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Console Commands

The document lists various types of worlds, including Regular, Rare/Aquatic, Unique, Arcologies, Exotic, Planetary Habitats, and Uninhabitable worlds, along with their corresponding identifiers. It also details deposits and modifiers associated with Rare, Unique, Exotic, Gaia, and Shroud worlds. Additionally, it warns against using commands to create certain worlds and arcologies due to potential issues with events and buildings.
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0% found this document useful (0 votes)
98 views4 pages

Console Commands

The document lists various types of worlds, including Regular, Rare/Aquatic, Unique, Arcologies, Exotic, Planetary Habitats, and Uninhabitable worlds, along with their corresponding identifiers. It also details deposits and modifiers associated with Rare, Unique, Exotic, Gaia, and Shroud worlds. Additionally, it warns against using commands to create certain worlds and arcologies due to potential issues with events and buildings.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Regular Worlds

Retinal - pc_retinal
Forest - pc_forest
Tepid - pc_tepid
Lake - pc_lake
Cascadian - pc_cascadian
Swamp - pc_wetswamp
Crag - pc_subarctic
Fog - pc_fog
Atoll - pc_desertislands
Tepui - pc_hajungle
Mangrove - pc_mangrove
Cenote - pc_cenote
Dune - pc_sandsea
Oasis - pc_oasis
Outback - pc_outback
Coastal - pc_coastal
Mesa - pc_mesa
Atacama - pc_hadesert
Mediterranean - pc_med
Badlands - pc_badlands
Steppe - pc_steppe
Semi-Arid - pc_semiarid
Prairie - pc_prarie
Veld - pc_veld
Glacial - pc_glacial
Frigid - pc_frozen_desert
Antarctic - pc_antarctic
Aeolian - pc_aeolian
Mycelium - pc_mushroom
Mud - pc_mud
Bog - pc_swamp
Basalt - pc_basalt
Boreal - pc_boreal
Snow - pc_snow
Highland - pc_highland
Dune Forest - pc_duneforest

Rare/Aquatic Worlds - Make sure you also add each rare planet's deposit and
modifier for it to work correctly.
Superhabitable - pc_superhabitable
Megaflora - pc_megaflora
Karst - pc_karst
Reef - pc_reef
Geothermal - pc_geothermal
Bioluminescence - pc_biolumen
Salt - pc_salt
Aquifer - pc_aquifer
Primal - pc_primal
Coral - pc_coral
Tidally-Locked - pc_tidallylocked
Supercontinent - pc_supercon
Storm - pc_storm
Eyeball - pc_eyeball
Glaciovolcanic - pc_glacio
Lanthanide - pc_lanthanide
Rogue - pc_rogue
Lichen - pc_lichen
Aquatic - pc_aquatic
Shroud - pc_pdshroud
Tidally-Locked Gaia - pc_tidallygaia

Unique Worlds - NOT RECOMMENDED: Using commands to create these planets will cause
issues with events and buildings etc. Make sure you add all modifiers, deposits and
know what you're doing.
Floating - pc_floating
Crystal - pc_crystal
Tiyanki Graveyard - pc_graveyard
Techno-Organic - pc_technoorganic
Archive - pc_archive
Crucible - pc_crucible

Arcologies - NOT RECOMMENDED: Using commands to create these arcologies will cause
issues with proper balancing and jobs/districts. Make sure you add all deposits and
buildings and know what you're doing.
Bio-Forge - pc_bioforge
Bio-Fortress - pc_biofort
Bio-Capital - pc_biocapital
Necro-Hive - pc_necrohive
Megaflora Forge - pc_pdfloraforge
Machine Factory - pc_machine_factory
Machine Fortress - pc_machine_fort
Machine Capital - pc_machine_capital
Machine Necropolis - pc_machine_necropolis
Eco-Arcology - pc_ecocity
Military Arc - pc_milarc
Capital Arc - pc_capitalarc
Palace Arc - pc_palacearc
Corpo-Arc - pc_corpoarc
Necropolis - pc_necropolis
Shroud Arc - pc_shroudcity
Shroud Eco-City - pc_shroudecocity
Shroud Capital Arc - pc_shroudcapitalarc
Shroud Palace Arc - pc_shroudpalacearc
Shroud Military Arc - pc_shroudmilarc
Shroud Corpo-Arc - pc_shroudcorpoarc

Exotic Worlds
Radiotrophic - pc_irradiated
Ammonia - pc_ammonia
Methane - pc_methane
Ash - pc_ash
Acid - pc_acid
Sulfur - pc_sulfur

Planetary Habitats
Barren Habitat - pc_pd_barren_hab
Barren Cold Habitat - pc_pd_barren_cold_hab
Gas Giant Habitat - pc_pd_gas_giant_hab
Frozen Habitat - pc_pd_frozen_hab
Molten Habitat - pc_pd_molten_hab
Toxic Habitat - pc_pd_toxic_hab
Hothouse Habitat - pc_pd_hothouse_hab
Asteroid Habitat - pc_pd_asteroid_hab

Uninhabitable
Hothouse - pc_hothouse
Subglacial - pc_subglacial
Hydrocarbon - pc_hydrocarbon
Hothouse - pc_hothouse
Ethane Ocean - pc_ethane_ocean
Diamond - pc_diamond
Volcanic - pc_volcanic
Chthonian - pc_chthonian
Hot Gas Giant - pc_hot_gas_giant
Cold Gas Giant - pc_cold_gas_giant

Deposits for Rare/Unique/Exotic/Gaia/Shroud


Superhabitable - d_ancient_motes
Megaflora - d_megaflora_deposit
Karst - d_karst_cave
Reef - d_great_reef
Geothermal - d_geothermal_slurry_site
Bioluminescence - d_biolumen_nature_preserve
Salt - d_salt_caves
Aquifer - d_aquifer_cave
Primal - d_lava_lakes
Coral - d_coral_fields
Tidally-Locked - d_nightside_mining_operations
Supercontinent - d_supercon_site
Storm - d_storm_corridor
Eyeball - d_eyeball_site
Glaciovolcanic - d_glacio_lake
Lanthanide - d_lanthanide_deposit
Rogue - d_rogue_geo
Lichen - d_lichen_forest
Aquatic - d_aquatic_trench

Shroud - d_pdshroud
Gaia - d_pdgaia

Radiotrophic - d_rad_blooms
Ammonia - d_ammonia_sea
Methane - d_frozen_gas_mountain
Ash - d_lava_lakes
Acid - d_acid_lakes
Sulfur - d_sulfur_pool

Floating - d_eludium_islands
Crystal - d_crystal_guild
Tiyanki Graveyard - d_graveyard_well
Techno-Organic - d_subsurface_assembly
Archive - none, gets relic + is a habitat
Crucible - pd_crucible_furnace

Machine - d_pd_machine_world_boost

Modifiers for Rare/Unique/Exotic/Gaia/Shroud


Superhabitable - superhabitable
Megaflora - pdmegaflora
Karst - karst
Reef - pdreef
Geothermal - geothermal
Bioluminescence - biolumen
Salt - pdsalt
Aquifer - pdaquifer
Primal - primal
Coral - pdcoral
Tidally-Locked - tidal_locked2
Supercontinent - supercon
Storm - pdstorm
Eyeball - pdeyeball
Glaciovolcanic - pdglacio
Lanthanide - pdlanthanide
Rogue - pdrogue
Lichen - pdlichen
Aquatic - aquatic

Radiotrophic - radiotrophic
Ammonia - ammonia
Methane - methane
Ash - ash
Acid - pdacid
Sulfur - pdsulfur

Floating - floating
Crystal - crystal
Tiyanki Graveyard - graveyard
Techno-Organic - technoorganic
Archive - archive
Crucible - crucible

END OF PLANETRAY DIVERSITY

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