0% found this document useful (0 votes)
32 views8 pages

Curmap Math 3

The curriculum map for 3rd grade mathematics outlines key concepts and skills in number sense, geometry, measurement, and statistics. It includes a detailed exit assessment task where students design a playground, incorporating mathematical principles such as area calculation and geometric representations. The curriculum emphasizes critical thinking, problem-solving, and real-life applications of mathematical concepts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views8 pages

Curmap Math 3

The curriculum map for 3rd grade mathematics outlines key concepts and skills in number sense, geometry, measurement, and statistics. It includes a detailed exit assessment task where students design a playground, incorporating mathematical principles such as area calculation and geometric representations. The curriculum emphasizes critical thinking, problem-solving, and real-life applications of mathematical concepts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Curriculum Map

Subject Name: MATHEMATICS

Grade Level: 3

Grade Level Standards:


The learner demonstrates understanding and appreciation of key concepts and skills involving numbers and number sense (whole numbers
up to 10 000; ordinal numbers up to 100th; money up to PhP1 000;the four fundamental operations of whole numbers; proper and
improper fractions; and similar, dissimilar, and equivalent fractions); geometry (lines, symmetry, and tessellations); patterns and algebra
(continuous and repeating patterns and number sentences); measurement (conversion of time, length, mass and capacity, area of square
and rectangle); and statistics and probability (tables, bar graphs, and outcomes) as applied - using appropriate technology - in critical
thinking, problem solving, reasoning, communicating, making connections, representations, and decisions in real life.
Grade Level Exit Assessment:
 Goal: Engaging Scenario:
You are a landscape architect who has been invited by the school principal as one of the presenters of a proposed design of a new playground for the school.
Role Your task is to create a detailed design of the school playground and Audience present it to the selected Teachers. Situation Your design should
include the layout of different play station, the playground equipment to be used, and the area of the space that will be occupied by each of the playground
equipment in square tile units. Product

STANDARD
 Your design and presentation will be evaluated based on accuracy, creativity, practicality, and organization and clarity.

Below is the guideline to be followed in preparing your design.

1. The design should be shown on a graphing paper. Each square on the graphing paper will be considered 1 square tile unit.
2. Use cut out pictures of the desired playground equipment. That should be at least 4. Paste them on the graphing paper.
3. Indicate the area of each of the different play station using tile units. Write it below each picture.
4. Identify and highlight line segment, rays, and pairs of lines (parallel, intersecting, perpendicular) in your playground design. Use different colors and
include a legend.
Example: red for perpendicular lines, blue for parallel lines, etc.
Quart Content Topics Content Performan Learning Evaluati Unpacke Learning Assessmen Enabling Learning Values to
t
er Domain Standards ce Competenci on of d (LCs) Targets General Resource Integrate
Standards es (LC) Teaching S s
(LCs)
1 Measure Area in 1. areas of By the end L1. illustrate L1.1-A L1.1 – I L1.1- L1.1- Integrity
ment Tile squares of the and estimate can define WW Representatio (Accuracy
and units and quarter, the area of a the area n )
Geome- rectangles. the square or of a closed -In your
try (MG learners rectangle figure everyday
2. points, are able to using square (e.g. dealings,
lines, line … tile units. square whether
segments, • and in at
and rays. determine L1.2-M rectangles home or
the area of ) L1.2- L1.2- in school,
3. parallel, squares WW Reasoning and be
perpendicu and L1.2- I can Proof, accurate
lar, and rectangles. illustrate Communicatio with your
intersectin (MG) the area ns words.
g lines • of a Adding
recognize square or somethin
4. whole and draw rectangle g to what
points, L1.3-T using is exact
numbers
lines, lines square tile and
up to 10
segments, units L1.3-PT truth.
000.
rays, and
5. ordinal L1.3-Problem
parallel
numbers L1.3-I can Solving
and
up to perpendicu demonstra
100th. lar lines. te and
(MG) • estimate
represent, the area
round, of a
compare, square or
and order rectangle
numbers using
square tile
up to 10 units
000. (NA

Measure Area of L2.-Explore L2.1-A L2.1- I can L2.1- L2.1- Integrity


ment Square inductively determine WW Representatio (Patience
and and the derivation the using n )
Geome- Rectang of the of -In any
try (MG les formulas for appropriat problem
the areas of a e unit that we
square and a encounter
rectangle L2.2-M L2.2- I can , we
using square find the L2.2- L2.2- should be
tile units. area of WW Communicatio patient in
square ns solving it.
and Remembe
rectangle r that
in sq. cm patience
and sq. m allows to
preserve
L2.3- T
and make
L2.3- I can more
solve word L2.3- PT productiv
problems L2.3- Problem
e
involving Solving
decisions,
area of often
squares leading to
and greater
rectangles success.

Measure Subsets L3.- L3.1-A L3.1- I can L3.1- L3.1- Integrity


ment of a Recognize, determine WW Representatio (Accuracy
and Line using models, the using n )
Geometr and and draws a of models, Pupils
y (MG Pairs of point, line and draws learn the
Lines segment, and a point, importan
ray line ce of
segment, being
and ray precise
and
L3.2-M L3.2- I can L3.2- L3.2- responsib
recognize WW le when
Communicatio
and draw ns measurin
parallel, g and
intersectin drawing
g, and geometri
perpendic c figures,
ular lines. such as
line
segments
L3.3- I can and
identify L.3- PT L3.3- Problem angles.
Solving
and draw
L3.3- T line
segments
of equal
length
using a
ruler.

Numb Number L4. represent L4.1-A L4.1- I can L4.1- L4.1- Integrity
er and up to numbers up determine WW Representatio (Honesty)
Algeb 10,000 to 10 000 and read n It is
ra using pictorial numbers important
(NA) models and up to 10 to be
numerals. L4.2-M 000 in careful
numerals and exact
and in when
words. handling
money.

L4.2- I can
illustrate L4.2- L4.2-
L4.3- T numbers WW Reasoning and
up to 10 Proof,
000 using Communicatio
pictorial ns
models
and
numerals.

L4.3- I can
write
numbers
L.4.3-
up to 10 PT
000 in L4.3- Problem
numerals Solving
and in
words.

Numb Ordinal L5- describe L5.1-A L5.1- I can L5.1WW L.5 Integrity
er and Number the position define /QA Representatio Understa
Algeb of objects what is n nding
ra using ordinal ordinal ordinal
(NA) numbers up numbers numbers
to 100th. helps us
appreciat
L5.2-M L5.2 I can e the
recognize L5.2- importan
the WW L5.2- ce of
position of Communicatio order and
objects ns sequence
using in our
ordinal daily
numbers lives.
up to
L5.3-T 100th. L.5.3- L5.3- Problem
PT Solving
L5.3- I can
apply
ordinal
numbers
to real-
world
scenario
like races
or building
structures
(first,
second,
third).
Numb Place L6-determine L6.1-A L6.1- I can L6.1WW L.6.1 Integrity
er and Value determine /QA Representatio Understa
the place
Algeb the place n nding the
ra value of a
value of a important
(NA) digit in a 4-
digit in a of each
digit number, digit in a
4-digit
number
number,
teaches
us that
L6.2- I can every
L6.2-M L6.2- L6.2-
analyze WW small
Communicatio
the value part
ns/Presentatio
of a digits. contribut
n.
es to the
bigger
L6.3- I can picture.
L6.3-T
show the
digit of L.6.3- L6.3- Problem
number, PT Solving
given in
the place
value.
Numb Compari L6.1-A
er and ng and L7- compare
Algebr orderin numbers up
a (NA) g to 10 000
number using the
s symbols =, >,
and <.

L6.2-M

L6.3-T
Performance task:

Transfer Goal; By the end of the quarter, the learners are able to …
• determine the area of squares and rectangles. (MG)
• recognize and draw points, lines, lines segments, rays, and parallel and perpendicular lines. (MG)
• represent, round, compare, and order numbers up to 10 000. (NA)

Performance task:
 Solves real life problems.

Product Performance:

Standards for Success:


You might also like