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Message Lua

The script manages player actions in a game environment, specifically targeting interactions with a rooftop boss and handling special attacks. It utilizes the RunService's Heartbeat to periodically send data to the server and checks for specific conditions to execute actions like moving the player and triggering proximity prompts. The loop continues for a maximum of 270 seconds or until certain game conditions are met.
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0% found this document useful (0 votes)
68 views2 pages

Message Lua

The script manages player actions in a game environment, specifically targeting interactions with a rooftop boss and handling special attacks. It utilizes the RunService's Heartbeat to periodically send data to the server and checks for specific conditions to execute actions like moving the player and triggering proximity prompts. The loop continues for a maximum of 270 seconds or until certain game conditions are met.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local startTime = tick()

local lastSpecialAttack = 0
local lastVAttack = 0
local lastHeartbeatAttack = 0

game:GetService("RunService").Heartbeat:Connect(function()
if tick() - lastHeartbeatAttack >= 0.1 then
local args = {
[Link]("\a\004\001"),
{
workspace:GetServerTimeNow()
}
}

game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastHeartbeatAttack = tick()
end
end)

while tick() - startTime < 270 do


if
game:GetService("Players").[Link] ==
"LEVEL 3-1" and workspace:FindFirstChild("School") then
[Link](15)
[Link] =
[Link]
[Link](3)

[Link]:InputHoldBegin()
[Link](4)

[Link]:InputHoldEnd()
[Link](1)

[Link]:Destroy()
[Link](1)
[Link] =
[Link] * [Link](0,3,0)
[Link](2)

[Link] =
true
[Link](1)

[Link]:InputHoldBegin()
[Link](1)

[Link]:InputHoldEnd()
break
end
local entitiesExist = false
local entityCount = 0
for _, entity in pairs([Link]:GetChildren()) do
if entity:IsA("Model") and entity:FindFirstChild("HumanoidRootPart") and
[Link] > 0 then
entitiesExist = true
entityCount = entityCount + 1
local entityCFrame = [Link] * [Link](0,3,0)
[Link] =
entityCFrame
[Link](0.1)
end
end
if tick() - lastVAttack >= 0.5 then
local args = {
[Link]("\v")
}

game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastVAttack = tick()
end
if tick() - lastSpecialAttack >= 0.1 then
local randomValue = [Link](1, 6)
local bufferString
if randomValue <= 2 then
bufferString = "\a\003\001"
elseif randomValue <= 4 then
bufferString = "\a\005\001"
else
bufferString = "\a\006\001"
end

local args = {
[Link](bufferString),
{
workspace:GetServerTimeNow()
}
}

game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastSpecialAttack = tick()
end
[Link](0.05)
end

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