local startTime = tick()
local lastSpecialAttack = 0
local lastVAttack = 0
local lastHeartbeatAttack = 0
game:GetService("RunService").Heartbeat:Connect(function()
if tick() - lastHeartbeatAttack >= 0.1 then
local args = {
[Link]("\a\004\001"),
{
workspace:GetServerTimeNow()
}
}
game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastHeartbeatAttack = tick()
end
end)
while tick() - startTime < 270 do
if
game:GetService("Players").[Link] ==
"LEVEL 3-1" and workspace:FindFirstChild("School") then
[Link](15)
[Link] =
[Link]
[Link](3)
[Link]:InputHoldBegin()
[Link](4)
[Link]:InputHoldEnd()
[Link](1)
[Link]:Destroy()
[Link](1)
[Link] =
[Link] * [Link](0,3,0)
[Link](2)
[Link] =
true
[Link](1)
[Link]:InputHoldBegin()
[Link](1)
[Link]:InputHoldEnd()
break
end
local entitiesExist = false
local entityCount = 0
for _, entity in pairs([Link]:GetChildren()) do
if entity:IsA("Model") and entity:FindFirstChild("HumanoidRootPart") and
[Link] > 0 then
entitiesExist = true
entityCount = entityCount + 1
local entityCFrame = [Link] * [Link](0,3,0)
[Link] =
entityCFrame
[Link](0.1)
end
end
if tick() - lastVAttack >= 0.5 then
local args = {
[Link]("\v")
}
game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastVAttack = tick()
end
if tick() - lastSpecialAttack >= 0.1 then
local randomValue = [Link](1, 6)
local bufferString
if randomValue <= 2 then
bufferString = "\a\003\001"
elseif randomValue <= 4 then
bufferString = "\a\005\001"
else
bufferString = "\a\006\001"
end
local args = {
[Link](bufferString),
{
workspace:GetServerTimeNow()
}
}
game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unp
ack(args))
lastSpecialAttack = tick()
end
[Link](0.05)
end