Flutter Clean Architecture The
Flutter Clean Architecture The
Let’s touch theory first. Over the last several years we’ve seen a
whole range of ideas regarding the architecture of systems. These
include:
Hexagonal Architecture (a.k.a. Ports and Adapters) by Alistair
Cockburn and adopted by Steve Freeman, and Nat Pryce in their
wonderful book Growing Object Oriented Software
Onion Architecture by Jeffrey Palermo
Screaming Architecture from a blog of mine last year
DCI from James Coplien, and Trygve Reenskaug.
BCE by Ivar Jacobson from his book Object Oriented Software
Engineering: A Use-Case Driven Approach
Though these architectures all vary somewhat in their details, they
are very similar. They all have the same objective, which is the
separation of concerns. They all achieve this separation by dividing
the software into layers. Each has at least one layer for business
rules, and another for interfaces.
Layers
Domain
The Domain module defines the business logic of the application. It
is a module that is independent from the development platform i.e. it
is written purely in the programming language and does not contain
any elements from the platform. In the case
of Flutter , Domain would be written purely in Dart without
any Flutter elements. The reason for that is that Domain should
only be concerned with the business logic of the application, not with
the implementation details. This also allows for easy migration
between platforms, should any issues arise.
Contents of Domain
Domain is made up of several things.
Entities
Enterprise-wide business rules
Made up of classes that can contain methods
Business objects of the application
Used application-wide
Least likely to change when something in the
application changes
Usecases
Application-specific business rules
Encapsulate all the usecases of the application
Orchestrate the flow of data throughout the app
Should not be affected by any UI changes whatsoever
Might change if the functionality and flow of
application change
Repositories
Abstract classes that define the expected functionality
of outer layers
Are not aware of outer layers, simply define expected
functionality
E.g. The Login usecase expects
a Repository that has login functionality
Passed to Usecases from outer layers
Domain represents the inner-most layer. Therefore, it the most
abstract layer in the architecture.
App
App is the layer outside Domain . App crosses the boundaries of
the layers to communicate with Domain . However,
the Dependency Rule is never violated.
Using polymorphism , App communicates with Domain using
inherited class: classes that implement or extend
the Repositories present in the Domain layer.
Since polymorphism is used, the Repositories passed
to Domain still adhere to the Dependency Rule since as far
as Domain is concerned, they are abstract. The implementation is
hidden behind the polymorphism .
Contents of App
Presenter
Every Controller has-a Presenter .
The Presenter communicates with the Usecase as
mentioned at the beginning of the App layer.
The Presenter will have members that are functions, which are
optionally set by the Controller and will be called if set upon
the Usecase sending back data, completing, or erroring.
The Presenter is comprised of two classes
Presenter e.g. LoginPresenter
Contains the event-handlers set by the Controller
Contains the Usecase to be used
Initializes and executes the usecase with
the Observer<T> class and the appropriate arguments.
E.g. with username and password in the case of
a LoginPresenter
A class that implements Observer<T>
Has reference to the Presenter class. Ideally, this
should be an inner class but Dart does not yet support
them.
Implements 3 functions
onNext(T)
onComplete()
onError()
These 3 methods represent all possible outputs of
the Usecase
If the Usecase returns an object, it will be passed
to onNext(T).
If it errors, it will call onError(e).
Once it completes, it will call onComplete().
These methods will then call the corresponding methods
of the Presenter that are set by the Controller . This
way, the event is passed to the Controller , which can
then manipulate data and update the ViewState
Extra
Utility classes (any commonly used functions like timestamp
getters etc..)
Constants classes ( const strings for convenience)
Navigator (if needed)
Data
Represents the data-layer of the application. The Data module,
which is a part of the outermost layer, is responsible for data
retrieval. This can be in the form of API calls to a server, a local
database, or even both.
Contents of Data
Repositories
Every Repository should implement Repository fro
m the Domain layer.
Using polymorphism , these repositories from the
data layer can be passed across the boundaries of
layers, starting from the View down to
the Usecases through
the Controller and Presenter .
Retrieve data from databases or other methods.
Responsible for any API calls and high-level data
manipulation such as
Registering a user with a database
Uploading data
Downloading data
Handling local storage
Calling an API
Models (not a must depending on the application)
Extensions of Entities with the addition of extra
members that might be platform-dependent. For
example, in the case of local databases, this can be
manifested as an isDelete d or an isDirty entry in
the local database. Such entries cannot be present in
the Entities as that would violate the Dependency
Rule since Domain should not be aware of the
implementation.
In the case of our application, models in
the Data layer will not be necessary as we do not
have a local database. Therefore, it is unlikely that we
will need extra entries in the Entities that are
platform-dependent.
Mappers
Map Entity objects to Models and vice-versa.
Static classes with static methods that receive either
an Entity or a Model and return the other.
Only necessary in the presence of Models
Extra
Utility classes if needed
Constants classes if needed
Device
Part of the outermost layer, Device communicates directly with the
platform i.e. Android and iOS. Device is responsible for Native
functionality such as GPS and other functionality present within the
platform itself like the filesystem. Device calls all Native APIs.
Contents of Data
Devices
Similar to Repositories in Data , Devices are classes that
communicate with a specific functionality in the platform.
Passed through the layers the same way Repositories are
pass across the boundaries of the layer: using polymorphism
between the App and Domain layer. That means
the Controller passes it to the Presenter then
the Presenter passes it polymorphically to the Usecase ,
which receives it as an abstract class.
Extra
Utility classes if needed
Constants classes if needed
Usage
Folder structure
lib/
app/ <--- application layer
pages/ <-- pages or screens
login/ <-- some page in the app
login_controller.dart <-- login controller extends `Controller`
login_presenter.dart <-- login presenter extends `Presenter`
login_view.dart <-- login view, 2 classes extend `View` and `ViewState`
resp.
widgets/ <-- custom widgets
utils/ <-- utility functions/classes/constants
navigator.dart <-- optional application navigator
data/ <--- data layer
repositories/ <-- repositories (retrieve data, heavy processing etc..)
data_auth_repo.dart <-- example repo: handles all authentication
helpers/ <-- any helpers e.g. http helper
constants.dart <-- constants such as API keys, routes, urls, etc..
device/ <--- device layer
repositories/ <--- repositories that communicate with the platform e.g. GPS
utils/ <--- any utility classes/functions
domain/ <--- domain layer (business and enterprise) PURE DART
entities/ <--- enterprise entities (core classes of the app)
user.dart <-- example entity
manager.dart <-- example entity
usecases/ <--- business processes e.g. Login, Logout, GetUser, etc..
login_usecase.dart <-- example usecase extends `UseCase` or
`CompletableUseCase`
repositories/ <--- abstract classes that define functionality for data and device
layers
main.dart <--- entry point
Example Code
Checkout a small example
https://github.com/pzverkov/flutter_clean_architecture
View
import 'package:flutter_clean_architecture/flutter_clean_architecture.dart';
class CounterPage extends View {
@override
// Dependencies can be injected here
State<StatefulWidget> createState() => CounterState();
}
@override
Widget buildPage() {
return MaterialApp(
title: 'Flutter Demo',
home: Scaffold(
key: globalKey, // using the built-in global key of the `View` for the scaffold or any other
// widget provides the controller with a way to access them via getContext(),
getState(), getStateKey()
body: Column(
children: <Widget>[
Center(
// show the number of times the button has been clicked
child: Text(controller.counter.toString()),
),
// you can refresh manually inside the controller
// using refreshUI()
MaterialButton(onPressed: controller.increment),
FlatButton(onPressed: () => controller.login, child: Text('Login')),
],
),
),
);
}
}
import '../pages/home/home_controller.dart';
import 'package:flutter/material.dart';
import 'package:flutter_clean_architecture/flutter_clean_architecture.dart';
@override
Widget build(BuildContext context) {
// use a common controller assuming HomePageButton is always a child of Home
HomeController controller =
FlutterCleanArchitecture.getController<HomeController>(context);
return GestureDetector(
onTap: controller.buttonPressed,
child: Container(
height: 50.0,
alignment: FractionalOffset.center,
decoration: BoxDecoration(
color: Color.fromRGBO(230, 38, 39, 1.0),
borderRadius: BorderRadius.circular(25.0),
),
child: Text(
text,
style: const TextStyle(
color: Colors.white,
fontSize: 20.0,
fontWeight: FontWeight.w300,
letterSpacing: 0.4),
),
),
);
}
}
Controller
import 'package:flutter_clean_architecture/flutter_clean_architecture.dart';
void increment() {
counter++;
}
@override
void initListeners() {
// Initialize presenter listeners here
// These will be called upon success, failure, or data retrieval after usecase execution
presenter.loginOnComplete = () => print('Login Successful');
presenter.loginOnError = (e) => print(e);
presenter.loginOnNext = () => print("onNext");
}
void login() {
// pass appropriate credentials here
// assuming you have text fields to retrieve them and whatnot
presenter.login();
}
}
Presenter
import 'package:flutter_clean_architecture/flutter_clean_architecture.dart';
class LoginPresenter() {
_LoginUseCaseObserver(this.loginPresenter);
UseCase
import 'package:flutter_clean_architecture/flutter_clean_architecture.dart';
// In this case, no parameters were needed. Hence, void. Otherwise, change to appropriate.
class LoginUseCase extends CompletableUseCase<LoginUseCaseParams> {
final AuthenticationRepository _authenticationRepository; // some dependency to be
injected
// the functionality is hidden behind this
// abstract class defined in the Domain module
// It should be implemented inside the Data or Device
// module and passed polymorphically.
LoginUseCase(this._authenticationRepository);
@override
// Since the parameter type is void, `_` ignores the parameter. Change according to the
type
// used in the template.
Future<Stream<void>> buildUseCaseStream(params) async {
final StreamController controller = StreamController();
try {
// assuming you pass credentials here
await _authenticationRepository.authenticate(email: params.email, password:
params.password);
logger.finest('LoginUseCase successful.');
// triggers onComplete
controller.close();
} catch (e) {
print(e);
logger.severe('LoginUseCase unsuccessful.');
// Trigger .onError
controller.addError(e);
}
return controller.stream;
}
}
class LoginUseCaseParams {
final String email;
final String password;
LoginUseCaseParams(this.email, this.password);
}
Background UseCase
A usecase can be made to run on a separate isolate using
the BackgroundUseCase class. Implementing this kind of usecase
is a little different than a regular usecase due to the constraints of an
isolate. In order to create a BackgroundUseCase , simply extend
the class and override the buildUseCaseTask method. This method
should return a UseCaseTask , which is just a function that has a
void return type and takes
a BackgroundUseCaseParameters parameter. This method should
be static and will contain all the code you wish to run on a separate
isolate. This method should communicate with the main isolate using
the por t provided in the BackgroundUseCaseParameters as
follows.
// must be overridden
@override
buildUseCaseTask() {
return matmul; // returns the static method that contains the code to be run on an isolate
}
/// This method will be executed on a separate isolate. The [params] contain all the data
and the sendPort
/// needed
static void matmul(BackgroundUseCaseParams params) async {
MatMulUseCaseParams matMulParams = params.params as MatMulUseCaseParams;
List<List<double>> result = List<List<double>>.generate(
10, (i) => List<double>.generate(10, (j) => 0));
}
}
mat2 = List<List<double>>.generate(size,
(i) => List<double>.generate(size, (j) => i.toDouble() * size + j));
}
}
Repository in Domain
@override
Future<void> register(
{@required String firstName,
@required String lastName,
@required String email,
@required String password}) {
// TODO: implement
}
Entity
Defined in Domain layer.
class User {
final String name;
final String email;
final String uid;
User(this.name, this.email, this.uid);
}
Visual representations
I think it’s always good to start with some visualization. Here are the most common pictures
of this concept.
Entities
Entities should be usable by many applications (critical business rules)
and should not be impacted by anything other than a change to the
critical business rule itself
They encapsulate the most general/high-level rules.
Use Cases
Use cases are application specific business rules
Changes should not impact the Entities
Changes should not be impacted by infrastructure such as a
database
The use cases orchestrate the flow of data in/out of the Entities and direct
the Entities to use their Critical Business Rules to achieve the use case
Interface Adapters
Converts data from data layers to use case or entity layers
Presenters, views and controllers all belong here
No code further in (use cases, entities) should have any knowledge of the
db.
Frameworks
These are the glue that hook the various layers up
The infrastructure details live Crossing Boundaries
Flow of control went from the controller, through the application use case,
then to the presenter
Source code dependencies point in towards the use cases
Dependency Inversion Principle
Use case needs to call a presenter – doing so would violate the
dependency rule – inner circles cannot call (or know about) outer
circles….
The use case would need to call an interface
The implementation of that interface would be provided by
the interface adapter layer – this is how the dependency is
inverted
This same type of inversion of control is used all
throughout the architecture to invert the flow of control
Testing
Creating a plugin architecture has the benefit of making your code
much more testable. It's really hard to test your code when there are
lots of dependencies. But when you have a plugin architecture, it’s
easy to just replace a database dependency (or whatever
component) with a mock object.
I've always had a terrible time testing the UI. I make a test that walks
through the GUI but as soon as I make a change to the UI the test
breaks. So I end up just deleting the test. I learned, though, that I
should create a Presenter object in the adapter layer. The Presenter
will take the output of the business rules and format everything as
the UI view needs it. Then the UI view object does nothing except
display the preformatted data that the Presenter provides. With this
setup you can test the Presenter code independently of the UI.
Create a special testing API to test the business rules. It should be
separate from the interface adapters so that the tests don't break
whenever the structure of the application changes.
Conclusion
The essence of the Clean Architecture book was that you need
to create a plugin architecture. Classes that might change at the
same time and for the same reason should be grouped together into
components. The business rule components are more stable and
should know nothing about the more volatile infrastructure
components, which deal with the UI, database, web, frameworks,
and other details. The boundary between component layers is
maintained by using interface adapters that translate the data
between the layers and keep the dependencies pointing in the
direction of the more stable inner components.
Conforming to the rules is not difficult but requires work and will
set you up to be able to plug and play pieces in the future. With
provided codebase and 3rd party library recommended in that
codebase it becomes so easy to implement Clean Architecture within
your Flutter project.
An important goal of clean architecture is to provide developers
with a way to organize code in such a way that it encapsulates
the business logic but keeps it separate from the delivery
mechanism.
Like Clean Code, Clean Architecture is filled with timeless
principles that can be applied no matter what language someone is
coding in.