1920S ERA INVESTIGATOR
Name
Sirio DellaMorte Birthplace
Roma Pronoun
Residence Torino Age 33
Private Investigator
Occupation
STR 75 37 15 SIZ 60 30 12 Hit Points 12 12
CHARACTERISTICS
CON 60 30 12 POW 55 27 11 Magic Points 11 11
DEX 45 22 9 APP 50 25 10 Luck 99 60
INT 50 25 10 EDU 75 37 15 Sanity 99 55 11
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 60 30 12
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 40 20 8
Art/Craft (Acting) (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Art/Craft (Any) 5 2 1 Jump (20%) 20 10 4 Science (Chemistry) (01%) 1 0 0
Science
Charm (15%) 15 7 3 (01%)
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) 25 12 5 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 5 2 1 Language (Italian) (EDU) 50 25 10 Spot Hidden (25%) 60 30 12
Language (Own)
Disguise (05%) 25 12 5 Law (05%) 65 32 13 Stealth (20%) 20 10 4
Dodge (half DEX) 25 12 5 Library Use (20%) 50 25 10 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 40 20 8 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 26 13 5 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 25 12 5
Fighting (Brawl) (25%) 60 30 12 Medicine (01%) 1 0 0
Fighting (Garrote) 35 17 7 Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 70 35 14 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
COMBAT
Brawl 60 30 12 1D3 + DB 1 - - - Build 1
Fists 60 30 12 1D3 +DB 1 0
45 Revolver Contessa 70 35 14 1d10+2 1 15 6 100
Dodge 25 12 5
+DB Damage Bonus 1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10,00
Cash $50,00
Assets
$1.250,00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.