CCS352 – MULTIMEDIA AND ANIMATION
QUESTION BANK
R-2021
UNIT– I
INTRODUCTION TO MULTIMEDIA
Q. No
PART A
1. Define multimedia.
2. What is the role of multimedia in learning?
3. Describe multimedia databases with an example.
How does hypermedia differ from traditional media?
4.
5. What is multimedia metadata?
How does multimedia improve content sharing and distribution?
6.
7. Mention two types of multimedia software.
8. What is hypermedia?
9. List the different elements of multimedia.
How can multimedia help in education and e- learning?
10.
Demonstrate an example of multimedia security challenges.
11.
12. How is multimedia used in digital libraries?
How does metadata enhance multimedia storage and retrieval?
13.
Give an example of multimedia processing in real-time applications
14.
Q. No
PART B
Explain in detail about multimedia its key elements.
1.
Describe the essential hardware components required for multimedia applications.
2.
Explain the importance of multimedia databases and metadata in content
3.
management.
How does multimedia learning enhance education? Provide examples.
4.
Discuss a real-world scenario where distributed multimedia systems are used.
5.
How can multimedia be used to improve data retrieval in digital libraries?
6.
Compare and contrast hypermedia and hypertext with suitable examples.
7.
Identify the major challenges in multimedia security and propose possible
8.
solutions.
Evaluate the impact of multimedia on digital content distribution and storage.
9.
Design a simple multimedia learning module for a school curriculum.
10.
UNIT – II
MULTIMEDIA FILE FORMATS AND STANDARDS
Q. No
PART A
1. What are the different types of text file formats?
2. List four commonly used image file formats.
3. Define a color model in multimedia.
4. What are the advantages of vector image formats?
5. Mention two common video file formats.
Explain the difference between raster and vector graphics.
6.
How does compression affect multimedia file formats?
7.
8. Describe the RGB and CMYK color models.
What is the significance of multimedia data formats on the web?
9.
Explain the difference between lossless and lossy audio formats.
10.
How can you convert an image from one format to another?
11.
How does a multimedia designer choose the right file format for a project?
12.
How is metadata used in multimedia file management?
13.
What type of file format is most suitable for web- based animations?
14.
Q.No PART B
List different types of multimedia file formats and explain their usage.
1.
Define color models and describe their role in multimedia processing.
2.
Explain the difference between lossy and lossless compression techniques in multimedia.
3.
Discuss the impact of file formats on multimedia data quality and storage.
4.
Convert an image from one format to another and analyze the differences in quality and
5. size.
Apply color models to a multimedia application such as image processing or video
6. editing.
Compare and contrast different animation file formats and their advantages.
7.
Analyze the impact of multimedia data formats on web performance and user experience.
8.
Evaluate the role of multimedia file standards in ensuring compatibility across platforms.
9.
Develop a multimedia content plan for a website, specifying the file formats to be used
10. and justifying your choices.
UNIT – III
MULTIMEDIA AUTHORING
Q. No
PART A
1. Define multimedia authoring.
2. What is an authoring metaphor?
3. List two examples of icon-based authoring tools.
4. Name any two cross-platform authoring tools.
5. What are time-based authoring tools?
Explain the difference between painting and drawing tools.
6.
How do editing tools help in multimedia production?
7.
Why is simulation important in multimedia learning?
8.
How do 3D modeling tools differ from 2D painting tools?
9.
Explain the use of digital movie tools in multimedia authoring.
10.
How would you use an image editing tool in multimedia design?
11.
Demonstrate how interactive presentations can enhance learning.
12.
How can cross-platform authoring tools improve multimedia applications?
13.
Q. No
PART B
Define multimedia authoring and explain different authoring metaphors.
1.
List different types of multimedia authoring tools and describe their functions.
2.
Explain the significance of editing tools in multimedia production.
3.
Discuss the role of 3D modeling tools in animation and interactive media.
4.
Demonstrate the process of creating an interactive multimedia presentation.
5.
Apply a multimedia editing tool to enhance an image or video.
6.
Compare the advantages and disadvantages of time- based vs. object-based authoring tools.
7.
Analyze the importance of cross-platform authoring tools in multimedia applications.
8.
Assess the effectiveness of virtual learning environments in modern education.
9.
UNIT IV
ANIMATION
Q. No PART A
1. Define animation.
2. List the principles of animation.
3. What is squash and stretch in animation?
4. Define onion skinning in animation.
5. Mention any two key frame animation techniques.
6. How does inverse kinematics work in animation?
7. Differentiate between 2D, 2.5D, and 3D animation.
8. Explain the role of motion graphics in multimedia.
What is the purpose of character rigging in animation?
9.
10. Explain the concept of morphing in animation.
How can motion graphics be used in advertisements?
11.
Apply squash and stretch to animate a bouncing ball.
12.
13. How is stop-motion animation created?
What animation technique would you use for realistic human movement?
14.
How does fluid simulation improve the realism of animated content?
15.
Q. No PART B
1. Define animation and describe its principles.
List different animation techniques and explain their applications.
2.
Explain the concept of key frame animation with an example.
3.
Describe the process of character rigging in 3D animation.
4.
Apply the principles of squash and stretch to animate a bouncing ball.
5.
Demonstrate how onion skinning is used to improve frame transitions in animation.
6.
Compare and contrast 2D, 2.5D, and 3D animation techniques.
7.
Analyze how motion graphics enhance multimedia presentations.
8.
Critically evaluate the impact of augmented reality (AR) and virtual reality (VR) in animation.
9.
Design a short animated sequence using a combination of different animation techniques.
10.
UNIT – V
MULTIMEDIA APPLICATIONS
Q.No
PART A
1. What is multimedia in cloud computing?
2. Define multimedia in big data computing.
List two examples of content-based retrieval applications.
3.
4. What is media on demand?
Name two security concerns in multimedia applications.
5.
How does multimedia impact online social networking?
6.
Explain how multimedia analytics is used in surveillance.
7.
8. Describe how multimedia streaming cloud works.
How does multimedia forensics help in cybersecurity?
9.
What is the role of multimedia ontology in digital libraries?
10.
How can social media use multimedia for engagement?
11.
How does multimedia enhance mobile applications?
12.
Apply cloud computing to multimedia streaming services.
13.
How can content-based retrieval improve image searching?
14.
How does smart surveillance use multimedia technologies?
15.
Q. No
PART B
Explain the multimedia in big data computing and list its applications.
1.
What are the key components of a multimedia cloud computing system?
2.
Explain the role of multimedia analytics in surveillance and security.
3.
Describe how multimedia streaming works in cloud-based applications.
4.
Apply content-based image retrieval (CBIR) to a multimedia application.
5.
Develop a simple social media multimedia post integrating text, images, and video.
6.
Compare the advantages and disadvantages of
7. cloud-based multimedia storage vs. traditional storage.
Analyze how multimedia forensics helps in digital crime investigation.
8.
Create a proposal for a multimedia application that integrates AI, cloud computing, and big data.
9.