Mastering C++ Programming
Chapter 1: Introduction to Programming and C++
C++ is a powerful, high-performance language that is widely used for systems and applications. It supports
multiple paradigms including procedural, object-oriented, and generic programming.
Mastering C++ Programming
Chapter 2: Setting Up Your Environment
Install:
1. Code::Blocks or Dev C++ for beginners.
2. GCC or Visual Studio for compiling.
Use an IDE for writing, debugging, and compiling C++ code.
Mastering C++ Programming
Chapter 3: Basic Syntax and Structure
A simple C++ program structure:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World";
return 0;
}
Mastering C++ Programming
Chapter 4: Input and Output
Use cin to take input and cout to display output:
int age;
cin >> age;
cout << "Age: " << age;
Mastering C++ Programming
Chapter 5: Variables and Data Types
int, float, char, bool, double are basic data types. Use 'int x = 5;' to declare and initialize.
Mastering C++ Programming
Chapter 6: Operators
Arithmetic (+, -, *, /), Relational (==, !=), Logical (&&, ||), Assignment (=, +=, -=).
Mastering C++ Programming
Chapter 7: Control Statements
if, if-else, nested if, switch-case statements control the flow of execution.
Mastering C++ Programming
Chapter 8: Loops
Use for, while, and do-while loops to repeat code.
for(int i=0; i<10; i++) {
cout << i;
}
Mastering C++ Programming
Chapter 9: Functions and Recursion
Functions break code into reusable blocks.
int add(int a, int b) { return a + b; }
Recursion is a function calling itself.
Mastering C++ Programming
Chapter 10: Arrays and Strings
int arr[5] = {1,2,3,4,5};
Use loops to access elements.
Strings can be handled using char arrays or the string class.
Mastering C++ Programming
Chapter 11: Pointers and References
Pointers store addresses. int *p = &x;
References are aliases: int &ref = x;
Mastering C++ Programming
Chapter 12: Structures and Unions
Use struct to group variables. struct Student { int id; string name; };
Unions save memory by sharing space.
Mastering C++ Programming
Chapter 13: File Handling
#include <fstream>
ofstream fout("[Link]");
fout << "Hello";
[Link]();
Mastering C++ Programming
Chapter 14: Dynamic Memory Allocation
Use new and delete for dynamic memory:
int* ptr = new int;
delete ptr;
Mastering C++ Programming
Chapter 15: Classes and Objects
class Car { public: string model; void drive(); };
Objects are instances of classes.
Mastering C++ Programming
Chapter 16: Constructors and Destructors
Constructors initialize objects. Destructors clean up. Car() {...} ~Car() {...}
Mastering C++ Programming
Chapter 17: Inheritance
class Dog : public Animal { ... } inherits Animals features.
Mastering C++ Programming
Chapter 18: Polymorphism
Function overloading: same function name, different parameters.
Virtual functions allow dynamic behavior.
Mastering C++ Programming
Chapter 19: Encapsulation and Abstraction
Encapsulation hides data. Abstraction shows only necessary details.
Mastering C++ Programming
Chapter 20: Templates
Templates enable generic functions/classes:
template<typename T> T add(T a, T b) { return a + b; }
Mastering C++ Programming
Chapter 21: Exception Handling
Use try, catch, throw to handle errors.
try { throw 10; } catch(int e) { cout << e; }
Mastering C++ Programming
Chapter 22: Standard Template Library (STL)
Includes vector, map, set, queue, stack etc. Example:
vector<int> v = {1,2,3};
Mastering C++ Programming
Chapter 23: Lambda Functions
Anonymous functions:
auto add = [](int a, int b) { return a + b; };
Mastering C++ Programming
Chapter 24: Multithreading Basics
#include <thread>
void func() {...}
thread t1(func);
[Link]();
Mastering C++ Programming
Chapter 25: Simple Calculator
Use switch-case for operations: +, -, *, /
Take user input and perform calculation.
Mastering C++ Programming
Chapter 26: Student Management System
Create a struct Student, store data in array or file, allow add, delete, search.
Mastering C++ Programming
Chapter 27: File-Based Address Book
Use fstream to read/write contact data to file. Provide search and update features.
Mastering C++ Programming
Chapter 28: Banking System Project
Include account creation, deposit, withdraw, balance check, using classes and file storage.
Mastering C++ Programming
Chapter 29: Mini Inventory Management System
Use classes, vectors, and file handling to manage products, quantities, prices.