Undying Loyalty ends.
2 { Brother In Arms
Commanding Aura
Raise Dead or similar spell is necessary to recover,
but if used during the duration has no material cost.
3 Force Of Will

4 No Failure Allowed

5 Undying Loyalty

ARMORED STEALTH
ARMOR CHECK
PENALTY Man-at-arms
REDUCTION Level

- = ÷2 (Round down)

IMPERIAL BATTLE TRAINING


Effective
Fighter Fighter Man-at-arms
Level Level Level

= + +
BROTHER IN ARMS
An Imperial Man-at-Arms is assumed to have any
Level teamwork feat to allow an ally to use the feat.
2 The Man-at-Arms does not himself gain any benefit from
the teamwork feat.

NO FAILURE ALLOWED
WILL SAVE Man-at-arms
Level BONUS Level
4
+ =
Applies against compulsion and mind-affecting effects.

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS
ALCHEMIST
Alchemist EXTRACTS
Level

ALCHEMY
Extract Extracts Base 1

INT - 12
= +

INT - 4
INT - 8
Save DC per day Extracts

INT
1
2

3
4
5 2
6

Extract Save DC = 10 + INT + Extract Level


DISCOVERIES
DISCOVERIES Alchemist
KNOWN Level Misc

= ( ÷2 )+
(Round down) 3
1

3
4

5
6

8 6

MUTAGENS
10
Strength Intelligence Natural Armour
Bonus + STR - INT Penalty + AC Bonus
11 Dexterity Wisdom
Bonus + DEX - WIS Penalty Alchemist
DURATION Level
Constitution Charisma
12
Bonus + CON - CHA Penalty mins = 10 mins ×

BOMBS
POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS d6 +
+ BASIC DAMAGE OTHER DAMAGE Bombs Today

Level Alchemist BOMBS Alchemist Misc


Immune to all poisons PER DAY
10 Level Level

MUNDANE POTIONS ( ÷2 ) INT = + INT +


(Round up)
SAVING Alchemist
SPLASH DAMAGE THROW DC Level

+ = 10 + ( ÷2 ) + INT
Splash Use this DC for Splash reflex saves, (Round down)
ft radius Discovery fortitude saves etc.

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ALCHEMIST’S EXTRACT FORMULAE
Level Level Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Artificer ARTIFICER
TOME OF SECRETS Level
Artificer Crafting Elbow
ARTIFICER Caster Level Abilities Grease
Level
1 Jack of All Trades Weird Science +2
INVENTIONS
Bonus
2 Item Creation Scribe Scroll
Invention Inventions = Base +
Level Inventions
Save DC per day Inventions INT
3 Bonus Feat Brew Potion
1 4 Craft Wondrous Item
2 5 Salvage Craft Magic Arms and Armour
3
6 Metamagic Science +4
4
7 Craft Wand
Invention Save DC = 10 + INT + Spell Level
Invention time = 4 hours per spell level
8 Bonus Feat

INVENTION USES Artificer


9 Craft Rod
PER DAY Level
10 +6
=1+ ( ÷2 ) (Round up) 11 Improved Metamagic Science
USE MAGICAL DEVICE 12 Bonus Feat Craft Staff
DC 15 To use an invention crafted by someone else
13 Improved Jack of All Trades
DC 20 To use an invention when its uses are spent
rising 1 each time it’s used 14 Forge Ring

DC 25 To use several magical effects at once 16 Bonus Feat


plus the number of effects
19 Bonus Feat
CRAFT MAGIC ITEM
CRAFT 20 Exemplar
DC 20 To create a magical item
plus required caster level BONUS FEATS
DC 20 To create magical item with metamagic Select a bonus feat from this list at 3rd, 8th, 12th, 16th and 19th levels:
plus 3× modified caster level Empower Spell +2 Heighten Spell Quicken Spell +4 Still Spell +1
SALVAGE Enlarge Spell +1 Magical Aptitude Silent Spell +1 Widen Spell +3
Salvaging a magical item takes one day, and recovers the a value
Extend Spell +1 Maximise Spell +3 Skill Focus
equal to the cost of the materials that can be used to craft other Metamagic feats apply a spell level increase
items. It cannot be spent.
MATERIALS MAGIC ITEMS
When deconstructing a wand with some spent charges, the value
recovered is an equivalent fraction of the cost of the wand.

Salvage Value , , , .

WANDS
CHARGES

#
CHARGES

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SACRED SERVANT SMITE EVIL
OF FOES Paladin Paladin Foes
Paladin PER DAY Level Level Misc Today
Level
( )+( )-1+
LA
OD

= ÷3 ÷6
W
GO

FU

(PALADIN)
L

Paladin Caster
CH

-3 =
IL
AO

EV

(Round up) (Round up)


TI

Level Level
C

ATTACK DEFLECTION
DETECT EVIL BONUS BONUS
Misc Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
A successful strike with smite evil Smiting damage bonus applies double for the
Level Bonus to all bypasses damage reduction. first successful strike against evil outsiders,
2 CHA saving throws evil dragons and the undead.
DAMAGE Paladin EVIL DAMAGE Paladin
AURA BONUS BONUS
Level Misc Level Misc

( )+
AURA OF COURAGE
Level
Immune to fear effects including magic. + = + + = ×2
3 Allies within 10ft get +4 to saves against fear effects.
LAY ON HANDS
AURA OF JUSTICE
Level USES Paladin
Spend two uses of Smite Evil to grant allies the ability to
11 smite evil. The bonus lasts 1 minute, but must be used in
PER DAY Level Misc Uses Today

Level
the first round.
AURA OF FAITH
= ( ÷2 ) + CHA +
Level (Round down)
14 Weapons considered Good aligned for overcoming DR.
2 HEALING Paladin
AURA OF RIGHTEOUSNESS HIT POINTS Level Misc

( )+
Level Gain damage reduction 5/evil.
17 Immune to compulsion effects including magic. d6 = ÷2
Allies within 10ft get +4 to saves against charm effects.
(Round down)
DIVINE HEALTH MERCIES
Level Level
3 Immune to all diseases including magic.
3 12
CHANNEL POSITIVE ENERGY
6 15
Level Channelling positive energy uses up two of today’s
4 uses of Lay On Hands. 9 18
ENERGY Paladin
ROLL
PREPARED SPELLS
Level Misc

( )+
Domain Spell + 1
d6 = ÷2
(Round up)
1
WILL Paladin
SAVE DC Level

= 10 + ( ÷2 ) + CHA Domain Spell + 1

(Round down) 2
DOMAIN
Level Domain Domain Spell + 1
4
Granted Power Granted Power
3

Domain Spell + 1
Level

Level

4
DC

DC

Uses Uses
per day per day DIVINE BOND
Uses HOLY SYMBOL OF
SPELLS Level Bonuses per day
Spell Spells
=
Base
+
Bonus Spells 5 1 1
Save DC per day Spells CHA
8 2 Paladin
1 DURATION Level
9 2
mins =
Uses
2 11 3 today
3 13 3
+1 caster level on any Paladin spell +1 use /day of Lay On Hands
4 14 4
+1 DC on Channel Positive Energy +1d6 Channel Energy damage
Spell Save DC = 10 + CHA + Spell Level 17 5 4
CALL CELESTIAL ALLY 20 6
Level HOLY CHAMPION
Paladin Caster
8 Lesser Planar Ally
Level
-3= Level Increase damage reduction to 10/evil.
12 Planar Ally Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Called
20 The effect of Smite Evil ends after this attack.
16 Greater Planar Ally this week
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Magus WEAPON
Level
MAGUS Caster
Level Enhancement Attack Bonus Damage Critical
Spell Combat
ARCANE POOL -2 Attack Penalty + d ×
ARCANE POOL Magus
CAPACITY Level Misc DEFENSIVE CASTING

pts = ( ÷2 ) + INT + -
Defensive Casting
Attack Penalty Caster
Defensive
Casting Level 8
Level Bonus Bonus
(round down, min 1)
Maximum
INT Penalty Concentration = INT + + + 2
Level
Defensive Casting Bonus is double the Attack Penalty taken
pts 14
Automatic success on casting defensively
WEAPON ENHANCEMENT Level When casting a spell and attempting a melee attack against the same target, choose one of:
20 Attack Spell Save to overcome target’s
MAX WEAPON Magus + 2 Bonus + 2 DC Bonus + 2 spell resistance
ENHANCEMENT Level
PREPARED SPELLS
PREPARED SPELLS
+ = ÷4 (Round up)
Enhancement

Weapon enhancements are powered


from your Arcane Pool 0
Magus
Cost

Level ENHANCEMENT

+1 Flaming Frost Keen Shock


5
+2 Flaming burst Icy burst Shocking burst

9 +3 Speed 1
13 +4 Dancing

17 +5 Vorpal

SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
2
INT - 12
INT - 4
INT - 8

0
INT

1
2
3
4
3
5
6
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE
% THRESHOLD

MAGUS ARCANA 4
ARCANA Magus
KNOWN Level
Arcane
= ÷3 Pool Cost

1 pts
5

2 pts

3 pts
6

4 pts SPELL RECALL / KNOWLEDGE POOL


Level Spell Recall Arcane Spell Metamagic
4 Reprepare any spell already cast today Pool Cost = Level + Adjustment

5 pts
Level Knowledge Pool Arcane
= 1 pt
7 Prepare any Magus spell as if known Pool Cost

( Level ) + Adjustment
Improved Spell Recall Arcane Spell Metamagic
Pool Cost = ÷2
Level Reprepare any spell already cast today
6 pts
11 Improved Spell Recall Arcane Spell
Prepare any known spell as a swift action Pool Cost = Level (cannot use metamagic)

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK Monk
Level
MONK
Unarmed
UNCHAINED Monk Bonus Strike
Level Feats Damage
STUNNING FIST Sml / Lrg Armour Class Bonus
STUNNING FIST Monk Non-Monk Flurry of Blows Use a full attack action for an extra attack
PER DAY Level Levels
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons

( )
d4 / d8 Stunning Fist Stun (or other effects) target for one round
= + ÷4
2 Evasion Avoid all damage on successful reflex save
(Round down)
STUNNING FIST
TODAY Fast Movement +10 ft (which grants +4 to Acrobatics checks for jumping)
3
FORTITUDE Monk
SAVE DC Level 4 d8 Still Mind +2 to saves against enchantment

( ) + WIS
d6 / 2d6
= 10 + ÷2
5 Purity of Body Immune to all diseases
Level
1 Stunned No action this round Fast Movement +20 ft (which grants +8 to Acrobatics checks for jumping)
Lose DEX bonus to AC; -2 AC 6
4 Fatigued Cannot run or charge
7 Wholeness of Body Heal your own wounds - 2 ki points
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls,
8 d10
saving throws, skill and ability checks d8 / 2d8
12 Staggered May make a standard or move action, Improved Evasion Avoid half damage on failed reflex save
but not both 9 Fast Movement +30 ft (which grants +12 to Acrobatics checks for jumping)
16 Blinded Lose DEX bonus to AC; -2 AC
-4 on STR and DEX skills, opposed Perception 10
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed 11 Flurry of blows (second) Additional attack
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception 12 2d6 Fast Movement +40 ft (which grants +16 to Acrobatics checks for jumping)
automatically fail Perception checks for sound d10 / 3d6

20 Paralysed No action for 1d6 rounds 13 Tongue of the Sun and Moon Speak with any living creature
Lose DEX bonus to AC; -2 AC

BONUS FEATS 14
Catch off-guard Combat Reflexes
15 Fast Movement +50 ft (which grants +20 to Acrobatics checks for jumping)
Level Deflect Arrows Dodge
1 Improved Grapple Scorpion Style 16 2d8
2d6 / 3d8
Throw Anything
Gorgon’s Fist Improved Bull Rush
17 Timeless Body No age penalties or artificial ageing
Level
Improved Disarm Improved Feint 18 Fast Movement +60 ft (which grants +24 to Acrobatics checks for jumping)
6
Improved Trip Mobility
19 Flawless Mind Take the better of 2 will saves
Level Improved Critical Medusa’s Wrath
10 Snatch Arrows Spring Attack 20 2d10 Perfect Self Treated as outsider
2d8 / 4d8
KI POOL
KI POOL Monk KI POWERS
Level CAPACITY Level
Level
3
= ( ÷2 )+ WIS 4

KI
POOL Level
Level KI STRIKE
6
3 As long as you have at least 1 ki point left,
treat unarmed attacks as magic weapons
7 Treat unarmed attacks as cold iron and silver weapons Level
8
10 Treat unarmed attacks as lawful weapons
16 Treat unarmed attacks as adamantine weapons Level
STYLE STRIKE 10

Level
Level
5 12

Level Level
9 14

Level
Level
13 16

Level Level
Apply two unarmed style strikes each round
15 18

Level Level
17 20
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BOLD SCHEMER
Skald PREPARED SPELLS
KNOWN SPELLS
Level

SPELLS
Spells Spell Spells = Base + Bonus Spells
0
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
1
2
3
2
4
5
6
3
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Skalds can wear light or medium armour and a
% shield without risking spell failure.
BARDIC KNOWLEDGE 4
KNOWLEDGE Skald Misc
BONUS Level

= ( ÷2 )+ 5
RAGING SONG!
Level Strength Constitution Will AC
1 +2 +2 +1 –1
INSPIRED RAGE!

4 +2 6
8 +4 +4 +3
12 +4
16 +6 +6 +5
RAGING SONG!
DURATION Skald
20 +6 –0
PER DAY Level
Misc
Rounds today

( )
Level SONG OF MARCHING
3 Allow allies to march at full speed without fagigue for an rds = 1 + × 2 + CHA +
hour. Counts as one use of raging song.
Level SONG OF STRENGTH Skald Level Level Level
Begin or switch raging song as a move action. Begin or switch raging song as a move action.
6 Strength bonus = ÷2 7 13
Level SONG OF THE FALLEN Level MASTER SKALD
14 Temporarily revive dead allies. Spend 1 round of raging Allies with rage class abilities may use features dependent on those abilities without restriction.
20 Allies may make an additional attack as part of a full-round action.
song per revived ally.
WELL-VERSED RAGE! POWERS
Level Bonus to saves against Bardic Performance, RAGE! POWERS Skald
2 +4 sonic and language-dependent effects. KNOWN Level
Misc

VERSATILE PERFORMANCE = ( ÷3 )+ (Round down)


Act Bluff, Disguise
Comedy Bluff, Intimidate 1
Dance Acrobatics, Fly
Keyboard
Diplomacy, Intimidate
Instruments
Oratory Diplomacy, Sense Motive 2
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
3
SKALD OF TWISTS AND TURNS
Spend 8 hours observing a location to gain a bonus to
Bluff, Disable Device, Disguise, Sleight of Hand, and Stealth. 4
Level INSIGHT Skald
4 BONUS Level

= ( ÷4 )×2 5
Level BOLD STRATEGY
10 Grant half that bonus to allies that can see you.
SPELL KENNING
6
Once a day, cast any bard, cleric or sorcerer/wizard spell.
Level Uses a spell slot of the spell’s level. Spells
5 Level Twice a day Level
Thrice a day Today 7
11 17
LORE MASTER
Level TAKE 10 TAKE 20 PER DAY Take 20 8
Unlimited uses Today
7 per day

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HUNTER
Hunter PREPARED SPELLS
KNOWN SPELLS
Level

SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells

WIS - 12
WIS - 4
WIS - 8
0

WIS
1
2 1
3
4
5
6 2
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level

ARCANE SPELL FAILURE THRESHOLD


3
Hunters can wear light armour without risking
% spell failure.

ANIMAL COMPANION
Animal Companion’s Name

4
Creature Type

Level IMPROVED EMPATHIC LINK


4 See through animal companions’ eyes as a swift action
(but Hunter is blinded while maintining this connection).
5
Level Level Level BONUS TRICKS
7 13 19 Animal companion learns another trick, in
addition to the tricks gained for druid level.
Level RAISE ANIMAL COMPANION
10 Not restricted to your own animal companion.
Take a negative level for 24 hours.
6
Level SPEAK WITH MASTER
11 Talk with your animal companion as if using a common
language. Others cannot understand you. ANIMAL FOCUS
Level GREATER EMPATHIC LINK DURATION Hunter
As a swift action, apply an animal focus to yourself and to your
PER DAY Level
14 Range of empathic link increased to 10 miles. animal companion. They do not need to be the same.
Communicate telepathically within 1 mile.
mins =
The animal companion’s focus has no duration limit.

SKILLS Self Animal


Level

Level

Level

Level
Improve the attitude of a wild animal as if using Diplomacy. companion
1 8 12 15
Take -4 penalty to influce a magical beast.
Bat Darkvision 60ft Darkvision 90ft Blindsense 10ft
Hunter
Wild Empathy = CHA + Level Bear +2 Constitution +4 Constitution +6 Constitution
Bull +2 Strength +4 Strength +6 Strength
Level Hunter
Survival Level Falcon +4 Perception +6 Perception +8 Perception
2
Track = +( ÷ 2) Frog +4 Swim and jump +6 Swim and jump +8 Swim and jump
Monkey +4 Climb +6 Climb +8 Climb
Level SWIFT TRACKER Mouse Evasion Improved evasion
8 Track at normal speed with no penalty, or at twice normal Owl +4 Stealth +6 Stealth +8 Stealth
speed with only -10 penalty.
Snake +2 AoO attack and AC +4 AoO attack and AC +6 AoO attack and AC
BONUS FEATS
Stag +5ft Speed +10ft Speed +20ft Speed
Level
Precise shot Outflank Tiger +2 Dexterity +4 Dexterity +6 Dexterity
2
Wolf Scent 10ft Scent 20ft Scent 30ft
3
Level
6 8
Apply two aspects to yourself, and two to your animal compaion.

9 Level ONE WITH THE WILD


12 17 Creatures of the same approximate type as any of your current animal foci will not willingly attack you
unless attacked first or magically compelled.
15
MASTER HUNTER
18
Permanent

Level Track at full speed with no penalty.


Teamwork feats are granted to animal companion as well. 20 Each day apply one animal focus to yourself in addition to the above.
As a standard action, swap the most recent teamwork feat.

WOODLAND STRIDE
Level Hunter and animal companion may move through any sort
5 of undergrowth without slowing down or taking damage.
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FAMILIAR / ANIMAL COMPANION / MOUNT / SUMMONED CREATURE HEALTH
Creature Name Age Creature HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Level
hp hp hp
Creature Type Subtype Weight Height

DICE
COMBAT ATTACKS

HIT
lb ft d
LA
OD

W
GO

FU

INITIATIVE BONUS Misc


L

SKILLS
CH

IL
AO

EV

INIT = DEX +
TI

Gender
C

Ranks Misc Attack Bonus Damage Critical


Range
Size Acrobatics BASE ATTACK Temp Attack Temp Damage
Modifier ft sq
Climb + +
ABILITIES Escape Artist
Ability Item Ability Temp BASIC SPEED Swim Speed Fly Speed
Attack Bonus Damage Critical
Score Bonus Modifier Bonus Fly Range
ft sq ft sq ft sq
STR STR Perception
Climb Speed Burrow Speed Temp Speed
ft sq
Sense Motive
DEX DEX ft sq ft sq ft sq
Stealth Attack Bonus Damage Critical
CON CON COMBAT MANOEUVRES Range
Survival
INT INT COMBAT MANOEUVRE Size ft sq
Track BONUS Modifier Misc
Ammo
WIS #

Attack
WIS + STR -

Base
Swim CMB = +
CHA CHA COMBAT MANOEUVRE Dodge Deflection Base Size Morale
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Bonus
Ability Modifier = (Total Ability Score - 10) ÷ 2

EQUIPMENT CMD = 10 + STR + DEX + + + BAB - + +


DEFENCE SAVING THROWS
Armour Size Misc Base Save Misc Temp
ARMOUR CLASS & Shield Modifier FORTITUDE SAVE

AC = 10 + DEX + + + FORT = CON + +


FLAT-FOOTED ARMOUR CLASS REFLEX SAVE
FEATS & SPECIAL ABILITIES
AC = 10 / + + + REF = DEX + +
TOUCH ARMOUR CLASS
WILL SAVE
PORTRAIT AC = 10 + DEX / + + WILL = WIS + +
Temp AC Spell Resistance Damage Reduction
Evasion Endurance
AC /
COMBAT ABILITIES

EFFECTS
TRAINING

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STEELBLOOD!
Bloodrager BLOODLINE
Level

(BLOODRAGER)
BLOODRAGER Bloodline powers
Bloodrager Level
1
{
Level
Indomitable Stance
1 BLOODRAGE!

2 Armoured Swiftness Level


4
3 Blood Sanctuary

4 Blood Casting Level


8
5 Armour Training

7 Blood Deflection Level


12
11 Greater BLOODRAGE!

14 Indomitable Will Level


16
17 Tireless BLOODRAGE!

Level
20 Mighty BLOODRAGE!
20
INDOMITABLE STANCE
CMB, CMD against overrun combat manoeuvres, reflex BLOODRAGE!
+1 saves against trample attacks, AC against charge attacks,
BLOODRAGE! DURATION Bloodrager BLOODRAGE!
attack and damage against charging foes. Misc
PER DAY Level TODAY

MAX ARMOUR
ARMOUR TRAINING
ARMOUR CHECK rds = 2 + CON + ( ×2 )+ rds
Level DEX BONUS PENALTY REDUCTION
STRENTH CONSTITUTION WILL ARMOUR
5 + - SCORE SCORE SAVE CLASS
BONUS BONUS BONUS PENALTY
SPELLS
BLOODRAGE! 4 4 2 -2
Spells Spell Spells Base
CHA - 12
CHA - 4
CHA - 8

= +
Known Save DC per day Spells GREATER BLOODRAGE! 6 6 3 -2
CHA

1 MIGHTY BLOODRAGE! 8 8 4 -2
2
3 STR CON AC
4 Strength Score Dexterity Score
FATIGUED BLOOD Penalty: -2 Penalty: -2
Spell Save DC = 10 + CHA + Spell Level
DURATION = RAGE! ×2 Cannot rage, run or charge
BLOODLINE FEATS Duration STR
-1 DEX
-1 while fatigued.

Level SPELLS
6 Bloodline Spell
1
Level
9

Level Bloodline Spell


12 2

Level
15
Bloodline Spell
Level 3
18
BLOOD DEFLECTION
Level Sacrifice a spell slot to gain an AC bonus of that level.
7 This can be done after a hit is confirmed.
Bloodline Spell
4

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DAREDEVIL Bard
Level
PREPARED SPELLS
KNOWN SPELLS
(BARD)

SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without risking
% spell failure. 3
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level

rds = 2 + ( )
× 2 + CHA +
4
Rounds
Today
WILL SAVE DC Bard Level

= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. 6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw AGILE
Bard AGILE Bard Misc
FASCINATE
Level BONUS Level
MAX AUDIENCE

= ÷3 (Round up)
+ = ( ÷2 )+ Apply this bonus to Acrobatics, Bluff, Climb
and Escape Artist skill checks

DERRING-DO Bard Level CANNY FOE

+ = ( +1 )÷6 Level
2
COMBAT MANOEUVRES
+2
Bonus to allies’ reflex saves, and double to Dexterity-based skills
Allies who move at least 10ft gain a dodge bonus to their AC 6 Bonus applies to CMB to attempt,
and CMD to resist, any of your
INSPIRE COMPETENCE 10
Level chosen manoeuvres.
3 + 14

Level SUGGESTION
18
6 Suggest actions to one already fascinated creature DAUNTLESS
Level DIRGE OF DOOM MORALE Bard
BONUS Level
8 Cause enemies within 30ft to become shaken Level

Level
INSPIRE GREATNESS MAX AFFECTED
2 + = ( +2 )÷4 Apply this bonus to saving throws against
mind-affecting effects, including fear effects
2 × (d10 + CON) temporary hit points,
9 +2 attack, +1 fortitude save SCOUNDREL’S FORTUNE
FORTUNE Bard Fortune
Level SOOTHING PERFORMANCE PER DAY Level Today
Mass Cure Serious Wounds Level
12 Removes the fatigued, sickened and shaken conditions 5 Roll the d20 twice for a skill check
+ = ÷5 and take the better result
Level FRIGHTENING TUNE
14 Enemies are frightened and flee your performance JACK OF ALL TRADES
Level
INSPIRE HEROICS MAX AFFECTED Use any skill as if you were trained
Level 10
+ 4 to all saving throws
15 Level
+ 4 to AC All skills are considered class skills
16
Level MASS SUGGESTION
Level
18 Suggest actions to already fascinated creatures Able to take 10 on any skill
19
Level DEADLY PERFORMANCE
20 Cause an enemy to die of joy or sorrow
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS
INVESTIGATOR
Investigator EXTRACTS
Level

ALCHEMY
Extract Extracts Base 1

INT - 12
INT - 4
INT - 8
= +
Save DC per day Extracts

INT
1
2

3
4
5
2
6
Extract Save DC = 10 + INT + Extract Level
INSPIRATION
INSPIRATION Investigator Misc
PER DAY Level

=( ÷ 2 ) + INT +
Inspiration
today 3
Add 1d6 to any skill check 1pt
Including skill checks on which you take 10 or 20
Add 1d6 to Knowledge, Linguistics or Spellcraft 0pt
Provided you have one rank in the skill
Add 1d6 to one attack roll 2pt
Add 1d6 to one saving throw 2pt
Level Inspiration bonus is now 2d6
4
20 Apply the Inspiration bonus to any skill check.
TRAPS
Investigator
Perception Level

Locate traps = +( ÷ 2)
Disable
Device
Investigator
Level
5
Disable traps = +( ÷ 2)
TRAP Investigator
SENSE Level
Level
3 = ÷3
(Round down)
Bonus to reflex saves and AC against traps. 6
POISON LORE
Cannot accidentally poison yourself.
Spend a minute examining a poison to identify it with
Level Knowledge (nature) or Knowledge (arcana).
2 DC = the poison’s saving throw DC.
Spend a minute to neutralise a poison with Craft (alchemy). INVESTIGATOR TALENTS
DC = the poison’s saving throw DC.

Level POISON RESISTANCE


2 +2 to all saving throws against poison
5 +4 to all saving throws against poison
8 +6 to all saving throws against poison
11 Immune to all poisons

KEEN RECOLLECTION
Level
Attempt any knowledge skill check untrained.
3
STUDIED COMBAT
Study foe as a move action to increase attack and damage.
INSIGHT Investigator
BONUS Level

= ÷2
(Round down)
Level To study the same foe within 24 hours, spend 1 inspiration.
4 STUDIED Investigator
STRIKE Level

d6 = ( ÷2)-1
(Round down)
This damage bonus is not multiplied by critical hits.
You must be able to see your target clearly.
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD Level
W
GO

FU
L
CH

IL
AO

EV
TI

0
C

SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells

1
2
3 1
4
5
6
7
8
9 2
ARCANE SPELL FAILURE
% THRESHOLD

SCROLLS

POTIONS
5

WANDS

8
CHARGES

#
CHARGES

#
9
CHARGES

#
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTED RAGE!
Barbarian
Level
RAGE! RAGE!

FURY!
DURATION Barbarian Misc
PER DAY Level TODAY

(BARBARIAN) rds = 2 + CON + ( ×2 )+ rds


STRENTH CONSTITUTION WILL ARMOUR
BARBARIAN SCORE SCORE SAVE CLASS
Barbarian BONUS BONUS BONUS PENALTY

{
Level
Fast Rider
1 RAGE! 4 4 2 -2
RAGE!
GREATER RAGE! 6 6 3 -2
3 Trap Sense +1
MIGHTY RAGE! 8 8 4 -2
5 Bestial Mount
Ability Modifier =
6 Trap Sense +2 (Total Ability Score - 10) ÷ 2 STR CON AC
7 Damage Reduction 1/― FATIGUED RAGE! Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
9 Trap Sense +3 Cannot rage, run or charge
rds = ×2 STR
-1 DEX
-1 while fatigued.
10 Damage Reduction 2/―
RAGE! POWERS
11 Greater RAGE!
RAGE! POWERS Barbarian Misc
KNOWN Level
12 Trap Sense +4

13 Damage Reduction 3/― = ( ÷2 )+ (Round down)

14 Indomitable Will 1
15 Trap Sense +5

16 Damage Reduction 4/―


2
17 Tireless RAGE!

18 Trap Sense +6
3
19 Damage Reduction 5/―

20 Mighty RAGE!
4
FAST RIDER
Increased movement speed for
10 ft 2 sq any creature you ride 5
BESTIAL MOUNT
Barbarian Druid
Level
- 4= Level 6
MOUNT
Level
3
Morale bonus to your mount’s strength
7
STR
+1 modifier during RAGE!
(+2 to Strength score)

10

11

12

13

14

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO

FU
L
CH

IL
AO

EV
TI
C

0
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells

1
2 1
3
4
5
6
7
8
2
9

ARCANE SPELL FAILURE


% THRESHOLD

SCROLLS

POTIONS

7
WANDS
CHARGES

#
8
CHARGES

9
CHARGES

#
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIGHTER Fighter
Level
ATTACK BONUS DMG CRIT
Base
WEAPON TRAINING
Attack + + + / / /
Bonus
Level Weapon type
Dexterity DEX
5
Strength rating (composite bow) STR
9
Penalty for insufficient strength -2
13
Off-hand weapon (crossbow only) -4 / -8
17 Two-weapon fighting Reduces penalty to: -2 / -2
ARMOUR TRAINING Masterwork Doesn’t stack with magic bonus +1
MAX ARMOUR ARMOUR CHECK
DEX BONUS PENALTY REDUCTION
Weapon Focus: +1
+2

WEAPON BONUSES
Greater Weapon Focus
+ -
Weapon Specialisation: +2
19
Level

DR 5/— when wearing armour or using a shield


Greater Weapon Specialisation +4
BRAVERY Penetrating Strike Ignore damage reduction up to 5/—
FEAR EFFECT Fighter
Level Greater Penetrating Strike Ignore damage reduction up to 10/—
WILL BONUS

+ = ( +2 )÷4 (Round down)


Improved Critical / Keen weapon / Keen magical effect
Level
20 Weapon Mastery Increased critical range and always confirm critical hits
× 2 Threat range
+ 1 Multiplier
WEAPON MASTERY Base Weapon Basic
Weapon type
M’wk
Damage d + ×
20
Level

Special properties Weapon


+ + + Training
ATTACK FEATS
Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
ATTACK ACTIONS Weapon Specialisation ( Greater )
Cleave Extra attack if you hit Penetrating Strike ( Greater ) / / / d + ×
Great Cleave Any number of extra attacks per round Base Weapon Basic
Cleaving Finish Extra attack if enemy is knocked out
M’wk
Damage d + ×
Special properties Weapon
Improved Cleaving Finish Any number per round + + + Training
CRITICAL EFFECTS require Critical Focus Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
Bleeding Critical Sickening Critical Weapon Specialisation ( Greater )
Blinding Critical Staggering Critical
Penetrating Strike ( Greater ) / / / d + ×
Crippling Critical Stunning Critical Haste One extra attack at full bonus +1
Deafening Critical Tiring Critical
1 Half of Ranger’s
Favoured

Dispelling Critical Exhausting Critical


Enemy

Favoured Enemy
2
BUFFS

Impaling Critical bonus granted to


Improved Impaling Critical 3 allies within 30ft

Critical Mastery Apply two critical effects at once Morale Bonus Inspire Courage and similar
+ +
Sneaking Precision Apply a critical effect to the
second sneak attack in a round
TEAMWORK FEATS SUBTOTAL BUFFS & TEAMWORK / / /
Allied Spellcaster +2 to overcome spell resistance Hammer the Gap On a successful attack +1 per successive hit
Coordinated Defence +2 to CMD Point-blank shot Within 30ft +1 +1
Coordinated Manoeuvres +2 to CMB Precise shot No penalty firing into melee
Duck and Cover Take ally’s result on reflex save Clustered shots Group arrows to overcome damage reduction
Lookout Act in surprise round if ally can act Bullseye shot Line up shot as a move action +4
Shield Wall +1 / +2 to AC when both using shields
Focused shot Within 30ft INT
Shielded Caster +4 to concentration checks
Rapid shot Extra attack at full -2
ATTACK ACTIONS

Swap Places Switch places with an ally


Manyshot Shoot two arrows simultaneously
Back to Back +2 to AC against flanking
Snap shot AoO with a ranged weapon within 5ft
Improved Back to Back +2 to ally’s AC
Improved snap shot AoO with a ranged weapon within 15ft
Broken Wing Gambit Grant +2 / +2, get attack of opportunity

Cavalry Formation Share space, charge through allied mount


Greater snap shot Damage and critical confirmation bonus +
Shot on the run Attack at any point during your move
Coordinated Charge Charge the same foe as an ally

}
Escape Route Don’t provoke AoO when adjacent to an ally
Vital Strike Extra damage dice + 1 die
Feint Partner When ally feints, enemy loses DEX bonus to AC Improved Vital Strike + 2 dice + d
Improved Feint Partner When ally feints, gain AoO
Greater Vital Strike + 3 dice
Pack Attack Ally’s attack allows you to take 5ft step Devastating Strike +2 per extra die +
Seize the Moment AoO when ally confirms critical hit Improved Devastating Strike +2 per die + to confirm criticals
Shake It Off +1 to all saving throws per adjacent ally

Tandem Trip When ally is adjacent, roll twice for trip CMB Critical Focus + 4 to confirm criticals
Target of Opportunity Extra attack when ally hits with ranged
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
UNDEAD Cleric PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO

FU LORD
L Caster
CH

IL
AO

EV
TI

Level
C

OF
0
(CLERIC)
DEATH DOMAIN Domain Spell + 1
Domain

Granted Power Granted Power


1
DC Level

Uses Uses DC Level Domain Spell + 1


per day per day

SPELLS
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+
2
WIS - 12
WIS - 4
WIS - 8

0
WIS

1 +1 +1

2 +1 +1
Domain Spell + 1
3 +1 +1

4 +1 +1

5 +1 +1
3
6 +1 +1

7 +1 +1

8 +1 +1
Domain Spell + 1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level

1d8 + Level 1 5
Light Wounds (1 - 5)
4
Mass Spell Level

Moderate Wounds 2d8 + Level (3 - 10) 2 6


Spell Level
INFLICT

Serious Wounds 3d8 + Level (5 - 15) 3 7


Critical Wounds 4d8 + Level (7 - 20) 4 8
Heal / Harm 10 × Level 6 9 Domain Spell + 1
CORPSE COMPANION
Companion
5
Creating a corpse companion takes 8 hours, and the companion
may have hit dice up to your cleric level.

CHANNEL ENERGY Domain Spell + 1


Good Cleric Evil Cleric
Channel Positive Energy Channel Negative Energy
Cure Wounds Inflict Wounds 6
CHANNEL
PER DAY Misc Today

= 3 + CHA +
Domain Spell + 1
ENERGY Cleric
ROLL Level Misc
7
d6 = ( ÷2 )+ (Round up)
WILL Cleric
SAVE DC Level Misc
Domain Spell + 1
=10 + ( )
÷ 2 + CHA +
CHANNEL RANGE 8
Radius centred
30 ft on the Cleric

UNLIFE HEALER Domain Spell + 1


Level All spells, channelling and other effects to heal undead
8 are “empowered” for +50%. 9
Level All spells, channelling and other effects to heal undead
16 always do their maximum effect +50%.
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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
TRAPPER Level

Level
(RANGER) Bonus
+ Ranger
Level
FAVOURED ENEMIES 2
Level FAVOURED ENEMY BONUS +2 4 6 8 10
1
6
5

10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armour.
20
HUNTER’S BOND
Bonus to attack, damage and selected skills against this enemy
Level
SHARE FAVOURED ENEMY ANIMAL COMPANION
FAVOURED TERRAINS 4
Level FAVOURED TERRAIN BONUS +2 4 6 8 SHARE FAVOURED ENEMY Name
3 DURATION Misc

8 rds = WIS + Creature type

(WIS minimum 1)
13 Ranger Druid
As a move action, share half your Favoured Enemy -3=
bonus against a single target with all allies within 30 ft Level Level
18
TRAPS
Bonus to Initiative and selected skills when in this terrain
TRAPS Ranger Traps
WILD EMPATHY PER DAY Level today

Use in place of Diplomacy to improve the attitude of an animal =( ÷ 2 ) + WIS

TRAP Ranger Extraordinary


SAVE DC Level Misc Trap Modifier

= 10 + ( ÷ 2 ) + WIS + -2
Level
SNARE TRAP
5
5

11

13

15

17

19
WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
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SWASHBUCKLER DEEDS
Cost
Swashbuckler
Level Derring-do Add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride or Swim. 1 pt
If the roll is 6, add another (up to your DEX).
PANACHE Dodging panache Move 5ft immediately when attacked, gaining a bonus to AC equal 1 pt
Level
PANACHE to your CHA. This provokes attacks of opportunity.
1
PER DAY Misc
Opportune parry Spend use of attack of opportunity to parry a melee attack. 1 pt
= CHA + and riposte Make an attack roll (taking -2 per size category); if it’s higher than the
pts attackers, they miss. Must declare before the attack is rolled.
Current panache cannot exceed daily allowance. If successful, make an immediate melee attack.

Kip-up Stand as a move action without provoking attacks of opportunity. *


Stand as a swift action instead. 1 pt
pts Menacing swordplay On successful melee hit, Intimidate to demoralise as a swift action. *
Successful critical hit Precise strike
+1 panache Level Add swashbuckler level to melee (or thrown melee weapon) damage. *
(with a light or one-handed piercing melee weapon) 3 Does not affect targets immune to sneak attack or critical hits.
Killing blow Does not multiply on critical hits.
+1 panache
(with a light or one-handed piercing melee weapon)
Double the next precise strike bonus 1 pt
Daring acts GM’s ruling
Swashbuckler Gain +2 initiative bonus. *
SWASHBUCKLER FINESSE initiative If you have the Quick Draw feat, draw melee weapon as part of initiative.

Gain the Weapon Finesse feat, letting you use dexterity in place of
strength with selected weapons. Swashbuckler’s Take no Acrobatics penalty when moving through threatened square *
Use charisma in place of intelligence to qualify for combat feats. grace at full speed.

CHARMED LIFE Superior feint Purposefully miss melee attack to deny target their DEX bonus to AC. *
Uses Level Targeted strike Make one attack as a full round action to cripple opponent. 1 pt
Level per day Add CHA to a saving throw before it is rolled. 7 Head Confused for 1 round.
2 3
6 4 Arms Takes no damage but drops carried item.
10 5 Uses Legs Knocked prone (does not affect four-legged creatures)
14 6 today Torso Staggered for 1 round.
18 7
Bleeding wound On a successful hit, deal bleed damage equal to your DEX. 1 pt
NIMBLE
Or deal 1 point of Strength, Dexterity or Constitution damage. 2 pts
NIMBLE Swashbuckler
DODGE BONUS Level Evasive Evasion Avoid any damage on a successful reflex save. *
Level
3 + AC = ( +1 )÷4 Level
11
Uncanny dodge Cannot be caught flat-footed or denied DEX bonus to
AC against an invisible attacker.
*

While wearing only light armour. Anything that takes away Improved Cannot suffer sneak attack by being flanked, *
your DEX bonus to AC also takes this bonus. uncanny dodge unless by Rogue four levels higher.
BONUS FEATS Subtle blade Immune to disarm, steal and sunder combat manoeuvres targeting *
a light or one-handed piercing melee weapon.
Level
4 Dizzying defence Fight defensively as a swift action, gainint +4 AC for -2 attack. 1 pt

Level Perfect thrust As a full-round action, make a single attack against target’s touch AC, *
Level 15 bypassing damage reduction.
8 Swashbuckler’s edge Take 10 on Acrobatics, Climb, Escape Artist, Fly, Ride or Swim checks, *
even while distracted or in immediate danger.

Level
Cheat death On falling to 0hp or lower, restore to 1hp. all remaining points
12
Level
19
Deadly stab On confirming a critical hit, target must make fortitude save or die. 1 pt

Level Stunning stab On a hit, target must make fortitude save or be stunned for 1 round. 2 pts
16
* Deeds with no cost are only available while you have at least 1 panache point remaining
FORTITUDE Swashbuckler
Level SAVE DC Level
20
= 10 + ( ÷2 ) + DEX (Round down)
SWASHBUCKLER WEAPON TRAINING
ATTACK /
DAMAGE Swashbuckler
BONUS Level

Level
5
+ = ( -1 )÷4
With a light or one-handed piercing melee weapon.
Gain the Improved Critical feat with light or one-handed
piercing melee weapons.

SWASHBUCKLER WEAPON MASTERY


Criticals are automatically confirmed with a light or
Level one-handed piercing melee weapon.
20 Critical damage modifer increased by one with light or
one-handed piercing melee weapons.

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Dread TERROR
PSIONICS expanded Level
TERRORS Bonus
DREAD Manifester
Level
PER DAY

=
Points

+ CHA
Uses today

DREAD TALENTS

1 1

2 2

FEARSOME INSIGHT
INTIMIDATE Dread 3
BONUS Level

=( ÷ 2) (Round down, min 1) 4


DEVASTATING TOUCH
FEAR Dread
DAMAGE = d6 + Level 5
Level CHANNEL TERROR
3 Choose to replace the devastating touch damage with
the effects of one terror 6
AURA OF FEAR
Level Foes within 10ft take -4 on saving throws against fear
7
3 Foes within 10ft lose any immunity to fear
Level IMMERSED IN FEAR
7 Immune to fear, psionic or otherwise 8
SHADOW TWIN
Shadow twin must stay within 30ft at all times
SHADOW TWIN Dread 9
Level
DURATION = Level
11
If any creature within 30ft of either self or twin is shaken,
frightened or panicked, both self and twin get a full round. 10
Shadow twin must stay within 100ft at all times
Level
15 Ifpanicked,
anyone within 30ft of self or twin is shaken, frightened or
twin gains the effects of Form of Doom
KNOWN POWERS
POWERS Dread MAX POWER POWER POINTS Manifester
19 Shadow twin must stay within 400ft at all times KNOWN Level LEVEL MAX COST Level
PSIONICS = =
POWER POINTS Base Bonus
PER DAY Racial Misc Power Level Cost
Points Points

= + + + 1
2
Manifester 3
Bonus Points Level
4
= CHA × ÷2 (Round down)
5
Power Points used today
6
7
8
POWER LEVELS
Power Point Power Wild Surge 9
Level Cost Save DC Save DC
10
0 0
11
1 1
12
2 4
13
3 5
14
4 7
15
5 9
16
6 11
17
Power Save DC = 10 + CHA + Power Level
POWER LEVELS 18
Become a native outsider 19
Level Damage resistance 10 / psionic
20
15 Turn ethereal at will
Use Nightmare Form at will

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Caster PREPARED SPELLS
KNOWN SPELLS
OCCULTIST Level

Abjuration Evocation
0
Conjuration Illusion

Divination Necromancy
1
Enchantment Transmutation

SPELLS
2
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

INT - 12
INT - 4
INT - 8
0
INT

1 3
2
3
4
4
5
5
6
Spell Save DC = 10 + INT + Spell Level
6
To cast a spell without the corresponding implement:
CONCENTRATION Spell
CHECK DC Level IMPLEMENTS
Implement School Mental Focus
= 10 +
MENTAL FOCUS
Spend 1 hour each morning to invest mental focus in implements.
Activate the resonant power of your implements by expending
mental focus.
POINTS Occultist
PER DAY Level

= + INT
GENERIC FOCUS
Focus invested in yourself can be used to activate any
implement’s resonant power, but costs twice as much.

SHIFT FOCUS
Level
With 1 minute of quiet contemplation, shift a number of
4 points from one implement to another at the cost of 1pt. MAGIC CIRCLES
OBJECT READING Level
Spend 1 minute drawing a circle (using chalk, sand, blood etc) and 1pt of mental focus from anywhere.
It becomes a permanent magic circle against any alignment not your own.
Spend 1 minute handling an item to learn its history. 8
Only a living creature can break the circle.
• If the item is magical, learn its properties and command
word as if successful at detect magic and Spellcraft. BINDING CIRCLES
Level This may not reveal a cursed item’s properties. Spend an additional 1pt of mental focus from anywhere to create an invisible binding circle.
2 • If the item is historical, learn one piece of information Level
A creature of the given alignment who steps into the circle will be trapped.
about its past. REFLEX Occultist
12 SAVE DC
• If the item was used recently (1 day per Occultist Level), Level
learn one piece of information about its last user.
= 10 + ( ÷ 2 ) + INT
AURA SIGHT
FAST CIRCLES
Level As a standard action, read the auras of creatures. Level
Draw a magic circle as a full-round action. Fast circles have a duration of only 1 minute per level.
5 Allows you to detect alignments for 1 round. 16 Fast binding circles have a duration of 1 round per level.
IMPLEMENT MASTERY OUTSIDE CONTACT
School OUTSIDE CONTACT
Learn the true names of outsiders (with no more than 3HD):
Level

When using focus powers of this school, DCs to resist the


8
Level effect are 4 higher, as is occultist level for determining
20 duration and effect. 12
Gain 4 extra points of mental focus that must be allocated
to an implement in the given school. 16
The hardness of implements in the given school increase
by 20 for as long as they have at least one invested point.
20
Spend an additional 1pt of mental focus from anywhere to lure this outsider into your circle for 10 minutes,
during which time you may bargain for information. If successful, the outsider returns later with
information which is guaranteed correct - but often cryptic.
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OCCULTIST RESONANT POWER OCCULTIST RESONANT POWER

Object
IMPLEMENT Object
IMPLEMENT

Abjuration Conjuration Divination BASE FOCUS POWER Abjuration Conjuration Divination BASE FOCUS POWER

Enchantment Evocation Illusion Enchantment Evocation Illusion

Necromancy Transmutation Necromancy Transmutation

Description Description
FOCUS POWERS FOCUS POWERS

OCCULTIST RESONANT POWER OCCULTIST RESONANT POWER

Object
IMPLEMENT Object
IMPLEMENT

Abjuration Conjuration Divination BASE FOCUS POWER Abjuration Conjuration Divination BASE FOCUS POWER

Enchantment Evocation Illusion Enchantment Evocation Illusion

Necromancy Transmutation Necromancy Transmutation

Description Description
FOCUS POWERS FOCUS POWERS

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For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WEAPON ADEPT MONK
Monk
Level
Unarmed
(MONK) Monk Bonus Strike
Level Feats Damage
ARMOUR CLASS BONUS Sml / Lrg Armour Class Bonus
AC BONUS Flurry of Blows Use a full attack action for more attacks
1 d6

}
Monk Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Perfect Strike Roll attack twice when using a monk weapon

CMD BONUS = WIS + ( ÷4 ) 2 Way of the Weapon Master Weapon Focus for one monk weapon
(Round down)
+ CMD Fast Movement +10 ft (which grants +4 to Acrobatics checks for jumping)
Bonus only applied when unarmoured, 3 Manoeuvre Training Use monk level in place of BAB for calculating CMB
unencumbered and not helpless Still Mind +2 saving throws against enchantment
PERFECT STRIKE
4 d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
PERFECT STRIKE Monk Non-Monk d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
PER DAY Level Levels

= + ( ÷4 ) 5
High Jump Add monk level to Acrobatics checks for jumping
+20 to jump checks - 1 ki point
Purity of Body Immune to all diseases
(Round down)
PERFECT STRIKE
TODAY Fast Movement +20 ft (which grants +8 to Acrobatics checks for jumping)
6 Slow Fall 30 ft
Announce before making an attack using a kama, nunchaku,
Way of the Weapon Master 2 Weapon Specialisation for the same monk weapon
quarterstaff, sai or siangham. Roll the attack twice, and take the
higher result. If one attack is within critical threat range,
the other is the confirmation roll.
7 Wholeness of Body Heal your own wounds - 2 ki points

WAY OF THE WEAPON MASTER 8 d10 Slow Fall 40 ft


Weapon d8 / 2d8

Evasion Avoid all damage on successful reflex save


9 Fast Movement +30 ft (which grants +12 to Acrobatics checks for jumping)
BONUS FEATS
Ki Pool (lawful) Treat unarmed attacks as lawful weapons
Catch off-guard Combat Reflexes 10 Slow Fall 50 ft
Level Deflect Arrows Dodge
1 11 Diamond Body Immune to all poisons
Improved Grapple Scorpion Style
Throw Anything Abundant step Slip magically between spaces - 2 ki points
12 2d6 Fast Movement +40 ft (which grants +16 to Acrobatics checks for jumping)
Gorgon’s Fist Improved Bull Rush d10 / 3d6 Slow Fall 60 ft
Level
Improved Disarm Improved Feint
6
Improved Trip Mobility 13 Diamond Soul Spell resistance

Level Improved Critical Medusa’s Wrath 14 Slow Fall 70 ft


10 Snatch Arrows Spring Attack
Quivering Palm Delayed death
WHOLENESS OF BODY 15 Fast Movement +50 ft (which grants +20 to Acrobatics checks for jumping)
HEALING
Level POINTS Monk Level 16 2d8 Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
2d6 / 3d8 Slow Fall 80 ft
7
= Uncanny Initiative Choose your own initiative roll
17 Tongue of the Sun and Moon Speak with any living creature
DIAMOND SOUL
SPELL RESISTANCE Monk Level Fast Movement +60 ft (which grants +24 to Acrobatics checks for jumping)
Level 18 Slow Fall 90 ft
13 = 10 +
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
QUIVERING PALM
QUIVER DAYS Monk Level 20 2d10 Pure Power +2 to Strength, Dexterity and Wisdom score
2d8 / 4d8 Slow Fall Any distance
days =
Level KI POOL
15 FORTITUDE
SAVE DC
Monk KI POOL
Level CAPACITY KI POOL
Monk Level
= 10 + ( ÷ 2 ) + WIS
= ( ÷2 )+ WIS
PERFECT SELF
Treated as an Outsider ACROBATICS
Level Immune to Charm Person and other effects that MOVE THROUGH THREATENED SQUARE at half speed
20 target non-outsiders. Acrobatics DC = Opponent’s CMD +10 to move at full speed
Damage reduction 10/chaotic at half speed
MOVE THROUGH ENEMY’S OWN SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed

Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage

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GUNSLINGER Gunslinger
Level
FIREARMS
Capacity
GRIT
Attack Bonus Damage Critical
GRIT POINTS Range Misfire
PER DAY Misc
ft sq 1 - ( ft ) d ×
pts = WIS + Capacity

Attack Bonus Damage Critical


Range Misfire

pts ft sq 1 - ( ft ) d ×
Capacity
Successful critical hit with a firearm +1 grit point
Killing blow with a firearm +1 grit point
Attack Bonus Damage Critical
Daring acts GM’s ruling Range Misfire

GUN TRAINING ft sq 1 - ( ft ) d ×
DAMAGE BONUS MISFIRE VALUE Capacity

= DEX 2 Attack Bonus Damage Critical


Range Misfire
FIREARMS
ft sq 1 - ( ft ) d ×
Capacity

Attack Bonus Damage Critical


Range Misfire

ft sq 1 - ( ft ) d ×
DEEDS
Cost

NIMBLE Deadeye Use touch AC beyond first range increment 1 pt per range increment

Gunslinger Level Gunslinger’s Dodge Move 5ft immediately; +2 AC against triggering attack 1 pt
NIMBLE
DODGE BONUS Level 1 Alternatively, drop prone for +4 AC

+ AC = ( +2 ) ÷ 4 (Round down) Quick Clear Fix a broken firearm as standard action (1 pt to fix as a move action)

BONUS FEATS Gunslinger Initiative +2 Initiative; (with Quick Draw, draw firearm as part of initiative) *
Level
Level
Pistol-whip Surprise melee attack. One handed: d6/d4 Two handed: d10/d8 1 pt
4 Also, CMB to knock prone
3
Level
Utility Shot Blast lock or *
8 Shoot unattended object or
Level Stop bleeding
12
Level Dead Shot Roll all attacks, additional hits add dice 1 pt
16
Startling Shot On a miss, target is flat footed till its next turn *
Level
20 Level Targeting As a full round, target a part of the body: 1 pt
7 Arms: drops one carried item (no damage)
TRUE GRIT Head: confused for one round
Legs: knocked prone
Level Torso: 19-20 critical range
20 Wings: begins to fall

Any 2 deeds except Slinger’s Luck Bleeding Wound Bleed damage equal to DEX 1 pt
Level Alternatively, 1 pt Strength, Dexterity or Constitution damage 2 pt
11 Expert Loading Keep a broken gun from exploding on a misfire 1 pt

Lightning Reload Reload as a swift action once per round (with Rapid Reload, free action) *

Evasive Gain Evasion and Improved Uncanny Dodge *


Level
15 Menacing Shot Shoot into the air to inspire fear within 30ft 1 pt

Slinger’s Luck Reroll a saving throw (must take second roll) 2 pt


Reroll a skill check 1 pt

Cheat Death On falling to 0hp or below, restore to 1hp all remaining pts
Level
19 Stunning Shot On a hit, Fort (DC 10 + ½ level + WIS) or stunned for 1 round 2 pt

Death’s Shot On a critical, Fort (DC 10 + ½ level + DEX) or die 1 pt

* Deeds with no cost are only available while you have at least 1 grit point remaining

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TRAPSMITH Trapsmith
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue

( )+
can take Advanced Talents
TRAPSMITH
Rogue
= ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion

4 Careful Disarm 2
8 Trapmaster

10 Advanced Talents 3

20 Master Strike

4
TRAPS
TRAP SENSE Rogue
Level Misc
Level REFLEX BONUS
5
3
+ = ( ÷3 )+
Level Apply this bonus × 2 to avoid a trap you sprang while
4 attempting to disable it. 6
Level Failing to disarm a trap does not spring the trap unless
4 you fail by 10 or more.
7
TRAP MASTER
Level On disabling a trap you can bypass it even if your result did
not beat the trap’s DC by 10.
8 8
If it’s a magical trap that only lets certain people through,
you can change who it will allow.

SNEAK ATTACK
SNEAK DAMAGE Rogue 9
Level Misc
BONUS

d6 = ( ÷2 )+ 10
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 11
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.

MASTER STRIKE 12
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralysed for 2d6 rounds 13
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
14
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.

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SHADOW ILLUSION
SHADOWDANCER Create illusions filling four 10ft cubes per level.
PRESTIGE CLASS
ILLUSIONS Shadowdancer Illusions
Level
PER DAY Level
SHADOWDANCER 3 today
Shadowdancer Rogue = ÷2
Level Talents
ILLUSION Shadowdancer
1 Hide in plain sight WILL SAVE DC Level

2
Evasion
Darkvision 60ft
= 11 + ( ÷2 ) + CHA
Uncanny dodge
SUMMON SHADOW
Shadow illusion Summon an undead shade, which shares your alignment.
3 Summon shadow
+1
SHADOW Shadowdancer
Shadow call HIT POINTS hit points
4 Shadow jump 40ft
Level hp = hp ÷ 2
Defensive roll 3
5 Improved uncanny dodge Shadow gains +4 to Will saves against channel positive energy.
Shadow cannot be turned or commanded.
6 Shadow jump 80ft +2 If the shadow is destroyed or dismissed, it cannot be replaced
for 30 days; and you must pass a DC 15 Fortitude save or take
7 Slippery mind a negative level.

Shadow jump 160ft SHADOW CALL


8 Shadow power Imitate any sorcerer or wizard conjuration spell up to 3rd level,
but summoned creatures only have 20% strength, 20% hit
9 - +3 points and deal 20% damage.
Level Creatures
ILLUSIONS Shadowdancer
Improved evasion 4 PER DAY Level summoned
10 Shadow jump 320ft
)-1
today
Shadow master
= ( ÷2
HIDE IN PLAIN SIGHT
Within 10ft of any area of dim light, hide even SHADOW JUMP
without something to hide behind. Distance travelled today.
EVASION
An effect that allows a reflex save for half
Level damage now does no damage if you pass.
2 UNCANNY DODGE SHADOW POWER
Cannot be caught flat-footed, even by an Once a day, use a shadowy imitation of a Sorcerer Shadow
invisible attacker. Level or Wizard spell up to 4th level to attack your foes. power
today
IMPROVED UNCANNY DODGE 8 If target passes a will save to disbelieve, then only
Cannot be flanked or sneak attacked, except deal 20% and events are 20% as likely.
by a Rogue 4 levels higher. ILLUSION Shadowdancer
Level
DEFENSIVE ROLL WILL SAVE DC Level
5
Once a day, reduce a lethal hit. Make a reflex
save (DC = the damage dealt) to only take
= 15 + ( ÷2 ) + CHA
half damage. Evasion does not apply.
10 Use shadow power twice a day.
SLIPPERY MIND
Level
One round after failing a magical effect, SHADOW MASTER
7 reroll to break free. When in an area of dim light:
IMPROVED EVASION Level • Damage reduction 10/―
Level
An effect that allows a reflex save for half 10 • +2 bonus on all saving throws
10 damage now does half damage if you fail. • On a successful critical hit, target is blinded for 1d6 rds
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Caster PREPARED SPELLS
KNOWN SPELLS
MEDIUM Level

SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0 1

CHA
1 / /
2 / /
3 / / 2
4 / /
Spell Save DC = 10 + CHA + Spell Level

INFLUENCE 3
1

At 3 influence, struggle for control of yourself.


4
3 -2 Initiative; +4 vs possession; +2 vs mind-affecting
At 5 influence, surrender all control of yourself to the spirit
5 until the next morning.

Level PROPITIATION
5
9 Once a day, spend 10 minutes on a ritual to -1
appease your channelled spirit.

SPIRIT SURGE
6
Once per round, add 1d6 to the result of a failed d20 roll
that included your spirit bonus. +1
Level Level
10 +1d8 20 +1d10 SPIRITS
Level SPIRIT MASTERY
19 Use spirit surge twice a day without incurring influence. Archmage Champion Guardian Hierophant Marshal Trickster

SHARED SEANCE Spirit


Level Share your spirit’s seance boon with all allies who joined Bonus
2 the seance. Seance
Boon
LOCATION CHANNEL
Influence
At the site of a person’s death, or a place precious to them 3 Penalty
in life, call their spirit into your body.
Level You cannot talk while possessed, so only your allies may
Taboo
5 ask questions of the deceased.
You cannot summon a spirit which is currently undead. Level Spirit
You cannot summon the same spirit within 24 hours. 1 Power
Spirit
Level
CONNECTION CHANNEL 6 Power
Perform location channel anywhere as long as you or one
7 of your allies has a personal connection to the deceased. Spirit
11 Power
ASK THE SPIRITS
Spirit
Send your mind to the astral plane to ask the spirits advice, 17 Power
Level as if using contact other plane.
13 Automatically succeed at the Intelligence check to SPIRIT Medium
avoid Intelligence and Charisma damage. BONUS Level

ASTRAL JOURNEY =1+( ÷4) (Round down)


Level
Enter a coma and project yourself to the astral plane as if
14 using astral projection. TABOO
Level Optionally accept a taboo relevant to the channeled spirit.
SPACIOUS SOUL
2 While you follow this taboo, you may use spirit surge twice a day without incurring influence.
If an ally who participated in your seance today dies within
Breaking the taboo increases the spirit’s influence and imposes a penalty of:
line of sight and effect, accept their soul into yours.
-2 to attacks, damage, ability and skill checks, and saving throws for 1 hour. +1
Each round on your turn, decide between you which soul will If influence reaches 5 due to breaking a taboo, the spirit leaves your body, taking all bonuses with it.
control your body. If you cannot agree, roll opposed
Level Charisma checks to establish dominance for the next hour.
5 You cannot channel the same type of spirit for 1 week, and next time you do channel that type of spirit
it will start with 2 influence rather than 1.
18 When the ally acts with your body, they use their own base
attack bonus, spells, caster level and other ablities, but your TRANCE OF THREE
physical scores. Level As a swift action channel a second legendary spirit, gaining its intermediate spirit power.
This suppresses your spirit’s bonus, seance boon, spirit 15 This lasts for 1 round per level. +1
powers and spirit surge ability.

ASTRAL BEACON Archmage Champion Guardian Hierophant Marshal Trickster

Level As a free action channel any of the spirits for 1 round, Spirit
18 gaining access to their intermediate, greater and
supreme spirit powers.
Power

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Archmage Champion Guardian Hierophant Marshal Trickster Archmage Champion Guardian Hierophant Marshal Trickster

Spirit Spirit
Bonus Bonus

Seance Seance
Boon Boon

Influence Influence
3 Penalty
3 Penalty

Taboo Taboo

Level Spirit Level Spirit


1 Power 1 Power
Spirit Spirit
6 Power 6 Power

Spirit Spirit
11 Power 11 Power

Spirit Spirit
17 Power 17 Power

Archmage Champion Guardian Hierophant Marshal Trickster Archmage Champion Guardian Hierophant Marshal Trickster

Spirit Spirit
Bonus Bonus

Seance Seance
Boon Boon

Influence Influence
3 Penalty
3 Penalty

Taboo Taboo

Level Spirit Level Spirit


1 Power 1 Power
Spirit Spirit
6 Power 6 Power

Spirit Spirit
11 Power 11 Power

Spirit Spirit
17 Power 17 Power

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Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
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TRICKSTER
Mythic TRICKSTER ATTACK
Tier

HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 4 hp per tier MYTHIC POWER
POWER Mythic
SURGE PER DAY Tier
Extra

Tier Spend one use of mythic power to add to any d20


1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12
1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
INITIATIVE Mythic 4
BONUS Tier
Tier
=
PATH ABILITIES

2 5
Spend one use of mythic power to take an additional
standard action

RECUPERATION
6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.

FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhasted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artefact.
LEGENDARY HERO 3
MYTHIC FEATS

Tier
Regain one use of mythic power per hour.
10
SUPREME TRICKSTER 5
Whenever you attack a non-mythic enemy, they are treated
as flat-flooted, even if they have abilities to prevent it.
Tier
10 Once per round, when you roll a natural 20 on an opposed 7
skill check against a mythic enemy, regain one use of
mythic power.

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Cryptic INSIGHTS
PSIONICS expanded Level

CRYPTIC Manifester
Level
1

PSIONICS
POWER POINTS Base Bonus 2
PER DAY Racial Misc
Points Points

= + + +
3

Bonus Points Manifester


Level
4
= INT × ÷2 (Round down)
Power Points used today
5

6
POWER LEVELS
Power Point Power Wild Surge 7
Level Cost Save DC Save DC

0 0
1 1 8
2 4
3 5 9
4 7
5 9
10
6 11
Power Save DC = 10 + CHA + Power Level KNOWN POWERS
ALTERED DEFENCE POWERS Cryptic MAX POWER POWER POINTS Manifester
As a swift action, Absorb Damage reduction /― KNOWN Level LEVEL MAX COST Level
choose one of: Deflect Dodge bonus to AC = =
Retaliate Bonus to attack in return
Cryptic Power Level Cost
BONUS Level
1
+ = ÷4 (Round up) 2
USES PER DAY Uses today
3
rds = 4 + INT 4
Level Use your altered defence as a free action, even when not 5
4 your turn, by expending psionic focus
6
Level ENDURING DEFENCE
14 Keep one ability active indefinitely 7
DISRUPT PATTERN 8
On gaining psionic focus, choose one enemy type: 9
Aberration Animal Construct Dragon
10
Fey Humanoid Magical beast Monstrous
Ooze Outsider Plant humanoid 11
Undead Vermin Construct
12
Attack range 30ft, half damage to targets of the wrong type
13
Cryptic
Misc
Level ÷ 2 14
DISRUPTION
DAMAGE
= d6 + INT + 15
(Round up) 16
TRAPS 17
Cryptic
Perception Level 18

Locate Traps = +( ÷ 2) 19
Craft: Cryptic 20
traps Level

Craft Traps = +
Level SWIFT TRAPPER
6 Create traps in half the normal time

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Kineticist WILD TALENTS
KINETICIST Level
BASIC UTILITY

Aether
Level Level
1 Fire Air 1 INFUSION
7

Level

Burn
Earth Water DC
15
ELEMENTAL DEFENCE
Treat kineticist level as 4 lower for 2nd and 3rd elements.
Learn an extra utility wild talent or infusion if you take the
Level
same element twice.
2 UTILITY
Bonus to attack, damage, caster level and DCs
+1 if you take the same element three times.

Level

Burn
DC
BURN
INFUSION
Kineticist Level
MAX BURN
PER ROUND Level 3

Level

Burn
DC
hp = ÷3 UTILITY
Current Burn Level
MAX BURN 4

Level

Burn
DC
hp = 3 + CON hp
INFUSION
Burn damage cannot be reduced or redirected. Level

Burn is only healed by a full night’s rest.


5

Level

Burn
DC
GATHER POWER UTILITY
Level
Spend time gathering power to reduce Level
6
11

Level

Burn
the burn cost of your next blast. DC
You need both hands free to gather power. SUPERCHARGE UTILITY
Move action -1 burn -2 burn Level
Full round -2 burn -3 burn 8

Level

Burn
DC
Full round + Move action -3 burn
INFUSION
Level
If damaged before unleashing the power, make a concentration
check or take the burn you would have saved. 9

Level

Burn
DC
CONCENTRATION Damage Effective
SAVE DC Taken Spell Level UTILITY
Level
= 10 + + 10

Level

Burn
DC
INTERNAL BUFFER INFUSION
Level
Max
Internal Buffer 11
Level

Burn
Level Buffer Take burn in advance as a full DC
6 1 round action. UTILITY
hp Level
11 2 Spend 1pt of buffer on a single
wild talent to avoid 1 burn. 12
Level

16 3

Burn
DC
METAKINESIS INFUSION
Level
Level EMPOWER 1 burn 13
Level

Burn
5 +50% damage DC
MAXIMISE 2 burn UTILITY
9 Level
All dice roll at maximum
14
Level

Burn

13 QUICKEN 3 burn DC
Perform as a swift action UTILITY
17 4 burn Level
DOUBLE KINETIC BLAST
Perform twice with the same action. 16
Level

Burn

Modifications apply to both, but burn once.


DC
INFUSION
Level METAKINETIC MASTER Level
19 Reduce the burn cost of one metakinesis 17
Level

Burn

DC
OMNIKINESIS UTILITY
Level
Level Accept 1 burn as a standard action to replace one of your
20 wild talents with any other for one day. 18
Level

Burn

DC
INFUSION
Level
19
Level

Burn

DC
DC UTILITY
Burn

Level
20
Level

Burn

DC

DC
Burn

Level

Burn

DC
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KINETICIST KINETIC BLAST
KINETIC BLAST Kinetic blast is a standard action.
You need at least one hand free to aim a blast.
WILD BLASTS Range 30ft 120ft 480ft
A physical blast is a ranged attack that bypasses spell resistance.
An energy blast is a ranged touch attack.
PHYSICAL
BLAST = d6 + + CON
DAMAGE
Kineticist
Level ÷ 2
(Round up)
ENERGY
BLAST = d6 + ( CON ÷ 2 )
DAMAGE

INFUSIONS
Apply one form infusion and one substance infusion to a kinetic blast.
Effective
FORM
INFUSION DC
= 10 + Spell Level + DEX
Effective
SUBSTANCE
INFUSION DC
= 10 + Spell Level + CON

EFFECTIVE Kineticist
SPELL LEVEL Level

= ÷2 (Round down)
KINETIC Wild Substance Form
BLAST = Talent + Infusion + Infusion
BURN Burn Burn Burn

ELEMENTAL OVERFLOW
Accepting burn causes your body to visibly surge with energy.
ATTACK Current DAMAGE Current
BONUS
= Burn BONUS
= Burn ×2
Level
3 Kineticist
MAX BONUS Level

= ÷3 (Round down)

Bonus to Critical/sneak
Level At burn physical scores miss chance
STR
6 3 +2, +2 5% × burn
DEX
11 5 +4, +2, +2

16 7 +6, +4, +2 CON


INFUSION SPECIALISATION
Reduce the total burn cost of a blast with at least one infusion.
Level
Level 5 8 11 14 17 20
5
Reduction -1 -2 -3 -4 -5 -6 burn

COMPOSITE SPECIALISATION
Level
-1 burn when using a composite blast.
16
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Caster PREPARED SPELLS
KNOWN SPELLS
MESMERIST Level

SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

CHA - 12
1

CHA - 4
CHA - 8
0

CHA
1
2
3 2
4
5
6
3
Spell Save DC = 10 + CHA + Spell Level
HYPNOTIC STARE

-2
Penalty to one target’s Will bonus.
4
Ends when either of you dies, target moves
more than 30ft away, or you pick a new target.
Level
8 -3 Target is unaware of the effect and will not
remember unless you allow it.
PAINFUL Mesmerist
5
STARE Level Bonus damage when
target of your stare is
= ÷2 damages.

Allure ― Penalty applies to initiative and Perception. 6


Level Disorientation ― Penelty applies to attack rolls.
3 Psychic Inception ― Stare affects mindless creatures.
Mind-affecting spells partially work:
7 +2 to any save and 50% miss change. KNOWN TRICKS
Sapped Magic ― Penalty applies to DC of target’s spells
11 and spell resistance. Level
15 Sluggishness ― Speed -5ft; penalty applies to Reflex. 1
Susceptibility ― Penalty applied to target’s Sense Motive,
19 and to DC of Diplimacy and Intimidate against them.
Timidity ― Penalty applies to damage rolls. Level

RULE MINDS
2
Level Cast a successful enchantment on the target of your spell.
If target fails an additional Will save (same DC, or 5 lower
20 if target isn’t humanoid), they are permanently enslaved. Level
Only one target may be enthralled at once. 4
MESMERIST TRICKS
As a standard action, touch a willing target to implant a trick.
Uses
USES Today Level
Mesmerist
PER DAY Level 6
=( ÷ 2 ) + CHA
Level Level Level Level Level
5 2 tricks 9 3 tricks 13 4 tricks 17 5 tricks 8
GLIB LIE
CASTER LEVEL Mesmerist Level
Level Deceive CHECK DC Level 10
truth-detecting
11 magic.
= 15 +
TOWERING EGO Level
WILL BONUS 12
Level
2 = CHA
Level
TOUCH TREATMENT
14
USES PER DAY

= 3 + CHA
Level Level
3 Fascinated, shaken 16
6 Confused, dazed, frightened, sickened
10 Cowering, nauseated, panicked, stunned.
14 Break Enchantment Level
18
MENTAL POTENCY
HD LIMIT Mesmerist
Level BONUS Level Level
5 ÷5 Both HD limit 20
= and total HD

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ROGUE Rogue
Level
ROGUE TALENTS
TALENTS Rogue
UNCHAINED Misc From level 10, a Rogue
KNOWN Level
can take Advanced Talents
ROGUE = ( ÷2 )+ (Round down)
Rogue
Level Trapfinding
Sneak Attack
1
1
Finesse Training

2 Evasion
2
3 Danger Sense

Debilitating Injury
4 3
Uncanny Dodge

5 Rogue’s Edge

8 Improved Uncanny Dodge 4


10 Advanced Talents

20 Master Strike 5

TRAPS
Rogue 6
Perception Level

Locate Traps = +( ÷ 2)
7
Disable Rogue
Device Level

Disable Traps = +( ÷ 2) 8
DANGER SENSE Rogue
Level Misc
Level BONUS
3
+ = ( ÷3 )+ 9

Bonus to Reflex saves and AC against traps,


and to Perception to avoid being surprised by a foe.
10
SNEAK ATTACK
SNEAK DAMAGE Rogue
Level Misc
BONUS
11
d6 = ( ÷2 )+
(Round up)
Sneak attack damage can be applied when a target is flanked or 12
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
13
It cannot be non-lethal unless using a non-lethal weapon.

Level DEBILITATING INJURY


4 On a successful sneak attack, apply a penalty for 1 round. 14
Only one such penalty can be applied at a time.

Bewildered
Penalty to AC, and an extra AC penalty against yourself. ROGUE’S EDGE
4 -2 AC -4 AC against yourself Level
Gain skill unlock powers appropriate to your ranks in:

10 -2 AC -6 AC against yourself 5
16 -2 AC -8 AC against yourself
10
Disoriented
Penalty to attack, and an extra penalty against yourself.
15
4 -2 attack -4 to attack yourself
10 -2 attack -6 to attack yourself 20
16 -2 attack -8 to attack yourself
MASTER STRIKE
Hampered
All target’s speeds are reduced to half (min 5ft), A successful sneak attack can also deliver one of:
and target cannot take 5ft steps. • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain
MASTER STRIKE Rogue
Level FORTITUDE DC Level
20
= 10 + ( ÷2 ) + DEX
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
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PREPARED SPELLS
SORCERER
Caster KNOWN SPELLS
Level

Level
Bonus
+

BLOODLINE 0

Bloodline powers
Level
1 Bloodline Spell

1
Level
3

Level
9
Bloodline Spell
Level
15 2

Level
20

SPELLS
Spells Spell Spells Base Bonus Spells Bloodline Spell
= +
Known Save DC per day Spells
3
CHA - 12
CHA - 4
CHA - 8

0
CHA

1
2
3
Bloodline Spell
4

5
4
6
7

8
Bloodline Spell
9

Spell Save DC = 10 + CHA + Spell Level


5
ARCANE SPELL FAILURE THRESHOLD

%
BLOODLINE FEATS Bloodline Spell

6
Level
7

Bloodline Spell
Level 7
13

Bloodline Spell
Level 8
19

Bloodline Spell
9

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WARPRIEST SACRED WEAPON / ARMOUR
Warpriest
LA
Level
OD

W
GO

Brilliant energy +4
FU
Sacred Weapons

WEAPON SPECIAL ABILITIES


OF
L Caster Defending +1
CH

includes deity’s favoured weapon and any focus weapons


IL
AO

EV
TI

Level
C

Weapon Disruption +2

Bonus feat
BLESSINGS Warpriest Damage Weapon Armour Flaming +1
Level Sml / Lrg Enhancement Enhancement Frost +1
Blessing Blessing
1 d6 Keen +1
d4 / d8
Shock +1
Minor Power Minor Power 3 Axiomatic +2

LAWFUL
4 +1 Merciful +1

5 d8 Ghost touch +1

GOOD
d6 / 2d6 Holy +2
Major Power Major Power
6 Anarchic +2

CHAOTIC
Level 7 +1 Vicious +1
10 8 +2 Mighty cleaving +1

EVIL
Save DC Level Unholy +2
9
Spell storing +1
= 10 + ( ÷ 2 ) + WIS

NEUTRAL
10 d10 +2 Thundering +1
d8 / 2d8
Uses per day Level

ARMOUR SPECIAL ABILITIES


Glamered +1
12 +3
=3+( ÷2) Energy resistance: Normal (10 pts) +2
13 +3 Improved (20 pts) +4
2d6 Greater (30 pts) +5
SPELLS 15
d10 / 3d6 Fortification: Light (25%) +1
Spell Spells Base Bonus Spells Moderate (50%) +3
= + 16 +4 +4
Save DC per day Spells Heavy (75%) +5
WIS - 12

18
WIS - 4
WIS - 8

0 Spell resistance: 13 pts +2


WIS

19 +5 15 pts +3
1 17 pts +4
20 2d8 +5
2d6 / 3d8 19 pts +5
2
PREPARED SPELLS
PREPARED SPELLS
3
4
0
5
6

Spell Save DC = 10 + WIS + Spell Level

Light Wounds 1d8 + Level (1 - 5) 1 5


1
CURE / INFLICT

Mass Spell Level

Moderate Wounds 2d8 + Level (3 - 10) 2 6


Spell Level

Serious Wounds 3d8 + Level (5 - 15) 3 7


Critical Wounds 4d8 + Level (7 - 20) 4 8
Heal / Harm 10 × Level 6 9

FERVOUR
Inflict or cure wounds with a touch. 2
Level
2
Good Warpriest Evil Warpriest
Cure Wounds Inflict Wounds
Harm Undead Heal Undead
Channel Positive Energy Channel Negative Energy
FERVOUR Warpriest
PER DAY Level Misc

= ( ÷2 )+ WIS + 3
HEAL / Warpriest
DAMAGE Level

d6 = ( –1 )÷ 3
Spend one use of Fervour to cast a prepared spell which targets
only yourself as a swift action with no somatic component.
4
CHANNEL ENERGY
Level
Spend two uses of Fervour to channel energy
4
Warpriest
WILL
SAVE DC Level Misc 5
=10 + ( )
÷ 2 + WIS +
ASPECT OF WAR
For one minute, use your level as your Base Attack Bonus,
Level gain damage reduction 10/—, move at full speed regardless 6
20 of armour or encumberance, and blessings do not count
against your daily total.

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
+
Bonus
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Woodland Stride
2 Move through undergrowth at normal speed
and taking no damage

3
Trackless Step
Leave no trail, unless deliberately
2
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Venom Immunity
9 Immune to all poisons 3
A Thousand Faces
13 Change appearance at will
Timeless Body
15 No longer age, cannot be magically aged

SPELLS
4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8

0
WIS

1
5
2
3
4
5
6
6
7

8
9
7
Spell Save DC = 10 + WIS + Spell Level

Caster
Concentration = WIS + Level

NATURE BOND 8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name

9
Creature Type

SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc

= CHA + +
WILD SHAPE
Times per day Times Today

Current Shape

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD SHAPE Creature Type Size
Modifier
WILD SHAPE Creature Type Size
Modifier

ABILITIES ATTACKS ABILITIES ATTACKS


Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modifier Score Bonus Bonus Modifier

Attack Bonus Damage Critical Attack Bonus Damage Critical


STR STR Range STR STR Range

DEX DEX ft sq DEX DEX ft sq

CON CON CON CON


Ability Modifier = (Total Ability Score - 10) ÷ 2 Attack Bonus Damage Critical Ability Modifier = (Total Ability Score - 10) ÷ 2 Attack Bonus Damage Critical
Range Range
COMBAT COMBAT
ft sq ft sq
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative

INIT = DEX + INIT = DEX +


SPEED Temp Speed Attack Bonus Damage Critical SPEED Temp Speed Attack Bonus Damage Critical
Range Range

ft sq ft sq ft sq ft sq ft sq ft sq

COMBAT MANOEUVRES COMBAT MANOEUVRES


COMBAT MANOEUVRE Size COMBAT MANOEUVRE Size
BONUS Modifier Misc Attack Bonus Damage Critical BONUS Modifier Misc Attack Bonus Damage Critical
Range Range
Attack

Attack
Base

Base
CMB = + STR + + ft sq CMB = + STR + + ft sq
COMBAT MANOEUVRE Dodge Deflection Base Size Morale COMBAT MANOEUVRE Dodge Deflection Base Size Morale
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Bonus DEFENCE Modifier Modifier Attack Bonus Modifier Misc Bonus

CMD = 10 + STR + DEX + + + BAB + + + CMD = 10 + STR + DEX + + + BAB + + +


ARMOUR CLASS SAVES ARMOUR CLASS SAVES
Natural Size Base Misc Temp Natural Size Base Misc Temp
ARMOUR CLASS Armour Modifier Misc FORTITUDE SAVE ARMOUR CLASS Armour Modifier Misc FORTITUDE SAVE

AC = 10 + DEX + - + FORT = CON + + AC = 10 + DEX + - + FORT = CON + +


FLAT-FOOTED ARMOUR CLASS FLAT-FOOTED ARMOUR CLASS
REFLEX SAVE REFLEX SAVE
AC = 10 / + - + REF = DEX + + AC = 10 / + - + REF = DEX + +
TOUCH ARMOUR CLASS TOUCH ARMOUR CLASS
PORTRAIT PORTRAIT
AC = 10 + DEX / - + AC = 10 + DEX / - +
Temp AC Spell Resistance Damage Reduction Temp AC Spell Resistance Damage Reduction

AC / AC /
SPECIAL ABILITIES SPECIAL ABILITIES

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WIZARD
Caster PREPARED SPELLS
PREPARED SPELLS
Level

SPELL SCHOOLS
SPECIALITY SCHOOL
0

Speciality Spell + 1

8
Level

1
OPPOSED SCHOOLS

Spells from your opposed schools cost two slots to prepare. Speciality Spell + 1

ARCANE BOND
× FAMILIAR BONDED OBJECT
2
Master’s bonus ability

Wizard Natural Familiar


Level Armour Intelligence Speciality Spell + 1
1 +1 6 Alertness, improved evasion
3 +2 7 Deliver touch spells
5 +3 8 Speak with master
3
7 +4 9 Speak with animals of its kind
9 +5 10 -
11 +6 11 Spell resistance
13 +7 12 Scry on familiar
15 +8 13 Speciality Spell + 1
-
17 +9 14 -
19 +10 15 -
SPELLS 4
Spell Spells Base Specialist Bonus
= + +
Save DC per day Spells Spell Spells
INT - 12
INT - 4
INT - 8

0
INT

1 Speciality Spell + 1
2
3
5
4

5
6
Speciality Spell + 1
7

8
6
9
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE


% THRESHOLD Speciality Spell + 1

FEATS 7
Scribe scroll

Level
5 Speciality Spell + 1

Level 8
10

Level Speciality Spell + 1


15
9
Level
20
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PRESTIGE CLASS COMBAT STYLE

LA
OD

W
caneus

GO

FU
L
HIGH GUARD

CH

IL
AO

EV
TI
C
High
Guard
Level
HIGH GUARD
Bonus
Level Combat
1 { Danger Sense
Uncanny Dodge
Feat

2 { Dedicated
Take The Blow

3 Hold The Line

4 Focused Mind

5 Ultimate Defender

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Caster PREPARED SPELLS
PREPARED SPELLS
SHAMAN Level

SPIRIT 0
Spirit Magic + 1
1 6
SPIRIT MAGIC

2 7 1
3 8
4 9
Spirit Magic + 1
5
Spirit ability
2
Level Greater spirit ability
8
Level True spirit ability Spirit Magic + 1
16
Level Manifestation 3
20
SPIRIT ANIMAL
Level Spirit Magic + 1
3 Deliver touch spells through your spirit animal.

SPELLS 4
Spell Spells Base Bonus
= +
Save DC per day Spells Spells
WIS - 12
WIS - 4
WIS - 8

0 Spirit Magic + 1
WIS

1 +1 +1
2 +1 +1 5
3 +1 +1
4 +1 +1
Spirit Magic + 1
5 +1 +1
6
6 +1 +1
7 +1 +1
8 +1 +1
9
Spirit Magic + 1 7
+1 +1
Spell Save DC = 10 + WIS + Spell Level
WANDERING SPIRIT
Level Spirit ability 8
4
Spirit Magic + 1
Greater spirit ability
12

20
True spirit ability
9
Spirit Magic + 1
Level Wandering hex
6
Second wandering hex
14
KNOWN HEXES

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Tactician KNOWN POWERS
PSIONICS expanded Level
POWERS Tactitian MAX POWER POWER POINTS Manifester

TACTICIAN Manifester
Level
KNOWN

=
Level LEVEL MAX COST Level

=
COLLECTIVE
MAXIMUM Power Level Cost
Tactician
MEMBERS Level 1
= INT or ÷2 2
If a member dies, make a Fortitude save (DC 15) or lose 3
power points equal to their hit dice.
Members must be within Medium range (100ft + 10ft per level). 4
Level
Unlimited range
Level
Collective may cross planes
5
15 19
6
COORDINATED STRIKE
As a swift action, grant members a bonus against one foe. 7
INSIGHT Tactician 8
BONUS Level
9
=( + 3) ÷ 4 10
SPIRIT OF MANY 11
Level Network powers may manifest on any members, even
2 those out of range or who would be immune. 12
Spend additional power points to affect more members. 13
TELEPATHY 14
Level
Members can communicate without sharing a language.
3 15
Members can borrow abilities as if they were touching.

IMPROVED SHARE
16
Level May manifest 2 Shared powers at once 17
5 Level Level
3 Shared powers 4 Shared powers 18
11 17
19
COORDINATE
Level
Share a teamwork feat with any member as a free action, 20
6
if you have psionic focus and have line of sight and effect.
STRATEGIES
ECHO EFFECT USES
PER DAY Misc Uses today
Level Copy magical and psionic effects between members.
8 This costs points equal to the caster or manifester level.
For 4 points, extend the effect to an extra target.
= 3 + INT +
SHARED KNOWLEDGE Level
Level
By expending psionic focus, try to manifest a power 4
14 known by any member. Must pass a spellcraft check
(DC = 20 + spell level).

7
PSIONICS
POWER POINTS Base Bonus
PER DAY Racial Misc
Points Points
10
= + + +

Manifester 13
Bonus Points Level

= INT × ÷2 (Round down)


Power Points used today 16

19
POWER LEVELS
Power Point Power Wild Surge
Level Cost Save DC Save DC Level MASTER STRATEGIST
20 Sacrifice two daily uses of Strategy to grant all allies an insight bonus to attack, damage, AC and saves
0 0 equal to INT for up to two minutes.

1 1
2 4
3 5
4 7
5 9
6 11
Power Save DC = 10 + INT + Power Level
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Cavalier PREPARED SPELLS
CAVALIER Level
Name
MOUNT

ORDER
Creature type Mounted Speed

EDICTS
ft sq
CHARGE Attack Bonus Damage Critical Range
Level Cavalier’s Charge +4
3 No Armour Check penalty when charging.

Level Mighty Charge ×2


ABILITIES 11 Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
Level
Level Supreme Charge ×2/×3
2
20 On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.
(damage is triple only if using a lance)
Level Charge attack Attack Bonus Damage Critical
8
d ×
Level
TACTICIAN
15
FEAT SHARING Cavalier Misc Feat Sharing
PER DAY Level Today
CHALLENGE
=1+( ÷ 5 )+
CHALLENGES Cavalier Misc
PER DAY Level FEAT SHARING Cavalier Misc Rounds Shared
DURATION Level
=( ÷ 3 )+
This Encounter

(Round up) rds = 1 + ( ÷ 2 )+


Challenges
Today TEAMWORK FEATS

MELEE DAMAGE Cavalier Misc


BONUS Level

= +
Take -2 penalty to AC against any enemy except challenged target
Level Challenged target suffers -2 penalty to AC against Level
17 any target other than you. 9

CAVALIER ORDER — CHALLENGE ABILITY

Level
17

SKILLS
Level EXPERT Cavalier
4 TRAINER = Level ÷2
Handle Animal
Training = + Bonus
When training an animal to serve as a mount

CAVALIER ORDER — SKILLS

BANNER
Level Cavalier
= ÷5
5 Level

Attack
Bonus + =
Saving
Throw + = +1
Bonus

Level Bonus to saves against charm


14 + 2 and compulsion effects.

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS
ARCANIST
Caster PREPARED SPELLS
Level

SPELLS
Spells Spell Spells Base Bonus Spells
= +
Prepared Save DC per day Spells 0

INT - 12
INT - 4
INT - 8
0

INT
1
2

3 1
4
5
6
7 2
8
9

Spell Save DC = 10 + INT + Spell Level

Caster 3
Concentration = INT + Level

ARCANE SPELL FAILURE THRESHOLD

% 4
EXPLOITS
Level
1
5
Level
3

Level 6
5

Level
7 7
Level
9 8
GREATER EXPLOITS
Level
11 9

Level ARCANE RESERVOIR


13
MAX Arcanist
POINTS Level Misc
Level Arcane
15 pts = 3+ + Reservoir

POINTS Arcanist
Level PER DAY Level
17
pts = 3+ ( ÷2 ) Arcane reservoir starts
fresh each day.

Level
19 Spend one arcane reservoir point when casting a spell to add 1 to either the caster level or the saving throw DC.

CONSUME SPELLS
As a move action, convert any prepared spell into a number of arcane reservoir points equal to the spell level.

Level MAGICAL SUPREMACY


20 Cast a prepared spell by spending points equal to the spell level + 1.
Treat the caster level and saving throw DC as 2 higher.

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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Marksman KNOWN POWERS
PSIONICS expanded Level
POWERS MAX POWER POWER POINTS Manifester

Marksman Manifester
Level
KNOWN LEVEL MAX COST Level

=
COMBAT STYLE
Power Level Cost
Level Style technique
2 1
Level Style skill 2
3 3
Level Style mantra
4
3
5
Level
4 6
Level 7
8 8
Level 9
12
10
Level
11
16
12
Level
20 WIND READER
As a swift action while maintaining psionic focus, add your WIS bonus to ranged attack rolls.
PSIONICS USES Marksman
PER DAY Level Misc Uses today
POWER POINTS Base Bonus
PER DAY Racial Misc
Points Points
=3+ +
= + + +
FAVOURED WEAPON
Manifester Bows: composite longbow, composite shortbow, longbow and shortbow
Bonus Points Level Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbow
and repeating light crossbow
= WIS × ÷2 (Round down) Spears: javelin, lance, pilum, shortspear, spear and trident
Power Points used today Level
Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer,
2 net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident and wooden stake
COMPETENCE Marksman
BONUS Level Misc
POWER LEVELS =( +2)÷4+
Power Point Power Wild Surge
Level Cost Save DC Save DC
COVER FIRE
0 0 Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save,
they’re staggered for one round. A confirmed critical does normal damage.
1 1
Level DODGE Marksman
2 4 4 BONUS Level
3 5 = 10 + DEX + ( ÷ 2)
4 7
DISENGAGE
5 9
Level When moving out of a threatened square, expend psionic focus to add WIS to Acrobatics rolls to evade attacks
6 11 7 of opportunity. Move at full speed without increasing Acrobatic rolls.
Power Save DC = 10 + WIS + Power Level
DEFENSIVE SHOT
EVADE ARROWS
Level
DODGE Marksman Make ranged attacks without proviking attacks of opportunity.
Level
BONUS Level 13
2
=( +2)÷4 RANGED SPECIALIST
Level Critical multiplier is one higher.
BONUS FEATS 19 If you have the Far Shot feat, suffer no penalty for range increments instead.
Level
5
Level
8
Level
11
Level
14
Level
17
Level
20
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS
warlord Warlord
Level
INITIATOR Warlord
MANOEUVRES
Martial Prestige Other
MANOEUVRES LEVEL Level Class Levels Class Levels
MAX MANOEUVRE
LEVEL
Initiator
Level
= + + ( 1 2 3 ÷2 )
= ( +1 ) ÷2 Manoeuvre Type Range Area Save DC

Re

Us
ad

ed
y
Manoeuvre Manoeuvre 1
Save DC = 10 + CHA + Level
2
MANOEUVRES READIED
KNOWN MANOEUVRES 3
4

Level DUAL BOOST 5


6 Use two boost manoeuvres as a swift action, once per day 6
12 Twice per day
7
18 Three times per day
8
BONUS FEAT
9
Level
1 10
11
Level
7 12
13
Level 14
13
15
Level 16
19 17
TACTICAL PRESENCE 18
STANCES
Level
2

Ac
Stance Range Area Save DC

tiv
e
1
Level 2
5
3
4
Level

7 Adopt a presence as a free action


5
Level
9 6
7
Level

Level

11 2 presences at once 15 3 presences at once WARLORD’S GAMBIT


Risk Reward
WARLEADER

Level
Level
3 1
Risk Reward
Level Level

13 Share teamwork feats as a move action

17 Share teamwork feats as a swift action Risk Reward


Level
FORCE OF PERSONALITY 4
Level

3 Add CHA to Will saves.


Risk Reward
TACTICAL FLANKER Level
Level When flanking, you and your ally may use your CHA in
8
4 place of the flanking bonus.
Risk Reward
BATTLE PROWESS Level
Level Bonus Discipline 12
5 +1
12 +2 Risk Reward
Bonus to attack, damage, CMB and CMD when Level
19 +3 using a stance from the chosen discipline.
16
TACTICAL ASSISTANCE
Level Risk Reward
Aid another as a move action, granting your CHA bonus
8 to your ally’s action. Level
20
DUAL STANCE
Rake: on failure -2 to all d20 rolls for this round, On success, regain CHA manoeuvres
Level

20 Use two stances simultaneously. and only regain 1 manoeuvre


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this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER PATHFINDER SOCIETY
Pathfinder Society Faction
BACKGROUND
Name

Origin Character number Prestige Fame Experience

– pp / xp
Scenario Outcome Rewards
pp xp

pp xp

pp xp
PORTRAIT pp xp

pp xp

pp xp

pp xp

pp xp

pp xp

pp xp
ORIGINS
Parents

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
TI
C
RIVAL

Country / Region / Town

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
APPEARANCE

TI
C
RIVAL

Race

Age Height Weight AFFILIATIONS


Religion

LA
OD
Eyes Hair

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE
Defining Features
Employer

LA
OD

W
GO

FU
L
FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
Preferred Clothing
Current Country / Region / Town
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

PERSONALITY HOSTILE

Motivations FRIENDS AND FOES


LA
OD

W
GO

FU
L

FRIENDLY
CH

IL

Fears
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
LYCANTHROPE Creature Type Size
LYCANTHROPE Creature Type Size
HYBRID FORM Modifier ANIMAL FORM Modifier

ABILITIES ATTACKS ABILITIES ATTACKS


Base Animal Modifier Temp Base Animal Modifier Temp

STR STR + 2 STR STR STR + 2 STR


Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
DEX DEX DEX DEX DEX DEX
ft sq ft sq
CON CON + 2 CON CON CON + 2 CON
INT INT INT INT INT INT
Attack Bonus Damage Critical Attack Bonus Damage Critical
Range Range
WIS WIS + 2 WIS WIS WIS + 2 WIS
ft sq ft sq
CHA CHA - 2 CHA CHA CHA - 2 CHA
Use your base or animal score, whichever is higher Use your base or animal score, whichever is higher

SPEED Temp Speed Attack Bonus Damage Critical SPEED Temp Speed Attack Bonus Damage Critical
Range Range

ft sq ft sq ft sq ft sq ft sq ft sq ft sq ft sq

COMBAT MANOEUVRES COMBAT MANOEUVRES


COMBAT MANOEUVRE Size COMBAT MANOEUVRE Size
BONUS Modifier Misc Attack Bonus Damage Critical BONUS Modifier Misc Attack Bonus Damage Critical
Range Range
Attack

Attack
Base

Base
CMB = + STR + + ft sq CMB = + STR + + ft sq
COMBAT MANOEUVRE Dodge Deflection Base Size Morale COMBAT MANOEUVRE Dodge Deflection Base Size Morale
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Bonus DEFENCE Modifier Modifier Attack Bonus Modifier Misc Bonus

CMD = 10 + STR + DEX + + + BAB + + + CMD = 10 + STR + DEX + + + BAB + + +


ARMOUR CLASS SAVES ARMOUR CLASS SAVES
Natural Size Misc Base Misc Temp Natural Size Misc Base Misc Temp
ARMOUR CLASS Armour Modifier Modifier FORTITUDE SAVE ARMOUR CLASS Armour Modifier Modifier FORTITUDE SAVE

AC = 12 + DEX + - + FORT = CON + + AC = 12 + DEX + - + FORT = CON + +


FLAT-FOOTED ARMOUR CLASS WILL SAVE FLAT-FOOTED ARMOUR CLASS WILL SAVE
AC = 12 / + - + WILL = WIS + + AC = 12 / + - + WILL = WIS + +
TOUCH ARMOUR CLASS TOUCH ARMOUR CLASS
LYCANTHROPE LYCANTHROPE
AC = 12 + DEX / - +
+2 WIS and -2 CHA in all three forms.
AC = 12 + DEX / - +
CHANGE SHAPE
Temp AC Spell Resistance Damage Reduction NATURAL LYCANTHROPE Temp AC Spell Resistance Damage Reduction Equipment does not meld between Humanoid and
Hubrid forms, but does with Animal form.
Damage Reduction: 10 / silver
AC / silver AC / silver
Change shape as a move action. CURSE OF LYCANTHROPY
SPECIAL ABILITIES SPECIAL ABILITIES A natural lycanthrope’s bite afflicts the victim with
AFFLICTED LYCANTHROPE afflicted lycanthropy.
Damage Reduction: 5 / silver DC 15 to negate
Change shape as a full-round action, Full A dose of wolfsbane grants another fortitude save.
given a fortitude save: Moon
to Hybrid or Animal form: DC 15 DC 10 LYCANTHROPIC EMPATHY
to Humanoid form: DC 20 DC 25 Can communicate with related animals.
Revert to base form at dawn or after 8 hrs rest. +4 to Diplomacy to alter an animal’s attitude
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INTELLIGENT ITEM INTELLIGENT ITEM
Name
EGO
ITEM’S TOTAL Base magic item
EGO

LA
EGO SCORE

OD

W
GO

FU
L
Intelligent items with an ego 20 or more always

CH
+ EGO

IL
Item value

AO
gp

EV
, ,

TI
consider themselves superior to any character.

C
In the event of a personality conflict, the wielder POWERS AND PURPOSE
must make a will save against the item’s ego,
or the item becomes dominant.

ABILITIES
Ability Bonus Ability Temp + EGO
Score Modifier Bonus

INT INT
WIS WIS
+ EGO
CHA CHA
Ability Modifier =
(Total Ability Score - 10) ÷ 2 + EGO

SENSES + EGO
EMPATHY
Item can communicate emotional intent.
SPEECH
Item can talk in languages it knows.
TELEPATHY + EGO
Item can communicate with its wielder, +1
regardless of language.
SENSES 30ft 60ft 120ft
Darkvision
+ EGO
Blindsense +1
READ LANGUAGES
Item can read any language. +1
READ MAGIC
+1
Item can decipher magical writing. + EGO
LANGUAGES

+ EGO

+ EGO
Total ego bonus from item powers, dedicated powers,
special purpose etc. + EGO
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PARTY INVENTORY TOTAL FUNDS
Value Weight
PARTY FUNDS
Cash , , .
CASH
Valuables + , , .
Copper , cp
Debit + , , .
Silver , , sp Credit - , , .
Gold , , gp Assets + , , .
Platinum , , pp Sundry + , , .
Total , , , Total , , , .
DEBTS REGULAR PAYMENTS

, , . per

PAYMENTS
, , , . #

, , , . , , . per

PAYMENTS
#
, , , .
, , . per

PAYMENTS
, , , . #
QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Cash , , , . Cash , , , .
Value Weight Value Weight

Total Weight lb Total Weight lb Total Weight lb


© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed

AC AC AC
CMB CMD Flat-footed

CMB CMD CMD


SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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