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The document is a user script for the game Blox.io, titled 'Vape V4', which includes various features such as health bar customization, auto-sprint, and aimbot functionalities. It allows users to modify gameplay with keybinds for actions like KillAura, ESP, and auto-clicking, while also providing settings for background colors and transparency. The script also includes a NoLag feature to optimize performance by reducing render distance and particle effects.

Uploaded by

johnnyhere091
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
90 views64 pages

Message

The document is a user script for the game Blox.io, titled 'Vape V4', which includes various features such as health bar customization, auto-sprint, and aimbot functionalities. It allows users to modify gameplay with keybinds for actions like KillAura, ESP, and auto-clicking, while also providing settings for background colors and transparency. The script also includes a NoLag feature to optimize performance by reducing render distance and particle effects.

Uploaded by

johnnyhere091
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 64

// ==UserScript==

// @name Vape
// @namespace none
// @match https://bloxd.io/
// @version 4
// @grant none
// @icon https://www.vape.gg/img/vape_hero_sword_illustration_final%201.png
// @author GamingBloxdProYT
// ==/UserScript==
//__START__SETTINGS______________________________________________
const defaultColor = "#ac72db" //-------------------ACCENT COLOR
const defaultBackGroundColor = "#000000" //---------Bacground color
const ICON_URL = "https://www.vape.gg/img/vape_hero_sword_illustration_final
%201.png"
const defaultBackGroundTransparency = 1 //--------Background transparency
const defaultBackGroundBlur = 1 //------------------Background blur
let openKey = "r"; //--------------------DEFAULT OPEN CLOSE KEYBIND 💗
const TITLE = "Vape V4" //-----------------------Title
const defaultGradient = `linear-gradient(to right, ${defaultColor}, #E7C586,
#FFF7A4)`;
//--------------------------------------------------Three color gradient
let passiveFeaturesEnabled = true; //---------------Enable passive features?
const changeHealthBar = true // --------------------Change health bar color to
gradient color
const spoofRanksEnabled = true; // -----------------Gives you all ranks (YT, Super,
Developer)
const ATTACK_INTERVAL_MS = 1; // -------------------How fast to hit players with
triggerbot/killAura LOW = BAN
let desiredPotionSlot = 1 //------------------------What slot should potions go to?
Numbers start at zero! 0-9
let spikeSlot = 8 //--------------------------------What slot do spikes
automatically go in? 0-9
let webSlot = 9 //----------------------------------What slot do webs / nets
automatically go in? 0-9
const STORAGE_KEY = "customKeybinds_v1";
// NoLag settings
let noLagEnabled = false;
const NO_LAG_RENDER_DISTANCE = 50; // Reduced render distance
const NO_LAG_PARTICLE_LIMIT = 10; // Limit particle effects
const NO_LAG_FPS_TARGET = 60; // Target FPS
// Variables to store original settings for NoLag
let originalSettings = {
cameraMaxZ: null,
cameraMinZ: null,
hardwareScalingLevel: null,
particleCapacity: [],
shadowSettings: [],
textureModes: []
};
// Default keybinds with actions
let defaultKeybindActions = [
{ name: "Spawn teleport", type: "mouse", code: 4, action:
clickTeleportButton },
{ name: "SpikeWeb a player", type: "keyboard", code: "KeyF", action: autoSW },
{ name: "PickupReach", type: "keyboard", code: null, action:
togglePickupReach },
{ name: "KillAura", type: "keyboard", code: null, action: toggleKillAura },
{ name: "Blink", type: "keyboard", code: null, action: toggleBlinkWrapper },
{ name: "Scaffold", type: "keyboard", code: null, action: toggleScaffold },
{ name: "HitBoxes", type: "keyboard", code: null, action: toggleHitBoxes },
{ name: "Wireframe", type: "keyboard", code: null, action: toggleWireframe },
{ name: "ESP", type: "keyboard", code: null, action: toggleESP },
{ name: "BHOP", type: "keyboard", code: null, action: toggleBHOP },
{ name: "ChestESP", type: "keyboard", code: null, action: toggleChestESP },
{ name: "OreESP", type: "keyboard", code: null, action: toggleOreESP },
{ name: "triggerBot", type: "keyboard", code: null, action: toggleTriggerBot },
{ name: "NameTags", type: "keyboard", code: null, action: toggleNameTags },
{ name: "Skybox", type: "keyboard", code: null, action: toggleSkybox },
{ name: "WallJump", type: "keyboard", code: null, action:
toggleWallJumpScript },
{ name: "WaterJump", type: "keyboard", code: null, action:
toggleLockPlayerWaterState },
{ name: "Aimbot", type: "keyboard", code: null, action: toggleAimbot },
{ name: "No Lag", type: "keyboard", code: null, action: toggleNoLag },
{ name: "Auto Sprint", type: "keyboard", code: null, action:
toggleAutoSprint },
{ name: "Auto Break", type: "keyboard", code: null, action: toggleAutoBreak },
{ name: "Auto Place", type: "keyboard", code: null, action: toggleAutoPlace },
{ name: "Auto Clicker", type: "keyboard", code: null, action: toggleAutoClicker
},
];
// Load from localStorage
const storedKeybinds = localStorage.getItem(STORAGE_KEY);
if (storedKeybinds) {
try {
const parsed = JSON.parse(storedKeybinds);
// Inject saved key codes into default actions
defaultKeybindActions = defaultKeybindActions.map((bind) => {
const saved = parsed.find((s) => s.name === bind.name);
return saved ? { ...bind, code: saved.code } : bind;
});
} catch (e) {
console.warn("Failed to parse saved keybinds:", e);
}
}
// Your working keybinds
const keybindActions = defaultKeybindActions;
//__END__SETTINGS______________________________________________
// Add auto sprint variables
let autoSprintEnabled = false;
let autoSprintInterval = null;
// Add auto break, auto place, and auto clicker variables
let autoBreakEnabled = false;
let autoBreakInterval = null;
let autoPlaceEnabled = false;
let autoPlaceInterval = null;
let autoClickerEnabled = false;
let autoClickerInterval = null;
// Credits to wang for the blinksState
// Thanks for helping me with a lot of stuff.
// (It is broken because of me not him)
let version = "0.3.8"
let alreadyConnected = null;
let colyRoom = null;
let sendBytesName = null;
let injectedBool = false;
let myId = 1
let isInitializing = true;
let clientOptions = null;
let shideFuxny = {};
let noaParent = null;
let noaKeyInParent = null;
let usingAltInjection = false;
let blinkState = {
enabled: false,
originalSendBytes: null,
queued: [],
interval: 0,
noPacket: false
};
let wallJumpInterval = null;
let wallJumpRunning = false;
let lockPlayerWaterStateInterval = null;
let waterJumpingEnabled = false
let wireFramesBool = false;
let espEnabled = false;
let isSkyboxHidden = false;
let triggerBotEnabled = false;
let toggleTriggerBotInterval = null;
const possibleNames = [
//"LegLeftMesh",
//"LegRightMesh",
//"TorsoNode",
//"ArmLeftMesh",
//"ArmRightMesh",
"BodyMesh",
'Body|Armour',
//"HeadMesh"
]; // Potential detection: If the player has leg armour there is no way leftLegMesh
could have been hit.
let killAuraEnabled = false
let killAuraIntervalId = null
let lastClosestId = null
let newBox = null;
let newBoxId = null;
let __nullKey = null; //Entity enabled key
let __stringKey = null; //Entity ID key "Then why didn't you just label them that?"
let animationFrameId = null;
let hitBoxEnabled = false;
const hitboxes = {};
let cachedNameTagParent = null;
let cachedBHOPParent = null;
let autoPotionEnabled = false;
let autoPotionInterval = null;
let nameTagsEnabled = false;
let nameTagsIntervalId = null;
let nameTagParent = null;
let bhopEnabled = false;
let bhopIntervalId = null;
let scaffoldEnabled = false;
let scaffoldIntervalId = null;
let enemyHealthGuiEnabled = false;
let healthWatcherInterval = null;
let lastPercent = null;
let lastChangeTime = Date.now();
let resetTimeout = null;
let eIdKey = null;
let targetEntity = null;
let targetEntityDistance = null;
let pickupReachEnabled = false; //Credits to wang!!!!
let originalGetEntitiesInAABB = null;
const RANGE_MULTIPLIER = 5;
let ghMethodKey = null;
let proto = null;
let bhopKnifeEnabled = false;
let spaceVid;
let fadeVolumeInterval;
let spaceHeld = false;
let bigHeadsEnabled = false;
// Aimbot variables
let aimbotEnabled = false;
let aimbotIntervalId = null;
let aimbotSmoothness = 0.15; // Lower values = smoother but slower aiming
let aimbotFOV = 90; // Field of view in degrees
let aimbotDistance = 20; // Maximum distance to target players
let aimbotVisibleOnly = true; // Only target visible players
const scannedChunks = new Set();
let chunkDataField = null;
// ETC
let playerKey = null;
let moveState = null;
let physState = null;
let humanoidMeshlist = null;
let slowHitEnabled = null;
let everEnabled = {}

///////////////////////////////////////////////////////////////////////////////////
/////Main Functions
var r = { //WANG
keys(e) {
var t = [],
o = 0;
for (var s in e) e != null && (t[o] = s, o++);
return t
},
values(e) {
for (var t = this.keys(e), o = [], s = 0, i = 0; s < t.length;) {
var l = t[s],
d = e[l];
o[i] = d, i++, s++
}
return o
},
assign(e, ...t) {
let o = Object(e);
for (let s = 0; s < t.length; s++) {
let i = t[s];
if (i != null)
for (let l in i) o[l] = i[l]
}
return o
}
};
function fadeVolume(from, to, duration) {
const steps = 30;
const stepTime = duration / steps;
let current = 0;
if (fadeVolumeInterval) clearInterval(fadeVolumeInterval);
fadeVolumeInterval = setInterval(() => {
current++;
const progress = current / steps;
spaceVid.volume = from + (to - from) * progress;
if (current >= steps) {
clearInterval(fadeVolumeInterval);
fadeVolumeInterval = null;
}
}, stepTime * 1000);
}
function onKeyDown(e) {
if (e.code === 'Space' && !spaceHeld) {
spaceHeld = true;
spaceVid.style.opacity = '1';
spaceVid.play();
fadeVolume(spaceVid.volume, 0.1, 2.5); // fade in to 0.8 over 2 seconds
}
}
function onKeyUp(e) {
if (e.code === 'Space') {
spaceHeld = false;
spaceVid.style.opacity = '0';
fadeVolume(spaceVid.volume, 0.1, 2.5); //
setTimeout(() => {
if (!spaceHeld) spaceVid.pause();
}, 500);
}
}
function toggleBhopKnife() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
if (!bhopKnifeEnabled) {
everEnabled.bhopKnifeEnabled = true;
bhopKnifeEnabled = true;
spaceVid = document.createElement('video');
spaceVid.src = 'https://files.catbox.moe/6tm4e7.webm';
spaceVid.preload = 'auto';
spaceVid.loop = true;
spaceVid.muted = false;
spaceVid.volume = 0;
spaceVid.playbackRate = 1;
spaceVid.playsInline = true;
Object.assign(spaceVid.style, {
position: 'fixed',
top: '50%',
left: '50%',
width: '100vw',
height: '100vh',
objectFit: 'cover',
transform: 'translate(-50%, -50%) scaleX(1.4)', // Stretch only width
zIndex: 21,
pointerEvents: 'none',
opacity: '0',
transition: 'opacity 2.5s ease',
});
document.body.appendChild(spaceVid);
window.addEventListener('keydown', onKeyDown);
window.addEventListener('keyup', onKeyUp);
} else {
// Disable
bhopKnifeEnabled = false;
window.removeEventListener('keydown', onKeyDown);
window.removeEventListener('keyup', onKeyUp);
if (spaceVid) {
spaceVid.pause();
if (spaceVid.parentNode) spaceVid.parentNode.removeChild(spaceVid);
spaceVid = null;
}
spaceHeld = false;
if (fadeVolumeInterval) clearInterval(fadeVolumeInterval);
}
updateKnifeButton();
}
function toggleSlowHit() {
slowHitEnabled = !slowHitEnabled; // Toggle the boolean
playerEntity.heldItemState.swingDuration = slowHitEnabled ? 1500 : 200;
updateSlowHit(); // Call your update function
}
function matchesAllPatterns(fn) {
const patterns = ["this.names.position", ".base[0]"].map(p => p.replace(/\s+/g,
''));
try {
const src = fn.toString().replace(/\s+/g, '');
return patterns.every(p => src.includes(p));
} catch {
return false;
}
}
function findClassConstructor(obj) {
let current = obj;
while (current) {
for (const key of Reflect.ownKeys(current)) {
let val;
try {
const desc = Object.getOwnPropertyDescriptor(current, key);
val = desc?.value ?? current[key];
} catch {
continue;
}
if (typeof val === "function" && matchesAllPatterns(val)) {
return val;
}
}
current = Object.getPrototypeOf(current);
}
return null;
}
function findGhMethod(clsConstructor) {
const protoLocal = clsConstructor?.prototype;
if (!protoLocal) return null;
for (const key of Reflect.ownKeys(protoLocal)) {
if (key === "constructor") continue;
const fn = protoLocal[key];
if (typeof fn === "function" && matchesAllPatterns(fn)) {
return {
fn,
key
};
}
}
return null;
}
function toggleScaffold() {
scaffoldEnabled = !scaffoldEnabled;
everEnabled.scaffoldEnabled = true;
if (scaffoldEnabled) {
scaffoldIntervalId = setInterval(() => {
const pos = shideFuxny.entities.getState(1, 'position').position;
if (!pos || playerEntity.heldItemState.heldType !== "CubeBlock")
return;
const exactX = pos[0];
const exactZ = pos[2];
const blockX = Math.floor(exactX);
const blockY = Math.floor(pos[1]);
const blockZ = Math.floor(exactZ);
const checkPlace = (x, y, z) => {
return (
playerEntity.checkTargetedBlockCanBePlacedOver([x, y, z]) ||
r.values(shideFuxny.world)[47].call(shideFuxny.world, x, y, z)
=== 0
);
};
// Step 1: try block directly below
if (checkPlace(blockX, blockY - 1, blockZ)) {
wangPlace([blockX, blockY - 1, blockZ]);
return;
}
// Step 2: check lean direction (just 4 directions)
const dx = exactX - blockX;
const dz = exactZ - blockZ;
const offsets = [];
if (dx < 0.3) offsets.push([-1, 0]); // leaning west
if (dx > 0.7) offsets.push([1, 0]); // leaning east
if (dz < 0.3) offsets.push([0, -1]); // leaning north
if (dz > 0.7) offsets.push([0, 1]); // leaning south
for (const [ox, oz] of offsets) {
const nx = blockX + ox;
const nz = blockZ + oz;
if (checkPlace(nx, blockY - 1, nz)) {
wangPlace([nx, blockY - 1, nz]);
return;
}
}
}, 50);
} else {
clearInterval(scaffoldIntervalId);
scaffoldIntervalId = null;
}
updateScaffoldButton();
}
function togglePickupReach() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
if (!proto || !originalGetEntitiesInAABB) {
const cls = findClassConstructor(shideFuxny.NIGHT.entities);
if (!cls) {
console.warn("[pickupReach] Could not find class constructor");
return;
}
const ghMethod = findGhMethod(cls);
if (!ghMethod) {
console.warn("[pickupReach] Could not find getEntitiesInAABB method");
return;
}
proto = cls.prototype;
originalGetEntitiesInAABB = ghMethod.fn;
ghMethodKey = ghMethod.key;
}
if (pickupReachEnabled) {
// Disable patch
proto[ghMethodKey] = originalGetEntitiesInAABB;
pickupReachEnabled = false;
console.log("[pickupReach] Patch disabled");
} else {
everEnabled.pickupReachEnabled = true;
// Enable patch
proto[ghMethodKey] = function(box, name) {
const center = [
(box.base[0] + box.max[0]) / 2,
(box.base[1] + box.max[1]) / 2,
(box.base[2] + box.max[2]) / 2,
];
const halfSize = [
(box.max[0] - box.base[0]) / 2,
(box.max[1] - box.base[1]) / 2,
(box.max[2] - box.base[2]) / 2,
];
const enlarged = {
base: center.map((c, i) => c - halfSize[i] * RANGE_MULTIPLIER),
max: center.map((c, i) => c + halfSize[i] * RANGE_MULTIPLIER)
};
return originalGetEntitiesInAABB.call(this, enlarged, name);
};
pickupReachEnabled = true;
console.log("[pickupReach] Patch enabled");
}
updatePickupReachButton()
}
function passiveFeatures() {
if (passiveFeaturesEnabled) {
everEnabled.passiveFeaturesEnabled = true;
if (changeHealthBar) {
(function() { // FROM ENTITY
'use strict';
const healthBar =
document.getElementsByClassName("BottomScreenStatBar")[0];
if (healthBar) {
// Clear all conflicting styles
healthBar.style.background = defaultGradient;
healthBar.style.backgroundColor = 'transparent';
healthBar.style.boxShadow = 'none';
healthBar.style.border = 'none';
healthBar.style.backgroundRepeat = 'no-repeat';
healthBar.style.backgroundSize = '100% 100%';
healthBar.style.outline = 'none';
// Also fix child elements (some bars use internal fill divs)
for (const child of healthBar.children) {
child.style.background = 'transparent';
child.style.backgroundColor = 'transparent';
child.style.boxShadow = 'none';
child.style.border = 'none';
}
// Force override with CSS injection if still persists
const style = document.createElement('style');
style.textContent = `
.BottomScreenStatBar {
background: ${defaultGradient} !important;
background-size: 100% 100% !important;
background-repeat: no-repeat !important;
box-shadow: none !important;
border: none !important;
}
.BottomScreenStatBar * {
background: transparent !important;
background-color: transparent !important;
box-shadow: none !important;
border: none !important;
}
`;
document.head.appendChild(style);
console.log("✅ Applied clean default gradient to health bar");
} else {
console.warn("❌ Could not find health bar element");
}
})();
}
////////Anti-cobweb

Object.defineProperty(shideFuxny.entities[shideFuxny.impKey].moveState.list[0].spee
dMultiplier.multipliers, "inCobweb", {
configurable: true,
enumerable: true,
get() {
return 1; // always return 1
},
set(value) {
// ignore all attempts to change it
}
});
if (spoofRanksEnabled) {
shideFuxny.entityList[1][1].ranks[0] = "developer";
shideFuxny.entityList[1][1].ranks[1] = "youtuber";
shideFuxny.entityList[1][1].ranks[2] = "super";
} else {
}
}
}
function emitSafePrimaryFire() {
const fakeEvent = {
timeStamp: performance.now(),
altKey: false,
ctrlKey: false,
shiftKey: false,
metaKey: false,
button: 0, // left click
buttons: 1, // left button pressed
clientX: innerWidth / 2 + Math.floor(Math.random() * 4 - 2),
clientY: innerHeight / 2 + Math.floor(Math.random() * 4 - 2),
screenX: screen.width / 2,
screenY: screen.height / 2
};
shideFuxny.NIGHT.inputs.down.emit("primary-fire", fakeEvent);
}
function inMenu() {
const requests = shideFuxny.Props.pointerLockWrapper.pointerUnlockRequests;
return requests.includes("SettingsMenuComponent") ||
requests.includes("InGameMenu");
}
function movePotionToSlot() {
if (!playerInventoryParent || !playerInventoryParent.playerInventory?.items) {
console.warn("❌ playerInventoryParent is not set. Run
findAndSavePlayerInventoryParent() first.");
return false;
}
const items = playerInventoryParent.playerInventory.items;
let potionSlot = null;
for (let i = desiredPotionSlot; i < items.length; i++) {
const item = items[i];
if (!item || typeof item.name !== 'string') continue;
const name = item.name.toLowerCase();
if (
name.includes("potion") &&
name.includes("splash") &&
(name.includes("healing") || name.includes("shield"))
) {
potionSlot = i;
break;
}
}
if (potionSlot === null) {
return false;
}
console.log(`🔁 Swapping potion from slot ${potionSlot} with slot $
{desiredPotionSlot}`);
playerInventoryParent.swapPosClient(potionSlot, desiredPotionSlot, null);
return true;
}
function makeHitboxes() {
if (!injectedBool) {
console.log("NOT INJECTED NO TARGET");
return;
}
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData || !eIdKey) return;
const activeEIds = new Set();
// First, build a set of currently valid entity IDs
for (const key in objectData) {
if (key === "1") continue;
const obj = objectData[key];
const eId = obj[eIdKey];
if (
eId == null ||
eId === myId ||
obj.pickable === false ||
obj.type !== "Player" ||
!shideFuxny.entities.getState(eId, "genericLifeformState")
) continue;
activeEIds.add(eId);
// If hitbox already exists, skip
if (hitboxes[eId]) continue;
// Create the hitbox
let newBox_00 = shideFuxny.Lion.Mesh.CreateBox("mesh", 1, false, 1,
shideFuxny.Lion.scene);
newBox_00.renderingGroupId = 2;
newBox_00.material = new shideFuxny.Lion.StandardMaterial("mat",
shideFuxny.Lion.scene);
newBox_00.material.diffuseColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox_00.material.emissiveColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox_00.name = '_';
newBox_00.id = '__' + eId;
let defaultPosition = new newBox_00.position.constructor(0, 0.32, 0);
newBox_00.position = defaultPosition.clone();
newBox_00._scaling._y = 2.2;
newBox_00.material.alpha = 0.5;
newBox_00.isVisible = hitBoxEnabled;
rendering.attachTransformNode(newBox_00, key, 13);
r.values(shideFuxny.rendering)[27].call(shideFuxny.rendering, newBox_00);
Object.defineProperty(newBox_00._nodeDataStorage, '_isEnabled', {
get: () => true,
set: (v) => {},
configurable: false
});
hitboxes[eId] = newBox_00;
}
// Cleanup hitboxes of players no longer present
for (const eId in hitboxes) {
if (!activeEIds.has(eId)) {
hitboxes[eId]?.dispose();
delete hitboxes[eId];
}
}
// Visibility toggle based on node[0].enabled and hitBoxEnabled
for (const key in objectData) {
const obj = objectData[key];
const eId = obj?.[eIdKey];
if (!eId || !hitboxes[eId]) continue;
const baseNode = obj.nodes?.[0];
if (!baseNode) continue;
hitboxes[eId].isVisible = baseNode.enabled && hitBoxEnabled;
}
}
(() => {
// Remove if already present
const old = document.getElementById("vertical-health-bar");
if (old) old.remove();
// Create bar container
const container = document.createElement("div");
container.id = "vertical-health-bar";
Object.assign(container.style, {
position: "fixed",
left: "calc(50% - 200px)", // 100px left of center
top: "50%",
transform: "translateY(-50%)",
width: "4px",
height: "200px",
background: "#000",
border: "2px solid black",
zIndex: 120,
pointerEvents: "none",
display: "flex",
alignItems: "flex-end",
overflow: "hidden"
});
// Create fill element
const fill = document.createElement("div");
Object.assign(fill.style, {
width: "100%",
height: "100%",
background: "limegreen",
transform: "scaleY(1)",
transformOrigin: "bottom",
transition: "transform 0.2s ease, background 0.2s ease", // <-- add comma
here,
});
container.appendChild(fill);
document.body.appendChild(container);
// Function to compute smooth gradient color from green → red
function getHealthColor(health) {
const ratio = health / 100;
if (ratio > 0.5) {
// Bright green → orange
const t = (ratio - 0.5) * 2;
const r = Math.round(255 * (1 - t));
const g = 255;
return `rgb(${r}, ${g}, 0)`; // green to yellow to orange
} else {
// Orange → red
const t = ratio * 2;
const r = 255;
const g = Math.round(255 * t);
return `rgb(${r}, ${g}, 0)`; // orange to red
}
}
// Global health setter and show/hide toggle
setHealthBar = function(health, show = true) {
const clamped = Math.max(0, Math.min(health, 100));
fill.style.transform = `scaleY(${clamped / 100})`;
fill.style.background = getHealthColor(clamped);
container.style.display = show ? "flex" : "none";
};
})();
setHealthBar(100, false)
function toggleEnemyHealthGui() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
enemyHealthGuiEnabled = !enemyHealthGuiEnabled;
if (enemyHealthGuiEnabled) {
startHealthWatcher();
} else {
// Toggle off: clean up everything
if (healthWatcherInterval) clearInterval(healthWatcherInterval);
if (resetTimeout) clearTimeout(resetTimeout);
setHealthBar(100, false); // hide bar
lastPercent = null;
}
updateEnemyHealthGuiButton();
}
function startHealthWatcher() {
everEnabled.enemyHealthGuiEnabled = true;
if (healthWatcherInterval) clearInterval(healthWatcherInterval);
healthWatcherInterval = setInterval(() => {
const list = shideFuxny.entities[shideFuxny.impKey].entityName.list;
let percent = null;
let foundTarget = false;
for (let i = 0; i < list.length; i++) {
const targetEntity = list[i];
if (r.values(targetEntity)[0] === lastClosestId) {
percent = r.values(targetEntity)[7];
foundTarget = true;
break;
}
}
// Hide health bar if not found, or at full/near full
if (!foundTarget || percent === 0 || percent >= 1) { // ) {
if (resetTimeout) {
clearTimeout(resetTimeout)
};
setHealthBar(100, false);
lastPercent = null;
return;
}
// Update bar only if changed
if (percent !== null) {
lastPercent = percent;
lastChangeTime = Date.now();
setHealthBar(percent * 100, true);
if (resetTimeout) clearTimeout(resetTimeout);
resetTimeout = setTimeout(() => {
setHealthBar(100, false);
lastPercent = null;
}, 10000);
}
}, 300);
}
/*
function emitSafePrimaryFire() {
const realEvent = new MouseEvent("mousedown");
const fakeEvent = {
timeStamp: performance.now(),
altKey: false,
ctrlKey: realEvent.ctrlKey,
shiftKey: realEvent.shiftKey,
metaKey: realEvent.metaKey,
button: realEvent.button,
buttons: realEvent.buttons,
clientX: realEvent.clientX,
clientY: realEvent.clientY,
screenX: realEvent.screenX,
screenY: realEvent.screenY
};
shideFuxny.NIGHT.inputs.down.emit("primary-fire", fakeEvent);
}*/
function checkAndClick() {
const hit = playerEntity.tryHitEntity();
if (hit?.hitEId != null) {
if (
//!playerEntity.breaking &&
//!inMenu() &&
shideFuxny.entities.getState(1, "genericLifeformState").isAlive &&
shideFuxny.entities.getState(hit.hitEId, "genericLifeformState") &&
shideFuxny.entities.getState(hit.hitEId,
"genericLifeformState").isAlive &&
r.values(shideFuxny.entityList)?.[1]?.[hit.hitEId].canAttack
) {
emitSafePrimaryFire();
//['mousedown','mouseup','click'].forEach(t =>
document.querySelector('canvas')?.dispatchEvent(new MouseEvent(t,
{bubbles:true,cancelable:true,view:window,clientX:innerWidth/
2,clientY:innerHeight/2,buttons:1})));
lastClosestId = hit.hitEId
}
}
}
function toggleTriggerBot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.triggerBotEnabled = true;
if (triggerBotEnabled) {
clearTimeout(toggleTriggerBotInterval);
triggerBotEnabled = false;
console.log("⛔ Auto-attack stopped");
} else {
triggerBotEnabled = true;
function autoAttackLoop() {
if (!triggerBotEnabled) return;
checkAndClick();
const nextDelay = ATTACK_INTERVAL_MS + (Math.random() * 40 - 20); //
±20ms
toggleTriggerBotInterval = setTimeout(autoAttackLoop, nextDelay);
}
autoAttackLoop();
console.log("▶️ Auto-attack started");
}
updateTriggerBotButton();
}
function toggleLockPlayerWaterState() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.waterJumpingEnabled = true;
const movementList = shideFuxny.entities[shideFuxny.impKey]?.movement?.list;
if (!Array.isArray(movementList) || movementList.length === 0) return;
const c = movementList[0];
if (waterJumpingEnabled) {
// Restore defaults (optional: redefine properties as writable again)
waterJumpingEnabled = false;
console.log("🔓 Player water state unlocked");
updateWaterJumpButton();
return;
}
try {
Object.defineProperty(c, "inAirFromWater", {
get: () => false,
set: () => {},
configurable: true
});
Object.defineProperty(c, "_jumpCount", {
get: () => 0,
set: () => {},
configurable: true
});
Object.defineProperty(c, "_ticksOutOfWater", {
get: () => 346,
set: () => {},
configurable: true
});
// Add this too if you want to lock ice status:
Object.defineProperty(c, "isOnIce", {
get: () => true,
set: () => {},
configurable: true
});
waterJumpingEnabled = true;
console.log("🔒 Player water state locked");
updateWaterJumpButton();
} catch (e) {
console.error("Error locking player water state:", e);
}
}
let bigHeadsInterval = null;
function toggleBigHeads() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.bigHeadsEnabled = true;
const objectData = r.values(shideFuxny.rendering)[18].objectData;
if (!bigHeadsEnabled) {
// Initial scale-up
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !== objectData[1])
{
let node = obj.nodes[16];
node.scale._x = 6;
node.scale._y = 6;
node.scale._z = 6;
node.position._y = -1;
}
}
// Start periodic check every 10 seconds
bigHeadsInterval = setInterval(() => {
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !==
objectData[1]) {
let node = obj.nodes[16];
// Only update if scale hasn't already been changed
if (node.scale._x === 1 && node.scale._y === 1 && node.scale._z
=== 1) {
node.scale._x = 6;
node.scale._y = 6;
node.scale._z = 6;
node.position._y = -1;
}
}
}
}, 10000); // 10 seconds
} else {
// Restore original size
for (let key in objectData) {
let obj = objectData[key];
if (obj?.type === "Player" && obj.nodes?.[16] && obj !== objectData[1])
{
let node = obj.nodes[16];
node.scale._x = 1;
node.scale._y = 1;
node.scale._z = 1;
node.position._y = 0.7199999690055847;
}
}
// Clear the interval
clearInterval(bigHeadsInterval);
bigHeadsInterval = null;
}
bigHeadsEnabled = !bigHeadsEnabled;
updateBigHeadButton();
}
function toggleWallJumpScript() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.wallJumpRunning = true;
const client = shideFuxny?.clientOptions;
const body = shideFuxny?.physics?.bodies?.[0];
if (!client || !body) return;
if (wallJumpRunning) {
// Unlock airJumpCount (optional reset)
Object.defineProperty(client, "airJumpCount", {
value: 0,
writable: true,
configurable: true
});
wallJumpRunning = false;
console.log("🧱 Wall jump script disabled");
updateWallJumpButton();
return;
}
// Lock airJumpCount based on body.resting direction
Object.defineProperty(client, "airJumpCount", {
get() {
if (!body.resting) return 0;
const [rx, , rz] = body.resting;
return (rx === 1 || rx === -1 || rz === 1 || rz === -1) ? 999 : 0;
},
set(_) {}, // Prevent assignment
configurable: true
});
wallJumpRunning = true;
console.log("🧱 Wall jump script enabled");
updateWallJumpButton();
}
function wangPlace(position) {
let heldBlock = r.values(shideFuxny.NIGHT.entities[shideFuxny.impKey])
[22].list[0]._blockItem;
let worldInstanceKey = Object.keys(heldBlock)[0];
let worldInstance = Object.values(heldBlock)[0];
let targetedBlockKey = Object.keys(worldInstance)[25];
let targetedBlock = worldInstance[targetedBlockKey];
function spoofTargetedBlock(position) {
return new Proxy({}, {
get(target, prop, receiver) {
if (prop === worldInstanceKey) {
return new Proxy(worldInstance, {
get(inner, key) {
if (key === targetedBlockKey) {
let spoofedTargetedBlock =
structuredClone(targetedBlock) || {};
spoofedTargetedBlock.position = position;
return spoofedTargetedBlock;
}
return worldInstance[key];
},
});
}
if (prop == "checkTargetedBlockCanBePlacedOver") {
return () => true;
}
if (typeof heldBlock[prop] == "function") {
return heldBlock[prop].bind(heldBlock);
} else {
return heldBlock[prop];
}
},
});
}
heldBlock.placeBlock.call(spoofTargetedBlock(position));
}
function placeToPlayer(position) {
// Convert to block coordinates by flooring each component
const blockX = Math.floor(position[0]);
const blockY = Math.floor(position[1]);
const blockZ = Math.floor(position[2]);
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 3,
blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY -
3, blockZ) === 0) {
wangPlace([blockX, blockY - 3, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 2,
blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY -
2, blockZ) === 0) {
wangPlace([blockX, blockY - 2, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY - 1,
blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY -
1, blockZ) === 0) {
wangPlace([blockX, blockY - 1, blockZ])
}
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY, blockZ]) ||
r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY, blockZ) ===
0) {
wangPlace([blockX, blockY, blockZ])
}
}
function placeSpike(position) {
// Convert to block coordinates by flooring each component
const blockX = Math.floor(position[0]);
const blockY = Math.floor(position[1]);
const blockZ = Math.floor(position[2]);
if (playerEntity.checkTargetedBlockCanBePlacedOver([blockX, blockY + 1,
blockZ]) || r.values(shideFuxny.world)[47].call(shideFuxny.world, blockX, blockY +
1, blockZ) === 0) {
wangPlace([blockX, blockY + 1, blockZ])
}
}
function moveItem(itemName, desiredSlot) {
if (!playerInventoryParent || !playerInventoryParent.playerInventory?.items) {
console.warn("❌ playerInventoryParent is not set. Run
findAndSavePlayerInventoryParent() first.");
return false;
}
const items = playerInventoryParent.playerInventory.items;
let oldSlot = null;
for (let i = 0; i < items.length; i++) {
const item = items[i];
if (!item || typeof item.name !== 'string') continue;
const name = item.name.toLowerCase();
if (name.includes(itemName)) {
oldSlot = i;
break;
}
}
if (oldSlot === null) {
console.warn(`❌ No ${itemName} found in slot 10 or higher.`);
return false;
}
console.log(`🔁 Swapping ${itemName} from slot ${oldSlot} with slot $
{desiredSlot}`);
playerInventoryParent.swapPosClient(oldSlot, desiredSlot, null);
return true;
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
async function autoSW() {
if (lastClosestId && targetEntityDistance <= 36) { // place web then spikes
if (moveItem("net", webSlot) || moveItem("web", webSlot)) {
let enemyPos = shideFuxny.entities.getState(lastClosestId,
'position').position;
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${webSlot + 1}`]();
placeToPlayer(enemyPos);
await sleep(50); // delay before switching to spikes
if (moveItem("spikes", spikeSlot)) {
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${spikeSlot +
1}`]();
placeSpike(enemyPos);
}
} else { // just place spikes
if (moveItem("spikes", spikeSlot)) {
shideFuxny.NIGHT.inputs.down['_events'][`HotBarSlot${spikeSlot +
1}`]();
await sleep(50);
let enemyPos = shideFuxny.entities.getState(lastClosestId,
'position').position;
placeToPlayer(enemyPos);
} else {
console.log("no spikes or webs!");
}
}
shideFuxny.NIGHT.inputs.down['_events'].HotBarSlot1();
} else {
console.log("No target or too far");
}
if (!everEnabled.autoSWUsed) {verEnabled.autoSWUsed = true};
}
function startTargetFinder() {
let armourNodeNum = r.values(shideFuxny.rendering)[18].getNamedNode(1, "Body|
Armour")
let closestObj = null;
targetFinderId = setInterval(() => {
if (!injectedBool) {
console.log("NOT INJECTED NO TARGET")
}
if (!shideFuxny.entities.getState(1, "genericLifeformState").isAlive)
return;
const myPos = shideFuxny.entities.getState?.(myId, 'position')?.position;
if (!myPos) return;
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData) return;
if (!eIdKey) return;
let closestId = null;
let minDist = 100;
for (const key in objectData) {
const obj = objectData[key];
const eId = obj[eIdKey];
if (
eId == null ||
obj.type !== "Player" ||
obj.pickable === false ||
eId === myId ||
!shideFuxny.entities.getState(eId, "genericLifeformState") ||
!shideFuxny.entities.getState(eId, "genericLifeformState").isAlive
) continue;
if (!eId || eId === myId || obj.pickable === false || obj.type !==
"Player") continue;
const state = shideFuxny.entities.getState(eId,
"genericLifeformState");
if (!state || !state.isAlive) continue;
const ent = r.values(shideFuxny.entityList)?.[1]?.[eId];
if (!ent || ent.canAttack !== true) continue;
const pos = shideFuxny.entities.getState(eId, 'position')?.position;
if (!pos) continue;
const dx = pos[0] - myPos[0];
const dy = pos[1] - myPos[1];
const dz = pos[2] - myPos[2];
//if (Math.abs(dy) > 3) continue; // optional Y-axis restriction
const dist = dx * dx + dy * dy + dz * dz;
if (dist < minDist) {
minDist = dist;
closestId = eId;
closestObj = obj;
}
}
const armourNode = closestObj?.nodes?.[armourNodeNum];
if (armourNode?.actuallyEnabled) {
newBox.name = possibleNames[1];
newBox.id = possibleNames[1];
} else {
newBox.name = possibleNames[0];
newBox.id = possibleNames[0];
}
if (closestId != null) {
newBox.metadata.eId = closestId;
//console.log(newBox.id," ",closestId)
if (closestId !== lastClosestId) {
if (hitboxes[closestId]) {
hitboxes[closestId].material.diffuseColor = new
shideFuxny.Lion.Color3(1, 0, 0);
hitboxes[closestId].material.emissiveColor = new
shideFuxny.Lion.Color3(1, 0, 0);
for (const id in hitboxes) {
if (id !== closestId && hitboxes[id]) {
hitboxes[id].material.diffuseColor = new
shideFuxny.Lion.Color3(1, 1, 1);
hitboxes[id].material.emissiveColor = new
shideFuxny.Lion.Color3(1, 1, 1);
}
}
}
lastClosestId = closestId;
}
} else {
//newBox.metadata.eId = null;
lastClosestId = null;
}
// Final visibility and distance logic
if (killAuraEnabled && closestId != null && minDist < 64) { //16 for now
newBox[__nullKey] = true;
targetEntityDistance = Math.floor(Math.sqrt(minDist));
} else {
newBox[__nullKey] = false;
targetEntityDistance = null;
}
}, 100);
}
function toggleKillAura() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.killAuraEnabled = true;
if (killAuraEnabled) {
console.log("⛔ Kill aura disabled");
} else {
newBox[__nullKey] = false;
}
killAuraEnabled = !killAuraEnabled;
updateKillAuraButton();
}
function toggleHitBoxes() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
return;
}
everEnabled.hitBoxEnabled = true;
hitBoxEnabled = !hitBoxEnabled;
// Toggle visibility on all hitboxes
for (const eId in hitboxes) {
const box = hitboxes[eId];
if (box && box.isVisible !== hitBoxEnabled) {
box.isVisible = hitBoxEnabled;
}
}
updateHitboxButton();
}
function toggleSkybox() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.skyBoxEnabled = true;
(function saveSkyboxEntity() {
for (let i = 0; i < 10000; i++) {
const meshState = shideFuxny.entities.getState(i, "mesh");
if (meshState?.mesh?.id === "skyBox") {
console.log(`✔ Found skyBox entity: ${i}`);
skyboxEntity = i; // Save globally
skyboxMesh = meshState.mesh; // Optional: save mesh reference too
break;
}
}
})();
if (!skyboxMesh) {
console.warn("❌ skyboxMesh is not defined.");
return;
}
isSkyboxHidden = !isSkyboxHidden;
skyboxMesh.isVisible = isSkyboxHidden ? false : true;
console.log(`🌌 Skybox is now ${isSkyboxHidden ? "hidden" : "visible"}`);
updateSkyboxButton()
}
/*
function rainbowSky() {
rainbowSkyEnabled = !rainbowSkyEnabled
if (!rainbowSkyEnabled) {
}
}*/
function toggleWireframe() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.wireFramesBool = true;
wireFramesBool = !wireFramesBool;
const renderings = r.values(shideFuxny.rendering);
for (const rendering of renderings) {
const thinMeshes = r.values(shideFuxny.rendering)[18].thinMeshes;
if (!Array.isArray(thinMeshes)) continue;
for (const thinMesh of thinMeshes) {
const mesh = thinMesh?.mesh;
const material = mesh?.material;
const name = mesh?.name;
if (
material &&
typeof material.wireframe === "boolean" &&
!(typeof name === "string" && name.includes("Armour"))
) {
material.wireframe = wireFramesBool;
}
}
}
updateWireframeButton();
}
let chestESPEnabled = false;
let oreESPEnabled = false;
let chestOreInterval = null;
let chestBoxes = {};
function clearESPBoxes() {
for (const key in chestBoxes) {
for (const {
mesh,
id
}
of chestBoxes[key]) {
mesh.dispose();
shideFuxny.entities.deleteEntity(id);
}
}
scannedChunks.clear();
chestBoxes = {};
}
function reverseIndex(i, stride) {
const x = Math.floor(i / stride[0]);
const remX = i % stride[0];
const y = Math.floor(remX / stride[1]);
const z = remX % stride[1];
return [x, y, z];
}
function getChunkKey(chunk) {
const [wx, wy, wz] = chunk.pos || [0, 0, 0];
const cx = Math.floor(wx / 32);
const cy = Math.floor(wy / 32);
const cz = Math.floor(wz / 32);
return `${cx}|${cy}|${cz}|overworld`;
}
function scanChunk(chunk, blockIDs) {
const blockData = chunk[chunkDataField];
if (!blockData) return;
const {
data,
stride
} = blockData;
const pos = chunk.pos || [0, 0, 0];
if (!data || !stride) return;
const chunkKey = getChunkKey(chunk);
for (let i = 0; i < data.length; i++) {
const blockID = data[i];
if (!blockIDs.includes(blockID)) continue;
const [x, y, z] = reverseIndex(i, stride);
const worldX = pos[0] + x + 0.5;
const worldY = pos[1] + y + 0.5;
const worldZ = pos[2] + z + 0.5;
const mesh = shideFuxny.Lion.Mesh.CreateBox("espbox", 0.5, false, 1,
shideFuxny.Lion.scene);
mesh.position.set(worldX, worldY, worldZ);
mesh.renderingGroupId = 1;
mesh.material = new shideFuxny.Lion.StandardMaterial("mat",
shideFuxny.Lion.scene)
const id = shideFuxny.entities.add([worldX, worldY, worldZ], null, null,
mesh);
if (!chestBoxes[chunkKey]) chestBoxes[chunkKey] = [];
chestBoxes[chunkKey].push({
mesh,
id
});
if ([204, 205, 206, 207].includes(blockID)) {
console.log("FOUNDCHEST")
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(1, 0.5, 0); //
orange
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(1, 0.5, 0); //
makes it glow orange
}
if (blockID === 45) {
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(0, 0, 1); //
blue
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(0, 0, 1); //
makes it glow blue
}
if (blockID === 465) {
mesh.material.diffuseColor = new shideFuxny.Lion.Color3(0.7, 0.5,
1); // pale purple
mesh.material.emissiveColor = new shideFuxny.Lion.Color3(0.7, 0.5,
1); // makes it glow pale purple
}
}
}
function scanAllChunks() {
if (!shideFuxny?.world || !shideFuxny?.world?.[shideFuxny.impKey]?.hash)
return;
const chunkHash = shideFuxny.world[shideFuxny.impKey].hash;
// Step 1: Remove boxes for chunks no longer loaded
for (const scannedKey of scannedChunks) {
if (!(scannedKey in chestBoxes)) continue;
if (!Object.values(chunkHash).some(chunk => getChunkKey(chunk) ===
scannedKey)) {
// Delete all meshes for this chunk
for (const {
mesh,
id
}
of chestBoxes[scannedKey]) {
mesh.dispose(); // remove from scene
shideFuxny.entities.deleteEntity(id); // remove from entity system
if needed
}
delete chestBoxes[scannedKey];
scannedChunks.delete(scannedKey);
}
}
// Step 2: Scan newly loaded chunks
for (const chunkKey in chunkHash) {
const chunk = chunkHash[chunkKey];
if (!chunkDataField) {
autoDetectChunkDataField(chunk);
if (!chunkDataField) continue; // Skip if still not found
}
const blockData = chunk[chunkDataField];
if (!blockData?.data || !blockData.stride || !chunk.pos) continue;
const key = getChunkKey(chunk);
if (scannedChunks.has(key)) continue;
scannedChunks.add(key);
if (chestESPEnabled) scanChunk(chunk, [204, 205, 206, 207]);
if (oreESPEnabled) scanChunk(chunk, [44, 45, 465, 50]);
}
}
function toggleChestESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.chestESPEnabled = true;
chestESPEnabled = !chestESPEnabled;
if (chestESPEnabled || oreESPEnabled) {
scanAllChunks();
chestOreInterval = setInterval(scanAllChunks, 5000);
} else {
clearInterval(chestOreInterval);
chestOreInterval = null;
clearESPBoxes();
scannedChunks.clear(); // Allow rescan next time
}
updateChestESPButton();
}
function toggleOreESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.oreESPEnabled = true;
oreESPEnabled = !oreESPEnabled;
if (chestESPEnabled || oreESPEnabled) {
scanAllChunks();
chestOreInterval = setInterval(scanAllChunks, 5000);
} else {
clearInterval(chestOreInterval);
chestOreInterval = null;
clearESPBoxes();
scannedChunks.clear(); // Allow rescan next time
}
updateOreESPButton();
}
function toggleESP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.espEnabled = true;
if (!shideFuxny.impKey) return;
espEnabled = !espEnabled;
const groupId = espEnabled ? 2 : 0;
if (Array.isArray(r.values(shideFuxny.rendering)[18].thinMeshes)) {
for (const thinMesh of r.values(shideFuxny.rendering)[18].thinMeshes) {
if (thinMesh?.mesh && typeof thinMesh.mesh.renderingGroupId ===
"number") {
thinMesh.mesh.renderingGroupId = groupId;
}
}
console.log(`✅ Thin meshes render group set to ${groupId}`);
} else {
console.error("❌ thinMeshes array not found.");
}
updateESPButton?.();
}
// Aimbot functions
function toggleAimbot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.aimbotEnabled = true;
if (aimbotEnabled) {
clearInterval(aimbotIntervalId);
aimbotEnabled = false;
console.log("⛔ Aimbot disabled");
} else {
aimbotEnabled = true;
aimbotIntervalId = setInterval(aimbotUpdate, 10); // Update aimbot every
10ms
console.log("▶️ Aimbot enabled");
}
updateAimbotButton();
}
function aimbotUpdate() {
if (!aimbotEnabled || !shideFuxny.entities.getState(1,
"genericLifeformState").isAlive) return;

const myPos = shideFuxny.entities.getState(1, 'position')?.position;


if (!myPos) return;

const rendering = r.values(shideFuxny.rendering)[18];


const objectData = rendering?.objectData;
if (!objectData || !eIdKey) return;

const camera = shideFuxny.camera;


if (!camera) return;
let closestTarget = null;
let minDist = Infinity;

// Find the closest player in FOV and distance


for (const key in objectData) {
const obj = objectData[key];
const eId = obj[eIdKey];

if (
eId == null ||
obj.type !== "Player" ||
obj.pickable === false ||
eId === myId ||
!shideFuxny.entities.getState(eId, "genericLifeformState") ||
!shideFuxny.entities.getState(eId, "genericLifeformState").isAlive
) continue;

const ent = r.values(shideFuxny.entityList)?.[1]?.[eId];


if (!ent || ent.canAttack !== true) continue;

const targetPos = shideFuxny.entities.getState(eId, 'position')?.position;


if (!targetPos) continue;

// Calculate distance to target


const dx = targetPos[0] - myPos[0];
const dy = targetPos[1] - myPos[1];
const dz = targetPos[2] - myPos[2];
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);

// Skip if target is too far


if (distance > aimbotDistance) continue;

// Calculate direction to target


const targetDir = [dx / distance, dy / distance, dz / distance];

// Get camera direction


const cameraDir = camera._direction || [0, 0, 1];

// Calculate angle between camera direction and target direction


const dotProduct = cameraDir[0] * targetDir[0] +
cameraDir[1] * targetDir[1] +
cameraDir[2] * targetDir[2];

// Clamp dot product to avoid NaN errors


const clampedDot = Math.max(-1, Math.min(1, dotProduct));
const angle = Math.acos(clampedDot) * (180 / Math.PI);

// Skip if target is outside FOV


if (angle > aimbotFOV / 2) continue;

// If this is the closest target so far, save it


if (distance < minDist) {
minDist = distance;
closestTarget = {
position: targetPos,
entityId: eId
};
}
}
// If we found a target, aim at it
if (closestTarget) {
const targetPos = closestTarget.position;

// Calculate the target rotation


const dx = targetPos[0] - myPos[0];
const dy = targetPos[1] - myPos[1];
const dz = targetPos[2] - myPos[2];

// Calculate yaw (horizontal rotation)


const targetYaw = Math.atan2(dx, dz);

// Calculate pitch (vertical rotation)


const horizontalDistance = Math.sqrt(dx * dx + dz * dz);
const targetPitch = Math.atan2(dy, horizontalDistance);

// Get current camera rotation


const currentYaw = camera.yaw || 0;
const currentPitch = camera.pitch || 0;

// Smoothly adjust camera rotation


const newYaw = currentYaw + (targetYaw - currentYaw) * aimbotSmoothness;
const newPitch = currentPitch + (targetPitch - currentPitch) *
aimbotSmoothness;

// Apply new rotation


camera.yaw = newYaw;
camera.pitch = newPitch;

// Update camera direction


if (camera._direction) {
camera._direction[0] = Math.sin(newYaw) * Math.cos(newPitch);
camera._direction[1] = Math.sin(newPitch);
camera._direction[2] = Math.cos(newYaw) * Math.cos(newPitch);
}
}
}
function updateAimbotButton() {
updateButtonUnderline(aimbotBtn, aimbotEnabled);
if (!isInitializing) showTemporaryNotification('Aimbot toggled: ' +
aimbotEnabled);
}
// NoLag function
function toggleNoLag() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first!');
return;
}

noLagEnabled = !noLagEnabled;
everEnabled.noLagEnabled = true;

if (noLagEnabled) {
// Store current settings
if (shideFuxny.camera) {
originalSettings.cameraMaxZ = shideFuxny.camera.maxZ;
originalSettings.cameraMinZ = shideFuxny.camera.minZ;
}
if (shideFuxny.Lion && shideFuxny.Lion.engine) {
originalSettings.hardwareScalingLevel =
shideFuxny.Lion.engine.getHardwareScalingLevel();
}

// Store particle settings


if (shideFuxny.Lion && shideFuxny.Lion.scene &&
shideFuxny.Lion.scene.particleSystems) {
shideFuxny.Lion.scene.particleSystems.forEach(system => {
originalSettings.particleCapacity.push({
system: system,
capacity: system.capacity
});
});
}

// Store shadow settings


if (shideFuxny.Lion && shideFuxny.Lion.scene &&
shideFuxny.Lion.scene.lights) {
shideFuxny.Lion.scene.lights.forEach(light => {
if (light.shadowGenerator) {
originalSettings.shadowSettings.push({
light: light,
useBlur: light.shadowGenerator.useBlurExponentialShadowMap,
usePCF: light.shadowGenerator.usePercentageCloserFiltering
});
}
});
}

// Store texture settings


if (shideFuxny.Lion && shideFuxny.Lion.scene &&
shideFuxny.Lion.scene.textures) {
shideFuxny.Lion.scene.textures.forEach(texture => {
if (texture.updateSamplingMode) {
originalSettings.textureModes.push({
texture: texture,
mode: texture.samplingMode
});
}
});
}

// Apply NoLag settings


applyNoLagSettings();
showTemporaryNotification('No Lag enabled - Performance optimized');
} else {
// Restore original settings
restoreOriginalSettings();
showTemporaryNotification('No Lag disabled - Default settings restored');
}

updateNoLagButton();
}

function applyNoLagSettings() {
// Reduce render distance
if (shideFuxny.camera) {
shideFuxny.camera.maxZ = NO_LAG_RENDER_DISTANCE;
shideFuxny.camera.minZ = 0.1;
}

// Limit particle effects


if (shideFuxny.Lion && shideFuxny.Lion.scene &&
shideFuxny.Lion.scene.particleSystems) {
shideFuxny.Lion.scene.particleSystems.forEach(system => {
system.capacity = NO_LAG_PARTICLE_LIMIT;
if (system.minEmitBox && system.maxEmitBox) {
system.minEmitBox = new shideFuxny.Lion.Vector3(0, 0, 0);
system.maxEmitBox = new shideFuxny.Lion.Vector3(0, 0, 0);
}
});
}

// Optimize shadow settings


if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.lights) {
shideFuxny.Lion.scene.lights.forEach(light => {
if (light.shadowGenerator) {
light.shadowGenerator.useBlurExponentialShadowMap = false;
light.shadowGenerator.usePercentageCloserFiltering = false;
}
});
}

// Reduce texture quality


if (shideFuxny.Lion && shideFuxny.Lion.scene && shideFuxny.Lion.scene.textures)
{
shideFuxny.Lion.scene.textures.forEach(texture => {
if (texture.updateSamplingMode) {

texture.updateSamplingMode(shideFuxny.Lion.Texture.NEAREST_SAMPLINGMODE);
}
});
}

// Limit FPS
if (shideFuxny.Lion && shideFuxny.Lion.engine) {
shideFuxny.Lion.engine.setHardwareScalingLevel(1.5);
}
}

function restoreOriginalSettings() {
// Restore camera settings
if (shideFuxny.camera && originalSettings.cameraMaxZ !== null) {
shideFuxny.camera.maxZ = originalSettings.cameraMaxZ;
shideFuxny.camera.minZ = originalSettings.cameraMinZ;
}

// Restore hardware scaling


if (shideFuxny.Lion && shideFuxny.Lion.engine &&
originalSettings.hardwareScalingLevel !== null) {

shideFuxny.Lion.engine.setHardwareScalingLevel(originalSettings.hardwareScalingLeve
l);
}

// Restore particle settings


originalSettings.particleCapacity.forEach(item => {
if (item.system) {
item.system.capacity = item.capacity;
}
});
originalSettings.particleCapacity = [];

// Restore shadow settings


originalSettings.shadowSettings.forEach(item => {
if (item.light && item.light.shadowGenerator) {
item.light.shadowGenerator.useBlurExponentialShadowMap = item.useBlur;
item.light.shadowGenerator.usePercentageCloserFiltering = item.usePCF;
}
});
originalSettings.shadowSettings = [];

// Restore texture settings


originalSettings.textureModes.forEach(item => {
if (item.texture && item.texture.updateSamplingMode) {
item.texture.updateSamplingMode(item.mode);
}
});
originalSettings.textureModes = [];
}
// Auto Sprint functions
function toggleAutoSprint() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoSprintEnabled = true;
autoSprintEnabled = !autoSprintEnabled;
if (autoSprintEnabled) {
autoSprintInterval = setInterval(() => {
if (shideFuxny.entities.getState(1, "genericLifeformState").isAlive &&
physState && physState.isOnGround()) {
// Simulate holding Shift key
const shiftEvent = new KeyboardEvent('keydown', {
code: 'ShiftLeft',
key: 'Shift',
shiftKey: true,
bubbles: true
});
document.dispatchEvent(shiftEvent);
}
}, 100);
showTemporaryNotification('Auto Sprint enabled');
} else {
clearInterval(autoSprintInterval);
autoSprintInterval = null;
// Release Shift key
const shiftEvent = new KeyboardEvent('keyup', {
code: 'ShiftLeft',
key: 'Shift',
shiftKey: false,
bubbles: true
});
document.dispatchEvent(shiftEvent);
showTemporaryNotification('Auto Sprint disabled');
}
updateAutoSprintButton();
}
function updateAutoSprintButton() {
updateButtonUnderline(autoSprintBtn, autoSprintEnabled);
}
// Auto Break functions
function toggleAutoBreak() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoBreakEnabled = true;
autoBreakEnabled = !autoBreakEnabled;
if (autoBreakEnabled) {
// Simulate holding J key
autoBreakInterval = setInterval(() => {
const jEvent = new KeyboardEvent('keydown', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jEvent);
}, 50); // Refresh every 50ms to simulate holding
showTemporaryNotification('Auto Break enabled');
} else {
clearInterval(autoBreakInterval);
autoBreakInterval = null;
// Release J key
const jEvent = new KeyboardEvent('keyup', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jEvent);
showTemporaryNotification('Auto Break disabled');
}
updateAutoBreakButton();
}
function updateAutoBreakButton() {
updateButtonUnderline(autoBreakBtn, autoBreakEnabled);
}
// Auto Place functions
function toggleAutoPlace() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoPlaceEnabled = true;
autoPlaceEnabled = !autoPlaceEnabled;
if (autoPlaceEnabled) {
// Spam E key every 1ms
autoPlaceInterval = setInterval(() => {
const eDownEvent = new KeyboardEvent('keydown', {
code: 'KeyE',
key: 'e',
bubbles: true
});
document.dispatchEvent(eDownEvent);
const eUpEvent = new KeyboardEvent('keyup', {
code: 'KeyE',
key: 'e',
bubbles: true
});
document.dispatchEvent(eUpEvent);
}, 1); // 1 millisecond
showTemporaryNotification('Auto Place enabled');
} else {
clearInterval(autoPlaceInterval);
autoPlaceInterval = null;
showTemporaryNotification('Auto Place disabled');
}
updateAutoPlaceButton();
}
function updateAutoPlaceButton() {
updateButtonUnderline(autoPlaceBtn, autoPlaceEnabled);
}
// Auto Clicker functions
function toggleAutoClicker() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!');
return;
}
everEnabled.autoClickerEnabled = true;
autoClickerEnabled = !autoClickerEnabled;
if (autoClickerEnabled) {
// Spam J key every 12ms
autoClickerInterval = setInterval(() => {
const jDownEvent = new KeyboardEvent('keydown', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jDownEvent);
const jUpEvent = new KeyboardEvent('keyup', {
code: 'KeyJ',
key: 'j',
bubbles: true
});
document.dispatchEvent(jUpEvent);
}, 12); // 12 milliseconds
showTemporaryNotification('Auto Clicker enabled');
} else {
clearInterval(autoClickerInterval);
autoClickerInterval = null;
showTemporaryNotification('Auto Clicker disabled');
}
updateAutoClickerButton();
}
function updateAutoClickerButton() {
updateButtonUnderline(autoClickerBtn, autoClickerEnabled);
}
// Utility Functions
function findNoaAndKey() {
let winDescriptors = Object.getOwnPropertyDescriptors(window);
let wpName = Object.keys(winDescriptors).find(key =>
winDescriptors[key]?.set?.toString().includes("++"));
let wpInstance = null;
if (wpName) {wpInstance = window[wpName] = window[wpName]}
if (wpInstance) {
wpInstance.push([
[Math.floor(Math.random() * 90000) + 10000], {},
function(wpRequire) {
shideFuxny.findModule = (code) =>
wpRequire(Object.keys(wpRequire.m)[Object.values(wpRequire.m).findIndex(m =>
m.toString().includes(code))]);
shideFuxny.Props =
Object.values(shideFuxny.findModule("nonBlocksClient:")).find(prop => typeof prop
== "object");
shideFuxny.NIGHT = Object.values(shideFuxny.Props).find(prop =>
prop?.entities);
//Credits to, you guessed it wang!
}
]);
}
if (!shideFuxny.NIGHT) {
usingAltInjection = true;
console.warn("❌ Could not find noa, using backup.");
function findObjectsWithEntitiesAndCamera(obj) {
const matches = [];
const visited = new WeakSet();
function recurse(current, path = []) {
if (typeof current !== 'object' || current === null) return;
if (visited.has(current)) return;
visited.add(current);
const keys = Object.keys(current);
if (keys.includes('entities') && keys.includes('camera')) {
matches.push({
path: path.join('.'),
object: current
});
}
for (const key of keys) {
const value = current[key];
if (typeof value === 'object' && value !== null) {
recurse(value, [...path, key]);
}
}
}
recurse(obj);
return matches;
}
const result = findObjectsWithEntitiesAndCamera(window);
shideFuxny.NIGHT = result[0].object
};
const targetValue = r.values(shideFuxny.NIGHT.entities)[2];
const entityEntries = Object.entries(shideFuxny.NIGHT.entities);
shideFuxny.impKey = entityEntries.find(([_, val]) => val === targetValue)?.[0];
shideFuxny.registry = r.values(shideFuxny.NIGHT)[17]
shideFuxny.rendering = r.values(shideFuxny.NIGHT)[12]
shideFuxny.entities = shideFuxny.NIGHT.entities;
if (shideFuxny.impKey) {
console.log("importantList identified:", shideFuxny.impKey);
// Attempt to find BHOP references
const key = shideFuxny.impKey;
if (key) {
const entity = shideFuxny.NIGHT.entities?.[key];
if (entity?.moveState?.list?.[0] && entity?.movement?.list?.[0]) {
playerKey = key;
moveState = entity.moveState.list[0];
physState = entity.movement.list[0];
cachedBHOPParent = entity;
console.log("✅ Cached BHOP entity data");
} else {
console.warn("⚠️ Found key but missing BHOP components");
}
} else {
console.warn("❌ BHOP player key not found");
}
}
(function findECS() {
const noaObj = shideFuxny.NIGHT;
if (!noaObj) {
console.error("❌ noa object not found");
return;
}
for (const [key, val] of Object.entries(noaObj)) {
if (key === "entities") continue; // skip known non-ECS
if (typeof val === "object" && typeof val.getState === "function") {
console.log(`✅ Found ECS at noa.${key}`);
shideFuxny.ECS = val;
break;
}
}
})();
function findeIdKey() {
const rendering = r.values(shideFuxny.rendering)[18];
const objectData = rendering?.objectData;
if (!objectData) return;
const sample = objectData[1];
for (const key in sample) {
if (sample[key] === 1) {
eIdKey = key;
break;
}
}
}
findeIdKey();
function findAddComponentFunction(obj) {
const exclude = ['overwriteComponent', 'deleteComponent',
'removeComponent', 'getState'];
for (const key in obj) {
if (exclude.includes(key)) continue;
const fn = obj[key];
if (typeof fn !== 'function') continue;
try {
fn(999999, "__FAKE_COMPONENT__", {});
} catch (err) {
const msg = (err?.message || "").toLowerCase();
if (
msg.includes("unknown component") ||
msg.includes("already has component") ||
(msg.includes("component") && msg.includes("missing"))
) {
console.log(`🧩 Candidate: ${key} → likely addComponent()`);
return key;
}
}
}
console.warn("❌ Could not identify an addComponent-like function.");
return null;
}
let mesh = r.values(shideFuxny.rendering)[7].meshes[0];
let scene = r.values(shideFuxny.rendering)[7];
let engine = scene.getEngine();
let StandardMaterial = mesh.material.constructor;
let Color3 = mesh.material.diffuseColor.constructor;
const addKey = findAddComponentFunction(shideFuxny.NIGHT.entities);
const addComponent = shideFuxny.NIGHT.entities[addKey];
shideFuxny.world = r.values(shideFuxny.NIGHT)[11]
shideFuxny.physics = shideFuxny.NIGHT.physics
shideFuxny.camera = shideFuxny.NIGHT.camera
shideFuxny.bloxd = shideFuxny.NIGHT.bloxd
shideFuxny.clientOptions = r.values(shideFuxny.NIGHT)[29]
shideFuxny.Lion = {
scene,
engine,
InstancedMesh: mesh.constructor,
Mesh: mesh.constructor,
Scene: scene.constructor,
Engine: engine.constructor,
Color3,
StandardMaterial,
addComponent,
addKey
};
playerInventoryParent =
shideFuxny.entities[shideFuxny.impKey].inventory.list[0].opWrapper
function autoDetectChunkDataField(chunk) {
for (const key of Object.keys(chunk)) {
const val = chunk[key];
if (!val) continue;
if (
typeof val === "object" &&
Array.isArray(val.stride) &&
val.stride.length === 3 &&
(
Array.isArray(val.data) ||
ArrayBuffer.isView(val.data) // covers Uint16Array etc.
)
) {
console.log("✅ Detected chunk data field:", key);
chunkDataField = key;
return key;
}
}
console.warn("❌ Failed to auto-detect chunk data field");
return null;
}

autoDetectChunkDataField(Object.values(shideFuxny.world[shideFuxny.impKey].hash)
[0]);
const maybeEntity = r.values(r.values(shideFuxny.entities[shideFuxny.impKey])
[22].list[0])[1];
const hasDoAttackDirect = typeof maybeEntity?.doAttack === 'function';
const hasDoAttackBreakingItem = typeof maybeEntity?.breakingItem?.doAttack ===
'function';
if (hasDoAttackDirect) {
console.log("maybeEntity has doAttack");
playerEntity = maybeEntity;
} else if (hasDoAttackBreakingItem) {
console.log("maybeEntity.breakingItem has doAttack");
playerEntity = maybeEntity.breakingItem;
} else {
console.warn("Neither maybeEntity nor its breakingItem has doAttack");
playerEntity = null;
}
mesh = null;
scene = null;
engine = null;
StandardMaterial = null;
Color3 = null;
/*
(function findRenderingModule() {
const scene = shideFuxny?.Lion?.scene;
if (!scene) {
console.error("❌ shideFuxny.Lion.scene not set");
return;
}
for (const [key, val] of Object.entries(shideFuxny.NIGHT)) {
if (typeof val === "object" && val !== null) {
for (const nestedVal of Object.values(val)) {
if (nestedVal === scene) {
console.log(`✅ Found scene in noa["${key}"]`);
shideFuxny.rendering = val;
return;
}
}
}
}
})();
*/
function findOnlysendBytes(obj) {
if (!obj) {
console.warn("❌ Provided object is null or undefined.");
return null;
}
const proto = Object.getPrototypeOf(obj);
const props = Object.getOwnPropertyNames(proto);
for (const key of props) {
if (key === 'constructor') continue;
const val = proto[key];
if (typeof val === 'function') {
const str = val.toString();
// Looser but effective pattern detection
const looksLikesendBytes =
val.length === 2 &&
/Protocol\.ROOM_DATA_BYTES/i.test(str) &&
str.includes('Uint8Array') &&
/typeof/.test(str) && // just check any typeof usage
str.includes('.encode') &&
(str.includes('.byteLength') || str.includes('.length')) &&
str.includes('.set');
if (looksLikesendBytes) {
console.log(`✅ Real sendBytes found: ${key}`);
return key;
}
}
}
console.warn("❌ sendBytes function not found.");
return null;
}
// Usage
colyRoom = r.values(shideFuxny.bloxd.client.msgHandler)[0];
sendBytesName = findOnlysendBytes(colyRoom);
if (!colyRoom || typeof colyRoom[sendBytesName] !== "function") {
console.warn("[Blink] colyRoom or sendBytes not ready.");
}
blinkState = {
enabled: false,
originalSendBytes: colyRoom[sendBytesName],
queued: [],
interval: 0,
noPacket: false
};
startTargetFinder()
function setupKillAuraBox() {
newBox = shideFuxny.Lion.Mesh.CreateBox("mesh", .5, false, 1,
shideFuxny.Lion.scene);
newBox.renderingGroupId = 1;
newBoxId = shideFuxny.entities.add([0, 10, 0], null, null, newBox);
//newBox.Da = true;
newBox.material = new shideFuxny.Lion.StandardMaterial("mat",
shideFuxny.Lion.scene);
newBox.material.diffuseColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox.material.emissiveColor = new shideFuxny.Lion.Color3(1, 1, 1);
newBox.name = 'BodyMesh';
newBox.id = 'BodyMesh';
newBox.isVisible = false;
if (!newBox.metadata) newBox.metadata = {};
// Find null key
__nullKey = null;
for (const key in newBox) {
if (key.length === 2 && newBox[key] === null) {
__nullKey = key;
break;
}
}
if (__nullKey) {
newBox[__nullKey] = false;
}
shideFuxny.entityList = r.values(shideFuxny.NIGHT)[30]
humanoidMeshlist = shideFuxny.entities[shideFuxny.impKey]?.humanoidMesh?.list;
__stringKey = null;
if (Array.isArray(humanoidMeshlist)) {
outerLoop: for (const obj of humanoidMeshlist) {
for (const key in obj) {
if (typeof obj[key] === "string") {
__stringKey = key;
break outerLoop;
}
}
}
}
else {
console.error("❌ Invalid humanoidMeshlist path.");
}
// Follow loop
function followHeadLoop() {
if (newBox) {
const playerId = 1;
const playerPosState = shideFuxny.entities.getState(playerId,
"position");
if (playerPosState && Array.isArray(playerPosState.position)) {
const [x, y, z] = playerPosState.position;
const newPos = [x, y + 1.5, z];
shideFuxny.entities.setPosition(newBoxId, newPos);
} else {
console.error("Player position not found or invalid");
}
}
animationFrameId = requestAnimationFrame(followHeadLoop);
}
// Start the loop
animationFrameId = requestAnimationFrame(followHeadLoop);
}
setupKillAuraBox();
passiveFeatures();
document.addEventListener("keydown", (e) => {
if (e.key.toLowerCase() === "g") {
for (const key in shideFuxny.bloxd.entityNames) {
if (key === "1") continue;
const nameObj = shideFuxny.bloxd.entityNames[key];
const state = shideFuxny.entities.getState(key, 'position');
if (!state || !state.position) continue;
const pos = state.position;
const x = Math.round(pos[0]);
const y = Math.round(pos[1]);
const z = Math.round(pos[2]);
// Remove existing position suffix if any (like "Name (x, y, z)")
const baseName = nameObj.entityName.replace(/\s*\(\-?\d+,\s*\-?\d+,\
s*\-?\d+\)$/, "");
// Update with new position
nameObj.entityName = `${baseName} (${x}, ${y}, ${z})`;
}
}
});
const visitedTags = new WeakSet();
function findParentOfNameTag(obj, path = '') {
if (typeof obj !== 'object' || obj === null || visitedTags.has(obj)) return
null;
visitedTags.add(obj);
for (const key in obj) {
if (!Object.hasOwn(obj, key)) continue;
try {
const value = obj[key];
const currentPath = path + (Array.isArray(obj) ? `[${key}]` : (path
? '.' : '') + key);
if (value && typeof value === 'object' && value.id === '1NameTag')
{
console.log("✅ Path to NameTag parent:", currentPath);
return obj;
}
const result = findParentOfNameTag(value, currentPath);
if (result) return result;
} catch {}
}
return null;
}
cachedNameTagParent = shideFuxny.Lion.scene
//findParentOfNameTag(shideFuxny.world[shideFuxny.impKey].hash) Все ебать.
// Run the function every 15 seconds
setInterval(makeHitboxes, 1000);
}
function findElementByText(text) {
const all = document.querySelectorAll('div, span, button, a');
for (const el of all)
if (el.textContent.trim() === text) return el;
return null;
}
function clickTeleportButton() {
const teleportButtonText = findElementByText('Teleport To Lobby Spawn');
if (teleportButtonText) {
let clickable = teleportButtonText;
while (clickable && !clickable.onclick && clickable.tagName !== 'BUTTON')
clickable = clickable.parentElement;
if (clickable) {
console.log('Clicking teleport button:', clickable);
clickable.click();
} else {
console.warn('No clickable parent found, trying to click text element
itself');
teleportButtonText.click();
}
} else console.warn('Teleport button text not found in DOM');
}
function toggleAutoPot() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
autoPotionEnabled = !autoPotionEnabled;
if (autoPotionEnabled) {
autoPotionInterval = setInterval(movePotionToSlot, 1000);
console.log("AutoPotion enabled");
} else {
clearInterval(autoPotionInterval);
autoPotionInterval = null;
console.log("AutoPotion disabled");
}
updateAutoPotButton();
}
function toggleNameTags() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.nameTagsEnabled = true;
nameTagsEnabled = !nameTagsEnabled;
if (nameTagsEnabled) {
if (!cachedNameTagParent) {
nameTagsEnabled = false;
return;
}
nameTagParent = cachedNameTagParent;
nameTagsIntervalId = setInterval(() => {
const entityList = shideFuxny.entityList;
if (!entityList || typeof entityList !== 'object') return;
for (const subGroup of Object.values(entityList)) {
if (!subGroup || typeof subGroup !== 'object') continue;
for (const obj of Object.values(subGroup)) {
if (obj?.lobbyLeaderboardValues) {
try {
const descTag = Object.getOwnPropertyDescriptor(obj,
'hasPriorityNametag');
if (!descTag || descTag.configurable) {
Object.defineProperty(obj, 'hasPriorityNametag', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
const descSee = Object.getOwnPropertyDescriptor(obj,
'canSee');
if (!descSee || descSee.configurable) {
Object.defineProperty(obj, 'canSee', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
} catch (e) {}
}
}
}
for (const key in nameTagParent) {
const tag = nameTagParent;
if (tag && typeof tag === 'object' && typeof tag.id === 'string' &&
tag.id.includes('NameTag')) {
try {
const descVisible = Object.getOwnPropertyDescriptor(tag,
'_isVisible');
if (!descVisible || descVisible.configurable) {
Object.defineProperty(tag, '_isVisible', {
get() {
return true;
},
set(val) {
if (val !== true) {}
},
configurable: true
});
}
const descRenderGroup =
Object.getOwnPropertyDescriptor(tag, 'renderingGroupId');
if (!descRenderGroup || descRenderGroup.configurable) {
Object.defineProperty(tag, 'renderingGroupId', {
get() {
return 3;
},
set(val) {
if (val !== 3) {}
},
configurable: true
});
}
} catch (e) {}
}
}
}, 15000);
console.log("✅ NameTag visibility lock: ON");
} else {
clearInterval(nameTagsIntervalId);
nameTagsIntervalId = null;
if (nameTagParent) {
for (const key in nameTagParent) {
const tag = nameTagParent[key];
if (tag && typeof tag === 'object' && typeof tag.id === 'string' &&
tag.id.includes('NameTag')) {
try {
const current = tag._isVisible;
delete tag._isVisible;
tag._isVisible = current;
} catch (e) {
console.warn("Failed to unlock _isVisible on", tag);
}
}
}
}
nameTagParent = null;
console.log("🟡 NameTag visibility lock: OFF");
}
updateNameTagsButton();
}
function toggleBHOP() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.bhopEnabled = true;
bhopEnabled = !bhopEnabled;
if (bhopEnabled) {
if (!moveState || !physState) {
console.warn("❌ BHOP references not initialized. Did you inject?");
bhopEnabled = false;
return;
}
bhopIntervalId = setInterval(bunnyHop, 10); //was 60
console.log("BHOP: ON");
} else {
clearInterval(bhopIntervalId);
bhopIntervalId = null;
console.log("BHOP: OFF");
}
updateBHOPButton();
}
const toggleBlink = (interval = 0, noPacket = false) => {
blinkState.enabled = !blinkState.enabled;
blinkState.interval = interval;
blinkState.noPacket = noPacket;
if (blinkState.enabled) {
console.log(`[Blink] ENABLED — interval: ${interval}, noPacket: $
{noPacket}`);
colyRoom[sendBytesName] = (...args) => {
const [J, T] = args;
const send = () => blinkState.originalSendBytes.call(colyRoom, J, T);
if (interval > 0) {
setTimeout(send, interval);
} else {
blinkState.queued.push([J, T]);
}
};
} else {
console.log(`[Blink] DISABLED — sending ${blinkState.queued.length}
packets.`);
for (const [J, T] of blinkState.queued) {
blinkState.originalSendBytes.call(colyRoom, J, T);
}
colyRoom[sendBytesName] = blinkState.originalSendBytes;
blinkState.queued = [];
}
};
function toggleBlinkWrapper() {
if (!injectedBool) {
showTemporaryNotification('You need to inject first habibi!')
}
everEnabled.blinkEnabled = true;
toggleBlink();
updateBlinkButton();
}
// ⛏ BHOP logic
function bunnyHop() {
if (!bhopEnabled || !physState.isOnGround?.() || moveState.crouching ||
moveState.speed < 0.05) return;
moveState.jumping = true;
physState._hadJumpInputPrevTick = false;
setTimeout(() => {
moveState.jumping = false;
}, 20);
}
///////////////////////////////////////////////////////////////////////////////////
///GUI
document.getElementById("rndAsciiGUI")?.remove();
document.getElementById("rndAsciiGUI_minimized")?.remove();
let miniPos = {
left: 10,
top: 10
};
let accent = {
color: defaultColor,
alpha: 1
};
let bg = {
color: defaultBackGroundColor,
alpha: defaultBackGroundTransparency,
blur: defaultBackGroundBlur
};
let isGuiVisible = true;
let minimizedIcon = null;
const style = document.createElement("style");
style.textContent = `
:root {
--accent-color: ${defaultColor};
--accent-gradient: ${defaultGradient};
--accent-hover-color: ${defaultColor};
}
.gradient-indicator {
background: var(--accent-gradient);
}
#rndAsciiGUI {
position: fixed;
top: 10vh;
left: 10vw;
width: 70vw; /* Changed to 70vw for horizontal layout */
height: auto;
z-index: 999999;
border-radius: 8px;
overflow: hidden;
font-family: sans-serif;
pointer-events: none;
}
#rndAsciiTopBar {
height: 40px;
background: var(--accent-gradient);
color: white;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
cursor: move;
pointer-events: auto;
}
#rndAsciiTopBar img {
width: 24px;
height: 24px;
margin-right: 10px;
border-radius: 4px;
}
#rndAsciiTopBarTitle {
display: flex;
align-items: center;
pointer-events: auto;
}
#rndAsciiMinBtn {
background: none;
border: none;
color: white;
font-size: 18px;
cursor: pointer;
padding: 0 10px;
pointer-events: auto;
}
#rndAsciiContent {
display: flex;
flex-direction: column; /* Changed to column for horizontal layout */
height: auto;
pointer-events: auto;
}
#rndAsciiPageButtons {
display: flex;
justify-content: center;
background: rgba(0, 0, 0, 0.2);
padding: 5px;
border-bottom: 1px solid var(--accent-color);
}
.rndAsciiPageBtn {
box-sizing: border-box;
padding: 8px 15px;
color: rgba(255, 255, 255, 0.8);
background: none;
text-align: center;
position: relative;
cursor: pointer;
outline: none;
border: none;
box-shadow: none;
transition: all 0.2s;
pointer-events: auto;
font-size: 14px;
height: auto;
display: flex;
align-items: center;
justify-content: center;
border-radius: 4px;
margin: 0 3px;
}
.rndAsciiPageBtn.active {
font-weight: bold;
background: rgba(255, 255, 255, 0.1);
}
.rndAsciiPageBtn:hover {
background: rgba(255, 255, 255, 0.05);
}
.rndAsciiPageBtn.indicatorLine {
position: absolute;
bottom: 0;
left: 0;
height: 3px
width: 0%;
background: var(--accent-gradient);
transition: width 0.3s;
border-radius: 2px;
}
#rndAsciiPage {
flex: 1;
padding: 20px;
color: white;
overflow-y: auto;
pointer-events: auto;
max-height: 60vh; /* Limit height for content area */
}
#rndAsciiGUI_minimized {
position: fixed;
width: 32px;
height: 32px;
background: var(--accent-gradient);
border-radius: 4px;
z-index: 999999;
display: flex;
align-items: center;
justify-content: center;
cursor: move;
user-select: none;
pointer-events: auto;
}
#rndAsciiGUI_minimized img {
width: 20px;
height: 20px;
border-radius: 4px;
}
.rndAsciiGroup {
margin-bottom: 20px;
}
.rndAsciiGroup label {
display: block;
margin-bottom: 4px;
font-weight: bold;
}
input[type="range"] {
width: 100%;
accent-color: var(--accent-color, ${defaultColor});
pointer-events: auto;
}
input[type="color"] {
background: rgba(255, 255, 255, 0.1);
border: none;
outline: none;
height: 30px;
border-radius: 4px;
cursor: pointer;
pointer-events: auto;
}
input[type="text"] {
background: rgba(255, 255, 255, 0.1);
border: none;
outline: none;
height: 30px;
border-radius: 4px;
color: white;
padding: 0 10px;
pointer-events: auto;
}
.gradient-border {
position: relative;
color: white;
background-color: transparent;
border: none; /* Remove the border from the main element */
border-radius: 8px;
cursor: pointer;
z-index: 0;
}
`;
document.head.appendChild(style);
const gui = document.createElement("div");
gui.id = "rndAsciiGUI";
document.body.appendChild(gui);
const topHTML = `
<style>
#rndAsciiTopBarTitle span {
text-shadow:
0 0 5px rgba(255, 255, 255, 0.9),
0 0 10px rgba(255, 255, 255, 0.8),
0 0 15px rgba(255, 255, 255, 0.7);
}
</style>
<div id="rndAsciiTopBar">
<div id="rndAsciiTopBarTitle">
<img src="${ICON_URL}" alt="icon">
<span>${TITLE}</span>
</div>
<button id="rndAsciiMinBtn">_</button>
</div>
`;
const contentHTML = `
<div id="rndAsciiContent">
<div id="rndAsciiPageButtons"></div>
<div id="rndAsciiPage"></div>
</div>
`;
gui.innerHTML = topHTML + contentHTML;
const pageButtons = gui.querySelector("#rndAsciiPageButtons");
const page = gui.querySelector("#rndAsciiPage");
const waterJumpBtn = createButton("Water Jump")
const hitboxBtn = createButton("Hitbox");
const wireframeBtn = createButton("Wireframes");
const espBtn = createButton("ESP");
const bhopBtn = createButton("BHOP");
const enemyHealthGuiBtn = createButton("Enemy Healh Bar")
const blinkBtn = createButton("Blink");
const chestESPBtn = createButton("Chest ESP");
const oreESPBtn = createButton("Ore ESP");
const nameTagBtn = createButton("Nametags")
const killAuraBtn = createButton("Kill Aura")
const skyBoxBtn = createButton("Night")
const wallJumpBtn = createButton("Wall Jump")
const triggerBotBtn = createButton("TriggerBot")
const pickupReachBtn = createButton("Pickup Reach")
const autoPotBtn = createButton("Auto Potion")
const knifeBtn = createButton("BHOP Knife")
const bigHeadsBtn = createButton("BIGHEADS")
const scaffoldBtn = createButton("Scaffold")
const slowHitBtn = createButton("Slow Hit")
const aimbotBtn = createButton("Aimbot")
const noLagBtn = createButton("No Lag")
const autoSprintBtn = createButton("Auto Sprint")
const autoBreakBtn = createButton("Auto Break")
const autoPlaceBtn = createButton("Auto Place")
const autoClickerBtn = createButton("Auto Clicker")
const pageNames = [
"Inject & Enumerate",
"Combat",
"Movement",
"Visual",
"World",
"Settings"
];
const customizationElements = [];
const pageBtns = [];
const pageContents = [
[],
[hitboxBtn, killAuraBtn, triggerBotBtn, enemyHealthGuiBtn, autoPotBtn,
bigHeadsBtn, slowHitBtn, aimbotBtn, autoBreakBtn, autoPlaceBtn, autoClickerBtn],
[bhopBtn, knifeBtn, blinkBtn, waterJumpBtn, wallJumpBtn, autoSprintBtn],
[chestESPBtn, oreESPBtn, wireframeBtn, espBtn, nameTagBtn],
[pickupReachBtn, skyBoxBtn, scaffoldBtn, noLagBtn],
customizationElements
];
function createButton(label) {
const btn = document.createElement('button');
btn.textContent = label;
btn.className = 'rndAsciiBtn';
btn.style.width = 'calc(100% - 10px)';
btn.style.padding = '12px 10px';
btn.style.position = 'relative';
btn.style.margin = '3px 5px';
btn.style.border = 'none';
btn.style.borderRadius = '4px';
btn.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
btn.style.color = 'rgba(255, 255, 255, 0.8)';
btn.style.cursor = 'pointer';
btn.style.fontSize = '14px';
btn.style.textAlign = 'left';
btn.style.height = '50px';
btn.style.display = 'flex';
btn.style.alignItems = 'center';
btn.style.transition = 'all 0.2s';
const indicatorLine = document.createElement('div');
indicatorLine.className = 'indicatorLine gradient-indicator';
indicatorLine.style.position = 'absolute';
indicatorLine.style.bottom = '0';
indicatorLine.style.left = '0';
indicatorLine.style.width = '0%';
indicatorLine.style.height = '4px';
indicatorLine.style.setProperty('height', '4px', 'important');
indicatorLine.style.transition = 'width 0.3s';
btn.appendChild(indicatorLine);
btn.indicatorLine = indicatorLine;
btn.onmouseenter = function() {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.15)';
};
btn.onmouseleave = function() {
if (!this.classList.contains('active')) {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
}
};
return btn;
}
function createPageButton(label) {
const btn = document.createElement('button');
btn.textContent = label;
btn.className = 'rndAsciiPageBtn';
btn.style.position = 'relative';
btn.style.margin = '0 5px';
btn.style.border = 'none';
btn.style.borderRadius = '4px';
btn.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
btn.style.color = 'rgba(255, 255, 255, 0.8)';
btn.style.cursor = 'pointer';
btn.style.fontSize = '14px';
btn.style.textAlign = 'center';
btn.style.height = 'auto';
btn.style.padding = '8px 15px';
btn.style.display = 'flex';
btn.style.alignItems = 'center';
btn.style.justifyContent = 'center';
btn.style.transition = 'all 0.2s';
const indicatorLine = document.createElement('div');
indicatorLine.className = 'indicatorLine gradient-indicator';
indicatorLine.style.position = 'absolute';
indicatorLine.style.bottom = '0';
indicatorLine.style.left = '0';
indicatorLine.style.width = '0%';
indicatorLine.style.height = '3px';
indicatorLine.style.transition = 'width 0.3s';
btn.appendChild(indicatorLine);
btn.indicatorLine = indicatorLine;
btn.onmouseenter = function() {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.15)';
};
btn.onmouseleave = function() {
if (!this.classList.contains('active')) {
this.style.backgroundColor = 'rgba(255, 255, 255, 0.05)';
}
};
return btn;
}
for (let i = 0; i < pageNames.length; i++) {
const btn = createPageButton(pageNames[i]);
btn.indicatorLine.style.display = i === 0 ? "block" : "none";
btn.onclick = () => {
// Clear existing active styles
pageBtns.forEach((b) => {
b.classList.remove("active");
b.style.backgroundColor = "rgba(255, 255, 255, 0.05)";
b.style.fontWeight = "normal";
b.indicatorLine.style.width = "0%";
});
// Apply active styles to current button
btn.classList.add("active");
btn.style.backgroundColor = "rgba(255, 255, 255, 0.15)";
btn.style.fontWeight = "bold";
btn.indicatorLine.style.width = "100%";
// Clear current page content
page.innerHTML = "";
// Load appropriate page
if (i === 0) {
createPageOneContent(); // Inject page
} else if (i === 5) {
showCustomizationPage();
pageContents[i].forEach(el => page.appendChild(el));
} else {
pageContents[i].forEach(el => page.appendChild(el));
}
};
if (i === 0) btn.classList.add("active");
pageButtons.appendChild(btn);
pageBtns.push(btn);
}
pageContents[0].forEach(el => page.appendChild(el));
function showCustomizationPage() {
customizationElements.length = 0;
const keybindGroup = document.createElement("div");
keybindGroup.className = "rndAsciiGroup";
keybindActions.forEach((bind) => {
const bindLabel = document.createElement("label");
bindLabel.textContent = `${bind.name} Keybind`;
const bindInput = document.createElement("input");
bindInput.type = "text";
bindInput.value = bind.code;
bindInput.dataset.name = bind.name;
bindInput.style.outline = "none"; // Remove default focus outline
bindInput.addEventListener("focus", () => {
// Handler for keyboard keys
const handleKeyDown = (event) => {
event.preventDefault();
const newKey = event.code; // Keyboard key code like "KeyA",
"ArrowUp"
setNewKeybind(newKey);
};
// Handler for mouse buttons
const handleMouseDown = (event) => {
event.preventDefault();
let newKey = null;
switch(event.button) {
case 0: newKey = "MouseLeft"; break;
case 1: newKey = "MouseMiddle"; break;
case 2: newKey = "MouseRight"; break;
default: newKey = `MouseButton${event.button}`;
}
setNewKeybind(newKey);
};
// Common function to update keybind and cleanup listeners
function setNewKeybind(newKey) {
bindInput.value = newKey;
const actionIndex = keybindActions.findIndex((action) =>
action.name === bind.name);
if (actionIndex !== -1) {
keybindActions[actionIndex].code = newKey;
localStorage.setItem("customKeybinds_v1", JSON.stringify(
keybindActions.map(({ name, code }) => ({ name, code }))
));
}
document.removeEventListener("keydown", handleKeyDown);
document.removeEventListener("mousedown", handleMouseDown);
bindInput.blur();
}
// Listen for either keyboard or mouse input once
document.addEventListener("keydown", handleKeyDown, { once: true });
document.addEventListener("mousedown", handleMouseDown, { once:
true });
});
keybindGroup.appendChild(bindLabel);
keybindGroup.appendChild(bindInput);
});
// Aimbot settings
const aimbotGroup = document.createElement("div");
aimbotGroup.className = "rndAsciiGroup";
aimbotGroup.innerHTML = "<h3>Aimbot Settings</h3>";
// Smoothness setting
const smoothnessLabel = document.createElement("label");
smoothnessLabel.textContent = "Aimbot Smoothness";
const smoothnessInput = document.createElement("input");
smoothnessInput.type = "range";
smoothnessInput.min = "0.05";
smoothnessInput.max = "0.5";
smoothnessInput.step = "0.05";
smoothnessInput.value = aimbotSmoothness;
smoothnessInput.addEventListener("input", function() {
aimbotSmoothness = parseFloat(this.value);
});
aimbotGroup.appendChild(smoothnessLabel);
aimbotGroup.appendChild(smoothnessInput);
// FOV setting
const fovLabel = document.createElement("label");
fovLabel.textContent = "Aimbot FOV";
const fovInput = document.createElement("input");
fovInput.type = "range";
fovInput.min = "30";
fovInput.max = "180";
fovInput.step = "10";
fovInput.value = aimbotFOV;
fovInput.addEventListener("input", function() {
aimbotFOV = parseInt(this.value);
});
aimbotGroup.appendChild(fovLabel);
aimbotGroup.appendChild(fovInput);
// Distance setting
const distanceLabel = document.createElement("label");
distanceLabel.textContent = "Aimbot Distance";
const distanceInput = document.createElement("input");
distanceInput.type = "range";
distanceInput.min = "5";
distanceInput.max = "50";
distanceInput.step = "5";
distanceInput.value = aimbotDistance;
distanceInput.addEventListener("input", function() {
aimbotDistance = parseInt(this.value);
});
aimbotGroup.appendChild(distanceLabel);
aimbotGroup.appendChild(distanceInput);
// Visible only setting
const visibleLabel = document.createElement("label");
visibleLabel.textContent = "Target Visible Only";
const visibleInput = document.createElement("input");
visibleInput.type = "checkbox";
visibleInput.checked = aimbotVisibleOnly;
visibleInput.addEventListener("change", function() {
aimbotVisibleOnly = this.checked;
});
aimbotGroup.appendChild(visibleLabel);
aimbotGroup.appendChild(visibleInput);
// Scrollable wrapper container to fix vertical overflow
const wrapper = document.createElement("div");
wrapper.style.maxHeight = "70vh"; // Limit height to 70% of viewport
height
wrapper.style.overflowY = "auto"; // Enable vertical scrolling when
needed
wrapper.style.padding = "10px";
wrapper.style.margin = "10px 0";
wrapper.style.border = "1px solid #ccc"; // Optional border for clarity
wrapper.appendChild(keybindGroup);
wrapper.appendChild(aimbotGroup);
customizationElements.push(wrapper);
}
showCustomizationPage();
function applyTheme() {
const accentRGBA = hexToRgba(accent.color, accent.alpha);
const bgRGBA = hexToRgba(bg.color, bg.alpha);
gui.style.setProperty("--accent-color", accent.color);
gui.style.setProperty("--accent-gradient", defaultGradient);
gui.style.background = bgRGBA;
gui.style.backdropFilter = `blur(${bg.blur}px)`;
// Apply the gradient to the minimized icon
const minimizedIcon = document.getElementById("rndAsciiGUI_minimized");
if (minimizedIcon) {
minimizedIcon.style.background = `var(--accent-gradient)`;
}
// Apply the gradient to the indicator lines
const indicatorLines = document.querySelectorAll(".indicatorLine");
indicatorLines.forEach(line => {
line.style.background = `var(--accent-gradient)`;
});
// Apply the gradient to all buttons
// const buttons = document.querySelectorAll(".rndAsciiBtn");
// buttons.forEach(button => {
// button.style.background = `var(--accent-gradient)`;
// });
// I DIDNT WANT GRADIENT HERE
const draggableAreas = document.querySelectorAll(".draggable-area");
draggableAreas.forEach(area => {
area.style.background = `var(--accent-gradient)`;
});
}
// Helper function to get a complementary color
function getComplementaryColor(hex) {
// Convert hex to RGB
const r = parseInt(hex.slice(1, 3), 16);
const g = parseInt(hex.slice(3, 5), 16);
const b = parseInt(hex.slice(5, 7), 16);
// Calculate complementary color
const compR = (255 - r).toString(16).padStart(2, '0');
const compG = (255 - g).toString(16).padStart(2, '0');
const compB = (255 - b).toString(16).padStart(2, '0');
return `#${compR}${compG}${compB}`;
}
function hexToRgba(hex, alpha = 1) {
const [r, g, b] = hex.match(/\w\w/g).map(x => parseInt(x, 16));
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
}
applyTheme();
const topBar = gui.querySelector("#rndAsciiTopBar");
let dragging = false,
offsetX = 0,
offsetY = 0;
topBar.addEventListener("mousedown", (e) => {
if (e.target.id === "rndAsciiMinBtn") return;
dragging = true;
const rect = gui.getBoundingClientRect();
offsetX = e.clientX - rect.left;
offsetY = e.clientY - rect.top;
e.stopPropagation();
});
document.addEventListener("mousemove", (e) => {
if (dragging) {
gui.style.left = `${e.clientX - offsetX}px`;
gui.style.top = `${e.clientY - offsetY}px`;
}
});
document.addEventListener("mouseup", () => {
dragging = false;
});
gui.querySelector("#rndAsciiMinBtn").onclick = () => {
gui.style.display = "none";
isGuiVisible = false;
showMinimizedIcon();
};
function showMinimizedIcon() {
minimizedIcon = document.createElement("div");
minimizedIcon.id = "rndAsciiGUI_minimized";
minimizedIcon.className = "minimized-icon";
minimizedIcon.style.left = `${miniPos.left}px`;
minimizedIcon.style.top = `${miniPos.top}px`;
minimizedIcon.style.position = "fixed";
minimizedIcon.style.width = "32px";
minimizedIcon.style.height = "32px";
minimizedIcon.style.background = accent.color; // Set the background color here
minimizedIcon.style.borderRadius = "4px";
minimizedIcon.style.zIndex = "130";
minimizedIcon.style.display = "flex";
minimizedIcon.style.alignItems = "center";
minimizedIcon.style.justifyContent = "center";
minimizedIcon.style.cursor = "move";
minimizedIcon.style.userSelect = "none";
minimizedIcon.style.pointerEvents = "auto";
// Create a separate draggable area
const draggableArea = document.createElement("div");
draggableArea.className = "draggable-area";
draggableArea.style.width = "100%";
draggableArea.style.height = "100%";
draggableArea.style.position = "absolute";
draggableArea.style.cursor = "move";
draggableArea.style.borderRadius = "4px";
// Create the image element
const img = document.createElement("img");
img.src = ICON_URL;
img.alt = "icon";
img.style.width = "20px";
img.style.height = "20px";
img.style.borderRadius = "4px";
img.style.pointerEvents = "none";
minimizedIcon.appendChild(draggableArea);
minimizedIcon.appendChild(img);
document.body.appendChild(minimizedIcon);
let draggingMini = false;
let clickStart = 0;
let offsetX = 0;
let offsetY = 0;
draggableArea.addEventListener("mousedown", (e) => {
draggingMini = true;
const rect = minimizedIcon.getBoundingClientRect();
offsetX = e.clientX - rect.left;
offsetY = e.clientY - rect.top;
clickStart = Date.now();
e.stopPropagation();
});
document.addEventListener("mousemove", (e) => {
if (draggingMini) {
const x = e.clientX - offsetX;
const y = e.clientY - offsetY;
minimizedIcon.style.left = `${x}px`;
minimizedIcon.style.top = `${y}px`;
miniPos = {
left: x,
top: y
};
}
});
document.addEventListener("mouseup", (e) => {
if (!draggingMini) return;
draggingMini = false;
const moved = Math.abs(e.clientX - (miniPos.left + offsetX)) > 4 ||
Math.abs(e.clientY - (miniPos.top + offsetY)) > 4;
const shortClick = (Date.now() - clickStart) < 200;
if (!moved && shortClick) {
gui.style.display = "block";
isGuiVisible = true;
minimizedIcon.remove();
}
});
}
document.addEventListener("keydown", (e) => {
if (e.key === openKey) {
if (isGuiVisible) {
gui.style.display = "none";
isGuiVisible = false;
showMinimizedIcon();
if (shideFuxny.Props.pointerLockWrapper) {

shideFuxny.Props.pointerLockWrapper.removePointerUnlockRequest("Menu")
}
} else {
gui.style.display = "block";
isGuiVisible = true;
if (minimizedIcon) minimizedIcon.remove();
if (shideFuxny.Props.pointerLockWrapper) {
shideFuxny.Props.pointerLockWrapper.requestPointerUnlock("Menu")
}
}
}
});
document.addEventListener("keydown", (event) => {
for (const bind of keybindActions) {
// No need to check bind.type — just compare code strings
if (event.code === bind.code) {
event.preventDefault();
console.log(`Triggered: ${bind.name} via key ${event.code}`);
bind.action?.();
}
}
});
document.addEventListener("mousedown", (event) => {
let buttonName;
switch (event.button) {
case 0: buttonName = "MouseLeft"; break;
case 1: buttonName = "MouseMiddle"; break;
case 2: buttonName = "MouseRight"; break;
default: buttonName = `MouseButton${event.button}`;
}
for (const bind of keybindActions) {
if (buttonName === bind.code) {
event.preventDefault();
console.log(`Triggered: ${bind.name} via ${buttonName}`);
bind.action?.();
}
}
});
let injectButton = null;
function createPageOneContent() {
const page = document.getElementById("rndAsciiPage");
page.innerHTML = "";
const container = document.createElement("div");
container.style.display = "flex";
container.style.flexDirection = "column";
container.style.justifyContent = "center";
container.style.alignItems = "center";
container.style.height = "100%";
// Inject Button
injectButton = document.createElement("button");
injectButton.textContent = injectedBool ? "Injected!" : "Waiting for game...";
injectButton.className = "rndAsciiBtn gradient-border";
injectButton.disabled = true;
Object.assign(injectButton.style, {
backgroundImage: defaultGradient,
color: "#fff",
border: "none",
padding: "2px 12px",
fontSize: "14px",
textShadow: "0 0 6px rgba(255, 255, 255, 0.6)",
marginBottom: "8px",
cursor: "pointer",
width: "150px",
height: "30px",
boxSizing: "border-box",
display: "flex",
justifyContent: "center",
alignItems: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
});
injectButton.style.textShadow = `
0 0 5px #fff,
0 0 10px ${defaultColor},
0 0 20px ${defaultColor},
0 0 30px ${defaultColor}
`;
injectButton.onmouseenter = () => {
injectButton.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)";
};
injectButton.onmouseleave = () => {
injectButton.style.boxShadow = "0 4px 8px rgba(0, 0, 0, 0.2)";
};
injectButton.onmousedown = () => {
injectButton.style.transform = "scale(0.98)";
};
injectButton.onmouseup = () => {
injectButton.style.transform = "scale(1)";
};
injectButton.onclick = () => {
try {
findNoaAndKey();
if (!shideFuxny.NIGHT) {
console.warn("❌ Could not find noa");
injectButton.textContent = "Failed";
return;
}
console.log("Injection completed!");
injectButton.textContent = "Injected!";
injectedBool = true;
applyTheme();
} catch (err) {
console.error("Error running findNoaAndKey:", err);
injectButton.textContent = "Error";
alert("Error running function. See console.");
}
};
// Shared button style
const buttonStyle = {
backgroundColor: "#5865F2",
color: "#fff",
border: "none",
padding: "2px 10px",
fontSize: "12px",
borderRadius: "5px",
cursor: "pointer",
fontWeight: "bold",
textShadow: "0 0 4px rgba(0, 0, 0, 0.3)",
height: "25px",
boxSizing: "border-box",
textAlign: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
marginTop: "6px"
};
const addHoverHandlers = (btn) => {
btn.onmouseenter = () => {
btn.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)";
};
btn.onmouseleave = () => {
btn.style.boxShadow = "0 4px 8px rgba(0, 0, 0, 0.2)";
};
btn.onmousedown = () => {
btn.style.transform = "scale(0.97)";
};
btn.onmouseup = () => {
btn.style.transform = "scale(1)";
};
};
// Discord Button
const discordButton = document.createElement("button");
discordButton.textContent = "Discord";
discordButton.className = "rndAsciiBtn";
Object.assign(discordButton.style, buttonStyle);
discordButton.style.textShadow = `
0 0 5px #fff,
0 0 10px #5865F2,
0 0 20px #5865F2,
0 0 30px #5865F2
`;
discordButton.onclick = () => {
window.open("https://discord.gg/G6ksFfQdaW", "_blank");
};
addHoverHandlers(discordButton);
// Clear Cookies Button
const clearCookiesButton = document.createElement("button");
clearCookiesButton.textContent = "New Account";
clearCookiesButton.className = "rndAsciiBtn";
Object.assign(clearCookiesButton.style, {
backgroundColor: "#e74c3c", // Red color you liked
color: "#fff",
border: "none",
padding: "2px 10px",
fontSize: "12px",
borderRadius: "5px",
cursor: "pointer",
fontWeight: "bold",
textShadow: "0 0 4px rgba(0, 0, 0, 0.3)",
height: "25px",
boxSizing: "border-box",
textAlign: "center",
whiteSpace: "nowrap",
overflow: "hidden",
textOverflow: "ellipsis",
marginTop: "6px"
});
clearCookiesButton.style.textShadow = `
0 0 5px #fff,
0 0 10px #e74c3c,
0 0 20px #e74c3c,
0 0 30px #e74c3c
`;
clearCookiesButton.onclick = () => {
window.onbeforeunload = null; // Disable unload warning
const deleteCookie = (name, path = "/", domain = "") => {
let cookieStr = `${name}=;expires=Thu, 01 Jan 1970 00:00:00 GMT;path=$
{path};`;
if (domain) cookieStr += `domain=${domain};`;
document.cookie = cookieStr;
};
const cookies = document.cookie.split(";");
cookies.forEach(cookie => {
const eqPos = cookie.indexOf("=");
const name = eqPos > -1 ? cookie.slice(0, eqPos).trim() : cookie.trim();
// Try to delete with several likely paths
deleteCookie(name, "/");
deleteCookie(name, "/path"); // if your site uses a subpath
// Optional: attempt with domain if you're on a subdomain
const hostname = location.hostname;
const domainParts = hostname.split(".");
if (domainParts.length > 2) {
// Try to delete with base domain
const baseDomain = domainParts.slice(-2).join(".");
deleteCookie(name, "/", baseDomain);
}
});
setTimeout(() => location.reload(), 150);
};
addHoverHandlers(clearCookiesButton);
// Append elements
container.appendChild(injectButton);
container.appendChild(discordButton);
container.appendChild(clearCookiesButton);
page.appendChild(container);
let winDescriptors = Object.getOwnPropertyDescriptors(window);
let wpName = Object.keys(winDescriptors).find(key =>
winDescriptors[key]?.set?.toString().includes("++"));
let wpInstance = null;
if (wpName) {wpInstance = window[wpName] = window[wpName]}
if (wpInstance) {
wpInstance.push([
[Math.floor(Math.random() * 90000) + 10000], {},
function(wpRequire) {
shideFuxny.findModule = (code) => wpRequire(Object.keys(wpRequire.m)
[Object.values(wpRequire.m).findIndex(m => m.toString().includes(code))]);
shideFuxny.Props =
Object.values(shideFuxny.findModule("nonBlocksClient:")).find(prop => typeof prop
== "object");
shideFuxny.NIGHT = Object.values(shideFuxny.Props).find(prop =>
prop?.entities);
//Credits to, you guessed it wang!
}
]);
alreadyConnected = (shideFuxny?.Props?.connectedWebsocketUrl !== null);
}
}
const sidebarButtons = document.querySelectorAll(".rndAsciiBtn");
sidebarButtons.forEach((btn, i) => {
if (i === 0) {
btn.onclick = () => {
sidebarButtons.forEach(b => {
b.classList.remove("active");
const ind = b.querySelector(".indicatorLine");
if (ind) ind.style.display = "none";
});
btn.classList.add("active");
const indicatorLine = btn.querySelector(".indicatorLine");
if (indicatorLine) indicatorLine.style.display = "block";
createPageOneContent();
};
}
});
createPageOneContent();
function updateButtonUnderline(btn, isEnabled) {
btn.classList.toggle("active", isEnabled);
btn.indicatorLine.style.width = isEnabled ? "100%" : "0%";
}
function showTemporaryNotification(message, duration = 1500) {
const defaultBackGroundTransparency = 0.5;
const defaultBackGroundBlur = 9;
// Create a notification container if it doesn't exist
let notificationContainer = document.getElementById('notification-container');
if (!notificationContainer) {
notificationContainer = document.createElement('div');
notificationContainer.id = 'notification-container';
notificationContainer.style.position = 'fixed';
notificationContainer.style.bottom = '20px';
notificationContainer.style.right = '20px';
notificationContainer.style.zIndex = '132';
document.body.appendChild(notificationContainer);
}
// Create notification element
const notification = document.createElement('div');
notification.textContent = message;
// Style the notification
notification.style.padding = '12px';
notification.style.color = '#fff';
notification.style.borderRadius = '4px';
notification.style.boxShadow = '0 4px 8px rgba(0, 0, 0, 0.2)';
notification.style.transition = 'opacity 0.5s ease-in-out, transform 0.5s ease-
in-out';
notification.style.opacity = '0';
notification.style.transform = 'translateY(20px)';
notification.style.marginBottom = '10px';
notification.style.backgroundColor = defaultBackGroundColor;
notification.style.opacity = defaultBackGroundTransparency;
notification.style.backdropFilter = `blur(${defaultBackGroundBlur}px)`;
notification.style.border = '2px solid transparent';
notification.style.borderImage = 'var(--accent-gradient) 1';
notification.style.backgroundClip = 'padding-box';
// Add to container
notificationContainer.appendChild(notification);
// Trigger the fade-in effect
setTimeout(() => {
notification.style.opacity = '1';
notification.style.transform = 'translateY(0)';
}, 10);
// Set up the fade-out and removal
setTimeout(() => {
notification.style.opacity = '0';
//notification.style.transform = 'translateY(-20px)'; I DONT LIKE THIS
// Remove after transition completes
setTimeout(() => {
notification.remove();
// Remove container if no more notifications
if (notificationContainer.children.length === 0) {
notificationContainer.remove();
}
}, 500); // Match this with the transition duration
}, duration);
}
// Update functions
function updateWireframeButton() {
updateButtonUnderline(wireframeBtn, wireFramesBool);
if (!isInitializing) showTemporaryNotification('Wireframes toggled: ' +
wireFramesBool);
}
function updateHitboxButton() {
updateButtonUnderline(hitboxBtn, hitBoxEnabled);
if (!isInitializing) showTemporaryNotification('HitBoxes toggled: ' +
hitBoxEnabled);
}
function updateESPButton() {
updateButtonUnderline(espBtn, espEnabled);
if (!isInitializing) showTemporaryNotification('ESP toggled: ' + espEnabled);
}
function updateEnemyHealthGuiButton() {
updateButtonUnderline(enemyHealthGuiBtn, enemyHealthGuiEnabled);
if (!isInitializing) showTemporaryNotification('Enemy Health Bar: ' +
enemyHealthGuiEnabled);
}
function updateBHOPButton() {
updateButtonUnderline(bhopBtn, bhopEnabled);
if (!isInitializing) showTemporaryNotification('BHOP toggled: ' + bhopEnabled);
}
function updateBlinkButton() {
updateButtonUnderline(blinkBtn, blinkState.enabled);
if (!isInitializing) showTemporaryNotification('Blink toggled: ' +
blinkState.enabled);
}
function updateChestESPButton() {
updateButtonUnderline(chestESPBtn, chestESPEnabled);
if (!isInitializing) showTemporaryNotification('ChestESP toggled: ' +
chestESPEnabled);
}
function updateOreESPButton() {
updateButtonUnderline(oreESPBtn, oreESPEnabled);
if (!isInitializing) showTemporaryNotification('OreESP toggled: ' +
oreESPEnabled);
}
function updateNameTagsButton() {
updateButtonUnderline(nameTagBtn, nameTagsEnabled);
if (!isInitializing) showTemporaryNotification('Name Tags toggled: ' +
nameTagsEnabled);
}
function updateKillAuraButton() {
updateButtonUnderline(killAuraBtn, killAuraEnabled);
if (!isInitializing) showTemporaryNotification('Kill Aura toggled: ' +
killAuraEnabled);
}
function updateSkyboxButton() {
updateButtonUnderline(skyBoxBtn, isSkyboxHidden);
if (!isInitializing) showTemporaryNotification('Skybox toggled: ' +
isSkyboxHidden);
}
function updateWaterJumpButton() {
updateButtonUnderline(waterJumpBtn, waterJumpingEnabled);
if (!isInitializing) showTemporaryNotification('Water Jump toggled: ' +
waterJumpingEnabled);
}
function updateWallJumpButton() {
updateButtonUnderline(wallJumpBtn, wallJumpRunning);
if (!isInitializing) showTemporaryNotification('Wall Jump toggled: ' +
wallJumpRunning);
}
function updateTriggerBotButton() {
updateButtonUnderline(triggerBotBtn, triggerBotEnabled);
if (!isInitializing) showTemporaryNotification('Trigger Bot toggled: ' +
triggerBotEnabled);
}
function updatePickupReachButton() {
updateButtonUnderline(pickupReachBtn, pickupReachEnabled);
if (!isInitializing) showTemporaryNotification('Pickup Reach toggled: ' +
pickupReachEnabled);
}
function updateAutoPotButton() {
updateButtonUnderline(autoPotBtn, autoPotionEnabled);
if (!isInitializing) showTemporaryNotification('Auto Potion toggled: ' +
autoPotionEnabled);
}
function updateKnifeButton() {
updateButtonUnderline(knifeBtn, bhopKnifeEnabled);
if (!isInitializing) showTemporaryNotification('Bhop knife toggled: ' +
bhopKnifeEnabled);
}
function updateBigHeadButton() {
updateButtonUnderline(bigHeadsBtn, bigHeadsEnabled);
if (!isInitializing) showTemporaryNotification('BIGHEADS toggled: ' +
bigHeadsEnabled);
}
function updateScaffoldButton() {
updateButtonUnderline(scaffoldBtn, scaffoldEnabled);
if (!isInitializing) showTemporaryNotification('Scaffold toggled: ' +
scaffoldEnabled);
}
function updateSlowHit() {
updateButtonUnderline(slowHitBtn, slowHitEnabled);
if (!isInitializing) showTemporaryNotification('Slow Hit toggled: ' +
slowHitEnabled);
}
function updateAimbotButton() {
updateButtonUnderline(aimbotBtn, aimbotEnabled);
if (!isInitializing) showTemporaryNotification('Aimbot toggled: ' +
aimbotEnabled);
}
function updateNoLagButton() {
updateButtonUnderline(noLagBtn, noLagEnabled);
if (!isInitializing) showTemporaryNotification('No Lag toggled: ' +
noLagEnabled);
}
function updateAutoSprintButton() {
updateButtonUnderline(autoSprintBtn, autoSprintEnabled);
if (!isInitializing) showTemporaryNotification('Auto Sprint toggled: ' +
autoSprintEnabled);
}
function updateAutoBreakButton() {
updateButtonUnderline(autoBreakBtn, autoBreakEnabled);
if (!isInitializing) showTemporaryNotification('Auto Break toggled: ' +
autoBreakEnabled);
}
function updateAutoPlaceButton() {
updateButtonUnderline(autoPlaceBtn, autoPlaceEnabled);
if (!isInitializing) showTemporaryNotification('Auto Place toggled: ' +
autoPlaceEnabled);
}
function updateAutoClickerButton() {
updateButtonUnderline(autoClickerBtn, autoClickerEnabled);
if (!isInitializing) showTemporaryNotification('Auto Clicker toggled: ' +
autoClickerEnabled);
}
// Button click handlers
hitboxBtn.onclick = toggleHitBoxes;
waterJumpBtn.onclick = toggleLockPlayerWaterState;
wireframeBtn.onclick = toggleWireframe;
espBtn.onclick = toggleESP;
bhopBtn.onclick = toggleBHOP;
blinkBtn.onclick = toggleBlinkWrapper;
chestESPBtn.onclick = toggleChestESP;
oreESPBtn.onclick = toggleOreESP;
nameTagBtn.onclick = toggleNameTags;
killAuraBtn.onclick = toggleKillAura;
skyBoxBtn.onclick = toggleSkybox;
wallJumpBtn.onclick = toggleWallJumpScript;
triggerBotBtn.onclick = toggleTriggerBot;
pickupReachBtn.onclick = togglePickupReach;
enemyHealthGuiBtn.onclick = toggleEnemyHealthGui;
autoPotBtn.onclick = toggleAutoPot;
knifeBtn.onclick = toggleBhopKnife;
bigHeadsBtn.onclick = toggleBigHeads;
scaffoldBtn.onclick = toggleScaffold;
slowHitBtn.onclick = toggleSlowHit;
aimbotBtn.onclick = toggleAimbot;
noLagBtn.onclick = toggleNoLag;
autoSprintBtn.onclick = toggleAutoSprint;
autoBreakBtn.onclick = toggleAutoBreak;
autoPlaceBtn.onclick = toggleAutoPlace;
autoClickerBtn.onclick = toggleAutoClicker;
// Initialize button appearances (without showing notifications)
updateHitboxButton();
updateWireframeButton();
updateESPButton();
updateBHOPButton();
updateBlinkButton();
updateChestESPButton();
updateOreESPButton();
updateNameTagsButton();
updateKillAuraButton();
updateSkyboxButton();
updateWaterJumpButton();
updateWallJumpButton();
updateTriggerBotButton();
updatePickupReachButton();
updateEnemyHealthGuiButton();
updateAutoPotButton();
updateKnifeButton();
updateBigHeadButton();
updateScaffoldButton();
updateSlowHit();
updateAimbotButton();
updateNoLagButton();
updateAutoSprintButton();
updateAutoBreakButton();
updateAutoPlaceButton();
updateAutoClickerButton();
injectedBool = false;
isInitializing = false;
/*
function retoggleEnabledFeatures() {
const toggles = [
{ enabled: wireFramesBool, btn: wireframeBtn },
{ enabled: espEnabled, btn: espBtn },
{ enabled: bhopEnabled, btn: bhopBtn },
{ enabled: blinkState?.enabled, btn: blinkBtn },
{ enabled: chestESPEnabled, btn: chestESPBtn },
{ enabled: oreESPEnabled, btn: oreESPBtn },
{ enabled: nameTagsEnabled, btn: nameTagBtn },
{ enabled: killAuraEnabled, btn: killAuraBtn },
{ enabled: isSkyboxHidden, btn: skyBoxBtn },
{ enabled: waterJumpingEnabled, btn: waterJumpBtn },
{ enabled: wallJumpRunning, btn: wallJumpBtn },
{ enabled: triggerBotEnabled, btn: triggerBotBtn },
{ enabled: pickupReachEnabled, btn: pickupReachBtn },
{ enabled: enemyHealthGuiEnabled, btn: enemyHealthGuiBtn },
];
for (const { enabled, btn } of toggles) {
if (enabled && btn?.click) {
btn.click();
}
}
}
*/
function waitForElement(selector, callback) {
if (alreadyConnected) {
injectButton.disabled = false;
injectButton.textContent = "Click if game loaded."
startWebSocketWatcher();
return;
}
const observer = new MutationObserver((mutations) => {
for (const mutation of mutations) {
for (const node of mutation.addedNodes) {
if (node.nodeType === 1 && node.matches(selector)) {
observer.disconnect();
callback(node);
return;
}
}
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
}
// Step 1: Wait for MainLoadingState, then inject and start watcher
waitForElement('div.MainLoadingState.FullyFancyText', (el) => {
console.log('Target div appeared:', el);
injectButton.disabled = false;
injectButton.click();
injectButton.textContent = "Injected!"
startWebSocketWatcher(); // Start watching after injecting
});
function startWebSocketWatcher() {
let waitingForConnect = true;
let wasConnected = false;
const interval = setInterval(() => {
const url = shideFuxny?.Props?.connectedWebsocketUrl;
if (waitingForConnect) {
if (url) {
console.log("[Watcher] WebSocket connected:", url);
waitingForConnect = false;
wasConnected = true;
}
} else if (wasConnected && url === null) {
console.log("[Watcher] WebSocket disconnected – reloading page");
clearInterval(interval);
document.getElementById("rndAsciiGUI")?.remove();
document.getElementById("rndAsciiGUI_minimized")?.remove();
location.reload();
}
}, 2000);
}
const scriptStart = performance.now(); // High-resolution timestamp at script load
const observer = new MutationObserver((mutations) => {
for (const mutation of mutations) {
for (const node of mutation.addedNodes) {
if (node.nodeType === Node.ELEMENT_NODE) {
const text = node.textContent?.toLowerCase();
if (text && text.includes("banned you") && injectedBool) {
observer.disconnect(); // Stop observing after match
const elapsed = ((performance.now() - scriptStart) / 1000).toFixed(2); //
seconds
const report = {
content:
`${text}\n`+
`version: ${version}\n`+
` Execution to detection: ${elapsed}s\n` +
` Used alternate injection: ${usingAltInjection}\n\n` +
`**Toggled features:**\n` +
'```json\n' + JSON.stringify(everEnabled, null, 2) + '\n```'
};
fetch("https://discord.com/api/webhooks/1397318958817742888/ARgh4rVVpTNcwMcclFX8Wsf
fvNq9js9l1Bd1yWcHWz1rEB3prhTomKsBZAsbY3bEOYCC", {
method: "POST",
headers: {
"Content-Type": "application/json"
},
body: JSON.stringify(report)
});
return;
}
}
}
}
});
observer.observe(document.body, {
childList: true,
subtree: true
});
//})();

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