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IT Design Pattern

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0% found this document useful (0 votes)
5 views1 page

IT Design Pattern

Uploaded by

Purnendu Maity
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

7 Essential Design Patterns

Every Developer Needs To Know


Creational Patterns
Used to construct objects Singleton Singleton

-static uniqueInstance
Structural Patterns Use when you want to have one -singletonData

Used to form large object structures instances of a class. +static instance()


+SingletonOperation()

Behavioral Patterns
Used to manage algorithms and relationships Example: logging, db connections.

Factory Method Creator


Builder Director <<Interface>>
Builder
<<Interface>> + factoryMethod() + construct()
+buildPart()
Use when you want to delegate Product + fanOperation() Constructing complex
object creation to subclasses. objects, step by step

ConcreteBuilder
ConcreteCreator
Class Example: create complex domain +buildPart()
Example: create GUI component + factoryMethod() +getResult()
object

Facade Facade Strategy Context

Complex system
Use for interchangeable <<Interface>>
Strategy
Use when you want to provide algorithms that can be swaped
a simplified interface to a at runtime +execute()
complex subsystem

ConcreteStrategyA ConcreteStrategyB
Example: Providing a simple interface Example: Implement different
to a complex subsystem sorting algorithms +execute() +execute()

Adapter <<Interface>>
Observer <<Interface>>
Subject
notify <<Interface>>
Adapter Observer
Client +attach(o: Obsever)
Make incompatible interfaces +operation() Use for automatic updates +detach(o: Observer) +update()
compatible +notify()
of dependand objects

ConcreteSubject observe ConcreteObserve


ConcreteAdapter
Adaptee -subjectState -obseverState
Example: Integrate new -adaptee Example: Implement
logging library +adaptedOperation() subscribers +update()
+operation()

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