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NMA Course Guide

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32 views27 pages

NMA Course Guide

Uploaded by

isdorypaschal2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Beta Version 13.

COURSE GUIDE
Welcome to New Masters Academy (NMA)! Our Course Guide is designed to help you choose Note: To maximize your learning
the courses that align with your artistic goals. You can follow our structured Learning Tracks or experience, we advise meeting
create a personalized plan by exploring "Courses By Subject" starting on Page 3. Our courses the prerequisite requirements
are arranged progressively, from beginner to advanced, to meet your developmental needs. for certain specialized courses,
such as those focusing on the
NMA offers 10 comprehensive Learning Tracks, each focusing on a specific art discipline Russian approach or sight-size
over four to five years. Tracks are divided into Modules, typically equivalent to one to two techniques. Completing these
years of study, containing subject-specific courses. While Interactive Modules must be taken prerequisites ensures a thorough
sequentially, individual courses within a module can be completed in any order. Each course understanding and application
typically lasts 8-12 weeks, featuring approximately eight hours of video lessons and weekly of the advanced concepts and
assignments. Your pace and schedule determine the time needed to complete a module. Full- techniques presented in these
time students may progress quickly, while those dedicating two hours weekly may take longer. courses.

We strongly recommend beginning with the Drawing Foundations Module, which lays the
groundwork in essential drawing principles, forming a robust base for all future artistic
pursuits.

START HERE:

DRAWING FOUNDATIONS

TRACKS:

3D
FIGURE PORTRAIT LANDSCAPE ENTERTAINMENT
SCULPTURE CARVING ILLUSTRATION COMICS ART ANIMATION DESIGN
CHARACTER
PAINTING PAINTING PAINTING
ART

MODULES:

1. Sculp- 1. Sculp- 1. Figure 1. Figure 1. Figure 1. Figure 1. Portrait 1. Painting 1. Enter- 1. 3D Char-
ture I ture I Drawing I Drawing I Drawing I Drawing I Drawing Founda- tainment acter Art I
tions Design I
2. Sculpture 2. Sculpture 2. Painting 2. Painting 2. Painting 2. Illustra- 2. Painting 2. 3D Char-
II II Foundations Founda- Founda- tion I Founda- 2. Land- 2. Enter- acter Art II
tions tions tions scape tainment
3. Sculpture 3. Sculpture 3. Figure & 3. Anima- Painting Design II
III III Costume 3. Portrait 3. Portrait tion 3. Portrait
Drawing II Drawing Drawing Painting 3. Enter-
4. Sculpture 4. Carving tainment
IV 4. Figure 4. Illustra- 4. Illustra- Design III
Painting tion I tion I

5. Illustra- 5. Comics
tion II Art

New Masters Academy 1


Discover two powerful ways to enhance your artistic education at New Masters Academy: Live Classes,
offering real-time interaction and feedback, and Interactive Courses, designed for self-paced learning
with personalized guidance. Both formats provide unique opportunities to deepen your skills and earn
recognition through certificates of completion.

LIVE CLASSES
New Masters Academy offers a vibrant selection of Live Classes to complement your studies. These
sessions feature new lessons and assignments, along with the unique opportunity to receive weekly
critiques from our expert instructors. Designed to enhance your learning experience, Live Classes allow
you to progress through course material on a structured, week-by-week basis while receiving valuable
feedback to refine your skills.

Many Live Classes align with specific courses in our catalog, offering an integrated way to deepen
your understanding. Upon active participation and successful completion, you can earn a Certificate of
Completion. To stay updated on the latest sessions, visit the schedule at [Link].

Can’t attend live? No problem! Each class is recorded, ensuring you can review the material at your
convenience and still benefit from the insights shared.

INTERACTIVE COURSES
Interactive Courses at NMA are designed to bring flexibility and engagement to your learning. Access pre-recorded
lessons through our website, submit assignments Jotform on each lesson page, and receive tailored feedback from our
dedicated NMA Feedback Team. While the Drawing 1 course is free and hosted on our Digital Campus, most courses
can be unlocked directly through the website.

These courses align with the Drawing Foundations Module, enabling you to build essential skills at your own pace.
As you complete assignments, additional courses unlock, allowing you to seamlessly continue your artistic journey.
Certificates of Completion are awarded upon fulfilling all course requirements.

For more details and to explore this innovative learning format, visit [Link]/interactive-courses.

New Masters Academy 2


COURSES BY SUBJECT


The NMA library consists of a wide range of unique courses. We’ve gathered the world’s top artists from different creative fields to
provide you with a complete learning experience. The following is a list of all our courses arranged by subject and difficulty level.

ANATOMY: PAINTING:
☐ Art Anatomy for Beginners ☐ Oil Painting for Beginners I
☐ Anatomy of the Head and Neck ☐ An Introduction to Painting
☐ Anatomy of the Figure ☐ Oil Painting Atelier
☐ How to Draw Hands ☐ Watercolor/Gouache Sketchbook
☐ Intermediate Anatomy Drawing ☐ Outdoor Landscape Painting Quickstart
☐ Complete Human Anatomy for Artists ☐ Watercolor Sketching on Location
☐ Portrait Painting for Beginners
DRAWING: ☐ Oil Painting for Beginners II
☐ Drawing Foundations I ☐ Still-Life Painting in the Sight Size Method
☐ Drawing Foundations II ☐ Introduction to Still-life Painting I
☐ Drawing Foundations III ☐ Introduction to Still-life Painting II
☐ Drawing Foundations IV ☐ Sight-Size Portrait Painting
☐ Fundamentals of Drawing and Perspective ☐ Contemporary Realism in Oils
☐ Stress-Free Sketching ☐ The Portrait in Watercolor
☐ Fundamentals of Observational Drawing ☐ Pastel Painting Atelier
☐ Drawing with FORCE ☐ From Paper to Canvas
☐ Dynamic Gesture Drawing ☐ Long-Pose Figure Painting
☐ Introduction to Landscape Drawing ☐ Sight-Size Figure Painting
☐ Drapery: The Russian Approach ☐ Painting Interiors in Oil
☐ Cast Drawing: The Russian Approach ☐ Watercolor Painting from Observation
☐ Bargue Plates and Plaster Cast: Sight Size ☐ Introduction to Landscape Painting
Method ☐ Designing Your Landscape Painting
☐ Introduction to the Figure ☐ Studio Landscape Painting from a Plein Air Sketch
☐ The Spirit of the Pose ☐ The John Asaro Approach to Oil Painting
☐ Introduction to Inking
☐ Pastel Figure Drawing SCULPTING:
☐ An Overview of Rendering Techniques ☐ A Beginner’s Guide to Modeling in Clay
☐ Renaissance Head Drawing ☐ The Sculptor’s Funeral
☐ Constructive Head Drawing I ☐ Clay Modeling in the American Western Tradition
☐ Constructive Head Drawing II (Lesson 7-13) ☐ Modeling the Portrait in Clay for Beginners
☐ Colored Pencil Portraiture ☐ Ceramic Portrait Sculpting: Armature Bust
☐ Constructive Figure Drawing I ☐ An Observational Approach to the Portrait in Clay
☐ Constructive Figure Drawing II ☐ Build Your Own Anatomy Figure
☐ Figure Drawing for Fantasy Art ☐ The Dynamic Anatomy Figure in Clay
☐ Drawing the Portrait in the Russian Style ☐ Drawing in Space
☐ Figure Drawing in the Russian Style ☐ Marble Sculpting
☐ Advanced Dynamic Gesture Drawing ☐ An Observational Approach to the Figure in Clay
☐ Complete Sight-Size Drawing Course ☐ An Introduction to Mold Making for Sculptors

New Masters Academy 3


ENTERTAINMENT ARTS: LIVE CLASS ARCHIVE:
☐ Introduction to Photoshop ☐ Introduction to Blender
☐ Visual Development: Dynamic Sketching ☐ Art Through the Ages: An Exploration of Art
☐ Classic Illustration Crash Course History
☐ The 12 Principles of Animation ☐ Gouache Explorations
☐ Walk and Run Cycles in Animation ☐ Fundamental Focus
☐ Quick Sketching for Illustration and Animation ☐ Beyond Likeness: Creative Approaches to Portrait
☐ Comics I: Intro to Sequential Art Drawing
☐ Vehicle Design and Sketching ☐ Mastering Color Fundamentals
☐ Penciling and Inking for Comics ☐ Storytelling Through Illustration
☐ Character Development for Comics and Illustration ☐ Drawing from Memory and Imagination
☐ Picture Book Illustration ☐ Developing Compositions for Illustrations
☐ Rendering Techniques for Illustration and Sequential Art ☐ Oil Painting Master Copies Part 2
☐ How to Draw the Costumed / Draped Figure ☐ Oil Painting Master Copies Part 1
☐ Introduction to Animal Anatomy ☐ Digital Fantasy Illustration
☐ Head Drawing for Entertainment Arts ☐ Self-Portrait Meditations
☐ The Frank Reilly Illustration Drawing Method ☐ Composition Fundamentals
☐ How to Design Movie Posters ☐ An Introduction to the History of Figurative
☐ How to Design Creatures Sculpture
☐ Creature Maquette Sculpting for Entertainment ☐ Charcoal Master Copies
☐ Examining the Skeleton
ART THEORY: ☐ Exploring Light in Portrait Drawing
☐ Color Theory Bootcamp ☐ The Figure for Entertainment Design
☐ Composition for the Visual Artist ☐ Vibrant Water-Based Painting Techniques
☐ Drawing Lessons from Art History ☐ Studio Painting Fundamentals
☐ Elements of Traditional Composition ☐ Sketchbooking with Ink and Color
☐ Finding Your Artistic Voice and Visual Style ☐ Basics of Dynamic Sketching
☐ Visual Storytelling ☐ Introduction to Procreate
☐ Creative Composition ☐ Fundamentals of Drawing and Perspective
☐ Sketchbooking from Life
PERSPECTIVE: ☐ Beginner Oil Painting Projects
☐ Stress-Free Perspective Sketching ☐ Introduction to Still Life Painting
☐ Perspective Crash Course ☐ Exploring Drawing Materials
☐ Perspective I ☐ Anatomy Master Class
☐ Linear Perspective Master Course ☐ Introduction to Character Design
☐ Fundamentals of Drawing and Perspective ☐ Digital Figure Painting Techniques
☐ Digital Portraits After the Masters
☐ How to Paint Hair
☐ Figure in Environment
☐ Vehicle Concept Design

New Masters Academy 4


MY SCHEDULE
Staying organized and committing to a clear learning schedule will help you reach your artistic goals quicker. Print this sheet and
track your weekly learning tasks. Keep track of which course and lesson you are working on under the appropriate weekday, and
write down that day’s assignments under the “To Do” section.

This Week's Courses This Week's Focus Notes

MONDAY To Do ☐
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TUESDAY To Do ☐
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WEDNESDAY To Do ☐
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THURSDAY To Do ☐
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FRIDAY To Do ☐
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SATURDAY To Do ☐
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SUNDAY To Do ☐
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New Masters Academy 5


FULL MODULES LIST
DR AWING FOUNDATIONS MODULE Part 1 - Drawing Basics
Level 1 1. Drawing Foundations I
16h 13m 25s
This is our core beginning module. This is intended for all
students including fine artists, illustrators, animators, and 2. Fundamentals of Drawing and Perspective
designers. You will learn drawing materials, set up, line and 25h 35m 16s
mark-making, construction, form, light and shadow, accuracy
and measuring, gesture, sketching and drawing process as well Part 2 - Cast Drawing and Observation
as composition and perspective. 3. Drawing Foundations II
3h 11m 28s

Check Point: Choose One


4a. Bargue Plates and Plaster Cast: Sight Size Method
13h 37m 41s
Required for Sight-Size Portrait Project, Sight-Size
Portrait Painting, Still-Life Painting in the Sight-Size
Method

4b. Fundamentals of Observational Drawing


11h 13s
Required for Cast Drawing: The Russian Approach,
Drapery: The Russian Approach, Drawing the Portrait
in the Russian Style, Figure Drawing in the Russian
Style

Part 3 - Gesture and Sketching


5. Drawing Foundations III
2h 57m 49s

6. Stress-Free Sketching
9h 24m

Check Point: Choose One


7a. Introduction to the Figure
5h 34m
Required for Dynamic Gesture Drawing

7b. Constructive Figure Drawing


16h 8m 57s

New Masters Academy 6


DR AWING FOUNDATIONS MODULE
(Continued) Part 4 - Figure
Check Point: Choose One
8a. Drawing with FORCE
13h 12m

8b. Dynamic Gesture Drawing


20h 6m 57s

9. Constructive Head Drawing I


13h 9m 22s

Part 5 - Perspective and Composition


10. Drawing Foundations IV
4h 03m 51s

11. Introduction to Landscape Drawing


5h 57m 29s

12. Perspective I
40h 45m 55s

Check Point: Choose One


13a. Composition for the Visual Artist
31h 19m 9s

13b. Elements of Traditional Composition


12h 57m 16s

Part 6 - Choose your Path to Mastery

14. Finding Your Artistic Voice and Visual Style


3h 49m 19s

New Masters Academy 7


DR AWING FOUNDATIONS MODULE
(Continued) Part 6 - Choose your Path to Mastery (cont.)

Check Point: Choose TWO


15a. Cast Drawing: The Russian Approach
15h 19m 36s
Prerequisite: Fundamentals of Observational Drawing

15b. Drapery: The Russian Approach


14h 28m 25s
Prerequisite: Fundamentals of Observational Drawing

15c. Sight-Size Portrait Project


3h 33m 29s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

15d. Introduction to Inking


28h 38m 27s

15e. Visual Development: Dynamic Sketching


27h 20m 15s

New Masters Academy 8


PORTR AIT DRAWING MODULE Lay-in and Construction
Level 2 Check Point: Choose One
Prerequisite Module: Drawing Foundations 1A. Renaissance Head Drawing
11h 59m 47s
This module is for artists who want to focus on drawing the
head, especially those looking to move on to Portrait Painting. 1B. Head Drawing for Entertainment Arts
You will learn different approaches for constructing heads, 20h 27m 58s
the features, anatomy of the head and neck and a variety of
techniques for rendering or resolving your drawings.
Advanced Concepts and Anatomy
2. Constructive Head Drawing
Part 2: Lessons 7+
15h 23m 3s

3. Anatomy of the Head and Neck


11h 22m 12s

Refining and Rendering


4. An Overview of Rendering Techniques
7h 55m 40s

Check Point: Choose One


5A. Drawing the Portrait in the Russian Style
8h 35m 32s
Prerequisite: Fundamentals of Observational Drawing

5B. Sight-Size Portrait Project


Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

New Masters Academy 9


FIGURE DR AWING I MODULE Construction and Gesture
Level 2
Prerequisite Module: Drawing Foundations 1. The Spirit of the Pose
30h 13m 40s
This module is for artists who are looking to pursue the
figure as their primary area of study as well as for illustrators, 2. Pastel Figure Drawing
animators, and other narrative artists who are looking to 7h 33s
improve their understanding of the figure for design.

Anatomy and Value


Check Point: Choose One
3A. Art Anatomy for Beginners
11h 25m 42s

3B. Intermediate Anatomy Drawing


6h 18m 39s

4. Constructive Figure Drawing II


12h 38m 49s

Refining and Rendering


5. Constructive Hand Drawing
7h 28m 48s

6. An Overview of Rendering Techniques


7h 53m 40s

7. From Paper to Canvas


Part 1: Weeks 1-5
~ 9 hours

New Masters Academy 10


SCULPTURE I MODULE Modeling Basics and Inspiration
Level 2 1. A Beginner’s Guide to Modeling in Clay
Prerequisite Module: Drawing Foundations 13h 58m 28s

This module is for professional figure or portrait sculptors as 2. Modeling Plaster Casts (in production)
well as digital or entertainment modelers that want a stronger
foundation in the traditional arts. This module is also great for 3. The Sculptor’s Funeral
2D artists who want to improve their understanding of form. 52m 35s

4. Introduction to Animal Anatomy


9h 1m 41s

Portrait and Animals Drawing


5. How to Draw Animals
21h 48m 55s

6. Constructive Head Drawing


Part 2: Lessons 7+
15h 23m 3s

Portrait and Animals Modeling


7. Clay Modeling in the American Western Tradition
29h 21m 30s

New Masters Academy 11


FIGURE AND COSTUME DR AWING II Costume and Inspiration
MODULE 1. Drawing Lessons from Art History
Level 3 17h 8m 53s
Prerequisite Modules: Drawing Foundations, Figure Drawing I
2. How to Draw the Costumed / Draped Figure
This drawing module is for traditional artists who are looking to 34h 9m 7s
move on to Figure Painting. Here, you will learn how to drape
the figure, study advanced anatomy, and explore other figure Advanced Anatomy
drawing methods such as the Russian style and the Sight-Size 3. Complete Human Anatomy for Artists
technique. 17h 2m 47s

4. Anatomy Master Class


36h 12m 41s

Check Point: Choose One


5A. Anatomy of the Figure
15h 35m 31s

5B. Build Your Own Anatomy Figure


13h 51m 53s

Drawing Development
Check Point: Choose One
6A. Figure Drawing in the Russian Style
20h 58m 50s
Prerequisite: Fundamentals of Observational Drawing

6B. Complete Sight-Size Drawing Course


Lessons 4, 7, 8, and 9
30h 3m 37s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

6C. Advanced Dynamic Gesture Drawing


12h 55m 25s

6D. Figure Drawing for Fantasy Art


37h 52m 58s

7. Linear Perspective Master Course


Part 2: Lessons 8-13
36h 57m 29s

New Masters Academy 12


FIGURE PAINTING MODULE Basic Process
Level 3 1. From Paper to Canvas
Prerequisite Modules: Drawing Foundations, Figure Drawing I, Figure Part 2: Weeks 6-10
& Costume Drawing II, Painting Foundations 9h 38m 23s

This module is for traditional artists who want to pursue Figure 2. Oil Painting for Beginners II
Painting as their focus of study. You will get an overview of 23h 3m 17s
oil painting and learn to construct the figure using different
approaches. 3. Constructive Figure Painting (in production)

Painting Technique
Check Point: Choose One
4A. Contemporary Realism in Oils
18h 43m 32s

4B. The John Asaro Approach to Oil Painting


5h 3m 13s

5. Direct Figure Painting in Oils (in production)

6. Long-Pose Figure Painting


24h 3m 26s

7. Sight-Size Figure Painting


56h 56m 57s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

Story and Composition


8. Figure in Environment - archived Live Class
39h 39m 10s

9. Narrative Long Pose Painting (in production)

New Masters Academy 13


PAINTING FOUNDATIONS MODULE Introduction and Process
Level 2 1. An Introduction to Painting with Steve Huston
Prerequisite Module: Drawing Foundations 26h 37m 19s

This module is crucial for artists who are looking to move on Check Point: Choose One
to figure painting, portrait painting, or landscape painting. You 2A. Oil Painting for Beginners I
will be introduced to several painting media such as oil paints, 20h 58m 28s
watercolor, and acrylics. You will learn more about perspective,
painting environment, and color theory. 2B. Oil Painting Atelier
10h 12m 3s

2C. Introduction to Still-life Painting I


26h 47m 3s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

Sketching or Still Life


Check Point: Choose One
3A. Watercolor Sketching on Location
8h 8m 7s

3B. Watercolor/Gouache Sketchbook


15h 19m 30s

3C. Sketchbooking from Life


12h

Check Point: Choose One


4A. Still-Life Painting in the Sight-Size Method
54h 48m 22s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

4B. Introduction to Still-life Painting II


Prerequisite: Introduction to Still-life Painting I
26h 47m 3s

4C. Painting Interiors in Oil


10h 42m 16s

4D. Watercolor Painting from Observation


26h 17m 19s
Prerequisite: Any watercolor course

New Masters Academy 14


Painting Theory
5. Classic Illustration Crash Course
18h 29m 51s

6. Color Theory Bootcamp


39h 6m 41s

7. Creative Composition
11h 10m 11s

New Masters Academy 15


PORTR AIT PAINTING MODULE Process and Inspiration
Level 3 1. Portrait Painting for Beginners
Prerequisite Modules: Drawing Fundamentals, Painting Foundations, 43h 6m 24s
Portrait Drawing
2. Huston Head Painting Lectures (in production)
This module is for traditional artists who want to pursue Portrait
Painting as their focus of study. You will learn to construct the 3. How to Paint Hair - archived Live Class
human head using different media such as oil paints, pastel, 25h
or watercolor. You will also be introduced to the Sight-Size
technique for painting the portrait. Technique and Media
4. Contemporary Realism in Oils
Lessons 1 & 2
4h 10m 23s

Check Point: Choose One


5A. Pastel Painting Atelier
16h 36m 33s

5B. The Portrait in Watercolor with Mark Westermoe


9h 21m 40s

5C. Digital Portraits After the Masters - archived Live Class


24h 27s

Painting Development (not ready)


6. Vilppu Head Painting (in production)

7. Sight-Size Portrait Painting


24h 8m 4s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

8. Reilly Head Painting (in production)

New Masters Academy 16


LANDSCAPE PAINTING MODULE Design and Sketching
Level 3 1. Outdoor Landscape Painting Quickstart
Prerequisite Modules: Drawing Foundations, Painting Foundations 2h 16m 8s

This module is for traditional artists who want to pursue 2. Watercolor Sketching on Location
Landscape Painting as their focus of study. You will learn to Parts 1 & 2
create quick painting sketches of the landscape, explore 2h 27m 21s
important painting theories and processes while working
on location, and lastly, focus on the design element of your
landscape painting. Theory and Process

3. Introduction to Landscape Painting


50hrs

4. Painting Interiors in Oil


10h 42m 16s

Landscape Design
5. Russian Impressionist Landscape Painting (in
production)

Check Point: Choose One


6A. Designing Your Landscape Painting
35h 41m 12s

6B. Studio Landscape Painting from a Plein Air Sketch


29h 56m 52s
Prerequisite: Bargue Plates and Plaster Cast: Sight Size
Method

New Masters Academy 17


ILLUSTR ATION I MODULE Drawing Approach
Level 3 1. The Frank Reilly Illustration Drawing Method
Prerequisite Modules: Drawing Foundations with Composition 42h 4m 45s
for the Visual Artist, Portrait Drawing, Figure Drawing 1, Painting
Foundations 2. Head Drawing for Entertainment Arts
20h 27m 58s
This module is for artists who are looking for a traditional
approach to illustration. You will learn how to draw and paint in 3. How to Draw the Costumed / Draped Figure
the manner of the great American illustrators. You will learn the 34h 9m 7s
ideologies of proper techniques that have been passed down
from these masters. 4. Linear Perspective Master Course
Part 2: Lessons 8-13
36h 57m 29s

Animal Drawing
5. Introduction to Animal Anatomy
9h 1m 41s

6. How to Draw Animals


21h 48m 55s

New Masters Academy 18


ILLUSTR ATION II MODULE Gesture
Level 4 Check Point: Choose One
Prerequisite Module: Illustration I 1A. Quick Sketching for Illustration and Animation
34h 47m 11s
This module is for artists who want to improve their ability to (Weeks 10 and 11 are not required for this Module)
create environments in their illustrations. You will learn how
to use some of the same concepts in figure drawing and 1B. Figure Drawing for Fantasy Art
utilize them to draw animals. Then, you will be introduced to 37h 52m 58s
developing landscapes and continue to build your compositions
in the illustration tradition. Painting
Check Point: Choose One
2A. From Paper to Canvas
Part 2: Week 1-5
9h 40m 17s

2B. Digital Figure Painting Techniques - archived Live


Class
24h 25m 38s

Head Rendering
Check Point: Choose One
3A. The Portrait in Watercolor
9h 21m 40s

3B. Reilly Head Painting (in production)

Check Point: Choose One


4A. Portrait Painting for Beginners
43h 6m 24s

4B. Colored Pencil Portraiture


41h 44m 45s

4C. Digital Portraits After the Masters - archived Live Class


24h 27s

New Masters Academy 19


Character Development
Check Point: Choose One
6A. Introduction to Character Design - archived Live Class
15h 1m 14s

6B. Picture Book Illustration


22h 17m

6C. Character Development for Comics and Illustration


36h 12m 44s

Design
Check Point: Choose One
7A. How to Design Movie Posters
19h 39m 30s

7B. Vehicle Concept Design - archived Live Class


12h

New Masters Academy 20


ENTERTAINMENT DESIGN I MODULE Perspective and Visual Library
Level 2 1. Watercolor Sketching on Location
Prerequisite Modules: Drawing Foundations with Composition for Lessons 1 & 2
the Visual Artist 2h 27m 21s

This module is for artists who want to develop their drawing 2. Vehicle Design and Sketching
and designing skills for visual development, animation design, 11h 51m 51s
and concept art. You will expand your visual library, master the
foundations of advanced linear perspective, and continue to Perspective and Visual Library II
improve your skills in figure and costume drawing. 3. Linear Perspective Master Course
Part 2: Lessons 8-13
36h 57m 29s

4. How to Draw Animals


21h 48m 55s

Check Point: Choose One


5A. Constructive Figure Drawing II
12h 38m 49s

5B. Introduction to Gesture Drawing (in production)

5C. Reilly Illustration Drawing Method


The Frank Reilly Illustration Drawing Method –
Lesson 7-16
16h 22m 6s

Entertainment Figure Drawing and Design

Check Point: Choose One


6A. How to Draw the Costumed / Draped Figure
Lessons 1-10
15h 34m 25s

6B. How to Draw the Costumed / Draped Figure


Lessons 11-19
16h 10m 27s

7. Quick Sketching for Illustration and Animation


34h 47m 11s
(Weeks 10 and 11 are not required for this Module)

New Masters Academy 21


ENTERTAINMENT DESIGN II MODULE Introduction to Anatomy
Level 3 1. Art Anatomy for Beginners
Prerequisite Module: Entertainment Design I 11h 25m

This module is for intermediate artists who want to strengthen 2. Drawing Lessons from Art History (subject to change)
their drawing and painting for a visual development or concept 17h 8m 53s
art portfolio. You will study human and animal anatomy, then
learn to paint the portrait and figure. Check Point: Choose One
3A. Head Drawing for Entertainment Arts
Lessons 1-3
16h 3m 8s

3B. Head Drawing for Entertainment Arts


Lessons 4-6
4h 24m 50s

Advanced Anatomy and Perspective


4. Complete Human Anatomy for Artists
17h 2m 47s

5. Introduction to Animal Anatomy


9h 3m 15s

6. Linear Perspective Master Course


Part 3: Lessons 14-21
30h 55m 28s

Intro to Painting
Check Point: Choose One
7A. Oil Painting for Beginners
42h 32m 34s

7B. An Introduction to Painting with Steve Huston


26h 37m 19s

8. Outdoor Landscape Painting Quickstart


2h 16m 8s

9. Portrait Painting for Beginners


43h 6m 24s

New Masters Academy 22


ENTERTAINMENT DESIGN III MODULE Painting Technique and Color Theory
Level 4 1. Watercolor/Gouache Sketchbook
Prerequisite Module: Entertainment Design II 15h 19m 30s

This module is for advanced artists interested in refining 2. Color Theory Bootcamp
drawing and painting skills while creating a visual development, 39h 6m 41s
animation design, or concept art portfolio. You will develop your
ability to research, ideate, and execute designs from a project
brief. Environment Design & Painting
Check Point: Choose One
3A. Designing Your Landscape Painting
35h 41m 12s

3B. Painting Interiors in Oil


10h 42m 16s

4. Classic Illustration Crash Course


18h 29m 51s

Design
Check Point: Choose One
5A. How to Design Movie Posters
19h 39m 30s

5B. Production Design (in production)

Check Point: Choose One


6A. Introduction to Character Design - archived Live Class
15h 1m 14s

6B. Vehicle Concept Design - archived Live Class


12h

7. How to Design Creatures


9h 9m 40s

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SCULPTURE II MODULE Portrait Modeling
Level 3 1. Modeling the Portrait in Clay for Beginners
Prerequisite Module: Sculpture I 13h 48m 52s

This module is for intermediate artists interested in refining their 2. Ceramic Portrait Sculpting: Armature Bust
sculpting ability. You will build on your ability to construct the 19h 43m
portrait in three-dimensional space. Then, you will develop a
deeper understanding of the anatomy of the figure. 3. An Observational Approach to the Portrait in Clay
18h 55m 52s

Mid Length Portrait Modeling


4. The Ceramic Portrait (in production)

3D Anatomy
5. Build Your Own Anatomy Figure
13h 51m 53s

6. The Dynamic Anatomy Figure in Clay


22h 27m 11s
SCULPTURE III MODULE
Level 4
Prerequisite Module: Sculpture II
Figure Modeling
This module is for advanced artists looking to expand 1. Drawing in Space
their ability to sculpt the figure. You will learn the different 15h 53m 26s
approaches to working from life with the model. Then, you
will gain the knowledge needed to bring your sculptures to a 2. Figure Sculpting (in production)
resolve.

Advanced Figure Modeling


3. An Observational Approach to the Figure in Clay
24h 54m 51s

Composition & Enlarging


4. Composition for Sculptors (in production)

5. Enlarging a Model (in production)

New Masters Academy 24


SCULPTURE IV MODULE Mold Making + Enlarging
Level 5 1. An Introduction to Silicone Mold Making for Sculptors
Prerequisite Module: Sculpture III 11h 34m 54s

This module is for artists who want to take the next step with
their sculptures by making molds for casting. You will learn Sculpture Production Process
the techniques and tools required to take your sculptures to a 2. Digital Sculpting for Traditional Sculptors (in production)
permanent state.
3. Scanning and Printing/Cutting (in production)

CARVING (PENDING) Wood Carving


Level 4 1. Introduction to Wood Carving (in production)
Prerequisite Module: Sculpture III
2. Large Scale Wood Carving (DBS) (in production)
This module is for artists who want to take the next step with
their sculptures by making molds for casting. You will learn
the techniques and tools required to take your sculptures to a Marble Carving
permanent state. 3. Marble Sculpting
36h 48m 18s

Pointing
4. Stone Carving with the Macchinetta di Punto (in
production)

New Masters Academy 25


3D CHARACTER ART I MODULE (alpha) Modeling Basics
Level 2 1. A Beginner’s Guide to Modeling in Clay
Prerequisite Module: Drawing Foundations 13h 58m 28s

This module is for artists who want to get started in three- 2. Introduction to Zbrush (in production)
dimensional character art. You will learn the traditions of
sculpting with clay, develop an understanding of working in
space, and gain the skill set for traditional sculpture work. Head and Animals
3. Clay Modeling in the American Western Tradition
29h 21m 30s

Figure and Head


4. An Observational Approach to the Portrait in Clay
18h 55m 52s

5. An Observational Approach to the Figure in Clay


24h 54m 51s

3D CHARACTER ART II MODULE (alpha) 3D Character Design


Level 2 1. Digital Character Design (in production)
Prerequisite Module: 3D Entertainment Art I

This module is for intermediate artists who want to work with Anatomy
three-dimensional character design. You will learn the anatomy 2. Build Your Own Anatomy Figure
of the figure with clay. You will then take all of your traditional 13h 51m 53s
skills and apply that to creature designs and maquette making
for the entertainment industry. 3. The Dynamic Anatomy Figure in Clay
22h 27m 11s

Creature Design
4. How to Design Creatures
9h 9m 40s

5. Creature Maquette Sculpting for Entertainment


11h 46m 15s

New Masters Academy 26


COMICS ART MODULE (alpha) Fundamentals
Level 4 1. Comics I: Introduction to Sequential Art
Prerequisite Module: Illustration I 21h 23m 26s

This module is for artists who want to develop the skills for 2. Penciling and Inking for Comics
making comic art. You will study the foundations of traditional 13h 1m 22s
comic books. Then, you will learn the different techniques used
to create comic books and how to conceive your style. 3. Character Development for Comics and Illustration
36h 12m 44s

4. Rendering Techniques for Illustration and Sequential


Art
9h 26m 51s

ANIMATION MODULE Fundamentals


Level 4 1. The 12 Principles of Animation
Prerequisite Module: Illustration I 18h 57m 4s

This module is for artists who want to develop their animating 2. Visual Storytelling
skills. You will learn the fundamentals of traditional animation. 16h 33m 4s
Moreover, you will develop the ability to tell stories, design
characters, and create complex animations with visual effects. Advanced Techniques
3. Walk and Run Cycles in Animation
15h 1m 14s

4. Quick Sketching for Illustration and Animation


34h 47m 11s

5. Storyboarding for Feature Animation (in production)

Check Point: Choose One


6A. Introduction to Character Design - archived Live Class
15h 1m 14s

6B. Character Design for Animation (in production)

Effects and Theory


7. Special Effects for Animation (in production)

8. Art Direction for Feature Animation (in production)

New Masters Academy 27

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