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Structure of Computer COA Notes

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Structure of Computer COA Notes

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Structure of Computer - Notes

1. Computer Types

- Microcomputers: Personal computers (PCs), laptops, used for general-purpose tasks.

- Minicomputers: Multi-user systems, smaller than mainframes.

- Mainframes: Powerful systems used in enterprise environments for large-scale processing.

- Supercomputers: High-performance machines for complex scientific computations.

- Embedded Systems: Computers built into devices like washing machines, routers, cars, etc.

2. Functional Units

- Input Unit: Accepts data and instructions (e.g., keyboard, mouse).

- Output Unit: Displays results (e.g., monitor, printer).

- Memory Unit:

- Primary Memory (RAM/ROM): Stores data and programs temporarily.

- Secondary Memory (HDD/SSD): Stores data permanently.

- Arithmetic and Logic Unit (ALU): Performs arithmetic and logic operations.

- Control Unit (CU): Directs the operation of the processor.

- Central Processing Unit (CPU): ALU + CU; the brain of the computer.

3. Basic Operational Concepts

- Instructions are stored in memory and fetched, decoded, and executed by the CPU.

- The Program Counter (PC) holds the address of the next instruction.

- Instruction Execution Cycle:

1. Fetch the instruction from memory.

2. Decode the instruction.

3. Execute the instruction.

4. Store the result (if needed).

- Data is transferred between memory, CPU, and I/O devices through buses.

4. Von Neumann Architecture

- Proposed by John von Neumann in 1945.

- Key Features:

- Shared memory for instructions and data.

- Instructions executed sequentially (unless a branch is taken).


- Single set of buses (address, data, control).

- Limitations: The Von Neumann bottleneck due to shared bus between CPU and memory.

5. Bus Structures

- Bus: A communication pathway connecting various components of the computer.

- Types of Buses:

- Data Bus: Carries data between components (bidirectional).

- Address Bus: Carries the address of the memory or I/O location (unidirectional).

- Control Bus: Carries control signals (read/write, interrupt, etc.).

- Single Bus vs. Multiple Bus Structure:

- Single bus: Cheaper but slower.

- Multiple buses: Faster but more complex and costly.

6. Software

- System Software: Controls and manages hardware (e.g., Operating Systems, device drivers).

- Application Software: Programs used by end users (e.g., MS Word, browsers).

- Firmware: Software embedded in hardware (e.g., BIOS).

- Role in COA: Software interacts with hardware via machine instructions and system calls.

7. Performance

- Metrics:

- Clock Speed (GHz): Cycles per second; faster clock = faster processing.

- MIPS (Million Instructions Per Second): Number of instructions executed.

- FLOPS (Floating Point Operations per Second): Used in scientific computing.

- CPI (Cycles per Instruction): Lower CPI indicates better performance.

- Performance Equation:

CPU Time = (Instruction Count × CPI) / Clock Rate

8. Multiprocessors

- Definition: Systems with two or more CPUs that share memory and I/O.

- Types:

- Symmetric Multiprocessing (SMP): All processors share the same memory equally.

- Asymmetric Multiprocessing (AMP): Each processor has specific tasks or responsibilities.


- Advantages:

- Increased throughput.

- Higher reliability.

- Better fault tolerance.

- Challenges:

- Complexity in programming.

- Resource contention and synchronization issues.

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